Some icons reviewed. Patch thanks to Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_gradient_lineal_icon.sif
index e5e8ab6..4335dfa 100644 (file)
@@ -1,21 +1,14 @@
 <?xml version="1.0"?>
 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Gradient Icon</name>
+  <name>Synfig Studio Linear Gradient Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <defs>
-    <vector id="duck1_orig">
-      <x>-1.6735321283</x>
-      <y>1.6797120571</y>
-    </vector>
-    <real value="0.4218754923" id="duck_outline"/>
-  </defs>
-  <layer type="linear_gradient" active="true" version="0.0">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="p1">
-      <vector>
-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
-      </vector>
-    </param>
-    <param name="p2">
-      <vector>
-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
-      </vector>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>3.1153881550</x>
-        <y>-3.1153881550</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
+    <param name="origin">
       <vector>
-        <x>-1.5576940775</x>
-        <y>-3.1153881550</y>
+        <x>0.0000000000</x>
+        <y>-0.0507061891</y>
       </vector>
     </param>
-    <param name="clip">
-      <bool value="true"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6323263645</x>
+              <y>7.7884917259</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.3517891169</x>
+              <y>-2.5961844921</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.6927909851</x>
+              <y>2.8879861832</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.3365437984</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7088961601</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.6927909851</x>
+              <y>-2.5454537868</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2120192051</x>
+              <y>-3.1153881550</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.1896641254</x>
+              <y>-3.1153917313</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.3365411758</x>
-        <y>-2.3365411758</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.3365411758</x>
-        <y>2.3365411758</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>-2.0769255161</x>
-        <y>-2.0769255161</y>
-      </vector>
-    </param>
-    <param name="point2">
+    <param name="focus">
       <vector>
-        <x>2.0769255161</x>
-        <y>2.0769255161</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.2596159875</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200">
+      <canvas>
         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="point1">
             <vector>
-              <x>-1.8173098564</x>
-              <y>-1.8173098564</y>
+              <x>-2.5961599350</x>
+              <y>2.4484515190</y>
             </vector>
           </param>
           <param name="point2">
             <vector>
-              <x>1.8173098564</x>
-              <y>1.8173098564</y>
+              <x>2.5961599350</x>
+              <y>-2.7376513481</y>
             </vector>
           </param>
           <param name="expand">
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
-          <param name="p1">
+          <param name="origin">
             <vector>
-              <x>-1.6974871159</x>
-              <y>1.7141292095</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="p2">
-            <vector>
-              <x>1.7973393202</x>
-              <y>-1.7640552521</y>
-            </vector>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1126711369</x>
+                    <y>-2.2395110130</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1019213200</x>
+                    <y>1.9798951149</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.5414354801</x>
+                    <y>0.0909172446</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.5787625313</x>
+                    <y>0.0909172446</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.047366</r>
+                      <g>0.047366</g>
+                      <b>0.047366</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.793110</r>
+                      <g>0.793110</g>
+                      <b>0.793110</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.793110</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.992593">
-                <r>1.000000</r>
-                <g>0.010309</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="zigzag">
+          <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="outline" active="true" version="0.2" desc="line">
+        <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.1014123783</y>
             </vector>
           </param>
           <param name="invert">
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6475610733</x>
-                      <y>1.6142770052</y>
+                      <x>-2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="2.7395687250"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="2.3365438879"/>
                       </radius>
                       <theta>
                         <angle value="0.000000"/>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.6309189796</x>
-                      <y>-1.6309189796</y>
+                      <x>2.5961599350</x>
+                      <y>-2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
                         <angle value="0.000000"/>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-270.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="line">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.973842</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6475610733</x>
-                      <y>1.6142770052</y>
+                      <x>2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="90.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="1.5576959252"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="180.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.6309189796</x>
-                      <y>-1.6309189796</y>
+                      <x>-2.5961599350</x>
+                      <y>2.5961599350</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-180.000000"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.0000000000"/>
+                        <real value="0.7788479626"/>
                       </radius>
                       <theta>
-                        <angle value="0.000000"/>
+                        <angle value="-90.000000"/>
                       </theta>
                     </radial_composite>
                   </t2>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0649039219"/>
+            <real value="0.3042371402"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>3.5780365467</x>
-              <y>-3.5613946915</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius" use=":duck_outline"/>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
-                    <x>-2.0767474174</x>
-                    <y>2.0529854298</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin">
-                  <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
-                    <x>-2.0767474174</x>
-                    <y>2.0529854298</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.1595997959</x>
-              <y>-0.1728997827</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius" use=":duck_outline"/>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin" use=":duck1_orig"/>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle088">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>1.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="origin" use=":duck1_orig"/>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">