New panel icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_icon.sif
index 18fa75c..0e04a04 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Layer Icon</name>
   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
@@ -10,7 +10,7 @@
   <meta name="onion_skin" content="0"/>
   <defs>
     <real value="0.1627604164" id="outline width"/>
-    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
       <layer type="polygon" active="true" version="0.1">
         <param name="z_depth">
           <real value="0.0000000000"/>
       </layer>
     </canvas>
   </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="drop shadow">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="  tem031 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>0.705202</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0976562498"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.9381365776</x>
-                      <y>-0.4973958135</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5480394349"/>
-                      </radius>
-                      <theta>
-                        <angle value="-81.253838"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.2894259164"/>
-                      </radius>
-                      <theta>
-                        <angle value="-30.256435"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.4507523179</x>
-                      <y>-0.4973958135</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4305074130"/>
-                      </radius>
-                      <theta>
-                        <angle value="23.153076"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.5468501979"/>
-                      </radius>
-                      <theta>
-                        <angle value="40.364536"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>0.8674190044</x>
-                      <y>0.0928819552</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.2982879388"/>
-                      </radius>
-                      <theta>
-                        <angle value="77.905243"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.2779513347"/>
-                      </radius>
-                      <theta>
-                        <angle value="102.994621"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.4311921299</x>
-                      <y>-0.0251736008</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4560861845"/>
-                      </radius>
-                      <theta>
-                        <angle value="-150.214539"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.4560861845"/>
-                      </radius>
-                      <theta>
-                        <angle value="-150.214539"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer 3">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="radial_blur" active="true" version="0.1">
+              <layer type="SolidColor" active="false" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="size">
-                  <real value="0.7700279061"/>
-                </param>
-                <param name="fade_out">
-                  <bool value="true"/>
-                </param>
-              </layer>
-              <layer type="stretch" active="true" version="0.1">
-                <param name="amount">
-                  <vector>
-                    <x>1.2500000000</x>
-                    <y>0.3255208433</y>
-                  </vector>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
                 </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="bottom layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Outline">
+              <layer type="region" active="true" version="0.1" desc="shadow">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="1F96465EC21953737BEFBCCA4D50BF22">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0732421874"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="1675B4FFA2B743592807165D1E7DC511">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.9283337593</x>
+                            <y>-0.0954747275</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6669688225</x>
+                            <y>-0.0954747275</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.9613335729</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6470837593</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-                <param name="width" use=":outline width"/>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="100.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="false"/>
-                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="region" active="true" version="0.1" desc="region">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="1F96465EC21953737BEFBCCA4D50BF22">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="1675B4FFA2B743592807165D1E7DC511">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6264633536</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.9077133536</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="outline" active="true" version="0.2" desc="outline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.828426</r>
-                    <g>0.843137</g>
-                    <b>0.811765</b>
+                  <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6385479569</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9197979569</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.5000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.4187078029"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>-0.2838541567</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="translate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.3906250000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="middle layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Outline">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.333333</g>
+                          <b>0.105186</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7855484486</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5523672104</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7733148336</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5647709966</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
+                          <x>0.6666666865</x>
+                          <y>-0.0312500000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
+                          <x>-0.6562500000</x>
+                          <y>0.8802083135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="dropshadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
                 <param name="color">
                   <color>
                     <r>0.000000</r>
                     <g>0.000000</g>
                     <b>0.000000</b>
-                    <a>1.000000</a>
+                    <a>0.600000</a>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="27389BBE5C9511A3107704D59EDD2746">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0488281249"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="2EDB691F3C3B0189439FAE42CDF05D75">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.8072617054</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6584983468</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.8621068001</x>
+                            <y>0.8157424927</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6049887538</x>
+                            <y>0.8157424927</y>
                           </vector>
                         </point>
                         <width>
                     </entry>
                   </bline>
                 </param>
-                <param name="width" use=":outline width"/>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="100.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="false"/>
-                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
+              <layer type="translate" active="true" version="0.1">
                 <param name="origin">
-                  <vector guid="27389BBE5C9511A3107704D59EDD2746">
+                  <vector>
                     <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <y>-0.8300781250</y>
                   </vector>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="2EDB691F3C3B0189439FAE42CDF05D75">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0094768314"/>
-                            </radius>
-                            <theta>
-                              <angle value="-133.137772"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073817723"/>
-                            </radius>
-                            <theta>
-                              <angle value="-2.039863"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0037806208"/>
-                            </radius>
-                            <theta>
-                              <angle value="12.705752"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0045729825"/>
-                            </radius>
-                            <theta>
-                              <angle value="44.351734"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0092632249"/>
-                            </radius>
-                            <theta>
-                              <angle value="80.048401"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073274715"/>
-                            </radius>
-                            <theta>
-                              <angle value="170.613220"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.827451</r>
-                    <g>0.843137</g>
-                    <b>0.811765</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0094768314"/>
-                            </radius>
-                            <theta>
-                              <angle value="-133.137772"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073817723"/>
-                            </radius>
-                            <theta>
-                              <angle value="-2.039863"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0037806208"/>
-                            </radius>
-                            <theta>
-                              <angle value="12.705752"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0045729825"/>
-                            </radius>
-                            <theta>
-                              <angle value="44.351734"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0092632249"/>
-                            </radius>
-                            <theta>
-                              <angle value="80.048401"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073274715"/>
-                            </radius>
-                            <theta>
-                              <angle value="170.613220"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
               </layer>
             </canvas>
           </param>
             </vector>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.3000000119"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.3964592104"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.6406250000</x>
-              <y>-0.0651041567</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="translate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="top layer">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="layer shape">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer 2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="origin">
-                  <vector guid="90439A6C7B3FFA400A6AA1454B86BF07">
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="99A068CD1B91EA6A59820BD218ABC534">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0094768314"/>
-                            </radius>
-                            <theta>
-                              <angle value="-133.137772"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073817723"/>
-                            </radius>
-                            <theta>
-                              <angle value="-2.039863"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0037806208"/>
-                            </radius>
-                            <theta>
-                              <angle value="12.705752"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0045729825"/>
-                            </radius>
-                            <theta>
-                              <angle value="44.351734"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0092632249"/>
-                            </radius>
-                            <theta>
-                              <angle value="80.048401"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0073274715"/>
-                            </radius>
-                            <theta>
-                              <angle value="170.613220"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="false"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width" use=":outline width"/>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="100.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="region">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   </color>
                 </param>
                 <param name="origin">
-                  <vector guid="90439A6C7B3FFA400A6AA1454B86BF07">
+                  <vector>
                     <x>0.0000000000</x>
                     <y>0.0000000000</y>
                   </vector>
                   <integer value="0"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="99A068CD1B91EA6A59820BD218ABC534">
+                  <bline type="bline_point" loop="true">
                     <entry>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>-0.0024752475</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3688118756</x>
-                            <y>-0.0024752475</y>
+                            <x>0.6264633536</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.7202970386</x>
-                            <y>0.4449165165</y>
+                            <x>0.9077133536</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2797029614</x>
-                            <y>0.4449165165</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="outline" active="true" version="0.2" desc="outline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                  <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6385479569</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9197979569</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.333333</g>
+                          <b>0.105186</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7855484486</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5523672104</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7733148336</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5647709966</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
+                          <x>0.6666666865</x>
+                          <y>-0.0312500000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
+                          <x>-0.6562500000</x>
+                          <y>0.8802083135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="dropshadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.600000</a>
                   </color>
                 </param>
                 <param name="origin">
                   <bool value="true"/>
                 </param>
                 <param name="feather">
-                  <real value="0.0000000000"/>
+                  <real value="0.0488281249"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.8090397716</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6522953510</x>
+                            <y>0.1905153543</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000002"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="-270.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000002"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="-270.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.8630984426</x>
+                            <y>0.8157551885</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6030735373</x>
+                            <y>0.8159170151</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="translate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.4069010317</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="layer 1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="region">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6264633536</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9077133536</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="true"/>
+                          <bool value="false"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8437500000</y>
                           </vector>
                         </point>
                         <width>
                   </bline>
                 </param>
               </layer>
-              <layer type="region" active="true" version="0.1" desc="Region">
+              <layer type="outline" active="true" version="0.2" desc="outline">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="0"/>
                 </param>
                 <param name="color">
-                  <color>
-                    <r>0.827451</r>
-                    <g>0.843137</g>
-                    <b>0.811765</b>
+                  <color guid="43695C9DF5AAF82CEED7B91DEA63CA78">
+                    <r>0.010398</r>
+                    <g>0.065754</g>
+                    <b>0.246800</b>
                     <a>1.000000</a>
                   </color>
                 </param>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.6841559410</x>
-                            <y>0.0256229863</y>
+                            <x>-0.9152190089</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0094768314"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-133.137772"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073817723"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="-2.039863"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.3464910686</x>
-                            <y>0.0324334279</y>
+                            <x>0.6385479569</x>
+                            <y>-0.0156250000</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0037806208"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="12.705752"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0045729825"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="44.351734"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>0.6575012803</x>
-                            <y>0.4206286669</y>
+                            <x>0.9197979569</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                         <t1>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0092632249"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="80.048401"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t1>
                         <t2>
                           <radial_composite type="vector">
                             <radius>
-                              <real value="0.0073274715"/>
+                              <real value="0.0000000000"/>
                             </radius>
                             <theta>
-                              <angle value="170.613220"/>
+                              <angle value="0.000000"/>
                             </theta>
                           </radial_composite>
                         </t2>
                       <composite type="bline_point">
                         <point>
                           <vector>
-                            <x>-0.2709890902</x>
-                            <y>0.4138182104</y>
+                            <x>-0.6339690089</x>
+                            <y>0.8558346033</y>
                           </vector>
                         </point>
                         <width>
                           <real value="0.5000000000"/>
                         </origin>
                         <split>
-                          <bool value="false"/>
+                          <bool value="true"/>
                         </split>
                         <t1>
                           <radial_composite type="vector">
                     </entry>
                   </bline>
                 </param>
+                <param name="width">
+                  <real value="0.0833333358" guid="37D51196D083D1BD137C9BCA0AE7FD1B"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="128" height="128" xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle092&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.333333</g>
+                          <b>0.105186</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7855484486</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.5523672104</x>
+                                  <y>0.0824797973</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7733148336</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.5647709966</x>
+                                  <y>0.7698144317</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector guid="6B132F9C1CBAA4B5B395A0DF442D4140">
+                          <x>0.6666666865</x>
+                          <y>-0.0312500000</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector guid="7B8D74B916B2AF67D64A548DF462A18E">
+                          <x>-0.6562500000</x>
+                          <y>0.8802083135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient guid="FB9EA98190BFEE0E495C8A11E6A86864">
+                          <color pos="0.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.859174</r>
+                            <g>0.859174</g>
+                            <b>0.843370</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
               </layer>
             </canvas>
           </param>
             </vector>
           </param>
         </layer>
-        <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.1000000015"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.3960437756"/>
-          </param>
-          <param name="feather">
-            <real value="0.4882812491"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-0.5625000000</x>
-              <y>-0.0338541567</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="true"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="translate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.3906250000</y>
-            </vector>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="translate" active="true" version="0.1">
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.3255208433</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>