425c3a9ee645847f87ce3de027a211d9288a7205
[synfig.git] / synfig-studio / images / type_list_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio: Type: Integer Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <layer type="SolidColor" active="false" version="0.1">
6     <param name="z_depth">
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8     </param>
9     <param name="amount">
10       <real value="1.0000000000"/>
11     </param>
12     <param name="blend_method">
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14     </param>
15     <param name="color">
16       <color>
17         <r>0.023104</r>
18         <g>0.030257</g>
19         <b>0.032876</b>
20         <a>1.000000</a>
21       </color>
22     </param>
23   </layer>
24   <layer type="PasteCanvas" active="true" version="0.1" desc="list">
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27     </param>
28     <param name="amount">
29       <real value="1.0000000000"/>
30     </param>
31     <param name="blend_method">
32       <integer value="0"/>
33     </param>
34     <param name="origin">
35       <vector>
36         <x>0.0000000000</x>
37         <y>0.0000000000</y>
38       </vector>
39     </param>
40     <param name="canvas">
41       <canvas>
42         <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
43           <param name="z_depth">
44             <real value="0.0000000000"/>
45           </param>
46           <param name="amount">
47             <real value="1.0000000000"/>
48           </param>
49           <param name="blend_method">
50             <integer value="0"/>
51           </param>
52           <param name="origin">
53             <vector>
54               <x>0.0000000000</x>
55               <y>0.0000000000</y>
56             </vector>
57           </param>
58           <param name="canvas">
59             <canvas>
60               <layer type="PasteCanvas" active="true" version="0.1" desc="1">
61                 <param name="z_depth">
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63                 </param>
64                 <param name="amount">
65                   <real value="1.0000000000"/>
66                 </param>
67                 <param name="blend_method">
68                   <integer value="0"/>
69                 </param>
70                 <param name="origin">
71                   <vector>
72                     <x>0.0000000000</x>
73                     <y>0.0000000000</y>
74                   </vector>
75                 </param>
76                 <param name="canvas">
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78                     <layer type="outline" active="true" version="0.2" desc="1">
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81                       </param>
82                       <param name="amount">
83                         <real value="1.0000000000"/>
84                       </param>
85                       <param name="blend_method">
86                         <integer value="0"/>
87                       </param>
88                       <param name="color">
89                         <color guid="F05A03710D9FBF4EECE28E306B7971F6">
90                           <r>1.000000</r>
91                           <g>1.000000</g>
92                           <b>1.000000</b>
93                           <a>1.000000</a>
94                         </color>
95                       </param>
96                       <param name="origin">
97                         <vector>
98                           <x>0.0000000000</x>
99                           <y>0.0000000000</y>
100                         </vector>
101                       </param>
102                       <param name="invert">
103                         <bool value="false"/>
104                       </param>
105                       <param name="antialias">
106                         <bool value="true"/>
107                       </param>
108                       <param name="feather">
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110                       </param>
111                       <param name="blurtype">
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113                       </param>
114                       <param name="winding_style">
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116                       </param>
117                       <param name="bline">
118                         <bline type="bline_point" loop="false">
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120                             <composite type="bline_point">
121                               <point>
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127                               <width>
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129                               </width>
130                               <origin>
131                                 <real value="0.5000000000"/>
132                               </origin>
133                               <split>
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146                               <t2>
147                                 <radial_composite type="vector">
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150                                   </radius>
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153                                   </theta>
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155                               </t2>
156                             </composite>
157                           </entry>
158                           <entry>
159                             <composite type="bline_point">
160                               <point>
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164                                 </vector>
165                               </point>
166                               <width>
167                                 <real value="1.0000000000"/>
168                               </width>
169                               <origin>
170                                 <real value="0.5000000000"/>
171                               </origin>
172                               <split>
173                                 <bool value="false"/>
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175                               <t1>
176                                 <radial_composite type="vector">
177                                   <radius>
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183                                 </radial_composite>
184                               </t1>
185                               <t2>
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194                               </t2>
195                             </composite>
196                           </entry>
197                         </bline>
198                       </param>
199                       <param name="width">
200                         <real value="0.3333333359"/>
201                       </param>
202                       <param name="expand">
203                         <real value="0.0000000000"/>
204                       </param>
205                       <param name="sharp_cusps">
206                         <bool value="true"/>
207                       </param>
208                       <param name="round_tip[0]">
209                         <bool value="true"/>
210                       </param>
211                       <param name="round_tip[1]">
212                         <bool value="false"/>
213                       </param>
214                       <param name="loopyness">
215                         <real value="1.0000000000"/>
216                       </param>
217                       <param name="homogeneous_width">
218                         <bool value="true"/>
219                       </param>
220                     </layer>
221                     <layer type="outline" active="true" version="0.2" desc="1">
222                       <param name="z_depth">
223                         <real value="0.0000000000"/>
224                       </param>
225                       <param name="amount">
226                         <real value="1.0000000000"/>
227                       </param>
228                       <param name="blend_method">
229                         <integer value="0"/>
230                       </param>
231                       <param name="color">
232                         <color guid="F05A03710D9FBF4EECE28E306B7971F6">
233                           <r>1.000000</r>
234                           <g>1.000000</g>
235                           <b>1.000000</b>
236                           <a>1.000000</a>
237                         </color>
238                       </param>
239                       <param name="origin">
240                         <vector>
241                           <x>0.0000000000</x>
242                           <y>0.0000000000</y>
243                         </vector>
244                       </param>
245                       <param name="invert">
246                         <bool value="false"/>
247                       </param>
248                       <param name="antialias">
249                         <bool value="true"/>
250                       </param>
251                       <param name="feather">
252                         <real value="0.0833333340"/>
253                       </param>
254                       <param name="blurtype">
255                         <integer value="1"/>
256                       </param>
257                       <param name="winding_style">
258                         <integer value="0"/>
259                       </param>
260                       <param name="bline">
261                         <bline type="bline_point" loop="false">
262                           <entry>
263                             <composite type="bline_point">
264                               <point>
265                                 <vector>
266                                   <x>-0.1948500127</x>
267                                   <y>0.0000000000</y>
268                                 </vector>
269                               </point>
270                               <width>
271                                 <real value="1.0000000000"/>
272                               </width>
273                               <origin>
274                                 <real value="0.5000000000"/>
275                               </origin>
276                               <split>
277                                 <bool value="false"/>
278                               </split>
279                               <t1>
280                                 <radial_composite type="vector">
281                                   <radius>
282                                     <real value="0.0000000000"/>
283                                   </radius>
284                                   <theta>
285                                     <angle value="0.000000"/>
286                                   </theta>
287                                 </radial_composite>
288                               </t1>
289                               <t2>
290                                 <radial_composite type="vector">
291                                   <radius>
292                                     <real value="0.0000000000"/>
293                                   </radius>
294                                   <theta>
295                                     <angle value="0.000000"/>
296                                   </theta>
297                                 </radial_composite>
298                               </t2>
299                             </composite>
300                           </entry>
301                           <entry>
302                             <composite type="bline_point">
303                               <point>
304                                 <vector>
305                                   <x>0.6400583386</x>
306                                   <y>0.0000000000</y>
307                                 </vector>
308                               </point>
309                               <width>
310                                 <real value="1.0000000000"/>
311                               </width>
312                               <origin>
313                                 <real value="0.5000000000"/>
314                               </origin>
315                               <split>
316                                 <bool value="false"/>
317                               </split>
318                               <t1>
319                                 <radial_composite type="vector">
320                                   <radius>
321                                     <real value="0.0000000000"/>
322                                   </radius>
323                                   <theta>
324                                     <angle value="0.000000"/>
325                                   </theta>
326                                 </radial_composite>
327                               </t1>
328                               <t2>
329                                 <radial_composite type="vector">
330                                   <radius>
331                                     <real value="0.0000000000"/>
332                                   </radius>
333                                   <theta>
334                                     <angle value="0.000000"/>
335                                   </theta>
336                                 </radial_composite>
337                               </t2>
338                             </composite>
339                           </entry>
340                         </bline>
341                       </param>
342                       <param name="width">
343                         <real value="0.3333333359"/>
344                       </param>
345                       <param name="expand">
346                         <real value="0.0000000000"/>
347                       </param>
348                       <param name="sharp_cusps">
349                         <bool value="true"/>
350                       </param>
351                       <param name="round_tip[0]">
352                         <bool value="false"/>
353                       </param>
354                       <param name="round_tip[1]">
355                         <bool value="true"/>
356                       </param>
357                       <param name="loopyness">
358                         <real value="1.0000000000"/>
359                       </param>
360                       <param name="homogeneous_width">
361                         <bool value="true"/>
362                       </param>
363                     </layer>
364                     <layer type="translate" active="true" version="0.1">
365                       <param name="origin">
366                         <vector>
367                           <x>0.0000000000</x>
368                           <y>0.5416666865</y>
369                         </vector>
370                       </param>
371                     </layer>
372                   </canvas>
373                 </param>
374                 <param name="zoom">
375                   <real value="0.0000000000"/>
376                 </param>
377                 <param name="time_offset">
378                   <time value="0s"/>
379                 </param>
380                 <param name="children_lock">
381                   <bool value="false" static="true"/>
382                 </param>
383                 <param name="focus">
384                   <vector>
385                     <x>0.0000000000</x>
386                     <y>0.0000000000</y>
387                   </vector>
388                 </param>
389               </layer>
390               <layer type="PasteCanvas" active="true" version="0.1" desc="1">
391                 <param name="z_depth">
392                   <real value="0.0000000000"/>
393                 </param>
394                 <param name="amount">
395                   <real value="1.0000000000"/>
396                 </param>
397                 <param name="blend_method">
398                   <integer value="0"/>
399                 </param>
400                 <param name="origin">
401                   <vector>
402                     <x>0.0000000000</x>
403                     <y>0.0000000000</y>
404                   </vector>
405                 </param>
406                 <param name="canvas">
407                   <canvas>
408                     <layer type="outline" active="true" version="0.2" desc="1">
409                       <param name="z_depth">
410                         <real value="0.0000000000"/>
411                       </param>
412                       <param name="amount">
413                         <real value="1.0000000000"/>
414                       </param>
415                       <param name="blend_method">
416                         <integer value="0"/>
417                       </param>
418                       <param name="color">
419                         <color guid="F05A03710D9FBF4EECE28E306B7971F6">
420                           <r>1.000000</r>
421                           <g>1.000000</g>
422                           <b>1.000000</b>
423                           <a>1.000000</a>
424                         </color>
425                       </param>
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428                           <x>0.0000000000</x>
429                           <y>0.0000000000</y>
430                         </vector>
431                       </param>
432                       <param name="invert">
433                         <bool value="false"/>
434                       </param>
435                       <param name="antialias">
436                         <bool value="true"/>
437                       </param>
438                       <param name="feather">
439                         <real value="0.0833333340"/>
440                       </param>
441                       <param name="blurtype">
442                         <integer value="1"/>
443                       </param>
444                       <param name="winding_style">
445                         <integer value="0"/>
446                       </param>
447                       <param name="bline">
448                         <bline type="bline_point" loop="false">
449                           <entry>
450                             <composite type="bline_point">
451                               <point>
452                                 <vector>
453                                   <x>-0.6263583302</x>
454                                   <y>0.0000000000</y>
455                                 </vector>
456                               </point>
457                               <width>
458                                 <real value="1.0000000000"/>
459                               </width>
460                               <origin>
461                                 <real value="0.5000000000"/>
462                               </origin>
463                               <split>
464                                 <bool value="false"/>
465                               </split>
466                               <t1>
467                                 <radial_composite type="vector">
468                                   <radius>
469                                     <real value="0.0000000000"/>
470                                   </radius>
471                                   <theta>
472                                     <angle value="0.000000"/>
473                                   </theta>
474                                 </radial_composite>
475                               </t1>
476                               <t2>
477                                 <radial_composite type="vector">
478                                   <radius>
479                                     <real value="0.0000000000"/>
480                                   </radius>
481                                   <theta>
482                                     <angle value="0.000000"/>
483                                   </theta>
484                                 </radial_composite>
485                               </t2>
486                             </composite>
487                           </entry>
488                           <entry>
489                             <composite type="bline_point">
490                               <point>
491                                 <vector>
492                                   <x>-0.3941916525</x>
493                                   <y>0.0000000000</y>
494                                 </vector>
495                               </point>
496                               <width>
497                                 <real value="1.0000000000"/>
498                               </width>
499                               <origin>
500                                 <real value="0.5000000000"/>
501                               </origin>
502                               <split>
503                                 <bool value="false"/>
504                               </split>
505                               <t1>
506                                 <radial_composite type="vector">
507                                   <radius>
508                                     <real value="0.0000000000"/>
509                                   </radius>
510                                   <theta>
511                                     <angle value="0.000000"/>
512                                   </theta>
513                                 </radial_composite>
514                               </t1>
515                               <t2>
516                                 <radial_composite type="vector">
517                                   <radius>
518                                     <real value="0.0000000000"/>
519                                   </radius>
520                                   <theta>
521                                     <angle value="0.000000"/>
522                                   </theta>
523                                 </radial_composite>
524                               </t2>
525                             </composite>
526                           </entry>
527                         </bline>
528                       </param>
529                       <param name="width">
530                         <real value="0.3333333359"/>
531                       </param>
532                       <param name="expand">
533                         <real value="0.0000000000"/>
534                       </param>
535                       <param name="sharp_cusps">
536                         <bool value="true"/>
537                       </param>
538                       <param name="round_tip[0]">
539                         <bool value="true"/>
540                       </param>
541                       <param name="round_tip[1]">
542                         <bool value="false"/>
543                       </param>
544                       <param name="loopyness">
545                         <real value="1.0000000000"/>
546                       </param>
547                       <param name="homogeneous_width">
548                         <bool value="true"/>
549                       </param>
550                     </layer>
551                     <layer type="outline" active="true" version="0.2" desc="1">
552                       <param name="z_depth">
553                         <real value="0.0000000000"/>
554                       </param>
555                       <param name="amount">
556                         <real value="1.0000000000"/>
557                       </param>
558                       <param name="blend_method">
559                         <integer value="0"/>
560                       </param>
561                       <param name="color">
562                         <color guid="F05A03710D9FBF4EECE28E306B7971F6">
563                           <r>1.000000</r>
564                           <g>1.000000</g>
565                           <b>1.000000</b>
566                           <a>1.000000</a>
567                         </color>
568                       </param>
569                       <param name="origin">
570                         <vector>
571                           <x>0.0000000000</x>
572                           <y>0.0000000000</y>
573                         </vector>
574                       </param>
575                       <param name="invert">
576                         <bool value="false"/>
577                       </param>
578                       <param name="antialias">
579                         <bool value="true"/>
580                       </param>
581                       <param name="feather">
582                         <real value="0.0833333340"/>
583                       </param>
584                       <param name="blurtype">
585                         <integer value="1"/>
586                       </param>
587                       <param name="winding_style">
588                         <integer value="0"/>
589                       </param>
590                       <param name="bline">
591                         <bline type="bline_point" loop="false">
592                           <entry>
593                             <composite type="bline_point">
594                               <point>
595                                 <vector>
596                                   <x>-0.1948500127</x>
597                                   <y>0.0000000000</y>
598                                 </vector>
599                               </point>
600                               <width>
601                                 <real value="1.0000000000"/>
602                               </width>
603                               <origin>
604                                 <real value="0.5000000000"/>
605                               </origin>
606                               <split>
607                                 <bool value="false"/>
608                               </split>
609                               <t1>
610                                 <radial_composite type="vector">
611                                   <radius>
612                                     <real value="0.0000000000"/>
613                                   </radius>
614                                   <theta>
615                                     <angle value="0.000000"/>
616                                   </theta>
617                                 </radial_composite>
618                               </t1>
619                               <t2>
620                                 <radial_composite type="vector">
621                                   <radius>
622                                     <real value="0.0000000000"/>
623                                   </radius>
624                                   <theta>
625                                     <angle value="0.000000"/>
626                                   </theta>
627                                 </radial_composite>
628                               </t2>
629                             </composite>
630                           </entry>
631                           <entry>
632                             <composite type="bline_point">
633                               <point>
634                                 <vector>
635                                   <x>0.6400583386</x>
636                                   <y>0.0000000000</y>
637                                 </vector>
638                               </point>
639                               <width>
640                                 <real value="1.0000000000"/>
641                               </width>
642                               <origin>
643                                 <real value="0.5000000000"/>
644                               </origin>
645                               <split>
646                                 <bool value="false"/>
647                               </split>
648                               <t1>
649                                 <radial_composite type="vector">
650                                   <radius>
651                                     <real value="0.0000000000"/>
652                                   </radius>
653                                   <theta>
654                                     <angle value="0.000000"/>
655                                   </theta>
656                                 </radial_composite>
657                               </t1>
658                               <t2>
659                                 <radial_composite type="vector">
660                                   <radius>
661                                     <real value="0.0000000000"/>
662                                   </radius>
663                                   <theta>
664                                     <angle value="0.000000"/>
665                                   </theta>
666                                 </radial_composite>
667                               </t2>
668                             </composite>
669                           </entry>
670                         </bline>
671                       </param>
672                       <param name="width">
673                         <real value="0.3333333359"/>
674                       </param>
675                       <param name="expand">
676                         <real value="0.0000000000"/>
677                       </param>
678                       <param name="sharp_cusps">
679                         <bool value="true"/>
680                       </param>
681                       <param name="round_tip[0]">
682                         <bool value="false"/>
683                       </param>
684                       <param name="round_tip[1]">
685                         <bool value="true"/>
686                       </param>
687                       <param name="loopyness">
688                         <real value="1.0000000000"/>
689                       </param>
690                       <param name="homogeneous_width">
691                         <bool value="true"/>
692                       </param>
693                     </layer>
694                     <layer type="translate" active="true" version="0.1">
695                       <param name="origin">
696                         <vector>
697                           <x>0.0000000000</x>
698                           <y>-0.5416666865</y>
699                         </vector>
700                       </param>
701                     </layer>
702                   </canvas>
703                 </param>
704                 <param name="zoom">
705                   <real value="0.0000000000"/>
706                 </param>
707                 <param name="time_offset">
708                   <time value="0s"/>
709                 </param>
710                 <param name="children_lock">
711                   <bool value="false" static="true"/>
712                 </param>
713                 <param name="focus">
714                   <vector>
715                     <x>0.0000000000</x>
716                     <y>0.0000000000</y>
717                   </vector>
718                 </param>
719               </layer>
720               <layer type="PasteCanvas" active="true" version="0.1" desc="1">
721                 <param name="z_depth">
722                   <real value="0.0000000000"/>
723                 </param>
724                 <param name="amount">
725                   <real value="1.0000000000"/>
726                 </param>
727                 <param name="blend_method">
728                   <integer value="0"/>
729                 </param>
730                 <param name="origin">
731                   <vector>
732                     <x>0.0000000000</x>
733                     <y>0.0000000000</y>
734                   </vector>
735                 </param>
736                 <param name="canvas">
737                   <canvas>
738                     <layer type="outline" active="true" version="0.2" desc="1">
739                       <param name="z_depth">
740                         <real value="0.0000000000"/>
741                       </param>
742                       <param name="amount">
743                         <real value="1.0000000000"/>
744                       </param>
745                       <param name="blend_method">
746                         <integer value="0"/>
747                       </param>
748                       <param name="color">
749                         <color guid="F05A03710D9FBF4EECE28E306B7971F6">
750                           <r>1.000000</r>
751                           <g>1.000000</g>
752                           <b>1.000000</b>
753                           <a>1.000000</a>
754                         </color>
755                       </param>
756                       <param name="origin">
757                         <vector>
758                           <x>0.0000000000</x>
759                           <y>0.0000000000</y>
760                         </vector>
761                       </param>
762                       <param name="invert">
763                         <bool value="false"/>
764                       </param>
765                       <param name="antialias">
766                         <bool value="true"/>
767                       </param>
768                       <param name="feather">
769                         <real value="0.0833333340"/>
770                       </param>
771                       <param name="blurtype">
772                         <integer value="1"/>
773                       </param>
774                       <param name="winding_style">
775                         <integer value="0"/>
776                       </param>
777                       <param name="bline">
778                         <bline type="bline_point" loop="false">
779                           <entry>
780                             <composite type="bline_point">
781                               <point>
782                                 <vector>
783                                   <x>-0.6263583302</x>
784                                   <y>0.0000000000</y>
785                                 </vector>
786                               </point>
787                               <width>
788                                 <real value="1.0000000000"/>
789                               </width>
790                               <origin>
791                                 <real value="0.5000000000"/>
792                               </origin>
793                               <split>
794                                 <bool value="false"/>
795                               </split>
796                               <t1>
797                                 <radial_composite type="vector">
798                                   <radius>
799                                     <real value="0.0000000000"/>
800                                   </radius>
801                                   <theta>
802                                     <angle value="0.000000"/>
803                                   </theta>
804                                 </radial_composite>
805                               </t1>
806                               <t2>
807                                 <radial_composite type="vector">
808                                   <radius>
809                                     <real value="0.0000000000"/>
810                                   </radius>
811                                   <theta>
812                                     <angle value="0.000000"/>
813                                   </theta>
814                                 </radial_composite>
815                               </t2>
816                             </composite>
817                           </entry>
818                           <entry>
819                             <composite type="bline_point">
820                               <point>
821                                 <vector>
822                                   <x>-0.3941916525</x>
823                                   <y>0.0000000000</y>
824                                 </vector>
825                               </point>
826                               <width>
827                                 <real value="1.0000000000"/>
828                               </width>
829                               <origin>
830                                 <real value="0.5000000000"/>
831                               </origin>
832                               <split>
833                                 <bool value="false"/>
834                               </split>
835                               <t1>
836                                 <radial_composite type="vector">
837                                   <radius>
838                                     <real value="0.0000000000"/>
839                                   </radius>
840                                   <theta>
841                                     <angle value="0.000000"/>
842                                   </theta>
843                                 </radial_composite>
844                               </t1>
845                               <t2>
846                                 <radial_composite type="vector">
847                                   <radius>
848                                     <real value="0.0000000000"/>
849                                   </radius>
850                                   <theta>
851                                     <angle value="0.000000"/>
852                                   </theta>
853                                 </radial_composite>
854                               </t2>
855                             </composite>
856                           </entry>
857                         </bline>
858                       </param>
859                       <param name="width">
860                         <real value="0.3333333359"/>
861                       </param>
862                       <param name="expand">
863                         <real value="0.0000000000"/>
864                       </param>
865                       <param name="sharp_cusps">
866                         <bool value="true"/>
867                       </param>
868                       <param name="round_tip[0]">
869                         <bool value="true"/>
870                       </param>
871                       <param name="round_tip[1]">
872                         <bool value="false"/>
873                       </param>
874                       <param name="loopyness">
875                         <real value="1.0000000000"/>
876                       </param>
877                       <param name="homogeneous_width">
878                         <bool value="true"/>
879                       </param>
880                     </layer>
881                     <layer type="outline" active="true" version="0.2" desc="1">
882                       <param name="z_depth">
883                         <real value="0.0000000000"/>
884                       </param>
885                       <param name="amount">
886                         <real value="1.0000000000"/>
887                       </param>
888                       <param name="blend_method">
889                         <integer value="0"/>
890                       </param>
891                       <param name="color">
892                         <color guid="F05A03710D9FBF4EECE28E306B7971F6">
893                           <r>1.000000</r>
894                           <g>1.000000</g>
895                           <b>1.000000</b>
896                           <a>1.000000</a>
897                         </color>
898                       </param>
899                       <param name="origin">
900                         <vector>
901                           <x>0.0000000000</x>
902                           <y>0.0000000000</y>
903                         </vector>
904                       </param>
905                       <param name="invert">
906                         <bool value="false"/>
907                       </param>
908                       <param name="antialias">
909                         <bool value="true"/>
910                       </param>
911                       <param name="feather">
912                         <real value="0.0833333340"/>
913                       </param>
914                       <param name="blurtype">
915                         <integer value="1"/>
916                       </param>
917                       <param name="winding_style">
918                         <integer value="0"/>
919                       </param>
920                       <param name="bline">
921                         <bline type="bline_point" loop="false">
922                           <entry>
923                             <composite type="bline_point">
924                               <point>
925                                 <vector>
926                                   <x>-0.1948500127</x>
927                                   <y>0.0000000000</y>
928                                 </vector>
929                               </point>
930                               <width>
931                                 <real value="1.0000000000"/>
932                               </width>
933                               <origin>
934                                 <real value="0.5000000000"/>
935                               </origin>
936                               <split>
937                                 <bool value="false"/>
938                               </split>
939                               <t1>
940                                 <radial_composite type="vector">
941                                   <radius>
942                                     <real value="0.0000000000"/>
943                                   </radius>
944                                   <theta>
945                                     <angle value="0.000000"/>
946                                   </theta>
947                                 </radial_composite>
948                               </t1>
949                               <t2>
950                                 <radial_composite type="vector">
951                                   <radius>
952                                     <real value="0.0000000000"/>
953                                   </radius>
954                                   <theta>
955                                     <angle value="0.000000"/>
956                                   </theta>
957                                 </radial_composite>
958                               </t2>
959                             </composite>
960                           </entry>
961                           <entry>
962                             <composite type="bline_point">
963                               <point>
964                                 <vector>
965                                   <x>0.6400583386</x>
966                                   <y>0.0000000000</y>
967                                 </vector>
968                               </point>
969                               <width>
970                                 <real value="1.0000000000"/>
971                               </width>
972                               <origin>
973                                 <real value="0.5000000000"/>
974                               </origin>
975                               <split>
976                                 <bool value="false"/>
977                               </split>
978                               <t1>
979                                 <radial_composite type="vector">
980                                   <radius>
981                                     <real value="0.0000000000"/>
982                                   </radius>
983                                   <theta>
984                                     <angle value="0.000000"/>
985                                   </theta>
986                                 </radial_composite>
987                               </t1>
988                               <t2>
989                                 <radial_composite type="vector">
990                                   <radius>
991                                     <real value="0.0000000000"/>
992                                   </radius>
993                                   <theta>
994                                     <angle value="0.000000"/>
995                                   </theta>
996                                 </radial_composite>
997                               </t2>
998                             </composite>
999                           </entry>
1000                         </bline>
1001                       </param>
1002                       <param name="width">
1003                         <real value="0.3333333359"/>
1004                       </param>
1005                       <param name="expand">
1006                         <real value="0.0000000000"/>
1007                       </param>
1008                       <param name="sharp_cusps">
1009                         <bool value="true"/>
1010                       </param>
1011                       <param name="round_tip[0]">
1012                         <bool value="false"/>
1013                       </param>
1014                       <param name="round_tip[1]">
1015                         <bool value="true"/>
1016                       </param>
1017                       <param name="loopyness">
1018                         <real value="1.0000000000"/>
1019                       </param>
1020                       <param name="homogeneous_width">
1021                         <bool value="true"/>
1022                       </param>
1023                     </layer>
1024                   </canvas>
1025                 </param>
1026                 <param name="zoom">
1027                   <real value="0.0000000000"/>
1028                 </param>
1029                 <param name="time_offset">
1030                   <time value="0s"/>
1031                 </param>
1032                 <param name="children_lock">
1033                   <bool value="false" static="true"/>
1034                 </param>
1035                 <param name="focus">
1036                   <vector>
1037                     <x>0.0000000000</x>
1038                     <y>0.0000000000</y>
1039                   </vector>
1040                 </param>
1041               </layer>
1042             </canvas>
1043           </param>
1044           <param name="zoom">
1045             <real value="0.0000000000"/>
1046           </param>
1047           <param name="time_offset">
1048             <time value="0s"/>
1049           </param>
1050           <param name="children_lock">
1051             <bool value="false" static="true"/>
1052           </param>
1053           <param name="focus">
1054             <vector>
1055               <x>0.0000000000</x>
1056               <y>0.0000000000</y>
1057             </vector>
1058           </param>
1059         </layer>
1060         <layer type="PasteCanvas" active="true" version="0.1" desc="list">
1061           <param name="z_depth">
1062             <real value="0.0000000000"/>
1063           </param>
1064           <param name="amount">
1065             <real value="1.0000000000"/>
1066           </param>
1067           <param name="blend_method">
1068             <integer value="0"/>
1069           </param>
1070           <param name="origin">
1071             <vector>
1072               <x>0.0000000000</x>
1073               <y>0.0000000000</y>
1074             </vector>
1075           </param>
1076           <param name="canvas">
1077             <canvas>
1078               <layer type="PasteCanvas" active="true" version="0.1" desc="1">
1079                 <param name="z_depth">
1080                   <real value="0.0000000000"/>
1081                 </param>
1082                 <param name="amount">
1083                   <real value="1.0000000000"/>
1084                 </param>
1085                 <param name="blend_method">
1086                   <integer value="0"/>
1087                 </param>
1088                 <param name="origin">
1089                   <vector>
1090                     <x>0.0000000000</x>
1091                     <y>0.0000000000</y>
1092                   </vector>
1093                 </param>
1094                 <param name="canvas">
1095                   <canvas>
1096                     <layer type="outline" active="true" version="0.2" desc="1">
1097                       <param name="z_depth">
1098                         <real value="0.0000000000"/>
1099                       </param>
1100                       <param name="amount">
1101                         <real value="1.0000000000"/>
1102                       </param>
1103                       <param name="blend_method">
1104                         <integer value="0"/>
1105                       </param>
1106                       <param name="color">
1107                         <color>
1108                           <r>0.023104</r>
1109                           <g>0.030257</g>
1110                           <b>0.032876</b>
1111                           <a>1.000000</a>
1112                         </color>
1113                       </param>
1114                       <param name="origin">
1115                         <vector>
1116                           <x>0.0000000000</x>
1117                           <y>0.0000000000</y>
1118                         </vector>
1119                       </param>
1120                       <param name="invert">
1121                         <bool value="false"/>
1122                       </param>
1123                       <param name="antialias">
1124                         <bool value="true"/>
1125                       </param>
1126                       <param name="feather">
1127                         <real value="0.0000000000"/>
1128                       </param>
1129                       <param name="blurtype">
1130                         <integer value="1"/>
1131                       </param>
1132                       <param name="winding_style">
1133                         <integer value="0"/>
1134                       </param>
1135                       <param name="bline">
1136                         <bline type="bline_point" loop="false">
1137                           <entry>
1138                             <composite type="bline_point">
1139                               <point>
1140                                 <vector>
1141                                   <x>-0.6263583302</x>
1142                                   <y>0.0000000000</y>
1143                                 </vector>
1144                               </point>
1145                               <width>
1146                                 <real value="1.0000000000"/>
1147                               </width>
1148                               <origin>
1149                                 <real value="0.5000000000"/>
1150                               </origin>
1151                               <split>
1152                                 <bool value="false"/>
1153                               </split>
1154                               <t1>
1155                                 <radial_composite type="vector">
1156                                   <radius>
1157                                     <real value="0.0000000000"/>
1158                                   </radius>
1159                                   <theta>
1160                                     <angle value="0.000000"/>
1161                                   </theta>
1162                                 </radial_composite>
1163                               </t1>
1164                               <t2>
1165                                 <radial_composite type="vector">
1166                                   <radius>
1167                                     <real value="0.0000000000"/>
1168                                   </radius>
1169                                   <theta>
1170                                     <angle value="0.000000"/>
1171                                   </theta>
1172                                 </radial_composite>
1173                               </t2>
1174                             </composite>
1175                           </entry>
1176                           <entry>
1177                             <composite type="bline_point">
1178                               <point>
1179                                 <vector>
1180                                   <x>-0.3941916525</x>
1181                                   <y>0.0000000000</y>
1182                                 </vector>
1183                               </point>
1184                               <width>
1185                                 <real value="1.0000000000"/>
1186                               </width>
1187                               <origin>
1188                                 <real value="0.5000000000"/>
1189                               </origin>
1190                               <split>
1191                                 <bool value="false"/>
1192                               </split>
1193                               <t1>
1194                                 <radial_composite type="vector">
1195                                   <radius>
1196                                     <real value="0.0000000000"/>
1197                                   </radius>
1198                                   <theta>
1199                                     <angle value="0.000000"/>
1200                                   </theta>
1201                                 </radial_composite>
1202                               </t1>
1203                               <t2>
1204                                 <radial_composite type="vector">
1205                                   <radius>
1206                                     <real value="0.0000000000"/>
1207                                   </radius>
1208                                   <theta>
1209                                     <angle value="0.000000"/>
1210                                   </theta>
1211                                 </radial_composite>
1212                               </t2>
1213                             </composite>
1214                           </entry>
1215                         </bline>
1216                       </param>
1217                       <param name="width">
1218                         <real value="0.3333333359"/>
1219                       </param>
1220                       <param name="expand">
1221                         <real value="0.0000000000"/>
1222                       </param>
1223                       <param name="sharp_cusps">
1224                         <bool value="true"/>
1225                       </param>
1226                       <param name="round_tip[0]">
1227                         <bool value="true"/>
1228                       </param>
1229                       <param name="round_tip[1]">
1230                         <bool value="false"/>
1231                       </param>
1232                       <param name="loopyness">
1233                         <real value="1.0000000000"/>
1234                       </param>
1235                       <param name="homogeneous_width">
1236                         <bool value="true"/>
1237                       </param>
1238                     </layer>
1239                     <layer type="outline" active="true" version="0.2" desc="1">
1240                       <param name="z_depth">
1241                         <real value="0.0000000000"/>
1242                       </param>
1243                       <param name="amount">
1244                         <real value="1.0000000000"/>
1245                       </param>
1246                       <param name="blend_method">
1247                         <integer value="0"/>
1248                       </param>
1249                       <param name="color">
1250                         <color>
1251                           <r>0.023104</r>
1252                           <g>0.030257</g>
1253                           <b>0.032876</b>
1254                           <a>1.000000</a>
1255                         </color>
1256                       </param>
1257                       <param name="origin">
1258                         <vector>
1259                           <x>0.0000000000</x>
1260                           <y>0.0000000000</y>
1261                         </vector>
1262                       </param>
1263                       <param name="invert">
1264                         <bool value="false"/>
1265                       </param>
1266                       <param name="antialias">
1267                         <bool value="true"/>
1268                       </param>
1269                       <param name="feather">
1270                         <real value="0.0000000000"/>
1271                       </param>
1272                       <param name="blurtype">
1273                         <integer value="1"/>
1274                       </param>
1275                       <param name="winding_style">
1276                         <integer value="0"/>
1277                       </param>
1278                       <param name="bline">
1279                         <bline type="bline_point" loop="false">
1280                           <entry>
1281                             <composite type="bline_point">
1282                               <point>
1283                                 <vector>
1284                                   <x>-0.1948500127</x>
1285                                   <y>0.0000000000</y>
1286                                 </vector>
1287                               </point>
1288                               <width>
1289                                 <real value="1.0000000000"/>
1290                               </width>
1291                               <origin>
1292                                 <real value="0.5000000000"/>
1293                               </origin>
1294                               <split>
1295                                 <bool value="false"/>
1296                               </split>
1297                               <t1>
1298                                 <radial_composite type="vector">
1299                                   <radius>
1300                                     <real value="0.0000000000"/>
1301                                   </radius>
1302                                   <theta>
1303                                     <angle value="0.000000"/>
1304                                   </theta>
1305                                 </radial_composite>
1306                               </t1>
1307                               <t2>
1308                                 <radial_composite type="vector">
1309                                   <radius>
1310                                     <real value="0.0000000000"/>
1311                                   </radius>
1312                                   <theta>
1313                                     <angle value="0.000000"/>
1314                                   </theta>
1315                                 </radial_composite>
1316                               </t2>
1317                             </composite>
1318                           </entry>
1319                           <entry>
1320                             <composite type="bline_point">
1321                               <point>
1322                                 <vector>
1323                                   <x>0.6400583386</x>
1324                                   <y>0.0000000000</y>
1325                                 </vector>
1326                               </point>
1327                               <width>
1328                                 <real value="1.0000000000"/>
1329                               </width>
1330                               <origin>
1331                                 <real value="0.5000000000"/>
1332                               </origin>
1333                               <split>
1334                                 <bool value="false"/>
1335                               </split>
1336                               <t1>
1337                                 <radial_composite type="vector">
1338                                   <radius>
1339                                     <real value="0.0000000000"/>
1340                                   </radius>
1341                                   <theta>
1342                                     <angle value="0.000000"/>
1343                                   </theta>
1344                                 </radial_composite>
1345                               </t1>
1346                               <t2>
1347                                 <radial_composite type="vector">
1348                                   <radius>
1349                                     <real value="0.0000000000"/>
1350                                   </radius>
1351                                   <theta>
1352                                     <angle value="0.000000"/>
1353                                   </theta>
1354                                 </radial_composite>
1355                               </t2>
1356                             </composite>
1357                           </entry>
1358                         </bline>
1359                       </param>
1360                       <param name="width">
1361                         <real value="0.3333333359"/>
1362                       </param>
1363                       <param name="expand">
1364                         <real value="0.0000000000"/>
1365                       </param>
1366                       <param name="sharp_cusps">
1367                         <bool value="true"/>
1368                       </param>
1369                       <param name="round_tip[0]">
1370                         <bool value="false"/>
1371                       </param>
1372                       <param name="round_tip[1]">
1373                         <bool value="true"/>
1374                       </param>
1375                       <param name="loopyness">
1376                         <real value="1.0000000000"/>
1377                       </param>
1378                       <param name="homogeneous_width">
1379                         <bool value="true"/>
1380                       </param>
1381                     </layer>
1382                     <layer type="translate" active="true" version="0.1">
1383                       <param name="origin">
1384                         <vector>
1385                           <x>0.0000000000</x>
1386                           <y>0.5416666865</y>
1387                         </vector>
1388                       </param>
1389                     </layer>
1390                   </canvas>
1391                 </param>
1392                 <param name="zoom">
1393                   <real value="0.0000000000"/>
1394                 </param>
1395                 <param name="time_offset">
1396                   <time value="0s"/>
1397                 </param>
1398                 <param name="children_lock">
1399                   <bool value="false" static="true"/>
1400                 </param>
1401                 <param name="focus">
1402                   <vector>
1403                     <x>0.0000000000</x>
1404                     <y>0.0000000000</y>
1405                   </vector>
1406                 </param>
1407               </layer>
1408               <layer type="PasteCanvas" active="true" version="0.1" desc="1">
1409                 <param name="z_depth">
1410                   <real value="0.0000000000"/>
1411                 </param>
1412                 <param name="amount">
1413                   <real value="1.0000000000"/>
1414                 </param>
1415                 <param name="blend_method">
1416                   <integer value="0"/>
1417                 </param>
1418                 <param name="origin">
1419                   <vector>
1420                     <x>0.0000000000</x>
1421                     <y>0.0000000000</y>
1422                   </vector>
1423                 </param>
1424                 <param name="canvas">
1425                   <canvas>
1426                     <layer type="outline" active="true" version="0.2" desc="1">
1427                       <param name="z_depth">
1428                         <real value="0.0000000000"/>
1429                       </param>
1430                       <param name="amount">
1431                         <real value="1.0000000000"/>
1432                       </param>
1433                       <param name="blend_method">
1434                         <integer value="0"/>
1435                       </param>
1436                       <param name="color">
1437                         <color>
1438                           <r>0.023104</r>
1439                           <g>0.030257</g>
1440                           <b>0.032876</b>
1441                           <a>1.000000</a>
1442                         </color>
1443                       </param>
1444                       <param name="origin">
1445                         <vector>
1446                           <x>0.0000000000</x>
1447                           <y>0.0000000000</y>
1448                         </vector>
1449                       </param>
1450                       <param name="invert">
1451                         <bool value="false"/>
1452                       </param>
1453                       <param name="antialias">
1454                         <bool value="true"/>
1455                       </param>
1456                       <param name="feather">
1457                         <real value="0.0000000000"/>
1458                       </param>
1459                       <param name="blurtype">
1460                         <integer value="1"/>
1461                       </param>
1462                       <param name="winding_style">
1463                         <integer value="0"/>
1464                       </param>
1465                       <param name="bline">
1466                         <bline type="bline_point" loop="false">
1467                           <entry>
1468                             <composite type="bline_point">
1469                               <point>
1470                                 <vector>
1471                                   <x>-0.6263583302</x>
1472                                   <y>0.0000000000</y>
1473                                 </vector>
1474                               </point>
1475                               <width>
1476                                 <real value="1.0000000000"/>
1477                               </width>
1478                               <origin>
1479                                 <real value="0.5000000000"/>
1480                               </origin>
1481                               <split>
1482                                 <bool value="false"/>
1483                               </split>
1484                               <t1>
1485                                 <radial_composite type="vector">
1486                                   <radius>
1487                                     <real value="0.0000000000"/>
1488                                   </radius>
1489                                   <theta>
1490                                     <angle value="0.000000"/>
1491                                   </theta>
1492                                 </radial_composite>
1493                               </t1>
1494                               <t2>
1495                                 <radial_composite type="vector">
1496                                   <radius>
1497                                     <real value="0.0000000000"/>
1498                                   </radius>
1499                                   <theta>
1500                                     <angle value="0.000000"/>
1501                                   </theta>
1502                                 </radial_composite>
1503                               </t2>
1504                             </composite>
1505                           </entry>
1506                           <entry>
1507                             <composite type="bline_point">
1508                               <point>
1509                                 <vector>
1510                                   <x>-0.3941916525</x>
1511                                   <y>0.0000000000</y>
1512                                 </vector>
1513                               </point>
1514                               <width>
1515                                 <real value="1.0000000000"/>
1516                               </width>
1517                               <origin>
1518                                 <real value="0.5000000000"/>
1519                               </origin>
1520                               <split>
1521                                 <bool value="false"/>
1522                               </split>
1523                               <t1>
1524                                 <radial_composite type="vector">
1525                                   <radius>
1526                                     <real value="0.0000000000"/>
1527                                   </radius>
1528                                   <theta>
1529                                     <angle value="0.000000"/>
1530                                   </theta>
1531                                 </radial_composite>
1532                               </t1>
1533                               <t2>
1534                                 <radial_composite type="vector">
1535                                   <radius>
1536                                     <real value="0.0000000000"/>
1537                                   </radius>
1538                                   <theta>
1539                                     <angle value="0.000000"/>
1540                                   </theta>
1541                                 </radial_composite>
1542                               </t2>
1543                             </composite>
1544                           </entry>
1545                         </bline>
1546                       </param>
1547                       <param name="width">
1548                         <real value="0.3333333359"/>
1549                       </param>
1550                       <param name="expand">
1551                         <real value="0.0000000000"/>
1552                       </param>
1553                       <param name="sharp_cusps">
1554                         <bool value="true"/>
1555                       </param>
1556                       <param name="round_tip[0]">
1557                         <bool value="true"/>
1558                       </param>
1559                       <param name="round_tip[1]">
1560                         <bool value="false"/>
1561                       </param>
1562                       <param name="loopyness">
1563                         <real value="1.0000000000"/>
1564                       </param>
1565                       <param name="homogeneous_width">
1566                         <bool value="true"/>
1567                       </param>
1568                     </layer>
1569                     <layer type="outline" active="true" version="0.2" desc="1">
1570                       <param name="z_depth">
1571                         <real value="0.0000000000"/>
1572                       </param>
1573                       <param name="amount">
1574                         <real value="1.0000000000"/>
1575                       </param>
1576                       <param name="blend_method">
1577                         <integer value="0"/>
1578                       </param>
1579                       <param name="color">
1580                         <color>
1581                           <r>0.023104</r>
1582                           <g>0.030257</g>
1583                           <b>0.032876</b>
1584                           <a>1.000000</a>
1585                         </color>
1586                       </param>
1587                       <param name="origin">
1588                         <vector>
1589                           <x>0.0000000000</x>
1590                           <y>0.0000000000</y>
1591                         </vector>
1592                       </param>
1593                       <param name="invert">
1594                         <bool value="false"/>
1595                       </param>
1596                       <param name="antialias">
1597                         <bool value="true"/>
1598                       </param>
1599                       <param name="feather">
1600                         <real value="0.0000000000"/>
1601                       </param>
1602                       <param name="blurtype">
1603                         <integer value="1"/>
1604                       </param>
1605                       <param name="winding_style">
1606                         <integer value="0"/>
1607                       </param>
1608                       <param name="bline">
1609                         <bline type="bline_point" loop="false">
1610                           <entry>
1611                             <composite type="bline_point">
1612                               <point>
1613                                 <vector>
1614                                   <x>-0.1948500127</x>
1615                                   <y>0.0000000000</y>
1616                                 </vector>
1617                               </point>
1618                               <width>
1619                                 <real value="1.0000000000"/>
1620                               </width>
1621                               <origin>
1622                                 <real value="0.5000000000"/>
1623                               </origin>
1624                               <split>
1625                                 <bool value="false"/>
1626                               </split>
1627                               <t1>
1628                                 <radial_composite type="vector">
1629                                   <radius>
1630                                     <real value="0.0000000000"/>
1631                                   </radius>
1632                                   <theta>
1633                                     <angle value="0.000000"/>
1634                                   </theta>
1635                                 </radial_composite>
1636                               </t1>
1637                               <t2>
1638                                 <radial_composite type="vector">
1639                                   <radius>
1640                                     <real value="0.0000000000"/>
1641                                   </radius>
1642                                   <theta>
1643                                     <angle value="0.000000"/>
1644                                   </theta>
1645                                 </radial_composite>
1646                               </t2>
1647                             </composite>
1648                           </entry>
1649                           <entry>
1650                             <composite type="bline_point">
1651                               <point>
1652                                 <vector>
1653                                   <x>0.6400583386</x>
1654                                   <y>0.0000000000</y>
1655                                 </vector>
1656                               </point>
1657                               <width>
1658                                 <real value="1.0000000000"/>
1659                               </width>
1660                               <origin>
1661                                 <real value="0.5000000000"/>
1662                               </origin>
1663                               <split>
1664                                 <bool value="false"/>
1665                               </split>
1666                               <t1>
1667                                 <radial_composite type="vector">
1668                                   <radius>
1669                                     <real value="0.0000000000"/>
1670                                   </radius>
1671                                   <theta>
1672                                     <angle value="0.000000"/>
1673                                   </theta>
1674                                 </radial_composite>
1675                               </t1>
1676                               <t2>
1677                                 <radial_composite type="vector">
1678                                   <radius>
1679                                     <real value="0.0000000000"/>
1680                                   </radius>
1681                                   <theta>
1682                                     <angle value="0.000000"/>
1683                                   </theta>
1684                                 </radial_composite>
1685                               </t2>
1686                             </composite>
1687                           </entry>
1688                         </bline>
1689                       </param>
1690                       <param name="width">
1691                         <real value="0.3333333359"/>
1692                       </param>
1693                       <param name="expand">
1694                         <real value="0.0000000000"/>
1695                       </param>
1696                       <param name="sharp_cusps">
1697                         <bool value="true"/>
1698                       </param>
1699                       <param name="round_tip[0]">
1700                         <bool value="false"/>
1701                       </param>
1702                       <param name="round_tip[1]">
1703                         <bool value="true"/>
1704                       </param>
1705                       <param name="loopyness">
1706                         <real value="1.0000000000"/>
1707                       </param>
1708                       <param name="homogeneous_width">
1709                         <bool value="true"/>
1710                       </param>
1711                     </layer>
1712                     <layer type="translate" active="true" version="0.1">
1713                       <param name="origin">
1714                         <vector>
1715                           <x>0.0000000000</x>
1716                           <y>-0.5416666865</y>
1717                         </vector>
1718                       </param>
1719                     </layer>
1720                   </canvas>
1721                 </param>
1722                 <param name="zoom">
1723                   <real value="0.0000000000"/>
1724                 </param>
1725                 <param name="time_offset">
1726                   <time value="0s"/>
1727                 </param>
1728                 <param name="children_lock">
1729                   <bool value="false" static="true"/>
1730                 </param>
1731                 <param name="focus">
1732                   <vector>
1733                     <x>0.0000000000</x>
1734                     <y>0.0000000000</y>
1735                   </vector>
1736                 </param>
1737               </layer>
1738               <layer type="PasteCanvas" active="true" version="0.1" desc="1">
1739                 <param name="z_depth">
1740                   <real value="0.0000000000"/>
1741                 </param>
1742                 <param name="amount">
1743                   <real value="1.0000000000"/>
1744                 </param>
1745                 <param name="blend_method">
1746                   <integer value="0"/>
1747                 </param>
1748                 <param name="origin">
1749                   <vector>
1750                     <x>0.0000000000</x>
1751                     <y>0.0000000000</y>
1752                   </vector>
1753                 </param>
1754                 <param name="canvas">
1755                   <canvas>
1756                     <layer type="outline" active="true" version="0.2" desc="1">
1757                       <param name="z_depth">
1758                         <real value="0.0000000000"/>
1759                       </param>
1760                       <param name="amount">
1761                         <real value="1.0000000000"/>
1762                       </param>
1763                       <param name="blend_method">
1764                         <integer value="0"/>
1765                       </param>
1766                       <param name="color">
1767                         <color>
1768                           <r>0.023104</r>
1769                           <g>0.030257</g>
1770                           <b>0.032876</b>
1771                           <a>1.000000</a>
1772                         </color>
1773                       </param>
1774                       <param name="origin">
1775                         <vector>
1776                           <x>0.0000000000</x>
1777                           <y>0.0000000000</y>
1778                         </vector>
1779                       </param>
1780                       <param name="invert">
1781                         <bool value="false"/>
1782                       </param>
1783                       <param name="antialias">
1784                         <bool value="true"/>
1785                       </param>
1786                       <param name="feather">
1787                         <real value="0.0000000000"/>
1788                       </param>
1789                       <param name="blurtype">
1790                         <integer value="1"/>
1791                       </param>
1792                       <param name="winding_style">
1793                         <integer value="0"/>
1794                       </param>
1795                       <param name="bline">
1796                         <bline type="bline_point" loop="false">
1797                           <entry>
1798                             <composite type="bline_point">
1799                               <point>
1800                                 <vector>
1801                                   <x>-0.6263583302</x>
1802                                   <y>0.0000000000</y>
1803                                 </vector>
1804                               </point>
1805                               <width>
1806                                 <real value="1.0000000000"/>
1807                               </width>
1808                               <origin>
1809                                 <real value="0.5000000000"/>
1810                               </origin>
1811                               <split>
1812                                 <bool value="false"/>
1813                               </split>
1814                               <t1>
1815                                 <radial_composite type="vector">
1816                                   <radius>
1817                                     <real value="0.0000000000"/>
1818                                   </radius>
1819                                   <theta>
1820                                     <angle value="0.000000"/>
1821                                   </theta>
1822                                 </radial_composite>
1823                               </t1>
1824                               <t2>
1825                                 <radial_composite type="vector">
1826                                   <radius>
1827                                     <real value="0.0000000000"/>
1828                                   </radius>
1829                                   <theta>
1830                                     <angle value="0.000000"/>
1831                                   </theta>
1832                                 </radial_composite>
1833                               </t2>
1834                             </composite>
1835                           </entry>
1836                           <entry>
1837                             <composite type="bline_point">
1838                               <point>
1839                                 <vector>
1840                                   <x>-0.3941916525</x>
1841                                   <y>0.0000000000</y>
1842                                 </vector>
1843                               </point>
1844                               <width>
1845                                 <real value="1.0000000000"/>
1846                               </width>
1847                               <origin>
1848                                 <real value="0.5000000000"/>
1849                               </origin>
1850                               <split>
1851                                 <bool value="false"/>
1852                               </split>
1853                               <t1>
1854                                 <radial_composite type="vector">
1855                                   <radius>
1856                                     <real value="0.0000000000"/>
1857                                   </radius>
1858                                   <theta>
1859                                     <angle value="0.000000"/>
1860                                   </theta>
1861                                 </radial_composite>
1862                               </t1>
1863                               <t2>
1864                                 <radial_composite type="vector">
1865                                   <radius>
1866                                     <real value="0.0000000000"/>
1867                                   </radius>
1868                                   <theta>
1869                                     <angle value="0.000000"/>
1870                                   </theta>
1871                                 </radial_composite>
1872                               </t2>
1873                             </composite>
1874                           </entry>
1875                         </bline>
1876                       </param>
1877                       <param name="width">
1878                         <real value="0.3333333359"/>
1879                       </param>
1880                       <param name="expand">
1881                         <real value="0.0000000000"/>
1882                       </param>
1883                       <param name="sharp_cusps">
1884                         <bool value="true"/>
1885                       </param>
1886                       <param name="round_tip[0]">
1887                         <bool value="true"/>
1888                       </param>
1889                       <param name="round_tip[1]">
1890                         <bool value="false"/>
1891                       </param>
1892                       <param name="loopyness">
1893                         <real value="1.0000000000"/>
1894                       </param>
1895                       <param name="homogeneous_width">
1896                         <bool value="true"/>
1897                       </param>
1898                     </layer>
1899                     <layer type="outline" active="true" version="0.2" desc="1">
1900                       <param name="z_depth">
1901                         <real value="0.0000000000"/>
1902                       </param>
1903                       <param name="amount">
1904                         <real value="1.0000000000"/>
1905                       </param>
1906                       <param name="blend_method">
1907                         <integer value="0"/>
1908                       </param>
1909                       <param name="color">
1910                         <color>
1911                           <r>0.023104</r>
1912                           <g>0.030257</g>
1913                           <b>0.032876</b>
1914                           <a>1.000000</a>
1915                         </color>
1916                       </param>
1917                       <param name="origin">
1918                         <vector>
1919                           <x>0.0000000000</x>
1920                           <y>0.0000000000</y>
1921                         </vector>
1922                       </param>
1923                       <param name="invert">
1924                         <bool value="false"/>
1925                       </param>
1926                       <param name="antialias">
1927                         <bool value="true"/>
1928                       </param>
1929                       <param name="feather">
1930                         <real value="0.0000000000"/>
1931                       </param>
1932                       <param name="blurtype">
1933                         <integer value="1"/>
1934                       </param>
1935                       <param name="winding_style">
1936                         <integer value="0"/>
1937                       </param>
1938                       <param name="bline">
1939                         <bline type="bline_point" loop="false">
1940                           <entry>
1941                             <composite type="bline_point">
1942                               <point>
1943                                 <vector>
1944                                   <x>-0.1948500127</x>
1945                                   <y>0.0000000000</y>
1946                                 </vector>
1947                               </point>
1948                               <width>
1949                                 <real value="1.0000000000"/>
1950                               </width>
1951                               <origin>
1952                                 <real value="0.5000000000"/>
1953                               </origin>
1954                               <split>
1955                                 <bool value="false"/>
1956                               </split>
1957                               <t1>
1958                                 <radial_composite type="vector">
1959                                   <radius>
1960                                     <real value="0.0000000000"/>
1961                                   </radius>
1962                                   <theta>
1963                                     <angle value="0.000000"/>
1964                                   </theta>
1965                                 </radial_composite>
1966                               </t1>
1967                               <t2>
1968                                 <radial_composite type="vector">
1969                                   <radius>
1970                                     <real value="0.0000000000"/>
1971                                   </radius>
1972                                   <theta>
1973                                     <angle value="0.000000"/>
1974                                   </theta>
1975                                 </radial_composite>
1976                               </t2>
1977                             </composite>
1978                           </entry>
1979                           <entry>
1980                             <composite type="bline_point">
1981                               <point>
1982                                 <vector>
1983                                   <x>0.6400583386</x>
1984                                   <y>0.0000000000</y>
1985                                 </vector>
1986                               </point>
1987                               <width>
1988                                 <real value="1.0000000000"/>
1989                               </width>
1990                               <origin>
1991                                 <real value="0.5000000000"/>
1992                               </origin>
1993                               <split>
1994                                 <bool value="false"/>
1995                               </split>
1996                               <t1>
1997                                 <radial_composite type="vector">
1998                                   <radius>
1999                                     <real value="0.0000000000"/>
2000                                   </radius>
2001                                   <theta>
2002                                     <angle value="0.000000"/>
2003                                   </theta>
2004                                 </radial_composite>
2005                               </t1>
2006                               <t2>
2007                                 <radial_composite type="vector">
2008                                   <radius>
2009                                     <real value="0.0000000000"/>
2010                                   </radius>
2011                                   <theta>
2012                                     <angle value="0.000000"/>
2013                                   </theta>
2014                                 </radial_composite>
2015                               </t2>
2016                             </composite>
2017                           </entry>
2018                         </bline>
2019                       </param>
2020                       <param name="width">
2021                         <real value="0.3333333359"/>
2022                       </param>
2023                       <param name="expand">
2024                         <real value="0.0000000000"/>
2025                       </param>
2026                       <param name="sharp_cusps">
2027                         <bool value="true"/>
2028                       </param>
2029                       <param name="round_tip[0]">
2030                         <bool value="false"/>
2031                       </param>
2032                       <param name="round_tip[1]">
2033                         <bool value="true"/>
2034                       </param>
2035                       <param name="loopyness">
2036                         <real value="1.0000000000"/>
2037                       </param>
2038                       <param name="homogeneous_width">
2039                         <bool value="true"/>
2040                       </param>
2041                     </layer>
2042                   </canvas>
2043                 </param>
2044                 <param name="zoom">
2045                   <real value="0.0000000000"/>
2046                 </param>
2047                 <param name="time_offset">
2048                   <time value="0s"/>
2049                 </param>
2050                 <param name="children_lock">
2051                   <bool value="false" static="true"/>
2052                 </param>
2053                 <param name="focus">
2054                   <vector>
2055                     <x>0.0000000000</x>
2056                     <y>0.0000000000</y>
2057                   </vector>
2058                 </param>
2059               </layer>
2060             </canvas>
2061           </param>
2062           <param name="zoom">
2063             <real value="0.0000000000"/>
2064           </param>
2065           <param name="time_offset">
2066             <time value="0s"/>
2067           </param>
2068           <param name="children_lock">
2069             <bool value="false" static="true"/>
2070           </param>
2071           <param name="focus">
2072             <vector>
2073               <x>0.0000000000</x>
2074               <y>0.0000000000</y>
2075             </vector>
2076           </param>
2077         </layer>
2078         <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
2079           <param name="z_depth">
2080             <real value="0.0000000000"/>
2081           </param>
2082           <param name="amount">
2083             <real value="1.0000000000"/>
2084           </param>
2085           <param name="blend_method">
2086             <integer value="0"/>
2087           </param>
2088           <param name="origin">
2089             <vector>
2090               <x>0.0000000000</x>
2091               <y>0.0000000000</y>
2092             </vector>
2093           </param>
2094           <param name="canvas">
2095             <canvas>
2096               <layer type="region" active="false" version="0.1" desc="ref-size-circle">
2097                 <param name="z_depth">
2098                   <real value="0.0000000000"/>
2099                 </param>
2100                 <param name="amount">
2101                   <real value="1.0000000000"/>
2102                 </param>
2103                 <param name="blend_method">
2104                   <integer value="0"/>
2105                 </param>
2106                 <param name="color">
2107                   <color>
2108                     <r>0.915750</r>
2109                     <g>0.193972</g>
2110                     <b>0.000000</b>
2111                     <a>1.000000</a>
2112                   </color>
2113                 </param>
2114                 <param name="origin">
2115                   <vector>
2116                     <x>0.0000000000</x>
2117                     <y>0.0000000000</y>
2118                   </vector>
2119                 </param>
2120                 <param name="invert">
2121                   <bool value="true"/>
2122                 </param>
2123                 <param name="antialias">
2124                   <bool value="true"/>
2125                 </param>
2126                 <param name="feather">
2127                   <real value="0.0000000000"/>
2128                 </param>
2129                 <param name="blurtype">
2130                   <integer value="1"/>
2131                 </param>
2132                 <param name="winding_style">
2133                   <integer value="0"/>
2134                 </param>
2135                 <param name="bline">
2136                   <bline type="bline_point" loop="true">
2137                     <entry>
2138                       <composite type="bline_point">
2139                         <point>
2140                           <vector>
2141                             <x>-0.8177083135</x>
2142                             <y>-0.8177083135</y>
2143                           </vector>
2144                         </point>
2145                         <width>
2146                           <real value="1.0000000000"/>
2147                         </width>
2148                         <origin>
2149                           <real value="0.5000000000"/>
2150                         </origin>
2151                         <split>
2152                           <bool value="false"/>
2153                         </split>
2154                         <t1>
2155                           <radial_composite type="vector">
2156                             <radius>
2157                               <real value="0.0000000000"/>
2158                             </radius>
2159                             <theta>
2160                               <angle value="0.000000"/>
2161                             </theta>
2162                           </radial_composite>
2163                         </t1>
2164                         <t2>
2165                           <radial_composite type="vector">
2166                             <radius>
2167                               <real value="0.0000000000"/>
2168                             </radius>
2169                             <theta>
2170                               <angle value="0.000000"/>
2171                             </theta>
2172                           </radial_composite>
2173                         </t2>
2174                       </composite>
2175                     </entry>
2176                     <entry>
2177                       <composite type="bline_point">
2178                         <point>
2179                           <vector>
2180                             <x>0.8177083135</x>
2181                             <y>-0.8177083135</y>
2182                           </vector>
2183                         </point>
2184                         <width>
2185                           <real value="1.0000000000"/>
2186                         </width>
2187                         <origin>
2188                           <real value="0.5000000000"/>
2189                         </origin>
2190                         <split>
2191                           <bool value="false"/>
2192                         </split>
2193                         <t1>
2194                           <radial_composite type="vector">
2195                             <radius>
2196                               <real value="0.0000000000"/>
2197                             </radius>
2198                             <theta>
2199                               <angle value="0.000000"/>
2200                             </theta>
2201                           </radial_composite>
2202                         </t1>
2203                         <t2>
2204                           <radial_composite type="vector">
2205                             <radius>
2206                               <real value="0.0000000000"/>
2207                             </radius>
2208                             <theta>
2209                               <angle value="0.000000"/>
2210                             </theta>
2211                           </radial_composite>
2212                         </t2>
2213                       </composite>
2214                     </entry>
2215                     <entry>
2216                       <composite type="bline_point">
2217                         <point>
2218                           <vector>
2219                             <x>0.8177083135</x>
2220                             <y>0.8177083135</y>
2221                           </vector>
2222                         </point>
2223                         <width>
2224                           <real value="1.0000000000"/>
2225                         </width>
2226                         <origin>
2227                           <real value="0.5000000000"/>
2228                         </origin>
2229                         <split>
2230                           <bool value="false"/>
2231                         </split>
2232                         <t1>
2233                           <radial_composite type="vector">
2234                             <radius>
2235                               <real value="0.0000000000"/>
2236                             </radius>
2237                             <theta>
2238                               <angle value="0.000000"/>
2239                             </theta>
2240                           </radial_composite>
2241                         </t1>
2242                         <t2>
2243                           <radial_composite type="vector">
2244                             <radius>
2245                               <real value="0.0000000000"/>
2246                             </radius>
2247                             <theta>
2248                               <angle value="0.000000"/>
2249                             </theta>
2250                           </radial_composite>
2251                         </t2>
2252                       </composite>
2253                     </entry>
2254                     <entry>
2255                       <composite type="bline_point">
2256                         <point>
2257                           <vector>
2258                             <x>-0.8177083135</x>
2259                             <y>0.8177083135</y>
2260                           </vector>
2261                         </point>
2262                         <width>
2263                           <real value="1.0000000000"/>
2264                         </width>
2265                         <origin>
2266                           <real value="0.5000000000"/>
2267                         </origin>
2268                         <split>
2269                           <bool value="false"/>
2270                         </split>
2271                         <t1>
2272                           <radial_composite type="vector">
2273                             <radius>
2274                               <real value="0.0000000000"/>
2275                             </radius>
2276                             <theta>
2277                               <angle value="0.000000"/>
2278                             </theta>
2279                           </radial_composite>
2280                         </t1>
2281                         <t2>
2282                           <radial_composite type="vector">
2283                             <radius>
2284                               <real value="0.0000000000"/>
2285                             </radius>
2286                             <theta>
2287                               <angle value="0.000000"/>
2288                             </theta>
2289                           </radial_composite>
2290                         </t2>
2291                       </composite>
2292                     </entry>
2293                   </bline>
2294                 </param>
2295               </layer>
2296               <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
2297                 <param name="z_depth">
2298                   <real value="0.0000000000"/>
2299                 </param>
2300                 <param name="amount">
2301                   <real value="1.0000000000"/>
2302                 </param>
2303                 <param name="blend_method">
2304                   <integer value="19"/>
2305                 </param>
2306                 <param name="color">
2307                   <color>
2308                     <r>0.915750</r>
2309                     <g>0.193972</g>
2310                     <b>0.000000</b>
2311                     <a>1.000000</a>
2312                   </color>
2313                 </param>
2314                 <param name="origin">
2315                   <vector>
2316                     <x>0.0000000000</x>
2317                     <y>0.0000000000</y>
2318                   </vector>
2319                 </param>
2320                 <param name="invert">
2321                   <bool value="true"/>
2322                 </param>
2323                 <param name="antialias">
2324                   <bool value="true"/>
2325                 </param>
2326                 <param name="feather">
2327                   <real value="0.0000000000"/>
2328                 </param>
2329                 <param name="blurtype">
2330                   <integer value="1"/>
2331                 </param>
2332                 <param name="winding_style">
2333                   <integer value="0"/>
2334                 </param>
2335                 <param name="bline">
2336                   <bline type="bline_point" loop="true">
2337                     <entry>
2338                       <composite type="bline_point">
2339                         <point>
2340                           <vector>
2341                             <x>-0.8958333135</x>
2342                             <y>-0.8958333135</y>
2343                           </vector>
2344                         </point>
2345                         <width>
2346                           <real value="1.0000000000"/>
2347                         </width>
2348                         <origin>
2349                           <real value="0.5000000000"/>
2350                         </origin>
2351                         <split>
2352                           <bool value="false"/>
2353                         </split>
2354                         <t1>
2355                           <radial_composite type="vector">
2356                             <radius>
2357                               <real value="0.0000000000"/>
2358                             </radius>
2359                             <theta>
2360                               <angle value="0.000000"/>
2361                             </theta>
2362                           </radial_composite>
2363                         </t1>
2364                         <t2>
2365                           <radial_composite type="vector">
2366                             <radius>
2367                               <real value="0.0000000000"/>
2368                             </radius>
2369                             <theta>
2370                               <angle value="0.000000"/>
2371                             </theta>
2372                           </radial_composite>
2373                         </t2>
2374                       </composite>
2375                     </entry>
2376                     <entry>
2377                       <composite type="bline_point">
2378                         <point>
2379                           <vector>
2380                             <x>0.8958333135</x>
2381                             <y>-0.8958333135</y>
2382                           </vector>
2383                         </point>
2384                         <width>
2385                           <real value="1.0000000000"/>
2386                         </width>
2387                         <origin>
2388                           <real value="0.5000000000"/>
2389                         </origin>
2390                         <split>
2391                           <bool value="false"/>
2392                         </split>
2393                         <t1>
2394                           <radial_composite type="vector">
2395                             <radius>
2396                               <real value="0.0000000000"/>
2397                             </radius>
2398                             <theta>
2399                               <angle value="0.000000"/>
2400                             </theta>
2401                           </radial_composite>
2402                         </t1>
2403                         <t2>
2404                           <radial_composite type="vector">
2405                             <radius>
2406                               <real value="0.0000000000"/>
2407                             </radius>
2408                             <theta>
2409                               <angle value="0.000000"/>
2410                             </theta>
2411                           </radial_composite>
2412                         </t2>
2413                       </composite>
2414                     </entry>
2415                     <entry>
2416                       <composite type="bline_point">
2417                         <point>
2418                           <vector>
2419                             <x>0.8958333135</x>
2420                             <y>0.8958333135</y>
2421                           </vector>
2422                         </point>
2423                         <width>
2424                           <real value="1.0000000000"/>
2425                         </width>
2426                         <origin>
2427                           <real value="0.5000000000"/>
2428                         </origin>
2429                         <split>
2430                           <bool value="false"/>
2431                         </split>
2432                         <t1>
2433                           <radial_composite type="vector">
2434                             <radius>
2435                               <real value="0.0000000000"/>
2436                             </radius>
2437                             <theta>
2438                               <angle value="0.000000"/>
2439                             </theta>
2440                           </radial_composite>
2441                         </t1>
2442                         <t2>
2443                           <radial_composite type="vector">
2444                             <radius>
2445                               <real value="0.0000000000"/>
2446                             </radius>
2447                             <theta>
2448                               <angle value="0.000000"/>
2449                             </theta>
2450                           </radial_composite>
2451                         </t2>
2452                       </composite>
2453                     </entry>
2454                     <entry>
2455                       <composite type="bline_point">
2456                         <point>
2457                           <vector>
2458                             <x>-0.8958333135</x>
2459                             <y>0.8958333135</y>
2460                           </vector>
2461                         </point>
2462                         <width>
2463                           <real value="1.0000000000"/>
2464                         </width>
2465                         <origin>
2466                           <real value="0.5000000000"/>
2467                         </origin>
2468                         <split>
2469                           <bool value="false"/>
2470                         </split>
2471                         <t1>
2472                           <radial_composite type="vector">
2473                             <radius>
2474                               <real value="0.0000000000"/>
2475                             </radius>
2476                             <theta>
2477                               <angle value="0.000000"/>
2478                             </theta>
2479                           </radial_composite>
2480                         </t1>
2481                         <t2>
2482                           <radial_composite type="vector">
2483                             <radius>
2484                               <real value="0.0000000000"/>
2485                             </radius>
2486                             <theta>
2487                               <angle value="0.000000"/>
2488                             </theta>
2489                           </radial_composite>
2490                         </t2>
2491                       </composite>
2492                     </entry>
2493                   </bline>
2494                 </param>
2495               </layer>
2496             </canvas>
2497           </param>
2498           <param name="zoom">
2499             <real value="0.0000000000"/>
2500           </param>
2501           <param name="time_offset">
2502             <time value="0s"/>
2503           </param>
2504           <param name="children_lock">
2505             <bool value="false" static="true"/>
2506           </param>
2507           <param name="focus">
2508             <vector>
2509               <x>0.0000000000</x>
2510               <y>0.0000000000</y>
2511             </vector>
2512           </param>
2513         </layer>
2514       </canvas>
2515     </param>
2516     <param name="zoom">
2517       <real value="0.0000000000"/>
2518     </param>
2519     <param name="time_offset">
2520       <time value="0s"/>
2521     </param>
2522     <param name="children_lock">
2523       <bool value="false" static="true"/>
2524     </param>
2525     <param name="focus">
2526       <vector>
2527         <x>0.0000000000</x>
2528         <y>0.0000000000</y>
2529       </vector>
2530     </param>
2531   </layer>
2532 </canvas>