Add actions (add to group, ,remove from group, export, un-export, set layer descripti...
[synfig.git] / synfig-studio / images / action_set_layer_description_icon.sif
diff --git a/synfig-studio/images/action_set_layer_description_icon.sif b/synfig-studio/images/action_set_layer_description_icon.sif
new file mode 100644 (file)
index 0000000..e693ab6
--- /dev/null
@@ -0,0 +1,4838 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Set Layer Description Icon</name>
+  <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh). Pencil from Tango icon set.</desc>
+  <defs>
+    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1000000015</x>
+            <y>0.1000000015</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <name>Untitled0</name>
+      <meta name="grid_show" content="1"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <meta name="onion_skin" content="0"/>
+      <defs>
+        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="0.5000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="blur" active="true" version="0.2">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="1"/>
+            </param>
+            <param name="size">
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.2000000030</y>
+              </vector>
+            </param>
+            <param name="type">
+              <integer value="1"/>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>1.000000</r>
+                <g>0.900000</g>
+                <b>0.600000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+        </canvas>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.8000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="radius">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="feather">
+          <real value="0.4882812491"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.3589743674</x>
+            <y>-0.1217948720</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="true"/>
+        </param>
+        <param name="falloff">
+          <integer value="2"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="SolidColor" active="true" version="0.1" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.5500000119"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="radius">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="feather">
+                <real value="0.4882812491"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>-0.7500000000</x>
+                  <y>0.2500000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="true"/>
+              </param>
+              <param name="falloff">
+                <integer value="2"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="layer group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.1185289994</x>
+        <y>0.0126915788</y>
+      </vector>
+    </param>
+    <param name="canvas" use="Item"/>
+    <param name="zoom">
+      <real value="0.6000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pencil group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.3698430955</x>
+        <y>0.0359473936</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0526808240</x>
+              <y>-0.2571428716</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.021505">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.311828">
+                      <r>0.013228</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>0.731343</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.2707099915</x>
+                    <y>-0.5653312802</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.7765365254"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.8803261518</x>
+                    <y>2.0255250931</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.9384056330</x>
+                    <y>-1.9093658924</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.8436625004</x>
+                    <y>-1.2998692989</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.9688537121</x>
+                    <y>2.2388386726</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.9537954330</x>
+                    <y>-0.7728276849</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.5876708031</x>
+                    <y>-2.2636024952</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0044620326</x>
+              <y>-0.2000000030</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.4338998795</x>
+                    <y>-1.4603400230</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.1093800068</x>
+                    <y>2.9206798077</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.010753">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.064516">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.129032">
+                      <r>0.706375</r>
+                      <g>0.315940</g>
+                      <b>0.001616</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.838710">
+                      <r>0.625088</r>
+                      <g>0.423825</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.892473">
+                      <r>1.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1906459332</x>
+                            <y>-1.2300417423</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999577701"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Bare Wood">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.718828</g>
+                    <b>0.313430</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1958444118</x>
+                            <y>-1.2352403402</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000422001"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763768"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763768"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.718828</r>
+                    <g>0.323086</g>
+                    <b>0.100841</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Silver Band">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.485435</r>
+                    <g>0.487383</g>
+                    <b>0.487383</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Red End cap">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="6"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.1622599959</x>
+                    <y>-0.1622599959</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.9735599756</x>
+                    <y>0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.639785">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="4"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.6490399837</x>
+                    <y>0.4867799878</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.1358199120</x>
+                    <y>0.9735599756</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="colorcorrect" active="true" version="0.1">
+          <param name="hue_adjust">
+            <angle value="0.000000"/>
+          </param>
+          <param name="brightness">
+            <real value="-0.4000000000"/>
+          </param>
+          <param name="contrast">
+            <real value="1.2000000000"/>
+          </param>
+          <param name="exposure">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="gamma">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="-1.5000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>