Add actions (add to group, ,remove from group, export, un-export, set layer descripti...
authorCarlos Lopez <genetita@gmail.com>
Wed, 21 Apr 2010 18:09:39 +0000 (20:09 +0200)
committerCarlos Lopez <genetita@gmail.com>
Wed, 21 Apr 2010 18:09:39 +0000 (20:09 +0200)
See sifs properties for artwork copyrights.

12 files changed:
synfig-studio/images/Makefile.am
synfig-studio/images/action_add_to_group_icon.sif [new file with mode: 0644]
synfig-studio/images/action_export_icon.sif [new file with mode: 0644]
synfig-studio/images/action_remove_from_group_icon.sif [new file with mode: 0644]
synfig-studio/images/action_set_layer_description_icon.sif [new file with mode: 0644]
synfig-studio/images/action_unexport_icon.sif [new file with mode: 0644]
synfig-studio/images/layer_duplicate_icon.sif [new file with mode: 0644]
synfig-studio/images/layer_gradient_conical_icon.sif [new file with mode: 0644]
synfig-studio/images/layer_gradient_curve_icon.sif [new file with mode: 0644]
synfig-studio/images/layer_gradient_noise_icon.sif [new file with mode: 0644]
synfig-studio/images/layer_gradient_radial_icon.sif [new file with mode: 0644]
synfig-studio/images/layer_gradient_spiral_icon.sif [new file with mode: 0644]

index 0d703f3..a497271 100644 (file)
@@ -88,7 +88,19 @@ EXTRA_DIST = \
        incr_resolution_icon.sif \
        decr_resolution_icon.sif \
        render_options_icon.sif \
-       preview_options_icon.sif
+       preview_options_icon.sif \
+       layer_checkerboard_icon.sif \
+       layer_duplicate_icon.sif \
+       layer_gradient_spiral_icon.sif \
+       layer_gradient_radial_icon.sif \
+       layer_gradient_noise_icon.sif \
+       layer_gradient_curve_icon.sif \
+       layer_gradient_conical_icon.sif \
+       action_set_layer_description_icon.sif \
+       action_add_to_group_icon.sif \
+       action_remove_from_group_icon.sif
+       action_export_icon.sif \
+       action_unexport_icon.sif
 
 IMAGES = \
        installer_logo.$(EXT) \
@@ -172,7 +184,19 @@ IMAGES = \
        incr_resolution_icon.$(EXT) \
        decr_resolution_icon.$(EXT) \
        render_options_icon.$(EXT) \
-       preview_options_icon.$(EXT)
+       preview_options_icon.$(EXT) \
+       layer_checkerboard_icon.$(EXT) \
+       layer_duplicate_icon.$(EXT) \
+       layer_gradient_spiral_icon.$(EXT) \
+       layer_gradient_radial_icon.$(EXT) \
+       layer_gradient_noise_icon.$(EXT) \
+       layer_gradient_curve_icon.$(EXT) \
+       layer_gradient_conical_icon.$(EXT) \
+       action_set_layer_description_icon.$(EXT) \
+       action_add_to_group_icon.$(EXT) \
+       action_remove_from_group_icon.$(EXT) \
+       action_export_icon.$(EXT) \
+       action_unexport_icon.$(EXT)
 
 
 MAINTAINERCLEANFILES = \
diff --git a/synfig-studio/images/action_add_to_group_icon.sif b/synfig-studio/images/action_add_to_group_icon.sif
new file mode 100644 (file)
index 0000000..1aa9559
--- /dev/null
@@ -0,0 +1,2554 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Action Add Layer to Group Icon</name>
+  <desc>Released for Public Domain by Carlos L&#xF3;pez (genete) 2010</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.4079999924</x>
+        <y>-0.4453333318</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="feather">
+            <real value="0.4882812491"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.3589743674</x>
+              <y>-0.1217948720</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="SolidColor" active="true" version="0.1" group="Shading">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.7500000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5500000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7500000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.4882812491"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.7500000000</x>
+                    <y>0.2500000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="-0.3500000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="polygon" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="vector_list">
+      <dynamic_list type="vector">
+        <entry>
+          <vector>
+            <x>0.0333290622</x>
+            <y>0.7937653661</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.0322704725</x>
+            <y>0.5937681794</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2677253187</x>
+            <y>0.5953560472</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2687838972</x>
+            <y>0.2888844907</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.0687867031</x>
+            <y>0.2878259122</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.3703703582</x>
+            <y>-0.0105820103</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.6687783003</x>
+            <y>0.2910016775</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.4687811136</x>
+            <y>0.2899430990</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.4666639268</x>
+            <y>0.7964118719</y>
+          </vector>
+        </entry>
+      </dynamic_list>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Layer">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.4986666739</x>
+        <y>0.4986666739</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="polygon" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.1000000015</x>
+              <y>-0.1000000015</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.900000</g>
+              <b>0.600000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-0.3000000119</x>
+                  <y>0.3000000119</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.3000000119</x>
+                  <y>-0.3000000119</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.3000000119</x>
+                  <y>-0.3000000119</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.3000000119</x>
+                  <y>0.3000000119</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/action_export_icon.sif b/synfig-studio/images/action_export_icon.sif
new file mode 100644 (file)
index 0000000..38a5924
--- /dev/null
@@ -0,0 +1,5787 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Export Icon</name>
+  <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh)</desc>
+  <defs>
+    <color id="color">
+      <r>1.000000</r>
+      <g>0.900000</g>
+      <b>0.600000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1000000015</x>
+            <y>0.1000000015</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color" use=":color"/>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <name>Untitled0</name>
+      <meta name="grid_show" content="1"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <meta name="onion_skin" content="0"/>
+      <defs>
+        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="0.5000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="blur" active="true" version="0.2">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="1"/>
+            </param>
+            <param name="size">
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.2000000030</y>
+              </vector>
+            </param>
+            <param name="type">
+              <integer value="1"/>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>1.000000</r>
+                <g>0.900000</g>
+                <b>0.600000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+        </canvas>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.8000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="radius">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="feather">
+          <real value="0.4882812491"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.3589743674</x>
+            <y>-0.1217948720</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="true"/>
+        </param>
+        <param name="falloff">
+          <integer value="2"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="SolidColor" active="true" version="0.1" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.5500000119"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="radius">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="feather">
+                <real value="0.4882812491"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>-0.7500000000</x>
+                  <y>0.2500000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="true"/>
+              </param>
+              <param name="falloff">
+                <integer value="2"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="blur">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0323400013</x>
+              <y>-0.0336462483</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0813802082"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>-0.7376462221</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2803399861</x>
+                      <y>-0.7216462493</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2883400023</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0325520833"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle003 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>-0.7376462221</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2803399861</x>
+                      <y>-0.7216462493</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2883400023</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>-0.7376462221</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2803399861</x>
+                      <y>-0.7216462493</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2883400023</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0325520833"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0739657283</x>
+        <y>-0.0578522161</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0152343493</x>
+              <y>0.1002905518</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.213899</r>
+                    <g>0.706536</g>
+                    <b>0.150728</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="blur">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.014104</r>
+                    <g>0.044979</g>
+                    <b>0.014104</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0617828704</x>
+                    <y>-0.0078992499</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.1302083331"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1562500012"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.213899</r>
+                    <g>0.706536</g>
+                    <b>0.150728</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>0.705367</r>
+                    <g>1.000000</g>
+                    <b>0.648879</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.054902</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="20.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.024900</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0976562498"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="118.063629"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.3499999940"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.1145986691</x>
+              <y>-0.0229197331</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Cross Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0625000005"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="-0.2000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/action_remove_from_group_icon.sif b/synfig-studio/images/action_remove_from_group_icon.sif
new file mode 100644 (file)
index 0000000..1e28a43
--- /dev/null
@@ -0,0 +1,2554 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Action Remove Layer from Group Icon</name>
+  <desc>Released for Public Domain by Carlos L&#xF3;pez (genete) 2010</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.4079999924</x>
+        <y>-0.4453333318</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A562AB022428E182DE31F5816326C95D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="021D9E8AB6EED15123AC58C3DA723836">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="FCF91E0786FF918D46630AF312DE635E">
+                            <x>-0.2500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DEBD8B41481A0903EBACB592B94E5D9A">
+                            <x>-0.2500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="feather">
+            <real value="0.4882812491"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.3589743674</x>
+              <y>-0.1217948720</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="268982196DB71162D54030DD1F8267FF">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="055CDEAE3EA375AAD84E3B6391E1BBFE">
+                            <x>0.7500000000</x>
+                            <y>0.6217948794</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="B7FDF7C39B98384E9B169D23C42AB57D">
+                            <x>0.7500000000</x>
+                            <y>-0.3782051206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="SolidColor" active="true" version="0.1" group="Shading">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.7500000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>1.000000</g>
+                    <b>0.250000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="49B953A1D5262D3CBF3A681E5CD36787">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8E2C2204BA6BAAE9795B2E2CF879BD88">
+                            <x>-0.7500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="68C2FB859380EF7AA1E2FAAE0B60BF41">
+                            <x>0.2500000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="DF9B0060A7C9F6A06A2B00B0A943DBCD">
+                            <x>0.2500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="1EED98B8E4D2B881132D3FFE1A5B7690">
+                            <x>-0.7500000000</x>
+                            <y>-0.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0651041665"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="0.5500000119"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7500000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.4882812491"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.7500000000</x>
+                    <y>0.2500000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="-0.3500000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="polygon" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="vector_list">
+      <dynamic_list type="vector">
+        <entry>
+          <vector>
+            <x>-0.7279999852</x>
+            <y>0.0879999995</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.5280027986</x>
+            <y>0.0890586004</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.5295907259</x>
+            <y>0.3890543878</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2231191248</x>
+            <y>0.3901129961</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2220605314</x>
+            <y>0.1901157945</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.0763473809</x>
+            <y>0.4916994572</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2252363116</x>
+            <y>0.7901073694</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.2241777331</x>
+            <y>0.5901101828</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.7306464911</x>
+            <y>0.5879930258</y>
+          </vector>
+        </entry>
+      </dynamic_list>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Layer">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.4986666739</x>
+        <y>0.4986666739</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="polygon" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.1000000015</x>
+              <y>-0.1000000015</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>-0.4000000060</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4000000060</x>
+                  <y>0.4000000060</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.900000</g>
+              <b>0.600000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-0.3000000119</x>
+                  <y>0.3000000119</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.3000000119</x>
+                  <y>-0.3000000119</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.3000000119</x>
+                  <y>-0.3000000119</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.3000000119</x>
+                  <y>0.3000000119</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/action_set_layer_description_icon.sif b/synfig-studio/images/action_set_layer_description_icon.sif
new file mode 100644 (file)
index 0000000..e693ab6
--- /dev/null
@@ -0,0 +1,4838 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Set Layer Description Icon</name>
+  <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh). Pencil from Tango icon set.</desc>
+  <defs>
+    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1000000015</x>
+            <y>0.1000000015</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <name>Untitled0</name>
+      <meta name="grid_show" content="1"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <meta name="onion_skin" content="0"/>
+      <defs>
+        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="0.5000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="blur" active="true" version="0.2">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="1"/>
+            </param>
+            <param name="size">
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.2000000030</y>
+              </vector>
+            </param>
+            <param name="type">
+              <integer value="1"/>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>1.000000</r>
+                <g>0.900000</g>
+                <b>0.600000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+        </canvas>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.8000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="radius">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="feather">
+          <real value="0.4882812491"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.3589743674</x>
+            <y>-0.1217948720</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="true"/>
+        </param>
+        <param name="falloff">
+          <integer value="2"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="SolidColor" active="true" version="0.1" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.5500000119"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="radius">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="feather">
+                <real value="0.4882812491"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>-0.7500000000</x>
+                  <y>0.2500000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="true"/>
+              </param>
+              <param name="falloff">
+                <integer value="2"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="layer group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.1185289994</x>
+        <y>0.0126915788</y>
+      </vector>
+    </param>
+    <param name="canvas" use="Item"/>
+    <param name="zoom">
+      <real value="0.6000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pencil group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.3698430955</x>
+        <y>0.0359473936</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0526808240</x>
+              <y>-0.2571428716</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.021505">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.311828">
+                      <r>0.013228</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>0.731343</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.2707099915</x>
+                    <y>-0.5653312802</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.7765365254"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.8803261518</x>
+                    <y>2.0255250931</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.9384056330</x>
+                    <y>-1.9093658924</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.8436625004</x>
+                    <y>-1.2998692989</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.9688537121</x>
+                    <y>2.2388386726</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.9537954330</x>
+                    <y>-0.7728276849</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.5876708031</x>
+                    <y>-2.2636024952</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0044620326</x>
+              <y>-0.2000000030</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.4338998795</x>
+                    <y>-1.4603400230</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.1093800068</x>
+                    <y>2.9206798077</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.010753">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.064516">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.129032">
+                      <r>0.706375</r>
+                      <g>0.315940</g>
+                      <b>0.001616</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.838710">
+                      <r>0.625088</r>
+                      <g>0.423825</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.892473">
+                      <r>1.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1906459332</x>
+                            <y>-1.2300417423</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999577701"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Bare Wood">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.718828</g>
+                    <b>0.313430</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1958444118</x>
+                            <y>-1.2352403402</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000422001"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763768"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763768"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.718828</r>
+                    <g>0.323086</g>
+                    <b>0.100841</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Silver Band">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.485435</r>
+                    <g>0.487383</g>
+                    <b>0.487383</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Red End cap">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="6"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.1622599959</x>
+                    <y>-0.1622599959</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.9735599756</x>
+                    <y>0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.639785">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="4"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.6490399837</x>
+                    <y>0.4867799878</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.1358199120</x>
+                    <y>0.9735599756</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="colorcorrect" active="true" version="0.1">
+          <param name="hue_adjust">
+            <angle value="0.000000"/>
+          </param>
+          <param name="brightness">
+            <real value="-0.4000000000"/>
+          </param>
+          <param name="contrast">
+            <real value="1.2000000000"/>
+          </param>
+          <param name="exposure">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="gamma">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="-1.5000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/action_unexport_icon.sif b/synfig-studio/images/action_unexport_icon.sif
new file mode 100644 (file)
index 0000000..0cd6805
--- /dev/null
@@ -0,0 +1,5787 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio UnExport Icon</name>
+  <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh)</desc>
+  <defs>
+    <color id="color">
+      <r>1.000000</r>
+      <g>0.900000</g>
+      <b>0.600000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1000000015</x>
+            <y>0.1000000015</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>-0.4000000060</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.4000000060</x>
+                <y>0.4000000060</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color" use=":color"/>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>-0.3000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.3000000119</x>
+                <y>0.3000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <name>Untitled0</name>
+      <meta name="grid_show" content="1"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <meta name="onion_skin" content="0"/>
+      <defs>
+        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="0.5000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="blur" active="true" version="0.2">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="1"/>
+            </param>
+            <param name="size">
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.2000000030</y>
+              </vector>
+            </param>
+            <param name="type">
+              <integer value="1"/>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>1.000000</r>
+                <g>0.900000</g>
+                <b>0.600000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="origin">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+        </canvas>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.8000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="radius">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="feather">
+          <real value="0.4882812491"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.3589743674</x>
+            <y>-0.1217948720</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="true"/>
+        </param>
+        <param name="falloff">
+          <integer value="2"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="SolidColor" active="true" version="0.1" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.5500000119"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="radius">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="feather">
+                <real value="0.4882812491"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>-0.7500000000</x>
+                  <y>0.2500000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="true"/>
+              </param>
+              <param name="falloff">
+                <integer value="2"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="group">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="blur">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0323400013</x>
+              <y>-0.0336462483</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0813802082"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>-0.7376462221</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2803399861</x>
+                      <y>-0.7216462493</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2883400023</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0325520833"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle003 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>-0.7376462221</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2803399861</x>
+                      <y>-0.7216462493</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2883400023</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>-0.7376462221</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2803399861</x>
+                      <y>-0.7216462493</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2883400023</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7982812524</x>
+                      <y>0.8576874733</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0325520833"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0739657283</x>
+        <y>-0.0578522161</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0152343493</x>
+              <y>0.1002905518</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.213899</r>
+                    <g>0.706536</g>
+                    <b>0.150728</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="blur">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.014104</r>
+                    <g>0.044979</g>
+                    <b>0.014104</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0617828704</x>
+                    <y>-0.0078992499</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.1302083331"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1562500012"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.213899</r>
+                    <g>0.706536</g>
+                    <b>0.150728</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>0.705367</r>
+                    <g>1.000000</g>
+                    <b>0.648879</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.054902</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="20.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.024900</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1905245781</x>
+                            <y>-1.3070586920</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1971031427</x>
+                            <y>-1.0341312885</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7819643617</x>
+                            <y>-0.7554562092</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7008216108"/>
+                            </radius>
+                            <theta>
+                              <angle value="34.873089"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5972736543"/>
+                            </radius>
+                            <theta>
+                              <angle value="-237.647354"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4408050776</x>
+                            <y>0.9790785313</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5129950643"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6468262514"/>
+                            </radius>
+                            <theta>
+                              <angle value="25.820442"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.5012990236</x>
+                            <y>0.7772566080</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2854341579"/>
+                            </radius>
+                            <theta>
+                              <angle value="-23.542521"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1222465508"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.033554"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3923463523</x>
+                            <y>0.6350452900</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4181875288"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4546928699"/>
+                            </radius>
+                            <theta>
+                              <angle value="199.076675"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0483132377</x>
+                            <y>-0.1981060654</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1353030971"/>
+                            </radius>
+                            <theta>
+                              <angle value="-48.084599"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9923014755"/>
+                            </radius>
+                            <theta>
+                              <angle value="31.960873"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4634520113</x>
+                            <y>0.0805689916</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0976562498"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="118.063629"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.6999999285"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.1890963167</x>
+              <y>-0.4563961625</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Cross Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0625000005"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="-0.4000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/layer_duplicate_icon.sif b/synfig-studio/images/layer_duplicate_icon.sif
new file mode 100644 (file)
index 0000000..3f63749
--- /dev/null
@@ -0,0 +1,593 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Duplicate Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <duplicate type="real" to="to" id="Index 1" guid="C0234887057B7BF0F9AC62AC1B69ED1B">
+      <from>
+        <real value="0.0000000000"/>
+      </from>
+      <step>
+        <real value="1.0000000000"/>
+      </step>
+    </duplicate>
+    <real value="5.0000000000" id="to"/>
+  </defs>
+  <layer type="region" active="true" version="0.1" desc="Circle019 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.5000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="2A7C8C354632DBA6804BE035268101C5">
+        <x>0.0000000000</x>
+        <y>-2.5847954750</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.4867794142"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="D5B5386030F5BD86B37C2D25719F59F5">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.8454256058</x>
+                <y>-0.0260592941</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="true"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.8542030127"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.8542030127"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0175705366</x>
+                <y>0.4894979596</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.7435666483"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.7435666483"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.8805663586</x>
+                <y>-0.0260595623</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.8542030127"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.8542030127"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0175703783</x>
+                <y>-0.5416163802</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.7435666483"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.7435666483"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <gradientcolor type="color">
+              <gradient>
+                <gradient>
+                  <color pos="0.159763">
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                  <color pos="1.000000">
+                    <r>0.302085</r>
+                    <g>0.302085</g>
+                    <b>0.302086</b>
+                    <a>1.000000</a>
+                  </color>
+                </gradient>
+              </gradient>
+              <index>
+                <scale type="real" scalar=":Index 1">
+                  <link>
+                    <reciprocal type="real" link=":to">
+                      <epsilon>
+                        <real value="0.0000010000"/>
+                      </epsilon>
+                      <infinite>
+                        <real value="999999.0000000000"/>
+                      </infinite>
+                    </reciprocal>
+                  </link>
+                </scale>
+              </index>
+              <loop>
+                <bool value="false"/>
+              </loop>
+            </gradientcolor>
+          </param>
+          <param name="origin">
+            <vector guid="04BB660366B2E92614AA83FE5C23FB1E">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F372A3C2C31A78C986E6D080F20CD4D7">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.1418292522</x>
+                      <y>1.9795695543</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0986099378"/>
+                      </radius>
+                      <theta>
+                        <angle value="43.726967"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0986099378"/>
+                      </radius>
+                      <theta>
+                        <angle value="43.726967"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1622598022</x>
+                      <y>0.3894235194</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3100999200"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3100999200"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="04BB660366B2E92614AA83FE5C23FB1E">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F372A3C2C31A78C986E6D080F20CD4D7">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.1418292522</x>
+                      <y>1.9795695543</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0986099378"/>
+                      </radius>
+                      <theta>
+                        <angle value="43.726967"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0986099378"/>
+                      </radius>
+                      <theta>
+                        <angle value="43.726967"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1622598022</x>
+                      <y>0.3894235194</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3100999200"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3100999200"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <scale type="angle" scalar=":Index 1">
+              <link>
+                <scale type="angle">
+                  <link>
+                    <angle value="-360.000000"/>
+                  </link>
+                  <scalar>
+                    <reciprocal type="real" link=":to">
+                      <epsilon>
+                        <real value="0.0000010000"/>
+                      </epsilon>
+                      <infinite>
+                        <real value="999999.0000000000"/>
+                      </infinite>
+                    </reciprocal>
+                  </scalar>
+                </scale>
+              </link>
+            </scale>
+          </param>
+        </layer>
+        <layer type="duplicate" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="index" use=":Index 1"/>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/layer_gradient_conical_icon.sif b/synfig-studio/images/layer_gradient_conical_icon.sif
new file mode 100644 (file)
index 0000000..3e02ddc
--- /dev/null
@@ -0,0 +1,286 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Conical Gradient Icon</name>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="linear_gradient" active="true" version="0.0">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="p1">
+      <vector>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
+      </vector>
+    </param>
+    <param name="p2">
+      <vector>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
+      </vector>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>3.1153881550</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-1.5576940775</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.3365411758</x>
+        <y>2.3365411758</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.0769255161</x>
+        <y>-2.0769255161</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.0769255161</x>
+        <y>2.0769255161</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8173098564</x>
+              <y>-1.8173098564</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8173098564</x>
+              <y>1.8173098564</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="conical_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="angle">
+            <angle value="-225.000000"/>
+          </param>
+          <param name="symmetric">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/layer_gradient_curve_icon.sif b/synfig-studio/images/layer_gradient_curve_icon.sif
new file mode 100644 (file)
index 0000000..b7f7323
--- /dev/null
@@ -0,0 +1,455 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Curve Gradient Icon</name>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="linear_gradient" active="true" version="0.0">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="p1">
+      <vector>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
+      </vector>
+    </param>
+    <param name="p2">
+      <vector>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
+      </vector>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>3.1153881550</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-1.5576940775</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.3365411758</x>
+        <y>2.3365411758</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.0769255161</x>
+        <y>-2.0769255161</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.0769255161</x>
+        <y>2.0769255161</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8173098564</x>
+              <y>-1.8173098564</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8173098564</x>
+              <y>1.8173098564</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="curve_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="width">
+            <real value="0.0486779414"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4803912044</x>
+                      <y>2.8805587292</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="27.0814124101"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="5.1701882017"/>
+                      </radius>
+                      <theta>
+                        <angle value="-118.054489"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="5.1701882017"/>
+                      </radius>
+                      <theta>
+                        <angle value="-118.054489"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.1140987873</x>
+                      <y>-0.3411288857</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="26.4754331979"/>
+                  </width>
+                  <origin>
+                    <real value="0.4823928177"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8779869414"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.637039"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8779869414"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.637039"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9168317318</x>
+                      <y>-0.0733363181</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="26.9595989088"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2236897445"/>
+                      </radius>
+                      <theta>
+                        <angle value="-29.832756"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2236897445"/>
+                      </radius>
+                      <theta>
+                        <angle value="-29.832756"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0827908292</x>
+                      <y>-3.3328418732</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="27.1030889090"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3007110706"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.530167"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.3007110706"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.530167"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+          <param name="perpendicular">
+            <bool value="false"/>
+          </param>
+          <param name="fast">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/layer_gradient_noise_icon.sif b/synfig-studio/images/layer_gradient_noise_icon.sif
new file mode 100644 (file)
index 0000000..53b6b96
--- /dev/null
@@ -0,0 +1,301 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Noise Gradient Icon</name>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="linear_gradient" active="true" version="0.0">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="p1">
+      <vector>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
+      </vector>
+    </param>
+    <param name="p2">
+      <vector>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
+      </vector>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>3.1153881550</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-1.5576940775</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.3365411758</x>
+        <y>2.3365411758</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.0769255161</x>
+        <y>-2.0769255161</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.0769255161</x>
+        <y>2.0769255161</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8173098564</x>
+              <y>-1.8173098564</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8173098564</x>
+              <y>1.8173098564</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="noise" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="seed">
+            <integer value="1262706733"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>-0.5785136819</x>
+              <y>0.5432509184</y>
+            </vector>
+          </param>
+          <param name="smooth">
+            <integer value="2"/>
+          </param>
+          <param name="detail">
+            <integer value="4"/>
+          </param>
+          <param name="speed">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="turbulent">
+            <bool value="false"/>
+          </param>
+          <param name="do_alpha">
+            <bool value="false"/>
+          </param>
+          <param name="super_sample">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/layer_gradient_radial_icon.sif b/synfig-studio/images/layer_gradient_radial_icon.sif
new file mode 100644 (file)
index 0000000..3bb21b2
--- /dev/null
@@ -0,0 +1,289 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Radial Gradient Icon</name>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="linear_gradient" active="true" version="0.0">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="p1">
+      <vector>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
+      </vector>
+    </param>
+    <param name="p2">
+      <vector>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
+      </vector>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>3.1153881550</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-1.5576940775</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.3365411758</x>
+        <y>2.3365411758</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.0769255161</x>
+        <y>-2.0769255161</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.0769255161</x>
+        <y>2.0769255161</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8173098564</x>
+              <y>-1.8173098564</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8173098564</x>
+              <y>1.8173098564</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.4176965922"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/layer_gradient_spiral_icon.sif b/synfig-studio/images/layer_gradient_spiral_icon.sif
new file mode 100644 (file)
index 0000000..d94f407
--- /dev/null
@@ -0,0 +1,289 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Spiral Gradient Icon</name>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="linear_gradient" active="true" version="0.0">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="p1">
+      <vector>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
+      </vector>
+    </param>
+    <param name="p2">
+      <vector>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
+      </vector>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>3.1153881550</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-1.5576940775</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.3365411758</x>
+        <y>2.3365411758</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.0769255161</x>
+        <y>-2.0769255161</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.0769255161</x>
+        <y>2.0769255161</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8173098564</x>
+              <y>-1.8173098564</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8173098564</x>
+              <y>1.8173098564</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="spiral_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.0384627503"/>
+          </param>
+          <param name="angle">
+            <angle value="0.779032"/>
+          </param>
+          <param name="clockwise">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>