Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-studio / tags / synfigstudio_0_61_03 / synfig-studio / images / eyedrop_icon.sif
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3   <name>Untitled1</name>
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8     <param name="amount">
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10     </param>
11     <param name="blend_method">
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13     </param>
14     <param name="color">
15       <color>
16         <r>-0.000000</r>
17         <g>0.152747</g>
18         <b>0.941503</b>
19         <a>1.000000</a>
20       </color>
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25         <y>-1.6000000238</y>
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30         <x>1.6000000238</x>
31         <y>1.6000000238</y>
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34     <param name="expand">
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40   </layer>
41   <layer type="PasteCanvas" active="true" version="0.1" desc="Colorful Eyedrop">
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44     </param>
45     <param name="amount">
46       <real value="1.0000000000"/>
47     </param>
48     <param name="blend_method">
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51     <param name="origin">
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53         <x>-0.1000000015</x>
54         <y>0.0000000000</y>
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57     <param name="canvas">
58       <canvas>
59         <layer type="region" active="true" version="0.1">
60           <param name="z_depth">
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64             <real value="1.0000000000"/>
65           </param>
66           <param name="blend_method">
67             <integer value="0"/>
68           </param>
69           <param name="color">
70             <color>
71               <r>0.241820</r>
72               <g>0.376990</g>
73               <b>0.966331</b>
74               <a>1.000000</a>
75             </color>
76           </param>
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80               <y>0.0000000000</y>
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82           </param>
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84             <bool value="false"/>
85           </param>
86           <param name="antialias">
87             <bool value="true"/>
88           </param>
89           <param name="feather">
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91           </param>
92           <param name="blurtype">
93             <integer value="1"/>
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173                   <c4>
174                     <bool value="true"/>
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203                   </c3>
204                   <c4>
205                     <bool value="false"/>
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210                       <y>0.5000000000</y>
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214                     <vector>
215                       <x>0.5000000000</x>
216                       <y>0.5000000000</y>
217                     </vector>
218                   </c6>
219                 </composite>
220               </entry>
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223                   <c1>
224                     <vector>
225                       <x>1.0000000000</x>
226                       <y>0.5000000000</y>
227                     </vector>
228                   </c1>
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231                   </c2>
232                   <c3>
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234                   </c3>
235                   <c4>
236                     <bool value="true"/>
237                   </c4>
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241                       <y>0.7500000000</y>
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258                     </vector>
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266                   <c4>
267                     <bool value="true"/>
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272                       <y>0.5000000000</y>
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279                     </vector>
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284           </param>
285         </layer>
286         <layer type="linear_gradient" active="true" version="0.0" desc="Colors">
287           <param name="z_depth">
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289           </param>
290           <param name="amount">
291             <real value="1.0000000000"/>
292           </param>
293           <param name="blend_method">
294             <integer value="13"/>
295           </param>
296           <param name="p1">
297             <vector>
298               <x>0.5000000000</x>
299               <y>0.5000000000</y>
300             </vector>
301           </param>
302           <param name="p2">
303             <vector>
304               <x>-1.5000000000</x>
305               <y>-1.5000000000</y>
306             </vector>
307           </param>
308           <param name="gradient">
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311                 <r>1.000000</r>
312                 <g>-0.000000</g>
313                 <b>-0.000000</b>
314                 <a>1.000000</a>
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317                 <r>1.000000</r>
318                 <g>1.000000</g>
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324                 <g>1.000000</g>
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326                 <a>1.000000</a>
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330                 <g>1.000000</g>
331                 <b>1.000000</b>
332                 <a>1.000000</a>
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334               <color pos="0.652632">
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336                 <g>-0.000000</g>
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340               <color pos="0.814035">
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342                 <g>-0.000000</g>
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350                 <a>1.000000</a>
351               </color>
352             </gradient>
353           </param>
354           <param name="loop">
355             <bool value="false"/>
356           </param>
357           <param name="zigzag">
358             <bool value="false"/>
359           </param>
360         </layer>
361         <layer type="linear_gradient" active="true" version="0.0" desc="Shadows">
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364           </param>
365           <param name="amount">
366             <real value="1.0000000000"/>
367           </param>
368           <param name="blend_method">
369             <integer value="6"/>
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371           <param name="p1">
372             <vector>
373               <x>-0.8615384698</x>
374               <y>0.1025641039</y>
375             </vector>
376           </param>
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380               <y>-0.6666666865</y>
381             </vector>
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383           <param name="gradient">
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385               <color pos="0.000000">
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387                 <g>-0.000000</g>
388                 <b>-0.000000</b>
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475             <bool value="false"/>
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477           <param name="zigzag">
478             <bool value="true"/>
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480         </layer>
481         <layer type="outline" active="true" version="0.2" desc="Eyedropper Outline">
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484           </param>
485           <param name="amount">
486             <real value="1.0000000000"/>
487           </param>
488           <param name="blend_method">
489             <integer value="0"/>
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491           <param name="color">
492             <color>
493               <r>-0.000000</r>
494               <g>-0.000000</g>
495               <b>-0.000000</b>
496               <a>1.000000</a>
497             </color>
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500             <vector>
501               <x>0.0000000000</x>
502               <y>0.0000000000</y>
503             </vector>
504           </param>
505           <param name="invert">
506             <bool value="false"/>
507           </param>
508           <param name="antialias">
509             <bool value="true"/>
510           </param>
511           <param name="feather">
512             <real value="0.0000000000"/>
513           </param>
514           <param name="blurtype">
515             <integer value="1"/>
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554                       <x>-1.7500000000</x>
555                       <y>-1.5000000000</y>
556                     </vector>
557                   </c1>
558                   <c2>
559                     <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
560                   </c2>
561                   <c3>
562                     <real value="0.5000000000"/>
563                   </c3>
564                   <c4>
565                     <bool value="true"/>
566                   </c4>
567                   <c5>
568                     <vector>
569                       <x>-0.7500000000</x>
570                       <y>-0.7500000000</y>
571                     </vector>
572                   </c5>
573                   <c6>
574                     <vector>
575                       <x>0.2500000000</x>
576                       <y>-0.2500000000</y>
577                     </vector>
578                   </c6>
579                 </composite>
580               </entry>
581               <entry>
582                 <composite type="bline_point">
583                   <c1>
584                     <vector>
585                       <x>-1.5000000000</x>
586                       <y>-1.7500000000</y>
587                     </vector>
588                   </c1>
589                   <c2>
590                     <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
591                   </c2>
592                   <c3>
593                     <real value="0.5000000000"/>
594                   </c3>
595                   <c4>
596                     <bool value="true"/>
597                   </c4>
598                   <c5>
599                     <vector>
600                       <x>0.2500000000</x>
601                       <y>-0.2500000000</y>
602                     </vector>
603                   </c5>
604                   <c6>
605                     <vector>
606                       <x>0.7500000000</x>
607                       <y>0.7500000000</y>
608                     </vector>
609                   </c6>
610                 </composite>
611               </entry>
612               <entry>
613                 <composite type="bline_point">
614                   <c1>
615                     <vector>
616                       <x>-0.7500000000</x>
617                       <y>-1.2500000000</y>
618                     </vector>
619                   </c1>
620                   <c2>
621                     <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
622                   </c2>
623                   <c3>
624                     <real value="0.5000000000"/>
625                   </c3>
626                   <c4>
627                     <bool value="false"/>
628                   </c4>
629                   <c5>
630                     <vector>
631                       <x>0.5000000000</x>
632                       <y>0.5000000000</y>
633                     </vector>
634                   </c5>
635                   <c6>
636                     <vector>
637                       <x>0.5000000000</x>
638                       <y>0.5000000000</y>
639                     </vector>
640                   </c6>
641                 </composite>
642               </entry>
643               <entry>
644                 <composite type="bline_point">
645                   <c1>
646                     <vector>
647                       <x>1.0000000000</x>
648                       <y>0.5000000000</y>
649                     </vector>
650                   </c1>
651                   <c2>
652                     <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
653                   </c2>
654                   <c3>
655                     <real value="0.5000000000"/>
656                   </c3>
657                   <c4>
658                     <bool value="true"/>
659                   </c4>
660                   <c5>
661                     <vector>
662                       <x>0.7500000000</x>
663                       <y>0.7500000000</y>
664                     </vector>
665                   </c5>
666                   <c6>
667                     <vector>
668                       <x>-0.5000000000</x>
669                       <y>0.5000000000</y>
670                     </vector>
671                   </c6>
672                 </composite>
673               </entry>
674               <entry>
675                 <composite type="bline_point">
676                   <c1>
677                     <vector>
678                       <x>0.5000000000</x>
679                       <y>1.0000000000</y>
680                     </vector>
681                   </c1>
682                   <c2>
683                     <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
684                   </c2>
685                   <c3>
686                     <real value="0.5000000000"/>
687                   </c3>
688                   <c4>
689                     <bool value="true"/>
690                   </c4>
691                   <c5>
692                     <vector>
693                       <x>-0.5000000000</x>
694                       <y>0.5000000000</y>
695                     </vector>
696                   </c5>
697                   <c6>
698                     <vector>
699                       <x>-0.7500000000</x>
700                       <y>-0.7500000000</y>
701                     </vector>
702                   </c6>
703                 </composite>
704               </entry>
705             </bline>
706           </param>
707           <param name="width">
708             <real value="2.0000000000"/>
709           </param>
710           <param name="sharp_cusps">
711             <bool value="true"/>
712           </param>
713           <param name="round_tip[0]">
714             <bool value="false"/>
715           </param>
716           <param name="round_tip[1]">
717             <bool value="false"/>
718           </param>
719           <param name="loopyness">
720             <real value="1.0000000000"/>
721           </param>
722         </layer>
723         <layer type="PasteCanvas" active="true" version="0.1" desc="Rubber">
724           <param name="z_depth">
725             <real value="0.0000000000"/>
726           </param>
727           <param name="amount">
728             <real value="1.0000000000"/>
729           </param>
730           <param name="blend_method">
731             <integer value="0"/>
732           </param>
733           <param name="origin">
734             <vector>
735               <x>0.0000000000</x>
736               <y>0.0000000000</y>
737             </vector>
738           </param>
739           <param name="canvas">
740             <canvas>
741               <layer type="region" active="true" version="0.1">
742                 <param name="z_depth">
743                   <real value="0.0000000000"/>
744                 </param>
745                 <param name="amount">
746                   <real value="1.0000000000"/>
747                 </param>
748                 <param name="blend_method">
749                   <integer value="0"/>
750                 </param>
751                 <param name="color">
752                   <color>
753                     <r>0.015396</r>
754                     <g>0.015396</g>
755                     <b>0.015396</b>
756                     <a>1.000000</a>
757                   </color>
758                 </param>
759                 <param name="offset">
760                   <vector>
761                     <x>0.0000000000</x>
762                     <y>0.0000000000</y>
763                   </vector>
764                 </param>
765                 <param name="invert">
766                   <bool value="false"/>
767                 </param>
768                 <param name="antialias">
769                   <bool value="true"/>
770                 </param>
771                 <param name="feather">
772                   <real value="0.0000000000"/>
773                 </param>
774                 <param name="blurtype">
775                   <integer value="1"/>
776                 </param>
777                 <param name="bline">
778                   <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
779                     <entry>
780                       <composite type="bline_point">
781                         <c1>
782                           <vector>
783                             <x>1.7500000000</x>
784                             <y>1.7500000000</y>
785                           </vector>
786                         </c1>
787                         <c2>
788                           <real value="1.0000000000"/>
789                         </c2>
790                         <c3>
791                           <real value="0.5000000000"/>
792                         </c3>
793                         <c4>
794                           <bool value="false"/>
795                         </c4>
796                         <c5>
797                           <vector>
798                             <x>1.5000000000</x>
799                             <y>-1.5000000000</y>
800                           </vector>
801                         </c5>
802                         <c6>
803                           <vector>
804                             <x>1.0000000000</x>
805                             <y>-1.0000000000</y>
806                           </vector>
807                         </c6>
808                       </composite>
809                     </entry>
810                     <entry>
811                       <composite type="bline_point">
812                         <c1>
813                           <vector>
814                             <x>1.2500000000</x>
815                             <y>0.7500000000</y>
816                           </vector>
817                         </c1>
818                         <c2>
819                           <real value="1.0000000000"/>
820                         </c2>
821                         <c3>
822                           <real value="0.5000000000"/>
823                         </c3>
824                         <c4>
825                           <bool value="false"/>
826                         </c4>
827                         <c5>
828                           <vector>
829                             <x>0.0000000000</x>
830                             <y>-0.5000000000</y>
831                           </vector>
832                         </c5>
833                         <c6>
834                           <vector>
835                             <x>0.0000000000</x>
836                             <y>-0.5000000000</y>
837                           </vector>
838                         </c6>
839                       </composite>
840                     </entry>
841                     <entry>
842                       <composite type="bline_point">
843                         <c1>
844                           <vector>
845                             <x>1.2500000000</x>
846                             <y>0.2500000000</y>
847                           </vector>
848                         </c1>
849                         <c2>
850                           <real value="1.0000000000"/>
851                         </c2>
852                         <c3>
853                           <real value="0.5000000000"/>
854                         </c3>
855                         <c4>
856                           <bool value="true"/>
857                         </c4>
858                         <c5>
859                           <vector>
860                             <x>-0.5000000000</x>
861                             <y>-0.5000000000</y>
862                           </vector>
863                         </c5>
864                         <c6>
865                           <vector>
866                             <x>-0.2500000000</x>
867                             <y>-0.2500000000</y>
868                           </vector>
869                         </c6>
870                       </composite>
871                     </entry>
872                     <entry>
873                       <composite type="bline_point">
874                         <c1>
875                           <vector>
876                             <x>1.0000000000</x>
877                             <y>0.0000000000</y>
878                           </vector>
879                         </c1>
880                         <c2>
881                           <real value="1.0000000000"/>
882                         </c2>
883                         <c3>
884                           <real value="0.5000000000"/>
885                         </c3>
886                         <c4>
887                           <bool value="true"/>
888                         </c4>
889                         <c5>
890                           <vector>
891                             <x>-0.2500000000</x>
892                             <y>-0.2500000000</y>
893                           </vector>
894                         </c5>
895                         <c6>
896                           <vector>
897                             <x>-0.7500000000</x>
898                             <y>0.7500000000</y>
899                           </vector>
900                         </c6>
901                       </composite>
902                     </entry>
903                     <entry>
904                       <composite type="bline_point">
905                         <c1>
906                           <vector>
907                             <x>0.0000000000</x>
908                             <y>1.0000000000</y>
909                           </vector>
910                         </c1>
911                         <c2>
912                           <real value="1.0000000000"/>
913                         </c2>
914                         <c3>
915                           <real value="0.5000000000"/>
916                         </c3>
917                         <c4>
918                           <bool value="true"/>
919                         </c4>
920                         <c5>
921                           <vector>
922                             <x>-0.7500000000</x>
923                             <y>0.7500000000</y>
924                           </vector>
925                         </c5>
926                         <c6>
927                           <vector>
928                             <x>0.2500000000</x>
929                             <y>0.2500000000</y>
930                           </vector>
931                         </c6>
932                       </composite>
933                     </entry>
934                     <entry>
935                       <composite type="bline_point">
936                         <c1>
937                           <vector>
938                             <x>0.2500000000</x>
939                             <y>1.2500000000</y>
940                           </vector>
941                         </c1>
942                         <c2>
943                           <real value="1.0000000000"/>
944                         </c2>
945                         <c3>
946                           <real value="0.5000000000"/>
947                         </c3>
948                         <c4>
949                           <bool value="true"/>
950                         </c4>
951                         <c5>
952                           <vector>
953                             <x>0.2500000000</x>
954                             <y>0.2500000000</y>
955                           </vector>
956                         </c5>
957                         <c6>
958                           <vector>
959                             <x>0.5000000000</x>
960                             <y>0.5000000000</y>
961                           </vector>
962                         </c6>
963                       </composite>
964                     </entry>
965                     <entry>
966                       <composite type="bline_point">
967                         <c1>
968                           <vector>
969                             <x>0.7500000000</x>
970                             <y>1.2500000000</y>
971                           </vector>
972                         </c1>
973                         <c2>
974                           <real value="1.0000000000"/>
975                         </c2>
976                         <c3>
977                           <real value="0.5000000000"/>
978                         </c3>
979                         <c4>
980                           <bool value="false"/>
981                         </c4>
982                         <c5>
983                           <vector>
984                             <x>0.5000000000</x>
985                             <y>0.0000000000</y>
986                           </vector>
987                         </c5>
988                         <c6>
989                           <vector>
990                             <x>0.5000000000</x>
991                             <y>0.0000000000</y>
992                           </vector>
993                         </c6>
994                       </composite>
995                     </entry>
996                   </bline>
997                 </param>
998               </layer>
999               <layer type="bevel" active="true" version="0.2">
1000                 <param name="z_depth">
1001                   <real value="0.0000000000"/>
1002                 </param>
1003                 <param name="amount">
1004                   <real value="1.0000000000"/>
1005                 </param>
1006                 <param name="blend_method">
1007                   <integer value="13"/>
1008                 </param>
1009                 <param name="type">
1010                   <integer value="1"/>
1011                 </param>
1012                 <param name="color1">
1013                   <color>
1014                     <r>1.000000</r>
1015                     <g>1.000000</g>
1016                     <b>1.000000</b>
1017                     <a>0.622449</a>
1018                   </color>
1019                 </param>
1020                 <param name="color2">
1021                   <color>
1022                     <r>0.000000</r>
1023                     <g>0.000000</g>
1024                     <b>0.000000</b>
1025                     <a>1.000000</a>
1026                   </color>
1027                 </param>
1028                 <param name="angle">
1029                   <angle value="135.000000"/>
1030                 </param>
1031                 <param name="depth">
1032                   <real value="0.2000000000"/>
1033                 </param>
1034                 <param name="softness">
1035                   <real value="0.4000000000"/>
1036                 </param>
1037                 <param name="use_luma">
1038                   <bool value="false"/>
1039                 </param>
1040                 <param name="solid">
1041                   <bool value="false"/>
1042                 </param>
1043               </layer>
1044               <layer type="outline" active="true" version="0.2">
1045                 <param name="z_depth">
1046                   <real value="0.0000000000"/>
1047                 </param>
1048                 <param name="amount">
1049                   <real value="1.0000000000"/>
1050                 </param>
1051                 <param name="blend_method">
1052                   <integer value="0"/>
1053                 </param>
1054                 <param name="color">
1055                   <color>
1056                     <r>0.000000</r>
1057                     <g>0.000000</g>
1058                     <b>0.000000</b>
1059                     <a>1.000000</a>
1060                   </color>
1061                 </param>
1062                 <param name="offset">
1063                   <vector>
1064                     <x>0.0000000000</x>
1065                     <y>0.0000000000</y>
1066                   </vector>
1067                 </param>
1068                 <param name="invert">
1069                   <bool value="false"/>
1070                 </param>
1071                 <param name="antialias">
1072                   <bool value="true"/>
1073                 </param>
1074                 <param name="feather">
1075                   <real value="0.0000000000"/>
1076                 </param>
1077                 <param name="blurtype">
1078                   <integer value="1"/>
1079                 </param>
1080                 <param name="bline">
1081                   <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
1082                     <entry>
1083                       <composite type="bline_point">
1084                         <c1>
1085                           <vector>
1086                             <x>1.7500000000</x>
1087                             <y>1.7500000000</y>
1088                           </vector>
1089                         </c1>
1090                         <c2>
1091                           <real value="1.0000000000"/>
1092                         </c2>
1093                         <c3>
1094                           <real value="0.5000000000"/>
1095                         </c3>
1096                         <c4>
1097                           <bool value="false"/>
1098                         </c4>
1099                         <c5>
1100                           <vector>
1101                             <x>1.5000000000</x>
1102                             <y>-1.5000000000</y>
1103                           </vector>
1104                         </c5>
1105                         <c6>
1106                           <vector>
1107                             <x>1.0000000000</x>
1108                             <y>-1.0000000000</y>
1109                           </vector>
1110                         </c6>
1111                       </composite>
1112                     </entry>
1113                     <entry>
1114                       <composite type="bline_point">
1115                         <c1>
1116                           <vector>
1117                             <x>1.2500000000</x>
1118                             <y>0.7500000000</y>
1119                           </vector>
1120                         </c1>
1121                         <c2>
1122                           <real value="1.0000000000"/>
1123                         </c2>
1124                         <c3>
1125                           <real value="0.5000000000"/>
1126                         </c3>
1127                         <c4>
1128                           <bool value="false"/>
1129                         </c4>
1130                         <c5>
1131                           <vector>
1132                             <x>0.0000000000</x>
1133                             <y>-0.5000000000</y>
1134                           </vector>
1135                         </c5>
1136                         <c6>
1137                           <vector>
1138                             <x>0.0000000000</x>
1139                             <y>-0.5000000000</y>
1140                           </vector>
1141                         </c6>
1142                       </composite>
1143                     </entry>
1144                     <entry>
1145                       <composite type="bline_point">
1146                         <c1>
1147                           <vector>
1148                             <x>1.2500000000</x>
1149                             <y>0.2500000000</y>
1150                           </vector>
1151                         </c1>
1152                         <c2>
1153                           <real value="1.0000000000"/>
1154                         </c2>
1155                         <c3>
1156                           <real value="0.5000000000"/>
1157                         </c3>
1158                         <c4>
1159                           <bool value="true"/>
1160                         </c4>
1161                         <c5>
1162                           <vector>
1163                             <x>-0.5000000000</x>
1164                             <y>-0.5000000000</y>
1165                           </vector>
1166                         </c5>
1167                         <c6>
1168                           <vector>
1169                             <x>-0.2500000000</x>
1170                             <y>-0.2500000000</y>
1171                           </vector>
1172                         </c6>
1173                       </composite>
1174                     </entry>
1175                     <entry>
1176                       <composite type="bline_point">
1177                         <c1>
1178                           <vector>
1179                             <x>1.0000000000</x>
1180                             <y>0.0000000000</y>
1181                           </vector>
1182                         </c1>
1183                         <c2>
1184                           <real value="1.0000000000"/>
1185                         </c2>
1186                         <c3>
1187                           <real value="0.5000000000"/>
1188                         </c3>
1189                         <c4>
1190                           <bool value="true"/>
1191                         </c4>
1192                         <c5>
1193                           <vector>
1194                             <x>-0.2500000000</x>
1195                             <y>-0.2500000000</y>
1196                           </vector>
1197                         </c5>
1198                         <c6>
1199                           <vector>
1200                             <x>-0.7500000000</x>
1201                             <y>0.7500000000</y>
1202                           </vector>
1203                         </c6>
1204                       </composite>
1205                     </entry>
1206                     <entry>
1207                       <composite type="bline_point">
1208                         <c1>
1209                           <vector>
1210                             <x>0.0000000000</x>
1211                             <y>1.0000000000</y>
1212                           </vector>
1213                         </c1>
1214                         <c2>
1215                           <real value="1.0000000000"/>
1216                         </c2>
1217                         <c3>
1218                           <real value="0.5000000000"/>
1219                         </c3>
1220                         <c4>
1221                           <bool value="true"/>
1222                         </c4>
1223                         <c5>
1224                           <vector>
1225                             <x>-0.7500000000</x>
1226                             <y>0.7500000000</y>
1227                           </vector>
1228                         </c5>
1229                         <c6>
1230                           <vector>
1231                             <x>0.2500000000</x>
1232                             <y>0.2500000000</y>
1233                           </vector>
1234                         </c6>
1235                       </composite>
1236                     </entry>
1237                     <entry>
1238                       <composite type="bline_point">
1239                         <c1>
1240                           <vector>
1241                             <x>0.2500000000</x>
1242                             <y>1.2500000000</y>
1243                           </vector>
1244                         </c1>
1245                         <c2>
1246                           <real value="1.0000000000"/>
1247                         </c2>
1248                         <c3>
1249                           <real value="0.5000000000"/>
1250                         </c3>
1251                         <c4>
1252                           <bool value="true"/>
1253                         </c4>
1254                         <c5>
1255                           <vector>
1256                             <x>0.2500000000</x>
1257                             <y>0.2500000000</y>
1258                           </vector>
1259                         </c5>
1260                         <c6>
1261                           <vector>
1262                             <x>0.5000000000</x>
1263                             <y>0.5000000000</y>
1264                           </vector>
1265                         </c6>
1266                       </composite>
1267                     </entry>
1268                     <entry>
1269                       <composite type="bline_point">
1270                         <c1>
1271                           <vector>
1272                             <x>0.7500000000</x>
1273                             <y>1.2500000000</y>
1274                           </vector>
1275                         </c1>
1276                         <c2>
1277                           <real value="1.0000000000"/>
1278                         </c2>
1279                         <c3>
1280                           <real value="0.5000000000"/>
1281                         </c3>
1282                         <c4>
1283                           <bool value="false"/>
1284                         </c4>
1285                         <c5>
1286                           <vector>
1287                             <x>0.5000000000</x>
1288                             <y>0.0000000000</y>
1289                           </vector>
1290                         </c5>
1291                         <c6>
1292                           <vector>
1293                             <x>0.5000000000</x>
1294                             <y>0.0000000000</y>
1295                           </vector>
1296                         </c6>
1297                       </composite>
1298                     </entry>
1299                   </bline>
1300                 </param>
1301                 <param name="width">
1302                   <real value="0.1000000000"/>
1303                 </param>
1304                 <param name="sharp_cusps">
1305                   <bool value="true"/>
1306                 </param>
1307                 <param name="round_tip[0]">
1308                   <bool value="true"/>
1309                 </param>
1310                 <param name="round_tip[1]">
1311                   <bool value="true"/>
1312                 </param>
1313                 <param name="loopyness">
1314                   <real value="1.0000000000"/>
1315                 </param>
1316               </layer>
1317             </canvas>
1318           </param>
1319           <param name="zoom">
1320             <real value="0.0000000000"/>
1321           </param>
1322           <param name="time_offset">
1323             <time value="0f"/>
1324           </param>
1325         </layer>
1326       </canvas>
1327     </param>
1328     <param name="zoom">
1329       <real value="0.0000000000"/>
1330     </param>
1331     <param name="time_offset">
1332       <time value="0f"/>
1333     </param>
1334   </layer>
1335   <layer type="super_sample" active="false" version="0.1">
1336     <param name="width">
1337       <integer value="3"/>
1338     </param>
1339     <param name="height">
1340       <integer value="3"/>
1341     </param>
1342     <param name="scanline">
1343       <bool value="false"/>
1344     </param>
1345     <param name="alpha_aware">
1346       <bool value="true"/>
1347     </param>
1348   </layer>
1349   <layer type="shade" active="true" version="0.2">
1350     <param name="z_depth">
1351       <real value="0.0000000000"/>
1352     </param>
1353     <param name="amount">
1354       <real value="0.7500000000"/>
1355     </param>
1356     <param name="blend_method">
1357       <integer value="12"/>
1358     </param>
1359     <param name="color">
1360       <color>
1361         <r>0.000000</r>
1362         <g>0.000000</g>
1363         <b>0.000000</b>
1364         <a>1.000000</a>
1365       </color>
1366     </param>
1367     <param name="offset">
1368       <vector>
1369         <x>0.1000000015</x>
1370         <y>-0.1000000015</y>
1371       </vector>
1372     </param>
1373     <param name="size">
1374       <vector>
1375         <x>0.1500000060</x>
1376         <y>0.1500000060</y>
1377       </vector>
1378     </param>
1379     <param name="type">
1380       <integer value="1"/>
1381     </param>
1382     <param name="invert">
1383       <bool value="false"/>
1384     </param>
1385   </layer>
1386 </canvas>