Apply new naming style for type icons. Modify the gradient type icon. Patch by Yu...
[synfig.git] / synfig-studio / images / type_color_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-1.200000 1.200000 1.200000 -1.200000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Color Icon</name>
4   <defs>
5     <canvas id="ColorDisc" xres="2952.755900" yres="2952.755900" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
6       <name>ColorDisc</name>
7       <defs>
8         <gradient id="Colors">
9           <color pos="0.000000">
10             <r>1.000000</r>
11             <g>0.000000</g>
12             <b>0.000000</b>
13             <a>1.000000</a>
14           </color>
15           <color pos="0.166667">
16             <r>1.000000</r>
17             <g>1.000000</g>
18             <b>0.000000</b>
19             <a>1.000000</a>
20           </color>
21           <color pos="0.333333">
22             <r>0.000000</r>
23             <g>1.000000</g>
24             <b>0.000000</b>
25             <a>1.000000</a>
26           </color>
27           <color pos="0.500000">
28             <r>0.000000</r>
29             <g>1.000000</g>
30             <b>1.000000</b>
31             <a>1.000000</a>
32           </color>
33           <color pos="0.666667">
34             <r>0.000000</r>
35             <g>0.000000</g>
36             <b>1.000000</b>
37             <a>1.000000</a>
38           </color>
39           <color pos="0.833333">
40             <r>1.000000</r>
41             <g>0.000000</g>
42             <b>1.000000</b>
43             <a>1.000000</a>
44           </color>
45           <color pos="1.000000">
46             <r>1.000000</r>
47             <g>0.000000</g>
48             <b>0.000000</b>
49             <a>1.000000</a>
50           </color>
51         </gradient>
52       </defs>
53       <layer type="conical_gradient" active="true" version="0.1">
54         <param name="z_depth">
55           <real value="0.0000000000"/>
56         </param>
57         <param name="amount">
58           <real value="1.0000000000"/>
59         </param>
60         <param name="blend_method">
61           <integer value="1"/>
62         </param>
63         <param name="gradient" use="Colors"/>
64         <param name="center">
65           <vector>
66             <x>0.0000000000</x>
67             <y>0.0000000000</y>
68           </vector>
69         </param>
70         <param name="angle">
71           <angle value="0.000000"/>
72         </param>
73         <param name="symmetric">
74           <bool value="false"/>
75         </param>
76       </layer>
77       <layer type="blur" active="true" version="0.2">
78         <param name="z_depth">
79           <real value="0.0000000000"/>
80         </param>
81         <param name="amount">
82           <real value="1.0000000000"/>
83         </param>
84         <param name="blend_method">
85           <integer value="0"/>
86         </param>
87         <param name="size">
88           <vector>
89             <x>0.2000000030</x>
90             <y>0.2000000030</y>
91           </vector>
92         </param>
93         <param name="type">
94           <integer value="0"/>
95         </param>
96       </layer>
97       <layer type="circle" active="false" version="0.1">
98         <param name="z_depth">
99           <real value="0.0000000000"/>
100         </param>
101         <param name="amount">
102           <real value="1.0000000000"/>
103         </param>
104         <param name="blend_method">
105           <integer value="0"/>
106         </param>
107         <param name="color">
108           <color>
109             <r>1.000000</r>
110             <g>1.000000</g>
111             <b>1.000000</b>
112             <a>1.000000</a>
113           </color>
114         </param>
115         <param name="radius">
116           <real value="1.0000000000"/>
117         </param>
118         <param name="feather">
119           <real value="0.3000000000"/>
120         </param>
121         <param name="pos">
122           <vector>
123             <x>0.0625000000</x>
124             <y>0.1093750000</y>
125           </vector>
126         </param>
127         <param name="invert">
128           <bool value="true"/>
129         </param>
130         <param name="falloff">
131           <integer value="3"/>
132         </param>
133       </layer>
134       <layer type="SolidColor" active="false" version="0.1">
135         <param name="z_depth">
136           <real value="0.0000000000"/>
137         </param>
138         <param name="amount">
139           <real value="1.0000000000"/>
140         </param>
141         <param name="blend_method">
142           <integer value="1"/>
143         </param>
144         <param name="color">
145           <color>
146             <r>0.333252</r>
147             <g>0.000000</g>
148             <b>1.000000</b>
149             <a>1.000000</a>
150           </color>
151         </param>
152       </layer>
153       <layer type="circle" active="false" version="0.1">
154         <param name="z_depth">
155           <real value="0.0000000000"/>
156         </param>
157         <param name="amount">
158           <real value="1.0000000000"/>
159         </param>
160         <param name="blend_method">
161           <integer value="0"/>
162         </param>
163         <param name="color">
164           <color>
165             <r>0.000000</r>
166             <g>0.000000</g>
167             <b>0.000000</b>
168             <a>1.000000</a>
169           </color>
170         </param>
171         <param name="radius">
172           <real value="1.0000000015"/>
173         </param>
174         <param name="feather">
175           <real value="0.3500000000"/>
176         </param>
177         <param name="pos">
178           <vector>
179             <x>-0.1093750000</x>
180             <y>-0.1406250000</y>
181           </vector>
182         </param>
183         <param name="invert">
184           <bool value="true"/>
185         </param>
186         <param name="falloff">
187           <integer value="3"/>
188         </param>
189       </layer>
190       <layer type="circle" active="true" version="0.1">
191         <param name="z_depth">
192           <real value="0.0000000000"/>
193         </param>
194         <param name="amount">
195           <real value="1.0000000000"/>
196         </param>
197         <param name="blend_method">
198           <integer value="19"/>
199         </param>
200         <param name="color">
201           <color>
202             <r>1.000000</r>
203             <g>1.000000</g>
204             <b>1.000000</b>
205             <a>1.000000</a>
206           </color>
207         </param>
208         <param name="radius">
209           <real value="1.0000000000"/>
210         </param>
211         <param name="feather">
212           <real value="0.0000000000"/>
213         </param>
214         <param name="pos">
215           <vector>
216             <x>0.0000000000</x>
217             <y>0.0000000000</y>
218           </vector>
219         </param>
220         <param name="invert">
221           <bool value="true"/>
222         </param>
223         <param name="falloff">
224           <integer value="0"/>
225         </param>
226       </layer>
227     </canvas>
228   </defs>
229   <layer type="SolidColor" active="false" version="0.1">
230     <param name="z_depth">
231       <real value="0.0000000000"/>
232     </param>
233     <param name="amount">
234       <real value="1.0000000000"/>
235     </param>
236     <param name="blend_method">
237       <integer value="1"/>
238     </param>
239     <param name="color">
240       <color>
241         <r>1.000000</r>
242         <g>1.000000</g>
243         <b>1.000000</b>
244         <a>1.000000</a>
245       </color>
246     </param>
247   </layer>
248   <layer type="circle" active="false" version="0.1">
249     <param name="z_depth">
250       <real value="0.0000000000"/>
251     </param>
252     <param name="amount">
253       <real value="0.6999999881"/>
254     </param>
255     <param name="blend_method">
256       <integer value="1"/>
257     </param>
258     <param name="color">
259       <color>
260         <r>0.000000</r>
261         <g>0.000000</g>
262         <b>0.000000</b>
263         <a>1.000000</a>
264       </color>
265     </param>
266     <param name="radius">
267       <real value="0.9499999992"/>
268     </param>
269     <param name="feather">
270       <real value="0.1750000000"/>
271     </param>
272     <param name="pos">
273       <vector>
274         <x>0.1151999980</x>
275         <y>0.1151999980</y>
276       </vector>
277     </param>
278     <param name="invert">
279       <bool value="false"/>
280     </param>
281     <param name="falloff">
282       <integer value="2"/>
283     </param>
284   </layer>
285   <layer type="PasteCanvas" active="true" version="0.1">
286     <param name="z_depth">
287       <real value="0.0000000000"/>
288     </param>
289     <param name="amount">
290       <real value="1.0000000000"/>
291     </param>
292     <param name="blend_method">
293       <integer value="0"/>
294     </param>
295     <param name="origin">
296       <vector>
297         <x>0.0000000000</x>
298         <y>0.0000000000</y>
299       </vector>
300     </param>
301     <param name="canvas" use="ColorDisc"/>
302     <param name="zoom">
303       <real value="0.0000000000"/>
304     </param>
305     <param name="time_offset">
306       <time value="0f"/>
307     </param>
308   </layer>
309   <layer type="bevel" active="true" version="0.2">
310     <param name="z_depth">
311       <real value="0.0000000000"/>
312     </param>
313     <param name="amount">
314       <real value="1.0000000000"/>
315     </param>
316     <param name="blend_method">
317       <integer value="13"/>
318     </param>
319     <param name="type">
320       <integer value="1"/>
321     </param>
322     <param name="color1">
323       <color>
324         <r>1.000000</r>
325         <g>1.000000</g>
326         <b>1.000000</b>
327         <a>1.000000</a>
328       </color>
329     </param>
330     <param name="color2">
331       <color>
332         <r>0.000000</r>
333         <g>0.000000</g>
334         <b>0.000000</b>
335         <a>1.000000</a>
336       </color>
337     </param>
338     <param name="angle">
339       <angle value="135.000000"/>
340     </param>
341     <param name="depth">
342       <real value="0.3000000000"/>
343     </param>
344     <param name="softness">
345       <real value="0.2000000000"/>
346     </param>
347     <param name="use_luma">
348       <bool value="false"/>
349     </param>
350     <param name="solid">
351       <bool value="false"/>
352     </param>
353   </layer>
354   <layer type="shade" active="true" version="0.2">
355     <param name="z_depth">
356       <real value="0.0000000000"/>
357     </param>
358     <param name="amount">
359       <real value="0.8000000119"/>
360     </param>
361     <param name="blend_method">
362       <integer value="12"/>
363     </param>
364     <param name="color">
365       <color>
366         <r>0.000000</r>
367         <g>0.000000</g>
368         <b>0.000000</b>
369         <a>1.000000</a>
370       </color>
371     </param>
372     <param name="offset">
373       <vector>
374         <x>0.1000000015</x>
375         <y>-0.1000000015</y>
376       </vector>
377     </param>
378     <param name="size">
379       <vector>
380         <x>0.1000000015</x>
381         <y>0.1000000015</y>
382       </vector>
383     </param>
384     <param name="type">
385       <integer value="1"/>
386     </param>
387     <param name="invert">
388       <bool value="false"/>
389     </param>
390   </layer>
391 </canvas>