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[synfig.git] / synfig-studio / images / valuenode_icon.sif
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3   <name>Synfig Studio: Value Node Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
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591                   </width>
592                   <origin>
593                     <real value="0.5000000000"/>
594                   </origin>
595                   <split>
596                     <bool value="false"/>
597                   </split>
598                   <t1>
599                     <radial_composite type="vector">
600                       <radius>
601                         <real value="0.3265293809"/>
602                       </radius>
603                       <theta>
604                         <angle value="-138.639114"/>
605                       </theta>
606                     </radial_composite>
607                   </t1>
608                   <t2>
609                     <radial_composite type="vector">
610                       <radius>
611                         <real value="0.3265293809"/>
612                       </radius>
613                       <theta>
614                         <angle value="-138.639114"/>
615                       </theta>
616                     </radial_composite>
617                   </t2>
618                 </composite>
619               </entry>
620             </bline>
621           </param>
622           <param name="width">
623             <real value="0.2083333394"/>
624           </param>
625           <param name="expand">
626             <real value="0.0000000000"/>
627           </param>
628           <param name="sharp_cusps">
629             <bool value="true"/>
630           </param>
631           <param name="round_tip[0]">
632             <bool value="true"/>
633           </param>
634           <param name="round_tip[1]">
635             <bool value="true"/>
636           </param>
637           <param name="loopyness">
638             <real value="1.0000000000"/>
639           </param>
640           <param name="homogeneous_width">
641             <bool value="true"/>
642           </param>
643         </layer>
644         <layer type="outline" active="true" version="0.2" desc="  tem057 Outline">
645           <param name="z_depth">
646             <real value="0.0000000000"/>
647           </param>
648           <param name="amount">
649             <real value="1.0000000000"/>
650           </param>
651           <param name="blend_method">
652             <integer value="19"/>
653           </param>
654           <param name="color">
655             <color guid="A972824D15CEF71CA671C466FC5EE5CA">
656               <r>1.000000</r>
657               <g>1.000000</g>
658               <b>1.000000</b>
659               <a>1.000000</a>
660             </color>
661           </param>
662           <param name="origin">
663             <vector>
664               <x>0.0000000000</x>
665               <y>0.0000000000</y>
666             </vector>
667           </param>
668           <param name="invert">
669             <bool value="false"/>
670           </param>
671           <param name="antialias">
672             <bool value="true"/>
673           </param>
674           <param name="feather">
675             <real value="0.0833333358"/>
676           </param>
677           <param name="blurtype">
678             <integer value="1"/>
679           </param>
680           <param name="winding_style">
681             <integer value="0"/>
682           </param>
683           <param name="bline">
684             <bline type="bline_point" loop="false">
685               <entry>
686                 <composite type="bline_point">
687                   <point>
688                     <vector>
689                       <x>-0.2835272849</x>
690                       <y>-0.0520807654</y>
691                     </vector>
692                   </point>
693                   <width>
694                     <real value="1.0000000000"/>
695                   </width>
696                   <origin>
697                     <real value="0.5000000000"/>
698                   </origin>
699                   <split>
700                     <bool value="false"/>
701                   </split>
702                   <t1>
703                     <radial_composite type="vector">
704                       <radius>
705                         <real value="0.0144195421"/>
706                       </radius>
707                       <theta>
708                         <angle value="0.000000"/>
709                       </theta>
710                     </radial_composite>
711                   </t1>
712                   <t2>
713                     <radial_composite type="vector">
714                       <radius>
715                         <real value="0.0144195421"/>
716                       </radius>
717                       <theta>
718                         <angle value="0.000000"/>
719                       </theta>
720                     </radial_composite>
721                   </t2>
722                 </composite>
723               </entry>
724               <entry>
725                 <composite type="bline_point">
726                   <point>
727                     <vector>
728                       <x>0.2836413682</x>
729                       <y>-0.0520807654</y>
730                     </vector>
731                   </point>
732                   <width>
733                     <real value="1.0000000000"/>
734                   </width>
735                   <origin>
736                     <real value="0.5000000000"/>
737                   </origin>
738                   <split>
739                     <bool value="false"/>
740                   </split>
741                   <t1>
742                     <radial_composite type="vector">
743                       <radius>
744                         <real value="0.0000000000"/>
745                       </radius>
746                       <theta>
747                         <angle value="0.000000"/>
748                       </theta>
749                     </radial_composite>
750                   </t1>
751                   <t2>
752                     <radial_composite type="vector">
753                       <radius>
754                         <real value="0.0000000000"/>
755                       </radius>
756                       <theta>
757                         <angle value="0.000000"/>
758                       </theta>
759                     </radial_composite>
760                   </t2>
761                 </composite>
762               </entry>
763             </bline>
764           </param>
765           <param name="width">
766             <real value="0.3333333431"/>
767           </param>
768           <param name="expand">
769             <real value="0.0000000000"/>
770           </param>
771           <param name="sharp_cusps">
772             <bool value="true"/>
773           </param>
774           <param name="round_tip[0]">
775             <bool value="true"/>
776           </param>
777           <param name="round_tip[1]">
778             <bool value="true"/>
779           </param>
780           <param name="loopyness">
781             <real value="1.0000000000"/>
782           </param>
783           <param name="homogeneous_width">
784             <bool value="true"/>
785           </param>
786         </layer>
787         <layer type="outline" active="true" version="0.2" desc="  tem057 Outline">
788           <param name="z_depth">
789             <real value="0.0000000000"/>
790           </param>
791           <param name="amount">
792             <real value="1.0000000000"/>
793           </param>
794           <param name="blend_method">
795             <integer value="0"/>
796           </param>
797           <param name="color">
798             <color guid="A972824D15CEF71CA671C466FC5EE5CA">
799               <r>1.000000</r>
800               <g>1.000000</g>
801               <b>1.000000</b>
802               <a>1.000000</a>
803             </color>
804           </param>
805           <param name="origin">
806             <vector>
807               <x>0.0000000000</x>
808               <y>0.0000000000</y>
809             </vector>
810           </param>
811           <param name="invert">
812             <bool value="false"/>
813           </param>
814           <param name="antialias">
815             <bool value="true"/>
816           </param>
817           <param name="feather">
818             <real value="0.0833333358"/>
819           </param>
820           <param name="blurtype">
821             <integer value="1"/>
822           </param>
823           <param name="winding_style">
824             <integer value="0"/>
825           </param>
826           <param name="bline">
827             <bline type="bline_point" loop="false">
828               <entry>
829                 <composite type="bline_point">
830                   <point>
831                     <vector>
832                       <x>-0.3428280354</x>
833                       <y>-0.0520807654</y>
834                     </vector>
835                   </point>
836                   <width>
837                     <real value="1.0000000000"/>
838                   </width>
839                   <origin>
840                     <real value="0.5000000000"/>
841                   </origin>
842                   <split>
843                     <bool value="false"/>
844                   </split>
845                   <t1>
846                     <radial_composite type="vector">
847                       <radius>
848                         <real value="0.0144195421"/>
849                       </radius>
850                       <theta>
851                         <angle value="0.000000"/>
852                       </theta>
853                     </radial_composite>
854                   </t1>
855                   <t2>
856                     <radial_composite type="vector">
857                       <radius>
858                         <real value="0.0144195421"/>
859                       </radius>
860                       <theta>
861                         <angle value="0.000000"/>
862                       </theta>
863                     </radial_composite>
864                   </t2>
865                 </composite>
866               </entry>
867               <entry>
868                 <composite type="bline_point">
869                   <point>
870                     <vector>
871                       <x>0.3525551558</x>
872                       <y>-0.0520807654</y>
873                     </vector>
874                   </point>
875                   <width>
876                     <real value="1.0000000000"/>
877                   </width>
878                   <origin>
879                     <real value="0.5000000000"/>
880                   </origin>
881                   <split>
882                     <bool value="false"/>
883                   </split>
884                   <t1>
885                     <radial_composite type="vector">
886                       <radius>
887                         <real value="0.0000000000"/>
888                       </radius>
889                       <theta>
890                         <angle value="0.000000"/>
891                       </theta>
892                     </radial_composite>
893                   </t1>
894                   <t2>
895                     <radial_composite type="vector">
896                       <radius>
897                         <real value="0.0000000000"/>
898                       </radius>
899                       <theta>
900                         <angle value="0.000000"/>
901                       </theta>
902                     </radial_composite>
903                   </t2>
904                 </composite>
905               </entry>
906             </bline>
907           </param>
908           <param name="width">
909             <real value="0.2083333394"/>
910           </param>
911           <param name="expand">
912             <real value="0.0000000000"/>
913           </param>
914           <param name="sharp_cusps">
915             <bool value="true"/>
916           </param>
917           <param name="round_tip[0]">
918             <bool value="true"/>
919           </param>
920           <param name="round_tip[1]">
921             <bool value="true"/>
922           </param>
923           <param name="loopyness">
924             <real value="1.0000000000"/>
925           </param>
926           <param name="homogeneous_width">
927             <bool value="true"/>
928           </param>
929         </layer>
930       </canvas>
931     </param>
932     <param name="zoom">
933       <real value="0.0000000000"/>
934     </param>
935     <param name="time_offset">
936       <time value="0s"/>
937     </param>
938     <param name="children_lock">
939       <bool value="false" static="true"/>
940     </param>
941     <param name="focus">
942       <vector>
943         <x>0.0000000000</x>
944         <y>0.0000000000</y>
945       </vector>
946     </param>
947   </layer>
948   <layer type="PasteCanvas" active="true" version="0.1" desc="chain">
949     <param name="z_depth">
950       <real value="0.0000000000"/>
951     </param>
952     <param name="amount">
953       <real value="1.0000000000"/>
954     </param>
955     <param name="blend_method">
956       <integer value="0"/>
957     </param>
958     <param name="origin">
959       <vector>
960         <x>0.0000000000</x>
961         <y>0.0000000000</y>
962       </vector>
963     </param>
964     <param name="canvas">
965       <canvas>
966         <layer type="outline" active="true" version="0.2" desc="Rectangle086 Outline">
967           <param name="z_depth">
968             <real value="0.0000000000"/>
969           </param>
970           <param name="amount">
971             <real value="1.0000000000"/>
972           </param>
973           <param name="blend_method">
974             <integer value="0"/>
975           </param>
976           <param name="color">
977             <color guid="8F77E0304C889004AFD6295F0F52AC00">
978               <r>0.250840</r>
979               <g>0.259027</g>
980               <b>0.238828</b>
981               <a>1.000000</a>
982             </color>
983           </param>
984           <param name="origin">
985             <vector>
986               <x>0.0000000000</x>
987               <y>0.0000000000</y>
988             </vector>
989           </param>
990           <param name="invert">
991             <bool value="false"/>
992           </param>
993           <param name="antialias">
994             <bool value="true"/>
995           </param>
996           <param name="feather">
997             <real value="0.0000000000"/>
998           </param>
999           <param name="blurtype">
1000             <integer value="1"/>
1001           </param>
1002           <param name="winding_style">
1003             <integer value="0"/>
1004           </param>
1005           <param name="bline">
1006             <bline type="bline_point" loop="true">
1007               <entry>
1008                 <composite type="bline_point">
1009                   <point>
1010                     <vector>
1011                       <x>0.2246269733</x>
1012                       <y>-0.3475557864</y>
1013                     </vector>
1014                   </point>
1015                   <width>
1016                     <real value="1.0000000000"/>
1017                   </width>
1018                   <origin>
1019                     <real value="0.5000000000"/>
1020                   </origin>
1021                   <split>
1022                     <bool value="false"/>
1023                   </split>
1024                   <t1>
1025                     <radial_composite type="vector">
1026                       <radius>
1027                         <real value="0.3321060054"/>
1028                       </radius>
1029                       <theta>
1030                         <angle value="-53.479656"/>
1031                       </theta>
1032                     </radial_composite>
1033                   </t1>
1034                   <t2>
1035                     <radial_composite type="vector">
1036                       <radius>
1037                         <real value="0.3321060054"/>
1038                       </radius>
1039                       <theta>
1040                         <angle value="-53.479656"/>
1041                       </theta>
1042                     </radial_composite>
1043                   </t2>
1044                 </composite>
1045               </entry>
1046               <entry>
1047                 <composite type="bline_point">
1048                   <point>
1049                     <vector>
1050                       <x>0.7614511847</x>
1051                       <y>-0.3475557864</y>
1052                     </vector>
1053                   </point>
1054                   <width>
1055                     <real value="1.0000000000"/>
1056                   </width>
1057                   <origin>
1058                     <real value="0.5000000000"/>
1059                   </origin>
1060                   <split>
1061                     <bool value="false"/>
1062                   </split>
1063                   <t1>
1064                     <radial_composite type="vector">
1065                       <radius>
1066                         <real value="0.3082525003"/>
1067                       </radius>
1068                       <theta>
1069                         <angle value="49.048344"/>
1070                       </theta>
1071                     </radial_composite>
1072                   </t1>
1073                   <t2>
1074                     <radial_composite type="vector">
1075                       <radius>
1076                         <real value="0.3082525003"/>
1077                       </radius>
1078                       <theta>
1079                         <angle value="49.048344"/>
1080                       </theta>
1081                     </radial_composite>
1082                   </t2>
1083                 </composite>
1084               </entry>
1085               <entry>
1086                 <composite type="bline_point">
1087                   <point>
1088                     <vector>
1089                       <x>0.7614511847</x>
1090                       <y>0.2431473881</y>
1091                     </vector>
1092                   </point>
1093                   <width>
1094                     <real value="1.0000000000"/>
1095                   </width>
1096                   <origin>
1097                     <real value="0.5000000000"/>
1098                   </origin>
1099                   <split>
1100                     <bool value="false"/>
1101                   </split>
1102                   <t1>
1103                     <radial_composite type="vector">
1104                       <radius>
1105                         <real value="0.3114419393"/>
1106                       </radius>
1107                       <theta>
1108                         <angle value="139.944214"/>
1109                       </theta>
1110                     </radial_composite>
1111                   </t1>
1112                   <t2>
1113                     <radial_composite type="vector">
1114                       <radius>
1115                         <real value="0.3114419393"/>
1116                       </radius>
1117                       <theta>
1118                         <angle value="139.944214"/>
1119                       </theta>
1120                     </radial_composite>
1121                   </t2>
1122                 </composite>
1123               </entry>
1124               <entry>
1125                 <composite type="bline_point">
1126                   <point>
1127                     <vector>
1128                       <x>0.2246269733</x>
1129                       <y>0.2431473881</y>
1130                     </vector>
1131                   </point>
1132                   <width>
1133                     <real value="1.0000000000"/>
1134                   </width>
1135                   <origin>
1136                     <real value="0.5000000000"/>
1137                   </origin>
1138                   <split>
1139                     <bool value="false"/>
1140                   </split>
1141                   <t1>
1142                     <radial_composite type="vector">
1143                       <radius>
1144                         <real value="0.3469936397"/>
1145                       </radius>
1146                       <theta>
1147                         <angle value="-127.725807"/>
1148                       </theta>
1149                     </radial_composite>
1150                   </t1>
1151                   <t2>
1152                     <radial_composite type="vector">
1153                       <radius>
1154                         <real value="0.3469936397"/>
1155                       </radius>
1156                       <theta>
1157                         <angle value="-127.725807"/>
1158                       </theta>
1159                     </radial_composite>
1160                   </t2>
1161                 </composite>
1162               </entry>
1163             </bline>
1164           </param>
1165           <param name="width">
1166             <real value="0.2083333394"/>
1167           </param>
1168           <param name="expand">
1169             <real value="0.0000000000"/>
1170           </param>
1171           <param name="sharp_cusps">
1172             <bool value="true"/>
1173           </param>
1174           <param name="round_tip[0]">
1175             <bool value="true"/>
1176           </param>
1177           <param name="round_tip[1]">
1178             <bool value="true"/>
1179           </param>
1180           <param name="loopyness">
1181             <real value="1.0000000000"/>
1182           </param>
1183           <param name="homogeneous_width">
1184             <bool value="true"/>
1185           </param>
1186         </layer>
1187         <layer type="outline" active="true" version="0.2" desc="Rectangle086 Outline">
1188           <param name="z_depth">
1189             <real value="0.0000000000"/>
1190           </param>
1191           <param name="amount">
1192             <real value="1.0000000000"/>
1193           </param>
1194           <param name="blend_method">
1195             <integer value="0"/>
1196           </param>
1197           <param name="color">
1198             <color guid="8F77E0304C889004AFD6295F0F52AC00">
1199               <r>0.250840</r>
1200               <g>0.259027</g>
1201               <b>0.238828</b>
1202               <a>1.000000</a>
1203             </color>
1204           </param>
1205           <param name="origin">
1206             <vector>
1207               <x>0.0000000000</x>
1208               <y>0.0000000000</y>
1209             </vector>
1210           </param>
1211           <param name="invert">
1212             <bool value="false"/>
1213           </param>
1214           <param name="antialias">
1215             <bool value="true"/>
1216           </param>
1217           <param name="feather">
1218             <real value="0.0000000000"/>
1219           </param>
1220           <param name="blurtype">
1221             <integer value="1"/>
1222           </param>
1223           <param name="winding_style">
1224             <integer value="0"/>
1225           </param>
1226           <param name="bline">
1227             <bline type="bline_point" loop="true">
1228               <entry>
1229                 <composite type="bline_point">
1230                   <point>
1231                     <vector>
1232                       <x>-0.7564774156</x>
1233                       <y>-0.3537089527</y>
1234                     </vector>
1235                   </point>
1236                   <width>
1237                     <real value="1.0000000000"/>
1238                   </width>
1239                   <origin>
1240                     <real value="0.5000000000"/>
1241                   </origin>
1242                   <split>
1243                     <bool value="false"/>
1244                   </split>
1245                   <t1>
1246                     <radial_composite type="vector">
1247                       <radius>
1248                         <real value="0.3178842592"/>
1249                       </radius>
1250                       <theta>
1251                         <angle value="-46.328300"/>
1252                       </theta>
1253                     </radial_composite>
1254                   </t1>
1255                   <t2>
1256                     <radial_composite type="vector">
1257                       <radius>
1258                         <real value="0.3178842592"/>
1259                       </radius>
1260                       <theta>
1261                         <angle value="-46.328300"/>
1262                       </theta>
1263                     </radial_composite>
1264                   </t2>
1265                 </composite>
1266               </entry>
1267               <entry>
1268                 <composite type="bline_point">
1269                   <point>
1270                     <vector>
1271                       <x>-0.2196531743</x>
1272                       <y>-0.3537089527</y>
1273                     </vector>
1274                   </point>
1275                   <width>
1276                     <real value="1.0000000000"/>
1277                   </width>
1278                   <origin>
1279                     <real value="0.5000000000"/>
1280                   </origin>
1281                   <split>
1282                     <bool value="false"/>
1283                   </split>
1284                   <t1>
1285                     <radial_composite type="vector">
1286                       <radius>
1287                         <real value="0.3177796074"/>
1288                       </radius>
1289                       <theta>
1290                         <angle value="52.251801"/>
1291                       </theta>
1292                     </radial_composite>
1293                   </t1>
1294                   <t2>
1295                     <radial_composite type="vector">
1296                       <radius>
1297                         <real value="0.3177796074"/>
1298                       </radius>
1299                       <theta>
1300                         <angle value="52.251801"/>
1301                       </theta>
1302                     </radial_composite>
1303                   </t2>
1304                 </composite>
1305               </entry>
1306               <entry>
1307                 <composite type="bline_point">
1308                   <point>
1309                     <vector>
1310                       <x>-0.2196531743</x>
1311                       <y>0.2369942218</y>
1312                     </vector>
1313                   </point>
1314                   <width>
1315                     <real value="1.0000000000"/>
1316                   </width>
1317                   <origin>
1318                     <real value="0.5000000000"/>
1319                   </origin>
1320                   <split>
1321                     <bool value="false"/>
1322                   </split>
1323                   <t1>
1324                     <radial_composite type="vector">
1325                       <radius>
1326                         <real value="0.3119127731"/>
1327                       </radius>
1328                       <theta>
1329                         <angle value="128.587387"/>
1330                       </theta>
1331                     </radial_composite>
1332                   </t1>
1333                   <t2>
1334                     <radial_composite type="vector">
1335                       <radius>
1336                         <real value="0.3119127731"/>
1337                       </radius>
1338                       <theta>
1339                         <angle value="128.587387"/>
1340                       </theta>
1341                     </radial_composite>
1342                   </t2>
1343                 </composite>
1344               </entry>
1345               <entry>
1346                 <composite type="bline_point">
1347                   <point>
1348                     <vector>
1349                       <x>-0.7564774156</x>
1350                       <y>0.2369942218</y>
1351                     </vector>
1352                   </point>
1353                   <width>
1354                     <real value="1.0000000000"/>
1355                   </width>
1356                   <origin>
1357                     <real value="0.5000000000"/>
1358                   </origin>
1359                   <split>
1360                     <bool value="false"/>
1361                   </split>
1362                   <t1>
1363                     <radial_composite type="vector">
1364                       <radius>
1365                         <real value="0.3569583599"/>
1366                       </radius>
1367                       <theta>
1368                         <angle value="-134.202118"/>
1369                       </theta>
1370                     </radial_composite>
1371                   </t1>
1372                   <t2>
1373                     <radial_composite type="vector">
1374                       <radius>
1375                         <real value="0.3569583599"/>
1376                       </radius>
1377                       <theta>
1378                         <angle value="-134.202118"/>
1379                       </theta>
1380                     </radial_composite>
1381                   </t2>
1382                 </composite>
1383               </entry>
1384             </bline>
1385           </param>
1386           <param name="width">
1387             <real value="0.2083333394"/>
1388           </param>
1389           <param name="expand">
1390             <real value="0.0000000000"/>
1391           </param>
1392           <param name="sharp_cusps">
1393             <bool value="true"/>
1394           </param>
1395           <param name="round_tip[0]">
1396             <bool value="true"/>
1397           </param>
1398           <param name="round_tip[1]">
1399             <bool value="true"/>
1400           </param>
1401           <param name="loopyness">
1402             <real value="1.0000000000"/>
1403           </param>
1404           <param name="homogeneous_width">
1405             <bool value="true"/>
1406           </param>
1407         </layer>
1408         <layer type="outline" active="true" version="0.2" desc="  tem057 Outline">
1409           <param name="z_depth">
1410             <real value="0.0000000000"/>
1411           </param>
1412           <param name="amount">
1413             <real value="1.0000000000"/>
1414           </param>
1415           <param name="blend_method">
1416             <integer value="19"/>
1417           </param>
1418           <param name="color">
1419             <color guid="8F77E0304C889004AFD6295F0F52AC00">
1420               <r>0.250840</r>
1421               <g>0.259027</g>
1422               <b>0.238828</b>
1423               <a>1.000000</a>
1424             </color>
1425           </param>
1426           <param name="origin">
1427             <vector>
1428               <x>0.0000000000</x>
1429               <y>0.0000000000</y>
1430             </vector>
1431           </param>
1432           <param name="invert">
1433             <bool value="false"/>
1434           </param>
1435           <param name="antialias">
1436             <bool value="true"/>
1437           </param>
1438           <param name="feather">
1439             <real value="0.0000000000"/>
1440           </param>
1441           <param name="blurtype">
1442             <integer value="1"/>
1443           </param>
1444           <param name="winding_style">
1445             <integer value="0"/>
1446           </param>
1447           <param name="bline">
1448             <bline type="bline_point" loop="false">
1449               <entry>
1450                 <composite type="bline_point">
1451                   <point>
1452                     <vector>
1453                       <x>-0.2879206538</x>
1454                       <y>-0.0522042103</y>
1455                     </vector>
1456                   </point>
1457                   <width>
1458                     <real value="1.0000000000"/>
1459                   </width>
1460                   <origin>
1461                     <real value="0.5000000000"/>
1462                   </origin>
1463                   <split>
1464                     <bool value="false"/>
1465                   </split>
1466                   <t1>
1467                     <radial_composite type="vector">
1468                       <radius>
1469                         <real value="0.0146423974"/>
1470                       </radius>
1471                       <theta>
1472                         <angle value="0.000000"/>
1473                       </theta>
1474                     </radial_composite>
1475                   </t1>
1476                   <t2>
1477                     <radial_composite type="vector">
1478                       <radius>
1479                         <real value="0.0146423974"/>
1480                       </radius>
1481                       <theta>
1482                         <angle value="0.000000"/>
1483                       </theta>
1484                     </radial_composite>
1485                   </t2>
1486                 </composite>
1487               </entry>
1488               <entry>
1489                 <composite type="bline_point">
1490                   <point>
1491                     <vector>
1492                       <x>0.2880136371</x>
1493                       <y>-0.0522042103</y>
1494                     </vector>
1495                   </point>
1496                   <width>
1497                     <real value="1.0000000000"/>
1498                   </width>
1499                   <origin>
1500                     <real value="0.5000000000"/>
1501                   </origin>
1502                   <split>
1503                     <bool value="false"/>
1504                   </split>
1505                   <t1>
1506                     <radial_composite type="vector">
1507                       <radius>
1508                         <real value="0.0000000000"/>
1509                       </radius>
1510                       <theta>
1511                         <angle value="0.000000"/>
1512                       </theta>
1513                     </radial_composite>
1514                   </t1>
1515                   <t2>
1516                     <radial_composite type="vector">
1517                       <radius>
1518                         <real value="0.0000000000"/>
1519                       </radius>
1520                       <theta>
1521                         <angle value="0.000000"/>
1522                       </theta>
1523                     </radial_composite>
1524                   </t2>
1525                 </composite>
1526               </entry>
1527             </bline>
1528           </param>
1529           <param name="width">
1530             <real value="0.4166666788"/>
1531           </param>
1532           <param name="expand">
1533             <real value="0.0000000000"/>
1534           </param>
1535           <param name="sharp_cusps">
1536             <bool value="true"/>
1537           </param>
1538           <param name="round_tip[0]">
1539             <bool value="true"/>
1540           </param>
1541           <param name="round_tip[1]">
1542             <bool value="true"/>
1543           </param>
1544           <param name="loopyness">
1545             <real value="1.0000000000"/>
1546           </param>
1547           <param name="homogeneous_width">
1548             <bool value="true"/>
1549           </param>
1550         </layer>
1551         <layer type="outline" active="true" version="0.2" desc="  tem057 Outline">
1552           <param name="z_depth">
1553             <real value="0.0000000000"/>
1554           </param>
1555           <param name="amount">
1556             <real value="1.0000000000"/>
1557           </param>
1558           <param name="blend_method">
1559             <integer value="0"/>
1560           </param>
1561           <param name="color">
1562             <color guid="8F77E0304C889004AFD6295F0F52AC00">
1563               <r>0.250840</r>
1564               <g>0.259027</g>
1565               <b>0.238828</b>
1566               <a>1.000000</a>
1567             </color>
1568           </param>
1569           <param name="origin">
1570             <vector>
1571               <x>0.0000000000</x>
1572               <y>0.0000000000</y>
1573             </vector>
1574           </param>
1575           <param name="invert">
1576             <bool value="false"/>
1577           </param>
1578           <param name="antialias">
1579             <bool value="true"/>
1580           </param>
1581           <param name="feather">
1582             <real value="0.0000000000"/>
1583           </param>
1584           <param name="blurtype">
1585             <integer value="1"/>
1586           </param>
1587           <param name="winding_style">
1588             <integer value="0"/>
1589           </param>
1590           <param name="bline">
1591             <bline type="bline_point" loop="false">
1592               <entry>
1593                 <composite type="bline_point">
1594                   <point>
1595                     <vector>
1596                       <x>-0.3481379151</x>
1597                       <y>-0.0522042103</y>
1598                     </vector>
1599                   </point>
1600                   <width>
1601                     <real value="1.0000000000"/>
1602                   </width>
1603                   <origin>
1604                     <real value="0.5000000000"/>
1605                   </origin>
1606                   <split>
1607                     <bool value="false"/>
1608                   </split>
1609                   <t1>
1610                     <radial_composite type="vector">
1611                       <radius>
1612                         <real value="0.0146423974"/>
1613                       </radius>
1614                       <theta>
1615                         <angle value="0.000000"/>
1616                       </theta>
1617                     </radial_composite>
1618                   </t1>
1619                   <t2>
1620                     <radial_composite type="vector">
1621                       <radius>
1622                         <real value="0.0146423974"/>
1623                       </radius>
1624                       <theta>
1625                         <angle value="0.000000"/>
1626                       </theta>
1627                     </radial_composite>
1628                   </t2>
1629                 </composite>
1630               </entry>
1631               <entry>
1632                 <composite type="bline_point">
1633                   <point>
1634                     <vector>
1635                       <x>0.3579925001</x>
1636                       <y>-0.0522042103</y>
1637                     </vector>
1638                   </point>
1639                   <width>
1640                     <real value="1.0000000000"/>
1641                   </width>
1642                   <origin>
1643                     <real value="0.5000000000"/>
1644                   </origin>
1645                   <split>
1646                     <bool value="false"/>
1647                   </split>
1648                   <t1>
1649                     <radial_composite type="vector">
1650                       <radius>
1651                         <real value="0.0000000000"/>
1652                       </radius>
1653                       <theta>
1654                         <angle value="0.000000"/>
1655                       </theta>
1656                     </radial_composite>
1657                   </t1>
1658                   <t2>
1659                     <radial_composite type="vector">
1660                       <radius>
1661                         <real value="0.0000000000"/>
1662                       </radius>
1663                       <theta>
1664                         <angle value="0.000000"/>
1665                       </theta>
1666                     </radial_composite>
1667                   </t2>
1668                 </composite>
1669               </entry>
1670             </bline>
1671           </param>
1672           <param name="width">
1673             <real value="0.2083333394"/>
1674           </param>
1675           <param name="expand">
1676             <real value="0.0000000000"/>
1677           </param>
1678           <param name="sharp_cusps">
1679             <bool value="true"/>
1680           </param>
1681           <param name="round_tip[0]">
1682             <bool value="true"/>
1683           </param>
1684           <param name="round_tip[1]">
1685             <bool value="true"/>
1686           </param>
1687           <param name="loopyness">
1688             <real value="1.0000000000"/>
1689           </param>
1690           <param name="homogeneous_width">
1691             <bool value="true"/>
1692           </param>
1693         </layer>
1694         <layer type="rotate" active="false" version="0.1">
1695           <param name="origin">
1696             <vector>
1697               <x>0.0000000000</x>
1698               <y>0.0000000000</y>
1699             </vector>
1700           </param>
1701           <param name="amount">
1702             <angle value="45.000000"/>
1703           </param>
1704         </layer>
1705       </canvas>
1706     </param>
1707     <param name="zoom">
1708       <real value="0.0000000000"/>
1709     </param>
1710     <param name="time_offset">
1711       <time value="0s"/>
1712     </param>
1713     <param name="children_lock">
1714       <bool value="false"/>
1715     </param>
1716     <param name="focus">
1717       <vector>
1718         <x>0.0000000000</x>
1719         <y>0.0000000000</y>
1720       </vector>
1721     </param>
1722   </layer>
1723 </canvas>