Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-studio / tags / 0.61.08 / images / encapsulate_icon.sif
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41         </param>
42         <param name="winding_style">
43           <integer value="0"/>
44         </param>
45         <param name="vector_list">
46           <dynamic_list type="vector">
47             <entry>
48               <vector>
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51               </vector>
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82           <integer value="1"/>
83         </param>
84         <param name="size">
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86             <x>0.1000000015</x>
87             <y>0.1000000015</y>
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99           <real value="1.0000000000"/>
100         </param>
101         <param name="blend_method">
102           <integer value="0"/>
103         </param>
104         <param name="color">
105           <color>
106             <r>0.000000</r>
107             <g>0.000000</g>
108             <b>0.000000</b>
109             <a>1.000000</a>
110           </color>
111         </param>
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113           <vector>
114             <x>0.0000000000</x>
115             <y>0.0000000000</y>
116           </vector>
117         </param>
118         <param name="invert">
119           <bool value="false"/>
120         </param>
121         <param name="antialias">
122           <bool value="true"/>
123         </param>
124         <param name="feather">
125           <real value="0.0000000000"/>
126         </param>
127         <param name="blurtype">
128           <integer value="1"/>
129         </param>
130         <param name="winding_style">
131           <integer value="0"/>
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156                 <y>0.4000000060</y>
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158             </entry>
159           </dynamic_list>
160         </param>
161       </layer>
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163         <param name="z_depth">
164           <real value="0.0000000000"/>
165         </param>
166         <param name="amount">
167           <real value="1.0000000000"/>
168         </param>
169         <param name="blend_method">
170           <integer value="0"/>
171         </param>
172         <param name="color">
173           <color>
174             <r>1.000000</r>
175             <g>0.900000</g>
176             <b>0.600000</b>
177             <a>1.000000</a>
178           </color>
179         </param>
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182             <x>0.0000000000</x>
183             <y>0.0000000000</y>
184           </vector>
185         </param>
186         <param name="invert">
187           <bool value="false"/>
188         </param>
189         <param name="antialias">
190           <bool value="true"/>
191         </param>
192         <param name="feather">
193           <real value="0.0000000000"/>
194         </param>
195         <param name="blurtype">
196           <integer value="1"/>
197         </param>
198         <param name="winding_style">
199           <integer value="0"/>
200         </param>
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202           <dynamic_list type="vector">
203             <entry>
204               <vector>
205                 <x>-0.3000000119</x>
206                 <y>0.3000000119</y>
207               </vector>
208             </entry>
209             <entry>
210               <vector>
211                 <x>-0.3000000119</x>
212                 <y>-0.3000000119</y>
213               </vector>
214             </entry>
215             <entry>
216               <vector>
217                 <x>0.3000000119</x>
218                 <y>-0.3000000119</y>
219               </vector>
220             </entry>
221             <entry>
222               <vector>
223                 <x>0.3000000119</x>
224                 <y>0.3000000119</y>
225               </vector>
226             </entry>
227           </dynamic_list>
228         </param>
229       </layer>
230     </canvas>
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232       <name>Untitled0</name>
233       <meta name="grid_show" content="1"/>
234       <meta name="grid_size" content="0.250000 0.250000"/>
235       <meta name="grid_snap" content="0"/>
236       <meta name="guide_snap" content="0"/>
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240           <layer type="polygon" active="true" version="0.1">
241             <param name="z_depth">
242               <real value="0.0000000000"/>
243             </param>
244             <param name="amount">
245               <real value="0.5000000000"/>
246             </param>
247             <param name="blend_method">
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249             </param>
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251               <color>
252                 <r>0.000000</r>
253                 <g>0.000000</g>
254                 <b>0.000000</b>
255                 <a>1.000000</a>
256               </color>
257             </param>
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260                 <x>0.1000000015</x>
261                 <y>-0.1000000015</y>
262               </vector>
263             </param>
264             <param name="invert">
265               <bool value="false"/>
266             </param>
267             <param name="antialias">
268               <bool value="true"/>
269             </param>
270             <param name="feather">
271               <real value="0.0000000000"/>
272             </param>
273             <param name="blurtype">
274               <integer value="1"/>
275             </param>
276             <param name="winding_style">
277               <integer value="0"/>
278             </param>
279             <param name="vector_list">
280               <dynamic_list type="vector">
281                 <entry>
282                   <vector>
283                     <x>-0.8000000119</x>
284                     <y>0.8000000119</y>
285                   </vector>
286                 </entry>
287                 <entry>
288                   <vector>
289                     <x>-0.8000000119</x>
290                     <y>-0.2000000030</y>
291                   </vector>
292                 </entry>
293                 <entry>
294                   <vector>
295                     <x>0.2000000030</x>
296                     <y>-0.2000000030</y>
297                   </vector>
298                 </entry>
299                 <entry>
300                   <vector>
301                     <x>0.2000000030</x>
302                     <y>0.8000000119</y>
303                   </vector>
304                 </entry>
305               </dynamic_list>
306             </param>
307           </layer>
308           <layer type="blur" active="true" version="0.2">
309             <param name="z_depth">
310               <real value="0.0000000000"/>
311             </param>
312             <param name="amount">
313               <real value="1.0000000000"/>
314             </param>
315             <param name="blend_method">
316               <integer value="1"/>
317             </param>
318             <param name="size">
319               <vector>
320                 <x>0.2000000030</x>
321                 <y>0.2000000030</y>
322               </vector>
323             </param>
324             <param name="type">
325               <integer value="1"/>
326             </param>
327           </layer>
328           <layer type="polygon" active="true" version="0.1">
329             <param name="z_depth">
330               <real value="0.0000000000"/>
331             </param>
332             <param name="amount">
333               <real value="1.0000000000"/>
334             </param>
335             <param name="blend_method">
336               <integer value="0"/>
337             </param>
338             <param name="color">
339               <color>
340                 <r>0.000000</r>
341                 <g>0.000000</g>
342                 <b>0.000000</b>
343                 <a>1.000000</a>
344               </color>
345             </param>
346             <param name="offset">
347               <vector>
348                 <x>0.0000000000</x>
349                 <y>0.0000000000</y>
350               </vector>
351             </param>
352             <param name="invert">
353               <bool value="false"/>
354             </param>
355             <param name="antialias">
356               <bool value="true"/>
357             </param>
358             <param name="feather">
359               <real value="0.0000000000"/>
360             </param>
361             <param name="blurtype">
362               <integer value="1"/>
363             </param>
364             <param name="winding_style">
365               <integer value="0"/>
366             </param>
367             <param name="vector_list">
368               <dynamic_list type="vector">
369                 <entry>
370                   <vector>
371                     <x>-0.8000000119</x>
372                     <y>0.8000000119</y>
373                   </vector>
374                 </entry>
375                 <entry>
376                   <vector>
377                     <x>-0.8000000119</x>
378                     <y>-0.2000000030</y>
379                   </vector>
380                 </entry>
381                 <entry>
382                   <vector>
383                     <x>0.2000000030</x>
384                     <y>-0.2000000030</y>
385                   </vector>
386                 </entry>
387                 <entry>
388                   <vector>
389                     <x>0.2000000030</x>
390                     <y>0.8000000119</y>
391                   </vector>
392                 </entry>
393               </dynamic_list>
394             </param>
395           </layer>
396           <layer type="polygon" active="true" version="0.1">
397             <param name="z_depth">
398               <real value="0.0000000000"/>
399             </param>
400             <param name="amount">
401               <real value="1.0000000000"/>
402             </param>
403             <param name="blend_method">
404               <integer value="0"/>
405             </param>
406             <param name="color">
407               <color>
408                 <r>1.000000</r>
409                 <g>0.900000</g>
410                 <b>0.600000</b>
411                 <a>1.000000</a>
412               </color>
413             </param>
414             <param name="offset">
415               <vector>
416                 <x>0.0000000000</x>
417                 <y>0.0000000000</y>
418               </vector>
419             </param>
420             <param name="invert">
421               <bool value="false"/>
422             </param>
423             <param name="antialias">
424               <bool value="true"/>
425             </param>
426             <param name="feather">
427               <real value="0.0000000000"/>
428             </param>
429             <param name="blurtype">
430               <integer value="1"/>
431             </param>
432             <param name="winding_style">
433               <integer value="0"/>
434             </param>
435             <param name="vector_list">
436               <dynamic_list type="vector">
437                 <entry>
438                   <vector>
439                     <x>-0.6999999881</x>
440                     <y>0.6999999881</y>
441                   </vector>
442                 </entry>
443                 <entry>
444                   <vector>
445                     <x>-0.6999999881</x>
446                     <y>-0.1000000015</y>
447                   </vector>
448                 </entry>
449                 <entry>
450                   <vector>
451                     <x>0.1000000015</x>
452                     <y>-0.1000000015</y>
453                   </vector>
454                 </entry>
455                 <entry>
456                   <vector>
457                     <x>0.1000000015</x>
458                     <y>0.6999999881</y>
459                   </vector>
460                 </entry>
461               </dynamic_list>
462             </param>
463           </layer>
464         </canvas>
465       </defs>
466       <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
467         <param name="z_depth">
468           <real value="0.0000000000"/>
469         </param>
470         <param name="amount">
471           <real value="1.0000000000"/>
472         </param>
473         <param name="blend_method">
474           <integer value="0"/>
475         </param>
476         <param name="origin">
477           <vector>
478             <x>0.0000000000</x>
479             <y>0.0000000000</y>
480           </vector>
481         </param>
482         <param name="canvas">
483           <canvas>
484             <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
485               <param name="z_depth">
486                 <real value="0.0000000000"/>
487               </param>
488               <param name="amount">
489                 <real value="1.0000000000"/>
490               </param>
491               <param name="blend_method">
492                 <integer value="0"/>
493               </param>
494               <param name="color">
495                 <color>
496                   <r>0.850000</r>
497                   <g>0.640000</g>
498                   <b>0.200000</b>
499                   <a>1.000000</a>
500                 </color>
501               </param>
502               <param name="offset">
503                 <vector>
504                   <x>0.0000000000</x>
505                   <y>0.0000000000</y>
506                 </vector>
507               </param>
508               <param name="invert">
509                 <bool value="false"/>
510               </param>
511               <param name="antialias">
512                 <bool value="true"/>
513               </param>
514               <param name="feather">
515                 <real value="0.0000000000"/>
516               </param>
517               <param name="blurtype">
518                 <integer value="1"/>
519               </param>
520               <param name="winding_style">
521                 <integer value="0"/>
522               </param>
523               <param name="bline">
524                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
525                   <entry>
526                     <composite type="bline_point">
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528                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
529                           <x>-0.2500000000</x>
530                           <y>0.6217948794</y>
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532                       </point>
533                       <width>
534                         <real value="1.0000000000"/>
535                       </width>
536                       <origin>
537                         <real value="0.5000000000"/>
538                       </origin>
539                       <split>
540                         <bool value="false"/>
541                       </split>
542                       <t1>
543                         <radial_composite type="vector">
544                           <radius>
545                             <real value="0.0000000000"/>
546                           </radius>
547                           <theta>
548                             <angle value="-180.000000"/>
549                           </theta>
550                         </radial_composite>
551                       </t1>
552                       <t2>
553                         <radial_composite type="vector">
554                           <radius>
555                             <real value="0.0000000000"/>
556                           </radius>
557                           <theta>
558                             <angle value="-180.000000"/>
559                           </theta>
560                         </radial_composite>
561                       </t2>
562                     </composite>
563                   </entry>
564                   <entry>
565                     <composite type="bline_point">
566                       <point>
567                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
568                           <x>0.7500000000</x>
569                           <y>0.6217948794</y>
570                         </vector>
571                       </point>
572                       <width>
573                         <real value="1.0000000000"/>
574                       </width>
575                       <origin>
576                         <real value="0.5000000000"/>
577                       </origin>
578                       <split>
579                         <bool value="false"/>
580                       </split>
581                       <t1>
582                         <radial_composite type="vector">
583                           <radius>
584                             <real value="0.0000000000"/>
585                           </radius>
586                           <theta>
587                             <angle value="0.000000"/>
588                           </theta>
589                         </radial_composite>
590                       </t1>
591                       <t2>
592                         <radial_composite type="vector">
593                           <radius>
594                             <real value="0.0000000000"/>
595                           </radius>
596                           <theta>
597                             <angle value="0.000000"/>
598                           </theta>
599                         </radial_composite>
600                       </t2>
601                     </composite>
602                   </entry>
603                   <entry>
604                     <composite type="bline_point">
605                       <point>
606                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
607                           <x>0.7500000000</x>
608                           <y>-0.3782051206</y>
609                         </vector>
610                       </point>
611                       <width>
612                         <real value="1.0000000000"/>
613                       </width>
614                       <origin>
615                         <real value="0.5000000000"/>
616                       </origin>
617                       <split>
618                         <bool value="false"/>
619                       </split>
620                       <t1>
621                         <radial_composite type="vector">
622                           <radius>
623                             <real value="0.0000000000"/>
624                           </radius>
625                           <theta>
626                             <angle value="0.000000"/>
627                           </theta>
628                         </radial_composite>
629                       </t1>
630                       <t2>
631                         <radial_composite type="vector">
632                           <radius>
633                             <real value="0.0000000000"/>
634                           </radius>
635                           <theta>
636                             <angle value="0.000000"/>
637                           </theta>
638                         </radial_composite>
639                       </t2>
640                     </composite>
641                   </entry>
642                   <entry>
643                     <composite type="bline_point">
644                       <point>
645                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
646                           <x>-0.2500000000</x>
647                           <y>-0.3782051206</y>
648                         </vector>
649                       </point>
650                       <width>
651                         <real value="1.0000000000"/>
652                       </width>
653                       <origin>
654                         <real value="0.5000000000"/>
655                       </origin>
656                       <split>
657                         <bool value="false"/>
658                       </split>
659                       <t1>
660                         <radial_composite type="vector">
661                           <radius>
662                             <real value="0.0000000000"/>
663                           </radius>
664                           <theta>
665                             <angle value="0.000000"/>
666                           </theta>
667                         </radial_composite>
668                       </t1>
669                       <t2>
670                         <radial_composite type="vector">
671                           <radius>
672                             <real value="0.0000000000"/>
673                           </radius>
674                           <theta>
675                             <angle value="0.000000"/>
676                           </theta>
677                         </radial_composite>
678                       </t2>
679                     </composite>
680                   </entry>
681                 </bline>
682               </param>
683             </layer>
684             <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
685               <param name="z_depth">
686                 <real value="0.0000000000"/>
687               </param>
688               <param name="amount">
689                 <real value="1.0000000000"/>
690               </param>
691               <param name="blend_method">
692                 <integer value="0"/>
693               </param>
694               <param name="color">
695                 <color>
696                   <r>0.000000</r>
697                   <g>0.000000</g>
698                   <b>0.000000</b>
699                   <a>1.000000</a>
700                 </color>
701               </param>
702               <param name="offset">
703                 <vector>
704                   <x>0.0000000000</x>
705                   <y>0.0000000000</y>
706                 </vector>
707               </param>
708               <param name="invert">
709                 <bool value="false"/>
710               </param>
711               <param name="antialias">
712                 <bool value="true"/>
713               </param>
714               <param name="feather">
715                 <real value="0.0000000000"/>
716               </param>
717               <param name="blurtype">
718                 <integer value="1"/>
719               </param>
720               <param name="winding_style">
721                 <integer value="0"/>
722               </param>
723               <param name="bline">
724                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
725                   <entry>
726                     <composite type="bline_point">
727                       <point>
728                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
729                           <x>-0.2500000000</x>
730                           <y>0.6217948794</y>
731                         </vector>
732                       </point>
733                       <width>
734                         <real value="1.0000000000"/>
735                       </width>
736                       <origin>
737                         <real value="0.5000000000"/>
738                       </origin>
739                       <split>
740                         <bool value="false"/>
741                       </split>
742                       <t1>
743                         <radial_composite type="vector">
744                           <radius>
745                             <real value="0.0000000000"/>
746                           </radius>
747                           <theta>
748                             <angle value="-180.000000"/>
749                           </theta>
750                         </radial_composite>
751                       </t1>
752                       <t2>
753                         <radial_composite type="vector">
754                           <radius>
755                             <real value="0.0000000000"/>
756                           </radius>
757                           <theta>
758                             <angle value="-180.000000"/>
759                           </theta>
760                         </radial_composite>
761                       </t2>
762                     </composite>
763                   </entry>
764                   <entry>
765                     <composite type="bline_point">
766                       <point>
767                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
768                           <x>0.7500000000</x>
769                           <y>0.6217948794</y>
770                         </vector>
771                       </point>
772                       <width>
773                         <real value="1.0000000000"/>
774                       </width>
775                       <origin>
776                         <real value="0.5000000000"/>
777                       </origin>
778                       <split>
779                         <bool value="false"/>
780                       </split>
781                       <t1>
782                         <radial_composite type="vector">
783                           <radius>
784                             <real value="0.0000000000"/>
785                           </radius>
786                           <theta>
787                             <angle value="0.000000"/>
788                           </theta>
789                         </radial_composite>
790                       </t1>
791                       <t2>
792                         <radial_composite type="vector">
793                           <radius>
794                             <real value="0.0000000000"/>
795                           </radius>
796                           <theta>
797                             <angle value="0.000000"/>
798                           </theta>
799                         </radial_composite>
800                       </t2>
801                     </composite>
802                   </entry>
803                   <entry>
804                     <composite type="bline_point">
805                       <point>
806                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
807                           <x>0.7500000000</x>
808                           <y>-0.3782051206</y>
809                         </vector>
810                       </point>
811                       <width>
812                         <real value="1.0000000000"/>
813                       </width>
814                       <origin>
815                         <real value="0.5000000000"/>
816                       </origin>
817                       <split>
818                         <bool value="false"/>
819                       </split>
820                       <t1>
821                         <radial_composite type="vector">
822                           <radius>
823                             <real value="0.0000000000"/>
824                           </radius>
825                           <theta>
826                             <angle value="0.000000"/>
827                           </theta>
828                         </radial_composite>
829                       </t1>
830                       <t2>
831                         <radial_composite type="vector">
832                           <radius>
833                             <real value="0.0000000000"/>
834                           </radius>
835                           <theta>
836                             <angle value="0.000000"/>
837                           </theta>
838                         </radial_composite>
839                       </t2>
840                     </composite>
841                   </entry>
842                   <entry>
843                     <composite type="bline_point">
844                       <point>
845                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
846                           <x>-0.2500000000</x>
847                           <y>-0.3782051206</y>
848                         </vector>
849                       </point>
850                       <width>
851                         <real value="1.0000000000"/>
852                       </width>
853                       <origin>
854                         <real value="0.5000000000"/>
855                       </origin>
856                       <split>
857                         <bool value="false"/>
858                       </split>
859                       <t1>
860                         <radial_composite type="vector">
861                           <radius>
862                             <real value="0.0000000000"/>
863                           </radius>
864                           <theta>
865                             <angle value="0.000000"/>
866                           </theta>
867                         </radial_composite>
868                       </t1>
869                       <t2>
870                         <radial_composite type="vector">
871                           <radius>
872                             <real value="0.0000000000"/>
873                           </radius>
874                           <theta>
875                             <angle value="0.000000"/>
876                           </theta>
877                         </radial_composite>
878                       </t2>
879                     </composite>
880                   </entry>
881                 </bline>
882               </param>
883               <param name="width">
884                 <real value="0.0651041665"/>
885               </param>
886               <param name="expand">
887                 <real value="0.0000000000"/>
888               </param>
889               <param name="sharp_cusps">
890                 <bool value="false"/>
891               </param>
892               <param name="round_tip[0]">
893                 <bool value="true"/>
894               </param>
895               <param name="round_tip[1]">
896                 <bool value="true"/>
897               </param>
898               <param name="loopyness">
899                 <real value="1.0000000000"/>
900               </param>
901               <param name="homogeneous_width">
902                 <bool value="true"/>
903               </param>
904             </layer>
905           </canvas>
906         </param>
907         <param name="zoom">
908           <real value="0.0000000000"/>
909         </param>
910         <param name="time_offset">
911           <time value="0s"/>
912         </param>
913         <param name="children_lock">
914           <bool value="false"/>
915         </param>
916       </layer>
917       <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
918         <param name="z_depth">
919           <real value="0.0000000000"/>
920         </param>
921         <param name="amount">
922           <real value="1.0000000000"/>
923         </param>
924         <param name="blend_method">
925           <integer value="0"/>
926         </param>
927         <param name="origin">
928           <vector>
929             <x>0.0000000000</x>
930             <y>0.0000000000</y>
931           </vector>
932         </param>
933         <param name="canvas">
934           <canvas>
935             <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
936               <param name="z_depth">
937                 <real value="0.0000000000"/>
938               </param>
939               <param name="amount">
940                 <real value="1.0000000000"/>
941               </param>
942               <param name="blend_method">
943                 <integer value="0"/>
944               </param>
945               <param name="color">
946                 <color>
947                   <r>0.850000</r>
948                   <g>0.640000</g>
949                   <b>0.200000</b>
950                   <a>1.000000</a>
951                 </color>
952               </param>
953               <param name="offset">
954                 <vector>
955                   <x>0.0000000000</x>
956                   <y>0.0000000000</y>
957                 </vector>
958               </param>
959               <param name="invert">
960                 <bool value="false"/>
961               </param>
962               <param name="antialias">
963                 <bool value="true"/>
964               </param>
965               <param name="feather">
966                 <real value="0.0000000000"/>
967               </param>
968               <param name="blurtype">
969                 <integer value="1"/>
970               </param>
971               <param name="winding_style">
972                 <integer value="0"/>
973               </param>
974               <param name="bline">
975                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
976                   <entry>
977                     <composite type="bline_point">
978                       <point>
979                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
980                           <x>-0.2500000000</x>
981                           <y>0.6217948794</y>
982                         </vector>
983                       </point>
984                       <width>
985                         <real value="1.0000000000"/>
986                       </width>
987                       <origin>
988                         <real value="0.5000000000"/>
989                       </origin>
990                       <split>
991                         <bool value="false"/>
992                       </split>
993                       <t1>
994                         <radial_composite type="vector">
995                           <radius>
996                             <real value="0.0000000000"/>
997                           </radius>
998                           <theta>
999                             <angle value="-180.000000"/>
1000                           </theta>
1001                         </radial_composite>
1002                       </t1>
1003                       <t2>
1004                         <radial_composite type="vector">
1005                           <radius>
1006                             <real value="0.0000000000"/>
1007                           </radius>
1008                           <theta>
1009                             <angle value="-180.000000"/>
1010                           </theta>
1011                         </radial_composite>
1012                       </t2>
1013                     </composite>
1014                   </entry>
1015                   <entry>
1016                     <composite type="bline_point">
1017                       <point>
1018                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1019                           <x>-0.7500000000</x>
1020                           <y>0.2500000000</y>
1021                         </vector>
1022                       </point>
1023                       <width>
1024                         <real value="1.0000000000"/>
1025                       </width>
1026                       <origin>
1027                         <real value="0.5000000000"/>
1028                       </origin>
1029                       <split>
1030                         <bool value="false"/>
1031                       </split>
1032                       <t1>
1033                         <radial_composite type="vector">
1034                           <radius>
1035                             <real value="0.0000000000"/>
1036                           </radius>
1037                           <theta>
1038                             <angle value="0.000000"/>
1039                           </theta>
1040                         </radial_composite>
1041                       </t1>
1042                       <t2>
1043                         <radial_composite type="vector">
1044                           <radius>
1045                             <real value="0.0000000000"/>
1046                           </radius>
1047                           <theta>
1048                             <angle value="0.000000"/>
1049                           </theta>
1050                         </radial_composite>
1051                       </t2>
1052                     </composite>
1053                   </entry>
1054                   <entry>
1055                     <composite type="bline_point">
1056                       <point>
1057                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1058                           <x>-0.7500000000</x>
1059                           <y>-0.7500000000</y>
1060                         </vector>
1061                       </point>
1062                       <width>
1063                         <real value="1.0000000000"/>
1064                       </width>
1065                       <origin>
1066                         <real value="0.5000000000"/>
1067                       </origin>
1068                       <split>
1069                         <bool value="false"/>
1070                       </split>
1071                       <t1>
1072                         <radial_composite type="vector">
1073                           <radius>
1074                             <real value="0.0000000000"/>
1075                           </radius>
1076                           <theta>
1077                             <angle value="-180.000000"/>
1078                           </theta>
1079                         </radial_composite>
1080                       </t1>
1081                       <t2>
1082                         <radial_composite type="vector">
1083                           <radius>
1084                             <real value="0.0000000000"/>
1085                           </radius>
1086                           <theta>
1087                             <angle value="0.000000"/>
1088                           </theta>
1089                         </radial_composite>
1090                       </t2>
1091                     </composite>
1092                   </entry>
1093                   <entry>
1094                     <composite type="bline_point">
1095                       <point>
1096                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1097                           <x>-0.2500000000</x>
1098                           <y>-0.3782051206</y>
1099                         </vector>
1100                       </point>
1101                       <width>
1102                         <real value="1.0000000000"/>
1103                       </width>
1104                       <origin>
1105                         <real value="0.5000000000"/>
1106                       </origin>
1107                       <split>
1108                         <bool value="false"/>
1109                       </split>
1110                       <t1>
1111                         <radial_composite type="vector">
1112                           <radius>
1113                             <real value="0.0000000000"/>
1114                           </radius>
1115                           <theta>
1116                             <angle value="0.000000"/>
1117                           </theta>
1118                         </radial_composite>
1119                       </t1>
1120                       <t2>
1121                         <radial_composite type="vector">
1122                           <radius>
1123                             <real value="0.0000000000"/>
1124                           </radius>
1125                           <theta>
1126                             <angle value="0.000000"/>
1127                           </theta>
1128                         </radial_composite>
1129                       </t2>
1130                     </composite>
1131                   </entry>
1132                 </bline>
1133               </param>
1134             </layer>
1135             <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
1136               <param name="z_depth">
1137                 <real value="0.0000000000"/>
1138               </param>
1139               <param name="amount">
1140                 <real value="1.0000000000"/>
1141               </param>
1142               <param name="blend_method">
1143                 <integer value="0"/>
1144               </param>
1145               <param name="color">
1146                 <color>
1147                   <r>0.000000</r>
1148                   <g>0.000000</g>
1149                   <b>0.000000</b>
1150                   <a>1.000000</a>
1151                 </color>
1152               </param>
1153               <param name="offset">
1154                 <vector>
1155                   <x>0.0000000000</x>
1156                   <y>0.0000000000</y>
1157                 </vector>
1158               </param>
1159               <param name="invert">
1160                 <bool value="false"/>
1161               </param>
1162               <param name="antialias">
1163                 <bool value="true"/>
1164               </param>
1165               <param name="feather">
1166                 <real value="0.0000000000"/>
1167               </param>
1168               <param name="blurtype">
1169                 <integer value="1"/>
1170               </param>
1171               <param name="winding_style">
1172                 <integer value="0"/>
1173               </param>
1174               <param name="bline">
1175                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
1176                   <entry>
1177                     <composite type="bline_point">
1178                       <point>
1179                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
1180                           <x>-0.2500000000</x>
1181                           <y>0.6217948794</y>
1182                         </vector>
1183                       </point>
1184                       <width>
1185                         <real value="1.0000000000"/>
1186                       </width>
1187                       <origin>
1188                         <real value="0.5000000000"/>
1189                       </origin>
1190                       <split>
1191                         <bool value="false"/>
1192                       </split>
1193                       <t1>
1194                         <radial_composite type="vector">
1195                           <radius>
1196                             <real value="0.0000000000"/>
1197                           </radius>
1198                           <theta>
1199                             <angle value="-180.000000"/>
1200                           </theta>
1201                         </radial_composite>
1202                       </t1>
1203                       <t2>
1204                         <radial_composite type="vector">
1205                           <radius>
1206                             <real value="0.0000000000"/>
1207                           </radius>
1208                           <theta>
1209                             <angle value="-180.000000"/>
1210                           </theta>
1211                         </radial_composite>
1212                       </t2>
1213                     </composite>
1214                   </entry>
1215                   <entry>
1216                     <composite type="bline_point">
1217                       <point>
1218                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1219                           <x>-0.7500000000</x>
1220                           <y>0.2500000000</y>
1221                         </vector>
1222                       </point>
1223                       <width>
1224                         <real value="1.0000000000"/>
1225                       </width>
1226                       <origin>
1227                         <real value="0.5000000000"/>
1228                       </origin>
1229                       <split>
1230                         <bool value="false"/>
1231                       </split>
1232                       <t1>
1233                         <radial_composite type="vector">
1234                           <radius>
1235                             <real value="0.0000000000"/>
1236                           </radius>
1237                           <theta>
1238                             <angle value="0.000000"/>
1239                           </theta>
1240                         </radial_composite>
1241                       </t1>
1242                       <t2>
1243                         <radial_composite type="vector">
1244                           <radius>
1245                             <real value="0.0000000000"/>
1246                           </radius>
1247                           <theta>
1248                             <angle value="0.000000"/>
1249                           </theta>
1250                         </radial_composite>
1251                       </t2>
1252                     </composite>
1253                   </entry>
1254                   <entry>
1255                     <composite type="bline_point">
1256                       <point>
1257                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1258                           <x>-0.7500000000</x>
1259                           <y>-0.7500000000</y>
1260                         </vector>
1261                       </point>
1262                       <width>
1263                         <real value="1.0000000000"/>
1264                       </width>
1265                       <origin>
1266                         <real value="0.5000000000"/>
1267                       </origin>
1268                       <split>
1269                         <bool value="false"/>
1270                       </split>
1271                       <t1>
1272                         <radial_composite type="vector">
1273                           <radius>
1274                             <real value="0.0000000000"/>
1275                           </radius>
1276                           <theta>
1277                             <angle value="-180.000000"/>
1278                           </theta>
1279                         </radial_composite>
1280                       </t1>
1281                       <t2>
1282                         <radial_composite type="vector">
1283                           <radius>
1284                             <real value="0.0000000000"/>
1285                           </radius>
1286                           <theta>
1287                             <angle value="0.000000"/>
1288                           </theta>
1289                         </radial_composite>
1290                       </t2>
1291                     </composite>
1292                   </entry>
1293                   <entry>
1294                     <composite type="bline_point">
1295                       <point>
1296                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1297                           <x>-0.2500000000</x>
1298                           <y>-0.3782051206</y>
1299                         </vector>
1300                       </point>
1301                       <width>
1302                         <real value="1.0000000000"/>
1303                       </width>
1304                       <origin>
1305                         <real value="0.5000000000"/>
1306                       </origin>
1307                       <split>
1308                         <bool value="false"/>
1309                       </split>
1310                       <t1>
1311                         <radial_composite type="vector">
1312                           <radius>
1313                             <real value="0.0000000000"/>
1314                           </radius>
1315                           <theta>
1316                             <angle value="0.000000"/>
1317                           </theta>
1318                         </radial_composite>
1319                       </t1>
1320                       <t2>
1321                         <radial_composite type="vector">
1322                           <radius>
1323                             <real value="0.0000000000"/>
1324                           </radius>
1325                           <theta>
1326                             <angle value="0.000000"/>
1327                           </theta>
1328                         </radial_composite>
1329                       </t2>
1330                     </composite>
1331                   </entry>
1332                 </bline>
1333               </param>
1334               <param name="width">
1335                 <real value="0.0651041665"/>
1336               </param>
1337               <param name="expand">
1338                 <real value="0.0000000000"/>
1339               </param>
1340               <param name="sharp_cusps">
1341                 <bool value="false"/>
1342               </param>
1343               <param name="round_tip[0]">
1344                 <bool value="true"/>
1345               </param>
1346               <param name="round_tip[1]">
1347                 <bool value="true"/>
1348               </param>
1349               <param name="loopyness">
1350                 <real value="1.0000000000"/>
1351               </param>
1352               <param name="homogeneous_width">
1353                 <bool value="true"/>
1354               </param>
1355             </layer>
1356           </canvas>
1357         </param>
1358         <param name="zoom">
1359           <real value="0.0000000000"/>
1360         </param>
1361         <param name="time_offset">
1362           <time value="0s"/>
1363         </param>
1364         <param name="children_lock">
1365           <bool value="false"/>
1366         </param>
1367       </layer>
1368       <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1369         <param name="z_depth">
1370           <real value="0.0000000000"/>
1371         </param>
1372         <param name="amount">
1373           <real value="0.8000000119"/>
1374         </param>
1375         <param name="blend_method">
1376           <integer value="13"/>
1377         </param>
1378         <param name="color">
1379           <color>
1380             <r>0.000000</r>
1381             <g>0.000000</g>
1382             <b>0.000000</b>
1383             <a>1.000000</a>
1384           </color>
1385         </param>
1386         <param name="radius">
1387           <real value="0.5000000000"/>
1388         </param>
1389         <param name="feather">
1390           <real value="0.4882812491"/>
1391         </param>
1392         <param name="pos">
1393           <vector>
1394             <x>0.3589743674</x>
1395             <y>-0.1217948720</y>
1396           </vector>
1397         </param>
1398         <param name="invert">
1399           <bool value="true"/>
1400         </param>
1401         <param name="falloff">
1402           <integer value="2"/>
1403         </param>
1404       </layer>
1405       <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1406         <param name="z_depth">
1407           <real value="0.0000000000"/>
1408         </param>
1409         <param name="amount">
1410           <real value="1.0000000000"/>
1411         </param>
1412         <param name="blend_method">
1413           <integer value="0"/>
1414         </param>
1415         <param name="origin">
1416           <vector>
1417             <x>0.0000000000</x>
1418             <y>0.0000000000</y>
1419           </vector>
1420         </param>
1421         <param name="canvas">
1422           <canvas>
1423             <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1424               <param name="z_depth">
1425                 <real value="0.0000000000"/>
1426               </param>
1427               <param name="amount">
1428                 <real value="1.0000000000"/>
1429               </param>
1430               <param name="blend_method">
1431                 <integer value="0"/>
1432               </param>
1433               <param name="color">
1434                 <color>
1435                   <r>0.850000</r>
1436                   <g>0.640000</g>
1437                   <b>0.200000</b>
1438                   <a>1.000000</a>
1439                 </color>
1440               </param>
1441               <param name="offset">
1442                 <vector>
1443                   <x>0.0000000000</x>
1444                   <y>0.0000000000</y>
1445                 </vector>
1446               </param>
1447               <param name="invert">
1448                 <bool value="false"/>
1449               </param>
1450               <param name="antialias">
1451                 <bool value="true"/>
1452               </param>
1453               <param name="feather">
1454                 <real value="0.0000000000"/>
1455               </param>
1456               <param name="blurtype">
1457                 <integer value="1"/>
1458               </param>
1459               <param name="winding_style">
1460                 <integer value="0"/>
1461               </param>
1462               <param name="bline">
1463                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1464                   <entry>
1465                     <composite type="bline_point">
1466                       <point>
1467                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1468                           <x>0.7500000000</x>
1469                           <y>0.6217948794</y>
1470                         </vector>
1471                       </point>
1472                       <width>
1473                         <real value="1.0000000000"/>
1474                       </width>
1475                       <origin>
1476                         <real value="0.5000000000"/>
1477                       </origin>
1478                       <split>
1479                         <bool value="false"/>
1480                       </split>
1481                       <t1>
1482                         <radial_composite type="vector">
1483                           <radius>
1484                             <real value="0.0000000000"/>
1485                           </radius>
1486                           <theta>
1487                             <angle value="-180.000000"/>
1488                           </theta>
1489                         </radial_composite>
1490                       </t1>
1491                       <t2>
1492                         <radial_composite type="vector">
1493                           <radius>
1494                             <real value="0.0000000000"/>
1495                           </radius>
1496                           <theta>
1497                             <angle value="-180.000000"/>
1498                           </theta>
1499                         </radial_composite>
1500                       </t2>
1501                     </composite>
1502                   </entry>
1503                   <entry>
1504                     <composite type="bline_point">
1505                       <point>
1506                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1507                           <x>0.2500000000</x>
1508                           <y>0.2500000000</y>
1509                         </vector>
1510                       </point>
1511                       <width>
1512                         <real value="1.0000000000"/>
1513                       </width>
1514                       <origin>
1515                         <real value="0.5000000000"/>
1516                       </origin>
1517                       <split>
1518                         <bool value="false"/>
1519                       </split>
1520                       <t1>
1521                         <radial_composite type="vector">
1522                           <radius>
1523                             <real value="0.0000000000"/>
1524                           </radius>
1525                           <theta>
1526                             <angle value="0.000000"/>
1527                           </theta>
1528                         </radial_composite>
1529                       </t1>
1530                       <t2>
1531                         <radial_composite type="vector">
1532                           <radius>
1533                             <real value="0.0000000000"/>
1534                           </radius>
1535                           <theta>
1536                             <angle value="0.000000"/>
1537                           </theta>
1538                         </radial_composite>
1539                       </t2>
1540                     </composite>
1541                   </entry>
1542                   <entry>
1543                     <composite type="bline_point">
1544                       <point>
1545                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1546                           <x>0.2500000000</x>
1547                           <y>-0.7500000000</y>
1548                         </vector>
1549                       </point>
1550                       <width>
1551                         <real value="1.0000000000"/>
1552                       </width>
1553                       <origin>
1554                         <real value="0.5000000000"/>
1555                       </origin>
1556                       <split>
1557                         <bool value="false"/>
1558                       </split>
1559                       <t1>
1560                         <radial_composite type="vector">
1561                           <radius>
1562                             <real value="0.0000000000"/>
1563                           </radius>
1564                           <theta>
1565                             <angle value="0.000000"/>
1566                           </theta>
1567                         </radial_composite>
1568                       </t1>
1569                       <t2>
1570                         <radial_composite type="vector">
1571                           <radius>
1572                             <real value="0.0000000000"/>
1573                           </radius>
1574                           <theta>
1575                             <angle value="0.000000"/>
1576                           </theta>
1577                         </radial_composite>
1578                       </t2>
1579                     </composite>
1580                   </entry>
1581                   <entry>
1582                     <composite type="bline_point">
1583                       <point>
1584                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1585                           <x>0.7500000000</x>
1586                           <y>-0.3782051206</y>
1587                         </vector>
1588                       </point>
1589                       <width>
1590                         <real value="1.0000000000"/>
1591                       </width>
1592                       <origin>
1593                         <real value="0.5000000000"/>
1594                       </origin>
1595                       <split>
1596                         <bool value="false"/>
1597                       </split>
1598                       <t1>
1599                         <radial_composite type="vector">
1600                           <radius>
1601                             <real value="0.0000000000"/>
1602                           </radius>
1603                           <theta>
1604                             <angle value="0.000000"/>
1605                           </theta>
1606                         </radial_composite>
1607                       </t1>
1608                       <t2>
1609                         <radial_composite type="vector">
1610                           <radius>
1611                             <real value="0.0000000000"/>
1612                           </radius>
1613                           <theta>
1614                             <angle value="0.000000"/>
1615                           </theta>
1616                         </radial_composite>
1617                       </t2>
1618                     </composite>
1619                   </entry>
1620                 </bline>
1621               </param>
1622             </layer>
1623             <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1624               <param name="z_depth">
1625                 <real value="0.0000000000"/>
1626               </param>
1627               <param name="amount">
1628                 <real value="1.0000000000"/>
1629               </param>
1630               <param name="blend_method">
1631                 <integer value="0"/>
1632               </param>
1633               <param name="color">
1634                 <color>
1635                   <r>0.000000</r>
1636                   <g>0.000000</g>
1637                   <b>0.000000</b>
1638                   <a>1.000000</a>
1639                 </color>
1640               </param>
1641               <param name="offset">
1642                 <vector>
1643                   <x>0.0000000000</x>
1644                   <y>0.0000000000</y>
1645                 </vector>
1646               </param>
1647               <param name="invert">
1648                 <bool value="false"/>
1649               </param>
1650               <param name="antialias">
1651                 <bool value="true"/>
1652               </param>
1653               <param name="feather">
1654                 <real value="0.0000000000"/>
1655               </param>
1656               <param name="blurtype">
1657                 <integer value="1"/>
1658               </param>
1659               <param name="winding_style">
1660                 <integer value="0"/>
1661               </param>
1662               <param name="bline">
1663                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1664                   <entry>
1665                     <composite type="bline_point">
1666                       <point>
1667                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1668                           <x>0.7500000000</x>
1669                           <y>0.6217948794</y>
1670                         </vector>
1671                       </point>
1672                       <width>
1673                         <real value="1.0000000000"/>
1674                       </width>
1675                       <origin>
1676                         <real value="0.5000000000"/>
1677                       </origin>
1678                       <split>
1679                         <bool value="false"/>
1680                       </split>
1681                       <t1>
1682                         <radial_composite type="vector">
1683                           <radius>
1684                             <real value="0.0000000000"/>
1685                           </radius>
1686                           <theta>
1687                             <angle value="-180.000000"/>
1688                           </theta>
1689                         </radial_composite>
1690                       </t1>
1691                       <t2>
1692                         <radial_composite type="vector">
1693                           <radius>
1694                             <real value="0.0000000000"/>
1695                           </radius>
1696                           <theta>
1697                             <angle value="-180.000000"/>
1698                           </theta>
1699                         </radial_composite>
1700                       </t2>
1701                     </composite>
1702                   </entry>
1703                   <entry>
1704                     <composite type="bline_point">
1705                       <point>
1706                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1707                           <x>0.2500000000</x>
1708                           <y>0.2500000000</y>
1709                         </vector>
1710                       </point>
1711                       <width>
1712                         <real value="1.0000000000"/>
1713                       </width>
1714                       <origin>
1715                         <real value="0.5000000000"/>
1716                       </origin>
1717                       <split>
1718                         <bool value="false"/>
1719                       </split>
1720                       <t1>
1721                         <radial_composite type="vector">
1722                           <radius>
1723                             <real value="0.0000000000"/>
1724                           </radius>
1725                           <theta>
1726                             <angle value="0.000000"/>
1727                           </theta>
1728                         </radial_composite>
1729                       </t1>
1730                       <t2>
1731                         <radial_composite type="vector">
1732                           <radius>
1733                             <real value="0.0000000000"/>
1734                           </radius>
1735                           <theta>
1736                             <angle value="0.000000"/>
1737                           </theta>
1738                         </radial_composite>
1739                       </t2>
1740                     </composite>
1741                   </entry>
1742                   <entry>
1743                     <composite type="bline_point">
1744                       <point>
1745                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1746                           <x>0.2500000000</x>
1747                           <y>-0.7500000000</y>
1748                         </vector>
1749                       </point>
1750                       <width>
1751                         <real value="1.0000000000"/>
1752                       </width>
1753                       <origin>
1754                         <real value="0.5000000000"/>
1755                       </origin>
1756                       <split>
1757                         <bool value="false"/>
1758                       </split>
1759                       <t1>
1760                         <radial_composite type="vector">
1761                           <radius>
1762                             <real value="0.0000000000"/>
1763                           </radius>
1764                           <theta>
1765                             <angle value="0.000000"/>
1766                           </theta>
1767                         </radial_composite>
1768                       </t1>
1769                       <t2>
1770                         <radial_composite type="vector">
1771                           <radius>
1772                             <real value="0.0000000000"/>
1773                           </radius>
1774                           <theta>
1775                             <angle value="0.000000"/>
1776                           </theta>
1777                         </radial_composite>
1778                       </t2>
1779                     </composite>
1780                   </entry>
1781                   <entry>
1782                     <composite type="bline_point">
1783                       <point>
1784                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1785                           <x>0.7500000000</x>
1786                           <y>-0.3782051206</y>
1787                         </vector>
1788                       </point>
1789                       <width>
1790                         <real value="1.0000000000"/>
1791                       </width>
1792                       <origin>
1793                         <real value="0.5000000000"/>
1794                       </origin>
1795                       <split>
1796                         <bool value="false"/>
1797                       </split>
1798                       <t1>
1799                         <radial_composite type="vector">
1800                           <radius>
1801                             <real value="0.0000000000"/>
1802                           </radius>
1803                           <theta>
1804                             <angle value="0.000000"/>
1805                           </theta>
1806                         </radial_composite>
1807                       </t1>
1808                       <t2>
1809                         <radial_composite type="vector">
1810                           <radius>
1811                             <real value="0.0000000000"/>
1812                           </radius>
1813                           <theta>
1814                             <angle value="0.000000"/>
1815                           </theta>
1816                         </radial_composite>
1817                       </t2>
1818                     </composite>
1819                   </entry>
1820                 </bline>
1821               </param>
1822               <param name="width">
1823                 <real value="0.0651041665"/>
1824               </param>
1825               <param name="expand">
1826                 <real value="0.0000000000"/>
1827               </param>
1828               <param name="sharp_cusps">
1829                 <bool value="false"/>
1830               </param>
1831               <param name="round_tip[0]">
1832                 <bool value="true"/>
1833               </param>
1834               <param name="round_tip[1]">
1835                 <bool value="true"/>
1836               </param>
1837               <param name="loopyness">
1838                 <real value="1.0000000000"/>
1839               </param>
1840               <param name="homogeneous_width">
1841                 <bool value="true"/>
1842               </param>
1843             </layer>
1844             <layer type="SolidColor" active="true" version="0.1" group="Shading">
1845               <param name="z_depth">
1846                 <real value="0.0000000000"/>
1847               </param>
1848               <param name="amount">
1849                 <real value="0.7500000000"/>
1850               </param>
1851               <param name="blend_method">
1852                 <integer value="13"/>
1853               </param>
1854               <param name="color">
1855                 <color>
1856                   <r>0.000000</r>
1857                   <g>0.000000</g>
1858                   <b>0.000000</b>
1859                   <a>1.000000</a>
1860                 </color>
1861               </param>
1862             </layer>
1863           </canvas>
1864         </param>
1865         <param name="zoom">
1866           <real value="0.0000000000"/>
1867         </param>
1868         <param name="time_offset">
1869           <time value="0s"/>
1870         </param>
1871         <param name="children_lock">
1872           <bool value="false"/>
1873         </param>
1874       </layer>
1875       <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1876         <param name="z_depth">
1877           <real value="0.0000000000"/>
1878         </param>
1879         <param name="amount">
1880           <real value="1.0000000000"/>
1881         </param>
1882         <param name="blend_method">
1883           <integer value="0"/>
1884         </param>
1885         <param name="origin">
1886           <vector>
1887             <x>0.0000000000</x>
1888             <y>0.0000000000</y>
1889           </vector>
1890         </param>
1891         <param name="canvas">
1892           <canvas>
1893             <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1894               <param name="z_depth">
1895                 <real value="0.0000000000"/>
1896               </param>
1897               <param name="amount">
1898                 <real value="1.0000000000"/>
1899               </param>
1900               <param name="blend_method">
1901                 <integer value="0"/>
1902               </param>
1903               <param name="color">
1904                 <color>
1905                   <r>0.850000</r>
1906                   <g>0.640000</g>
1907                   <b>0.200000</b>
1908                   <a>1.000000</a>
1909                 </color>
1910               </param>
1911               <param name="offset">
1912                 <vector>
1913                   <x>0.0000000000</x>
1914                   <y>0.0000000000</y>
1915                 </vector>
1916               </param>
1917               <param name="invert">
1918                 <bool value="false"/>
1919               </param>
1920               <param name="antialias">
1921                 <bool value="true"/>
1922               </param>
1923               <param name="feather">
1924                 <real value="0.0000000000"/>
1925               </param>
1926               <param name="blurtype">
1927                 <integer value="1"/>
1928               </param>
1929               <param name="winding_style">
1930                 <integer value="0"/>
1931               </param>
1932               <param name="bline">
1933                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
1934                   <entry>
1935                     <composite type="bline_point">
1936                       <point>
1937                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1938                           <x>-0.7500000000</x>
1939                           <y>0.2500000000</y>
1940                         </vector>
1941                       </point>
1942                       <width>
1943                         <real value="1.0000000000"/>
1944                       </width>
1945                       <origin>
1946                         <real value="0.5000000000"/>
1947                       </origin>
1948                       <split>
1949                         <bool value="false"/>
1950                       </split>
1951                       <t1>
1952                         <radial_composite type="vector">
1953                           <radius>
1954                             <real value="0.0000000000"/>
1955                           </radius>
1956                           <theta>
1957                             <angle value="-180.000000"/>
1958                           </theta>
1959                         </radial_composite>
1960                       </t1>
1961                       <t2>
1962                         <radial_composite type="vector">
1963                           <radius>
1964                             <real value="0.0000000000"/>
1965                           </radius>
1966                           <theta>
1967                             <angle value="-180.000000"/>
1968                           </theta>
1969                         </radial_composite>
1970                       </t2>
1971                     </composite>
1972                   </entry>
1973                   <entry>
1974                     <composite type="bline_point">
1975                       <point>
1976                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1977                           <x>0.2500000000</x>
1978                           <y>0.2500000000</y>
1979                         </vector>
1980                       </point>
1981                       <width>
1982                         <real value="1.0000000000"/>
1983                       </width>
1984                       <origin>
1985                         <real value="0.5000000000"/>
1986                       </origin>
1987                       <split>
1988                         <bool value="false"/>
1989                       </split>
1990                       <t1>
1991                         <radial_composite type="vector">
1992                           <radius>
1993                             <real value="0.0000000000"/>
1994                           </radius>
1995                           <theta>
1996                             <angle value="0.000000"/>
1997                           </theta>
1998                         </radial_composite>
1999                       </t1>
2000                       <t2>
2001                         <radial_composite type="vector">
2002                           <radius>
2003                             <real value="0.0000000000"/>
2004                           </radius>
2005                           <theta>
2006                             <angle value="0.000000"/>
2007                           </theta>
2008                         </radial_composite>
2009                       </t2>
2010                     </composite>
2011                   </entry>
2012                   <entry>
2013                     <composite type="bline_point">
2014                       <point>
2015                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2016                           <x>0.2500000000</x>
2017                           <y>-0.7500000000</y>
2018                         </vector>
2019                       </point>
2020                       <width>
2021                         <real value="1.0000000000"/>
2022                       </width>
2023                       <origin>
2024                         <real value="0.5000000000"/>
2025                       </origin>
2026                       <split>
2027                         <bool value="false"/>
2028                       </split>
2029                       <t1>
2030                         <radial_composite type="vector">
2031                           <radius>
2032                             <real value="0.0000000000"/>
2033                           </radius>
2034                           <theta>
2035                             <angle value="-180.000000"/>
2036                           </theta>
2037                         </radial_composite>
2038                       </t1>
2039                       <t2>
2040                         <radial_composite type="vector">
2041                           <radius>
2042                             <real value="0.0000000000"/>
2043                           </radius>
2044                           <theta>
2045                             <angle value="0.000000"/>
2046                           </theta>
2047                         </radial_composite>
2048                       </t2>
2049                     </composite>
2050                   </entry>
2051                   <entry>
2052                     <composite type="bline_point">
2053                       <point>
2054                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2055                           <x>-0.7500000000</x>
2056                           <y>-0.7500000000</y>
2057                         </vector>
2058                       </point>
2059                       <width>
2060                         <real value="1.0000000000"/>
2061                       </width>
2062                       <origin>
2063                         <real value="0.5000000000"/>
2064                       </origin>
2065                       <split>
2066                         <bool value="false"/>
2067                       </split>
2068                       <t1>
2069                         <radial_composite type="vector">
2070                           <radius>
2071                             <real value="0.0000000000"/>
2072                           </radius>
2073                           <theta>
2074                             <angle value="0.000000"/>
2075                           </theta>
2076                         </radial_composite>
2077                       </t1>
2078                       <t2>
2079                         <radial_composite type="vector">
2080                           <radius>
2081                             <real value="0.0000000000"/>
2082                           </radius>
2083                           <theta>
2084                             <angle value="0.000000"/>
2085                           </theta>
2086                         </radial_composite>
2087                       </t2>
2088                     </composite>
2089                   </entry>
2090                 </bline>
2091               </param>
2092             </layer>
2093             <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
2094               <param name="z_depth">
2095                 <real value="0.0000000000"/>
2096               </param>
2097               <param name="amount">
2098                 <real value="1.0000000000"/>
2099               </param>
2100               <param name="blend_method">
2101                 <integer value="0"/>
2102               </param>
2103               <param name="color">
2104                 <color>
2105                   <r>0.000000</r>
2106                   <g>0.000000</g>
2107                   <b>0.000000</b>
2108                   <a>1.000000</a>
2109                 </color>
2110               </param>
2111               <param name="offset">
2112                 <vector>
2113                   <x>0.0000000000</x>
2114                   <y>0.0000000000</y>
2115                 </vector>
2116               </param>
2117               <param name="invert">
2118                 <bool value="false"/>
2119               </param>
2120               <param name="antialias">
2121                 <bool value="true"/>
2122               </param>
2123               <param name="feather">
2124                 <real value="0.0000000000"/>
2125               </param>
2126               <param name="blurtype">
2127                 <integer value="1"/>
2128               </param>
2129               <param name="winding_style">
2130                 <integer value="0"/>
2131               </param>
2132               <param name="bline">
2133                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
2134                   <entry>
2135                     <composite type="bline_point">
2136                       <point>
2137                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
2138                           <x>-0.7500000000</x>
2139                           <y>0.2500000000</y>
2140                         </vector>
2141                       </point>
2142                       <width>
2143                         <real value="1.0000000000"/>
2144                       </width>
2145                       <origin>
2146                         <real value="0.5000000000"/>
2147                       </origin>
2148                       <split>
2149                         <bool value="false"/>
2150                       </split>
2151                       <t1>
2152                         <radial_composite type="vector">
2153                           <radius>
2154                             <real value="0.0000000000"/>
2155                           </radius>
2156                           <theta>
2157                             <angle value="-180.000000"/>
2158                           </theta>
2159                         </radial_composite>
2160                       </t1>
2161                       <t2>
2162                         <radial_composite type="vector">
2163                           <radius>
2164                             <real value="0.0000000000"/>
2165                           </radius>
2166                           <theta>
2167                             <angle value="-180.000000"/>
2168                           </theta>
2169                         </radial_composite>
2170                       </t2>
2171                     </composite>
2172                   </entry>
2173                   <entry>
2174                     <composite type="bline_point">
2175                       <point>
2176                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
2177                           <x>0.2500000000</x>
2178                           <y>0.2500000000</y>
2179                         </vector>
2180                       </point>
2181                       <width>
2182                         <real value="1.0000000000"/>
2183                       </width>
2184                       <origin>
2185                         <real value="0.5000000000"/>
2186                       </origin>
2187                       <split>
2188                         <bool value="false"/>
2189                       </split>
2190                       <t1>
2191                         <radial_composite type="vector">
2192                           <radius>
2193                             <real value="0.0000000000"/>
2194                           </radius>
2195                           <theta>
2196                             <angle value="0.000000"/>
2197                           </theta>
2198                         </radial_composite>
2199                       </t1>
2200                       <t2>
2201                         <radial_composite type="vector">
2202                           <radius>
2203                             <real value="0.0000000000"/>
2204                           </radius>
2205                           <theta>
2206                             <angle value="0.000000"/>
2207                           </theta>
2208                         </radial_composite>
2209                       </t2>
2210                     </composite>
2211                   </entry>
2212                   <entry>
2213                     <composite type="bline_point">
2214                       <point>
2215                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2216                           <x>0.2500000000</x>
2217                           <y>-0.7500000000</y>
2218                         </vector>
2219                       </point>
2220                       <width>
2221                         <real value="1.0000000000"/>
2222                       </width>
2223                       <origin>
2224                         <real value="0.5000000000"/>
2225                       </origin>
2226                       <split>
2227                         <bool value="false"/>
2228                       </split>
2229                       <t1>
2230                         <radial_composite type="vector">
2231                           <radius>
2232                             <real value="0.0000000000"/>
2233                           </radius>
2234                           <theta>
2235                             <angle value="-180.000000"/>
2236                           </theta>
2237                         </radial_composite>
2238                       </t1>
2239                       <t2>
2240                         <radial_composite type="vector">
2241                           <radius>
2242                             <real value="0.0000000000"/>
2243                           </radius>
2244                           <theta>
2245                             <angle value="0.000000"/>
2246                           </theta>
2247                         </radial_composite>
2248                       </t2>
2249                     </composite>
2250                   </entry>
2251                   <entry>
2252                     <composite type="bline_point">
2253                       <point>
2254                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2255                           <x>-0.7500000000</x>
2256                           <y>-0.7500000000</y>
2257                         </vector>
2258                       </point>
2259                       <width>
2260                         <real value="1.0000000000"/>
2261                       </width>
2262                       <origin>
2263                         <real value="0.5000000000"/>
2264                       </origin>
2265                       <split>
2266                         <bool value="false"/>
2267                       </split>
2268                       <t1>
2269                         <radial_composite type="vector">
2270                           <radius>
2271                             <real value="0.0000000000"/>
2272                           </radius>
2273                           <theta>
2274                             <angle value="0.000000"/>
2275                           </theta>
2276                         </radial_composite>
2277                       </t1>
2278                       <t2>
2279                         <radial_composite type="vector">
2280                           <radius>
2281                             <real value="0.0000000000"/>
2282                           </radius>
2283                           <theta>
2284                             <angle value="0.000000"/>
2285                           </theta>
2286                         </radial_composite>
2287                       </t2>
2288                     </composite>
2289                   </entry>
2290                 </bline>
2291               </param>
2292               <param name="width">
2293                 <real value="0.0651041665"/>
2294               </param>
2295               <param name="expand">
2296                 <real value="0.0000000000"/>
2297               </param>
2298               <param name="sharp_cusps">
2299                 <bool value="false"/>
2300               </param>
2301               <param name="round_tip[0]">
2302                 <bool value="true"/>
2303               </param>
2304               <param name="round_tip[1]">
2305                 <bool value="true"/>
2306               </param>
2307               <param name="loopyness">
2308                 <real value="1.0000000000"/>
2309               </param>
2310               <param name="homogeneous_width">
2311                 <bool value="true"/>
2312               </param>
2313             </layer>
2314             <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2315               <param name="z_depth">
2316                 <real value="0.0000000000"/>
2317               </param>
2318               <param name="amount">
2319                 <real value="0.5500000119"/>
2320               </param>
2321               <param name="blend_method">
2322                 <integer value="13"/>
2323               </param>
2324               <param name="color">
2325                 <color>
2326                   <r>0.000000</r>
2327                   <g>0.000000</g>
2328                   <b>0.000000</b>
2329                   <a>1.000000</a>
2330                 </color>
2331               </param>
2332               <param name="radius">
2333                 <real value="0.7500000000"/>
2334               </param>
2335               <param name="feather">
2336                 <real value="0.4882812491"/>
2337               </param>
2338               <param name="pos">
2339                 <vector>
2340                   <x>-0.7500000000</x>
2341                   <y>0.2500000000</y>
2342                 </vector>
2343               </param>
2344               <param name="invert">
2345                 <bool value="true"/>
2346               </param>
2347               <param name="falloff">
2348                 <integer value="2"/>
2349               </param>
2350             </layer>
2351           </canvas>
2352         </param>
2353         <param name="zoom">
2354           <real value="0.0000000000"/>
2355         </param>
2356         <param name="time_offset">
2357           <time value="0s"/>
2358         </param>
2359         <param name="children_lock">
2360           <bool value="false"/>
2361         </param>
2362       </layer>
2363     </canvas>
2364   </defs>
2365   <layer type="PasteCanvas" active="true" version="0.1">
2366     <param name="z_depth">
2367       <real value="0.0000000000"/>
2368     </param>
2369     <param name="amount">
2370       <real value="1.0000000000"/>
2371     </param>
2372     <param name="blend_method">
2373       <integer value="0"/>
2374     </param>
2375     <param name="origin">
2376       <vector>
2377         <x>-0.5064102411</x>
2378         <y>0.5257631540</y>
2379       </vector>
2380     </param>
2381     <param name="canvas" use="Item"/>
2382     <param name="zoom">
2383       <real value="0.0000000000"/>
2384     </param>
2385     <param name="time_offset">
2386       <time value="0s"/>
2387     </param>
2388     <param name="children_lock">
2389       <bool value="false"/>
2390     </param>
2391   </layer>
2392   <layer type="PasteCanvas" active="true" version="0.1">
2393     <param name="z_depth">
2394       <real value="0.0000000000"/>
2395     </param>
2396     <param name="amount">
2397       <real value="1.0000000000"/>
2398     </param>
2399     <param name="blend_method">
2400       <integer value="0"/>
2401     </param>
2402     <param name="origin">
2403       <vector>
2404         <x>0.4307692349</x>
2405         <y>-0.4410256445</y>
2406       </vector>
2407     </param>
2408     <param name="canvas" use="paste-canvas"/>
2409     <param name="zoom">
2410       <real value="-0.3500000000"/>
2411     </param>
2412     <param name="time_offset">
2413       <time value="0s"/>
2414     </param>
2415     <param name="children_lock">
2416       <bool value="false"/>
2417     </param>
2418   </layer>
2419   <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
2420     <param name="z_depth">
2421       <real value="0.0000000000"/>
2422     </param>
2423     <param name="amount">
2424       <real value="1.0000000000"/>
2425     </param>
2426     <param name="blend_method">
2427       <integer value="0"/>
2428     </param>
2429     <param name="origin">
2430       <vector>
2431         <x>0.2000000030</x>
2432         <y>0.2102564126</y>
2433       </vector>
2434     </param>
2435     <param name="canvas">
2436       <canvas>
2437         <layer type="polygon" active="true" version="0.1">
2438           <param name="z_depth">
2439             <real value="0.0000000000"/>
2440           </param>
2441           <param name="amount">
2442             <real value="1.0000000000"/>
2443           </param>
2444           <param name="blend_method">
2445             <integer value="0"/>
2446           </param>
2447           <param name="color">
2448             <color>
2449               <r>0.000000</r>
2450               <g>0.000000</g>
2451               <b>0.000000</b>
2452               <a>1.000000</a>
2453             </color>
2454           </param>
2455           <param name="offset">
2456             <vector>
2457               <x>0.0000000000</x>
2458               <y>0.0000000000</y>
2459             </vector>
2460           </param>
2461           <param name="invert">
2462             <bool value="false"/>
2463           </param>
2464           <param name="antialias">
2465             <bool value="true"/>
2466           </param>
2467           <param name="feather">
2468             <real value="0.0000000000"/>
2469           </param>
2470           <param name="blurtype">
2471             <integer value="1"/>
2472           </param>
2473           <param name="winding_style">
2474             <integer value="0"/>
2475           </param>
2476           <param name="vector_list">
2477             <dynamic_list type="vector">
2478               <entry>
2479                 <vector>
2480                   <x>-0.1729302704</x>
2481                   <y>0.6133797169</y>
2482                 </vector>
2483               </entry>
2484               <entry>
2485                 <vector>
2486                   <x>-0.1718716621</x>
2487                   <y>0.4133825302</y>
2488                 </vector>
2489               </entry>
2490               <entry>
2491                 <vector>
2492                   <x>0.1281241328</x>
2493                   <y>0.4149704278</y>
2494                 </vector>
2495               </entry>
2496               <entry>
2497                 <vector>
2498                   <x>0.1291827410</x>
2499                   <y>0.1084988564</y>
2500                 </vector>
2501               </entry>
2502               <entry>
2503                 <vector>
2504                   <x>-0.0708144605</x>
2505                   <y>0.1074402481</y>
2506                 </vector>
2507               </entry>
2508               <entry>
2509                 <vector>
2510                   <x>0.2307692319</x>
2511                   <y>-0.1909676492</y>
2512                 </vector>
2513               </entry>
2514               <entry>
2515                 <vector>
2516                   <x>0.5291771293</x>
2517                   <y>0.1106160656</y>
2518                 </vector>
2519               </entry>
2520               <entry>
2521                 <vector>
2522                   <x>0.3291799426</x>
2523                   <y>0.1095574647</y>
2524                 </vector>
2525               </entry>
2526               <entry>
2527                 <vector>
2528                   <x>0.3270627260</x>
2529                   <y>0.6160262227</y>
2530                 </vector>
2531               </entry>
2532             </dynamic_list>
2533           </param>
2534         </layer>
2535       </canvas>
2536     </param>
2537     <param name="zoom">
2538       <real value="0.0000000000"/>
2539     </param>
2540     <param name="time_offset">
2541       <time value="0s"/>
2542     </param>
2543     <param name="children_lock">
2544       <bool value="false"/>
2545     </param>
2546   </layer>
2547 </canvas>