Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-studio / tags / 0.61.08 / images / select_all_child_layers_icon.sif
1 <?xml version="1.0"?>
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3   <name>Untitled1</name>
4   <meta name="grid_show" content="1"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_show" content="1"/>
8   <meta name="guide_snap" content="0"/>
9   <meta name="onion_skin" content="0"/>
10   <defs>
11     <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
12       <layer type="polygon" active="true" version="0.1">
13         <param name="z_depth">
14           <real value="0.0000000000"/>
15         </param>
16         <param name="amount">
17           <real value="0.5000000000"/>
18         </param>
19         <param name="blend_method">
20           <integer value="0"/>
21         </param>
22         <param name="color">
23           <color>
24             <r>0.000000</r>
25             <g>0.000000</g>
26             <b>0.000000</b>
27             <a>1.000000</a>
28           </color>
29         </param>
30         <param name="offset">
31           <vector>
32             <x>0.1000000015</x>
33             <y>-0.1000000015</y>
34           </vector>
35         </param>
36         <param name="invert">
37           <bool value="false"/>
38         </param>
39         <param name="antialias">
40           <bool value="true"/>
41         </param>
42         <param name="feather">
43           <real value="0.0000000000"/>
44         </param>
45         <param name="blurtype">
46           <integer value="1"/>
47         </param>
48         <param name="winding_style">
49           <integer value="0"/>
50         </param>
51         <param name="vector_list">
52           <dynamic_list type="vector">
53             <entry>
54               <vector>
55                 <x>-0.4000000060</x>
56                 <y>0.4000000060</y>
57               </vector>
58             </entry>
59             <entry>
60               <vector>
61                 <x>-0.4000000060</x>
62                 <y>-0.4000000060</y>
63               </vector>
64             </entry>
65             <entry>
66               <vector>
67                 <x>0.4000000060</x>
68                 <y>-0.4000000060</y>
69               </vector>
70             </entry>
71             <entry>
72               <vector>
73                 <x>0.4000000060</x>
74                 <y>0.4000000060</y>
75               </vector>
76             </entry>
77           </dynamic_list>
78         </param>
79       </layer>
80       <layer type="blur" active="true" version="0.2">
81         <param name="z_depth">
82           <real value="0.0000000000"/>
83         </param>
84         <param name="amount">
85           <real value="1.0000000000"/>
86         </param>
87         <param name="blend_method">
88           <integer value="1"/>
89         </param>
90         <param name="size">
91           <vector>
92             <x>0.1000000015</x>
93             <y>0.1000000015</y>
94           </vector>
95         </param>
96         <param name="type">
97           <integer value="1"/>
98         </param>
99       </layer>
100       <layer type="polygon" active="true" version="0.1">
101         <param name="z_depth">
102           <real value="0.0000000000"/>
103         </param>
104         <param name="amount">
105           <real value="1.0000000000"/>
106         </param>
107         <param name="blend_method">
108           <integer value="0"/>
109         </param>
110         <param name="color">
111           <color>
112             <r>0.000000</r>
113             <g>0.000000</g>
114             <b>0.000000</b>
115             <a>1.000000</a>
116           </color>
117         </param>
118         <param name="offset">
119           <vector>
120             <x>0.0000000000</x>
121             <y>0.0000000000</y>
122           </vector>
123         </param>
124         <param name="invert">
125           <bool value="false"/>
126         </param>
127         <param name="antialias">
128           <bool value="true"/>
129         </param>
130         <param name="feather">
131           <real value="0.0000000000"/>
132         </param>
133         <param name="blurtype">
134           <integer value="1"/>
135         </param>
136         <param name="winding_style">
137           <integer value="0"/>
138         </param>
139         <param name="vector_list">
140           <dynamic_list type="vector">
141             <entry>
142               <vector>
143                 <x>-0.4000000060</x>
144                 <y>0.4000000060</y>
145               </vector>
146             </entry>
147             <entry>
148               <vector>
149                 <x>-0.4000000060</x>
150                 <y>-0.4000000060</y>
151               </vector>
152             </entry>
153             <entry>
154               <vector>
155                 <x>0.4000000060</x>
156                 <y>-0.4000000060</y>
157               </vector>
158             </entry>
159             <entry>
160               <vector>
161                 <x>0.4000000060</x>
162                 <y>0.4000000060</y>
163               </vector>
164             </entry>
165           </dynamic_list>
166         </param>
167       </layer>
168       <layer type="polygon" active="true" version="0.1">
169         <param name="z_depth">
170           <real value="0.0000000000"/>
171         </param>
172         <param name="amount">
173           <real value="1.0000000000"/>
174         </param>
175         <param name="blend_method">
176           <integer value="0"/>
177         </param>
178         <param name="color">
179           <color>
180             <r>1.000000</r>
181             <g>0.900000</g>
182             <b>0.600000</b>
183             <a>1.000000</a>
184           </color>
185         </param>
186         <param name="offset">
187           <vector>
188             <x>0.0000000000</x>
189             <y>0.0000000000</y>
190           </vector>
191         </param>
192         <param name="invert">
193           <bool value="false"/>
194         </param>
195         <param name="antialias">
196           <bool value="true"/>
197         </param>
198         <param name="feather">
199           <real value="0.0000000000"/>
200         </param>
201         <param name="blurtype">
202           <integer value="1"/>
203         </param>
204         <param name="winding_style">
205           <integer value="0"/>
206         </param>
207         <param name="vector_list">
208           <dynamic_list type="vector">
209             <entry>
210               <vector>
211                 <x>-0.3000000119</x>
212                 <y>0.3000000119</y>
213               </vector>
214             </entry>
215             <entry>
216               <vector>
217                 <x>-0.3000000119</x>
218                 <y>-0.3000000119</y>
219               </vector>
220             </entry>
221             <entry>
222               <vector>
223                 <x>0.3000000119</x>
224                 <y>-0.3000000119</y>
225               </vector>
226             </entry>
227             <entry>
228               <vector>
229                 <x>0.3000000119</x>
230                 <y>0.3000000119</y>
231               </vector>
232             </entry>
233           </dynamic_list>
234         </param>
235       </layer>
236     </canvas>
237     <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
238       <name>Untitled0</name>
239       <meta name="grid_show" content="1"/>
240       <meta name="grid_size" content="0.250000 0.250000"/>
241       <meta name="grid_snap" content="0"/>
242       <meta name="guide_snap" content="0"/>
243       <meta name="onion_skin" content="0"/>
244       <defs>
245         <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
246           <layer type="polygon" active="true" version="0.1">
247             <param name="z_depth">
248               <real value="0.0000000000"/>
249             </param>
250             <param name="amount">
251               <real value="0.5000000000"/>
252             </param>
253             <param name="blend_method">
254               <integer value="0"/>
255             </param>
256             <param name="color">
257               <color>
258                 <r>0.000000</r>
259                 <g>0.000000</g>
260                 <b>0.000000</b>
261                 <a>1.000000</a>
262               </color>
263             </param>
264             <param name="offset">
265               <vector>
266                 <x>0.1000000015</x>
267                 <y>-0.1000000015</y>
268               </vector>
269             </param>
270             <param name="invert">
271               <bool value="false"/>
272             </param>
273             <param name="antialias">
274               <bool value="true"/>
275             </param>
276             <param name="feather">
277               <real value="0.0000000000"/>
278             </param>
279             <param name="blurtype">
280               <integer value="1"/>
281             </param>
282             <param name="winding_style">
283               <integer value="0"/>
284             </param>
285             <param name="vector_list">
286               <dynamic_list type="vector">
287                 <entry>
288                   <vector>
289                     <x>-0.8000000119</x>
290                     <y>0.8000000119</y>
291                   </vector>
292                 </entry>
293                 <entry>
294                   <vector>
295                     <x>-0.8000000119</x>
296                     <y>-0.2000000030</y>
297                   </vector>
298                 </entry>
299                 <entry>
300                   <vector>
301                     <x>0.2000000030</x>
302                     <y>-0.2000000030</y>
303                   </vector>
304                 </entry>
305                 <entry>
306                   <vector>
307                     <x>0.2000000030</x>
308                     <y>0.8000000119</y>
309                   </vector>
310                 </entry>
311               </dynamic_list>
312             </param>
313           </layer>
314           <layer type="blur" active="true" version="0.2">
315             <param name="z_depth">
316               <real value="0.0000000000"/>
317             </param>
318             <param name="amount">
319               <real value="1.0000000000"/>
320             </param>
321             <param name="blend_method">
322               <integer value="1"/>
323             </param>
324             <param name="size">
325               <vector>
326                 <x>0.2000000030</x>
327                 <y>0.2000000030</y>
328               </vector>
329             </param>
330             <param name="type">
331               <integer value="1"/>
332             </param>
333           </layer>
334           <layer type="polygon" active="true" version="0.1">
335             <param name="z_depth">
336               <real value="0.0000000000"/>
337             </param>
338             <param name="amount">
339               <real value="1.0000000000"/>
340             </param>
341             <param name="blend_method">
342               <integer value="0"/>
343             </param>
344             <param name="color">
345               <color>
346                 <r>0.000000</r>
347                 <g>0.000000</g>
348                 <b>0.000000</b>
349                 <a>1.000000</a>
350               </color>
351             </param>
352             <param name="offset">
353               <vector>
354                 <x>0.0000000000</x>
355                 <y>0.0000000000</y>
356               </vector>
357             </param>
358             <param name="invert">
359               <bool value="false"/>
360             </param>
361             <param name="antialias">
362               <bool value="true"/>
363             </param>
364             <param name="feather">
365               <real value="0.0000000000"/>
366             </param>
367             <param name="blurtype">
368               <integer value="1"/>
369             </param>
370             <param name="winding_style">
371               <integer value="0"/>
372             </param>
373             <param name="vector_list">
374               <dynamic_list type="vector">
375                 <entry>
376                   <vector>
377                     <x>-0.8000000119</x>
378                     <y>0.8000000119</y>
379                   </vector>
380                 </entry>
381                 <entry>
382                   <vector>
383                     <x>-0.8000000119</x>
384                     <y>-0.2000000030</y>
385                   </vector>
386                 </entry>
387                 <entry>
388                   <vector>
389                     <x>0.2000000030</x>
390                     <y>-0.2000000030</y>
391                   </vector>
392                 </entry>
393                 <entry>
394                   <vector>
395                     <x>0.2000000030</x>
396                     <y>0.8000000119</y>
397                   </vector>
398                 </entry>
399               </dynamic_list>
400             </param>
401           </layer>
402           <layer type="polygon" active="true" version="0.1">
403             <param name="z_depth">
404               <real value="0.0000000000"/>
405             </param>
406             <param name="amount">
407               <real value="1.0000000000"/>
408             </param>
409             <param name="blend_method">
410               <integer value="0"/>
411             </param>
412             <param name="color">
413               <color>
414                 <r>1.000000</r>
415                 <g>0.900000</g>
416                 <b>0.600000</b>
417                 <a>1.000000</a>
418               </color>
419             </param>
420             <param name="offset">
421               <vector>
422                 <x>0.0000000000</x>
423                 <y>0.0000000000</y>
424               </vector>
425             </param>
426             <param name="invert">
427               <bool value="false"/>
428             </param>
429             <param name="antialias">
430               <bool value="true"/>
431             </param>
432             <param name="feather">
433               <real value="0.0000000000"/>
434             </param>
435             <param name="blurtype">
436               <integer value="1"/>
437             </param>
438             <param name="winding_style">
439               <integer value="0"/>
440             </param>
441             <param name="vector_list">
442               <dynamic_list type="vector">
443                 <entry>
444                   <vector>
445                     <x>-0.6999999881</x>
446                     <y>0.6999999881</y>
447                   </vector>
448                 </entry>
449                 <entry>
450                   <vector>
451                     <x>-0.6999999881</x>
452                     <y>-0.1000000015</y>
453                   </vector>
454                 </entry>
455                 <entry>
456                   <vector>
457                     <x>0.1000000015</x>
458                     <y>-0.1000000015</y>
459                   </vector>
460                 </entry>
461                 <entry>
462                   <vector>
463                     <x>0.1000000015</x>
464                     <y>0.6999999881</y>
465                   </vector>
466                 </entry>
467               </dynamic_list>
468             </param>
469           </layer>
470         </canvas>
471       </defs>
472       <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
473         <param name="z_depth">
474           <real value="0.0000000000"/>
475         </param>
476         <param name="amount">
477           <real value="1.0000000000"/>
478         </param>
479         <param name="blend_method">
480           <integer value="0"/>
481         </param>
482         <param name="origin">
483           <vector>
484             <x>0.0000000000</x>
485             <y>0.0000000000</y>
486           </vector>
487         </param>
488         <param name="canvas">
489           <canvas>
490             <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
491               <param name="z_depth">
492                 <real value="0.0000000000"/>
493               </param>
494               <param name="amount">
495                 <real value="1.0000000000"/>
496               </param>
497               <param name="blend_method">
498                 <integer value="0"/>
499               </param>
500               <param name="color">
501                 <color>
502                   <r>0.850000</r>
503                   <g>0.640000</g>
504                   <b>0.200000</b>
505                   <a>1.000000</a>
506                 </color>
507               </param>
508               <param name="offset">
509                 <vector>
510                   <x>0.0000000000</x>
511                   <y>0.0000000000</y>
512                 </vector>
513               </param>
514               <param name="invert">
515                 <bool value="false"/>
516               </param>
517               <param name="antialias">
518                 <bool value="true"/>
519               </param>
520               <param name="feather">
521                 <real value="0.0000000000"/>
522               </param>
523               <param name="blurtype">
524                 <integer value="1"/>
525               </param>
526               <param name="winding_style">
527                 <integer value="0"/>
528               </param>
529               <param name="bline">
530                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
531                   <entry>
532                     <composite type="bline_point">
533                       <point>
534                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
535                           <x>-0.2500000000</x>
536                           <y>0.6217948794</y>
537                         </vector>
538                       </point>
539                       <width>
540                         <real value="1.0000000000"/>
541                       </width>
542                       <origin>
543                         <real value="0.5000000000"/>
544                       </origin>
545                       <split>
546                         <bool value="false"/>
547                       </split>
548                       <t1>
549                         <radial_composite type="vector">
550                           <radius>
551                             <real value="0.0000000000"/>
552                           </radius>
553                           <theta>
554                             <angle value="-180.000000"/>
555                           </theta>
556                         </radial_composite>
557                       </t1>
558                       <t2>
559                         <radial_composite type="vector">
560                           <radius>
561                             <real value="0.0000000000"/>
562                           </radius>
563                           <theta>
564                             <angle value="-180.000000"/>
565                           </theta>
566                         </radial_composite>
567                       </t2>
568                     </composite>
569                   </entry>
570                   <entry>
571                     <composite type="bline_point">
572                       <point>
573                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
574                           <x>0.7500000000</x>
575                           <y>0.6217948794</y>
576                         </vector>
577                       </point>
578                       <width>
579                         <real value="1.0000000000"/>
580                       </width>
581                       <origin>
582                         <real value="0.5000000000"/>
583                       </origin>
584                       <split>
585                         <bool value="false"/>
586                       </split>
587                       <t1>
588                         <radial_composite type="vector">
589                           <radius>
590                             <real value="0.0000000000"/>
591                           </radius>
592                           <theta>
593                             <angle value="0.000000"/>
594                           </theta>
595                         </radial_composite>
596                       </t1>
597                       <t2>
598                         <radial_composite type="vector">
599                           <radius>
600                             <real value="0.0000000000"/>
601                           </radius>
602                           <theta>
603                             <angle value="0.000000"/>
604                           </theta>
605                         </radial_composite>
606                       </t2>
607                     </composite>
608                   </entry>
609                   <entry>
610                     <composite type="bline_point">
611                       <point>
612                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
613                           <x>0.7500000000</x>
614                           <y>-0.3782051206</y>
615                         </vector>
616                       </point>
617                       <width>
618                         <real value="1.0000000000"/>
619                       </width>
620                       <origin>
621                         <real value="0.5000000000"/>
622                       </origin>
623                       <split>
624                         <bool value="false"/>
625                       </split>
626                       <t1>
627                         <radial_composite type="vector">
628                           <radius>
629                             <real value="0.0000000000"/>
630                           </radius>
631                           <theta>
632                             <angle value="0.000000"/>
633                           </theta>
634                         </radial_composite>
635                       </t1>
636                       <t2>
637                         <radial_composite type="vector">
638                           <radius>
639                             <real value="0.0000000000"/>
640                           </radius>
641                           <theta>
642                             <angle value="0.000000"/>
643                           </theta>
644                         </radial_composite>
645                       </t2>
646                     </composite>
647                   </entry>
648                   <entry>
649                     <composite type="bline_point">
650                       <point>
651                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
652                           <x>-0.2500000000</x>
653                           <y>-0.3782051206</y>
654                         </vector>
655                       </point>
656                       <width>
657                         <real value="1.0000000000"/>
658                       </width>
659                       <origin>
660                         <real value="0.5000000000"/>
661                       </origin>
662                       <split>
663                         <bool value="false"/>
664                       </split>
665                       <t1>
666                         <radial_composite type="vector">
667                           <radius>
668                             <real value="0.0000000000"/>
669                           </radius>
670                           <theta>
671                             <angle value="0.000000"/>
672                           </theta>
673                         </radial_composite>
674                       </t1>
675                       <t2>
676                         <radial_composite type="vector">
677                           <radius>
678                             <real value="0.0000000000"/>
679                           </radius>
680                           <theta>
681                             <angle value="0.000000"/>
682                           </theta>
683                         </radial_composite>
684                       </t2>
685                     </composite>
686                   </entry>
687                 </bline>
688               </param>
689             </layer>
690             <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
691               <param name="z_depth">
692                 <real value="0.0000000000"/>
693               </param>
694               <param name="amount">
695                 <real value="1.0000000000"/>
696               </param>
697               <param name="blend_method">
698                 <integer value="0"/>
699               </param>
700               <param name="color">
701                 <color>
702                   <r>0.000000</r>
703                   <g>0.000000</g>
704                   <b>0.000000</b>
705                   <a>1.000000</a>
706                 </color>
707               </param>
708               <param name="offset">
709                 <vector>
710                   <x>0.0000000000</x>
711                   <y>0.0000000000</y>
712                 </vector>
713               </param>
714               <param name="invert">
715                 <bool value="false"/>
716               </param>
717               <param name="antialias">
718                 <bool value="true"/>
719               </param>
720               <param name="feather">
721                 <real value="0.0000000000"/>
722               </param>
723               <param name="blurtype">
724                 <integer value="1"/>
725               </param>
726               <param name="winding_style">
727                 <integer value="0"/>
728               </param>
729               <param name="bline">
730                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
731                   <entry>
732                     <composite type="bline_point">
733                       <point>
734                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
735                           <x>-0.2500000000</x>
736                           <y>0.6217948794</y>
737                         </vector>
738                       </point>
739                       <width>
740                         <real value="1.0000000000"/>
741                       </width>
742                       <origin>
743                         <real value="0.5000000000"/>
744                       </origin>
745                       <split>
746                         <bool value="false"/>
747                       </split>
748                       <t1>
749                         <radial_composite type="vector">
750                           <radius>
751                             <real value="0.0000000000"/>
752                           </radius>
753                           <theta>
754                             <angle value="-180.000000"/>
755                           </theta>
756                         </radial_composite>
757                       </t1>
758                       <t2>
759                         <radial_composite type="vector">
760                           <radius>
761                             <real value="0.0000000000"/>
762                           </radius>
763                           <theta>
764                             <angle value="-180.000000"/>
765                           </theta>
766                         </radial_composite>
767                       </t2>
768                     </composite>
769                   </entry>
770                   <entry>
771                     <composite type="bline_point">
772                       <point>
773                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
774                           <x>0.7500000000</x>
775                           <y>0.6217948794</y>
776                         </vector>
777                       </point>
778                       <width>
779                         <real value="1.0000000000"/>
780                       </width>
781                       <origin>
782                         <real value="0.5000000000"/>
783                       </origin>
784                       <split>
785                         <bool value="false"/>
786                       </split>
787                       <t1>
788                         <radial_composite type="vector">
789                           <radius>
790                             <real value="0.0000000000"/>
791                           </radius>
792                           <theta>
793                             <angle value="0.000000"/>
794                           </theta>
795                         </radial_composite>
796                       </t1>
797                       <t2>
798                         <radial_composite type="vector">
799                           <radius>
800                             <real value="0.0000000000"/>
801                           </radius>
802                           <theta>
803                             <angle value="0.000000"/>
804                           </theta>
805                         </radial_composite>
806                       </t2>
807                     </composite>
808                   </entry>
809                   <entry>
810                     <composite type="bline_point">
811                       <point>
812                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
813                           <x>0.7500000000</x>
814                           <y>-0.3782051206</y>
815                         </vector>
816                       </point>
817                       <width>
818                         <real value="1.0000000000"/>
819                       </width>
820                       <origin>
821                         <real value="0.5000000000"/>
822                       </origin>
823                       <split>
824                         <bool value="false"/>
825                       </split>
826                       <t1>
827                         <radial_composite type="vector">
828                           <radius>
829                             <real value="0.0000000000"/>
830                           </radius>
831                           <theta>
832                             <angle value="0.000000"/>
833                           </theta>
834                         </radial_composite>
835                       </t1>
836                       <t2>
837                         <radial_composite type="vector">
838                           <radius>
839                             <real value="0.0000000000"/>
840                           </radius>
841                           <theta>
842                             <angle value="0.000000"/>
843                           </theta>
844                         </radial_composite>
845                       </t2>
846                     </composite>
847                   </entry>
848                   <entry>
849                     <composite type="bline_point">
850                       <point>
851                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
852                           <x>-0.2500000000</x>
853                           <y>-0.3782051206</y>
854                         </vector>
855                       </point>
856                       <width>
857                         <real value="1.0000000000"/>
858                       </width>
859                       <origin>
860                         <real value="0.5000000000"/>
861                       </origin>
862                       <split>
863                         <bool value="false"/>
864                       </split>
865                       <t1>
866                         <radial_composite type="vector">
867                           <radius>
868                             <real value="0.0000000000"/>
869                           </radius>
870                           <theta>
871                             <angle value="0.000000"/>
872                           </theta>
873                         </radial_composite>
874                       </t1>
875                       <t2>
876                         <radial_composite type="vector">
877                           <radius>
878                             <real value="0.0000000000"/>
879                           </radius>
880                           <theta>
881                             <angle value="0.000000"/>
882                           </theta>
883                         </radial_composite>
884                       </t2>
885                     </composite>
886                   </entry>
887                 </bline>
888               </param>
889               <param name="width">
890                 <real value="0.0651041665"/>
891               </param>
892               <param name="expand">
893                 <real value="0.0000000000"/>
894               </param>
895               <param name="sharp_cusps">
896                 <bool value="false"/>
897               </param>
898               <param name="round_tip[0]">
899                 <bool value="true"/>
900               </param>
901               <param name="round_tip[1]">
902                 <bool value="true"/>
903               </param>
904               <param name="loopyness">
905                 <real value="1.0000000000"/>
906               </param>
907               <param name="homogeneous_width">
908                 <bool value="true"/>
909               </param>
910             </layer>
911           </canvas>
912         </param>
913         <param name="zoom">
914           <real value="0.0000000000"/>
915         </param>
916         <param name="time_offset">
917           <time value="0s"/>
918         </param>
919         <param name="children_lock">
920           <bool value="false"/>
921         </param>
922       </layer>
923       <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
924         <param name="z_depth">
925           <real value="0.0000000000"/>
926         </param>
927         <param name="amount">
928           <real value="1.0000000000"/>
929         </param>
930         <param name="blend_method">
931           <integer value="0"/>
932         </param>
933         <param name="origin">
934           <vector>
935             <x>0.0000000000</x>
936             <y>0.0000000000</y>
937           </vector>
938         </param>
939         <param name="canvas">
940           <canvas>
941             <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
942               <param name="z_depth">
943                 <real value="0.0000000000"/>
944               </param>
945               <param name="amount">
946                 <real value="1.0000000000"/>
947               </param>
948               <param name="blend_method">
949                 <integer value="0"/>
950               </param>
951               <param name="color">
952                 <color>
953                   <r>0.850000</r>
954                   <g>0.640000</g>
955                   <b>0.200000</b>
956                   <a>1.000000</a>
957                 </color>
958               </param>
959               <param name="offset">
960                 <vector>
961                   <x>0.0000000000</x>
962                   <y>0.0000000000</y>
963                 </vector>
964               </param>
965               <param name="invert">
966                 <bool value="false"/>
967               </param>
968               <param name="antialias">
969                 <bool value="true"/>
970               </param>
971               <param name="feather">
972                 <real value="0.0000000000"/>
973               </param>
974               <param name="blurtype">
975                 <integer value="1"/>
976               </param>
977               <param name="winding_style">
978                 <integer value="0"/>
979               </param>
980               <param name="bline">
981                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
982                   <entry>
983                     <composite type="bline_point">
984                       <point>
985                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
986                           <x>-0.2500000000</x>
987                           <y>0.6217948794</y>
988                         </vector>
989                       </point>
990                       <width>
991                         <real value="1.0000000000"/>
992                       </width>
993                       <origin>
994                         <real value="0.5000000000"/>
995                       </origin>
996                       <split>
997                         <bool value="false"/>
998                       </split>
999                       <t1>
1000                         <radial_composite type="vector">
1001                           <radius>
1002                             <real value="0.0000000000"/>
1003                           </radius>
1004                           <theta>
1005                             <angle value="-180.000000"/>
1006                           </theta>
1007                         </radial_composite>
1008                       </t1>
1009                       <t2>
1010                         <radial_composite type="vector">
1011                           <radius>
1012                             <real value="0.0000000000"/>
1013                           </radius>
1014                           <theta>
1015                             <angle value="-180.000000"/>
1016                           </theta>
1017                         </radial_composite>
1018                       </t2>
1019                     </composite>
1020                   </entry>
1021                   <entry>
1022                     <composite type="bline_point">
1023                       <point>
1024                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1025                           <x>-0.7500000000</x>
1026                           <y>0.2500000000</y>
1027                         </vector>
1028                       </point>
1029                       <width>
1030                         <real value="1.0000000000"/>
1031                       </width>
1032                       <origin>
1033                         <real value="0.5000000000"/>
1034                       </origin>
1035                       <split>
1036                         <bool value="false"/>
1037                       </split>
1038                       <t1>
1039                         <radial_composite type="vector">
1040                           <radius>
1041                             <real value="0.0000000000"/>
1042                           </radius>
1043                           <theta>
1044                             <angle value="0.000000"/>
1045                           </theta>
1046                         </radial_composite>
1047                       </t1>
1048                       <t2>
1049                         <radial_composite type="vector">
1050                           <radius>
1051                             <real value="0.0000000000"/>
1052                           </radius>
1053                           <theta>
1054                             <angle value="0.000000"/>
1055                           </theta>
1056                         </radial_composite>
1057                       </t2>
1058                     </composite>
1059                   </entry>
1060                   <entry>
1061                     <composite type="bline_point">
1062                       <point>
1063                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1064                           <x>-0.7500000000</x>
1065                           <y>-0.7500000000</y>
1066                         </vector>
1067                       </point>
1068                       <width>
1069                         <real value="1.0000000000"/>
1070                       </width>
1071                       <origin>
1072                         <real value="0.5000000000"/>
1073                       </origin>
1074                       <split>
1075                         <bool value="false"/>
1076                       </split>
1077                       <t1>
1078                         <radial_composite type="vector">
1079                           <radius>
1080                             <real value="0.0000000000"/>
1081                           </radius>
1082                           <theta>
1083                             <angle value="-180.000000"/>
1084                           </theta>
1085                         </radial_composite>
1086                       </t1>
1087                       <t2>
1088                         <radial_composite type="vector">
1089                           <radius>
1090                             <real value="0.0000000000"/>
1091                           </radius>
1092                           <theta>
1093                             <angle value="0.000000"/>
1094                           </theta>
1095                         </radial_composite>
1096                       </t2>
1097                     </composite>
1098                   </entry>
1099                   <entry>
1100                     <composite type="bline_point">
1101                       <point>
1102                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1103                           <x>-0.2500000000</x>
1104                           <y>-0.3782051206</y>
1105                         </vector>
1106                       </point>
1107                       <width>
1108                         <real value="1.0000000000"/>
1109                       </width>
1110                       <origin>
1111                         <real value="0.5000000000"/>
1112                       </origin>
1113                       <split>
1114                         <bool value="false"/>
1115                       </split>
1116                       <t1>
1117                         <radial_composite type="vector">
1118                           <radius>
1119                             <real value="0.0000000000"/>
1120                           </radius>
1121                           <theta>
1122                             <angle value="0.000000"/>
1123                           </theta>
1124                         </radial_composite>
1125                       </t1>
1126                       <t2>
1127                         <radial_composite type="vector">
1128                           <radius>
1129                             <real value="0.0000000000"/>
1130                           </radius>
1131                           <theta>
1132                             <angle value="0.000000"/>
1133                           </theta>
1134                         </radial_composite>
1135                       </t2>
1136                     </composite>
1137                   </entry>
1138                 </bline>
1139               </param>
1140             </layer>
1141             <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
1142               <param name="z_depth">
1143                 <real value="0.0000000000"/>
1144               </param>
1145               <param name="amount">
1146                 <real value="1.0000000000"/>
1147               </param>
1148               <param name="blend_method">
1149                 <integer value="0"/>
1150               </param>
1151               <param name="color">
1152                 <color>
1153                   <r>0.000000</r>
1154                   <g>0.000000</g>
1155                   <b>0.000000</b>
1156                   <a>1.000000</a>
1157                 </color>
1158               </param>
1159               <param name="offset">
1160                 <vector>
1161                   <x>0.0000000000</x>
1162                   <y>0.0000000000</y>
1163                 </vector>
1164               </param>
1165               <param name="invert">
1166                 <bool value="false"/>
1167               </param>
1168               <param name="antialias">
1169                 <bool value="true"/>
1170               </param>
1171               <param name="feather">
1172                 <real value="0.0000000000"/>
1173               </param>
1174               <param name="blurtype">
1175                 <integer value="1"/>
1176               </param>
1177               <param name="winding_style">
1178                 <integer value="0"/>
1179               </param>
1180               <param name="bline">
1181                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
1182                   <entry>
1183                     <composite type="bline_point">
1184                       <point>
1185                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
1186                           <x>-0.2500000000</x>
1187                           <y>0.6217948794</y>
1188                         </vector>
1189                       </point>
1190                       <width>
1191                         <real value="1.0000000000"/>
1192                       </width>
1193                       <origin>
1194                         <real value="0.5000000000"/>
1195                       </origin>
1196                       <split>
1197                         <bool value="false"/>
1198                       </split>
1199                       <t1>
1200                         <radial_composite type="vector">
1201                           <radius>
1202                             <real value="0.0000000000"/>
1203                           </radius>
1204                           <theta>
1205                             <angle value="-180.000000"/>
1206                           </theta>
1207                         </radial_composite>
1208                       </t1>
1209                       <t2>
1210                         <radial_composite type="vector">
1211                           <radius>
1212                             <real value="0.0000000000"/>
1213                           </radius>
1214                           <theta>
1215                             <angle value="-180.000000"/>
1216                           </theta>
1217                         </radial_composite>
1218                       </t2>
1219                     </composite>
1220                   </entry>
1221                   <entry>
1222                     <composite type="bline_point">
1223                       <point>
1224                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1225                           <x>-0.7500000000</x>
1226                           <y>0.2500000000</y>
1227                         </vector>
1228                       </point>
1229                       <width>
1230                         <real value="1.0000000000"/>
1231                       </width>
1232                       <origin>
1233                         <real value="0.5000000000"/>
1234                       </origin>
1235                       <split>
1236                         <bool value="false"/>
1237                       </split>
1238                       <t1>
1239                         <radial_composite type="vector">
1240                           <radius>
1241                             <real value="0.0000000000"/>
1242                           </radius>
1243                           <theta>
1244                             <angle value="0.000000"/>
1245                           </theta>
1246                         </radial_composite>
1247                       </t1>
1248                       <t2>
1249                         <radial_composite type="vector">
1250                           <radius>
1251                             <real value="0.0000000000"/>
1252                           </radius>
1253                           <theta>
1254                             <angle value="0.000000"/>
1255                           </theta>
1256                         </radial_composite>
1257                       </t2>
1258                     </composite>
1259                   </entry>
1260                   <entry>
1261                     <composite type="bline_point">
1262                       <point>
1263                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1264                           <x>-0.7500000000</x>
1265                           <y>-0.7500000000</y>
1266                         </vector>
1267                       </point>
1268                       <width>
1269                         <real value="1.0000000000"/>
1270                       </width>
1271                       <origin>
1272                         <real value="0.5000000000"/>
1273                       </origin>
1274                       <split>
1275                         <bool value="false"/>
1276                       </split>
1277                       <t1>
1278                         <radial_composite type="vector">
1279                           <radius>
1280                             <real value="0.0000000000"/>
1281                           </radius>
1282                           <theta>
1283                             <angle value="-180.000000"/>
1284                           </theta>
1285                         </radial_composite>
1286                       </t1>
1287                       <t2>
1288                         <radial_composite type="vector">
1289                           <radius>
1290                             <real value="0.0000000000"/>
1291                           </radius>
1292                           <theta>
1293                             <angle value="0.000000"/>
1294                           </theta>
1295                         </radial_composite>
1296                       </t2>
1297                     </composite>
1298                   </entry>
1299                   <entry>
1300                     <composite type="bline_point">
1301                       <point>
1302                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1303                           <x>-0.2500000000</x>
1304                           <y>-0.3782051206</y>
1305                         </vector>
1306                       </point>
1307                       <width>
1308                         <real value="1.0000000000"/>
1309                       </width>
1310                       <origin>
1311                         <real value="0.5000000000"/>
1312                       </origin>
1313                       <split>
1314                         <bool value="false"/>
1315                       </split>
1316                       <t1>
1317                         <radial_composite type="vector">
1318                           <radius>
1319                             <real value="0.0000000000"/>
1320                           </radius>
1321                           <theta>
1322                             <angle value="0.000000"/>
1323                           </theta>
1324                         </radial_composite>
1325                       </t1>
1326                       <t2>
1327                         <radial_composite type="vector">
1328                           <radius>
1329                             <real value="0.0000000000"/>
1330                           </radius>
1331                           <theta>
1332                             <angle value="0.000000"/>
1333                           </theta>
1334                         </radial_composite>
1335                       </t2>
1336                     </composite>
1337                   </entry>
1338                 </bline>
1339               </param>
1340               <param name="width">
1341                 <real value="0.0651041665"/>
1342               </param>
1343               <param name="expand">
1344                 <real value="0.0000000000"/>
1345               </param>
1346               <param name="sharp_cusps">
1347                 <bool value="false"/>
1348               </param>
1349               <param name="round_tip[0]">
1350                 <bool value="true"/>
1351               </param>
1352               <param name="round_tip[1]">
1353                 <bool value="true"/>
1354               </param>
1355               <param name="loopyness">
1356                 <real value="1.0000000000"/>
1357               </param>
1358               <param name="homogeneous_width">
1359                 <bool value="true"/>
1360               </param>
1361             </layer>
1362           </canvas>
1363         </param>
1364         <param name="zoom">
1365           <real value="0.0000000000"/>
1366         </param>
1367         <param name="time_offset">
1368           <time value="0s"/>
1369         </param>
1370         <param name="children_lock">
1371           <bool value="false"/>
1372         </param>
1373       </layer>
1374       <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1375         <param name="z_depth">
1376           <real value="0.0000000000"/>
1377         </param>
1378         <param name="amount">
1379           <real value="0.8000000119"/>
1380         </param>
1381         <param name="blend_method">
1382           <integer value="13"/>
1383         </param>
1384         <param name="color">
1385           <color>
1386             <r>0.000000</r>
1387             <g>0.000000</g>
1388             <b>0.000000</b>
1389             <a>1.000000</a>
1390           </color>
1391         </param>
1392         <param name="radius">
1393           <real value="0.5000000000"/>
1394         </param>
1395         <param name="feather">
1396           <real value="0.4882812491"/>
1397         </param>
1398         <param name="pos">
1399           <vector>
1400             <x>0.3589743674</x>
1401             <y>-0.1217948720</y>
1402           </vector>
1403         </param>
1404         <param name="invert">
1405           <bool value="true"/>
1406         </param>
1407         <param name="falloff">
1408           <integer value="2"/>
1409         </param>
1410       </layer>
1411       <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1412         <param name="z_depth">
1413           <real value="0.0000000000"/>
1414         </param>
1415         <param name="amount">
1416           <real value="1.0000000000"/>
1417         </param>
1418         <param name="blend_method">
1419           <integer value="0"/>
1420         </param>
1421         <param name="origin">
1422           <vector>
1423             <x>0.0000000000</x>
1424             <y>0.0000000000</y>
1425           </vector>
1426         </param>
1427         <param name="canvas">
1428           <canvas>
1429             <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1430               <param name="z_depth">
1431                 <real value="0.0000000000"/>
1432               </param>
1433               <param name="amount">
1434                 <real value="1.0000000000"/>
1435               </param>
1436               <param name="blend_method">
1437                 <integer value="0"/>
1438               </param>
1439               <param name="color">
1440                 <color>
1441                   <r>0.850000</r>
1442                   <g>0.640000</g>
1443                   <b>0.200000</b>
1444                   <a>1.000000</a>
1445                 </color>
1446               </param>
1447               <param name="offset">
1448                 <vector>
1449                   <x>0.0000000000</x>
1450                   <y>0.0000000000</y>
1451                 </vector>
1452               </param>
1453               <param name="invert">
1454                 <bool value="false"/>
1455               </param>
1456               <param name="antialias">
1457                 <bool value="true"/>
1458               </param>
1459               <param name="feather">
1460                 <real value="0.0000000000"/>
1461               </param>
1462               <param name="blurtype">
1463                 <integer value="1"/>
1464               </param>
1465               <param name="winding_style">
1466                 <integer value="0"/>
1467               </param>
1468               <param name="bline">
1469                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1470                   <entry>
1471                     <composite type="bline_point">
1472                       <point>
1473                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1474                           <x>0.7500000000</x>
1475                           <y>0.6217948794</y>
1476                         </vector>
1477                       </point>
1478                       <width>
1479                         <real value="1.0000000000"/>
1480                       </width>
1481                       <origin>
1482                         <real value="0.5000000000"/>
1483                       </origin>
1484                       <split>
1485                         <bool value="false"/>
1486                       </split>
1487                       <t1>
1488                         <radial_composite type="vector">
1489                           <radius>
1490                             <real value="0.0000000000"/>
1491                           </radius>
1492                           <theta>
1493                             <angle value="-180.000000"/>
1494                           </theta>
1495                         </radial_composite>
1496                       </t1>
1497                       <t2>
1498                         <radial_composite type="vector">
1499                           <radius>
1500                             <real value="0.0000000000"/>
1501                           </radius>
1502                           <theta>
1503                             <angle value="-180.000000"/>
1504                           </theta>
1505                         </radial_composite>
1506                       </t2>
1507                     </composite>
1508                   </entry>
1509                   <entry>
1510                     <composite type="bline_point">
1511                       <point>
1512                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1513                           <x>0.2500000000</x>
1514                           <y>0.2500000000</y>
1515                         </vector>
1516                       </point>
1517                       <width>
1518                         <real value="1.0000000000"/>
1519                       </width>
1520                       <origin>
1521                         <real value="0.5000000000"/>
1522                       </origin>
1523                       <split>
1524                         <bool value="false"/>
1525                       </split>
1526                       <t1>
1527                         <radial_composite type="vector">
1528                           <radius>
1529                             <real value="0.0000000000"/>
1530                           </radius>
1531                           <theta>
1532                             <angle value="0.000000"/>
1533                           </theta>
1534                         </radial_composite>
1535                       </t1>
1536                       <t2>
1537                         <radial_composite type="vector">
1538                           <radius>
1539                             <real value="0.0000000000"/>
1540                           </radius>
1541                           <theta>
1542                             <angle value="0.000000"/>
1543                           </theta>
1544                         </radial_composite>
1545                       </t2>
1546                     </composite>
1547                   </entry>
1548                   <entry>
1549                     <composite type="bline_point">
1550                       <point>
1551                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1552                           <x>0.2500000000</x>
1553                           <y>-0.7500000000</y>
1554                         </vector>
1555                       </point>
1556                       <width>
1557                         <real value="1.0000000000"/>
1558                       </width>
1559                       <origin>
1560                         <real value="0.5000000000"/>
1561                       </origin>
1562                       <split>
1563                         <bool value="false"/>
1564                       </split>
1565                       <t1>
1566                         <radial_composite type="vector">
1567                           <radius>
1568                             <real value="0.0000000000"/>
1569                           </radius>
1570                           <theta>
1571                             <angle value="0.000000"/>
1572                           </theta>
1573                         </radial_composite>
1574                       </t1>
1575                       <t2>
1576                         <radial_composite type="vector">
1577                           <radius>
1578                             <real value="0.0000000000"/>
1579                           </radius>
1580                           <theta>
1581                             <angle value="0.000000"/>
1582                           </theta>
1583                         </radial_composite>
1584                       </t2>
1585                     </composite>
1586                   </entry>
1587                   <entry>
1588                     <composite type="bline_point">
1589                       <point>
1590                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1591                           <x>0.7500000000</x>
1592                           <y>-0.3782051206</y>
1593                         </vector>
1594                       </point>
1595                       <width>
1596                         <real value="1.0000000000"/>
1597                       </width>
1598                       <origin>
1599                         <real value="0.5000000000"/>
1600                       </origin>
1601                       <split>
1602                         <bool value="false"/>
1603                       </split>
1604                       <t1>
1605                         <radial_composite type="vector">
1606                           <radius>
1607                             <real value="0.0000000000"/>
1608                           </radius>
1609                           <theta>
1610                             <angle value="0.000000"/>
1611                           </theta>
1612                         </radial_composite>
1613                       </t1>
1614                       <t2>
1615                         <radial_composite type="vector">
1616                           <radius>
1617                             <real value="0.0000000000"/>
1618                           </radius>
1619                           <theta>
1620                             <angle value="0.000000"/>
1621                           </theta>
1622                         </radial_composite>
1623                       </t2>
1624                     </composite>
1625                   </entry>
1626                 </bline>
1627               </param>
1628             </layer>
1629             <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1630               <param name="z_depth">
1631                 <real value="0.0000000000"/>
1632               </param>
1633               <param name="amount">
1634                 <real value="1.0000000000"/>
1635               </param>
1636               <param name="blend_method">
1637                 <integer value="0"/>
1638               </param>
1639               <param name="color">
1640                 <color>
1641                   <r>0.000000</r>
1642                   <g>0.000000</g>
1643                   <b>0.000000</b>
1644                   <a>1.000000</a>
1645                 </color>
1646               </param>
1647               <param name="offset">
1648                 <vector>
1649                   <x>0.0000000000</x>
1650                   <y>0.0000000000</y>
1651                 </vector>
1652               </param>
1653               <param name="invert">
1654                 <bool value="false"/>
1655               </param>
1656               <param name="antialias">
1657                 <bool value="true"/>
1658               </param>
1659               <param name="feather">
1660                 <real value="0.0000000000"/>
1661               </param>
1662               <param name="blurtype">
1663                 <integer value="1"/>
1664               </param>
1665               <param name="winding_style">
1666                 <integer value="0"/>
1667               </param>
1668               <param name="bline">
1669                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1670                   <entry>
1671                     <composite type="bline_point">
1672                       <point>
1673                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1674                           <x>0.7500000000</x>
1675                           <y>0.6217948794</y>
1676                         </vector>
1677                       </point>
1678                       <width>
1679                         <real value="1.0000000000"/>
1680                       </width>
1681                       <origin>
1682                         <real value="0.5000000000"/>
1683                       </origin>
1684                       <split>
1685                         <bool value="false"/>
1686                       </split>
1687                       <t1>
1688                         <radial_composite type="vector">
1689                           <radius>
1690                             <real value="0.0000000000"/>
1691                           </radius>
1692                           <theta>
1693                             <angle value="-180.000000"/>
1694                           </theta>
1695                         </radial_composite>
1696                       </t1>
1697                       <t2>
1698                         <radial_composite type="vector">
1699                           <radius>
1700                             <real value="0.0000000000"/>
1701                           </radius>
1702                           <theta>
1703                             <angle value="-180.000000"/>
1704                           </theta>
1705                         </radial_composite>
1706                       </t2>
1707                     </composite>
1708                   </entry>
1709                   <entry>
1710                     <composite type="bline_point">
1711                       <point>
1712                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1713                           <x>0.2500000000</x>
1714                           <y>0.2500000000</y>
1715                         </vector>
1716                       </point>
1717                       <width>
1718                         <real value="1.0000000000"/>
1719                       </width>
1720                       <origin>
1721                         <real value="0.5000000000"/>
1722                       </origin>
1723                       <split>
1724                         <bool value="false"/>
1725                       </split>
1726                       <t1>
1727                         <radial_composite type="vector">
1728                           <radius>
1729                             <real value="0.0000000000"/>
1730                           </radius>
1731                           <theta>
1732                             <angle value="0.000000"/>
1733                           </theta>
1734                         </radial_composite>
1735                       </t1>
1736                       <t2>
1737                         <radial_composite type="vector">
1738                           <radius>
1739                             <real value="0.0000000000"/>
1740                           </radius>
1741                           <theta>
1742                             <angle value="0.000000"/>
1743                           </theta>
1744                         </radial_composite>
1745                       </t2>
1746                     </composite>
1747                   </entry>
1748                   <entry>
1749                     <composite type="bline_point">
1750                       <point>
1751                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1752                           <x>0.2500000000</x>
1753                           <y>-0.7500000000</y>
1754                         </vector>
1755                       </point>
1756                       <width>
1757                         <real value="1.0000000000"/>
1758                       </width>
1759                       <origin>
1760                         <real value="0.5000000000"/>
1761                       </origin>
1762                       <split>
1763                         <bool value="false"/>
1764                       </split>
1765                       <t1>
1766                         <radial_composite type="vector">
1767                           <radius>
1768                             <real value="0.0000000000"/>
1769                           </radius>
1770                           <theta>
1771                             <angle value="0.000000"/>
1772                           </theta>
1773                         </radial_composite>
1774                       </t1>
1775                       <t2>
1776                         <radial_composite type="vector">
1777                           <radius>
1778                             <real value="0.0000000000"/>
1779                           </radius>
1780                           <theta>
1781                             <angle value="0.000000"/>
1782                           </theta>
1783                         </radial_composite>
1784                       </t2>
1785                     </composite>
1786                   </entry>
1787                   <entry>
1788                     <composite type="bline_point">
1789                       <point>
1790                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1791                           <x>0.7500000000</x>
1792                           <y>-0.3782051206</y>
1793                         </vector>
1794                       </point>
1795                       <width>
1796                         <real value="1.0000000000"/>
1797                       </width>
1798                       <origin>
1799                         <real value="0.5000000000"/>
1800                       </origin>
1801                       <split>
1802                         <bool value="false"/>
1803                       </split>
1804                       <t1>
1805                         <radial_composite type="vector">
1806                           <radius>
1807                             <real value="0.0000000000"/>
1808                           </radius>
1809                           <theta>
1810                             <angle value="0.000000"/>
1811                           </theta>
1812                         </radial_composite>
1813                       </t1>
1814                       <t2>
1815                         <radial_composite type="vector">
1816                           <radius>
1817                             <real value="0.0000000000"/>
1818                           </radius>
1819                           <theta>
1820                             <angle value="0.000000"/>
1821                           </theta>
1822                         </radial_composite>
1823                       </t2>
1824                     </composite>
1825                   </entry>
1826                 </bline>
1827               </param>
1828               <param name="width">
1829                 <real value="0.0651041665"/>
1830               </param>
1831               <param name="expand">
1832                 <real value="0.0000000000"/>
1833               </param>
1834               <param name="sharp_cusps">
1835                 <bool value="false"/>
1836               </param>
1837               <param name="round_tip[0]">
1838                 <bool value="true"/>
1839               </param>
1840               <param name="round_tip[1]">
1841                 <bool value="true"/>
1842               </param>
1843               <param name="loopyness">
1844                 <real value="1.0000000000"/>
1845               </param>
1846               <param name="homogeneous_width">
1847                 <bool value="true"/>
1848               </param>
1849             </layer>
1850             <layer type="SolidColor" active="true" version="0.1" group="Shading">
1851               <param name="z_depth">
1852                 <real value="0.0000000000"/>
1853               </param>
1854               <param name="amount">
1855                 <real value="0.7500000000"/>
1856               </param>
1857               <param name="blend_method">
1858                 <integer value="13"/>
1859               </param>
1860               <param name="color">
1861                 <color>
1862                   <r>0.000000</r>
1863                   <g>0.000000</g>
1864                   <b>0.000000</b>
1865                   <a>1.000000</a>
1866                 </color>
1867               </param>
1868             </layer>
1869           </canvas>
1870         </param>
1871         <param name="zoom">
1872           <real value="0.0000000000"/>
1873         </param>
1874         <param name="time_offset">
1875           <time value="0s"/>
1876         </param>
1877         <param name="children_lock">
1878           <bool value="false"/>
1879         </param>
1880       </layer>
1881       <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1882         <param name="z_depth">
1883           <real value="0.0000000000"/>
1884         </param>
1885         <param name="amount">
1886           <real value="1.0000000000"/>
1887         </param>
1888         <param name="blend_method">
1889           <integer value="0"/>
1890         </param>
1891         <param name="origin">
1892           <vector>
1893             <x>0.0000000000</x>
1894             <y>0.0000000000</y>
1895           </vector>
1896         </param>
1897         <param name="canvas">
1898           <canvas>
1899             <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1900               <param name="z_depth">
1901                 <real value="0.0000000000"/>
1902               </param>
1903               <param name="amount">
1904                 <real value="1.0000000000"/>
1905               </param>
1906               <param name="blend_method">
1907                 <integer value="0"/>
1908               </param>
1909               <param name="color">
1910                 <color>
1911                   <r>0.850000</r>
1912                   <g>0.640000</g>
1913                   <b>0.200000</b>
1914                   <a>1.000000</a>
1915                 </color>
1916               </param>
1917               <param name="offset">
1918                 <vector>
1919                   <x>0.0000000000</x>
1920                   <y>0.0000000000</y>
1921                 </vector>
1922               </param>
1923               <param name="invert">
1924                 <bool value="false"/>
1925               </param>
1926               <param name="antialias">
1927                 <bool value="true"/>
1928               </param>
1929               <param name="feather">
1930                 <real value="0.0000000000"/>
1931               </param>
1932               <param name="blurtype">
1933                 <integer value="1"/>
1934               </param>
1935               <param name="winding_style">
1936                 <integer value="0"/>
1937               </param>
1938               <param name="bline">
1939                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
1940                   <entry>
1941                     <composite type="bline_point">
1942                       <point>
1943                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1944                           <x>-0.7500000000</x>
1945                           <y>0.2500000000</y>
1946                         </vector>
1947                       </point>
1948                       <width>
1949                         <real value="1.0000000000"/>
1950                       </width>
1951                       <origin>
1952                         <real value="0.5000000000"/>
1953                       </origin>
1954                       <split>
1955                         <bool value="false"/>
1956                       </split>
1957                       <t1>
1958                         <radial_composite type="vector">
1959                           <radius>
1960                             <real value="0.0000000000"/>
1961                           </radius>
1962                           <theta>
1963                             <angle value="-180.000000"/>
1964                           </theta>
1965                         </radial_composite>
1966                       </t1>
1967                       <t2>
1968                         <radial_composite type="vector">
1969                           <radius>
1970                             <real value="0.0000000000"/>
1971                           </radius>
1972                           <theta>
1973                             <angle value="-180.000000"/>
1974                           </theta>
1975                         </radial_composite>
1976                       </t2>
1977                     </composite>
1978                   </entry>
1979                   <entry>
1980                     <composite type="bline_point">
1981                       <point>
1982                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1983                           <x>0.2500000000</x>
1984                           <y>0.2500000000</y>
1985                         </vector>
1986                       </point>
1987                       <width>
1988                         <real value="1.0000000000"/>
1989                       </width>
1990                       <origin>
1991                         <real value="0.5000000000"/>
1992                       </origin>
1993                       <split>
1994                         <bool value="false"/>
1995                       </split>
1996                       <t1>
1997                         <radial_composite type="vector">
1998                           <radius>
1999                             <real value="0.0000000000"/>
2000                           </radius>
2001                           <theta>
2002                             <angle value="0.000000"/>
2003                           </theta>
2004                         </radial_composite>
2005                       </t1>
2006                       <t2>
2007                         <radial_composite type="vector">
2008                           <radius>
2009                             <real value="0.0000000000"/>
2010                           </radius>
2011                           <theta>
2012                             <angle value="0.000000"/>
2013                           </theta>
2014                         </radial_composite>
2015                       </t2>
2016                     </composite>
2017                   </entry>
2018                   <entry>
2019                     <composite type="bline_point">
2020                       <point>
2021                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2022                           <x>0.2500000000</x>
2023                           <y>-0.7500000000</y>
2024                         </vector>
2025                       </point>
2026                       <width>
2027                         <real value="1.0000000000"/>
2028                       </width>
2029                       <origin>
2030                         <real value="0.5000000000"/>
2031                       </origin>
2032                       <split>
2033                         <bool value="false"/>
2034                       </split>
2035                       <t1>
2036                         <radial_composite type="vector">
2037                           <radius>
2038                             <real value="0.0000000000"/>
2039                           </radius>
2040                           <theta>
2041                             <angle value="-180.000000"/>
2042                           </theta>
2043                         </radial_composite>
2044                       </t1>
2045                       <t2>
2046                         <radial_composite type="vector">
2047                           <radius>
2048                             <real value="0.0000000000"/>
2049                           </radius>
2050                           <theta>
2051                             <angle value="0.000000"/>
2052                           </theta>
2053                         </radial_composite>
2054                       </t2>
2055                     </composite>
2056                   </entry>
2057                   <entry>
2058                     <composite type="bline_point">
2059                       <point>
2060                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2061                           <x>-0.7500000000</x>
2062                           <y>-0.7500000000</y>
2063                         </vector>
2064                       </point>
2065                       <width>
2066                         <real value="1.0000000000"/>
2067                       </width>
2068                       <origin>
2069                         <real value="0.5000000000"/>
2070                       </origin>
2071                       <split>
2072                         <bool value="false"/>
2073                       </split>
2074                       <t1>
2075                         <radial_composite type="vector">
2076                           <radius>
2077                             <real value="0.0000000000"/>
2078                           </radius>
2079                           <theta>
2080                             <angle value="0.000000"/>
2081                           </theta>
2082                         </radial_composite>
2083                       </t1>
2084                       <t2>
2085                         <radial_composite type="vector">
2086                           <radius>
2087                             <real value="0.0000000000"/>
2088                           </radius>
2089                           <theta>
2090                             <angle value="0.000000"/>
2091                           </theta>
2092                         </radial_composite>
2093                       </t2>
2094                     </composite>
2095                   </entry>
2096                 </bline>
2097               </param>
2098             </layer>
2099             <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
2100               <param name="z_depth">
2101                 <real value="0.0000000000"/>
2102               </param>
2103               <param name="amount">
2104                 <real value="1.0000000000"/>
2105               </param>
2106               <param name="blend_method">
2107                 <integer value="0"/>
2108               </param>
2109               <param name="color">
2110                 <color>
2111                   <r>0.000000</r>
2112                   <g>0.000000</g>
2113                   <b>0.000000</b>
2114                   <a>1.000000</a>
2115                 </color>
2116               </param>
2117               <param name="offset">
2118                 <vector>
2119                   <x>0.0000000000</x>
2120                   <y>0.0000000000</y>
2121                 </vector>
2122               </param>
2123               <param name="invert">
2124                 <bool value="false"/>
2125               </param>
2126               <param name="antialias">
2127                 <bool value="true"/>
2128               </param>
2129               <param name="feather">
2130                 <real value="0.0000000000"/>
2131               </param>
2132               <param name="blurtype">
2133                 <integer value="1"/>
2134               </param>
2135               <param name="winding_style">
2136                 <integer value="0"/>
2137               </param>
2138               <param name="bline">
2139                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
2140                   <entry>
2141                     <composite type="bline_point">
2142                       <point>
2143                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
2144                           <x>-0.7500000000</x>
2145                           <y>0.2500000000</y>
2146                         </vector>
2147                       </point>
2148                       <width>
2149                         <real value="1.0000000000"/>
2150                       </width>
2151                       <origin>
2152                         <real value="0.5000000000"/>
2153                       </origin>
2154                       <split>
2155                         <bool value="false"/>
2156                       </split>
2157                       <t1>
2158                         <radial_composite type="vector">
2159                           <radius>
2160                             <real value="0.0000000000"/>
2161                           </radius>
2162                           <theta>
2163                             <angle value="-180.000000"/>
2164                           </theta>
2165                         </radial_composite>
2166                       </t1>
2167                       <t2>
2168                         <radial_composite type="vector">
2169                           <radius>
2170                             <real value="0.0000000000"/>
2171                           </radius>
2172                           <theta>
2173                             <angle value="-180.000000"/>
2174                           </theta>
2175                         </radial_composite>
2176                       </t2>
2177                     </composite>
2178                   </entry>
2179                   <entry>
2180                     <composite type="bline_point">
2181                       <point>
2182                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
2183                           <x>0.2500000000</x>
2184                           <y>0.2500000000</y>
2185                         </vector>
2186                       </point>
2187                       <width>
2188                         <real value="1.0000000000"/>
2189                       </width>
2190                       <origin>
2191                         <real value="0.5000000000"/>
2192                       </origin>
2193                       <split>
2194                         <bool value="false"/>
2195                       </split>
2196                       <t1>
2197                         <radial_composite type="vector">
2198                           <radius>
2199                             <real value="0.0000000000"/>
2200                           </radius>
2201                           <theta>
2202                             <angle value="0.000000"/>
2203                           </theta>
2204                         </radial_composite>
2205                       </t1>
2206                       <t2>
2207                         <radial_composite type="vector">
2208                           <radius>
2209                             <real value="0.0000000000"/>
2210                           </radius>
2211                           <theta>
2212                             <angle value="0.000000"/>
2213                           </theta>
2214                         </radial_composite>
2215                       </t2>
2216                     </composite>
2217                   </entry>
2218                   <entry>
2219                     <composite type="bline_point">
2220                       <point>
2221                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2222                           <x>0.2500000000</x>
2223                           <y>-0.7500000000</y>
2224                         </vector>
2225                       </point>
2226                       <width>
2227                         <real value="1.0000000000"/>
2228                       </width>
2229                       <origin>
2230                         <real value="0.5000000000"/>
2231                       </origin>
2232                       <split>
2233                         <bool value="false"/>
2234                       </split>
2235                       <t1>
2236                         <radial_composite type="vector">
2237                           <radius>
2238                             <real value="0.0000000000"/>
2239                           </radius>
2240                           <theta>
2241                             <angle value="-180.000000"/>
2242                           </theta>
2243                         </radial_composite>
2244                       </t1>
2245                       <t2>
2246                         <radial_composite type="vector">
2247                           <radius>
2248                             <real value="0.0000000000"/>
2249                           </radius>
2250                           <theta>
2251                             <angle value="0.000000"/>
2252                           </theta>
2253                         </radial_composite>
2254                       </t2>
2255                     </composite>
2256                   </entry>
2257                   <entry>
2258                     <composite type="bline_point">
2259                       <point>
2260                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2261                           <x>-0.7500000000</x>
2262                           <y>-0.7500000000</y>
2263                         </vector>
2264                       </point>
2265                       <width>
2266                         <real value="1.0000000000"/>
2267                       </width>
2268                       <origin>
2269                         <real value="0.5000000000"/>
2270                       </origin>
2271                       <split>
2272                         <bool value="false"/>
2273                       </split>
2274                       <t1>
2275                         <radial_composite type="vector">
2276                           <radius>
2277                             <real value="0.0000000000"/>
2278                           </radius>
2279                           <theta>
2280                             <angle value="0.000000"/>
2281                           </theta>
2282                         </radial_composite>
2283                       </t1>
2284                       <t2>
2285                         <radial_composite type="vector">
2286                           <radius>
2287                             <real value="0.0000000000"/>
2288                           </radius>
2289                           <theta>
2290                             <angle value="0.000000"/>
2291                           </theta>
2292                         </radial_composite>
2293                       </t2>
2294                     </composite>
2295                   </entry>
2296                 </bline>
2297               </param>
2298               <param name="width">
2299                 <real value="0.0651041665"/>
2300               </param>
2301               <param name="expand">
2302                 <real value="0.0000000000"/>
2303               </param>
2304               <param name="sharp_cusps">
2305                 <bool value="false"/>
2306               </param>
2307               <param name="round_tip[0]">
2308                 <bool value="true"/>
2309               </param>
2310               <param name="round_tip[1]">
2311                 <bool value="true"/>
2312               </param>
2313               <param name="loopyness">
2314                 <real value="1.0000000000"/>
2315               </param>
2316               <param name="homogeneous_width">
2317                 <bool value="true"/>
2318               </param>
2319             </layer>
2320             <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2321               <param name="z_depth">
2322                 <real value="0.0000000000"/>
2323               </param>
2324               <param name="amount">
2325                 <real value="0.5500000119"/>
2326               </param>
2327               <param name="blend_method">
2328                 <integer value="13"/>
2329               </param>
2330               <param name="color">
2331                 <color>
2332                   <r>0.000000</r>
2333                   <g>0.000000</g>
2334                   <b>0.000000</b>
2335                   <a>1.000000</a>
2336                 </color>
2337               </param>
2338               <param name="radius">
2339                 <real value="0.7500000000"/>
2340               </param>
2341               <param name="feather">
2342                 <real value="0.4882812491"/>
2343               </param>
2344               <param name="pos">
2345                 <vector>
2346                   <x>-0.7500000000</x>
2347                   <y>0.2500000000</y>
2348                 </vector>
2349               </param>
2350               <param name="invert">
2351                 <bool value="true"/>
2352               </param>
2353               <param name="falloff">
2354                 <integer value="2"/>
2355               </param>
2356             </layer>
2357           </canvas>
2358         </param>
2359         <param name="zoom">
2360           <real value="0.0000000000"/>
2361         </param>
2362         <param name="time_offset">
2363           <time value="0s"/>
2364         </param>
2365         <param name="children_lock">
2366           <bool value="false"/>
2367         </param>
2368       </layer>
2369     </canvas>
2370   </defs>
2371   <layer type="PasteCanvas" active="false" version="0.1">
2372     <param name="z_depth">
2373       <real value="0.0000000000"/>
2374     </param>
2375     <param name="amount">
2376       <real value="1.0000000000"/>
2377     </param>
2378     <param name="blend_method">
2379       <integer value="0"/>
2380     </param>
2381     <param name="origin">
2382       <vector>
2383         <x>0.2500000000</x>
2384         <y>-0.2500000000</y>
2385       </vector>
2386     </param>
2387     <param name="canvas" use="Item"/>
2388     <param name="zoom">
2389       <real value="0.0000000000"/>
2390     </param>
2391     <param name="time_offset">
2392       <time value="0s"/>
2393     </param>
2394     <param name="children_lock">
2395       <bool value="false"/>
2396     </param>
2397   </layer>
2398   <layer type="PasteCanvas" active="false" version="0.1">
2399     <param name="z_depth">
2400       <real value="0.0000000000"/>
2401     </param>
2402     <param name="amount">
2403       <real value="1.0000000000"/>
2404     </param>
2405     <param name="blend_method">
2406       <integer value="0"/>
2407     </param>
2408     <param name="origin">
2409       <vector>
2410         <x>-0.0012820513</x>
2411         <y>0.0064102565</y>
2412       </vector>
2413     </param>
2414     <param name="canvas" use="Item"/>
2415     <param name="zoom">
2416       <real value="0.0000000000"/>
2417     </param>
2418     <param name="time_offset">
2419       <time value="0s"/>
2420     </param>
2421     <param name="children_lock">
2422       <bool value="false"/>
2423     </param>
2424   </layer>
2425   <layer type="PasteCanvas" active="true" version="0.1">
2426     <param name="z_depth">
2427       <real value="0.0000000000"/>
2428     </param>
2429     <param name="amount">
2430       <real value="1.0000000000"/>
2431     </param>
2432     <param name="blend_method">
2433       <integer value="0"/>
2434     </param>
2435     <param name="origin">
2436       <vector>
2437         <x>0.0000000000</x>
2438         <y>0.0000000000</y>
2439       </vector>
2440     </param>
2441     <param name="canvas" use="Item"/>
2442     <param name="zoom">
2443       <real value="0.0000000000"/>
2444     </param>
2445     <param name="time_offset">
2446       <time value="0s"/>
2447     </param>
2448     <param name="children_lock">
2449       <bool value="false"/>
2450     </param>
2451   </layer>
2452   <layer type="PasteCanvas" active="false" version="0.1">
2453     <param name="z_depth">
2454       <real value="0.0000000000"/>
2455     </param>
2456     <param name="amount">
2457       <real value="1.0000000000"/>
2458     </param>
2459     <param name="blend_method">
2460       <integer value="0"/>
2461     </param>
2462     <param name="origin">
2463       <vector>
2464         <x>-0.4871794879</x>
2465         <y>0.5750963688</y>
2466       </vector>
2467     </param>
2468     <param name="canvas" use="paste-canvas"/>
2469     <param name="zoom">
2470       <real value="-0.5000000000"/>
2471     </param>
2472     <param name="time_offset">
2473       <time value="0s"/>
2474     </param>
2475     <param name="children_lock">
2476       <bool value="false"/>
2477     </param>
2478   </layer>
2479   <layer type="PasteCanvas" active="true" version="0.1" desc="dashed lines">
2480     <param name="z_depth">
2481       <real value="0.0000000000"/>
2482     </param>
2483     <param name="amount">
2484       <real value="1.0000000000"/>
2485     </param>
2486     <param name="blend_method">
2487       <integer value="0"/>
2488     </param>
2489     <param name="origin">
2490       <vector>
2491         <x>-0.8560000062</x>
2492         <y>0.8719999790</y>
2493       </vector>
2494     </param>
2495     <param name="canvas">
2496       <canvas>
2497         <layer type="outline" active="true" version="0.2" desc="Bline063Contorno">
2498           <param name="z_depth">
2499             <real value="0.0000000000"/>
2500           </param>
2501           <param name="amount">
2502             <real value="1.0000000000"/>
2503           </param>
2504           <param name="blend_method">
2505             <integer value="0"/>
2506           </param>
2507           <param name="color">
2508             <color>
2509               <r>0.000000</r>
2510               <g>0.000000</g>
2511               <b>0.000000</b>
2512               <a>1.000000</a>
2513             </color>
2514           </param>
2515           <param name="offset">
2516             <vector guid="B9125A4712259DB1277C20090D2BDC57">
2517               <x>-0.0209230706</x>
2518               <y>0.0100513026</y>
2519             </vector>
2520           </param>
2521           <param name="invert">
2522             <bool value="false"/>
2523           </param>
2524           <param name="antialias">
2525             <bool value="true"/>
2526           </param>
2527           <param name="feather">
2528             <real value="0.0000000000"/>
2529           </param>
2530           <param name="blurtype">
2531             <integer value="1"/>
2532           </param>
2533           <param name="winding_style">
2534             <integer value="0"/>
2535           </param>
2536           <param name="bline">
2537             <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
2538               <entry>
2539                 <composite type="bline_point">
2540                   <point>
2541                     <vector>
2542                       <x>0.0102564106</x>
2543                       <y>-1.7641025782</y>
2544                     </vector>
2545                   </point>
2546                   <width>
2547                     <real value="1.0000000000"/>
2548                   </width>
2549                   <origin>
2550                     <real value="0.5000000000"/>
2551                   </origin>
2552                   <split>
2553                     <bool value="true"/>
2554                   </split>
2555                   <t1>
2556                     <radial_composite type="vector">
2557                       <radius>
2558                         <real value="1.8500000000"/>
2559                       </radius>
2560                       <theta>
2561                         <angle value="180.000000"/>
2562                       </theta>
2563                     </radial_composite>
2564                   </t1>
2565                   <t2>
2566                     <radial_composite type="vector">
2567                       <radius>
2568                         <real value="1.8961538462"/>
2569                       </radius>
2570                       <theta>
2571                         <angle value="90.000000"/>
2572                       </theta>
2573                     </radial_composite>
2574                   </t2>
2575                 </composite>
2576               </entry>
2577               <entry>
2578                 <composite type="bline_point">
2579                   <point>
2580                     <vector>
2581                       <x>0.0000000000</x>
2582                       <y>0.0000000000</y>
2583                     </vector>
2584                   </point>
2585                   <width>
2586                     <real value="1.0000000000"/>
2587                   </width>
2588                   <origin>
2589                     <real value="0.5000000000"/>
2590                   </origin>
2591                   <split>
2592                     <bool value="true"/>
2593                   </split>
2594                   <t1>
2595                     <radial_composite type="vector">
2596                       <radius>
2597                         <real value="1.8961538462"/>
2598                       </radius>
2599                       <theta>
2600                         <angle value="90.000000"/>
2601                       </theta>
2602                     </radial_composite>
2603                   </t1>
2604                   <t2>
2605                     <radial_composite type="vector">
2606                       <radius>
2607                         <real value="1.8807692308"/>
2608                       </radius>
2609                       <theta>
2610                         <angle value="0.000000"/>
2611                       </theta>
2612                     </radial_composite>
2613                   </t2>
2614                 </composite>
2615               </entry>
2616               <entry>
2617                 <composite type="bline_point">
2618                   <point>
2619                     <vector>
2620                       <x>1.7692307234</x>
2621                       <y>-0.0102564106</y>
2622                     </vector>
2623                   </point>
2624                   <width>
2625                     <real value="1.0000000000"/>
2626                   </width>
2627                   <origin>
2628                     <real value="0.5637583733"/>
2629                   </origin>
2630                   <split>
2631                     <bool value="true"/>
2632                   </split>
2633                   <t1>
2634                     <radial_composite type="vector">
2635                       <radius>
2636                         <real value="1.9269230769"/>
2637                       </radius>
2638                       <theta>
2639                         <angle value="0.000000"/>
2640                       </theta>
2641                     </radial_composite>
2642                   </t1>
2643                   <t2>
2644                     <radial_composite type="vector">
2645                       <radius>
2646                         <real value="1.8653846154"/>
2647                       </radius>
2648                       <theta>
2649                         <angle value="-90.000000"/>
2650                       </theta>
2651                     </radial_composite>
2652                   </t2>
2653                 </composite>
2654               </entry>
2655               <entry>
2656                 <composite type="bline_point">
2657                   <point>
2658                     <vector>
2659                       <x>1.7641025782</x>
2660                       <y>-1.7641025782</y>
2661                     </vector>
2662                   </point>
2663                   <width>
2664                     <real value="1.0000000000"/>
2665                   </width>
2666                   <origin>
2667                     <real value="0.5000000000"/>
2668                   </origin>
2669                   <split>
2670                     <bool value="true"/>
2671                   </split>
2672                   <t1>
2673                     <radial_composite type="vector">
2674                       <radius>
2675                         <real value="1.8961538462"/>
2676                       </radius>
2677                       <theta>
2678                         <angle value="-90.000000"/>
2679                       </theta>
2680                     </radial_composite>
2681                   </t1>
2682                   <t2>
2683                     <radial_composite type="vector">
2684                       <radius>
2685                         <real value="1.1769230769"/>
2686                       </radius>
2687                       <theta>
2688                         <angle value="180.000000"/>
2689                       </theta>
2690                     </radial_composite>
2691                   </t2>
2692                 </composite>
2693               </entry>
2694             </bline>
2695           </param>
2696           <param name="width">
2697             <real value="0.0162760416"/>
2698           </param>
2699           <param name="expand">
2700             <real value="0.0488281249"/>
2701           </param>
2702           <param name="sharp_cusps">
2703             <bool value="true"/>
2704           </param>
2705           <param name="round_tip[0]">
2706             <bool value="true"/>
2707           </param>
2708           <param name="round_tip[1]">
2709             <bool value="true"/>
2710           </param>
2711           <param name="loopyness">
2712             <real value="1.0000000000"/>
2713           </param>
2714           <param name="homogeneous_width">
2715             <bool value="true"/>
2716           </param>
2717         </layer>
2718         <layer type="curve_gradient" active="true" version="0.0" desc="Bline063Gradiente">
2719           <param name="z_depth">
2720             <real value="0.0000000000"/>
2721           </param>
2722           <param name="amount">
2723             <real value="1.0000000000"/>
2724           </param>
2725           <param name="blend_method">
2726             <integer value="21"/>
2727           </param>
2728           <param name="offset">
2729             <vector guid="B9125A4712259DB1277C20090D2BDC57">
2730               <x>-0.0209230706</x>
2731               <y>0.0100513026</y>
2732             </vector>
2733           </param>
2734           <param name="width">
2735             <real value="0.0000000000"/>
2736           </param>
2737           <param name="bline">
2738             <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
2739               <entry>
2740                 <composite type="bline_point">
2741                   <point>
2742                     <vector>
2743                       <x>0.0102564106</x>
2744                       <y>-1.7641025782</y>
2745                     </vector>
2746                   </point>
2747                   <width>
2748                     <real value="1.0000000000"/>
2749                   </width>
2750                   <origin>
2751                     <real value="0.5000000000"/>
2752                   </origin>
2753                   <split>
2754                     <bool value="true"/>
2755                   </split>
2756                   <t1>
2757                     <radial_composite type="vector">
2758                       <radius>
2759                         <real value="1.8500000000"/>
2760                       </radius>
2761                       <theta>
2762                         <angle value="180.000000"/>
2763                       </theta>
2764                     </radial_composite>
2765                   </t1>
2766                   <t2>
2767                     <radial_composite type="vector">
2768                       <radius>
2769                         <real value="1.8961538462"/>
2770                       </radius>
2771                       <theta>
2772                         <angle value="90.000000"/>
2773                       </theta>
2774                     </radial_composite>
2775                   </t2>
2776                 </composite>
2777               </entry>
2778               <entry>
2779                 <composite type="bline_point">
2780                   <point>
2781                     <vector>
2782                       <x>0.0000000000</x>
2783                       <y>0.0000000000</y>
2784                     </vector>
2785                   </point>
2786                   <width>
2787                     <real value="1.0000000000"/>
2788                   </width>
2789                   <origin>
2790                     <real value="0.5000000000"/>
2791                   </origin>
2792                   <split>
2793                     <bool value="true"/>
2794                   </split>
2795                   <t1>
2796                     <radial_composite type="vector">
2797                       <radius>
2798                         <real value="1.8961538462"/>
2799                       </radius>
2800                       <theta>
2801                         <angle value="90.000000"/>
2802                       </theta>
2803                     </radial_composite>
2804                   </t1>
2805                   <t2>
2806                     <radial_composite type="vector">
2807                       <radius>
2808                         <real value="1.8807692308"/>
2809                       </radius>
2810                       <theta>
2811                         <angle value="0.000000"/>
2812                       </theta>
2813                     </radial_composite>
2814                   </t2>
2815                 </composite>
2816               </entry>
2817               <entry>
2818                 <composite type="bline_point">
2819                   <point>
2820                     <vector>
2821                       <x>1.7692307234</x>
2822                       <y>-0.0102564106</y>
2823                     </vector>
2824                   </point>
2825                   <width>
2826                     <real value="1.0000000000"/>
2827                   </width>
2828                   <origin>
2829                     <real value="0.5637583733"/>
2830                   </origin>
2831                   <split>
2832                     <bool value="true"/>
2833                   </split>
2834                   <t1>
2835                     <radial_composite type="vector">
2836                       <radius>
2837                         <real value="1.9269230769"/>
2838                       </radius>
2839                       <theta>
2840                         <angle value="0.000000"/>
2841                       </theta>
2842                     </radial_composite>
2843                   </t1>
2844                   <t2>
2845                     <radial_composite type="vector">
2846                       <radius>
2847                         <real value="1.8653846154"/>
2848                       </radius>
2849                       <theta>
2850                         <angle value="-90.000000"/>
2851                       </theta>
2852                     </radial_composite>
2853                   </t2>
2854                 </composite>
2855               </entry>
2856               <entry>
2857                 <composite type="bline_point">
2858                   <point>
2859                     <vector>
2860                       <x>1.7641025782</x>
2861                       <y>-1.7641025782</y>
2862                     </vector>
2863                   </point>
2864                   <width>
2865                     <real value="1.0000000000"/>
2866                   </width>
2867                   <origin>
2868                     <real value="0.5000000000"/>
2869                   </origin>
2870                   <split>
2871                     <bool value="true"/>
2872                   </split>
2873                   <t1>
2874                     <radial_composite type="vector">
2875                       <radius>
2876                         <real value="1.8961538462"/>
2877                       </radius>
2878                       <theta>
2879                         <angle value="-90.000000"/>
2880                       </theta>
2881                     </radial_composite>
2882                   </t1>
2883                   <t2>
2884                     <radial_composite type="vector">
2885                       <radius>
2886                         <real value="1.1769230769"/>
2887                       </radius>
2888                       <theta>
2889                         <angle value="180.000000"/>
2890                       </theta>
2891                     </radial_composite>
2892                   </t2>
2893                 </composite>
2894               </entry>
2895             </bline>
2896           </param>
2897           <param name="gradient">
2898             <stripes type="gradient">
2899               <color1>
2900                 <color>
2901                   <r>0.000000</r>
2902                   <g>0.000000</g>
2903                   <b>0.000000</b>
2904                   <a>0.000000</a>
2905                 </color>
2906               </color1>
2907               <color2>
2908                 <color>
2909                   <r>0.000000</r>
2910                   <g>0.000000</g>
2911                   <b>0.000000</b>
2912                   <a>1.000000</a>
2913                 </color>
2914               </color2>
2915               <stripes>
2916                 <integer value="8"/>
2917               </stripes>
2918               <width>
2919                 <real value="0.6000000000"/>
2920               </width>
2921             </stripes>
2922           </param>
2923           <param name="loop">
2924             <bool value="false"/>
2925           </param>
2926           <param name="zigzag">
2927             <bool value="false"/>
2928           </param>
2929           <param name="perpendicular">
2930             <bool value="true"/>
2931           </param>
2932           <param name="fast">
2933             <bool value="false"/>
2934           </param>
2935         </layer>
2936       </canvas>
2937     </param>
2938     <param name="zoom">
2939       <real value="0.0000000000"/>
2940     </param>
2941     <param name="time_offset">
2942       <time value="0s"/>
2943     </param>
2944     <param name="children_lock">
2945       <bool value="false"/>
2946     </param>
2947   </layer>
2948 </canvas>