Revised layer icon set. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_geometry_polygon_icon.sif
index ee4f4a6..efc07b6 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Polyline Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Layer: Polygon Icon</name>
+  <desc>Placed in Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.129808 0.129808"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <bline type="bline_point" loop="true" id="a">
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-3.1153917313</x>
-              <y>0.3894239664</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5192319751</x>
-              <y>2.9855837822</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>3.1153917313</x>
-              <y>-0.7788479328</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>1.6875039339</x>
-              <y>-2.3365437984</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5192319751</x>
-              <y>-0.1298079938</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-1.6875039339</x>
-              <y>-1.2980799675</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-    </bline>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="gradient">
             <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.800000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
+              <color pos="0.000000">
+                <r>0.012665</r>
+                <g>0.000000</g>
+                <b>0.001145</b>
+                <a>0.700000</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
             </gradient>
           </param>
           <param name="center">
-            <vector>
+            <vector guid="5FB6205904B9E520574AB7EC043F2F9C">
               <x>0.0000000000</x>
-              <y>-1.1364002228</y>
+              <y>-0.8020833135</y>
             </vector>
           </param>
           <param name="radius">
-            <real value="1.8879068686"/>
+            <real value="0.9816616975"/>
           </param>
           <param name="loop">
             <bool value="false"/>
         <layer type="stretch" active="true" version="0.1">
           <param name="amount">
             <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
             </vector>
           </param>
           <param name="center">
-            <vector>
+            <vector guid="5FB6205904B9E520574AB7EC043F2F9C">
               <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
             </vector>
           </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
         </layer>
       </canvas>
     </param>
       </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="polygon">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="outline" active="true" version="0.2" desc="white line">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.134&#x533A;&#x57DF;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.030257</r>
+              <g>0.130352</g>
+              <b>0.378676</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.3882599771</x>
-                      <y>0.1446780860</y>
+                      <x>-0.7773209214</x>
+                      <y>-0.5350877047</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.5862575769</x>
-                      <y>-1.8290388584</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.5350916982</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4306779802"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.7473807335</x>
-                      <y>-0.6132830977</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.6219982505</x>
-                      <y>2.7464330196</y>
+                      <x>0.7616667151</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4805210829"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.7577657700</x>
-                      <y>0.6465590596</y>
+                      <x>0.7616654634</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.3464418650</x>
-                      <y>-0.8009691834</y>
+                      <x>-0.7773209214</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="0.3894235314"/>
-          </param>
-          <param name="expand">
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
+          <param name="blend_method">
+            <integer value="13"/>
           </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.170138</r>
+                <g>0.353741</g>
+                <b>0.632043</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.030257</r>
+                <g>0.130352</g>
+                <b>0.378676</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="center">
+            <vector>
+              <x>-1.4142136574</x>
+              <y>-0.0000000596</y>
+            </vector>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="radius">
+            <real value="2.8284271955"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true">
+            <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-3.0328524113</x>
-                      <y>0.6490399837</y>
+                      <x>-0.7773209214</x>
+                      <y>-0.5350877047</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.6215841770</x>
-                      <y>3.0211579800</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.5350916982</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4306779802"/>
                   </origin>
                   <split>
                     <bool value="true"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>3.0195577145</x>
-                      <y>-0.6100772619</y>
+                      <x>-0.1382812560</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.5893906355</x>
-                      <y>-2.1072096825</y>
+                      <x>0.7616667151</x>
+                      <y>-0.0523437522</y>
                     </vector>
                   </point>
                   <width>
                     <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.5000000000"/>
+                    <real value="0.4805210829"/>
                   </origin>
                   <split>
                     <bool value="true"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.3894239664</x>
-                      <y>-0.1298079938</y>
+                      <x>0.7616654634</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.3487370014</x>
-                      <y>-1.0772391558</y>
+                      <x>-0.7773209214</x>
+                      <y>0.5467836261</y>
                     </vector>
                   </point>
                   <width>
             </bline>
           </param>
           <param name="width">
-            <real value="0.1947117657"/>
+            <real value="0.2333333362"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="polyline gradient">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1" desc="NewBLine020&#x533A;&#x57DF;">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.333333</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector guid="895648AF64FF88E922C8600A55B74492">
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="5A5ABC34EE7C8610AB14625649586B65">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.3882599771</x>
-                            <y>0.1446780860</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.5862575769</x>
-                            <y>-1.8290388584</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.7473807335</x>
-                            <y>-0.6132830977</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.6219982505</x>
-                            <y>2.7464330196</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.7577657700</x>
-                            <y>0.6465590596</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.3464418650</x>
-                            <y>-0.8009691834</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.9775413275</x>
-                    <y>0.3549433053</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.0282475948</x>
-                    <y>0.3549433053</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.793110</r>
-                      <g>0.793110</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.612066</r>
-                      <g>0.612066</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="white line">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.3882599771</x>
-                            <y>0.1446780860</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.5862575769</x>
-                            <y>-1.8290388584</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.7473807335</x>
-                            <y>-0.6132830977</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.6219982505</x>
-                            <y>2.7464330196</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.7577657700</x>
-                            <y>0.6465590596</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.3464418650</x>
-                            <y>-0.8009691834</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1298078438"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="time_offset">
-            <time value="0s"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="children_lock">
-            <bool value="false"/>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="focus">
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="55BA94096AB1C86FEDD68B05A5379F59">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7773209214</x>
+                      <y>-0.5350877047</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1382812560</x>
+                      <y>-0.5350916982</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4306779802"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1382812560</x>
+                      <y>-0.0523437522</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7616667151</x>
+                      <y>-0.0523437522</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4805210829"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7616654634</x>
+                      <y>0.5467836261</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7773209214</x>
+                      <y>0.5467836261</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
+          <param name="amount">
+            <angle value="-45.000000"/>
+          </param>
         </layer>
       </canvas>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>