Some icons reviewed. Patch thanks to Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_geometry_region_icon.sif
index ceb7b63..1b30d4b 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio B-Line Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Gradient Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.081130 0.081130"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="outline" active="true" version="0.2" desc="Line">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0377842039</x>
-        <y>-0.1834019721</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.9584641457</x>
-                <y>-1.9259779453</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0884731428"/>
-                </c0>
-                <c1>
-                  <angle value="63.434952"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0884731428"/>
-                </c0>
-                <c1>
-                  <angle value="63.434952"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.9849041700</x>
-                <y>0.3456619680</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4074599147"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4074599147"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.4225540161</x>
-                <y>1.8059999943</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="8.9476338830"/>
-                </c0>
-                <c1>
-                  <angle value="-62.035015"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="8.9476338830"/>
-                </c0>
-                <c1>
-                  <angle value="-62.035015"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.5192313751"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.2716398239</x>
-              <y>-2.7584199905</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>-1.4603400230</x>
-              <y>2.9206800461</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.039242</r>
-              <g>0.733975</g>
-              <b>0.703853</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.1093800068</x>
-              <y>-2.5961599350</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>-1.6225999594</x>
-              <y>2.7584199905</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7347361115"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>2.4338970184</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7301691213"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>0.0811299011</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7302423120"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>-2.3527672291</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle008">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.537454</r>
-              <g>0.563494</g>
-              <b>0.016721</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679823160"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>-2.3527672291</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle010">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.428529</r>
-              <g>0.100841</g>
-              <b>0.016721</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679093166"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>0.0811299011</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle011">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.233646</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679093166"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>2.4338970184</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.844853</r>
-              <g>0.828491</g>
-              <b>0.118994</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3245196044</x>
-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  <c3>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
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-                      <c1>
-                        <angle value="90.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                    <bool value="true"/>
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-                  <c5>
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-                        <angle value="90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                    <bool value="true"/>
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-                  <c5>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
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-                        <angle value="0.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
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-                        <angle value="-90.000000"/>
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-                  <c6>
-                    <radial_composite type="vector">
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-                        <real value="0.4867794142"/>
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-                        <angle value="-90.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.2716372013</x>
-                      <y>-0.3245196044</y>
-                    </vector>
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-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
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-                        <angle value="-90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                        <real value="1.9471176568"/>
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-                      <c1>
-                        <angle value="-90.000000"/>
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-                </composite>
-              </entry>
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-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848578691</x>
-                      <y>-1.2980784178</y>
-                    </vector>
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-                  <c2>
-                    <real value="1.0000000000"/>
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-                    <real value="0.5000000000"/>
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-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
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-                  <c6>
-                    <radial_composite type="vector">
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-                </composite>
-              </entry>
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-                  <c1>
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-                      <x>0.8112990260</x>
-                      <y>-1.2980784178</y>
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-                    <real value="0.5000000000"/>
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-                    <radial_composite type="vector">
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-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
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-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>1.9471199512</x>
-              <y>-1.2980799675</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.4867799878</x>
-              <y>1.4603400230</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>0.537059</g>
-                <b>0.001616</b>
-                <a>1.000000</a>
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-              <color pos="0.978495">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
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-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
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-          <param name="zigzag">
-            <bool value="false"/>
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-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
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-          <param name="color">
-            <color>
-              <r>0.828491</r>
-              <g>0.537454</g>
-              <b>0.003862</b>
-              <a>1.000000</a>
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-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
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-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
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-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3245196044</x>
-                      <y>-0.3245196044</y>
-                    </vector>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
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-                      <c1>
-                        <angle value="90.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                      <x>0.9735588431</x>
-                      <y>1.1358186007</y>
-                    </vector>
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-                  <c2>
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-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
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-                        <angle value="90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
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-                      <c1>
-                        <angle value="90.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.2716372013</x>
-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
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-                        <angle value="-90.000000"/>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
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-                        <angle value="-90.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                      <x>1.7848578691</x>
-                      <y>-1.2980784178</y>
-                    </vector>
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-                  <c2>
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-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.8112990260</x>
-                      <y>-1.2980784178</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
           </param>
-          <param name="offset">
+          <param name="center">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-1.1364002228</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2980784178</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="6.3281323846"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="6.3281323846"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2980784178</x>
-                      <y>1.7848578691</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
+          <param name="radius">
+            <real value="1.8879068686"/>
           </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
+          <param name="loop">
+            <bool value="false"/>
           </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle012">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
+        <layer type="stretch" active="true" version="0.1">
           <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.3628239534"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
             <vector>
-              <x>1.2980784178</x>
-              <y>-0.1622598022</y>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.1892864704</y>
+            </vector>
           </param>
         </layer>
       </canvas>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="region">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
+        <layer type="region" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
+              <r>0.531049</r>
+              <g>0.531049</g>
+              <b>0.531049</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="point1">
-            <vector>
-              <x>0.6490392089</x>
-              <y>-1.4603382349</y>
-            </vector>
-          </param>
-          <param name="point2">
+          <param name="origin">
             <vector>
-              <x>1.9471176863</x>
-              <y>-3.0829362869</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
           <param name="invert">
             <bool value="false"/>
           </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
-          <param name="z_depth">
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="blend_method">
+          <param name="winding_style">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.172611</r>
-              <g>0.349351</g>
-              <b>0.629024</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>0.9735588431</x>
-              <y>-1.7848578691</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.6225980520</x>
-              <y>-3.0829362869</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
+                      <x>-0.9317516685</x>
+                      <y>3.1153917313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
+                      <radius>
+                        <real value="8.2885836692"/>
+                      </radius>
+                      <theta>
+                        <angle value="-142.218674"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.2885836692"/>
+                      </radius>
+                      <theta>
+                        <angle value="-142.218674"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
+                      <x>-2.3365437984</x>
+                      <y>-2.1337192059</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+                      <radius>
+                        <real value="4.4920659065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.289635"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.4920659065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.289635"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="5BD6271D5C61854F888054C813260923">
+                      <x>3.1153917313</x>
+                      <y>0.5440223813</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+                      <radius>
+                        <real value="6.6590191215"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.105476"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="6.6590191215"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.105476"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
         <layer type="outline" active="true" version="0.2">
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
+            <integer value="13"/>
           </param>
           <param name="color">
             <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
+              <r>0.325037</r>
+              <g>0.325037</g>
+              <b>0.325037</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.0000000000"/>
+            <real value="0.1014123780"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.3067390919</x>
-                      <y>-3.0541522503</y>
+                  <point>
+                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
+                      <x>-0.9317516685</x>
+                      <y>3.1153917313</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.961716"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.961716"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
+                      <radius>
+                        <real value="8.2885836692"/>
+                      </radius>
+                      <theta>
+                        <angle value="-142.218674"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="7.5222092293"/>
+                      </radius>
+                      <theta>
+                        <angle value="-124.073631"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.3275415897</x>
-                      <y>-2.1596431732</y>
+                  <point>
+                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
+                      <x>-2.3365437984</x>
+                      <y>-2.1337192059</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="88.331123"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="88.331123"/>
-                      </c1>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+                      <radius>
+                        <real value="4.4920659065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-20.289635"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2870497244"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.389694"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="5BD6271D5C61854F888054C813260923">
+                      <x>3.1153917313</x>
+                      <y>0.5440223813</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+                      <radius>
+                        <real value="6.6590191215"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.105476"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.4109151065"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="0.3245196095"/>
+            <real value="0.1521185669"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
           <param name="round_tip[0]">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[1]">
             <bool value="true"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.111449</r>
-        <g>0.112213</g>
-        <b>0.111449</b>
-        <a>0.111111</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.2000000030</x>
-        <y>-0.2000000030</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1649046391</x>
-        <y>0.1649046391</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="19"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>0.4867794216</x>
-        <y>-3.0829362869</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.5961568356</x>
-        <y>-3.2451961040</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>