Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / action_add_to_group_icon.sif
index 1aa9559..d85f123 100644 (file)
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-  <name>Synfig Studio Action Add Layer to Group Icon</name>
-  <desc>Released for Public Domain by Carlos L&#xF3;pez (genete) 2010</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.1000000015</x>
-            <y>-0.1000000015</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
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-                <y>0.8000000119</y>
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-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>-0.2000000030</y>
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-            <entry>
-              <vector>
-                <x>0.2000000030</x>
-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="blur" active="true" version="0.2">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="size">
-          <vector>
-            <x>0.2000000030</x>
-            <y>0.2000000030</y>
-          </vector>
-        </param>
-        <param name="type">
-          <integer value="1"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
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-        <param name="origin">
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-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
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-                <y>0.8000000119</y>
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-                <y>-0.2000000030</y>
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-                <y>-0.2000000030</y>
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-              <vector>
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-                <y>0.8000000119</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>1.000000</r>
-            <g>0.900000</g>
-            <b>0.600000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="winding_style">
-          <integer value="0"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>0.6999999881</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>-0.6999999881</x>
-                <y>-0.1000000015</y>
-              </vector>
-            </entry>
-            <entry>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="1.000000 -1.000000 -1.000000 1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Group Icon</name>
+  <layer type="SolidColor" active="false" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.859174</r>
+        <g>0.859174</g>
+        <b>0.843370</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="shaodw">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.089194</r>
+        <g>0.093876</g>
+        <b>0.084642</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.1666666715"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
               <vector>
-                <x>0.1000000015</x>
-                <y>-0.1000000015</y>
+                <x>0.7589441538</x>
+                <y>0.8759869933</y>
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-            </entry>
-            <entry>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
               <vector>
-                <x>0.1000000015</x>
-                <y>0.6999999881</y>
+                <x>-0.6161859632</x>
+                <y>0.8659127951</y>
               </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Group">
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1666666715"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="remove from group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.4079999924</x>
-        <y>-0.4453333318</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face b">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <layer type="region" active="true" version="0.1" desc="face - b">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
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+                          <vector>
+                            <x>0.7619588375</x>
+                            <y>-0.5024411082</y>
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                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.8772163391"/>
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                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-90.346191"/>
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                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
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                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-90.346191"/>
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                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
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-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
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+                            <x>0.7021731734</x>
+                            <y>-0.5589846373</y>
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                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.2324262261"/>
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                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
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                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
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                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
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                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
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                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
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                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
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                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
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                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
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                           </radial_composite>
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                     <entry>
                       <composite type="bline_point">
                         <point>
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+                            <y>-0.3995720744</y>
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                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
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                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000031"/>
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                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
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                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5540226102</x>
+                            <y>-0.4036452770</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
                               <angle value="-180.000000"/>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
                               <angle value="-180.000000"/>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.6191937327</x>
+                            <y>-0.3221812844</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0940322776"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.053284"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0940322776"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.053284"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.6436329484</x>
+                            <y>0.7979482412</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.7697669268</x>
+                            <y>0.7898018956</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-                <param name="width">
-                  <real value="0.0651041665"/>
-                </param>
-                <param name="expand">
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="sharp_cusps">
-                  <bool value="false"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
+                <param name="blend_method">
+                  <integer value="13"/>
                 </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
+                <param name="p1">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.7903562188</y>
+                  </vector>
                 </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
+                <param name="p2">
+                  <vector>
+                    <x>-0.2976025343</x>
+                    <y>-0.3230068684</y>
+                  </vector>
                 </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.053575</g>
+                      <b>0.259521</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.065326</r>
+                      <g>0.192521</g>
+                      <b>0.385328</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <layer type="outline" active="true" version="0.2" desc="highlight - b">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="13"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
+                    <r>1.000000</r>
                     <g>1.000000</g>
-                    <b>0.250000</b>
-                    <a>1.000000</a>
+                    <b>1.000000</b>
+                    <a>0.734104</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0416666679"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.7546555996</x>
+                            <y>-0.1464434117</y>
                           </vector>
                         </point>
                         <width>
-                          <real value="1.0000000000"/>
+                          <real value="0.2837934596"/>
                         </width>
                         <origin>
                           <real value="0.5000000000"/>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.7619588375</x>
+                            <y>-0.5024411082</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.8772163391"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1197092287"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-90.346191"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.7021731734</x>
+                            <y>-0.5589846373</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.2324262261"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1227432722"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-179.470688"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>0.2239583284</x>
+                            <y>-0.5625000000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.3828528050"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
-                            <x>-0.2500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>0.0610303953</x>
+                            <y>-0.3995720744</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1777530819"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="-180.000031"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.5540226102</x>
+                            <y>-0.4036452770</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1230598302"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>-0.6191937327</x>
+                            <y>-0.3221812844</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0751335373"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="93.292160"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0751335373"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="93.292160"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
-                            <x>-0.2500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.6234845519</x>
+                            <y>-0.1382970214</y>
                           </vector>
                         </point>
                         <width>
-                          <real value="1.0000000000"/>
+                          <real value="0.3583669469"/>
                         </width>
                         <origin>
                           <real value="0.5000000000"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0169090565"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0169090565"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.1000000069"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5000000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.3589743674</x>
-              <y>-0.1217948720</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="paper">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>0.1562500000</x>
+              <y>0.2291666716</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <layer type="region" active="true" version="0.1" desc="Rectangle.164&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="3F3FF8074C391CE821D7B4076869A0DD">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                  <bline type="bline_point" loop="true" guid="9E37DC8A80F4ED93957DE173C111D8FB">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.164&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.659224</r>
+                          <g>0.687031</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4803998470</x>
+                                  <y>-0.3336119354</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2549100518</x>
+                                  <y>-0.3336119354</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.2549100518</x>
+                                  <y>0.3627042770</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.4803998470</x>
+                                  <y>0.3627042770</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.5026819706</x>
+                          <y>0.4908264875</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.1880637109</x>
+                          <y>-0.5731446743</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.499505</r>
+                            <g>0.517401</g>
+                            <b>0.476177</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Rectangle.164&#x8F6E;&#x5ED3;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="3F3FF8074C391CE821D7B4076869A0DD">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0083333337"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                  <bline type="bline_point" loop="true" guid="9E37DC8A80F4ED93957DE173C111D8FB">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
-                            <x>0.7500000000</x>
-                            <y>0.6217948794</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>-0.4171698689</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3384680152</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
-                            <x>0.7500000000</x>
-                            <y>-0.3782051206</y>
+                          <vector>
+                            <x>-0.5639578104</x>
+                            <y>0.4518327713</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.0416666679"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="SolidColor" active="true" version="0.1" group="Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.7500000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-              </layer>
             </canvas>
           </param>
           <param name="zoom">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <layer type="outline" active="true" version="0.2" desc="shadow - a ">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1250000036"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5945181251</x>
+                      <y>0.3930911422</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0669426567"/>
+                      </radius>
+                      <theta>
+                        <angle value="-35.892075"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0322127327"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.415180"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2115495503</x>
+                      <y>0.3981770873</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1686310337"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.212123"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1686310337"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.212123"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3336119652</x>
+                      <y>0.4897239208</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0790382432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.518999"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0790382432"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.518999"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7269866467</x>
+                      <y>0.4846379757</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0415701320"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.903266"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0415701320"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.903266"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face a">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <layer type="region" active="true" version="0.1" desc="face - a">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.250000</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.6246135235</x>
+                            <y>0.8654871583</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.8564965129</x>
+                            <y>0.4290345013</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0396735225"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-121.632744"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0396735225"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-121.632744"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8514106274</x>
+                            <y>0.3578314185</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0724439854"/>
+                            </radius>
+                            <theta>
+                              <angle value="-35.892075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0322127327"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.415180"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.2115495503</x>
+                            <y>0.3629173338</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1686310337"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.212123"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.1686310337"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="0.212123"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3336119652</x>
+                            <y>0.4544641674</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0790382432"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.518999"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0790382432"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.518999"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9083224535</x>
+                            <y>0.4493781924</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9388380647</x>
+                            <y>0.5154953599</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584108526"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.986053"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0584108526"/>
+                            </radius>
+                            <theta>
+                              <angle value="112.986053"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7862600684</x>
+                            <y>0.8654871583</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.8666169047</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.2988482416</x>
+                    <y>0.3823505640</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.010398</r>
+                      <g>0.065754</g>
+                      <b>0.246800</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.303704">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.903704">
+                      <r>0.086372</r>
+                      <g>0.202723</g>
+                      <b>0.430025</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.970370">
+                      <r>0.027930</r>
+                      <g>0.097362</g>
+                      <b>0.289083</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight - a ">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.757225</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8514106274</x>
+                            <y>0.3930911422</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0669426567"/>
+                            </radius>
+                            <theta>
+                              <angle value="-35.892075"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0322127327"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.415180"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2115495503</x>
+                            <y>0.3981770873</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1686310337"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.212123"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1686310337"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.212123"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3336119652</x>
+                            <y>0.4897239208</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0790382432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.518999"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0790382432"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.518999"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9083224535</x>
+                            <y>0.4846379757</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0415701320"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.903266"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9388380647</x>
+                      <y>0.5154953599</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3114099205"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0131321242"/>
+                      </radius>
+                      <theta>
+                        <angle value="299.112274"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1229645378"/>
+                      </radius>
+                      <theta>
+                        <angle value="-66.461723"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9083224535</x>
+                      <y>0.4112857580</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2405902743"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0802148427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-178.650665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7575473785</x>
+                      <y>0.4109410644</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1995549798"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7619588375</x>
+                      <y>-0.5024411082</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8772163391"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1197092287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.346191"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1197092287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.346191"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7021731734</x>
+                      <y>-0.5589846373</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2324262261"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1227432722"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.470688"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1227432722"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.470688"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2239583284</x>
+                      <y>-0.5625000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3828528050"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3828528050"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0610303953</x>
+                      <y>-0.3995720744</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1777530819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000031"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1777530819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000031"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5540226102</x>
+                      <y>-0.4036452770</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1050751327"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.492737"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1050751327"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.492737"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6191937327</x>
+                      <y>-0.3221812844</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1246091902"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.800293"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6232669950</x>
+                      <y>0.3202683926</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7749685645"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8514106274</x>
+                      <y>0.3197389841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7575889826"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0381106144"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.149368"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1380111934"/>
+                      </radius>
+                      <theta>
+                        <angle value="164.665527"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8564965129</x>
+                      <y>0.4290345013</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6067271233"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0678869221"/>
+                      </radius>
+                      <theta>
+                        <angle value="58.266125"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6232669950</x>
+                      <y>0.8651978374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7860597372</x>
+                      <y>0.8651978374</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="action">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.5989583135</x>
+              <y>-0.5000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle090">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.625345</r>
+                    <g>0.106156</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.4866340068"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle090">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.915750</r>
+                    <g>0.193972</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.4033008534"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine176&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2735846937</x>
+                            <y>0.0023486998</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846270"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2599324584</x>
+                            <y>0.0023486998</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846270"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.5000000146"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine176&#x8F6E;&#x5ED3;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.859174</r>
+                    <g>0.859174</g>
+                    <b>0.843370</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="D09C5243274E3C9C6C22BB698DDD1BD6">
+                    <x>0.1123402789</x>
+                    <y>0.0039427117</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0005668001</x>
+                            <y>-0.2837395668</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846379"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0010505753</x>
+                            <y>0.2873093486</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4766846379"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.5000000146"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8281250000</x>
+                            <y>0.8281250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8281250000</x>
+                            <y>0.8281250000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1666666715"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.0166666675</x>
+                    <y>0.0166666675</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face b">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.057066</g>
+                    <b>0.228343</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8596833944</x>
+                            <y>-0.4577764273</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1579216719"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1125483117"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0009367566"/>
+                            </radius>
+                            <theta>
+                              <angle value="102.886841"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8598726392</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0041997558"/>
+                            </radius>
+                            <theta>
+                              <angle value="-64.091705"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2964350490"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3306133104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0024883104"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8588749170</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7899395823"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2539547682</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.4077263474</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight b">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.468208</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0250000017"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8432059884</x>
+                            <y>-0.4217622280</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3341479764"/>
+                        </width>
+                        <origin>
+                          <real value="0.2837448120"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8448501229</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2197789252"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0015715198</x>
+                            <y>-0.6050955653</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0312500000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2127214670</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3789927054"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3644012238"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8618835807</x>
+                            <y>-0.8025477529</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.1969731593"/>
+                        </width>
+                        <origin>
+                          <real value="0.7925421596"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8598726392</x>
+                            <y>-0.2296310812</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.4255665332"/>
+                        </width>
+                        <origin>
+                          <real value="0.5618351698"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1500000004"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="face a">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="face-a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.126956</r>
+                    <g>0.208189</g>
+                    <b>0.409979</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4140127301</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4125353694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7596501112"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5890451172"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.976139"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2029854059</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6204867959"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2739598826"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2101910859</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7854358554</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.1675136089"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2588969469"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7745617032</x>
+                            <y>0.8280254602</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8133828640"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2774789702"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>0.6687898040</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>-0.7707006335</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3312101960</x>
+                    <y>0.8152866364</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.142469</r>
+                      <g>0.309554</g>
+                      <b>0.581926</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.825926">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.3000000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0666666696"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7447916865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3282305357"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0051731979</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.6926360815"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988310337"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1262607872"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7604166865</x>
+                            <y>0.7421949506</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="0.3360104446"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="highlight a">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.8000000119"/>
+                </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="13"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.797688</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0250000017"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
-                            <x>-0.7500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>-0.9235668778</x>
+                            <y>-0.4179189801</y>
                           </vector>
                         </point>
                         <width>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                               <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
+                          <vector>
+                            <x>0.0759697706</x>
+                            <y>-0.4164416194</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.7596501112"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.5890451172"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.976139"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.5890451172"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="-0.976139"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
-                            <x>0.2500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.3702706993</x>
+                            <y>-0.2068916559</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.6204867959"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2739598826"/>
                             </radius>
                             <theta>
-                              <angle value="-180.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.2739598826"/>
                             </radius>
                             <theta>
                               <angle value="0.000000"/>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
+                          <vector>
+                            <x>0.9235668778</x>
+                            <y>-0.2140973359</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.0651041665"/>
+                  <real value="0.0666666696"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="false"/>
+                  <bool value="true"/>
                 </param>
                 <param name="round_tip[0]">
                   <bool value="true"/>
                   <bool value="true"/>
                 </param>
               </layer>
-              <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.5500000119"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.7500000000"/>
-                </param>
-                <param name="feather">
-                  <real value="0.4882812491"/>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>-0.7500000000</x>
-                    <y>0.2500000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="true"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
             </canvas>
           </param>
           <param name="zoom">
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="-0.3500000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>0.0333290622</x>
-            <y>0.7937653661</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0322704725</x>
-            <y>0.5937681794</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2677253187</x>
-            <y>0.5953560472</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2687838972</x>
-            <y>0.2888844907</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.0687867031</x>
-            <y>0.2878259122</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.3703703582</x>
-            <y>-0.0105820103</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.6687783003</x>
-            <y>0.2910016775</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.4687811136</x>
-            <y>0.2899430990</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.4666639268</x>
-            <y>0.7964118719</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4986666739</x>
-        <y>0.4986666739</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="polygon" active="true" version="0.1">
+        <layer type="outline" active="true" version="0.2" desc="outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="0.5000000000"/>
+            <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           <param name="color">
             <color>
               <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <g>0.057066</g>
+              <b>0.228343</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.1000000015</x>
-              <y>-0.1000000015</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="invert">
           <param name="winding_style">
             <integer value="0"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="D13C5B175B09950942501E6E1666BC79">
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>-0.4577764273</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8596833944</x>
+                      <y>-0.4577764273</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1579216719"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1125483117"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0009367566"/>
+                      </radius>
+                      <theta>
+                        <angle value="102.886841"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8598726392</x>
+                      <y>-0.6050955653</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2837448120"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0041997558"/>
+                      </radius>
+                      <theta>
+                        <angle value="-64.091705"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2964350490"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0015715198</x>
+                      <y>-0.6050955653</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7596501112"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0312500000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="blur" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.1000000015</x>
-              <y>0.1000000015</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2127214670</x>
+                      <y>-0.8025477529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6204867959"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3789927054"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3644012238"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8598726392</x>
+                      <y>-0.8025477529</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5618351698"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3306133104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0024883104"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8588749170</x>
+                      <y>-0.2539547682</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7899395823"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>-0.2539547682</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>0.900000</g>
-              <b>0.600000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
               <entry>
-                <vector>
-                  <x>-0.3000000119</x>
-                  <y>0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9235668778</x>
+                      <y>0.6687898040</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>-0.3000000119</x>
-                  <y>-0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7854358554</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1675136089"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2588969469"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.3000000119</x>
-                  <y>-0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7745617032</x>
+                      <y>0.8280254602</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8133828640"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2774789702"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
               <entry>
-                <vector>
-                  <x>0.3000000119</x>
-                  <y>0.3000000119</y>
-                </vector>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9235668778</x>
+                      <y>0.6687898040</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
               </entry>
-            </dynamic_list>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>