Revised layer icon set. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_distortion_spherize_icon.sif
index 590f6bc..fa1016b 100644 (file)
           </param>
           <param name="color">
             <color>
-              <r>0.302085</r>
-              <g>0.302085</g>
-              <b>0.302086</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
       </vector>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="tail007 Outline">
+  <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
     <param name="origin">
       <vector>
-        <x>-0.3140512407</x>
-        <y>0.6281024814</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.2930579185</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.0000001002</x>
-                <y>2.2930579185</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-179.999985"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.2930579185</x>
-                <y>-0.0000002005</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000273</x>
-                <y>-2.2930579185</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="3.7992627448"/>
-                </radius>
-                <theta>
-                  <angle value="0.000001"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.2596156876"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="tail007 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.378676</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.3140512407</x>
+              <y>0.6281024814</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.2930579185</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001002</x>
+                      <y>2.2930579185</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.2930579185</x>
+                      <y>-0.0000002005</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000273</x>
+                      <y>-2.2930579185</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.7992627448"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3750000109"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="bevel" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>0.867136</r>
+              <g>0.017936</g>
+              <b>0.017936</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="90.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.2000000000"/>
+          </param>
+          <param name="softness">
+            <real value="0.1000000000"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="expand">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
   <layer type="zoom" active="true" version="0.1">