Some icons reviewed. Patch thanks to Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_geometry_circle_icon.sif
index fcfb2d5..d8578d3 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Circle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.3365411882"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.0769255006"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
-    <param name="pos">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="circle" active="true" version="0.1">
+        <layer type="circle" active="true" version="0.1" desc="Circle White">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             </color>
           </param>
           <param name="radius">
-            <real value="1.8173098130"/>
+            <real value="2.6559058822"/>
           </param>
           <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="pos">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>0.2596159875</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="1"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle Gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
+          <param name="origin">
             <vector>
-              <x>1.6642030478</x>
-              <y>-1.9762411118</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="p2">
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="2.2310723151"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.2596159875</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>2.5961599350</x>
+                    <y>0.1521185637</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-2.5961599350</x>
+                    <y>0.1521185637</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.612066</r>
+                      <g>0.612066</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
             <vector>
-              <x>-0.6339452267</x>
-              <y>0.8150724769</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="zigzag">
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.2596159875</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6559059620</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.6559059620</x>
+                      <y>-0.0000002322</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="10.6236235287"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3042371339"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>