Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / action_set_layer_description_icon.sif
index e693ab6..a67ecfc 100644 (file)
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-  <name>Synfig Studio Set Layer Description Icon</name>
-  <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh). Pencil from Tango icon set.</desc>
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+  <name>Synfig Animation 3</name>
   <defs>
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-          <color>
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-        </param>
-        <param name="antialias">
-          <bool value="true"/>
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-        <param name="feather">
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-            <y>0.1000000015</y>
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-      <layer type="polygon" active="true" version="0.1">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
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-        <param name="amount">
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-    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <name>Untitled0</name>
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-      <meta name="grid_size" content="0.250000 0.250000"/>
-      <meta name="grid_snap" content="0"/>
-      <meta name="guide_snap" content="0"/>
-      <meta name="onion_skin" content="0"/>
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-          <layer type="polygon" active="true" version="0.1">
-            <param name="z_depth">
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-            <param name="amount">
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-            <param name="blend_method">
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-              <color>
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-                <b>0.000000</b>
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-              <integer value="1"/>
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-            <param name="winding_style">
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-            <param name="blend_method">
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-            <param name="size">
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-                <y>0.2000000030</y>
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-              <color>
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-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
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-                      <origin>
-                        <real value="0.5000000000"/>
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-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
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-                          <theta>
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-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
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-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
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-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
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-                      <width>
-                        <real value="1.0000000000"/>
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-                      <origin>
-                        <real value="0.5000000000"/>
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-                        <bool value="false"/>
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-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
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-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
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-                          <theta>
-                            <angle value="0.000000"/>
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-                  <entry>
-                    <composite type="bline_point">
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-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
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-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
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-                      </t2>
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-                  </entry>
-                </bline>
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-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
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-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
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-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.8000000119"/>
-        </param>
-        <param name="blend_method">
-          <integer value="13"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.4882812491"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.3589743674</x>
-            <y>-0.1217948720</y>
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-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
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-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
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-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
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-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="SolidColor" active="true" version="0.1" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.5500000119"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="radius">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="feather">
-                <real value="0.4882812491"/>
-              </param>
-              <param name="origin">
-                <vector>
-                  <x>-0.7500000000</x>
-                  <y>0.2500000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="true"/>
-              </param>
-              <param name="falloff">
-                <integer value="2"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-        <param name="focus">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-      </layer>
-    </canvas>
+    <duplicate type="real" id="&#x7D22;&#x5F15;1">
+      <from>
+        <real value="1.0000000000"/>
+      </from>
+      <to>
+        <real value="3.0000000000"/>
+      </to>
+      <step>
+        <real value="3.0000000000"/>
+      </step>
+    </duplicate>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="layer group">
+  <layer type="SolidColor" active="false" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="origin">
-      <vector>
-        <x>-0.1185289994</x>
-        <y>0.0126915788</y>
-      </vector>
-    </param>
-    <param name="canvas" use="Item"/>
-    <param name="zoom">
-      <real value="0.6000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
+    <param name="color">
+      <color>
+        <r>0.023104</r>
+        <g>0.030257</g>
+        <b>0.032876</b>
+        <a>1.000000</a>
+      </color>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="pencil group">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.3698430955</x>
-        <y>0.0359473936</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine188&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.088997</r>
+              <g>0.093876</g>
+              <b>0.084641</b>
+              <a>0.600000</a>
+            </color>
+          </param>
           <param name="origin">
             <vector>
-              <x>0.0526808240</x>
-              <y>-0.2571428716</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.021505">
-                      <r>0.012910</r>
-                      <g>0.012910</g>
-                      <b>0.012910</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.311828">
-                      <r>0.013228</r>
-                      <g>0.012910</g>
-                      <b>0.012910</b>
-                      <a>0.731343</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.2707099915</x>
-                    <y>-0.5653312802</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="1.7765365254"/>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
-                <param name="src_tl">
-                  <vector>
-                    <x>-1.8803261518</x>
-                    <y>2.0255250931</y>
-                  </vector>
-                </param>
-                <param name="src_br">
-                  <vector>
-                    <x>1.9384056330</x>
-                    <y>-1.9093658924</y>
-                  </vector>
-                </param>
-                <param name="dest_tl">
-                  <vector>
-                    <x>-2.8436625004</x>
-                    <y>-1.2998692989</y>
-                  </vector>
-                </param>
-                <param name="dest_tr">
-                  <vector>
-                    <x>2.9688537121</x>
-                    <y>2.2388386726</y>
-                  </vector>
-                </param>
-                <param name="dest_br">
-                  <vector>
-                    <x>2.9537954330</x>
-                    <y>-0.7728276849</y>
-                  </vector>
-                </param>
-                <param name="dest_bl">
-                  <vector>
-                    <x>-2.5876708031</x>
-                    <y>-2.2636024952</y>
-                  </vector>
-                </param>
-                <param name="clip">
-                  <bool value="false"/>
-                </param>
-                <param name="horizon">
-                  <real value="2.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
+          <param name="invert">
+            <bool value="false"/>
           </param>
-          <param name="zoom">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7557314038</x>
+                      <y>-0.7675291300</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7475277185</x>
+                      <y>-0.7675291300</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2083333394"/>
+          </param>
+          <param name="expand">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="children_lock">
-            <bool value="false"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
           </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>-0.0044620326</x>
-              <y>-0.2000000030</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+              <layer type="region" active="true" version="0.1" desc="Rectangle.183&#x533A;&#x57DF;">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                    <r>0.170138</r>
+                    <g>0.353741</g>
+                    <b>0.632043</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector>
+                  <vector guid="98EDF269788637FAFC455A090163E02E">
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
+                  <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
+                          <vector guid="130C310390355B6DCB037284D3E37CD0">
+                            <x>-0.7557314038</x>
+                            <y>-0.8177083135</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
+                          <vector guid="A87C52143056F69C5FD4F71448C7502E">
+                            <x>0.7475277185</x>
+                            <y>-0.8177083135</y>
                           </vector>
                         </point>
                         <width>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
+                          <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                            <x>0.7475277185</x>
+                            <y>0.0793206617</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.5635536313"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="1.0164585460"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="1.0164585460"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                     <entry>
                       <composite type="bline_point">
                         <point>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
+                          <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                            <x>0.3363374472</x>
+                            <y>0.9256531596</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.5000000000"/>
+                          <real value="0.3561461866"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.7681753492"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.7681753492"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="180.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
+                            <x>-0.7557314038</x>
+                            <y>0.9256531596</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
                   </bline>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+              <layer type="linear_gradient" active="true" version="0.0">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="p1">
                   <vector>
-                    <x>-2.4338998795</x>
-                    <y>-1.4603400230</y>
+                    <x>0.5918367505</x>
+                    <y>-1.6734694242</y>
                   </vector>
                 </param>
                 <param name="p2">
                   <vector>
-                    <x>2.1093800068</x>
-                    <y>2.9206798077</y>
+                    <x>-0.2960000038</x>
+                    <y>1.4800000191</y>
                   </vector>
                 </param>
                 <param name="gradient">
                   <gradient>
-                    <color pos="0.010753">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
                       <a>1.000000</a>
                     </color>
-                    <color pos="0.064516">
+                    <color pos="1.000000">
                       <r>1.000000</r>
                       <g>1.000000</g>
                       <b>1.000000</b>
                       <a>1.000000</a>
                     </color>
-                    <color pos="0.129032">
-                      <r>0.706375</r>
-                      <g>0.315940</g>
-                      <b>0.001616</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.838710">
-                      <r>0.625088</r>
-                      <g>0.423825</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.892473">
-                      <r>1.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
                   </gradient>
                 </param>
                 <param name="loop">
                   <bool value="false"/>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7194220424</x>
+                      <y>-0.1421518326</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.9523748559"/>
+                      </radius>
+                      <theta>
+                        <angle value="259.859222"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6166401550"/>
+                      </radius>
+                      <theta>
+                        <angle value="110.361603"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2454637140</x>
+                      <y>0.5349314809</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5417167445"/>
+                      </radius>
+                      <theta>
+                        <angle value="146.768295"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3727143888"/>
+                      </radius>
+                      <theta>
+                        <angle value="33.023865"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3444220424</x>
+                      <y>0.8943064809</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6413867422"/>
+                      </radius>
+                      <theta>
+                        <angle value="145.922806"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5856770254"/>
+                      </radius>
+                      <theta>
+                        <angle value="369.211029"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.183&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="C3FA86D9DECAE4FFB3D4597E2049DF1B">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="12B524BD29F0AE808CCAF28F58C1B035">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                      <x>0.7475277185</x>
+                      <y>0.0793206617</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6226171516"/>
+                      </radius>
+                      <theta>
+                        <angle value="272.207458"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2670156956</x>
+                      <y>0.5916230083</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2394484613"/>
+                      </radius>
+                      <theta>
+                        <angle value="150.885864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                      <x>0.3363374472</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8592172535"/>
+                      </radius>
+                      <theta>
+                        <angle value="152.958939"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3504911733"/>
+                      </radius>
+                      <theta>
+                        <angle value="354.884674"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer description">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="text - layer description">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
+                            <x>-0.4530578554</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1906459332</x>
-                            <y>-1.2300417423</y>
+                            <x>0.4326267540</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                           <real value="1.0000000000"/>
                         </width>
                         <origin>
-                          <real value="0.4999577701"/>
+                          <real value="0.5000000000"/>
                         </origin>
                         <split>
                           <bool value="false"/>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.3441763565"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.3441763565"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       </composite>
                     </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1250000036"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="06221EAEAA3DFAECB1146067737393FA">
+                    <x>0.0000000000</x>
+                    <y>-0.3333333433</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="text - layer description">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
+                            <x>-0.4530578554</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0000000000"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="0.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
+                            <x>0.4326267540</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.1250000036"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector guid="06221EAEAA3DFAECB1146067737393FA">
+                    <x>0.0000000000</x>
+                    <y>-0.3333333433</y>
+                  </vector>
+                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Bare Wood">
+              <layer type="outline" active="true" version="0.2" desc="text - layer description">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>0.718828</g>
-                    <b>0.313430</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true">
+                  <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.4603400230</x>
-                            <y>-0.4867799878</y>
+                            <x>-0.4530578554</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.6884108607"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.6884108607"/>
+                              <real value="0.0156250000"/>
                             </radius>
                             <theta>
-                              <angle value="-45.000000"/>
+                              <angle value="90.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
+                            <x>0.4326267540</x>
+                            <y>0.2457997352</y>
                           </vector>
                         </point>
                         <width>
                         </t2>
                       </composite>
                     </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1958444118</x>
-                            <y>-1.2352403402</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000422001"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.3441763768"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.3441763768"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.718828</r>
-                    <g>0.323086</g>
-                    <b>0.100841</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.4603400230</x>
-                            <y>-0.4867799878</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.6225999594</x>
-                            <y>1.7848598957</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.4603400230</x>
-                            <y>2.4338998795</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.8112999797</x>
-                            <y>2.5961599350</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Silver Band">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.485435</r>
-                    <g>0.487383</g>
-                    <b>0.487383</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.4603400230</x>
-                            <y>2.4338998795</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.6225999594</x>
-                            <y>1.7848598957</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.9471199512</x>
-                            <y>2.1093800068</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.1358199120</x>
-                            <y>2.9206798077</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.8112999797</x>
-                            <y>2.5961599350</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Red End cap">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.9471199512</x>
-                            <y>2.1093800068</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="135.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.1358199120</x>
-                            <y>2.9206798077</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="6"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-0.1622599959</x>
-                    <y>-0.1622599959</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-0.9735599756</x>
-                    <y>0.6490399837</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.639785">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="4"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-0.6490399837</x>
-                    <y>0.4867799878</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-1.1358199120</x>
-                    <y>0.9735599756</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>0.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="A32D3DFBB5E89169571CFD14A07B053C">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.5961599350</x>
-                            <y>2.7584199905</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="-180.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.2980799675</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-1.4603400230</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.5961599350</x>
-                            <y>-1.6225999594</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.4338998795</x>
-                            <y>-1.1358200312</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.1093800068</x>
-                            <y>-0.3245199919</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7848598957</x>
-                            <y>3.5697197914</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.4338998795</x>
-                            <y>3.4074599743</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.6884108607"/>
-                            </radius>
-                            <theta>
-                              <angle value="-45.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="0.1622598047"/>
+                  <real value="0.1250000036"/>
                 </param>
                 <param name="expand">
                   <real value="0.0000000000"/>
               </layer>
             </canvas>
           </param>
-          <param name="zoom">
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.183&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="C3FA86D9DECAE4FFB3D4597E2049DF1B">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="12B524BD29F0AE808CCAF28F58C1B035">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                      <x>0.7475277185</x>
+                      <y>0.0793206617</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6226171516"/>
+                      </radius>
+                      <theta>
+                        <angle value="272.207458"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2670156956</x>
+                      <y>0.5916230083</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2394484613"/>
+                      </radius>
+                      <theta>
+                        <angle value="150.885864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                      <x>0.3363374472</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8592172535"/>
+                      </radius>
+                      <theta>
+                        <angle value="152.958939"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3504911733"/>
+                      </radius>
+                      <theta>
+                        <angle value="354.884674"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.183&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="98EDF269788637FAFC455A090163E02E">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="130C310390355B6DCB037284D3E37CD0">
+                      <x>-0.7557314038</x>
+                      <y>-0.8177083135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="A87C52143056F69C5FD4F71448C7502E">
+                      <x>0.7475277185</x>
+                      <y>-0.8177083135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
+                      <x>0.7475277185</x>
+                      <y>0.0793206617</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5635536313"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0164585460"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="3AA94843779D0237BE684DCA8FAF1718">
+                      <x>0.3363374472</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3561461866"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7681753492"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7681753492"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7557314038</x>
+                      <y>0.9256531596</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="pencil dropshadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="13"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.089194</r>
+        <g>0.093876</g>
+        <b>0.084641</b>
+        <a>0.895954</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0833333358"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0512158871</x>
+                <y>0.3218668103</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="-180.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="-180.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.2774869204</x>
+                <y>-0.2146596909</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0805024207</x>
+                <y>-0.2646669149</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0375149585</x>
+                <y>-0.2876163423</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0060486775</x>
+                <y>-0.1902131438</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0913524702</x>
+                <y>-0.0285252277</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.8650814295</x>
+                <y>0.5080012083</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0233066082</x>
+                <y>0.4497806430</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.1361509299"/>
+                </radius>
+                <theta>
+                  <angle value="-41.422501"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.1361509299"/>
+                </radius>
+                <theta>
+                  <angle value="-41.422501"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pencil">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.3176654875</x>
+        <y>-0.1635416746</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6540974975</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.9331709743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6121191382</x>
+                      <y>0.8911926150</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2773921490</x>
+                      <y>0.0179488566</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4999577701"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421973"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421973"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Bare Wood">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="children_lock">
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.819964</r>
+              <g>0.493616</g>
+              <b>0.157281</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="focus">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0884541348</x>
+                      <y>0.2102386951</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2787370384</x>
+                      <y>0.0166039206</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000422001"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421801"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0890421801"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.541798</r>
+              <g>0.208360</g>
+              <b>0.002586</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0884541348</x>
+                      <y>0.2102386951</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4022271931</x>
+                      <y>0.4714086950</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3602488637</x>
+                      <y>0.6393222213</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1923352927</x>
+                      <y>0.6813006401</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Silver Band">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.485435</r>
+              <g>0.487383</g>
+              <b>0.487383</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3602488637</x>
+                      <y>0.6393222213</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4022271931</x>
+                      <y>0.4714086950</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4861840010</x>
+                      <y>0.5553655624</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2762920558</x>
+                      <y>0.7652574182</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1923352927</x>
+                      <y>0.6813006401</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Red End cap">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.867136</r>
+              <g>0.017936</g>
+              <b>0.017936</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4861840010</x>
+                      <y>0.5553655624</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6540974975</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6121191382</x>
+                      <y>0.8911926150</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780993930"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.9331709743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2762920558</x>
+                      <y>0.7652574182</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="6"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.2473731935</x>
+              <y>0.2941955030</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.0374811292</x>
+              <y>0.5040875673</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.639785">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="4"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.1214379519</x>
+              <y>0.4621091485</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.0044972640</x>
+              <y>0.5880444050</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6540974975</x>
+                      <y>0.7232790589</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4442055821</x>
+                      <y>0.9331709743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6121191382</x>
+                      <y>0.8911926150</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1780994381"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.209454</r>
+              <g>0.056635</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5034564137</x>
+                      <y>0.5726379752</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2439711392"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3846971758"/>
+                      </radius>
+                      <theta>
+                        <angle value="-135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3846971758"/>
+                      </radius>
+                      <theta>
+                        <angle value="-135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0464756936</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>0.2522171140</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2914907038</x>
+                      <y>0.7804561257</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7541736960"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3896115672"/>
+                      </radius>
+                      <theta>
+                        <angle value="44.999996"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3896115672"/>
+                      </radius>
+                      <theta>
+                        <angle value="44.999996"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="colorcorrect" active="true" version="0.1">
-          <param name="hue_adjust">
-            <angle value="0.000000"/>
+        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="brightness">
-            <real value="-0.4000000000"/>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.2563677728</x>
+                      <y>-0.0416317917</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3823029995</x>
+                      <y>-0.0836102068</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3403245509</x>
+                      <y>0.0423250310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="contrast">
-            <real value="1.2000000000"/>
+          <param name="width">
+            <real value="0.0416666679"/>
           </param>
-          <param name="exposure">
+          <param name="expand">
             <real value="0.0000000000"/>
           </param>
-          <param name="gamma">
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="zoom">
-      <real value="-1.5000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>