Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / duck_width_icon.sif
index cd0baa8..067dda4 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Duck Width Icon.</name>
   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
   <meta name="grid_show" content="1"/>
@@ -8,7 +8,7 @@
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="false" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.5070610046</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
-        <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+      <canvas>
+        <layer type="PasteCanvas" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.5070610046</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5394833088</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000001121</x>
+                            <y>2.5394833088</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5394833088</x>
+                            <y>-0.0000002174</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000292</x>
+                            <y>-2.5394835472</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.2075540228"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.488248</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.3143825531</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000001023</x>
+                            <y>2.3143825531</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.3143825531</x>
+                            <y>-0.0000001978</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000265</x>
+                            <y>-2.3143825531</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.8345947449"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.0342750549</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000900</x>
+                            <y>2.0342750549</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0342750549</x>
+                            <y>-0.0000001732</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000231</x>
+                            <y>-2.0342750549</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3704973422"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8463052511</x>
+                            <y>0.0000000046</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000818</x>
+                            <y>1.8463052511</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.8463052511</x>
+                            <y>-0.0000001568</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000209</x>
+                            <y>-1.8463051319</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0590587291"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="winding_style">
-            <integer value="0"/>
+          <param name="children_lock">
+            <bool value="false"/>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5394833088</x>
-                      <y>0.0000000046</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.0000001121</x>
-                      <y>2.5394833088</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5394833088</x>
-                      <y>-0.0000002174</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.0000000292</x>
-                      <y>-2.5394835472</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.2075540228"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="color">
             <color>
               <r>0.000000</r>
-              <g>0.488248</g>
-              <b>1.000000</b>
+              <g>0.000000</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.1000000000"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.3143825531</x>
-                      <y>0.0000000046</y>
+                      <x>-3.0216197968</x>
+                      <y>2.5601470470</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="1.0000000000"/>
+                    <real value="0.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
                     <vector>
-                      <x>-0.0000001023</x>
-                      <y>2.3143825531</y>
+                      <x>3.7107613087</x>
+                      <y>3.3926959038</y>
                     </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
                   </t1>
                   <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-179.999985"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>3.7107613087</x>
+                      <y>3.3926959038</y>
+                    </vector>
                   </t2>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.3143825531</x>
-                      <y>-0.0000001978</y>
+                      <x>0.0000000000</x>
+                      <y>-0.0373858735</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="1.0000000000"/>
+                    <real value="31.9126958460"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4728665650"/>
                   </origin>
                   <split>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>0.7456641793</x>
+                      <y>-3.0892977715</y>
+                    </vector>
                   </t1>
                   <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="-89.999992"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>0.7456641793</x>
+                      <y>-3.0892977715</y>
+                    </vector>
                   </t2>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000265</x>
-                      <y>-2.3143825531</y>
+                      <x>3.0216197968</x>
+                      <y>-2.7939512730</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="1.0000000000"/>
+                    <real value="0.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>5.6191525459</x>
+                      <y>2.5975327492</y>
+                    </vector>
                   </t1>
                   <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="3.8345947449"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000001"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>5.6191525459</x>
+                      <y>2.5975327492</y>
+                    </vector>
                   </t2>
                 </composite>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.1200000000"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
-        <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+        <layer type="region" active="true" version="0.1" desc="Circle193Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
+              <r>1.000000</r>
               <g>0.000000</g>
-              <b>0.000000</b>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
               <y>0.0000000000</y>
             </vector>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.0342750549</x>
-                      <y>0.0000000046</y>
+                      <x>1.0194250345</x>
+                      <y>0.0000000290</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.0000000900</x>
-                      <y>2.0342750549</y>
+                      <x>-0.0000000515</x>
+                      <y>1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.0342750549</x>
-                      <y>-0.0000001732</y>
+                      <x>-1.0194250345</x>
+                      <y>-0.0000000601</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000231</x>
-                      <y>-2.0342750549</y>
+                      <x>0.0000000052</x>
+                      <y>-1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.3704973422"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
             </bline>
           </param>
         </layer>
-        <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+        <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="19"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
             </color>
           </param>
           <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
+            <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+              <x>2.0282440186</x>
               <y>0.0000000000</y>
             </vector>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.8463052511</x>
-                      <y>0.0000000046</y>
+                      <x>1.0194250345</x>
+                      <y>0.0000000290</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6483675183"/>
                       </radius>
                       <theta>
                         <angle value="90.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.0000000818</x>
-                      <y>1.8463052511</y>
+                      <x>-0.0000000515</x>
+                      <y>1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-179.999985"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.8463052511</x>
-                      <y>-0.0000001568</y>
+                      <x>-1.0194250345</x>
+                      <y>-0.0000000601</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="-89.999992"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000209</x>
-                      <y>-1.8463051319</y>
+                      <x>0.0000000052</x>
+                      <y>-1.0194250345</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.0590587291"/>
+                        <real value="1.6890386055"/>
                       </radius>
                       <theta>
                         <angle value="0.000001"/>
               </entry>
             </bline>
           </param>
+          <param name="width">
+            <real value="0.4056485931"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <real value="-1.2000000000"/>
     </param>
-    <param name="origin">
+    <param name="center">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.0320855603</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.1000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-3.0216197968</x>
-                <y>2.5601470470</y>
-              </vector>
-            </point>
-            <width>
-              <real value="0.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <vector>
-                <x>3.7107613087</x>
-                <y>3.3926959038</y>
-              </vector>
-            </t1>
-            <t2>
-              <vector>
-                <x>3.7107613087</x>
-                <y>3.3926959038</y>
-              </vector>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000000</x>
-                <y>-0.0373858735</y>
-              </vector>
-            </point>
-            <width>
-              <real value="31.9126958460"/>
-            </width>
-            <origin>
-              <real value="0.4728665650"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <vector>
-                <x>0.7456641793</x>
-                <y>-3.0892977715</y>
-              </vector>
-            </t1>
-            <t2>
-              <vector>
-                <x>0.7456641793</x>
-                <y>-3.0892977715</y>
-              </vector>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>3.0216197968</x>
-                <y>-2.7939512730</y>
-              </vector>
-            </point>
-            <width>
-              <real value="0.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <vector>
-                <x>5.6191525459</x>
-                <y>2.5975327492</y>
-              </vector>
-            </t1>
-            <t2>
-              <vector>
-                <x>5.6191525459</x>
-                <y>2.5975327492</y>
-              </vector>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1200000000"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Circle193Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>0.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>2.0282440186</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.0194250345</x>
-                <y>0.0000000290</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6483675183"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000000515</x>
-                <y>1.0194250345</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="1.6890386055"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.0194250345</x>
-                <y>-0.0000000601</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
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-    <param name="antialias">
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-    <param name="feather">
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-    <param name="blurtype">
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-    <param name="winding_style">
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-    <param name="bline">
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-    <param name="round_tip[0]">
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-    <param name="loopyness">
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-    <param name="homogeneous_width">
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