Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-studio / tags / synfigstudio_0_61_03 / synfig-studio / images / fill_icon.sif
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580                   <c4>
581                     <bool value="false"/>
582                   </c4>
583                   <c5>
584                     <vector>
585                       <x>-0.0192307699</x>
586                       <y>0.7511434555</y>
587                     </vector>
588                   </c5>
589                   <c6>
590                     <vector>
591                       <x>-0.0192307699</x>
592                       <y>0.7511434555</y>
593                     </vector>
594                   </c6>
595                 </composite>
596               </entry>
597             </bline>
598           </param>
599           <param name="width">
600             <real value="2.0000000000"/>
601           </param>
602           <param name="sharp_cusps">
603             <bool value="true"/>
604           </param>
605           <param name="round_tip[0]">
606             <bool value="true"/>
607           </param>
608           <param name="round_tip[1]">
609             <bool value="true"/>
610           </param>
611           <param name="loopyness">
612             <real value="1.0000000000"/>
613           </param>
614         </layer>
615       </canvas>
616     </param>
617     <param name="zoom">
618       <real value="0.0000000000"/>
619     </param>
620     <param name="time_offset">
621       <time value="0f"/>
622     </param>
623   </layer>
624   <layer type="PasteCanvas" active="true" version="0.1" desc="Bucket Contents">
625     <param name="z_depth">
626       <real value="0.0000000000"/>
627     </param>
628     <param name="amount">
629       <real value="1.0000000000"/>
630     </param>
631     <param name="blend_method">
632       <integer value="0"/>
633     </param>
634     <param name="origin">
635       <vector>
636         <x>0.0000000000</x>
637         <y>0.0442307703</y>
638       </vector>
639     </param>
640     <param name="canvas">
641       <canvas>
642         <layer type="region" active="true" version="0.1" desc="Paint in Bucket">
643           <param name="z_depth">
644             <real value="0.0000000000"/>
645           </param>
646           <param name="amount">
647             <real value="1.0000000000"/>
648           </param>
649           <param name="blend_method">
650             <integer value="0"/>
651           </param>
652           <param name="color">
653             <color>
654               <r>-0.000000</r>
655               <g>0.295220</g>
656               <b>1.000000</b>
657               <a>1.000000</a>
658             </color>
659           </param>
660           <param name="offset">
661             <vector>
662               <x>0.0000000000</x>
663               <y>-0.1250000000</y>
664             </vector>
665           </param>
666           <param name="invert">
667             <bool value="false"/>
668           </param>
669           <param name="antialias">
670             <bool value="true"/>
671           </param>
672           <param name="feather">
673             <real value="0.0000000000"/>
674           </param>
675           <param name="blurtype">
676             <integer value="1"/>
677           </param>
678           <param name="bline">
679             <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
680               <entry>
681                 <composite type="bline_point">
682                   <c1>
683                     <vector>
684                       <x>-0.7500000000</x>
685                       <y>0.5000000000</y>
686                     </vector>
687                   </c1>
688                   <c2>
689                     <real value="0.0099999998"/>
690                   </c2>
691                   <c3>
692                     <real value="0.5000000000"/>
693                   </c3>
694                   <c4>
695                     <bool value="false"/>
696                   </c4>
697                   <c5>
698                     <vector>
699                       <x>-0.0000000000</x>
700                       <y>0.7500000000</y>
701                     </vector>
702                   </c5>
703                   <c6>
704                     <vector>
705                       <x>-0.0000000000</x>
706                       <y>0.7500000000</y>
707                     </vector>
708                   </c6>
709                 </composite>
710               </entry>
711               <entry>
712                 <composite type="bline_point">
713                   <c1>
714                     <vector>
715                       <x>0.7500000000</x>
716                       <y>0.4939709008</y>
717                     </vector>
718                   </c1>
719                   <c2>
720                     <real value="0.0099999998"/>
721                   </c2>
722                   <c3>
723                     <real value="0.5000000000"/>
724                   </c3>
725                   <c4>
726                     <bool value="false"/>
727                   </c4>
728                   <c5>
729                     <vector>
730                       <x>-0.0000000000</x>
731                       <y>-0.7680873275</y>
732                     </vector>
733                   </c5>
734                   <c6>
735                     <vector>
736                       <x>-0.0000000000</x>
737                       <y>-0.7680873275</y>
738                     </vector>
739                   </c6>
740                 </composite>
741               </entry>
742               <entry>
743                 <composite type="bline_point">
744                   <c1>
745                     <vector>
746                       <x>0.5000000000</x>
747                       <y>-0.5000000000</y>
748                     </vector>
749                   </c1>
750                   <c2>
751                     <real value="0.0099999998"/>
752                   </c2>
753                   <c3>
754                     <real value="0.5000000000"/>
755                   </c3>
756                   <c4>
757                     <bool value="false"/>
758                   </c4>
759                   <c5>
760                     <vector>
761                       <x>-0.0192307699</x>
762                       <y>-0.7488565445</y>
763                     </vector>
764                   </c5>
765                   <c6>
766                     <vector>
767                       <x>-0.0192307699</x>
768                       <y>-0.7488565445</y>
769                     </vector>
770                   </c6>
771                 </composite>
772               </entry>
773               <entry>
774                 <composite type="bline_point">
775                   <c1>
776                     <vector>
777                       <x>-0.5000000000</x>
778                       <y>-0.5000000000</y>
779                     </vector>
780                   </c1>
781                   <c2>
782                     <real value="0.0099999998"/>
783                   </c2>
784                   <c3>
785                     <real value="0.5000000000"/>
786                   </c3>
787                   <c4>
788                     <bool value="false"/>
789                   </c4>
790                   <c5>
791                     <vector>
792                       <x>-0.0192307699</x>
793                       <y>0.7511434555</y>
794                     </vector>
795                   </c5>
796                   <c6>
797                     <vector>
798                       <x>-0.0192307699</x>
799                       <y>0.7511434555</y>
800                     </vector>
801                   </c6>
802                 </composite>
803               </entry>
804             </bline>
805           </param>
806         </layer>
807         <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Colors">
808           <param name="z_depth">
809             <real value="0.0000000000"/>
810           </param>
811           <param name="amount">
812             <real value="0.6399999857"/>
813           </param>
814           <param name="blend_method">
815             <integer value="13"/>
816           </param>
817           <param name="origin">
818             <vector>
819               <x>0.0000000000</x>
820               <y>0.0000000000</y>
821             </vector>
822           </param>
823           <param name="canvas">
824             <canvas>
825               <layer type="spiral_gradient" active="true" version="0.1">
826                 <param name="z_depth">
827                   <real value="0.0000000000"/>
828                 </param>
829                 <param name="amount">
830                   <real value="1.0000000000"/>
831                 </param>
832                 <param name="blend_method">
833                   <integer value="0"/>
834                 </param>
835                 <param name="gradient">
836                   <gradient>
837                     <color pos="0.000000">
838                       <r>1.000000</r>
839                       <g>-0.000000</g>
840                       <b>-0.000000</b>
841                       <a>1.000000</a>
842                     </color>
843                     <color pos="0.157895">
844                       <r>1.000000</r>
845                       <g>1.000000</g>
846                       <b>-0.000000</b>
847                       <a>1.000000</a>
848                     </color>
849                     <color pos="0.333333">
850                       <r>-0.000000</r>
851                       <g>1.000000</g>
852                       <b>-0.000000</b>
853                       <a>1.000000</a>
854                     </color>
855                     <color pos="0.491228">
856                       <r>-0.000000</r>
857                       <g>1.000000</g>
858                       <b>1.000000</b>
859                       <a>1.000000</a>
860                     </color>
861                     <color pos="0.666700">
862                       <r>-0.000000</r>
863                       <g>-0.000000</g>
864                       <b>1.000000</b>
865                       <a>1.000000</a>
866                     </color>
867                     <color pos="0.842105">
868                       <r>1.000000</r>
869                       <g>-0.000000</g>
870                       <b>1.000000</b>
871                       <a>1.000000</a>
872                     </color>
873                     <color pos="1.000000">
874                       <r>1.000000</r>
875                       <g>-0.000000</g>
876                       <b>-0.000000</b>
877                       <a>1.000000</a>
878                     </color>
879                   </gradient>
880                 </param>
881                 <param name="center">
882                   <vector>
883                     <x>0.0000000000</x>
884                     <y>0.3750000000</y>
885                   </vector>
886                 </param>
887                 <param name="radius">
888                   <real value="1.1250000000"/>
889                 </param>
890                 <param name="angle">
891                   <angle value="0.000000"/>
892                 </param>
893                 <param name="clockwise">
894                   <bool value="false"/>
895                 </param>
896               </layer>
897               <layer type="stretch" active="true" version="0.1">
898                 <param name="amount">
899                   <vector>
900                     <x>1.0000000000</x>
901                     <y>0.4499999881</y>
902                   </vector>
903                 </param>
904                 <param name="center">
905                   <vector>
906                     <x>0.0000000000</x>
907                     <y>0.3750000000</y>
908                   </vector>
909                 </param>
910               </layer>
911               <layer type="blur" active="true" version="0.2">
912                 <param name="z_depth">
913                   <real value="0.0000000000"/>
914                 </param>
915                 <param name="amount">
916                   <real value="1.0000000000"/>
917                 </param>
918                 <param name="blend_method">
919                   <integer value="1"/>
920                 </param>
921                 <param name="size">
922                   <vector>
923                     <x>0.1000000015</x>
924                     <y>0.1000000015</y>
925                   </vector>
926                 </param>
927                 <param name="type">
928                   <integer value="1"/>
929                 </param>
930               </layer>
931             </canvas>
932           </param>
933           <param name="zoom">
934             <real value="0.0000000000"/>
935           </param>
936           <param name="time_offset">
937             <time value="0f"/>
938           </param>
939         </layer>
940         <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Shading">
941           <param name="z_depth">
942             <real value="0.0000000000"/>
943           </param>
944           <param name="amount">
945             <real value="0.8199999928"/>
946           </param>
947           <param name="blend_method">
948             <integer value="13"/>
949           </param>
950           <param name="origin">
951             <vector>
952               <x>0.0000000000</x>
953               <y>0.0000000000</y>
954             </vector>
955           </param>
956           <param name="canvas">
957             <canvas>
958               <layer type="outline" active="true" version="0.2" desc="Light Shading">
959                 <param name="z_depth">
960                   <real value="0.0000000000"/>
961                 </param>
962                 <param name="amount">
963                   <real value="1.0000000000"/>
964                 </param>
965                 <param name="blend_method">
966                   <integer value="0"/>
967                 </param>
968                 <param name="color">
969                   <color>
970                     <r>1.000000</r>
971                     <g>1.000000</g>
972                     <b>1.000000</b>
973                     <a>1.000000</a>
974                   </color>
975                 </param>
976                 <param name="offset">
977                   <vector>
978                     <x>-0.0000000000</x>
979                     <y>-0.1442307681</y>
980                   </vector>
981                 </param>
982                 <param name="invert">
983                   <bool value="false"/>
984                 </param>
985                 <param name="antialias">
986                   <bool value="true"/>
987                 </param>
988                 <param name="feather">
989                   <real value="0.0000000000"/>
990                 </param>
991                 <param name="blurtype">
992                   <integer value="1"/>
993                 </param>
994                 <param name="bline">
995                   <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
996                     <entry>
997                       <composite type="bline_point">
998                         <c1>
999                           <vector>
1000                             <x>-0.7500000000</x>
1001                             <y>0.5000000000</y>
1002                           </vector>
1003                         </c1>
1004                         <c2>
1005                           <real value="0.0099999998"/>
1006                         </c2>
1007                         <c3>
1008                           <real value="0.5000000000"/>
1009                         </c3>
1010                         <c4>
1011                           <bool value="false"/>
1012                         </c4>
1013                         <c5>
1014                           <vector>
1015                             <x>-0.0000000000</x>
1016                             <y>0.7500000000</y>
1017                           </vector>
1018                         </c5>
1019                         <c6>
1020                           <vector>
1021                             <x>-0.0000000000</x>
1022                             <y>0.7500000000</y>
1023                           </vector>
1024                         </c6>
1025                       </composite>
1026                     </entry>
1027                     <entry>
1028                       <composite type="bline_point">
1029                         <c1>
1030                           <vector>
1031                             <x>0.7500000000</x>
1032                             <y>0.4939709008</y>
1033                           </vector>
1034                         </c1>
1035                         <c2>
1036                           <real value="0.0099999998"/>
1037                         </c2>
1038                         <c3>
1039                           <real value="0.5000000000"/>
1040                         </c3>
1041                         <c4>
1042                           <bool value="false"/>
1043                         </c4>
1044                         <c5>
1045                           <vector>
1046                             <x>-0.0000000000</x>
1047                             <y>-0.7680873275</y>
1048                           </vector>
1049                         </c5>
1050                         <c6>
1051                           <vector>
1052                             <x>-0.0000000000</x>
1053                             <y>-0.7680873275</y>
1054                           </vector>
1055                         </c6>
1056                       </composite>
1057                     </entry>
1058                     <entry>
1059                       <composite type="bline_point">
1060                         <c1>
1061                           <vector>
1062                             <x>0.5000000000</x>
1063                             <y>-0.5000000000</y>
1064                           </vector>
1065                         </c1>
1066                         <c2>
1067                           <real value="0.0099999998"/>
1068                         </c2>
1069                         <c3>
1070                           <real value="0.5000000000"/>
1071                         </c3>
1072                         <c4>
1073                           <bool value="false"/>
1074                         </c4>
1075                         <c5>
1076                           <vector>
1077                             <x>-0.0192307699</x>
1078                             <y>-0.7488565445</y>
1079                           </vector>
1080                         </c5>
1081                         <c6>
1082                           <vector>
1083                             <x>-0.0192307699</x>
1084                             <y>-0.7488565445</y>
1085                           </vector>
1086                         </c6>
1087                       </composite>
1088                     </entry>
1089                     <entry>
1090                       <composite type="bline_point">
1091                         <c1>
1092                           <vector>
1093                             <x>-0.5000000000</x>
1094                             <y>-0.5000000000</y>
1095                           </vector>
1096                         </c1>
1097                         <c2>
1098                           <real value="0.0099999998"/>
1099                         </c2>
1100                         <c3>
1101                           <real value="0.5000000000"/>
1102                         </c3>
1103                         <c4>
1104                           <bool value="false"/>
1105                         </c4>
1106                         <c5>
1107                           <vector>
1108                             <x>-0.0192307699</x>
1109                             <y>0.7511434555</y>
1110                           </vector>
1111                         </c5>
1112                         <c6>
1113                           <vector>
1114                             <x>-0.0192307699</x>
1115                             <y>0.7511434555</y>
1116                           </vector>
1117                         </c6>
1118                       </composite>
1119                     </entry>
1120                   </bline>
1121                 </param>
1122                 <param name="width">
1123                   <real value="2.0000000000"/>
1124                 </param>
1125                 <param name="sharp_cusps">
1126                   <bool value="true"/>
1127                 </param>
1128                 <param name="round_tip[0]">
1129                   <bool value="true"/>
1130                 </param>
1131                 <param name="round_tip[1]">
1132                   <bool value="true"/>
1133                 </param>
1134                 <param name="loopyness">
1135                   <real value="1.0000000000"/>
1136                 </param>
1137               </layer>
1138               <layer type="outline" active="true" version="0.2" desc="Dark shading">
1139                 <param name="z_depth">
1140                   <real value="0.0000000000"/>
1141                 </param>
1142                 <param name="amount">
1143                   <real value="1.0000000000"/>
1144                 </param>
1145                 <param name="blend_method">
1146                   <integer value="0"/>
1147                 </param>
1148                 <param name="color">
1149                   <color>
1150                     <r>0.000000</r>
1151                     <g>0.000000</g>
1152                     <b>0.000000</b>
1153                     <a>1.000000</a>
1154                   </color>
1155                 </param>
1156                 <param name="offset">
1157                   <vector>
1158                     <x>0.0320512839</x>
1159                     <y>-0.1955128163</y>
1160                   </vector>
1161                 </param>
1162                 <param name="invert">
1163                   <bool value="false"/>
1164                 </param>
1165                 <param name="antialias">
1166                   <bool value="true"/>
1167                 </param>
1168                 <param name="feather">
1169                   <real value="0.0000000000"/>
1170                 </param>
1171                 <param name="blurtype">
1172                   <integer value="1"/>
1173                 </param>
1174                 <param name="bline">
1175                   <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
1176                     <entry>
1177                       <composite type="bline_point">
1178                         <c1>
1179                           <vector>
1180                             <x>-0.7500000000</x>
1181                             <y>0.5000000000</y>
1182                           </vector>
1183                         </c1>
1184                         <c2>
1185                           <real value="0.0099999998"/>
1186                         </c2>
1187                         <c3>
1188                           <real value="0.5000000000"/>
1189                         </c3>
1190                         <c4>
1191                           <bool value="false"/>
1192                         </c4>
1193                         <c5>
1194                           <vector>
1195                             <x>-0.0000000000</x>
1196                             <y>0.7500000000</y>
1197                           </vector>
1198                         </c5>
1199                         <c6>
1200                           <vector>
1201                             <x>-0.0000000000</x>
1202                             <y>0.7500000000</y>
1203                           </vector>
1204                         </c6>
1205                       </composite>
1206                     </entry>
1207                     <entry>
1208                       <composite type="bline_point">
1209                         <c1>
1210                           <vector>
1211                             <x>0.7500000000</x>
1212                             <y>0.4939709008</y>
1213                           </vector>
1214                         </c1>
1215                         <c2>
1216                           <real value="0.0099999998"/>
1217                         </c2>
1218                         <c3>
1219                           <real value="0.5000000000"/>
1220                         </c3>
1221                         <c4>
1222                           <bool value="false"/>
1223                         </c4>
1224                         <c5>
1225                           <vector>
1226                             <x>-0.0000000000</x>
1227                             <y>-0.7680873275</y>
1228                           </vector>
1229                         </c5>
1230                         <c6>
1231                           <vector>
1232                             <x>-0.0000000000</x>
1233                             <y>-0.7680873275</y>
1234                           </vector>
1235                         </c6>
1236                       </composite>
1237                     </entry>
1238                     <entry>
1239                       <composite type="bline_point">
1240                         <c1>
1241                           <vector>
1242                             <x>0.5000000000</x>
1243                             <y>-0.5000000000</y>
1244                           </vector>
1245                         </c1>
1246                         <c2>
1247                           <real value="0.0099999998"/>
1248                         </c2>
1249                         <c3>
1250                           <real value="0.5000000000"/>
1251                         </c3>
1252                         <c4>
1253                           <bool value="false"/>
1254                         </c4>
1255                         <c5>
1256                           <vector>
1257                             <x>-0.0192307699</x>
1258                             <y>-0.7488565445</y>
1259                           </vector>
1260                         </c5>
1261                         <c6>
1262                           <vector>
1263                             <x>-0.0192307699</x>
1264                             <y>-0.7488565445</y>
1265                           </vector>
1266                         </c6>
1267                       </composite>
1268                     </entry>
1269                     <entry>
1270                       <composite type="bline_point">
1271                         <c1>
1272                           <vector>
1273                             <x>-0.5000000000</x>
1274                             <y>-0.5000000000</y>
1275                           </vector>
1276                         </c1>
1277                         <c2>
1278                           <real value="0.0099999998"/>
1279                         </c2>
1280                         <c3>
1281                           <real value="0.5000000000"/>
1282                         </c3>
1283                         <c4>
1284                           <bool value="false"/>
1285                         </c4>
1286                         <c5>
1287                           <vector>
1288                             <x>-0.0192307699</x>
1289                             <y>0.7511434555</y>
1290                           </vector>
1291                         </c5>
1292                         <c6>
1293                           <vector>
1294                             <x>-0.0192307699</x>
1295                             <y>0.7511434555</y>
1296                           </vector>
1297                         </c6>
1298                       </composite>
1299                     </entry>
1300                   </bline>
1301                 </param>
1302                 <param name="width">
1303                   <real value="2.0000000000"/>
1304                 </param>
1305                 <param name="sharp_cusps">
1306                   <bool value="true"/>
1307                 </param>
1308                 <param name="round_tip[0]">
1309                   <bool value="true"/>
1310                 </param>
1311                 <param name="round_tip[1]">
1312                   <bool value="true"/>
1313                 </param>
1314                 <param name="loopyness">
1315                   <real value="1.0000000000"/>
1316                 </param>
1317               </layer>
1318               <layer type="blur" active="true" version="0.2">
1319                 <param name="z_depth">
1320                   <real value="0.0000000000"/>
1321                 </param>
1322                 <param name="amount">
1323                   <real value="1.0000000000"/>
1324                 </param>
1325                 <param name="blend_method">
1326                   <integer value="1"/>
1327                 </param>
1328                 <param name="size">
1329                   <vector>
1330                     <x>0.0399999991</x>
1331                     <y>0.0399999991</y>
1332                   </vector>
1333                 </param>
1334                 <param name="type">
1335                   <integer value="1"/>
1336                 </param>
1337               </layer>
1338             </canvas>
1339           </param>
1340           <param name="zoom">
1341             <real value="0.0000000000"/>
1342           </param>
1343           <param name="time_offset">
1344             <time value="0f"/>
1345           </param>
1346         </layer>
1347         <layer type="outline" active="true" version="0.2" desc="Paint Outline">
1348           <param name="z_depth">
1349             <real value="0.0000000000"/>
1350           </param>
1351           <param name="amount">
1352             <real value="1.0000000000"/>
1353           </param>
1354           <param name="blend_method">
1355             <integer value="0"/>
1356           </param>
1357           <param name="color">
1358             <color>
1359               <r>0.000000</r>
1360               <g>0.000000</g>
1361               <b>0.000000</b>
1362               <a>1.000000</a>
1363             </color>
1364           </param>
1365           <param name="offset">
1366             <vector>
1367               <x>0.0000000000</x>
1368               <y>-0.1250000000</y>
1369             </vector>
1370           </param>
1371           <param name="invert">
1372             <bool value="false"/>
1373           </param>
1374           <param name="antialias">
1375             <bool value="true"/>
1376           </param>
1377           <param name="feather">
1378             <real value="0.0000000000"/>
1379           </param>
1380           <param name="blurtype">
1381             <integer value="1"/>
1382           </param>
1383           <param name="bline">
1384             <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
1385               <entry>
1386                 <composite type="bline_point">
1387                   <c1>
1388                     <vector>
1389                       <x>-0.7500000000</x>
1390                       <y>0.5000000000</y>
1391                     </vector>
1392                   </c1>
1393                   <c2>
1394                     <real value="0.0099999998"/>
1395                   </c2>
1396                   <c3>
1397                     <real value="0.5000000000"/>
1398                   </c3>
1399                   <c4>
1400                     <bool value="false"/>
1401                   </c4>
1402                   <c5>
1403                     <vector>
1404                       <x>-0.0000000000</x>
1405                       <y>0.7500000000</y>
1406                     </vector>
1407                   </c5>
1408                   <c6>
1409                     <vector>
1410                       <x>-0.0000000000</x>
1411                       <y>0.7500000000</y>
1412                     </vector>
1413                   </c6>
1414                 </composite>
1415               </entry>
1416               <entry>
1417                 <composite type="bline_point">
1418                   <c1>
1419                     <vector>
1420                       <x>0.7500000000</x>
1421                       <y>0.4939709008</y>
1422                     </vector>
1423                   </c1>
1424                   <c2>
1425                     <real value="0.0099999998"/>
1426                   </c2>
1427                   <c3>
1428                     <real value="0.5000000000"/>
1429                   </c3>
1430                   <c4>
1431                     <bool value="false"/>
1432                   </c4>
1433                   <c5>
1434                     <vector>
1435                       <x>-0.0000000000</x>
1436                       <y>-0.7680873275</y>
1437                     </vector>
1438                   </c5>
1439                   <c6>
1440                     <vector>
1441                       <x>-0.0000000000</x>
1442                       <y>-0.7680873275</y>
1443                     </vector>
1444                   </c6>
1445                 </composite>
1446               </entry>
1447               <entry>
1448                 <composite type="bline_point">
1449                   <c1>
1450                     <vector>
1451                       <x>0.5000000000</x>
1452                       <y>-0.5000000000</y>
1453                     </vector>
1454                   </c1>
1455                   <c2>
1456                     <real value="0.0099999998"/>
1457                   </c2>
1458                   <c3>
1459                     <real value="0.5000000000"/>
1460                   </c3>
1461                   <c4>
1462                     <bool value="false"/>
1463                   </c4>
1464                   <c5>
1465                     <vector>
1466                       <x>-0.0192307699</x>
1467                       <y>-0.7488565445</y>
1468                     </vector>
1469                   </c5>
1470                   <c6>
1471                     <vector>
1472                       <x>-0.0192307699</x>
1473                       <y>-0.7488565445</y>
1474                     </vector>
1475                   </c6>
1476                 </composite>
1477               </entry>
1478               <entry>
1479                 <composite type="bline_point">
1480                   <c1>
1481                     <vector>
1482                       <x>-0.5000000000</x>
1483                       <y>-0.5000000000</y>
1484                     </vector>
1485                   </c1>
1486                   <c2>
1487                     <real value="0.0099999998"/>
1488                   </c2>
1489                   <c3>
1490                     <real value="0.5000000000"/>
1491                   </c3>
1492                   <c4>
1493                     <bool value="false"/>
1494                   </c4>
1495                   <c5>
1496                     <vector>
1497                       <x>-0.0192307699</x>
1498                       <y>0.7511434555</y>
1499                     </vector>
1500                   </c5>
1501                   <c6>
1502                     <vector>
1503                       <x>-0.0192307699</x>
1504                       <y>0.7511434555</y>
1505                     </vector>
1506                   </c6>
1507                 </composite>
1508               </entry>
1509             </bline>
1510           </param>
1511           <param name="width">
1512             <real value="2.0000000000"/>
1513           </param>
1514           <param name="sharp_cusps">
1515             <bool value="true"/>
1516           </param>
1517           <param name="round_tip[0]">
1518             <bool value="true"/>
1519           </param>
1520           <param name="round_tip[1]">
1521             <bool value="true"/>
1522           </param>
1523           <param name="loopyness">
1524             <real value="1.0000000000"/>
1525           </param>
1526         </layer>
1527       </canvas>
1528     </param>
1529     <param name="zoom">
1530       <real value="0.0000000000"/>
1531     </param>
1532     <param name="time_offset">
1533       <time value="0f"/>
1534     </param>
1535   </layer>
1536   <layer type="PasteCanvas" active="true" version="0.1" desc="Outer Bucket">
1537     <param name="z_depth">
1538       <real value="0.0000000000"/>
1539     </param>
1540     <param name="amount">
1541       <real value="1.0000000000"/>
1542     </param>
1543     <param name="blend_method">
1544       <integer value="0"/>
1545     </param>
1546     <param name="origin">
1547       <vector>
1548         <x>0.0000000000</x>
1549         <y>0.0000000000</y>
1550       </vector>
1551     </param>
1552     <param name="canvas">
1553       <canvas>
1554         <layer type="region" active="true" version="0.1" desc="Outer Bucket Region">
1555           <param name="z_depth">
1556             <real value="0.0000000000"/>
1557           </param>
1558           <param name="amount">
1559             <real value="1.0000000000"/>
1560           </param>
1561           <param name="blend_method">
1562             <integer value="0"/>
1563           </param>
1564           <param name="color">
1565             <color>
1566               <r>1.000000</r>
1567               <g>1.000000</g>
1568               <b>1.000000</b>
1569               <a>1.000000</a>
1570             </color>
1571           </param>
1572           <param name="offset">
1573             <vector>
1574               <x>0.0000000000</x>
1575               <y>0.0000000000</y>
1576             </vector>
1577           </param>
1578           <param name="invert">
1579             <bool value="false"/>
1580           </param>
1581           <param name="antialias">
1582             <bool value="true"/>
1583           </param>
1584           <param name="feather">
1585             <real value="0.0000000000"/>
1586           </param>
1587           <param name="blurtype">
1588             <integer value="1"/>
1589           </param>
1590           <param name="bline">
1591             <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
1592               <entry>
1593                 <composite type="bline_point">
1594                   <c1>
1595                     <vector>
1596                       <x>-0.7500000000</x>
1597                       <y>0.5000000000</y>
1598                     </vector>
1599                   </c1>
1600                   <c2>
1601                     <real value="0.0099999998"/>
1602                   </c2>
1603                   <c3>
1604                     <real value="0.5000000000"/>
1605                   </c3>
1606                   <c4>
1607                     <bool value="true"/>
1608                   </c4>
1609                   <c5>
1610                     <vector>
1611                       <x>-0.0000000000</x>
1612                       <y>0.7500000000</y>
1613                     </vector>
1614                   </c5>
1615                   <c6>
1616                     <vector>
1617                       <x>0.0000000000</x>
1618                       <y>-0.7500000000</y>
1619                     </vector>
1620                   </c6>
1621                 </composite>
1622               </entry>
1623               <entry>
1624                 <composite type="bline_point">
1625                   <c1>
1626                     <vector>
1627                       <x>0.7500000000</x>
1628                       <y>0.5000000000</y>
1629                     </vector>
1630                   </c1>
1631                   <c2>
1632                     <real value="0.0099999998"/>
1633                   </c2>
1634                   <c3>
1635                     <real value="0.5000000000"/>
1636                   </c3>
1637                   <c4>
1638                     <bool value="true"/>
1639                   </c4>
1640                   <c5>
1641                     <vector>
1642                       <x>-0.0000000000</x>
1643                       <y>0.7500000000</y>
1644                     </vector>
1645                   </c5>
1646                   <c6>
1647                     <vector>
1648                       <x>0.0000000000</x>
1649                       <y>-0.7500000000</y>
1650                     </vector>
1651                   </c6>
1652                 </composite>
1653               </entry>
1654               <entry>
1655                 <composite type="bline_point">
1656                   <c1>
1657                     <vector>
1658                       <x>0.7500000000</x>
1659                       <y>-1.0000000000</y>
1660                     </vector>
1661                   </c1>
1662                   <c2>
1663                     <real value="0.0099999998"/>
1664                   </c2>
1665                   <c3>
1666                     <real value="0.5000000000"/>
1667                   </c3>
1668                   <c4>
1669                     <bool value="true"/>
1670                   </c4>
1671                   <c5>
1672                     <vector>
1673                       <x>-0.0000000000</x>
1674                       <y>-0.7500000000</y>
1675                     </vector>
1676                   </c5>
1677                   <c6>
1678                     <vector>
1679                       <x>0.0000000000</x>
1680                       <y>-0.7500000000</y>
1681                     </vector>
1682                   </c6>
1683                 </composite>
1684               </entry>
1685               <entry>
1686                 <composite type="bline_point">
1687                   <c1>
1688                     <vector>
1689                       <x>-0.7500000000</x>
1690                       <y>-1.0000000000</y>
1691                     </vector>
1692                   </c1>
1693                   <c2>
1694                     <real value="0.0099999998"/>
1695                   </c2>
1696                   <c3>
1697                     <real value="0.5000000000"/>
1698                   </c3>
1699                   <c4>
1700                     <bool value="true"/>
1701                   </c4>
1702                   <c5>
1703                     <vector>
1704                       <x>-0.0000000000</x>
1705                       <y>0.7500000000</y>
1706                     </vector>
1707                   </c5>
1708                   <c6>
1709                     <vector>
1710                       <x>0.0000000000</x>
1711                       <y>0.7500000000</y>
1712                     </vector>
1713                   </c6>
1714                 </composite>
1715               </entry>
1716             </bline>
1717           </param>
1718         </layer>
1719         <layer type="linear_gradient" active="true" version="0.0" desc="Shading">
1720           <param name="z_depth">
1721             <real value="0.0000000000"/>
1722           </param>
1723           <param name="amount">
1724             <real value="1.0000000000"/>
1725           </param>
1726           <param name="blend_method">
1727             <integer value="13"/>
1728           </param>
1729           <param name="p1">
1730             <vector>
1731               <x>0.7500000000</x>
1732               <y>-0.2500000000</y>
1733             </vector>
1734           </param>
1735           <param name="p2">
1736             <vector>
1737               <x>-0.7500000000</x>
1738               <y>-0.2500000000</y>
1739             </vector>
1740           </param>
1741           <param name="gradient">
1742             <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
1743               <color pos="0.000000">
1744                 <r>0.000000</r>
1745                 <g>0.000000</g>
1746                 <b>0.000000</b>
1747                 <a>1.000000</a>
1748               </color>
1749               <color pos="0.621053">
1750                 <r>0.921951</r>
1751                 <g>0.921951</g>
1752                 <b>0.921951</b>
1753                 <a>1.000000</a>
1754               </color>
1755               <color pos="0.719298">
1756                 <r>1.000000</r>
1757                 <g>1.000000</g>
1758                 <b>1.000000</b>
1759                 <a>1.000000</a>
1760               </color>
1761               <color pos="0.782456">
1762                 <r>0.864472</r>
1763                 <g>0.864472</g>
1764                 <b>0.864472</b>
1765                 <a>1.000000</a>
1766               </color>
1767               <color pos="1.000000">
1768                 <r>0.165981</r>
1769                 <g>0.165981</g>
1770                 <b>0.165981</b>
1771                 <a>1.000000</a>
1772               </color>
1773             </gradient>
1774           </param>
1775           <param name="loop">
1776             <bool value="false"/>
1777           </param>
1778           <param name="zigzag">
1779             <bool value="false"/>
1780           </param>
1781         </layer>
1782         <layer type="PasteCanvas" active="true" version="0.1">
1783           <param name="z_depth">
1784             <real value="0.0000000000"/>
1785           </param>
1786           <param name="amount">
1787             <real value="1.0000000000"/>
1788           </param>
1789           <param name="blend_method">
1790             <integer value="13"/>
1791           </param>
1792           <param name="origin">
1793             <vector>
1794               <x>0.0000000000</x>
1795               <y>0.0000000000</y>
1796             </vector>
1797           </param>
1798           <param name="canvas">
1799             <canvas>
1800               <layer type="linear_gradient" active="true" version="0.0">
1801                 <param name="z_depth">
1802                   <real value="0.0000000000"/>
1803                 </param>
1804                 <param name="amount">
1805                   <real value="0.3499999940"/>
1806                 </param>
1807                 <param name="blend_method">
1808                   <integer value="0"/>
1809                 </param>
1810                 <param name="p1">
1811                   <vector>
1812                     <x>1.0000000000</x>
1813                     <y>1.0000000000</y>
1814                   </vector>
1815                 </param>
1816                 <param name="p2">
1817                   <vector>
1818                     <x>-1.0000000000</x>
1819                     <y>-1.0000000000</y>
1820                   </vector>
1821                 </param>
1822                 <param name="gradient">
1823                   <stripes type="gradient">
1824                     <color1>
1825                       <color>
1826                         <r>0.000000</r>
1827                         <g>0.000000</g>
1828                         <b>0.000000</b>
1829                         <a>0.000000</a>
1830                       </color>
1831                     </color1>
1832                     <color2>
1833                       <color>
1834                         <r>0.000000</r>
1835                         <g>0.000000</g>
1836                         <b>0.000000</b>
1837                         <a>1.000000</a>
1838                       </color>
1839                     </color2>
1840                     <stripes>
1841                       <integer value="10"/>
1842                     </stripes>
1843                   </stripes>
1844                 </param>
1845                 <param name="loop">
1846                   <bool value="false"/>
1847                 </param>
1848                 <param name="zigzag">
1849                   <bool value="false"/>
1850                 </param>
1851               </layer>
1852               <layer type="spherize" active="true" version="0.1">
1853                 <param name="center">
1854                   <vector>
1855                     <x>-0.0019615984</x>
1856                     <y>-0.4694150686</y>
1857                   </vector>
1858                 </param>
1859                 <param name="radius">
1860                   <real value="0.7467968221"/>
1861                 </param>
1862                 <param name="percent">
1863                   <real value="1.0000000000"/>
1864                 </param>
1865                 <param name="type">
1866                   <integer value="2"/>
1867                 </param>
1868               </layer>
1869             </canvas>
1870           </param>
1871           <param name="zoom">
1872             <real value="0.0000000000"/>
1873           </param>
1874           <param name="time_offset">
1875             <time value="0f"/>
1876           </param>
1877         </layer>
1878         <layer type="outline" active="true" version="0.2" desc="Outer Bucket Outline">
1879           <param name="z_depth">
1880             <real value="0.0000000000"/>
1881           </param>
1882           <param name="amount">
1883             <real value="1.0000000000"/>
1884           </param>
1885           <param name="blend_method">
1886             <integer value="0"/>
1887           </param>
1888           <param name="color">
1889             <color>
1890               <r>0.000000</r>
1891               <g>0.000000</g>
1892               <b>0.000000</b>
1893               <a>1.000000</a>
1894             </color>
1895           </param>
1896           <param name="offset">
1897             <vector>
1898               <x>0.0000000000</x>
1899               <y>0.0000000000</y>
1900             </vector>
1901           </param>
1902           <param name="invert">
1903             <bool value="false"/>
1904           </param>
1905           <param name="antialias">
1906             <bool value="true"/>
1907           </param>
1908           <param name="feather">
1909             <real value="0.0000000000"/>
1910           </param>
1911           <param name="blurtype">
1912             <integer value="1"/>
1913           </param>
1914           <param name="bline">
1915             <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
1916               <entry>
1917                 <composite type="bline_point">
1918                   <c1>
1919                     <vector>
1920                       <x>-0.7500000000</x>
1921                       <y>0.5000000000</y>
1922                     </vector>
1923                   </c1>
1924                   <c2>
1925                     <real value="0.0099999998"/>
1926                   </c2>
1927                   <c3>
1928                     <real value="0.5000000000"/>
1929                   </c3>
1930                   <c4>
1931                     <bool value="true"/>
1932                   </c4>
1933                   <c5>
1934                     <vector>
1935                       <x>-0.0000000000</x>
1936                       <y>0.7500000000</y>
1937                     </vector>
1938                   </c5>
1939                   <c6>
1940                     <vector>
1941                       <x>0.0000000000</x>
1942                       <y>-0.7500000000</y>
1943                     </vector>
1944                   </c6>
1945                 </composite>
1946               </entry>
1947               <entry>
1948                 <composite type="bline_point">
1949                   <c1>
1950                     <vector>
1951                       <x>0.7500000000</x>
1952                       <y>0.5000000000</y>
1953                     </vector>
1954                   </c1>
1955                   <c2>
1956                     <real value="0.0099999998"/>
1957                   </c2>
1958                   <c3>
1959                     <real value="0.5000000000"/>
1960                   </c3>
1961                   <c4>
1962                     <bool value="true"/>
1963                   </c4>
1964                   <c5>
1965                     <vector>
1966                       <x>-0.0000000000</x>
1967                       <y>0.7500000000</y>
1968                     </vector>
1969                   </c5>
1970                   <c6>
1971                     <vector>
1972                       <x>0.0000000000</x>
1973                       <y>-0.7500000000</y>
1974                     </vector>
1975                   </c6>
1976                 </composite>
1977               </entry>
1978               <entry>
1979                 <composite type="bline_point">
1980                   <c1>
1981                     <vector>
1982                       <x>0.7500000000</x>
1983                       <y>-1.0000000000</y>
1984                     </vector>
1985                   </c1>
1986                   <c2>
1987                     <real value="0.0099999998"/>
1988                   </c2>
1989                   <c3>
1990                     <real value="0.5000000000"/>
1991                   </c3>
1992                   <c4>
1993                     <bool value="true"/>
1994                   </c4>
1995                   <c5>
1996                     <vector>
1997                       <x>-0.0000000000</x>
1998                       <y>-0.7500000000</y>
1999                     </vector>
2000                   </c5>
2001                   <c6>
2002                     <vector>
2003                       <x>0.0000000000</x>
2004                       <y>-0.7500000000</y>
2005                     </vector>
2006                   </c6>
2007                 </composite>
2008               </entry>
2009               <entry>
2010                 <composite type="bline_point">
2011                   <c1>
2012                     <vector>
2013                       <x>-0.7500000000</x>
2014                       <y>-1.0000000000</y>
2015                     </vector>
2016                   </c1>
2017                   <c2>
2018                     <real value="0.0099999998"/>
2019                   </c2>
2020                   <c3>
2021                     <real value="0.5000000000"/>
2022                   </c3>
2023                   <c4>
2024                     <bool value="true"/>
2025                   </c4>
2026                   <c5>
2027                     <vector>
2028                       <x>-0.0000000000</x>
2029                       <y>0.7500000000</y>
2030                     </vector>
2031                   </c5>
2032                   <c6>
2033                     <vector>
2034                       <x>0.0000000000</x>
2035                       <y>0.7500000000</y>
2036                     </vector>
2037                   </c6>
2038                 </composite>
2039               </entry>
2040             </bline>
2041           </param>
2042           <param name="width">
2043             <real value="2.0000000000"/>
2044           </param>
2045           <param name="sharp_cusps">
2046             <bool value="true"/>
2047           </param>
2048           <param name="round_tip[0]">
2049             <bool value="true"/>
2050           </param>
2051           <param name="round_tip[1]">
2052             <bool value="true"/>
2053           </param>
2054           <param name="loopyness">
2055             <real value="1.0000000000"/>
2056           </param>
2057         </layer>
2058       </canvas>
2059     </param>
2060     <param name="zoom">
2061       <real value="0.0000000000"/>
2062     </param>
2063     <param name="time_offset">
2064       <time value="0f"/>
2065     </param>
2066   </layer>
2067   <layer type="PasteCanvas" active="true" version="0.1" desc="Collar">
2068     <param name="z_depth">
2069       <real value="0.0000000000"/>
2070     </param>
2071     <param name="amount">
2072       <real value="1.0000000000"/>
2073     </param>
2074     <param name="blend_method">
2075       <integer value="0"/>
2076     </param>
2077     <param name="origin">
2078       <vector>
2079         <x>0.0000000000</x>
2080         <y>0.0000000000</y>
2081       </vector>
2082     </param>
2083     <param name="canvas">
2084       <canvas>
2085         <layer type="region" active="true" version="0.1" desc="Bucket Collar Region">
2086           <param name="z_depth">
2087             <real value="0.0000000000"/>
2088           </param>
2089           <param name="amount">
2090             <real value="1.0000000000"/>
2091           </param>
2092           <param name="blend_method">
2093             <integer value="0"/>
2094           </param>
2095           <param name="color">
2096             <color>
2097               <r>1.000000</r>
2098               <g>1.000000</g>
2099               <b>1.000000</b>
2100               <a>1.000000</a>
2101             </color>
2102           </param>
2103           <param name="offset">
2104             <vector>
2105               <x>0.0000000000</x>
2106               <y>0.0000000000</y>
2107             </vector>
2108           </param>
2109           <param name="invert">
2110             <bool value="false"/>
2111           </param>
2112           <param name="antialias">
2113             <bool value="true"/>
2114           </param>
2115           <param name="feather">
2116             <real value="0.0000000000"/>
2117           </param>
2118           <param name="blurtype">
2119             <integer value="1"/>
2120           </param>
2121           <param name="bline">
2122             <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
2123               <entry>
2124                 <composite type="bline_point">
2125                   <c1>
2126                     <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
2127                       <x>-0.8000000119</x>
2128                       <y>0.5000000000</y>
2129                     </vector>
2130                   </c1>
2131                   <c2>
2132                     <real value="0.0099999998"/>
2133                   </c2>
2134                   <c3>
2135                     <real value="0.5000000000"/>
2136                   </c3>
2137                   <c4>
2138                     <bool value="true"/>
2139                   </c4>
2140                   <c5>
2141                     <vector>
2142                       <x>0.0000000000</x>
2143                       <y>0.1000000015</y>
2144                     </vector>
2145                   </c5>
2146                   <c6>
2147                     <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
2148                       <link>
2149                         <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2150                           <x>0.0000000000</x>
2151                           <y>0.9499999881</y>
2152                         </vector>
2153                       </link>
2154                       <scalar>
2155                         <real value="-1.0000000000"/>
2156                       </scalar>
2157                     </scale>
2158                   </c6>
2159                 </composite>
2160               </entry>
2161               <entry>
2162                 <composite type="bline_point">
2163                   <c1>
2164                     <vector guid="3D7525E1394A0BF5B19036F269C51779">
2165                       <x>0.8000000119</x>
2166                       <y>0.5000000000</y>
2167                     </vector>
2168                   </c1>
2169                   <c2>
2170                     <real value="0.0099999998"/>
2171                   </c2>
2172                   <c3>
2173                     <real value="0.5000000000"/>
2174                   </c3>
2175                   <c4>
2176                     <bool value="true"/>
2177                   </c4>
2178                   <c5>
2179                     <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2180                       <x>0.0000000000</x>
2181                       <y>0.9499999881</y>
2182                     </vector>
2183                   </c5>
2184                   <c6>
2185                     <vector>
2186                       <x>0.0000000000</x>
2187                       <y>-0.1000000015</y>
2188                     </vector>
2189                   </c6>
2190                 </composite>
2191               </entry>
2192               <entry>
2193                 <composite type="bline_point">
2194                   <c1>
2195                     <vector>
2196                       <x>0.8000000119</x>
2197                       <y>0.3750000000</y>
2198                     </vector>
2199                   </c1>
2200                   <c2>
2201                     <real value="0.0099999998"/>
2202                   </c2>
2203                   <c3>
2204                     <real value="0.5000000000"/>
2205                   </c3>
2206                   <c4>
2207                     <bool value="true"/>
2208                   </c4>
2209                   <c5>
2210                     <vector>
2211                       <x>0.0000000000</x>
2212                       <y>-0.1000000015</y>
2213                     </vector>
2214                   </c5>
2215                   <c6>
2216                     <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
2217                       <link>
2218                         <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2219                           <x>0.0000000000</x>
2220                           <y>0.9499999881</y>
2221                         </vector>
2222                       </link>
2223                       <scalar>
2224                         <real value="-1.0000000000"/>
2225                       </scalar>
2226                     </scale>
2227                   </c6>
2228                 </composite>
2229               </entry>
2230               <entry>
2231                 <composite type="bline_point">
2232                   <c1>
2233                     <vector>
2234                       <x>-0.8000000119</x>
2235                       <y>0.3750000000</y>
2236                     </vector>
2237                   </c1>
2238                   <c2>
2239                     <real value="0.0099999998"/>
2240                   </c2>
2241                   <c3>
2242                     <real value="0.5000000000"/>
2243                   </c3>
2244                   <c4>
2245                     <bool value="true"/>
2246                   </c4>
2247                   <c5>
2248                     <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2249                       <x>0.0000000000</x>
2250                       <y>0.9499999881</y>
2251                     </vector>
2252                   </c5>
2253                   <c6>
2254                     <vector>
2255                       <x>0.0000000000</x>
2256                       <y>0.1000000015</y>
2257                     </vector>
2258                   </c6>
2259                 </composite>
2260               </entry>
2261             </bline>
2262           </param>
2263         </layer>
2264         <layer type="linear_gradient" active="true" version="0.0">
2265           <param name="z_depth">
2266             <real value="0.0000000000"/>
2267           </param>
2268           <param name="amount">
2269             <real value="1.0000000000"/>
2270           </param>
2271           <param name="blend_method">
2272             <integer value="13"/>
2273           </param>
2274           <param name="p1">
2275             <vector guid="3D7525E1394A0BF5B19036F269C51779">
2276               <x>0.8000000119</x>
2277               <y>0.5000000000</y>
2278             </vector>
2279           </param>
2280           <param name="p2">
2281             <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
2282               <x>-0.8000000119</x>
2283               <y>0.5000000000</y>
2284             </vector>
2285           </param>
2286           <param name="gradient">
2287             <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
2288               <color pos="0.000000">
2289                 <r>0.000000</r>
2290                 <g>0.000000</g>
2291                 <b>0.000000</b>
2292                 <a>1.000000</a>
2293               </color>
2294               <color pos="0.621053">
2295                 <r>0.921951</r>
2296                 <g>0.921951</g>
2297                 <b>0.921951</b>
2298                 <a>1.000000</a>
2299               </color>
2300               <color pos="0.719298">
2301                 <r>1.000000</r>
2302                 <g>1.000000</g>
2303                 <b>1.000000</b>
2304                 <a>1.000000</a>
2305               </color>
2306               <color pos="0.782456">
2307                 <r>0.864472</r>
2308                 <g>0.864472</g>
2309                 <b>0.864472</b>
2310                 <a>1.000000</a>
2311               </color>
2312               <color pos="1.000000">
2313                 <r>0.165981</r>
2314                 <g>0.165981</g>
2315                 <b>0.165981</b>
2316                 <a>1.000000</a>
2317               </color>
2318             </gradient>
2319           </param>
2320           <param name="loop">
2321             <bool value="false"/>
2322           </param>
2323           <param name="zigzag">
2324             <bool value="false"/>
2325           </param>
2326         </layer>
2327         <layer type="outline" active="true" version="0.2" desc="Bucket Collar Outline">
2328           <param name="z_depth">
2329             <real value="0.0000000000"/>
2330           </param>
2331           <param name="amount">
2332             <real value="1.0000000000"/>
2333           </param>
2334           <param name="blend_method">
2335             <integer value="0"/>
2336           </param>
2337           <param name="color">
2338             <color>
2339               <r>0.000000</r>
2340               <g>0.000000</g>
2341               <b>0.000000</b>
2342               <a>1.000000</a>
2343             </color>
2344           </param>
2345           <param name="offset">
2346             <vector>
2347               <x>0.0000000000</x>
2348               <y>0.0000000000</y>
2349             </vector>
2350           </param>
2351           <param name="invert">
2352             <bool value="false"/>
2353           </param>
2354           <param name="antialias">
2355             <bool value="true"/>
2356           </param>
2357           <param name="feather">
2358             <real value="0.0000000000"/>
2359           </param>
2360           <param name="blurtype">
2361             <integer value="1"/>
2362           </param>
2363           <param name="bline">
2364             <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
2365               <entry>
2366                 <composite type="bline_point">
2367                   <c1>
2368                     <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
2369                       <x>-0.8000000119</x>
2370                       <y>0.5000000000</y>
2371                     </vector>
2372                   </c1>
2373                   <c2>
2374                     <real value="0.0099999998"/>
2375                   </c2>
2376                   <c3>
2377                     <real value="0.5000000000"/>
2378                   </c3>
2379                   <c4>
2380                     <bool value="true"/>
2381                   </c4>
2382                   <c5>
2383                     <vector>
2384                       <x>0.0000000000</x>
2385                       <y>0.1000000015</y>
2386                     </vector>
2387                   </c5>
2388                   <c6>
2389                     <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
2390                       <link>
2391                         <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2392                           <x>0.0000000000</x>
2393                           <y>0.9499999881</y>
2394                         </vector>
2395                       </link>
2396                       <scalar>
2397                         <real value="-1.0000000000"/>
2398                       </scalar>
2399                     </scale>
2400                   </c6>
2401                 </composite>
2402               </entry>
2403               <entry>
2404                 <composite type="bline_point">
2405                   <c1>
2406                     <vector guid="3D7525E1394A0BF5B19036F269C51779">
2407                       <x>0.8000000119</x>
2408                       <y>0.5000000000</y>
2409                     </vector>
2410                   </c1>
2411                   <c2>
2412                     <real value="0.0099999998"/>
2413                   </c2>
2414                   <c3>
2415                     <real value="0.5000000000"/>
2416                   </c3>
2417                   <c4>
2418                     <bool value="true"/>
2419                   </c4>
2420                   <c5>
2421                     <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2422                       <x>0.0000000000</x>
2423                       <y>0.9499999881</y>
2424                     </vector>
2425                   </c5>
2426                   <c6>
2427                     <vector>
2428                       <x>0.0000000000</x>
2429                       <y>-0.1000000015</y>
2430                     </vector>
2431                   </c6>
2432                 </composite>
2433               </entry>
2434               <entry>
2435                 <composite type="bline_point">
2436                   <c1>
2437                     <vector>
2438                       <x>0.8000000119</x>
2439                       <y>0.3750000000</y>
2440                     </vector>
2441                   </c1>
2442                   <c2>
2443                     <real value="0.0099999998"/>
2444                   </c2>
2445                   <c3>
2446                     <real value="0.5000000000"/>
2447                   </c3>
2448                   <c4>
2449                     <bool value="true"/>
2450                   </c4>
2451                   <c5>
2452                     <vector>
2453                       <x>0.0000000000</x>
2454                       <y>-0.1000000015</y>
2455                     </vector>
2456                   </c5>
2457                   <c6>
2458                     <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
2459                       <link>
2460                         <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2461                           <x>0.0000000000</x>
2462                           <y>0.9499999881</y>
2463                         </vector>
2464                       </link>
2465                       <scalar>
2466                         <real value="-1.0000000000"/>
2467                       </scalar>
2468                     </scale>
2469                   </c6>
2470                 </composite>
2471               </entry>
2472               <entry>
2473                 <composite type="bline_point">
2474                   <c1>
2475                     <vector>
2476                       <x>-0.8000000119</x>
2477                       <y>0.3750000000</y>
2478                     </vector>
2479                   </c1>
2480                   <c2>
2481                     <real value="0.0099999998"/>
2482                   </c2>
2483                   <c3>
2484                     <real value="0.5000000000"/>
2485                   </c3>
2486                   <c4>
2487                     <bool value="true"/>
2488                   </c4>
2489                   <c5>
2490                     <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2491                       <x>0.0000000000</x>
2492                       <y>0.9499999881</y>
2493                     </vector>
2494                   </c5>
2495                   <c6>
2496                     <vector>
2497                       <x>0.0000000000</x>
2498                       <y>0.1000000015</y>
2499                     </vector>
2500                   </c6>
2501                 </composite>
2502               </entry>
2503             </bline>
2504           </param>
2505           <param name="width">
2506             <real value="2.0000000000"/>
2507           </param>
2508           <param name="sharp_cusps">
2509             <bool value="true"/>
2510           </param>
2511           <param name="round_tip[0]">
2512             <bool value="true"/>
2513           </param>
2514           <param name="round_tip[1]">
2515             <bool value="true"/>
2516           </param>
2517           <param name="loopyness">
2518             <real value="1.0000000000"/>
2519           </param>
2520         </layer>
2521         <layer type="PasteCanvas" active="true" version="0.1" desc="Top">
2522           <param name="z_depth">
2523             <real value="0.0000000000"/>
2524           </param>
2525           <param name="amount">
2526             <real value="1.0000000000"/>
2527           </param>
2528           <param name="blend_method">
2529             <integer value="0"/>
2530           </param>
2531           <param name="origin">
2532             <vector>
2533               <x>0.0000000000</x>
2534               <y>0.0000000000</y>
2535             </vector>
2536           </param>
2537           <param name="canvas">
2538             <canvas>
2539               <layer type="region" active="true" version="0.1" desc="CollarTop Region">
2540                 <param name="z_depth">
2541                   <real value="0.0000000000"/>
2542                 </param>
2543                 <param name="amount">
2544                   <real value="1.0000000000"/>
2545                 </param>
2546                 <param name="blend_method">
2547                   <integer value="0"/>
2548                 </param>
2549                 <param name="color">
2550                   <color>
2551                     <r>1.000000</r>
2552                     <g>1.000000</g>
2553                     <b>1.000000</b>
2554                     <a>1.000000</a>
2555                   </color>
2556                 </param>
2557                 <param name="offset">
2558                   <vector>
2559                     <x>0.0000000000</x>
2560                     <y>0.0000000000</y>
2561                   </vector>
2562                 </param>
2563                 <param name="invert">
2564                   <bool value="false"/>
2565                 </param>
2566                 <param name="antialias">
2567                   <bool value="true"/>
2568                 </param>
2569                 <param name="feather">
2570                   <real value="0.0000000000"/>
2571                 </param>
2572                 <param name="blurtype">
2573                   <integer value="1"/>
2574                 </param>
2575                 <param name="bline">
2576                   <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
2577                     <entry>
2578                       <composite type="bline_point">
2579                         <c1>
2580                           <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
2581                             <x>-0.8000000119</x>
2582                             <y>0.5000000000</y>
2583                           </vector>
2584                         </c1>
2585                         <c2>
2586                           <real value="0.0099999998"/>
2587                         </c2>
2588                         <c3>
2589                           <real value="0.5000000000"/>
2590                         </c3>
2591                         <c4>
2592                           <bool value="false"/>
2593                         </c4>
2594                         <c5>
2595                           <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2596                             <x>0.0000000000</x>
2597                             <y>0.9499999881</y>
2598                           </vector>
2599                         </c5>
2600                         <c6>
2601                           <vector>
2602                             <x>0.0615384616</x>
2603                             <y>0.9076923132</y>
2604                           </vector>
2605                         </c6>
2606                       </composite>
2607                     </entry>
2608                     <entry>
2609                       <composite type="bline_point">
2610                         <c1>
2611                           <vector guid="3D7525E1394A0BF5B19036F269C51779">
2612                             <x>0.8000000119</x>
2613                             <y>0.5000000000</y>
2614                           </vector>
2615                         </c1>
2616                         <c2>
2617                           <real value="0.0099999998"/>
2618                         </c2>
2619                         <c3>
2620                           <real value="0.5000000000"/>
2621                         </c3>
2622                         <c4>
2623                           <bool value="false"/>
2624                         </c4>
2625                         <c5>
2626                           <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
2627                             <link>
2628                               <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2629                                 <x>0.0000000000</x>
2630                                 <y>0.9499999881</y>
2631                               </vector>
2632                             </link>
2633                             <scalar>
2634                               <real value="-1.0000000000"/>
2635                             </scalar>
2636                           </scale>
2637                         </c5>
2638                         <c6>
2639                           <vector>
2640                             <x>-0.0205128212</x>
2641                             <y>-0.8717948794</y>
2642                           </vector>
2643                         </c6>
2644                       </composite>
2645                     </entry>
2646                   </bline>
2647                 </param>
2648               </layer>
2649               <layer type="circle" active="true" version="0.1">
2650                 <param name="z_depth">
2651                   <real value="0.0000000000"/>
2652                 </param>
2653                 <param name="amount">
2654                   <real value="1.0000000000"/>
2655                 </param>
2656                 <param name="blend_method">
2657                   <integer value="13"/>
2658                 </param>
2659                 <param name="color">
2660                   <color>
2661                     <r>0.000000</r>
2662                     <g>0.000000</g>
2663                     <b>0.000000</b>
2664                     <a>1.000000</a>
2665                   </color>
2666                 </param>
2667                 <param name="radius">
2668                   <real value="0.7500000000"/>
2669                 </param>
2670                 <param name="feather">
2671                   <real value="0.6000000000"/>
2672                 </param>
2673                 <param name="pos">
2674                   <vector>
2675                     <x>-0.5000000000</x>
2676                     <y>0.7500000000</y>
2677                   </vector>
2678                 </param>
2679                 <param name="invert">
2680                   <bool value="true"/>
2681                 </param>
2682                 <param name="falloff">
2683                   <integer value="1"/>
2684                 </param>
2685               </layer>
2686               <layer type="outline" active="true" version="0.2" desc="CollarTop Outline">
2687                 <param name="z_depth">
2688                   <real value="0.0000000000"/>
2689                 </param>
2690                 <param name="amount">
2691                   <real value="1.0000000000"/>
2692                 </param>
2693                 <param name="blend_method">
2694                   <integer value="0"/>
2695                 </param>
2696                 <param name="color">
2697                   <color>
2698                     <r>0.000000</r>
2699                     <g>0.000000</g>
2700                     <b>0.000000</b>
2701                     <a>1.000000</a>
2702                   </color>
2703                 </param>
2704                 <param name="offset">
2705                   <vector>
2706                     <x>0.0000000000</x>
2707                     <y>0.0000000000</y>
2708                   </vector>
2709                 </param>
2710                 <param name="invert">
2711                   <bool value="false"/>
2712                 </param>
2713                 <param name="antialias">
2714                   <bool value="true"/>
2715                 </param>
2716                 <param name="feather">
2717                   <real value="0.0000000000"/>
2718                 </param>
2719                 <param name="blurtype">
2720                   <integer value="1"/>
2721                 </param>
2722                 <param name="bline">
2723                   <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
2724                     <entry>
2725                       <composite type="bline_point">
2726                         <c1>
2727                           <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
2728                             <x>-0.8000000119</x>
2729                             <y>0.5000000000</y>
2730                           </vector>
2731                         </c1>
2732                         <c2>
2733                           <real value="0.0099999998"/>
2734                         </c2>
2735                         <c3>
2736                           <real value="0.5000000000"/>
2737                         </c3>
2738                         <c4>
2739                           <bool value="false"/>
2740                         </c4>
2741                         <c5>
2742                           <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2743                             <x>0.0000000000</x>
2744                             <y>0.9499999881</y>
2745                           </vector>
2746                         </c5>
2747                         <c6>
2748                           <vector>
2749                             <x>0.0615384616</x>
2750                             <y>0.9076923132</y>
2751                           </vector>
2752                         </c6>
2753                       </composite>
2754                     </entry>
2755                     <entry>
2756                       <composite type="bline_point">
2757                         <c1>
2758                           <vector guid="3D7525E1394A0BF5B19036F269C51779">
2759                             <x>0.8000000119</x>
2760                             <y>0.5000000000</y>
2761                           </vector>
2762                         </c1>
2763                         <c2>
2764                           <real value="0.0099999998"/>
2765                         </c2>
2766                         <c3>
2767                           <real value="0.5000000000"/>
2768                         </c3>
2769                         <c4>
2770                           <bool value="false"/>
2771                         </c4>
2772                         <c5>
2773                           <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
2774                             <link>
2775                               <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
2776                                 <x>0.0000000000</x>
2777                                 <y>0.9499999881</y>
2778                               </vector>
2779                             </link>
2780                             <scalar>
2781                               <real value="-1.0000000000"/>
2782                             </scalar>
2783                           </scale>
2784                         </c5>
2785                         <c6>
2786                           <vector>
2787                             <x>-0.0205128212</x>
2788                             <y>-0.8717948794</y>
2789                           </vector>
2790                         </c6>
2791                       </composite>
2792                     </entry>
2793                   </bline>
2794                 </param>
2795                 <param name="width">
2796                   <real value="2.0000000000"/>
2797                 </param>
2798                 <param name="sharp_cusps">
2799                   <bool value="true"/>
2800                 </param>
2801                 <param name="round_tip[0]">
2802                   <bool value="true"/>
2803                 </param>
2804                 <param name="round_tip[1]">
2805                   <bool value="true"/>
2806                 </param>
2807                 <param name="loopyness">
2808                   <real value="1.0000000000"/>
2809                 </param>
2810               </layer>
2811               <layer type="region" active="true" version="0.1" desc="CollarHole Region">
2812                 <param name="z_depth">
2813                   <real value="0.0000000000"/>
2814                 </param>
2815                 <param name="amount">
2816                   <real value="1.0000000000"/>
2817                 </param>
2818                 <param name="blend_method">
2819                   <integer value="1"/>
2820                 </param>
2821                 <param name="color">
2822                   <color>
2823                     <r>1.000000</r>
2824                     <g>1.000000</g>
2825                     <b>1.000000</b>
2826                     <a>0.000000</a>
2827                   </color>
2828                 </param>
2829                 <param name="offset">
2830                   <vector>
2831                     <x>0.0000000000</x>
2832                     <y>0.0000000000</y>
2833                   </vector>
2834                 </param>
2835                 <param name="invert">
2836                   <bool value="false"/>
2837                 </param>
2838                 <param name="antialias">
2839                   <bool value="true"/>
2840                 </param>
2841                 <param name="feather">
2842                   <real value="0.0000000000"/>
2843                 </param>
2844                 <param name="blurtype">
2845                   <integer value="1"/>
2846                 </param>
2847                 <param name="bline">
2848                   <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
2849                     <entry>
2850                       <composite type="bline_point">
2851                         <c1>
2852                           <vector>
2853                             <x>-0.7500000000</x>
2854                             <y>0.5000000000</y>
2855                           </vector>
2856                         </c1>
2857                         <c2>
2858                           <real value="0.0099999998"/>
2859                         </c2>
2860                         <c3>
2861                           <real value="0.5000000000"/>
2862                         </c3>
2863                         <c4>
2864                           <bool value="false"/>
2865                         </c4>
2866                         <c5>
2867                           <vector>
2868                             <x>0.0000000000</x>
2869                             <y>0.7500000000</y>
2870                           </vector>
2871                         </c5>
2872                         <c6>
2873                           <vector>
2874                             <x>0.0000000000</x>
2875                             <y>0.7500000000</y>
2876                           </vector>
2877                         </c6>
2878                       </composite>
2879                     </entry>
2880                     <entry>
2881                       <composite type="bline_point">
2882                         <c1>
2883                           <vector>
2884                             <x>0.7500000000</x>
2885                             <y>0.5000000000</y>
2886                           </vector>
2887                         </c1>
2888                         <c2>
2889                           <real value="0.0099999998"/>
2890                         </c2>
2891                         <c3>
2892                           <real value="0.5000000000"/>
2893                         </c3>
2894                         <c4>
2895                           <bool value="false"/>
2896                         </c4>
2897                         <c5>
2898                           <vector>
2899                             <x>-0.0000000000</x>
2900                             <y>-0.7500000000</y>
2901                           </vector>
2902                         </c5>
2903                         <c6>
2904                           <vector>
2905                             <x>-0.0000000000</x>
2906                             <y>-0.7500000000</y>
2907                           </vector>
2908                         </c6>
2909                       </composite>
2910                     </entry>
2911                   </bline>
2912                 </param>
2913               </layer>
2914               <layer type="outline" active="true" version="0.2" desc="CollarHole Outline">
2915                 <param name="z_depth">
2916                   <real value="0.0000000000"/>
2917                 </param>
2918                 <param name="amount">
2919                   <real value="1.0000000000"/>
2920                 </param>
2921                 <param name="blend_method">
2922                   <integer value="0"/>
2923                 </param>
2924                 <param name="color">
2925                   <color>
2926                     <r>0.000000</r>
2927                     <g>0.000000</g>
2928                     <b>0.000000</b>
2929                     <a>1.000000</a>
2930                   </color>
2931                 </param>
2932                 <param name="offset">
2933                   <vector>
2934                     <x>0.0000000000</x>
2935                     <y>0.0000000000</y>
2936                   </vector>
2937                 </param>
2938                 <param name="invert">
2939                   <bool value="false"/>
2940                 </param>
2941                 <param name="antialias">
2942                   <bool value="true"/>
2943                 </param>
2944                 <param name="feather">
2945                   <real value="0.0000000000"/>
2946                 </param>
2947                 <param name="blurtype">
2948                   <integer value="1"/>
2949                 </param>
2950                 <param name="bline">
2951                   <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
2952                     <entry>
2953                       <composite type="bline_point">
2954                         <c1>
2955                           <vector>
2956                             <x>-0.7500000000</x>
2957                             <y>0.5000000000</y>
2958                           </vector>
2959                         </c1>
2960                         <c2>
2961                           <real value="0.0099999998"/>
2962                         </c2>
2963                         <c3>
2964                           <real value="0.5000000000"/>
2965                         </c3>
2966                         <c4>
2967                           <bool value="false"/>
2968                         </c4>
2969                         <c5>
2970                           <vector>
2971                             <x>0.0000000000</x>
2972                             <y>0.7500000000</y>
2973                           </vector>
2974                         </c5>
2975                         <c6>
2976                           <vector>
2977                             <x>0.0000000000</x>
2978                             <y>0.7500000000</y>
2979                           </vector>
2980                         </c6>
2981                       </composite>
2982                     </entry>
2983                     <entry>
2984                       <composite type="bline_point">
2985                         <c1>
2986                           <vector>
2987                             <x>0.7500000000</x>
2988                             <y>0.5000000000</y>
2989                           </vector>
2990                         </c1>
2991                         <c2>
2992                           <real value="0.0099999998"/>
2993                         </c2>
2994                         <c3>
2995                           <real value="0.5000000000"/>
2996                         </c3>
2997                         <c4>
2998                           <bool value="false"/>
2999                         </c4>
3000                         <c5>
3001                           <vector>
3002                             <x>-0.0000000000</x>
3003                             <y>-0.7500000000</y>
3004                           </vector>
3005                         </c5>
3006                         <c6>
3007                           <vector>
3008                             <x>-0.0000000000</x>
3009                             <y>-0.7500000000</y>
3010                           </vector>
3011                         </c6>
3012                       </composite>
3013                     </entry>
3014                   </bline>
3015                 </param>
3016                 <param name="width">
3017                   <real value="2.0000000000"/>
3018                 </param>
3019                 <param name="sharp_cusps">
3020                   <bool value="true"/>
3021                 </param>
3022                 <param name="round_tip[0]">
3023                   <bool value="true"/>
3024                 </param>
3025                 <param name="round_tip[1]">
3026                   <bool value="true"/>
3027                 </param>
3028                 <param name="loopyness">
3029                   <real value="1.0000000000"/>
3030                 </param>
3031               </layer>
3032             </canvas>
3033           </param>
3034           <param name="zoom">
3035             <real value="0.0000000000"/>
3036           </param>
3037           <param name="time_offset">
3038             <time value="0f"/>
3039           </param>
3040         </layer>
3041       </canvas>
3042     </param>
3043     <param name="zoom">
3044       <real value="0.0000000000"/>
3045     </param>
3046     <param name="time_offset">
3047       <time value="0f"/>
3048     </param>
3049   </layer>
3050   <layer type="text" active="true" version="0.2">
3051     <param name="z_depth">
3052       <real value="0.0000000000"/>
3053     </param>
3054     <param name="amount">
3055       <real value="1.0000000000"/>
3056     </param>
3057     <param name="blend_method">
3058       <integer value="0"/>
3059     </param>
3060     <param name="text">
3061       <string>FILL</string>
3062     </param>
3063     <param name="color">
3064       <color>
3065         <r>0.000000</r>
3066         <g>0.000000</g>
3067         <b>0.000000</b>
3068         <a>1.000000</a>
3069       </color>
3070     </param>
3071     <param name="family">
3072       <string>Sans Serif</string>
3073     </param>
3074     <param name="style">
3075       <integer value="0"/>
3076     </param>
3077     <param name="weight">
3078       <integer value="700"/>
3079     </param>
3080     <param name="compress">
3081       <real value="1.0000000000"/>
3082     </param>
3083     <param name="vcompress">
3084       <real value="1.0000000000"/>
3085     </param>
3086     <param name="size">
3087       <vector>
3088         <x>0.3546048403</x>
3089         <y>0.3546048403</y>
3090       </vector>
3091     </param>
3092     <param name="orient">
3093       <vector>
3094         <x>0.5000000000</x>
3095         <y>0.5000000000</y>
3096       </vector>
3097     </param>
3098     <param name="pos">
3099       <vector>
3100         <x>0.0000000000</x>
3101         <y>-0.2500000000</y>
3102       </vector>
3103     </param>
3104     <param name="use_kerning">
3105       <bool value="true"/>
3106     </param>
3107     <param name="grid_fit">
3108       <bool value="false"/>
3109     </param>
3110   </layer>
3111   <layer type="translate" active="true" version="0.1">
3112     <param name="origin">
3113       <vector>
3114         <x>-0.2412532866</x>
3115         <y>0.2151449770</y>
3116       </vector>
3117     </param>
3118   </layer>
3119   <layer type="zoom" active="true" version="0.1">
3120     <param name="amount">
3121       <real value="-0.0750000000"/>
3122     </param>
3123     <param name="center">
3124       <vector>
3125         <x>0.0000000000</x>
3126         <y>0.0000000000</y>
3127       </vector>
3128     </param>
3129   </layer>
3130 </canvas>