Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / keyframe_lock_icon.sif
index bd8f202..5f05d40 100644 (file)
@@ -1,12 +1,12 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Keyframe Lock Button</name>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_snap" content="0"/>
   <defs>
-    <canvas id="Disabled" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Disabled" xres="2834.645752" yres="2834.645752" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="PasteCanvas" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
           <real value="0.0000000000"/>
         </param>
         <param name="time_offset">
-          <time value="0f"/>
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false" static="true"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
         </param>
       </layer>
       <layer type="SolidColor" active="true" version="0.1">
@@ -70,7 +79,7 @@
         </param>
       </layer>
     </canvas>
-    <canvas id="FutureOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="FutureOnly" xres="2834.645752" yres="2834.645752" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <meta name="grid_show" content="0"/>
       <meta name="grid_size" content="0.250000 0.250000"/>
       <meta name="grid_snap" content="0"/>
           <real value="0.0000000000"/>
         </param>
         <param name="time_offset">
-          <time value="0f"/>
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false" static="true"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
         </param>
       </layer>
       <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
         </param>
       </layer>
     </canvas>
-    <canvas id="PastOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="PastOnly" xres="2834.645752" yres="2834.645752" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <meta name="grid_show" content="1"/>
       <meta name="grid_size" content="0.250000 0.250000"/>
       <meta name="grid_snap" content="0"/>
           <real value="0.0000000000"/>
         </param>
         <param name="time_offset">
-          <time value="0f"/>
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false" static="true"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
         </param>
       </layer>
       <layer type="rectangle" active="true" version="0.2" desc="Rectangle004">
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.5000000000</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="LockBody">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.493452</r>
-              <g>0.491552</g>
-              <b>0.491552</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.7500000000</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>-0.7500000000</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="-0.0500000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.150000">
-                <r>0.505263</r>
-                <g>0.505263</g>
-                <b>0.505263</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.850000">
-                <r>0.485435</r>
-                <g>0.484084</g>
-                <b>0.485435</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.7500000000</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>-0.7500000000</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0900000036</y>
+              <y>-0.5000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="polygon" active="true" version="0.1" desc="Polygon">
+              <layer type="rectangle" active="true" version="0.2" desc="LockBody">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.493452</r>
+                    <g>0.491552</g>
+                    <b>0.491552</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="point1">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>-0.7500000000</x>
+                    <y>0.7500000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="point2">
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="expand">
+                  <real value="-0.0500000000"/>
                 </param>
-                <param name="vector_list">
-                  <dynamic_list type="vector">
-                    <entry>
-                      <vector>
-                        <x>0.0000000000</x>
-                        <y>0.2500000000</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>-0.2151769996</x>
-                        <y>-0.6455309987</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>0.2151769996</x>
-                        <y>-0.6455309987</y>
-                      </vector>
-                    </entry>
-                  </dynamic_list>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
               </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle007">
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2500000000"/>
+                  <integer value="13"/>
                 </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="p1">
+                  <vector>
+                    <x>-0.7500000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="pos">
+                <param name="p2">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.2500000000</y>
+                    <x>0.7500000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="invert">
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.150000">
+                      <r>0.505263</r>
+                      <g>0.505263</g>
+                      <b>0.505263</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.850000">
+                      <r>0.485435</r>
+                      <g>0.484084</g>
+                      <b>0.485435</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
                   <bool value="false"/>
                 </param>
-                <param name="falloff">
-                  <integer value="2"/>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="Region007 Region">
+              <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="12"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.280608</r>
-                    <g>0.280608</g>
-                    <b>0.280608</b>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="point1">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>-0.7500000000</x>
+                    <y>0.7500000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
+                <param name="point2">
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
                 </param>
-                <param name="feather">
+                <param name="expand">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.6250000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.3750000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.1250000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="179.999985"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="180.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
+                <param name="invert">
+                  <bool value="false"/>
                 </param>
               </layer>
-              <layer type="bevel" active="true" version="0.2">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                  <integer value="0"/>
                 </param>
-                <param name="angle">
-                  <angle value="135.000000"/>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0900000036</y>
+                  </vector>
                 </param>
-                <param name="depth">
-                  <real value="0.2000000000"/>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="polygon" active="true" version="0.1" desc="Polygon">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="vector_list">
+                        <dynamic_list type="vector">
+                          <entry>
+                            <vector>
+                              <x>0.0000000000</x>
+                              <y>0.2500000000</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>-0.2151769996</x>
+                              <y>-0.6455309987</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.2151769996</x>
+                              <y>-0.6455309987</y>
+                            </vector>
+                          </entry>
+                        </dynamic_list>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle007">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.2500000000"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="softness">
-                  <real value="0.1000000000"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="use_luma">
-                  <bool value="false"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
                 </param>
-                <param name="solid">
-                  <bool value="false"/>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                  <integer value="12"/>
                 </param>
-                <param name="offset">
+                <param name="origin">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="region" active="true" version="0.1" desc="Region007 Region">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.280608</r>
+                          <g>0.280608</g>
+                          <b>0.280608</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.6250000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.3750000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1250000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="bevel" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="type">
+                        <integer value="1"/>
+                      </param>
+                      <param name="color1">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="color2">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="angle">
+                        <angle value="135.000000"/>
+                      </param>
+                      <param name="depth">
+                        <real value="0.2000000000"/>
+                      </param>
+                      <param name="softness">
+                        <real value="0.1000000000"/>
+                      </param>
+                      <param name="use_luma">
+                        <bool value="false"/>
+                      </param>
+                      <param name="solid">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.6250000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>1.3750000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.1250000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="179.999985"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="180.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.3750000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.7500000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6250000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.5000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="90.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0500000000"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="time_offset">
+                  <time value="0s"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.6250000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>1.3750000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.1250000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="179.999985"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="180.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.3750000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.7500000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="-90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.6250000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.5000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="90.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.0500000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.0000000000"/>
+            <real value="0.3500000000"/>
           </param>
           <param name="time_offset">
-            <time value="0f"/>
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.3500000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.2000000030</x>
-        <y>0.2000000030</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.5000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
+        <layer type="shade" active="true" version="0.2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="amount">
-            <real value="1.0000000000"/>
+            <real value="0.7500000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
           </param>
           <param name="origin">
             <vector>
-              <x>0.2500000000</x>
-              <y>0.0000000000</y>
+              <x>0.1000000015</x>
+              <y>-0.1000000015</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0192307699</x>
-                            <y>-0.6346153617</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.352394</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0192307699</x>
-                            <y>-0.6346153617</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
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-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
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-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.2500000000</y>
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-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
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-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
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-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
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-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
+          <param name="size">
+            <vector>
+              <x>0.2000000030</x>
+              <y>0.2000000030</y>
+            </vector>
           </param>
-          <param name="zoom">
-            <real value="0.1500000000"/>
+          <param name="type">
+            <integer value="1"/>
           </param>
-          <param name="time_offset">
-            <time value="0f"/>
+          <param name="invert">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Future">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="origin">
             <vector>
-              <x>-0.2500000000</x>
-              <y>0.0000000000</y>
+              <x>0.0000000000</x>
+              <y>-0.5000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1">
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector>
+                    <x>0.2500000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="offset">
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.0192307699</x>
+                                  <y>-0.6346153617</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.352394</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.0192307699</x>
+                                  <y>-0.6346153617</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.1500000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Future">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="antialias">
-                  <bool value="true"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
                 </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="blend_method">
+                  <integer value="0"/>
                 </param>
-                <param name="blurtype">
-                  <integer value="1"/>
+                <param name="origin">
+                  <vector>
+                    <x>-0.2500000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+                    <layer type="region" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.352394</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7500000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>-0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.2500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>-0.0000000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.0000000000</x>
+                                  <y>0.7500000000</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <vector>
+                                  <x>0.7500000000</x>
+                                  <y>-0.7500000000</y>
+                                </vector>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.1500000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2">
+              <layer type="shade" active="false" version="0.2">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="amount">
-                  <real value="1.0000000000"/>
+                  <real value="0.7500000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="0"/>
+                  <integer value="12"/>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.352394</r>
+                    <r>0.000000</r>
                     <g>0.000000</g>
                     <b>0.000000</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="offset">
+                <param name="origin">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
+                <param name="size">
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.2000000030</y>
+                  </vector>
                 </param>
-                <param name="blurtype">
+                <param name="type">
                   <integer value="1"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
+                <param name="invert">
                   <bool value="false"/>
                 </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
               </layer>
             </canvas>
           </param>
           <param name="zoom">
-            <real value="0.1500000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="shade" active="false" version="0.2">
-          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="0.7500000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="12"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="offset">
+          <param name="focus">
             <vector>
-              <x>0.1000000015</x>
-              <y>-0.1000000015</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="size">
+        </layer>
+        <layer type="translate" active="false" version="0.1">
+          <param name="origin">
             <vector>
-              <x>0.2000000030</x>
-              <y>0.2000000030</y>
+              <x>0.0000000000</x>
+              <y>-0.2500000000</y>
             </vector>
           </param>
-          <param name="type">
-            <integer value="1"/>
+        </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="-0.6000000000"/>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.0572916679</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="translate" active="false" version="0.1">
-    <param name="origin">
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.2500000000</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
   </layer>