73ea3f63d055f9d2e979a9ade2db1b1258a34812
[synfig.git] / synfig-studio / images / type_vector_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Type: Vector Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <layer type="SolidColor" active="false" version="0.1">
6     <param name="z_depth">
7       <real value="0.0000000000"/>
8     </param>
9     <param name="amount">
10       <real value="1.0000000000"/>
11     </param>
12     <param name="blend_method">
13       <integer value="0"/>
14     </param>
15     <param name="color">
16       <color>
17         <r>0.023104</r>
18         <g>0.030257</g>
19         <b>0.032876</b>
20         <a>1.000000</a>
21       </color>
22     </param>
23   </layer>
24   <layer type="PasteCanvas" active="true" version="0.1" desc="vector">
25     <param name="z_depth">
26       <real value="0.0000000000"/>
27     </param>
28     <param name="amount">
29       <real value="1.0000000000"/>
30     </param>
31     <param name="blend_method">
32       <integer value="0"/>
33     </param>
34     <param name="origin">
35       <vector>
36         <x>0.0000000000</x>
37         <y>0.0000000000</y>
38       </vector>
39     </param>
40     <param name="canvas">
41       <canvas>
42         <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
43           <param name="z_depth">
44             <real value="0.0000000000"/>
45           </param>
46           <param name="amount">
47             <real value="1.0000000000"/>
48           </param>
49           <param name="blend_method">
50             <integer value="0"/>
51           </param>
52           <param name="origin">
53             <vector>
54               <x>0.0000000000</x>
55               <y>0.0000000000</y>
56             </vector>
57           </param>
58           <param name="canvas">
59             <canvas>
60               <layer type="circle" active="true" version="0.1" desc="Circle112">
61                 <param name="z_depth">
62                   <real value="0.0000000000"/>
63                 </param>
64                 <param name="amount">
65                   <real value="1.0000000000"/>
66                 </param>
67                 <param name="blend_method">
68                   <integer value="0"/>
69                 </param>
70                 <param name="color">
71                   <color>
72                     <r>1.000000</r>
73                     <g>1.000000</g>
74                     <b>1.000000</b>
75                     <a>1.000000</a>
76                   </color>
77                 </param>
78                 <param name="radius">
79                   <real value="0.7916666727"/>
80                 </param>
81                 <param name="feather">
82                   <real value="0.0833333340"/>
83                 </param>
84                 <param name="origin">
85                   <vector>
86                     <x>0.0000000000</x>
87                     <y>0.0000000000</y>
88                   </vector>
89                 </param>
90                 <param name="invert">
91                   <bool value="false"/>
92                 </param>
93                 <param name="falloff">
94                   <integer value="1"/>
95                 </param>
96               </layer>
97             </canvas>
98           </param>
99           <param name="zoom">
100             <real value="0.0000000000"/>
101           </param>
102           <param name="time_offset">
103             <time value="0s"/>
104           </param>
105           <param name="children_lock">
106             <bool value="false" static="true"/>
107           </param>
108           <param name="focus">
109             <vector>
110               <x>0.0000000000</x>
111               <y>0.0000000000</y>
112             </vector>
113           </param>
114         </layer>
115         <layer type="PasteCanvas" active="true" version="0.1" desc="vector">
116           <param name="z_depth">
117             <real value="0.0000000000"/>
118           </param>
119           <param name="amount">
120             <real value="1.0000000000"/>
121           </param>
122           <param name="blend_method">
123             <integer value="0"/>
124           </param>
125           <param name="origin">
126             <vector>
127               <x>0.0000000000</x>
128               <y>0.0000000000</y>
129             </vector>
130           </param>
131           <param name="canvas">
132             <canvas>
133               <layer type="circle" active="true" version="0.1" desc="Circle112">
134                 <param name="z_depth">
135                   <real value="0.0000000000"/>
136                 </param>
137                 <param name="amount">
138                   <real value="1.0000000000"/>
139                 </param>
140                 <param name="blend_method">
141                   <integer value="0"/>
142                 </param>
143                 <param name="color">
144                   <color>
145                     <r>0.023104</r>
146                     <g>0.030257</g>
147                     <b>0.032876</b>
148                     <a>1.000000</a>
149                   </color>
150                 </param>
151                 <param name="radius">
152                   <real value="0.7916666727"/>
153                 </param>
154                 <param name="feather">
155                   <real value="0.0000000000"/>
156                 </param>
157                 <param name="origin">
158                   <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
159                     <x>0.0000000000</x>
160                     <y>0.0000000000</y>
161                   </vector>
162                 </param>
163                 <param name="invert">
164                   <bool value="false"/>
165                 </param>
166                 <param name="falloff">
167                   <integer value="1"/>
168                 </param>
169               </layer>
170               <layer type="circle" active="true" version="0.1" desc="Circle112">
171                 <param name="z_depth">
172                   <real value="0.0000000000"/>
173                 </param>
174                 <param name="amount">
175                   <real value="1.0000000000"/>
176                 </param>
177                 <param name="blend_method">
178                   <integer value="0"/>
179                 </param>
180                 <param name="color">
181                   <color>
182                     <r>0.419718</r>
183                     <g>0.627433</g>
184                     <b>0.326125</b>
185                     <a>1.000000</a>
186                   </color>
187                 </param>
188                 <param name="radius">
189                   <real value="0.5833333378"/>
190                 </param>
191                 <param name="feather">
192                   <real value="0.0000000000"/>
193                 </param>
194                 <param name="origin">
195                   <vector guid="6F254DB0C3A843AA8F85827E4B051FD5">
196                     <x>0.0000000000</x>
197                     <y>0.0000000000</y>
198                   </vector>
199                 </param>
200                 <param name="invert">
201                   <bool value="false"/>
202                 </param>
203                 <param name="falloff">
204                   <integer value="1"/>
205                 </param>
206               </layer>
207             </canvas>
208           </param>
209           <param name="zoom">
210             <real value="0.0000000000"/>
211           </param>
212           <param name="time_offset">
213             <time value="0s"/>
214           </param>
215           <param name="children_lock">
216             <bool value="false" static="true"/>
217           </param>
218           <param name="focus">
219             <vector>
220               <x>0.0000000000</x>
221               <y>0.0000000000</y>
222             </vector>
223           </param>
224         </layer>
225         <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
226           <param name="z_depth">
227             <real value="0.0000000000"/>
228           </param>
229           <param name="amount">
230             <real value="1.0000000000"/>
231           </param>
232           <param name="blend_method">
233             <integer value="0"/>
234           </param>
235           <param name="origin">
236             <vector>
237               <x>0.0000000000</x>
238               <y>0.0000000000</y>
239             </vector>
240           </param>
241           <param name="canvas">
242             <canvas>
243               <layer type="region" active="false" version="0.1" desc="ref-size-circle">
244                 <param name="z_depth">
245                   <real value="0.0000000000"/>
246                 </param>
247                 <param name="amount">
248                   <real value="1.0000000000"/>
249                 </param>
250                 <param name="blend_method">
251                   <integer value="19"/>
252                 </param>
253                 <param name="color">
254                   <color>
255                     <r>0.915750</r>
256                     <g>0.193972</g>
257                     <b>0.000000</b>
258                     <a>1.000000</a>
259                   </color>
260                 </param>
261                 <param name="origin">
262                   <vector>
263                     <x>0.0000000000</x>
264                     <y>0.0000000000</y>
265                   </vector>
266                 </param>
267                 <param name="invert">
268                   <bool value="true"/>
269                 </param>
270                 <param name="antialias">
271                   <bool value="true"/>
272                 </param>
273                 <param name="feather">
274                   <real value="0.0000000000"/>
275                 </param>
276                 <param name="blurtype">
277                   <integer value="1"/>
278                 </param>
279                 <param name="winding_style">
280                   <integer value="0"/>
281                 </param>
282                 <param name="bline">
283                   <bline type="bline_point" loop="true">
284                     <entry>
285                       <composite type="bline_point">
286                         <point>
287                           <vector>
288                             <x>-0.8177083135</x>
289                             <y>-0.8177083135</y>
290                           </vector>
291                         </point>
292                         <width>
293                           <real value="1.0000000000"/>
294                         </width>
295                         <origin>
296                           <real value="0.5000000000"/>
297                         </origin>
298                         <split>
299                           <bool value="false"/>
300                         </split>
301                         <t1>
302                           <radial_composite type="vector">
303                             <radius>
304                               <real value="0.0000000000"/>
305                             </radius>
306                             <theta>
307                               <angle value="0.000000"/>
308                             </theta>
309                           </radial_composite>
310                         </t1>
311                         <t2>
312                           <radial_composite type="vector">
313                             <radius>
314                               <real value="0.0000000000"/>
315                             </radius>
316                             <theta>
317                               <angle value="0.000000"/>
318                             </theta>
319                           </radial_composite>
320                         </t2>
321                       </composite>
322                     </entry>
323                     <entry>
324                       <composite type="bline_point">
325                         <point>
326                           <vector>
327                             <x>0.8177083135</x>
328                             <y>-0.8177083135</y>
329                           </vector>
330                         </point>
331                         <width>
332                           <real value="1.0000000000"/>
333                         </width>
334                         <origin>
335                           <real value="0.5000000000"/>
336                         </origin>
337                         <split>
338                           <bool value="false"/>
339                         </split>
340                         <t1>
341                           <radial_composite type="vector">
342                             <radius>
343                               <real value="0.0000000000"/>
344                             </radius>
345                             <theta>
346                               <angle value="0.000000"/>
347                             </theta>
348                           </radial_composite>
349                         </t1>
350                         <t2>
351                           <radial_composite type="vector">
352                             <radius>
353                               <real value="0.0000000000"/>
354                             </radius>
355                             <theta>
356                               <angle value="0.000000"/>
357                             </theta>
358                           </radial_composite>
359                         </t2>
360                       </composite>
361                     </entry>
362                     <entry>
363                       <composite type="bline_point">
364                         <point>
365                           <vector>
366                             <x>0.8177083135</x>
367                             <y>0.8177083135</y>
368                           </vector>
369                         </point>
370                         <width>
371                           <real value="1.0000000000"/>
372                         </width>
373                         <origin>
374                           <real value="0.5000000000"/>
375                         </origin>
376                         <split>
377                           <bool value="false"/>
378                         </split>
379                         <t1>
380                           <radial_composite type="vector">
381                             <radius>
382                               <real value="0.0000000000"/>
383                             </radius>
384                             <theta>
385                               <angle value="0.000000"/>
386                             </theta>
387                           </radial_composite>
388                         </t1>
389                         <t2>
390                           <radial_composite type="vector">
391                             <radius>
392                               <real value="0.0000000000"/>
393                             </radius>
394                             <theta>
395                               <angle value="0.000000"/>
396                             </theta>
397                           </radial_composite>
398                         </t2>
399                       </composite>
400                     </entry>
401                     <entry>
402                       <composite type="bline_point">
403                         <point>
404                           <vector>
405                             <x>-0.8177083135</x>
406                             <y>0.8177083135</y>
407                           </vector>
408                         </point>
409                         <width>
410                           <real value="1.0000000000"/>
411                         </width>
412                         <origin>
413                           <real value="0.5000000000"/>
414                         </origin>
415                         <split>
416                           <bool value="false"/>
417                         </split>
418                         <t1>
419                           <radial_composite type="vector">
420                             <radius>
421                               <real value="0.0000000000"/>
422                             </radius>
423                             <theta>
424                               <angle value="0.000000"/>
425                             </theta>
426                           </radial_composite>
427                         </t1>
428                         <t2>
429                           <radial_composite type="vector">
430                             <radius>
431                               <real value="0.0000000000"/>
432                             </radius>
433                             <theta>
434                               <angle value="0.000000"/>
435                             </theta>
436                           </radial_composite>
437                         </t2>
438                       </composite>
439                     </entry>
440                   </bline>
441                 </param>
442               </layer>
443               <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
444                 <param name="z_depth">
445                   <real value="0.0000000000"/>
446                 </param>
447                 <param name="amount">
448                   <real value="1.0000000000"/>
449                 </param>
450                 <param name="blend_method">
451                   <integer value="19"/>
452                 </param>
453                 <param name="color">
454                   <color>
455                     <r>0.915750</r>
456                     <g>0.193972</g>
457                     <b>0.000000</b>
458                     <a>1.000000</a>
459                   </color>
460                 </param>
461                 <param name="origin">
462                   <vector>
463                     <x>0.0000000000</x>
464                     <y>0.0000000000</y>
465                   </vector>
466                 </param>
467                 <param name="invert">
468                   <bool value="true"/>
469                 </param>
470                 <param name="antialias">
471                   <bool value="true"/>
472                 </param>
473                 <param name="feather">
474                   <real value="0.0000000000"/>
475                 </param>
476                 <param name="blurtype">
477                   <integer value="1"/>
478                 </param>
479                 <param name="winding_style">
480                   <integer value="0"/>
481                 </param>
482                 <param name="bline">
483                   <bline type="bline_point" loop="true">
484                     <entry>
485                       <composite type="bline_point">
486                         <point>
487                           <vector>
488                             <x>-0.8958333135</x>
489                             <y>-0.8958333135</y>
490                           </vector>
491                         </point>
492                         <width>
493                           <real value="1.0000000000"/>
494                         </width>
495                         <origin>
496                           <real value="0.5000000000"/>
497                         </origin>
498                         <split>
499                           <bool value="false"/>
500                         </split>
501                         <t1>
502                           <radial_composite type="vector">
503                             <radius>
504                               <real value="0.0000000000"/>
505                             </radius>
506                             <theta>
507                               <angle value="0.000000"/>
508                             </theta>
509                           </radial_composite>
510                         </t1>
511                         <t2>
512                           <radial_composite type="vector">
513                             <radius>
514                               <real value="0.0000000000"/>
515                             </radius>
516                             <theta>
517                               <angle value="0.000000"/>
518                             </theta>
519                           </radial_composite>
520                         </t2>
521                       </composite>
522                     </entry>
523                     <entry>
524                       <composite type="bline_point">
525                         <point>
526                           <vector>
527                             <x>0.8958333135</x>
528                             <y>-0.8958333135</y>
529                           </vector>
530                         </point>
531                         <width>
532                           <real value="1.0000000000"/>
533                         </width>
534                         <origin>
535                           <real value="0.5000000000"/>
536                         </origin>
537                         <split>
538                           <bool value="false"/>
539                         </split>
540                         <t1>
541                           <radial_composite type="vector">
542                             <radius>
543                               <real value="0.0000000000"/>
544                             </radius>
545                             <theta>
546                               <angle value="0.000000"/>
547                             </theta>
548                           </radial_composite>
549                         </t1>
550                         <t2>
551                           <radial_composite type="vector">
552                             <radius>
553                               <real value="0.0000000000"/>
554                             </radius>
555                             <theta>
556                               <angle value="0.000000"/>
557                             </theta>
558                           </radial_composite>
559                         </t2>
560                       </composite>
561                     </entry>
562                     <entry>
563                       <composite type="bline_point">
564                         <point>
565                           <vector>
566                             <x>0.8958333135</x>
567                             <y>0.8958333135</y>
568                           </vector>
569                         </point>
570                         <width>
571                           <real value="1.0000000000"/>
572                         </width>
573                         <origin>
574                           <real value="0.5000000000"/>
575                         </origin>
576                         <split>
577                           <bool value="false"/>
578                         </split>
579                         <t1>
580                           <radial_composite type="vector">
581                             <radius>
582                               <real value="0.0000000000"/>
583                             </radius>
584                             <theta>
585                               <angle value="0.000000"/>
586                             </theta>
587                           </radial_composite>
588                         </t1>
589                         <t2>
590                           <radial_composite type="vector">
591                             <radius>
592                               <real value="0.0000000000"/>
593                             </radius>
594                             <theta>
595                               <angle value="0.000000"/>
596                             </theta>
597                           </radial_composite>
598                         </t2>
599                       </composite>
600                     </entry>
601                     <entry>
602                       <composite type="bline_point">
603                         <point>
604                           <vector>
605                             <x>-0.8958333135</x>
606                             <y>0.8958333135</y>
607                           </vector>
608                         </point>
609                         <width>
610                           <real value="1.0000000000"/>
611                         </width>
612                         <origin>
613                           <real value="0.5000000000"/>
614                         </origin>
615                         <split>
616                           <bool value="false"/>
617                         </split>
618                         <t1>
619                           <radial_composite type="vector">
620                             <radius>
621                               <real value="0.0000000000"/>
622                             </radius>
623                             <theta>
624                               <angle value="0.000000"/>
625                             </theta>
626                           </radial_composite>
627                         </t1>
628                         <t2>
629                           <radial_composite type="vector">
630                             <radius>
631                               <real value="0.0000000000"/>
632                             </radius>
633                             <theta>
634                               <angle value="0.000000"/>
635                             </theta>
636                           </radial_composite>
637                         </t2>
638                       </composite>
639                     </entry>
640                   </bline>
641                 </param>
642               </layer>
643             </canvas>
644           </param>
645           <param name="zoom">
646             <real value="0.0000000000"/>
647           </param>
648           <param name="time_offset">
649             <time value="0s"/>
650           </param>
651           <param name="children_lock">
652             <bool value="false" static="true"/>
653           </param>
654           <param name="focus">
655             <vector>
656               <x>0.0000000000</x>
657               <y>0.0000000000</y>
658             </vector>
659           </param>
660         </layer>
661       </canvas>
662     </param>
663     <param name="zoom">
664       <real value="0.0000000000"/>
665     </param>
666     <param name="time_offset">
667       <time value="0s"/>
668     </param>
669     <param name="children_lock">
670       <bool value="false" static="true"/>
671     </param>
672     <param name="focus">
673       <vector>
674         <x>0.0000000000</x>
675         <y>0.0000000000</y>
676       </vector>
677     </param>
678   </layer>
679 </canvas>