Fix bugs in previous commit that caused FTBFS in synfig and ETL FTBFS with older...
[synfig.git] / synfig-studio / tags / synfigstudio_0_61_04 / synfig-studio / images / bline_icon.sif
1 <?xml version="1.0"?>
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3   <name>Untitled2</name>
4   <layer type="region" active="false" version="0.1" desc="Shadow">
5     <param name="z_depth">
6       <real value="0.0000000000"/>
7     </param>
8     <param name="amount">
9       <real value="0.6499999762"/>
10     </param>
11     <param name="blend_method">
12       <integer value="0"/>
13     </param>
14     <param name="color">
15       <color>
16         <r>0.000000</r>
17         <g>0.000000</g>
18         <b>0.000000</b>
19         <a>1.000000</a>
20       </color>
21     </param>
22     <param name="offset">
23       <vector>
24         <x>0.1000000015</x>
25         <y>-0.1000000015</y>
26       </vector>
27     </param>
28     <param name="invert">
29       <bool value="false"/>
30     </param>
31     <param name="antialias">
32       <bool value="true"/>
33     </param>
34     <param name="feather">
35       <real value="0.1000000000"/>
36     </param>
37     <param name="blurtype">
38       <integer value="1"/>
39     </param>
40     <param name="bline">
41       <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
42         <entry>
43           <composite type="bline_point">
44             <c1>
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47                 <y>0.8000000119</y>
48               </vector>
49             </c1>
50             <c2>
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52             </c2>
53             <c3>
54               <real value="0.5000000000"/>
55             </c3>
56             <c4>
57               <bool value="true"/>
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60               <vector>
61                 <x>0.9769230485</x>
62                 <y>1.8730769157</y>
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64             </c5>
65             <c6>
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67                 <x>-2.2346153259</x>
68                 <y>-0.9346153736</y>
69               </vector>
70             </c6>
71           </composite>
72         </entry>
73         <entry>
74           <composite type="bline_point">
75             <c1>
76               <vector>
77                 <x>-0.8000000119</x>
78                 <y>0.8000000119</y>
79               </vector>
80             </c1>
81             <c2>
82               <real value="0.0099999998"/>
83             </c2>
84             <c3>
85               <real value="0.5000000000"/>
86             </c3>
87             <c4>
88               <bool value="false"/>
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90             <c5>
91               <vector>
92                 <x>-0.8999999762</x>
93                 <y>-0.8999999762</y>
94               </vector>
95             </c5>
96             <c6>
97               <vector>
98                 <x>-0.8999999762</x>
99                 <y>-0.8999999762</y>
100               </vector>
101             </c6>
102           </composite>
103         </entry>
104         <entry>
105           <composite type="bline_point">
106             <c1>
107               <vector>
108                 <x>-0.6000000238</x>
109                 <y>-0.8000000119</y>
110               </vector>
111             </c1>
112             <c2>
113               <real value="0.0099999998"/>
114             </c2>
115             <c3>
116               <real value="0.5000000000"/>
117             </c3>
118             <c4>
119               <bool value="true"/>
120             </c4>
121             <c5>
122               <vector>
123                 <x>-1.3999999762</x>
124                 <y>-3.0000000000</y>
125               </vector>
126             </c5>
127             <c6>
128               <vector>
129                 <x>4.0615386963</x>
130                 <y>-0.0384615399</y>
131               </vector>
132             </c6>
133           </composite>
134         </entry>
135       </bline>
136     </param>
137   </layer>
138   <layer type="region" active="true" version="0.1">
139     <param name="z_depth">
140       <real value="0.0000000000"/>
141     </param>
142     <param name="amount">
143       <real value="1.0000000000"/>
144     </param>
145     <param name="blend_method">
146       <integer value="0"/>
147     </param>
148     <param name="color">
149       <color>
150         <r>0.000000</r>
151         <g>0.500000</g>
152         <b>1.000000</b>
153         <a>1.000000</a>
154       </color>
155     </param>
156     <param name="offset">
157       <vector>
158         <x>0.0000000000</x>
159         <y>0.0000000000</y>
160       </vector>
161     </param>
162     <param name="invert">
163       <bool value="false"/>
164     </param>
165     <param name="antialias">
166       <bool value="true"/>
167     </param>
168     <param name="feather">
169       <real value="0.0000000000"/>
170     </param>
171     <param name="blurtype">
172       <integer value="1"/>
173     </param>
174     <param name="bline">
175       <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
176         <entry>
177           <composite type="bline_point">
178             <c1>
179               <vector>
180                 <x>0.8000000119</x>
181                 <y>0.8000000119</y>
182               </vector>
183             </c1>
184             <c2>
185               <real value="0.0099999998"/>
186             </c2>
187             <c3>
188               <real value="0.5000000000"/>
189             </c3>
190             <c4>
191               <bool value="true"/>
192             </c4>
193             <c5>
194               <vector>
195                 <x>0.9769230485</x>
196                 <y>1.8730769157</y>
197               </vector>
198             </c5>
199             <c6>
200               <vector>
201                 <x>-2.2346153259</x>
202                 <y>-0.9346153736</y>
203               </vector>
204             </c6>
205           </composite>
206         </entry>
207         <entry>
208           <composite type="bline_point">
209             <c1>
210               <vector>
211                 <x>-0.8000000119</x>
212                 <y>0.8000000119</y>
213               </vector>
214             </c1>
215             <c2>
216               <real value="0.0099999998"/>
217             </c2>
218             <c3>
219               <real value="0.5000000000"/>
220             </c3>
221             <c4>
222               <bool value="false"/>
223             </c4>
224             <c5>
225               <vector>
226                 <x>-0.8999999762</x>
227                 <y>-0.8999999762</y>
228               </vector>
229             </c5>
230             <c6>
231               <vector>
232                 <x>-0.8999999762</x>
233                 <y>-0.8999999762</y>
234               </vector>
235             </c6>
236           </composite>
237         </entry>
238         <entry>
239           <composite type="bline_point">
240             <c1>
241               <vector>
242                 <x>-0.6000000238</x>
243                 <y>-0.8000000119</y>
244               </vector>
245             </c1>
246             <c2>
247               <real value="0.0099999998"/>
248             </c2>
249             <c3>
250               <real value="0.5000000000"/>
251             </c3>
252             <c4>
253               <bool value="true"/>
254             </c4>
255             <c5>
256               <vector>
257                 <x>-1.3999999762</x>
258                 <y>-3.0000000000</y>
259               </vector>
260             </c5>
261             <c6>
262               <vector>
263                 <x>4.0615386963</x>
264                 <y>-0.0384615399</y>
265               </vector>
266             </c6>
267           </composite>
268         </entry>
269       </bline>
270     </param>
271   </layer>
272   <layer type="circle" active="true" version="0.1" desc="Spotlight">
273     <param name="z_depth">
274       <real value="0.0000000000"/>
275     </param>
276     <param name="amount">
277       <real value="1.0000000000"/>
278     </param>
279     <param name="blend_method">
280       <integer value="13"/>
281     </param>
282     <param name="color">
283       <color>
284         <r>0.000000</r>
285         <g>0.000000</g>
286         <b>0.000000</b>
287         <a>1.000000</a>
288       </color>
289     </param>
290     <param name="radius">
291       <real value="1.5000000000"/>
292     </param>
293     <param name="feather">
294       <real value="1.5000000000"/>
295     </param>
296     <param name="pos">
297       <vector>
298         <x>-0.6999999881</x>
299         <y>0.8000000119</y>
300       </vector>
301     </param>
302     <param name="invert">
303       <bool value="true"/>
304     </param>
305     <param name="falloff">
306       <integer value="2"/>
307     </param>
308   </layer>
309   <layer type="bevel" active="true" version="0.2">
310     <param name="z_depth">
311       <real value="0.0000000000"/>
312     </param>
313     <param name="amount">
314       <real value="1.0000000000"/>
315     </param>
316     <param name="blend_method">
317       <integer value="13"/>
318     </param>
319     <param name="type">
320       <integer value="1"/>
321     </param>
322     <param name="color1">
323       <color>
324         <r>1.000000</r>
325         <g>1.000000</g>
326         <b>1.000000</b>
327         <a>1.000000</a>
328       </color>
329     </param>
330     <param name="color2">
331       <color>
332         <r>0.000000</r>
333         <g>0.000000</g>
334         <b>0.000000</b>
335         <a>1.000000</a>
336       </color>
337     </param>
338     <param name="angle">
339       <angle value="135.000000"/>
340     </param>
341     <param name="depth">
342       <real value="0.2000000000"/>
343     </param>
344     <param name="softness">
345       <real value="0.2000000000"/>
346     </param>
347     <param name="use_luma">
348       <bool value="false"/>
349     </param>
350     <param name="solid">
351       <bool value="false"/>
352     </param>
353   </layer>
354   <layer type="outline" active="true" version="0.2">
355     <param name="z_depth">
356       <real value="0.0000000000"/>
357     </param>
358     <param name="amount">
359       <real value="1.0000000000"/>
360     </param>
361     <param name="blend_method">
362       <integer value="0"/>
363     </param>
364     <param name="color">
365       <color>
366         <r>0.000000</r>
367         <g>0.000000</g>
368         <b>0.000000</b>
369         <a>1.000000</a>
370       </color>
371     </param>
372     <param name="offset">
373       <vector>
374         <x>0.0000000000</x>
375         <y>0.0000000000</y>
376       </vector>
377     </param>
378     <param name="invert">
379       <bool value="false"/>
380     </param>
381     <param name="antialias">
382       <bool value="true"/>
383     </param>
384     <param name="feather">
385       <real value="0.0000000000"/>
386     </param>
387     <param name="blurtype">
388       <integer value="1"/>
389     </param>
390     <param name="bline">
391       <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
392         <entry>
393           <composite type="bline_point">
394             <c1>
395               <vector>
396                 <x>0.8000000119</x>
397                 <y>0.8000000119</y>
398               </vector>
399             </c1>
400             <c2>
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402             </c2>
403             <c3>
404               <real value="0.5000000000"/>
405             </c3>
406             <c4>
407               <bool value="true"/>
408             </c4>
409             <c5>
410               <vector>
411                 <x>0.9769230485</x>
412                 <y>1.8730769157</y>
413               </vector>
414             </c5>
415             <c6>
416               <vector>
417                 <x>-2.2346153259</x>
418                 <y>-0.9346153736</y>
419               </vector>
420             </c6>
421           </composite>
422         </entry>
423         <entry>
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425             <c1>
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428                 <y>0.8000000119</y>
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430             </c1>
431             <c2>
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433             </c2>
434             <c3>
435               <real value="0.5000000000"/>
436             </c3>
437             <c4>
438               <bool value="false"/>
439             </c4>
440             <c5>
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442                 <x>-0.8999999762</x>
443                 <y>-0.8999999762</y>
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446             <c6>
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448                 <x>-0.8999999762</x>
449                 <y>-0.8999999762</y>
450               </vector>
451             </c6>
452           </composite>
453         </entry>
454         <entry>
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456             <c1>
457               <vector>
458                 <x>-0.6000000238</x>
459                 <y>-0.8000000119</y>
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461             </c1>
462             <c2>
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464             </c2>
465             <c3>
466               <real value="0.5000000000"/>
467             </c3>
468             <c4>
469               <bool value="true"/>
470             </c4>
471             <c5>
472               <vector>
473                 <x>-1.3999999762</x>
474                 <y>-3.0000000000</y>
475               </vector>
476             </c5>
477             <c6>
478               <vector>
479                 <x>4.0615386963</x>
480                 <y>-0.0384615399</y>
481               </vector>
482             </c6>
483           </composite>
484         </entry>
485       </bline>
486     </param>
487     <param name="width">
488       <real value="10.3000000000"/>
489     </param>
490     <param name="sharp_cusps">
491       <bool value="true"/>
492     </param>
493     <param name="round_tip[0]">
494       <bool value="false"/>
495     </param>
496     <param name="round_tip[1]">
497       <bool value="false"/>
498     </param>
499     <param name="loopyness">
500       <real value="1.0000000000"/>
501     </param>
502   </layer>
503   <layer type="shade" active="true" version="0.2">
504     <param name="z_depth">
505       <real value="0.0000000000"/>
506     </param>
507     <param name="amount">
508       <real value="0.7500000000"/>
509     </param>
510     <param name="blend_method">
511       <integer value="12"/>
512     </param>
513     <param name="color">
514       <color>
515         <r>0.000000</r>
516         <g>0.000000</g>
517         <b>0.000000</b>
518         <a>1.000000</a>
519       </color>
520     </param>
521     <param name="offset">
522       <vector>
523         <x>0.1000000015</x>
524         <y>-0.1000000015</y>
525       </vector>
526     </param>
527     <param name="size">
528       <vector>
529         <x>0.1000000015</x>
530         <y>0.1000000015</y>
531       </vector>
532     </param>
533     <param name="type">
534       <integer value="1"/>
535     </param>
536     <param name="invert">
537       <bool value="false"/>
538     </param>
539   </layer>
540 </canvas>