Some icons reviewed. Patch thanks to Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_gradient_curve_icon.sif
index b7f7323..ed69c8d 100644 (file)
@@ -1,14 +1,14 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Curve Gradient Icon</name>
-  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+  <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="curve gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="curve_gradient" active="true" version="0.0">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
           <param name="origin">
             <vector>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="width">
-            <real value="0.0486779414"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="curve_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="width">
+                  <real value="0.0486779414"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4803912044</x>
+                            <y>2.8805587292</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="27.0814124101"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.1701882017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-118.054489"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.1701882017"/>
+                            </radius>
+                            <theta>
+                              <angle value="-118.054489"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1140987873</x>
+                            <y>-0.3411288857</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="26.4754331979"/>
+                        </width>
+                        <origin>
+                          <real value="0.4823928177"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8779869414"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.637039"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8779869414"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.637039"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9168317318</x>
+                            <y>-0.0733363181</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="26.9595989088"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.2236897445"/>
+                            </radius>
+                            <theta>
+                              <angle value="-29.832756"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.2236897445"/>
+                            </radius>
+                            <theta>
+                              <angle value="-29.832756"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0827908292</x>
+                            <y>-3.3328418732</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="27.1030889090"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.3007110706"/>
+                            </radius>
+                            <theta>
+                              <angle value="-128.530167"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.3007110706"/>
+                            </radius>
+                            <theta>
+                              <angle value="-128.530167"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.893289</r>
+                      <g>0.893289</g>
+                      <b>0.893289</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+                <param name="perpendicular">
+                  <bool value="false"/>
+                </param>
+                <param name="fast">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.1014123783</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.4803912044</x>
-                      <y>2.8805587292</y>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="27.0814124101"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.1701882017"/>
+                        <real value="2.7395687250"/>
                       </radius>
                       <theta>
-                        <angle value="-118.054489"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="5.1701882017"/>
+                        <real value="2.3365438879"/>
                       </radius>
                       <theta>
-                        <angle value="-118.054489"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.1140987873</x>
-                      <y>-0.3411288857</y>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="26.4754331979"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
-                    <real value="0.4823928177"/>
+                    <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="1.8779869414"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-37.637039"/>
+                        <angle value="0.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="1.8779869414"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-37.637039"/>
+                        <angle value="-270.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.9168317318</x>
-                      <y>-0.0733363181</y>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="26.9595989088"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.2236897445"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-29.832756"/>
+                        <angle value="90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="3.2236897445"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="-29.832756"/>
+                        <angle value="180.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0827908292</x>
-                      <y>-3.3328418732</y>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
-                    <real value="27.1030889090"/>
+                    <real value="1.0000000000"/>
                   </width>
                   <origin>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.3007110706"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="-128.530167"/>
+                        <angle value="-180.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.3007110706"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="-128.530167"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="width">
+            <real value="0.3042371402"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="sharp_cusps">
+            <bool value="true"/>
           </param>
-          <param name="perpendicular">
-            <bool value="false"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
           </param>
-          <param name="fast">
+          <param name="homogeneous_width">
             <bool value="true"/>
           </param>
         </layer>