Change toggle duck icons from numbers to duck icon images.
[synfig.git] / synfig-studio / trunk / images / duck_vertex_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Duck Vertex Icon.</name>
4   <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
5   <meta name="grid_show" content="1"/>
6   <meta name="grid_size" content="0.507061 0.507061"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="region" active="true" version="0.1" desc="Circle193Region">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="color">
22       <color>
23         <r>1.000000</r>
24         <g>0.498039</g>
25         <b>0.000000</b>
26         <a>1.000000</a>
27       </color>
28     </param>
29     <param name="origin">
30       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
31         <x>0.0000000000</x>
32         <y>0.0000000000</y>
33       </vector>
34     </param>
35     <param name="invert">
36       <bool value="false"/>
37     </param>
38     <param name="antialias">
39       <bool value="true"/>
40     </param>
41     <param name="feather">
42       <real value="0.0000000000"/>
43     </param>
44     <param name="blurtype">
45       <integer value="1"/>
46     </param>
47     <param name="winding_style">
48       <integer value="0"/>
49     </param>
50     <param name="bline">
51       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
52         <entry>
53           <composite type="bline_point">
54             <point>
55               <vector>
56                 <x>1.5244762897</x>
57                 <y>0.0000000156</y>
58               </vector>
59             </point>
60             <width>
61               <real value="1.0000000000"/>
62             </width>
63             <origin>
64               <real value="0.5000000000"/>
65             </origin>
66             <split>
67               <bool value="false"/>
68             </split>
69             <t1>
70               <radial_composite type="vector">
71                 <radius>
72                   <real value="2.4650141577"/>
73                 </radius>
74                 <theta>
75                   <angle value="90.000000"/>
76                 </theta>
77               </radial_composite>
78             </t1>
79             <t2>
80               <radial_composite type="vector">
81                 <radius>
82                   <real value="2.4650141577"/>
83                 </radius>
84                 <theta>
85                   <angle value="90.000000"/>
86                 </theta>
87               </radial_composite>
88             </t2>
89           </composite>
90         </entry>
91         <entry>
92           <composite type="bline_point">
93             <point>
94               <vector>
95                 <x>-0.0000000702</x>
96                 <y>1.5244762897</y>
97               </vector>
98             </point>
99             <width>
100               <real value="1.0000000000"/>
101             </width>
102             <origin>
103               <real value="0.5000000000"/>
104             </origin>
105             <split>
106               <bool value="false"/>
107             </split>
108             <t1>
109               <radial_composite type="vector">
110                 <radius>
111                   <real value="2.5258348209"/>
112                 </radius>
113                 <theta>
114                   <angle value="-179.999985"/>
115                 </theta>
116               </radial_composite>
117             </t1>
118             <t2>
119               <radial_composite type="vector">
120                 <radius>
121                   <real value="2.5258348209"/>
122                 </radius>
123                 <theta>
124                   <angle value="-179.999985"/>
125                 </theta>
126               </radial_composite>
127             </t2>
128           </composite>
129         </entry>
130         <entry>
131           <composite type="bline_point">
132             <point>
133               <vector>
134                 <x>-1.5244762897</x>
135                 <y>-0.0000001177</y>
136               </vector>
137             </point>
138             <width>
139               <real value="1.0000000000"/>
140             </width>
141             <origin>
142               <real value="0.5000000000"/>
143             </origin>
144             <split>
145               <bool value="false"/>
146             </split>
147             <t1>
148               <radial_composite type="vector">
149                 <radius>
150                   <real value="2.5258348209"/>
151                 </radius>
152                 <theta>
153                   <angle value="-89.999992"/>
154                 </theta>
155               </radial_composite>
156             </t1>
157             <t2>
158               <radial_composite type="vector">
159                 <radius>
160                   <real value="2.5258348209"/>
161                 </radius>
162                 <theta>
163                   <angle value="-89.999992"/>
164                 </theta>
165               </radial_composite>
166             </t2>
167           </composite>
168         </entry>
169         <entry>
170           <composite type="bline_point">
171             <point>
172               <vector>
173                 <x>0.0000000146</x>
174                 <y>-1.5244762897</y>
175               </vector>
176             </point>
177             <width>
178               <real value="1.0000000000"/>
179             </width>
180             <origin>
181               <real value="0.5000000000"/>
182             </origin>
183             <split>
184               <bool value="false"/>
185             </split>
186             <t1>
187               <radial_composite type="vector">
188                 <radius>
189                   <real value="2.5258348209"/>
190                 </radius>
191                 <theta>
192                   <angle value="0.000001"/>
193                 </theta>
194               </radial_composite>
195             </t1>
196             <t2>
197               <radial_composite type="vector">
198                 <radius>
199                   <real value="2.5258348209"/>
200                 </radius>
201                 <theta>
202                   <angle value="0.000001"/>
203                 </theta>
204               </radial_composite>
205             </t2>
206           </composite>
207         </entry>
208       </bline>
209     </param>
210   </layer>
211   <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
212     <param name="z_depth">
213       <real value="0.0000000000"/>
214     </param>
215     <param name="amount">
216       <real value="1.0000000000"/>
217     </param>
218     <param name="blend_method">
219       <integer value="0"/>
220     </param>
221     <param name="color">
222       <color>
223         <r>0.000000</r>
224         <g>0.000000</g>
225         <b>0.000000</b>
226         <a>1.000000</a>
227       </color>
228     </param>
229     <param name="origin">
230       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
231         <x>0.0000000000</x>
232         <y>0.0000000000</y>
233       </vector>
234     </param>
235     <param name="invert">
236       <bool value="false"/>
237     </param>
238     <param name="antialias">
239       <bool value="true"/>
240     </param>
241     <param name="feather">
242       <real value="0.0000000000"/>
243     </param>
244     <param name="blurtype">
245       <integer value="1"/>
246     </param>
247     <param name="winding_style">
248       <integer value="0"/>
249     </param>
250     <param name="bline">
251       <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
252         <entry>
253           <composite type="bline_point">
254             <point>
255               <vector>
256                 <x>1.5244762897</x>
257                 <y>0.0000000156</y>
258               </vector>
259             </point>
260             <width>
261               <real value="1.0000000000"/>
262             </width>
263             <origin>
264               <real value="0.5000000000"/>
265             </origin>
266             <split>
267               <bool value="false"/>
268             </split>
269             <t1>
270               <radial_composite type="vector">
271                 <radius>
272                   <real value="2.4650141577"/>
273                 </radius>
274                 <theta>
275                   <angle value="90.000000"/>
276                 </theta>
277               </radial_composite>
278             </t1>
279             <t2>
280               <radial_composite type="vector">
281                 <radius>
282                   <real value="2.4650141577"/>
283                 </radius>
284                 <theta>
285                   <angle value="90.000000"/>
286                 </theta>
287               </radial_composite>
288             </t2>
289           </composite>
290         </entry>
291         <entry>
292           <composite type="bline_point">
293             <point>
294               <vector>
295                 <x>-0.0000000702</x>
296                 <y>1.5244762897</y>
297               </vector>
298             </point>
299             <width>
300               <real value="1.0000000000"/>
301             </width>
302             <origin>
303               <real value="0.5000000000"/>
304             </origin>
305             <split>
306               <bool value="false"/>
307             </split>
308             <t1>
309               <radial_composite type="vector">
310                 <radius>
311                   <real value="2.5258348209"/>
312                 </radius>
313                 <theta>
314                   <angle value="-179.999985"/>
315                 </theta>
316               </radial_composite>
317             </t1>
318             <t2>
319               <radial_composite type="vector">
320                 <radius>
321                   <real value="2.5258348209"/>
322                 </radius>
323                 <theta>
324                   <angle value="-179.999985"/>
325                 </theta>
326               </radial_composite>
327             </t2>
328           </composite>
329         </entry>
330         <entry>
331           <composite type="bline_point">
332             <point>
333               <vector>
334                 <x>-1.5244762897</x>
335                 <y>-0.0000001177</y>
336               </vector>
337             </point>
338             <width>
339               <real value="1.0000000000"/>
340             </width>
341             <origin>
342               <real value="0.5000000000"/>
343             </origin>
344             <split>
345               <bool value="false"/>
346             </split>
347             <t1>
348               <radial_composite type="vector">
349                 <radius>
350                   <real value="2.5258348209"/>
351                 </radius>
352                 <theta>
353                   <angle value="-89.999992"/>
354                 </theta>
355               </radial_composite>
356             </t1>
357             <t2>
358               <radial_composite type="vector">
359                 <radius>
360                   <real value="2.5258348209"/>
361                 </radius>
362                 <theta>
363                   <angle value="-89.999992"/>
364                 </theta>
365               </radial_composite>
366             </t2>
367           </composite>
368         </entry>
369         <entry>
370           <composite type="bline_point">
371             <point>
372               <vector>
373                 <x>0.0000000146</x>
374                 <y>-1.5244762897</y>
375               </vector>
376             </point>
377             <width>
378               <real value="1.0000000000"/>
379             </width>
380             <origin>
381               <real value="0.5000000000"/>
382             </origin>
383             <split>
384               <bool value="false"/>
385             </split>
386             <t1>
387               <radial_composite type="vector">
388                 <radius>
389                   <real value="2.5258348209"/>
390                 </radius>
391                 <theta>
392                   <angle value="0.000001"/>
393                 </theta>
394               </radial_composite>
395             </t1>
396             <t2>
397               <radial_composite type="vector">
398                 <radius>
399                   <real value="2.5258348209"/>
400                 </radius>
401                 <theta>
402                   <angle value="0.000001"/>
403                 </theta>
404               </radial_composite>
405             </t2>
406           </composite>
407         </entry>
408       </bline>
409     </param>
410     <param name="width">
411       <real value="0.4056485931"/>
412     </param>
413     <param name="expand">
414       <real value="0.0000000000"/>
415     </param>
416     <param name="sharp_cusps">
417       <bool value="true"/>
418     </param>
419     <param name="round_tip[0]">
420       <bool value="true"/>
421     </param>
422     <param name="round_tip[1]">
423       <bool value="true"/>
424     </param>
425     <param name="loopyness">
426       <real value="1.0000000000"/>
427     </param>
428     <param name="homogeneous_width">
429       <bool value="true"/>
430     </param>
431   </layer>
432 </canvas>