Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / clear_redo_icon.sif
index 9f89262..cca79c1 100644 (file)
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-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.5000000437"/>
-                </c0>
-                <c1>
-                  <angle value="0.000005"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-89.999992"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2499999702</x>
-                <y>-0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1562500012"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-  </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.3499999940"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Cross Region">
+      <canvas width="128" height="128" view-box="-2.000000 2.000000 2.000000 -2.000000">
+        <layer type="region" active="true" version="0.1" desc="Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.213899</r>
+              <g>0.706536</g>
+              <b>0.150728</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+            <bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>1.2500000000</y>
+                      <x>1.2500000000</x>
+                      <y>0.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.7500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000656"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.5000000000</x>
+                      <x>-1.0000001192</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.5129950643"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7500000000</x>
-                      <y>-1.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
-                      <y>-1.7500000000</y>
+                      <x>0.2499999702</x>
+                      <y>-1.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.3717083073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-18.434948"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.1213203745"/>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.0000000000</x>
+                      <x>-0.2500000298</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.4181875288"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.3923076923"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>-1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>-1.2500000000</y>
+                      <x>0.2499999702</x>
+                      <y>0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.5000000437"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000005"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.7500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.0000000000</y>
+                      <x>0.2499999702</x>
+                      <y>-0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
-        <layer type="bevel" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="angle">
-            <angle value="135.000000"/>
-          </param>
-          <param name="depth">
-            <real value="0.2000000000"/>
-          </param>
-          <param name="softness">
-            <real value="0.1000000000"/>
-          </param>
-          <param name="use_luma">
-            <bool value="false"/>
-          </param>
-          <param name="solid">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+            <bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>1.2500000000</y>
+                      <x>1.2500000000</x>
+                      <y>0.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.7500000000</x>
+                      <x>0.2499999702</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000656"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.5000000000</x>
+                      <x>-1.0000001192</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.5129950643"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7500000000</x>
-                      <y>-1.2500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.2500000000"/>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>1.2500000000</x>
-                      <y>-1.7500000000</y>
+                      <x>0.2499999702</x>
+                      <y>-1.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="2.3717083073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-18.434948"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      <radius>
+                        <real value="2.1213203745"/>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>0.0000000000</x>
+                      <x>-0.2500000298</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2500000000</x>
-                      <y>-1.7500000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </width>
+                  <origin>
+                    <real value="0.4181875288"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.3923076923"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>-1.2500000000</y>
+                      <x>0.2499999702</x>
+                      <y>0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="1.5000000437"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000005"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.7500000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.0000000000</y>
+                      <x>0.2499999702</x>
+                      <y>-0.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0625000005"/>
+            <real value="0.1562500012"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.3499999940"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Cross Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="bevel" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="color1">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="color2">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="angle">
+                  <angle value="135.000000"/>
+                </param>
+                <param name="depth">
+                  <real value="0.2000000000"/>
+                </param>
+                <param name="softness">
+                  <real value="0.1000000000"/>
+                </param>
+                <param name="use_luma">
+                  <bool value="false"/>
+                </param>
+                <param name="solid">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2500000000</x>
+                            <y>-1.7500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7500000000</x>
+                            <y>-1.2500000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7500000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0606601718"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0625000005"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>