Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / type_time_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Type: Time Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <layer type="SolidColor" active="false" version="0.1">
6     <param name="z_depth">
7       <real value="0.0000000000"/>
8     </param>
9     <param name="amount">
10       <real value="1.0000000000"/>
11     </param>
12     <param name="blend_method">
13       <integer value="0"/>
14     </param>
15     <param name="color">
16       <color>
17         <r>0.023104</r>
18         <g>0.030257</g>
19         <b>0.032876</b>
20         <a>1.000000</a>
21       </color>
22     </param>
23   </layer>
24   <layer type="PasteCanvas" active="true" version="0.1" desc="time">
25     <param name="z_depth">
26       <real value="0.0000000000"/>
27     </param>
28     <param name="amount">
29       <real value="1.0000000000"/>
30     </param>
31     <param name="blend_method">
32       <integer value="0"/>
33     </param>
34     <param name="origin">
35       <vector>
36         <x>0.0000000000</x>
37         <y>0.0000000000</y>
38       </vector>
39     </param>
40     <param name="canvas">
41       <canvas>
42         <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
43           <param name="z_depth">
44             <real value="0.0000000000"/>
45           </param>
46           <param name="amount">
47             <real value="1.0000000000"/>
48           </param>
49           <param name="blend_method">
50             <integer value="0"/>
51           </param>
52           <param name="origin">
53             <vector>
54               <x>0.0000000000</x>
55               <y>0.0000000000</y>
56             </vector>
57           </param>
58           <param name="canvas">
59             <canvas>
60               <layer type="outline" active="true" version="0.2" desc="Circle059&#x8F6E;&#x5ED3;">
61                 <param name="z_depth">
62                   <real value="0.0000000000"/>
63                 </param>
64                 <param name="amount">
65                   <real value="1.0000000000"/>
66                 </param>
67                 <param name="blend_method">
68                   <integer value="0"/>
69                 </param>
70                 <param name="color">
71                   <color>
72                     <r>1.000000</r>
73                     <g>1.000000</g>
74                     <b>1.000000</b>
75                     <a>1.000000</a>
76                   </color>
77                 </param>
78                 <param name="origin">
79                   <vector>
80                     <x>0.0000000000</x>
81                     <y>0.0000000000</y>
82                   </vector>
83                 </param>
84                 <param name="invert">
85                   <bool value="false"/>
86                 </param>
87                 <param name="antialias">
88                   <bool value="true"/>
89                 </param>
90                 <param name="feather">
91                   <real value="0.0833333340"/>
92                 </param>
93                 <param name="blurtype">
94                   <integer value="1"/>
95                 </param>
96                 <param name="winding_style">
97                   <integer value="0"/>
98                 </param>
99                 <param name="bline">
100                   <bline type="bline_point" loop="true">
101                     <entry>
102                       <composite type="bline_point">
103                         <point>
104                           <vector>
105                             <x>0.7148278952</x>
106                             <y>0.0046511628</y>
107                           </vector>
108                         </point>
109                         <width>
110                           <real value="1.0000000000"/>
111                         </width>
112                         <origin>
113                           <real value="0.5000000000"/>
114                         </origin>
115                         <split>
116                           <bool value="false"/>
117                         </split>
118                         <t1>
119                           <radial_composite type="vector">
120                             <radius>
121                               <real value="1.1843655524"/>
122                             </radius>
123                             <theta>
124                               <angle value="90.000000"/>
125                             </theta>
126                           </radial_composite>
127                         </t1>
128                         <t2>
129                           <radial_composite type="vector">
130                             <radius>
131                               <real value="1.1843655524"/>
132                             </radius>
133                             <theta>
134                               <angle value="90.000000"/>
135                             </theta>
136                           </radial_composite>
137                         </t2>
138                       </composite>
139                     </entry>
140                     <entry>
141                       <composite type="bline_point">
142                         <point>
143                           <vector>
144                             <x>-0.0000000312</x>
145                             <y>0.7194790244</y>
146                           </vector>
147                         </point>
148                         <width>
149                           <real value="1.0000000000"/>
150                         </width>
151                         <origin>
152                           <real value="0.5000000000"/>
153                         </origin>
154                         <split>
155                           <bool value="false"/>
156                         </split>
157                         <t1>
158                           <radial_composite type="vector">
159                             <radius>
160                               <real value="1.1843655524"/>
161                             </radius>
162                             <theta>
163                               <angle value="-179.999985"/>
164                             </theta>
165                           </radial_composite>
166                         </t1>
167                         <t2>
168                           <radial_composite type="vector">
169                             <radius>
170                               <real value="1.1843655524"/>
171                             </radius>
172                             <theta>
173                               <angle value="-179.999985"/>
174                             </theta>
175                           </radial_composite>
176                         </t2>
177                       </composite>
178                     </entry>
179                     <entry>
180                       <composite type="bline_point">
181                         <point>
182                           <vector>
183                             <x>-0.7148278952</x>
184                             <y>0.0046511004</y>
185                           </vector>
186                         </point>
187                         <width>
188                           <real value="1.0000000000"/>
189                         </width>
190                         <origin>
191                           <real value="0.5000000000"/>
192                         </origin>
193                         <split>
194                           <bool value="false"/>
195                         </split>
196                         <t1>
197                           <radial_composite type="vector">
198                             <radius>
199                               <real value="1.1843655524"/>
200                             </radius>
201                             <theta>
202                               <angle value="-89.999992"/>
203                             </theta>
204                           </radial_composite>
205                         </t1>
206                         <t2>
207                           <radial_composite type="vector">
208                             <radius>
209                               <real value="1.1843655524"/>
210                             </radius>
211                             <theta>
212                               <angle value="-89.999992"/>
213                             </theta>
214                           </radial_composite>
215                         </t2>
216                       </composite>
217                     </entry>
218                     <entry>
219                       <composite type="bline_point">
220                         <point>
221                           <vector>
222                             <x>0.0000000085</x>
223                             <y>-0.7101767063</y>
224                           </vector>
225                         </point>
226                         <width>
227                           <real value="1.0000000000"/>
228                         </width>
229                         <origin>
230                           <real value="0.5000000000"/>
231                         </origin>
232                         <split>
233                           <bool value="false"/>
234                         </split>
235                         <t1>
236                           <radial_composite type="vector">
237                             <radius>
238                               <real value="1.1843655524"/>
239                             </radius>
240                             <theta>
241                               <angle value="0.000001"/>
242                             </theta>
243                           </radial_composite>
244                         </t1>
245                         <t2>
246                           <radial_composite type="vector">
247                             <radius>
248                               <real value="1.1843655524"/>
249                             </radius>
250                             <theta>
251                               <angle value="0.000001"/>
252                             </theta>
253                           </radial_composite>
254                         </t2>
255                       </composite>
256                     </entry>
257                   </bline>
258                 </param>
259                 <param name="width">
260                   <real value="0.2083333349"/>
261                 </param>
262                 <param name="expand">
263                   <real value="0.0000000000"/>
264                 </param>
265                 <param name="sharp_cusps">
266                   <bool value="true"/>
267                 </param>
268                 <param name="round_tip[0]">
269                   <bool value="true"/>
270                 </param>
271                 <param name="round_tip[1]">
272                   <bool value="true"/>
273                 </param>
274                 <param name="loopyness">
275                   <real value="1.0000000000"/>
276                 </param>
277                 <param name="homogeneous_width">
278                   <bool value="true"/>
279                 </param>
280               </layer>
281             </canvas>
282           </param>
283           <param name="zoom">
284             <real value="0.0000000000"/>
285           </param>
286           <param name="time_offset">
287             <time value="0s"/>
288           </param>
289           <param name="children_lock">
290             <bool value="false" static="true"/>
291           </param>
292           <param name="focus">
293             <vector>
294               <x>0.0000000000</x>
295               <y>0.0000000000</y>
296             </vector>
297           </param>
298         </layer>
299         <layer type="PasteCanvas" active="true" version="0.1" desc="clock">
300           <param name="z_depth">
301             <real value="0.0000000000"/>
302           </param>
303           <param name="amount">
304             <real value="1.0000000000"/>
305           </param>
306           <param name="blend_method">
307             <integer value="0"/>
308           </param>
309           <param name="origin">
310             <vector>
311               <x>0.0000000000</x>
312               <y>0.0000000000</y>
313             </vector>
314           </param>
315           <param name="canvas">
316             <canvas>
317               <layer type="region" active="true" version="0.1" desc="Circle059&#x533A;&#x57DF;">
318                 <param name="z_depth">
319                   <real value="0.0000000000"/>
320                 </param>
321                 <param name="amount">
322                   <real value="1.0000000000"/>
323                 </param>
324                 <param name="blend_method">
325                   <integer value="0"/>
326                 </param>
327                 <param name="color">
328                   <color>
329                     <r>0.879350</r>
330                     <g>0.800948</g>
331                     <b>0.422866</b>
332                     <a>1.000000</a>
333                   </color>
334                 </param>
335                 <param name="origin">
336                   <vector>
337                     <x>0.0000000000</x>
338                     <y>0.0000000000</y>
339                   </vector>
340                 </param>
341                 <param name="invert">
342                   <bool value="false"/>
343                 </param>
344                 <param name="antialias">
345                   <bool value="true"/>
346                 </param>
347                 <param name="feather">
348                   <real value="0.0000000000"/>
349                 </param>
350                 <param name="blurtype">
351                   <integer value="1"/>
352                 </param>
353                 <param name="winding_style">
354                   <integer value="0"/>
355                 </param>
356                 <param name="bline">
357                   <bline type="bline_point" loop="true" guid="59DC43151C7CE6DA6CE4D84F8DB39DA8">
358                     <entry>
359                       <composite type="bline_point">
360                         <point>
361                           <vector>
362                             <x>0.7148278952</x>
363                             <y>0.0046511628</y>
364                           </vector>
365                         </point>
366                         <width>
367                           <real value="1.0000000000"/>
368                         </width>
369                         <origin>
370                           <real value="0.5000000000"/>
371                         </origin>
372                         <split>
373                           <bool value="false"/>
374                         </split>
375                         <t1>
376                           <radial_composite type="vector">
377                             <radius>
378                               <real value="1.1843655524"/>
379                             </radius>
380                             <theta>
381                               <angle value="90.000000"/>
382                             </theta>
383                           </radial_composite>
384                         </t1>
385                         <t2>
386                           <radial_composite type="vector">
387                             <radius>
388                               <real value="1.1843655524"/>
389                             </radius>
390                             <theta>
391                               <angle value="90.000000"/>
392                             </theta>
393                           </radial_composite>
394                         </t2>
395                       </composite>
396                     </entry>
397                     <entry>
398                       <composite type="bline_point">
399                         <point>
400                           <vector>
401                             <x>-0.0000000312</x>
402                             <y>0.7194790244</y>
403                           </vector>
404                         </point>
405                         <width>
406                           <real value="1.0000000000"/>
407                         </width>
408                         <origin>
409                           <real value="0.5000000000"/>
410                         </origin>
411                         <split>
412                           <bool value="false"/>
413                         </split>
414                         <t1>
415                           <radial_composite type="vector">
416                             <radius>
417                               <real value="1.1843655524"/>
418                             </radius>
419                             <theta>
420                               <angle value="-179.999985"/>
421                             </theta>
422                           </radial_composite>
423                         </t1>
424                         <t2>
425                           <radial_composite type="vector">
426                             <radius>
427                               <real value="1.1843655524"/>
428                             </radius>
429                             <theta>
430                               <angle value="-179.999985"/>
431                             </theta>
432                           </radial_composite>
433                         </t2>
434                       </composite>
435                     </entry>
436                     <entry>
437                       <composite type="bline_point">
438                         <point>
439                           <vector>
440                             <x>-0.7148278952</x>
441                             <y>0.0046511004</y>
442                           </vector>
443                         </point>
444                         <width>
445                           <real value="1.0000000000"/>
446                         </width>
447                         <origin>
448                           <real value="0.5000000000"/>
449                         </origin>
450                         <split>
451                           <bool value="false"/>
452                         </split>
453                         <t1>
454                           <radial_composite type="vector">
455                             <radius>
456                               <real value="1.1843655524"/>
457                             </radius>
458                             <theta>
459                               <angle value="-89.999992"/>
460                             </theta>
461                           </radial_composite>
462                         </t1>
463                         <t2>
464                           <radial_composite type="vector">
465                             <radius>
466                               <real value="1.1843655524"/>
467                             </radius>
468                             <theta>
469                               <angle value="-89.999992"/>
470                             </theta>
471                           </radial_composite>
472                         </t2>
473                       </composite>
474                     </entry>
475                     <entry>
476                       <composite type="bline_point">
477                         <point>
478                           <vector>
479                             <x>0.0000000085</x>
480                             <y>-0.7101767063</y>
481                           </vector>
482                         </point>
483                         <width>
484                           <real value="1.0000000000"/>
485                         </width>
486                         <origin>
487                           <real value="0.5000000000"/>
488                         </origin>
489                         <split>
490                           <bool value="false"/>
491                         </split>
492                         <t1>
493                           <radial_composite type="vector">
494                             <radius>
495                               <real value="1.1843655524"/>
496                             </radius>
497                             <theta>
498                               <angle value="0.000001"/>
499                             </theta>
500                           </radial_composite>
501                         </t1>
502                         <t2>
503                           <radial_composite type="vector">
504                             <radius>
505                               <real value="1.1843655524"/>
506                             </radius>
507                             <theta>
508                               <angle value="0.000001"/>
509                             </theta>
510                           </radial_composite>
511                         </t2>
512                       </composite>
513                     </entry>
514                   </bline>
515                 </param>
516               </layer>
517               <layer type="outline" active="true" version="0.2" desc="Circle059&#x8F6E;&#x5ED3;">
518                 <param name="z_depth">
519                   <real value="0.0000000000"/>
520                 </param>
521                 <param name="amount">
522                   <real value="1.0000000000"/>
523                 </param>
524                 <param name="blend_method">
525                   <integer value="0"/>
526                 </param>
527                 <param name="color">
528                   <color>
529                     <r>0.023104</r>
530                     <g>0.030257</g>
531                     <b>0.032876</b>
532                     <a>1.000000</a>
533                   </color>
534                 </param>
535                 <param name="origin">
536                   <vector>
537                     <x>0.0000000000</x>
538                     <y>0.0000000000</y>
539                   </vector>
540                 </param>
541                 <param name="invert">
542                   <bool value="false"/>
543                 </param>
544                 <param name="antialias">
545                   <bool value="true"/>
546                 </param>
547                 <param name="feather">
548                   <real value="0.0000000000"/>
549                 </param>
550                 <param name="blurtype">
551                   <integer value="1"/>
552                 </param>
553                 <param name="winding_style">
554                   <integer value="0"/>
555                 </param>
556                 <param name="bline">
557                   <bline type="bline_point" loop="true" guid="59DC43151C7CE6DA6CE4D84F8DB39DA8">
558                     <entry>
559                       <composite type="bline_point">
560                         <point>
561                           <vector>
562                             <x>0.7148278952</x>
563                             <y>0.0046511628</y>
564                           </vector>
565                         </point>
566                         <width>
567                           <real value="1.0000000000"/>
568                         </width>
569                         <origin>
570                           <real value="0.5000000000"/>
571                         </origin>
572                         <split>
573                           <bool value="false"/>
574                         </split>
575                         <t1>
576                           <radial_composite type="vector">
577                             <radius>
578                               <real value="1.1843655524"/>
579                             </radius>
580                             <theta>
581                               <angle value="90.000000"/>
582                             </theta>
583                           </radial_composite>
584                         </t1>
585                         <t2>
586                           <radial_composite type="vector">
587                             <radius>
588                               <real value="1.1843655524"/>
589                             </radius>
590                             <theta>
591                               <angle value="90.000000"/>
592                             </theta>
593                           </radial_composite>
594                         </t2>
595                       </composite>
596                     </entry>
597                     <entry>
598                       <composite type="bline_point">
599                         <point>
600                           <vector>
601                             <x>-0.0000000312</x>
602                             <y>0.7194790244</y>
603                           </vector>
604                         </point>
605                         <width>
606                           <real value="1.0000000000"/>
607                         </width>
608                         <origin>
609                           <real value="0.5000000000"/>
610                         </origin>
611                         <split>
612                           <bool value="false"/>
613                         </split>
614                         <t1>
615                           <radial_composite type="vector">
616                             <radius>
617                               <real value="1.1843655524"/>
618                             </radius>
619                             <theta>
620                               <angle value="-179.999985"/>
621                             </theta>
622                           </radial_composite>
623                         </t1>
624                         <t2>
625                           <radial_composite type="vector">
626                             <radius>
627                               <real value="1.1843655524"/>
628                             </radius>
629                             <theta>
630                               <angle value="-179.999985"/>
631                             </theta>
632                           </radial_composite>
633                         </t2>
634                       </composite>
635                     </entry>
636                     <entry>
637                       <composite type="bline_point">
638                         <point>
639                           <vector>
640                             <x>-0.7148278952</x>
641                             <y>0.0046511004</y>
642                           </vector>
643                         </point>
644                         <width>
645                           <real value="1.0000000000"/>
646                         </width>
647                         <origin>
648                           <real value="0.5000000000"/>
649                         </origin>
650                         <split>
651                           <bool value="false"/>
652                         </split>
653                         <t1>
654                           <radial_composite type="vector">
655                             <radius>
656                               <real value="1.1843655524"/>
657                             </radius>
658                             <theta>
659                               <angle value="-89.999992"/>
660                             </theta>
661                           </radial_composite>
662                         </t1>
663                         <t2>
664                           <radial_composite type="vector">
665                             <radius>
666                               <real value="1.1843655524"/>
667                             </radius>
668                             <theta>
669                               <angle value="-89.999992"/>
670                             </theta>
671                           </radial_composite>
672                         </t2>
673                       </composite>
674                     </entry>
675                     <entry>
676                       <composite type="bline_point">
677                         <point>
678                           <vector>
679                             <x>0.0000000085</x>
680                             <y>-0.7101767063</y>
681                           </vector>
682                         </point>
683                         <width>
684                           <real value="1.0000000000"/>
685                         </width>
686                         <origin>
687                           <real value="0.5000000000"/>
688                         </origin>
689                         <split>
690                           <bool value="false"/>
691                         </split>
692                         <t1>
693                           <radial_composite type="vector">
694                             <radius>
695                               <real value="1.1843655524"/>
696                             </radius>
697                             <theta>
698                               <angle value="0.000001"/>
699                             </theta>
700                           </radial_composite>
701                         </t1>
702                         <t2>
703                           <radial_composite type="vector">
704                             <radius>
705                               <real value="1.1843655524"/>
706                             </radius>
707                             <theta>
708                               <angle value="0.000001"/>
709                             </theta>
710                           </radial_composite>
711                         </t2>
712                       </composite>
713                     </entry>
714                   </bline>
715                 </param>
716                 <param name="width">
717                   <real value="0.2083333349"/>
718                 </param>
719                 <param name="expand">
720                   <real value="0.0000000000"/>
721                 </param>
722                 <param name="sharp_cusps">
723                   <bool value="true"/>
724                 </param>
725                 <param name="round_tip[0]">
726                   <bool value="true"/>
727                 </param>
728                 <param name="round_tip[1]">
729                   <bool value="true"/>
730                 </param>
731                 <param name="loopyness">
732                   <real value="1.0000000000"/>
733                 </param>
734                 <param name="homogeneous_width">
735                   <bool value="true"/>
736                 </param>
737               </layer>
738               <layer type="outline" active="true" version="0.2" desc="  tem045 Outline">
739                 <param name="z_depth">
740                   <real value="0.0000000000"/>
741                 </param>
742                 <param name="amount">
743                   <real value="1.0000000000"/>
744                 </param>
745                 <param name="blend_method">
746                   <integer value="0"/>
747                 </param>
748                 <param name="color">
749                   <color>
750                     <r>0.023104</r>
751                     <g>0.030257</g>
752                     <b>0.032876</b>
753                     <a>1.000000</a>
754                   </color>
755                 </param>
756                 <param name="origin">
757                   <vector>
758                     <x>0.0000000000</x>
759                     <y>0.0000000000</y>
760                   </vector>
761                 </param>
762                 <param name="invert">
763                   <bool value="false"/>
764                 </param>
765                 <param name="antialias">
766                   <bool value="true"/>
767                 </param>
768                 <param name="feather">
769                   <real value="0.0000000000"/>
770                 </param>
771                 <param name="blurtype">
772                   <integer value="1"/>
773                 </param>
774                 <param name="winding_style">
775                   <integer value="0"/>
776                 </param>
777                 <param name="bline">
778                   <bline type="bline_point" loop="false">
779                     <entry>
780                       <composite type="bline_point">
781                         <point>
782                           <vector>
783                             <x>-0.2061662972</x>
784                             <y>0.1583500654</y>
785                           </vector>
786                         </point>
787                         <width>
788                           <real value="1.0000000000"/>
789                         </width>
790                         <origin>
791                           <real value="0.5000000000"/>
792                         </origin>
793                         <split>
794                           <bool value="false"/>
795                         </split>
796                         <t1>
797                           <radial_composite type="vector">
798                             <radius>
799                               <real value="0.0441941725"/>
800                             </radius>
801                             <theta>
802                               <angle value="-45.000008"/>
803                             </theta>
804                           </radial_composite>
805                         </t1>
806                         <t2>
807                           <radial_composite type="vector">
808                             <radius>
809                               <real value="0.0441941725"/>
810                             </radius>
811                             <theta>
812                               <angle value="-45.000008"/>
813                             </theta>
814                           </radial_composite>
815                         </t2>
816                       </composite>
817                     </entry>
818                     <entry>
819                       <composite type="bline_point">
820                         <point>
821                           <vector>
822                             <x>0.0005955926</x>
823                             <y>0.0013183691</y>
824                           </vector>
825                         </point>
826                         <width>
827                           <real value="1.0000000000"/>
828                         </width>
829                         <origin>
830                           <real value="0.5000000000"/>
831                         </origin>
832                         <split>
833                           <bool value="true"/>
834                         </split>
835                         <t1>
836                           <radial_composite type="vector">
837                             <radius>
838                               <real value="0.0400032034"/>
839                             </radius>
840                             <theta>
841                               <angle value="-36.487602"/>
842                             </theta>
843                           </radial_composite>
844                         </t1>
845                         <t2>
846                           <radial_composite type="vector">
847                             <radius>
848                               <real value="0.0342382979"/>
849                             </radius>
850                             <theta>
851                               <angle value="38.644081"/>
852                             </theta>
853                           </radial_composite>
854                         </t2>
855                       </composite>
856                     </entry>
857                     <entry>
858                       <composite type="bline_point">
859                         <point>
860                           <vector>
861                             <x>0.3332993090</x>
862                             <y>0.2879472673</y>
863                           </vector>
864                         </point>
865                         <width>
866                           <real value="1.0000000000"/>
867                         </width>
868                         <origin>
869                           <real value="0.5000000000"/>
870                         </origin>
871                         <split>
872                           <bool value="false"/>
873                         </split>
874                         <t1>
875                           <radial_composite type="vector">
876                             <radius>
877                               <real value="0.0000000000"/>
878                             </radius>
879                             <theta>
880                               <angle value="0.000000"/>
881                             </theta>
882                           </radial_composite>
883                         </t1>
884                         <t2>
885                           <radial_composite type="vector">
886                             <radius>
887                               <real value="0.0000000000"/>
888                             </radius>
889                             <theta>
890                               <angle value="0.000000"/>
891                             </theta>
892                           </radial_composite>
893                         </t2>
894                       </composite>
895                     </entry>
896                   </bline>
897                 </param>
898                 <param name="width">
899                   <real value="0.2083333349"/>
900                 </param>
901                 <param name="expand">
902                   <real value="0.0000000000"/>
903                 </param>
904                 <param name="sharp_cusps">
905                   <bool value="true"/>
906                 </param>
907                 <param name="round_tip[0]">
908                   <bool value="true"/>
909                 </param>
910                 <param name="round_tip[1]">
911                   <bool value="true"/>
912                 </param>
913                 <param name="loopyness">
914                   <real value="1.0000000000"/>
915                 </param>
916                 <param name="homogeneous_width">
917                   <bool value="true"/>
918                 </param>
919               </layer>
920             </canvas>
921           </param>
922           <param name="zoom">
923             <real value="0.0000000000"/>
924           </param>
925           <param name="time_offset">
926             <time value="0s"/>
927           </param>
928           <param name="children_lock">
929             <bool value="false" static="true"/>
930           </param>
931           <param name="focus">
932             <vector>
933               <x>0.0000000000</x>
934               <y>0.0000000000</y>
935             </vector>
936           </param>
937         </layer>
938         <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
939           <param name="z_depth">
940             <real value="0.0000000000"/>
941           </param>
942           <param name="amount">
943             <real value="1.0000000000"/>
944           </param>
945           <param name="blend_method">
946             <integer value="0"/>
947           </param>
948           <param name="origin">
949             <vector>
950               <x>0.0000000000</x>
951               <y>0.0000000000</y>
952             </vector>
953           </param>
954           <param name="canvas">
955             <canvas>
956               <layer type="region" active="false" version="0.1" desc="ref-size-circle">
957                 <param name="z_depth">
958                   <real value="0.0000000000"/>
959                 </param>
960                 <param name="amount">
961                   <real value="1.0000000000"/>
962                 </param>
963                 <param name="blend_method">
964                   <integer value="19"/>
965                 </param>
966                 <param name="color">
967                   <color>
968                     <r>0.915750</r>
969                     <g>0.193972</g>
970                     <b>0.000000</b>
971                     <a>1.000000</a>
972                   </color>
973                 </param>
974                 <param name="origin">
975                   <vector>
976                     <x>0.0000000000</x>
977                     <y>0.0000000000</y>
978                   </vector>
979                 </param>
980                 <param name="invert">
981                   <bool value="true"/>
982                 </param>
983                 <param name="antialias">
984                   <bool value="true"/>
985                 </param>
986                 <param name="feather">
987                   <real value="0.0000000000"/>
988                 </param>
989                 <param name="blurtype">
990                   <integer value="1"/>
991                 </param>
992                 <param name="winding_style">
993                   <integer value="0"/>
994                 </param>
995                 <param name="bline">
996                   <bline type="bline_point" loop="true">
997                     <entry>
998                       <composite type="bline_point">
999                         <point>
1000                           <vector>
1001                             <x>-0.8177083135</x>
1002                             <y>-0.8177083135</y>
1003                           </vector>
1004                         </point>
1005                         <width>
1006                           <real value="1.0000000000"/>
1007                         </width>
1008                         <origin>
1009                           <real value="0.5000000000"/>
1010                         </origin>
1011                         <split>
1012                           <bool value="false"/>
1013                         </split>
1014                         <t1>
1015                           <radial_composite type="vector">
1016                             <radius>
1017                               <real value="0.0000000000"/>
1018                             </radius>
1019                             <theta>
1020                               <angle value="0.000000"/>
1021                             </theta>
1022                           </radial_composite>
1023                         </t1>
1024                         <t2>
1025                           <radial_composite type="vector">
1026                             <radius>
1027                               <real value="0.0000000000"/>
1028                             </radius>
1029                             <theta>
1030                               <angle value="0.000000"/>
1031                             </theta>
1032                           </radial_composite>
1033                         </t2>
1034                       </composite>
1035                     </entry>
1036                     <entry>
1037                       <composite type="bline_point">
1038                         <point>
1039                           <vector>
1040                             <x>0.8177083135</x>
1041                             <y>-0.8177083135</y>
1042                           </vector>
1043                         </point>
1044                         <width>
1045                           <real value="1.0000000000"/>
1046                         </width>
1047                         <origin>
1048                           <real value="0.5000000000"/>
1049                         </origin>
1050                         <split>
1051                           <bool value="false"/>
1052                         </split>
1053                         <t1>
1054                           <radial_composite type="vector">
1055                             <radius>
1056                               <real value="0.0000000000"/>
1057                             </radius>
1058                             <theta>
1059                               <angle value="0.000000"/>
1060                             </theta>
1061                           </radial_composite>
1062                         </t1>
1063                         <t2>
1064                           <radial_composite type="vector">
1065                             <radius>
1066                               <real value="0.0000000000"/>
1067                             </radius>
1068                             <theta>
1069                               <angle value="0.000000"/>
1070                             </theta>
1071                           </radial_composite>
1072                         </t2>
1073                       </composite>
1074                     </entry>
1075                     <entry>
1076                       <composite type="bline_point">
1077                         <point>
1078                           <vector>
1079                             <x>0.8177083135</x>
1080                             <y>0.8177083135</y>
1081                           </vector>
1082                         </point>
1083                         <width>
1084                           <real value="1.0000000000"/>
1085                         </width>
1086                         <origin>
1087                           <real value="0.5000000000"/>
1088                         </origin>
1089                         <split>
1090                           <bool value="false"/>
1091                         </split>
1092                         <t1>
1093                           <radial_composite type="vector">
1094                             <radius>
1095                               <real value="0.0000000000"/>
1096                             </radius>
1097                             <theta>
1098                               <angle value="0.000000"/>
1099                             </theta>
1100                           </radial_composite>
1101                         </t1>
1102                         <t2>
1103                           <radial_composite type="vector">
1104                             <radius>
1105                               <real value="0.0000000000"/>
1106                             </radius>
1107                             <theta>
1108                               <angle value="0.000000"/>
1109                             </theta>
1110                           </radial_composite>
1111                         </t2>
1112                       </composite>
1113                     </entry>
1114                     <entry>
1115                       <composite type="bline_point">
1116                         <point>
1117                           <vector>
1118                             <x>-0.8177083135</x>
1119                             <y>0.8177083135</y>
1120                           </vector>
1121                         </point>
1122                         <width>
1123                           <real value="1.0000000000"/>
1124                         </width>
1125                         <origin>
1126                           <real value="0.5000000000"/>
1127                         </origin>
1128                         <split>
1129                           <bool value="false"/>
1130                         </split>
1131                         <t1>
1132                           <radial_composite type="vector">
1133                             <radius>
1134                               <real value="0.0000000000"/>
1135                             </radius>
1136                             <theta>
1137                               <angle value="0.000000"/>
1138                             </theta>
1139                           </radial_composite>
1140                         </t1>
1141                         <t2>
1142                           <radial_composite type="vector">
1143                             <radius>
1144                               <real value="0.0000000000"/>
1145                             </radius>
1146                             <theta>
1147                               <angle value="0.000000"/>
1148                             </theta>
1149                           </radial_composite>
1150                         </t2>
1151                       </composite>
1152                     </entry>
1153                   </bline>
1154                 </param>
1155               </layer>
1156               <layer type="region" active="true" version="0.1" desc="ref-size-rectangle">
1157                 <param name="z_depth">
1158                   <real value="0.0000000000"/>
1159                 </param>
1160                 <param name="amount">
1161                   <real value="1.0000000000"/>
1162                 </param>
1163                 <param name="blend_method">
1164                   <integer value="19"/>
1165                 </param>
1166                 <param name="color">
1167                   <color>
1168                     <r>0.915750</r>
1169                     <g>0.193972</g>
1170                     <b>0.000000</b>
1171                     <a>1.000000</a>
1172                   </color>
1173                 </param>
1174                 <param name="origin">
1175                   <vector>
1176                     <x>0.0000000000</x>
1177                     <y>0.0000000000</y>
1178                   </vector>
1179                 </param>
1180                 <param name="invert">
1181                   <bool value="true"/>
1182                 </param>
1183                 <param name="antialias">
1184                   <bool value="true"/>
1185                 </param>
1186                 <param name="feather">
1187                   <real value="0.0000000000"/>
1188                 </param>
1189                 <param name="blurtype">
1190                   <integer value="1"/>
1191                 </param>
1192                 <param name="winding_style">
1193                   <integer value="0"/>
1194                 </param>
1195                 <param name="bline">
1196                   <bline type="bline_point" loop="true">
1197                     <entry>
1198                       <composite type="bline_point">
1199                         <point>
1200                           <vector>
1201                             <x>-0.8958333135</x>
1202                             <y>-0.8958333135</y>
1203                           </vector>
1204                         </point>
1205                         <width>
1206                           <real value="1.0000000000"/>
1207                         </width>
1208                         <origin>
1209                           <real value="0.5000000000"/>
1210                         </origin>
1211                         <split>
1212                           <bool value="false"/>
1213                         </split>
1214                         <t1>
1215                           <radial_composite type="vector">
1216                             <radius>
1217                               <real value="0.0000000000"/>
1218                             </radius>
1219                             <theta>
1220                               <angle value="0.000000"/>
1221                             </theta>
1222                           </radial_composite>
1223                         </t1>
1224                         <t2>
1225                           <radial_composite type="vector">
1226                             <radius>
1227                               <real value="0.0000000000"/>
1228                             </radius>
1229                             <theta>
1230                               <angle value="0.000000"/>
1231                             </theta>
1232                           </radial_composite>
1233                         </t2>
1234                       </composite>
1235                     </entry>
1236                     <entry>
1237                       <composite type="bline_point">
1238                         <point>
1239                           <vector>
1240                             <x>0.8958333135</x>
1241                             <y>-0.8958333135</y>
1242                           </vector>
1243                         </point>
1244                         <width>
1245                           <real value="1.0000000000"/>
1246                         </width>
1247                         <origin>
1248                           <real value="0.5000000000"/>
1249                         </origin>
1250                         <split>
1251                           <bool value="false"/>
1252                         </split>
1253                         <t1>
1254                           <radial_composite type="vector">
1255                             <radius>
1256                               <real value="0.0000000000"/>
1257                             </radius>
1258                             <theta>
1259                               <angle value="0.000000"/>
1260                             </theta>
1261                           </radial_composite>
1262                         </t1>
1263                         <t2>
1264                           <radial_composite type="vector">
1265                             <radius>
1266                               <real value="0.0000000000"/>
1267                             </radius>
1268                             <theta>
1269                               <angle value="0.000000"/>
1270                             </theta>
1271                           </radial_composite>
1272                         </t2>
1273                       </composite>
1274                     </entry>
1275                     <entry>
1276                       <composite type="bline_point">
1277                         <point>
1278                           <vector>
1279                             <x>0.8958333135</x>
1280                             <y>0.8958333135</y>
1281                           </vector>
1282                         </point>
1283                         <width>
1284                           <real value="1.0000000000"/>
1285                         </width>
1286                         <origin>
1287                           <real value="0.5000000000"/>
1288                         </origin>
1289                         <split>
1290                           <bool value="false"/>
1291                         </split>
1292                         <t1>
1293                           <radial_composite type="vector">
1294                             <radius>
1295                               <real value="0.0000000000"/>
1296                             </radius>
1297                             <theta>
1298                               <angle value="0.000000"/>
1299                             </theta>
1300                           </radial_composite>
1301                         </t1>
1302                         <t2>
1303                           <radial_composite type="vector">
1304                             <radius>
1305                               <real value="0.0000000000"/>
1306                             </radius>
1307                             <theta>
1308                               <angle value="0.000000"/>
1309                             </theta>
1310                           </radial_composite>
1311                         </t2>
1312                       </composite>
1313                     </entry>
1314                     <entry>
1315                       <composite type="bline_point">
1316                         <point>
1317                           <vector>
1318                             <x>-0.8958333135</x>
1319                             <y>0.8958333135</y>
1320                           </vector>
1321                         </point>
1322                         <width>
1323                           <real value="1.0000000000"/>
1324                         </width>
1325                         <origin>
1326                           <real value="0.5000000000"/>
1327                         </origin>
1328                         <split>
1329                           <bool value="false"/>
1330                         </split>
1331                         <t1>
1332                           <radial_composite type="vector">
1333                             <radius>
1334                               <real value="0.0000000000"/>
1335                             </radius>
1336                             <theta>
1337                               <angle value="0.000000"/>
1338                             </theta>
1339                           </radial_composite>
1340                         </t1>
1341                         <t2>
1342                           <radial_composite type="vector">
1343                             <radius>
1344                               <real value="0.0000000000"/>
1345                             </radius>
1346                             <theta>
1347                               <angle value="0.000000"/>
1348                             </theta>
1349                           </radial_composite>
1350                         </t2>
1351                       </composite>
1352                     </entry>
1353                   </bline>
1354                 </param>
1355               </layer>
1356             </canvas>
1357           </param>
1358           <param name="zoom">
1359             <real value="0.0000000000"/>
1360           </param>
1361           <param name="time_offset">
1362             <time value="0s"/>
1363           </param>
1364           <param name="children_lock">
1365             <bool value="false" static="true"/>
1366           </param>
1367           <param name="focus">
1368             <vector>
1369               <x>0.0000000000</x>
1370               <y>0.0000000000</y>
1371             </vector>
1372           </param>
1373         </layer>
1374       </canvas>
1375     </param>
1376     <param name="zoom">
1377       <real value="0.0000000000"/>
1378     </param>
1379     <param name="time_offset">
1380       <time value="0s"/>
1381     </param>
1382     <param name="children_lock">
1383       <bool value="false" static="true"/>
1384     </param>
1385     <param name="focus">
1386       <vector>
1387         <x>0.0000000000</x>
1388         <y>0.0000000000</y>
1389       </vector>
1390     </param>
1391   </layer>
1392 </canvas>