Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / clear_undo_icon.sif
index f5eaa34..21dd77e 100644 (file)
@@ -1,6 +1,6 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Clear Undo Icon</name>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
@@ -23,7 +23,7 @@
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true" guid="D07021C1072962EE219CCB0F36311C9F">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-1.2500000000</x>
                 <y>0.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.0000000000</x>
                 <y>0.0000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5129950643"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-1.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.3717082451"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-161.565048"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.1213203436"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="45.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.2500000000</x>
                 <y>-0.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.4181875288"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3923076923"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true" guid="D07021C1072962EE219CCB0F36311C9F">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-1.2500000000</x>
                 <y>0.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.7500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>1.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.0000000000</x>
                 <y>0.0000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5129950643"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-1.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.3717082451"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-161.565048"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.1213203436"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="45.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.2500000000</x>
                 <y>-0.5000000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.4181875288"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3923076923"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="true"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.7500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>-0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     <param name="width">
       <real value="0.1562500012"/>
     </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
     <param name="sharp_cusps">
       <bool value="true"/>
     </param>
     <param name="loopyness">
       <real value="1.0000000000"/>
     </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="128" height="128" view-box="-2.000000 2.000000 2.000000 -2.000000">
         <layer type="region" active="true" version="0.1" desc="Cross Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="D940CE40C974AFFE78BE2EB67735B2FA">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="D940CE40C974AFFE78BE2EB67735B2FA">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>0.0000000000</x>
                       <y>-0.5000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.2500000000</x>
                       <y>-1.7500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-1.7500000000</x>
                       <y>-1.2500000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7500000000"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>-0.5000000000</x>
                       <y>0.0000000000</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.0606601718"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           <param name="width">
             <real value="0.0625000005"/>
           </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           </param>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.6000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
 </canvas>