ca880eff50fd349e47d9107ea39c362ef091b502
[synfig.git] / synfig-studio / images / type_gradient_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Type: Gradient Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <layer type="SolidColor" active="false" version="0.1">
6     <param name="z_depth">
7       <real value="0.0000000000"/>
8     </param>
9     <param name="amount">
10       <real value="1.0000000000"/>
11     </param>
12     <param name="blend_method">
13       <integer value="0"/>
14     </param>
15     <param name="color">
16       <color>
17         <r>0.023104</r>
18         <g>0.030257</g>
19         <b>0.032876</b>
20         <a>1.000000</a>
21       </color>
22     </param>
23   </layer>
24   <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
25     <param name="z_depth">
26       <real value="0.0000000000"/>
27     </param>
28     <param name="amount">
29       <real value="1.0000000000"/>
30     </param>
31     <param name="blend_method">
32       <integer value="0"/>
33     </param>
34     <param name="origin">
35       <vector>
36         <x>0.0000000000</x>
37         <y>0.0000000000</y>
38       </vector>
39     </param>
40     <param name="canvas">
41       <canvas>
42         <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
43           <param name="z_depth">
44             <real value="0.0000000000"/>
45           </param>
46           <param name="amount">
47             <real value="1.0000000000"/>
48           </param>
49           <param name="blend_method">
50             <integer value="0"/>
51           </param>
52           <param name="origin">
53             <vector>
54               <x>0.0000000000</x>
55               <y>0.0000000000</y>
56             </vector>
57           </param>
58           <param name="canvas">
59             <canvas>
60               <layer type="region" active="true" version="0.1" desc="shadow">
61                 <param name="z_depth">
62                   <real value="0.0000000000"/>
63                 </param>
64                 <param name="amount">
65                   <real value="1.0000000000"/>
66                 </param>
67                 <param name="blend_method">
68                   <integer value="0"/>
69                 </param>
70                 <param name="color">
71                   <color>
72                     <r>1.000000</r>
73                     <g>1.000000</g>
74                     <b>1.000000</b>
75                     <a>1.000000</a>
76                   </color>
77                 </param>
78                 <param name="origin">
79                   <vector>
80                     <x>0.0000000000</x>
81                     <y>0.0000000000</y>
82                   </vector>
83                 </param>
84                 <param name="invert">
85                   <bool value="false"/>
86                 </param>
87                 <param name="antialias">
88                   <bool value="true"/>
89                 </param>
90                 <param name="feather">
91                   <real value="0.0833333340"/>
92                 </param>
93                 <param name="blurtype">
94                   <integer value="1"/>
95                 </param>
96                 <param name="winding_style">
97                   <integer value="0"/>
98                 </param>
99                 <param name="bline">
100                   <bline type="bline_point" loop="true">
101                     <entry>
102                       <composite type="bline_point">
103                         <point>
104                           <vector>
105                             <x>-0.7891271114</x>
106                             <y>-0.7885953188</y>
107                           </vector>
108                         </point>
109                         <width>
110                           <real value="1.0000000000"/>
111                         </width>
112                         <origin>
113                           <real value="0.5000000000"/>
114                         </origin>
115                         <split>
116                           <bool value="false"/>
117                         </split>
118                         <t1>
119                           <radial_composite type="vector">
120                             <radius>
121                               <real value="0.0000000000"/>
122                             </radius>
123                             <theta>
124                               <angle value="0.000000"/>
125                             </theta>
126                           </radial_composite>
127                         </t1>
128                         <t2>
129                           <radial_composite type="vector">
130                             <radius>
131                               <real value="0.0000000000"/>
132                             </radius>
133                             <theta>
134                               <angle value="0.000000"/>
135                             </theta>
136                           </radial_composite>
137                         </t2>
138                       </composite>
139                     </entry>
140                     <entry>
141                       <composite type="bline_point">
142                         <point>
143                           <vector>
144                             <x>0.7879442573</x>
145                             <y>-0.7885953188</y>
146                           </vector>
147                         </point>
148                         <width>
149                           <real value="1.0000000000"/>
150                         </width>
151                         <origin>
152                           <real value="0.5000000000"/>
153                         </origin>
154                         <split>
155                           <bool value="false"/>
156                         </split>
157                         <t1>
158                           <radial_composite type="vector">
159                             <radius>
160                               <real value="0.0000000000"/>
161                             </radius>
162                             <theta>
163                               <angle value="0.000000"/>
164                             </theta>
165                           </radial_composite>
166                         </t1>
167                         <t2>
168                           <radial_composite type="vector">
169                             <radius>
170                               <real value="0.0000000000"/>
171                             </radius>
172                             <theta>
173                               <angle value="0.000000"/>
174                             </theta>
175                           </radial_composite>
176                         </t2>
177                       </composite>
178                     </entry>
179                     <entry>
180                       <composite type="bline_point">
181                         <point>
182                           <vector>
183                             <x>0.7879442573</x>
184                             <y>0.7896588445</y>
185                           </vector>
186                         </point>
187                         <width>
188                           <real value="1.0000000000"/>
189                         </width>
190                         <origin>
191                           <real value="0.5000000000"/>
192                         </origin>
193                         <split>
194                           <bool value="false"/>
195                         </split>
196                         <t1>
197                           <radial_composite type="vector">
198                             <radius>
199                               <real value="0.0000000000"/>
200                             </radius>
201                             <theta>
202                               <angle value="0.000000"/>
203                             </theta>
204                           </radial_composite>
205                         </t1>
206                         <t2>
207                           <radial_composite type="vector">
208                             <radius>
209                               <real value="0.0000000000"/>
210                             </radius>
211                             <theta>
212                               <angle value="0.000000"/>
213                             </theta>
214                           </radial_composite>
215                         </t2>
216                       </composite>
217                     </entry>
218                     <entry>
219                       <composite type="bline_point">
220                         <point>
221                           <vector>
222                             <x>-0.7891271114</x>
223                             <y>0.7896588445</y>
224                           </vector>
225                         </point>
226                         <width>
227                           <real value="1.0000000000"/>
228                         </width>
229                         <origin>
230                           <real value="0.5000000000"/>
231                         </origin>
232                         <split>
233                           <bool value="false"/>
234                         </split>
235                         <t1>
236                           <radial_composite type="vector">
237                             <radius>
238                               <real value="0.0000000000"/>
239                             </radius>
240                             <theta>
241                               <angle value="0.000000"/>
242                             </theta>
243                           </radial_composite>
244                         </t1>
245                         <t2>
246                           <radial_composite type="vector">
247                             <radius>
248                               <real value="0.0000000000"/>
249                             </radius>
250                             <theta>
251                               <angle value="0.000000"/>
252                             </theta>
253                           </radial_composite>
254                         </t2>
255                       </composite>
256                     </entry>
257                   </bline>
258                 </param>
259               </layer>
260             </canvas>
261           </param>
262           <param name="zoom">
263             <real value="0.0000000000"/>
264           </param>
265           <param name="time_offset">
266             <time value="0s"/>
267           </param>
268           <param name="children_lock">
269             <bool value="false" static="true"/>
270           </param>
271           <param name="focus">
272             <vector>
273               <x>0.0000000000</x>
274               <y>0.0000000000</y>
275             </vector>
276           </param>
277         </layer>
278         <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
279           <param name="z_depth">
280             <real value="0.0000000000"/>
281           </param>
282           <param name="amount">
283             <real value="1.0000000000"/>
284           </param>
285           <param name="blend_method">
286             <integer value="0"/>
287           </param>
288           <param name="origin">
289             <vector>
290               <x>0.0000000000</x>
291               <y>0.0000000000</y>
292             </vector>
293           </param>
294           <param name="canvas">
295             <canvas>
296               <layer type="filled_rectangle" active="true" version="0.1">
297                 <param name="z_depth">
298                   <real value="0.0000000000"/>
299                 </param>
300                 <param name="amount">
301                   <real value="1.0000000000"/>
302                 </param>
303                 <param name="blend_method">
304                   <integer value="0"/>
305                 </param>
306                 <param name="color">
307                   <color>
308                     <r>0.023104</r>
309                     <g>0.030257</g>
310                     <b>0.032876</b>
311                     <a>1.000000</a>
312                   </color>
313                 </param>
314                 <param name="point1">
315                   <vector>
316                     <x>-0.7894833088</x>
317                     <y>-0.7894833088</y>
318                   </vector>
319                 </param>
320                 <param name="point2">
321                   <vector>
322                     <x>0.7894833088</x>
323                     <y>0.7894833088</y>
324                   </vector>
325                 </param>
326                 <param name="feather_x">
327                   <real value="0.0000000000"/>
328                 </param>
329                 <param name="feather_y">
330                   <real value="0.0000000000"/>
331                 </param>
332                 <param name="bevel">
333                   <real value="0.0000000000"/>
334                 </param>
335                 <param name="bevCircle">
336                   <bool value="false"/>
337                 </param>
338               </layer>
339               <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
340                 <param name="z_depth">
341                   <real value="0.0000000000"/>
342                 </param>
343                 <param name="amount">
344                   <real value="1.0000000000"/>
345                 </param>
346                 <param name="blend_method">
347                   <integer value="0"/>
348                 </param>
349                 <param name="color">
350                   <color>
351                     <r>1.000000</r>
352                     <g>1.000000</g>
353                     <b>1.000000</b>
354                     <a>1.000000</a>
355                   </color>
356                 </param>
357                 <param name="point1">
358                   <vector>
359                     <x>-0.6925871968</x>
360                     <y>-0.6925871968</y>
361                   </vector>
362                 </param>
363                 <param name="point2">
364                   <vector>
365                     <x>0.7028827071</x>
366                     <y>0.7028827071</y>
367                   </vector>
368                 </param>
369                 <param name="expand">
370                   <real value="0.0000000000"/>
371                 </param>
372                 <param name="invert">
373                   <bool value="false"/>
374                 </param>
375               </layer>
376               <layer type="PasteCanvas" active="true" version="0.1">
377                 <param name="z_depth">
378                   <real value="0.0000000000"/>
379                 </param>
380                 <param name="amount">
381                   <real value="1.0000000000"/>
382                 </param>
383                 <param name="blend_method">
384                   <integer value="0"/>
385                 </param>
386                 <param name="origin">
387                   <vector>
388                     <x>0.0000000000</x>
389                     <y>0.0000000000</y>
390                   </vector>
391                 </param>
392                 <param name="canvas">
393                   <canvas>
394                     <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
395                       <param name="z_depth">
396                         <real value="0.0000000000"/>
397                       </param>
398                       <param name="amount">
399                         <real value="1.0000000000"/>
400                       </param>
401                       <param name="blend_method">
402                         <integer value="0"/>
403                       </param>
404                       <param name="color">
405                         <color>
406                           <r>1.000000</r>
407                           <g>1.000000</g>
408                           <b>1.000000</b>
409                           <a>1.000000</a>
410                         </color>
411                       </param>
412                       <param name="point1">
413                         <vector>
414                           <x>-0.6303293705</x>
415                           <y>-0.6303293705</y>
416                         </vector>
417                       </param>
418                       <param name="point2">
419                         <vector>
420                           <x>0.6303293705</x>
421                           <y>0.6303293705</y>
422                         </vector>
423                       </param>
424                       <param name="expand">
425                         <real value="0.0000000000"/>
426                       </param>
427                       <param name="invert">
428                         <bool value="false"/>
429                       </param>
430                     </layer>
431                     <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
432                       <param name="z_depth">
433                         <real value="0.0000000000"/>
434                       </param>
435                       <param name="amount">
436                         <real value="1.0000000000"/>
437                       </param>
438                       <param name="blend_method">
439                         <integer value="13"/>
440                       </param>
441                       <param name="p1">
442                         <vector>
443                           <x>-0.6979166865</x>
444                           <y>0.0000000000</y>
445                         </vector>
446                       </param>
447                       <param name="p2">
448                         <vector>
449                           <x>0.6770833731</x>
450                           <y>0.0000000000</y>
451                         </vector>
452                       </param>
453                       <param name="gradient">
454                         <gradient>
455                           <color pos="0.000000">
456                             <r>0.023104</r>
457                             <g>0.030257</g>
458                             <b>0.032876</b>
459                             <a>1.000000</a>
460                           </color>
461                           <color pos="1.000000">
462                             <r>0.859174</r>
463                             <g>0.859174</g>
464                             <b>0.843370</b>
465                             <a>1.000000</a>
466                           </color>
467                         </gradient>
468                       </param>
469                       <param name="loop">
470                         <bool value="false"/>
471                       </param>
472                       <param name="zigzag">
473                         <bool value="false"/>
474                       </param>
475                     </layer>
476                   </canvas>
477                 </param>
478                 <param name="zoom">
479                   <real value="0.0000000000"/>
480                 </param>
481                 <param name="time_offset">
482                   <time value="0s"/>
483                 </param>
484                 <param name="children_lock">
485                   <bool value="false"/>
486                 </param>
487                 <param name="focus">
488                   <vector>
489                     <x>0.0000000000</x>
490                     <y>0.0000000000</y>
491                   </vector>
492                 </param>
493               </layer>
494             </canvas>
495           </param>
496           <param name="zoom">
497             <real value="0.0000000000"/>
498           </param>
499           <param name="time_offset">
500             <time value="0s"/>
501           </param>
502           <param name="children_lock">
503             <bool value="false" static="true"/>
504           </param>
505           <param name="focus">
506             <vector>
507               <x>0.0000000000</x>
508               <y>0.0000000000</y>
509             </vector>
510           </param>
511         </layer>
512         <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
513           <param name="z_depth">
514             <real value="0.0000000000"/>
515           </param>
516           <param name="amount">
517             <real value="1.0000000000"/>
518           </param>
519           <param name="blend_method">
520             <integer value="0"/>
521           </param>
522           <param name="origin">
523             <vector>
524               <x>0.0000000000</x>
525               <y>0.0000000000</y>
526             </vector>
527           </param>
528           <param name="canvas">
529             <canvas>
530               <layer type="region" active="false" version="0.1" desc="ref-size-circle">
531                 <param name="z_depth">
532                   <real value="0.0000000000"/>
533                 </param>
534                 <param name="amount">
535                   <real value="1.0000000000"/>
536                 </param>
537                 <param name="blend_method">
538                   <integer value="19"/>
539                 </param>
540                 <param name="color">
541                   <color>
542                     <r>0.915750</r>
543                     <g>0.193972</g>
544                     <b>0.000000</b>
545                     <a>1.000000</a>
546                   </color>
547                 </param>
548                 <param name="origin">
549                   <vector>
550                     <x>0.0000000000</x>
551                     <y>0.0000000000</y>
552                   </vector>
553                 </param>
554                 <param name="invert">
555                   <bool value="true"/>
556                 </param>
557                 <param name="antialias">
558                   <bool value="true"/>
559                 </param>
560                 <param name="feather">
561                   <real value="0.0000000000"/>
562                 </param>
563                 <param name="blurtype">
564                   <integer value="1"/>
565                 </param>
566                 <param name="winding_style">
567                   <integer value="0"/>
568                 </param>
569                 <param name="bline">
570                   <bline type="bline_point" loop="true">
571                     <entry>
572                       <composite type="bline_point">
573                         <point>
574                           <vector>
575                             <x>-0.8177083135</x>
576                             <y>-0.8177083135</y>
577                           </vector>
578                         </point>
579                         <width>
580                           <real value="1.0000000000"/>
581                         </width>
582                         <origin>
583                           <real value="0.5000000000"/>
584                         </origin>
585                         <split>
586                           <bool value="false"/>
587                         </split>
588                         <t1>
589                           <radial_composite type="vector">
590                             <radius>
591                               <real value="0.0000000000"/>
592                             </radius>
593                             <theta>
594                               <angle value="0.000000"/>
595                             </theta>
596                           </radial_composite>
597                         </t1>
598                         <t2>
599                           <radial_composite type="vector">
600                             <radius>
601                               <real value="0.0000000000"/>
602                             </radius>
603                             <theta>
604                               <angle value="0.000000"/>
605                             </theta>
606                           </radial_composite>
607                         </t2>
608                       </composite>
609                     </entry>
610                     <entry>
611                       <composite type="bline_point">
612                         <point>
613                           <vector>
614                             <x>0.8177083135</x>
615                             <y>-0.8177083135</y>
616                           </vector>
617                         </point>
618                         <width>
619                           <real value="1.0000000000"/>
620                         </width>
621                         <origin>
622                           <real value="0.5000000000"/>
623                         </origin>
624                         <split>
625                           <bool value="false"/>
626                         </split>
627                         <t1>
628                           <radial_composite type="vector">
629                             <radius>
630                               <real value="0.0000000000"/>
631                             </radius>
632                             <theta>
633                               <angle value="0.000000"/>
634                             </theta>
635                           </radial_composite>
636                         </t1>
637                         <t2>
638                           <radial_composite type="vector">
639                             <radius>
640                               <real value="0.0000000000"/>
641                             </radius>
642                             <theta>
643                               <angle value="0.000000"/>
644                             </theta>
645                           </radial_composite>
646                         </t2>
647                       </composite>
648                     </entry>
649                     <entry>
650                       <composite type="bline_point">
651                         <point>
652                           <vector>
653                             <x>0.8177083135</x>
654                             <y>0.8177083135</y>
655                           </vector>
656                         </point>
657                         <width>
658                           <real value="1.0000000000"/>
659                         </width>
660                         <origin>
661                           <real value="0.5000000000"/>
662                         </origin>
663                         <split>
664                           <bool value="false"/>
665                         </split>
666                         <t1>
667                           <radial_composite type="vector">
668                             <radius>
669                               <real value="0.0000000000"/>
670                             </radius>
671                             <theta>
672                               <angle value="0.000000"/>
673                             </theta>
674                           </radial_composite>
675                         </t1>
676                         <t2>
677                           <radial_composite type="vector">
678                             <radius>
679                               <real value="0.0000000000"/>
680                             </radius>
681                             <theta>
682                               <angle value="0.000000"/>
683                             </theta>
684                           </radial_composite>
685                         </t2>
686                       </composite>
687                     </entry>
688                     <entry>
689                       <composite type="bline_point">
690                         <point>
691                           <vector>
692                             <x>-0.8177083135</x>
693                             <y>0.8177083135</y>
694                           </vector>
695                         </point>
696                         <width>
697                           <real value="1.0000000000"/>
698                         </width>
699                         <origin>
700                           <real value="0.5000000000"/>
701                         </origin>
702                         <split>
703                           <bool value="false"/>
704                         </split>
705                         <t1>
706                           <radial_composite type="vector">
707                             <radius>
708                               <real value="0.0000000000"/>
709                             </radius>
710                             <theta>
711                               <angle value="0.000000"/>
712                             </theta>
713                           </radial_composite>
714                         </t1>
715                         <t2>
716                           <radial_composite type="vector">
717                             <radius>
718                               <real value="0.0000000000"/>
719                             </radius>
720                             <theta>
721                               <angle value="0.000000"/>
722                             </theta>
723                           </radial_composite>
724                         </t2>
725                       </composite>
726                     </entry>
727                   </bline>
728                 </param>
729               </layer>
730               <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
731                 <param name="z_depth">
732                   <real value="0.0000000000"/>
733                 </param>
734                 <param name="amount">
735                   <real value="1.0000000000"/>
736                 </param>
737                 <param name="blend_method">
738                   <integer value="19"/>
739                 </param>
740                 <param name="color">
741                   <color>
742                     <r>0.915750</r>
743                     <g>0.193972</g>
744                     <b>0.000000</b>
745                     <a>1.000000</a>
746                   </color>
747                 </param>
748                 <param name="origin">
749                   <vector>
750                     <x>0.0000000000</x>
751                     <y>0.0000000000</y>
752                   </vector>
753                 </param>
754                 <param name="invert">
755                   <bool value="true"/>
756                 </param>
757                 <param name="antialias">
758                   <bool value="true"/>
759                 </param>
760                 <param name="feather">
761                   <real value="0.0000000000"/>
762                 </param>
763                 <param name="blurtype">
764                   <integer value="1"/>
765                 </param>
766                 <param name="winding_style">
767                   <integer value="0"/>
768                 </param>
769                 <param name="bline">
770                   <bline type="bline_point" loop="true">
771                     <entry>
772                       <composite type="bline_point">
773                         <point>
774                           <vector>
775                             <x>-0.8958333135</x>
776                             <y>-0.8958333135</y>
777                           </vector>
778                         </point>
779                         <width>
780                           <real value="1.0000000000"/>
781                         </width>
782                         <origin>
783                           <real value="0.5000000000"/>
784                         </origin>
785                         <split>
786                           <bool value="false"/>
787                         </split>
788                         <t1>
789                           <radial_composite type="vector">
790                             <radius>
791                               <real value="0.0000000000"/>
792                             </radius>
793                             <theta>
794                               <angle value="0.000000"/>
795                             </theta>
796                           </radial_composite>
797                         </t1>
798                         <t2>
799                           <radial_composite type="vector">
800                             <radius>
801                               <real value="0.0000000000"/>
802                             </radius>
803                             <theta>
804                               <angle value="0.000000"/>
805                             </theta>
806                           </radial_composite>
807                         </t2>
808                       </composite>
809                     </entry>
810                     <entry>
811                       <composite type="bline_point">
812                         <point>
813                           <vector>
814                             <x>0.8958333135</x>
815                             <y>-0.8958333135</y>
816                           </vector>
817                         </point>
818                         <width>
819                           <real value="1.0000000000"/>
820                         </width>
821                         <origin>
822                           <real value="0.5000000000"/>
823                         </origin>
824                         <split>
825                           <bool value="false"/>
826                         </split>
827                         <t1>
828                           <radial_composite type="vector">
829                             <radius>
830                               <real value="0.0000000000"/>
831                             </radius>
832                             <theta>
833                               <angle value="0.000000"/>
834                             </theta>
835                           </radial_composite>
836                         </t1>
837                         <t2>
838                           <radial_composite type="vector">
839                             <radius>
840                               <real value="0.0000000000"/>
841                             </radius>
842                             <theta>
843                               <angle value="0.000000"/>
844                             </theta>
845                           </radial_composite>
846                         </t2>
847                       </composite>
848                     </entry>
849                     <entry>
850                       <composite type="bline_point">
851                         <point>
852                           <vector>
853                             <x>0.8958333135</x>
854                             <y>0.8958333135</y>
855                           </vector>
856                         </point>
857                         <width>
858                           <real value="1.0000000000"/>
859                         </width>
860                         <origin>
861                           <real value="0.5000000000"/>
862                         </origin>
863                         <split>
864                           <bool value="false"/>
865                         </split>
866                         <t1>
867                           <radial_composite type="vector">
868                             <radius>
869                               <real value="0.0000000000"/>
870                             </radius>
871                             <theta>
872                               <angle value="0.000000"/>
873                             </theta>
874                           </radial_composite>
875                         </t1>
876                         <t2>
877                           <radial_composite type="vector">
878                             <radius>
879                               <real value="0.0000000000"/>
880                             </radius>
881                             <theta>
882                               <angle value="0.000000"/>
883                             </theta>
884                           </radial_composite>
885                         </t2>
886                       </composite>
887                     </entry>
888                     <entry>
889                       <composite type="bline_point">
890                         <point>
891                           <vector>
892                             <x>-0.8958333135</x>
893                             <y>0.8958333135</y>
894                           </vector>
895                         </point>
896                         <width>
897                           <real value="1.0000000000"/>
898                         </width>
899                         <origin>
900                           <real value="0.5000000000"/>
901                         </origin>
902                         <split>
903                           <bool value="false"/>
904                         </split>
905                         <t1>
906                           <radial_composite type="vector">
907                             <radius>
908                               <real value="0.0000000000"/>
909                             </radius>
910                             <theta>
911                               <angle value="0.000000"/>
912                             </theta>
913                           </radial_composite>
914                         </t1>
915                         <t2>
916                           <radial_composite type="vector">
917                             <radius>
918                               <real value="0.0000000000"/>
919                             </radius>
920                             <theta>
921                               <angle value="0.000000"/>
922                             </theta>
923                           </radial_composite>
924                         </t2>
925                       </composite>
926                     </entry>
927                   </bline>
928                 </param>
929               </layer>
930             </canvas>
931           </param>
932           <param name="zoom">
933             <real value="0.0000000000"/>
934           </param>
935           <param name="time_offset">
936             <time value="0s"/>
937           </param>
938           <param name="children_lock">
939             <bool value="false" static="true"/>
940           </param>
941           <param name="focus">
942             <vector>
943               <x>0.0000000000</x>
944               <y>0.0000000000</y>
945             </vector>
946           </param>
947         </layer>
948       </canvas>
949     </param>
950     <param name="zoom">
951       <real value="0.0000000000"/>
952     </param>
953     <param name="time_offset">
954       <time value="0s"/>
955     </param>
956     <param name="children_lock">
957       <bool value="false" static="true"/>
958     </param>
959     <param name="focus">
960       <vector>
961         <x>0.0000000000</x>
962         <y>0.0000000000</y>
963       </vector>
964     </param>
965   </layer>
966 </canvas>