Change toggle duck icons from numbers to duck icon images.
[synfig.git] / synfig-studio / trunk / images / duck_tangent_icon.sif
1 <?xml version="1.0"?>
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3   <name>Duck Tangent Icon.</name>
4   <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
5   <meta name="grid_show" content="1"/>
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7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="region" active="true" version="0.1" desc="Circle193Region">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="color">
22       <color>
23         <r>1.000000</r>
24         <g>0.000000</g>
25         <b>0.000000</b>
26         <a>1.000000</a>
27       </color>
28     </param>
29     <param name="origin">
30       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
31         <x>1.5211821795</x>
32         <y>1.5211821795</y>
33       </vector>
34     </param>
35     <param name="invert">
36       <bool value="false"/>
37     </param>
38     <param name="antialias">
39       <bool value="true"/>
40     </param>
41     <param name="feather">
42       <real value="0.0000000000"/>
43     </param>
44     <param name="blurtype">
45       <integer value="1"/>
46     </param>
47     <param name="winding_style">
48       <integer value="0"/>
49     </param>
50     <param name="bline">
51       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
52         <entry>
53           <composite type="bline_point">
54             <point>
55               <vector>
56                 <x>1.5211838484</x>
57                 <y>0.0000000156</y>
58               </vector>
59             </point>
60             <width>
61               <real value="1.0000000000"/>
62             </width>
63             <origin>
64               <real value="0.5000000000"/>
65             </origin>
66             <split>
67               <bool value="false"/>
68             </split>
69             <t1>
70               <radial_composite type="vector">
71                 <radius>
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73                 </radius>
74                 <theta>
75                   <angle value="90.000000"/>
76                 </theta>
77               </radial_composite>
78             </t1>
79             <t2>
80               <radial_composite type="vector">
81                 <radius>
82                   <real value="2.4596904365"/>
83                 </radius>
84                 <theta>
85                   <angle value="90.000000"/>
86                 </theta>
87               </radial_composite>
88             </t2>
89           </composite>
90         </entry>
91         <entry>
92           <composite type="bline_point">
93             <point>
94               <vector>
95                 <x>-0.0000000700</x>
96                 <y>1.5211838484</y>
97               </vector>
98             </point>
99             <width>
100               <real value="1.0000000000"/>
101             </width>
102             <origin>
103               <real value="0.5000000000"/>
104             </origin>
105             <split>
106               <bool value="false"/>
107             </split>
108             <t1>
109               <radial_composite type="vector">
110                 <radius>
111                   <real value="2.5203797446"/>
112                 </radius>
113                 <theta>
114                   <angle value="-179.999985"/>
115                 </theta>
116               </radial_composite>
117             </t1>
118             <t2>
119               <radial_composite type="vector">
120                 <radius>
121                   <real value="2.5203797446"/>
122                 </radius>
123                 <theta>
124                   <angle value="-179.999985"/>
125                 </theta>
126               </radial_composite>
127             </t2>
128           </composite>
129         </entry>
130         <entry>
131           <composite type="bline_point">
132             <point>
133               <vector>
134                 <x>-1.5211838484</x>
135                 <y>-0.0000001173</y>
136               </vector>
137             </point>
138             <width>
139               <real value="1.0000000000"/>
140             </width>
141             <origin>
142               <real value="0.5000000000"/>
143             </origin>
144             <split>
145               <bool value="false"/>
146             </split>
147             <t1>
148               <radial_composite type="vector">
149                 <radius>
150                   <real value="2.5203797446"/>
151                 </radius>
152                 <theta>
153                   <angle value="-89.999992"/>
154                 </theta>
155               </radial_composite>
156             </t1>
157             <t2>
158               <radial_composite type="vector">
159                 <radius>
160                   <real value="2.5203797446"/>
161                 </radius>
162                 <theta>
163                   <angle value="-89.999992"/>
164                 </theta>
165               </radial_composite>
166             </t2>
167           </composite>
168         </entry>
169         <entry>
170           <composite type="bline_point">
171             <point>
172               <vector>
173                 <x>0.0000000145</x>
174                 <y>-1.5211838484</y>
175               </vector>
176             </point>
177             <width>
178               <real value="1.0000000000"/>
179             </width>
180             <origin>
181               <real value="0.5000000000"/>
182             </origin>
183             <split>
184               <bool value="false"/>
185             </split>
186             <t1>
187               <radial_composite type="vector">
188                 <radius>
189                   <real value="2.5203797446"/>
190                 </radius>
191                 <theta>
192                   <angle value="0.000001"/>
193                 </theta>
194               </radial_composite>
195             </t1>
196             <t2>
197               <radial_composite type="vector">
198                 <radius>
199                   <real value="2.5203797446"/>
200                 </radius>
201                 <theta>
202                   <angle value="0.000001"/>
203                 </theta>
204               </radial_composite>
205             </t2>
206           </composite>
207         </entry>
208       </bline>
209     </param>
210   </layer>
211   <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
212     <param name="z_depth">
213       <real value="0.0000000000"/>
214     </param>
215     <param name="amount">
216       <real value="1.0000000000"/>
217     </param>
218     <param name="blend_method">
219       <integer value="0"/>
220     </param>
221     <param name="color">
222       <color>
223         <r>0.000000</r>
224         <g>0.000000</g>
225         <b>0.000000</b>
226         <a>1.000000</a>
227       </color>
228     </param>
229     <param name="origin">
230       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
231         <x>1.5211821795</x>
232         <y>1.5211821795</y>
233       </vector>
234     </param>
235     <param name="invert">
236       <bool value="false"/>
237     </param>
238     <param name="antialias">
239       <bool value="true"/>
240     </param>
241     <param name="feather">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="blurtype">
245       <integer value="1"/>
246     </param>
247     <param name="winding_style">
248       <integer value="0"/>
249     </param>
250     <param name="bline">
251       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
252         <entry>
253           <composite type="bline_point">
254             <point>
255               <vector>
256                 <x>1.5211838484</x>
257                 <y>0.0000000156</y>
258               </vector>
259             </point>
260             <width>
261               <real value="1.0000000000"/>
262             </width>
263             <origin>
264               <real value="0.5000000000"/>
265             </origin>
266             <split>
267               <bool value="false"/>
268             </split>
269             <t1>
270               <radial_composite type="vector">
271                 <radius>
272                   <real value="2.4596904365"/>
273                 </radius>
274                 <theta>
275                   <angle value="90.000000"/>
276                 </theta>
277               </radial_composite>
278             </t1>
279             <t2>
280               <radial_composite type="vector">
281                 <radius>
282                   <real value="2.4596904365"/>
283                 </radius>
284                 <theta>
285                   <angle value="90.000000"/>
286                 </theta>
287               </radial_composite>
288             </t2>
289           </composite>
290         </entry>
291         <entry>
292           <composite type="bline_point">
293             <point>
294               <vector>
295                 <x>-0.0000000700</x>
296                 <y>1.5211838484</y>
297               </vector>
298             </point>
299             <width>
300               <real value="1.0000000000"/>
301             </width>
302             <origin>
303               <real value="0.5000000000"/>
304             </origin>
305             <split>
306               <bool value="false"/>
307             </split>
308             <t1>
309               <radial_composite type="vector">
310                 <radius>
311                   <real value="2.5203797446"/>
312                 </radius>
313                 <theta>
314                   <angle value="-179.999985"/>
315                 </theta>
316               </radial_composite>
317             </t1>
318             <t2>
319               <radial_composite type="vector">
320                 <radius>
321                   <real value="2.5203797446"/>
322                 </radius>
323                 <theta>
324                   <angle value="-179.999985"/>
325                 </theta>
326               </radial_composite>
327             </t2>
328           </composite>
329         </entry>
330         <entry>
331           <composite type="bline_point">
332             <point>
333               <vector>
334                 <x>-1.5211838484</x>
335                 <y>-0.0000001173</y>
336               </vector>
337             </point>
338             <width>
339               <real value="1.0000000000"/>
340             </width>
341             <origin>
342               <real value="0.5000000000"/>
343             </origin>
344             <split>
345               <bool value="false"/>
346             </split>
347             <t1>
348               <radial_composite type="vector">
349                 <radius>
350                   <real value="2.5203797446"/>
351                 </radius>
352                 <theta>
353                   <angle value="-89.999992"/>
354                 </theta>
355               </radial_composite>
356             </t1>
357             <t2>
358               <radial_composite type="vector">
359                 <radius>
360                   <real value="2.5203797446"/>
361                 </radius>
362                 <theta>
363                   <angle value="-89.999992"/>
364                 </theta>
365               </radial_composite>
366             </t2>
367           </composite>
368         </entry>
369         <entry>
370           <composite type="bline_point">
371             <point>
372               <vector>
373                 <x>0.0000000145</x>
374                 <y>-1.5211838484</y>
375               </vector>
376             </point>
377             <width>
378               <real value="1.0000000000"/>
379             </width>
380             <origin>
381               <real value="0.5000000000"/>
382             </origin>
383             <split>
384               <bool value="false"/>
385             </split>
386             <t1>
387               <radial_composite type="vector">
388                 <radius>
389                   <real value="2.5203797446"/>
390                 </radius>
391                 <theta>
392                   <angle value="0.000001"/>
393                 </theta>
394               </radial_composite>
395             </t1>
396             <t2>
397               <radial_composite type="vector">
398                 <radius>
399                   <real value="2.5203797446"/>
400                 </radius>
401                 <theta>
402                   <angle value="0.000001"/>
403                 </theta>
404               </radial_composite>
405             </t2>
406           </composite>
407         </entry>
408       </bline>
409     </param>
410     <param name="width">
411       <real value="0.4056485931"/>
412     </param>
413     <param name="expand">
414       <real value="0.0000000000"/>
415     </param>
416     <param name="sharp_cusps">
417       <bool value="true"/>
418     </param>
419     <param name="round_tip[0]">
420       <bool value="true"/>
421     </param>
422     <param name="round_tip[1]">
423       <bool value="true"/>
424     </param>
425     <param name="loopyness">
426       <real value="1.0000000000"/>
427     </param>
428     <param name="homogeneous_width">
429       <bool value="true"/>
430     </param>
431   </layer>
432   <layer type="region" active="true" version="0.1" desc="Circle193Region">
433     <param name="z_depth">
434       <real value="0.0000000000"/>
435     </param>
436     <param name="amount">
437       <real value="1.0000000000"/>
438     </param>
439     <param name="blend_method">
440       <integer value="0"/>
441     </param>
442     <param name="color">
443       <color>
444         <r>1.000000</r>
445         <g>1.000000</g>
446         <b>0.000000</b>
447         <a>1.000000</a>
448       </color>
449     </param>
450     <param name="origin">
451       <vector guid="856C54DA31FE5AFDD95778A761F574D2">
452         <x>-1.5211830139</x>
453         <y>-1.5211830139</y>
454       </vector>
455     </param>
456     <param name="invert">
457       <bool value="false"/>
458     </param>
459     <param name="antialias">
460       <bool value="true"/>
461     </param>
462     <param name="feather">
463       <real value="0.0000000000"/>
464     </param>
465     <param name="blurtype">
466       <integer value="1"/>
467     </param>
468     <param name="winding_style">
469       <integer value="0"/>
470     </param>
471     <param name="bline">
472       <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
473         <entry>
474           <composite type="bline_point">
475             <point>
476               <vector>
477                 <x>1.5211821795</x>
478                 <y>0.0000000156</y>
479               </vector>
480             </point>
481             <width>
482               <real value="1.0000000000"/>
483             </width>
484             <origin>
485               <real value="0.5000000000"/>
486             </origin>
487             <split>
488               <bool value="false"/>
489             </split>
490             <t1>
491               <radial_composite type="vector">
492                 <radius>
493                   <real value="2.4596877380"/>
494                 </radius>
495                 <theta>
496                   <angle value="90.000000"/>
497                 </theta>
498               </radial_composite>
499             </t1>
500             <t2>
501               <radial_composite type="vector">
502                 <radius>
503                   <real value="2.4596877380"/>
504                 </radius>
505                 <theta>
506                   <angle value="90.000000"/>
507                 </theta>
508               </radial_composite>
509             </t2>
510           </composite>
511         </entry>
512         <entry>
513           <composite type="bline_point">
514             <point>
515               <vector>
516                 <x>-0.0000000700</x>
517                 <y>1.5211821795</y>
518               </vector>
519             </point>
520             <width>
521               <real value="1.0000000000"/>
522             </width>
523             <origin>
524               <real value="0.5000000000"/>
525             </origin>
526             <split>
527               <bool value="false"/>
528             </split>
529             <t1>
530               <radial_composite type="vector">
531                 <radius>
532                   <real value="2.5203769796"/>
533                 </radius>
534                 <theta>
535                   <angle value="-179.999985"/>
536                 </theta>
537               </radial_composite>
538             </t1>
539             <t2>
540               <radial_composite type="vector">
541                 <radius>
542                   <real value="2.5203769796"/>
543                 </radius>
544                 <theta>
545                   <angle value="-179.999985"/>
546                 </theta>
547               </radial_composite>
548             </t2>
549           </composite>
550         </entry>
551         <entry>
552           <composite type="bline_point">
553             <point>
554               <vector>
555                 <x>-1.5211821795</x>
556                 <y>-0.0000001173</y>
557               </vector>
558             </point>
559             <width>
560               <real value="1.0000000000"/>
561             </width>
562             <origin>
563               <real value="0.5000000000"/>
564             </origin>
565             <split>
566               <bool value="false"/>
567             </split>
568             <t1>
569               <radial_composite type="vector">
570                 <radius>
571                   <real value="2.5203769796"/>
572                 </radius>
573                 <theta>
574                   <angle value="-89.999992"/>
575                 </theta>
576               </radial_composite>
577             </t1>
578             <t2>
579               <radial_composite type="vector">
580                 <radius>
581                   <real value="2.5203769796"/>
582                 </radius>
583                 <theta>
584                   <angle value="-89.999992"/>
585                 </theta>
586               </radial_composite>
587             </t2>
588           </composite>
589         </entry>
590         <entry>
591           <composite type="bline_point">
592             <point>
593               <vector>
594                 <x>0.0000000145</x>
595                 <y>-1.5211821795</y>
596               </vector>
597             </point>
598             <width>
599               <real value="1.0000000000"/>
600             </width>
601             <origin>
602               <real value="0.5000000000"/>
603             </origin>
604             <split>
605               <bool value="false"/>
606             </split>
607             <t1>
608               <radial_composite type="vector">
609                 <radius>
610                   <real value="2.5203769796"/>
611                 </radius>
612                 <theta>
613                   <angle value="0.000001"/>
614                 </theta>
615               </radial_composite>
616             </t1>
617             <t2>
618               <radial_composite type="vector">
619                 <radius>
620                   <real value="2.5203769796"/>
621                 </radius>
622                 <theta>
623                   <angle value="0.000001"/>
624                 </theta>
625               </radial_composite>
626             </t2>
627           </composite>
628         </entry>
629       </bline>
630     </param>
631   </layer>
632   <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
633     <param name="z_depth">
634       <real value="0.0000000000"/>
635     </param>
636     <param name="amount">
637       <real value="1.0000000000"/>
638     </param>
639     <param name="blend_method">
640       <integer value="0"/>
641     </param>
642     <param name="color">
643       <color>
644         <r>0.000000</r>
645         <g>0.000000</g>
646         <b>0.000000</b>
647         <a>1.000000</a>
648       </color>
649     </param>
650     <param name="origin">
651       <vector guid="856C54DA31FE5AFDD95778A761F574D2">
652         <x>-1.5211830139</x>
653         <y>-1.5211830139</y>
654       </vector>
655     </param>
656     <param name="invert">
657       <bool value="false"/>
658     </param>
659     <param name="antialias">
660       <bool value="true"/>
661     </param>
662     <param name="feather">
663       <real value="0.0000000000"/>
664     </param>
665     <param name="blurtype">
666       <integer value="1"/>
667     </param>
668     <param name="winding_style">
669       <integer value="0"/>
670     </param>
671     <param name="bline">
672       <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
673         <entry>
674           <composite type="bline_point">
675             <point>
676               <vector>
677                 <x>1.5211821795</x>
678                 <y>0.0000000156</y>
679               </vector>
680             </point>
681             <width>
682               <real value="1.0000000000"/>
683             </width>
684             <origin>
685               <real value="0.5000000000"/>
686             </origin>
687             <split>
688               <bool value="false"/>
689             </split>
690             <t1>
691               <radial_composite type="vector">
692                 <radius>
693                   <real value="2.4596877380"/>
694                 </radius>
695                 <theta>
696                   <angle value="90.000000"/>
697                 </theta>
698               </radial_composite>
699             </t1>
700             <t2>
701               <radial_composite type="vector">
702                 <radius>
703                   <real value="2.4596877380"/>
704                 </radius>
705                 <theta>
706                   <angle value="90.000000"/>
707                 </theta>
708               </radial_composite>
709             </t2>
710           </composite>
711         </entry>
712         <entry>
713           <composite type="bline_point">
714             <point>
715               <vector>
716                 <x>-0.0000000700</x>
717                 <y>1.5211821795</y>
718               </vector>
719             </point>
720             <width>
721               <real value="1.0000000000"/>
722             </width>
723             <origin>
724               <real value="0.5000000000"/>
725             </origin>
726             <split>
727               <bool value="false"/>
728             </split>
729             <t1>
730               <radial_composite type="vector">
731                 <radius>
732                   <real value="2.5203769796"/>
733                 </radius>
734                 <theta>
735                   <angle value="-179.999985"/>
736                 </theta>
737               </radial_composite>
738             </t1>
739             <t2>
740               <radial_composite type="vector">
741                 <radius>
742                   <real value="2.5203769796"/>
743                 </radius>
744                 <theta>
745                   <angle value="-179.999985"/>
746                 </theta>
747               </radial_composite>
748             </t2>
749           </composite>
750         </entry>
751         <entry>
752           <composite type="bline_point">
753             <point>
754               <vector>
755                 <x>-1.5211821795</x>
756                 <y>-0.0000001173</y>
757               </vector>
758             </point>
759             <width>
760               <real value="1.0000000000"/>
761             </width>
762             <origin>
763               <real value="0.5000000000"/>
764             </origin>
765             <split>
766               <bool value="false"/>
767             </split>
768             <t1>
769               <radial_composite type="vector">
770                 <radius>
771                   <real value="2.5203769796"/>
772                 </radius>
773                 <theta>
774                   <angle value="-89.999992"/>
775                 </theta>
776               </radial_composite>
777             </t1>
778             <t2>
779               <radial_composite type="vector">
780                 <radius>
781                   <real value="2.5203769796"/>
782                 </radius>
783                 <theta>
784                   <angle value="-89.999992"/>
785                 </theta>
786               </radial_composite>
787             </t2>
788           </composite>
789         </entry>
790         <entry>
791           <composite type="bline_point">
792             <point>
793               <vector>
794                 <x>0.0000000145</x>
795                 <y>-1.5211821795</y>
796               </vector>
797             </point>
798             <width>
799               <real value="1.0000000000"/>
800             </width>
801             <origin>
802               <real value="0.5000000000"/>
803             </origin>
804             <split>
805               <bool value="false"/>
806             </split>
807             <t1>
808               <radial_composite type="vector">
809                 <radius>
810                   <real value="2.5203769796"/>
811                 </radius>
812                 <theta>
813                   <angle value="0.000001"/>
814                 </theta>
815               </radial_composite>
816             </t1>
817             <t2>
818               <radial_composite type="vector">
819                 <radius>
820                   <real value="2.5203769796"/>
821                 </radius>
822                 <theta>
823                   <angle value="0.000001"/>
824                 </theta>
825               </radial_composite>
826             </t2>
827           </composite>
828         </entry>
829       </bline>
830     </param>
831     <param name="width">
832       <real value="0.4056485931"/>
833     </param>
834     <param name="expand">
835       <real value="0.0000000000"/>
836     </param>
837     <param name="sharp_cusps">
838       <bool value="true"/>
839     </param>
840     <param name="round_tip[0]">
841       <bool value="true"/>
842     </param>
843     <param name="round_tip[1]">
844       <bool value="true"/>
845     </param>
846     <param name="loopyness">
847       <real value="1.0000000000"/>
848     </param>
849     <param name="homogeneous_width">
850       <bool value="true"/>
851     </param>
852   </layer>
853 </canvas>