Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / layer_transform_rotate_icon.sif
index 7fab72e..33254f2 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Rotate Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
   <meta name="grid_show" content="0"/>
@@ -25,7 +25,7 @@
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Rectangle with gradient">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
       </canvas>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Rectangle with gradient">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           <param name="children_lock">
             <bool value="false"/>
           </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
         </layer>
         <layer type="rotate" active="true" version="0.1">
           <param name="origin">
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Lower arrow">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
               <x>-4.0240430832</x>
               <y>-2.9855804443</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>0.8437545300</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259647195"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.4927937984</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1033717394</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9471199512</x>
                       <y>2.7584199905</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9975694309"/>
-                      </c0>
-                      <c1>
-                        <angle value="46.975098"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="46.975094"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4473043330"/>
-                      </c0>
-                      <c1>
-                        <angle value="-47.726048"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-47.726044"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.7645753250"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.6226016283</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.2331780195</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
               <a>0.333333</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>-0.1894220859</x>
               <y>-0.1675494760</y>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
               <x>-4.0240430832</x>
               <y>-2.9855804443</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>0.8437545300</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259647195"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.4927937984</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7524110079</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1033717394</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9471199512</x>
                       <y>2.7584199905</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9975694309"/>
-                      </c0>
-                      <c1>
-                        <angle value="46.975098"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="46.975094"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4473043330"/>
-                      </c0>
-                      <c1>
-                        <angle value="-47.726048"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="-47.726044"/>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-45.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.7645753250"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.8822172880</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1418344975</x>
                       <y>1.6226016283</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.7908737659</x>
                       <y>1.2331780195</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Arrow">
     <param name="z_depth">
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
         <layer type="region" active="true" version="0.1" desc="Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="80F6181CA1918EAE33C34EC82856397B">
               <x>0.1622599959</x>
               <y>-0.3245199919</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358199120</x>
                       <y>2.9206800461</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259603095"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-0.000200"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>2.4014453888</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5576941254"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.8233203888</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9795694351</x>
                       <y>1.1033670902</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5207475048"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-140.194427"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848576307</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.1947060299"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.001968"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848598957</x>
                       <y>2.2716398239</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894300570"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.999016"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="89.999023"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>2.5312533379</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471199512"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector guid="80F6181CA1918EAE33C34EC82856397B">
               <x>0.1622599959</x>
               <y>-0.3245199919</y>
           <param name="blurtype">
             <integer value="1"/>
           </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
             <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358199120</x>
                       <y>2.9206800461</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="2.7259603095"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-0.000200"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>2.4014453888</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5576941254"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.1742811203</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>2.8233203888</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.6521841187"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.9795694351</x>
                       <y>1.1033670902</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.5207475048"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-140.194427"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.1014560791"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="135.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848576307</x>
                       <y>1.8822140694</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="0.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.1947060299"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.001968"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.7848598957</x>
                       <y>2.2716398239</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.3894300570"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.999016"/>
-                      </c1>
+                      </radius>
+                      <theta>
+                        <angle value="89.999023"/>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
-                  <c1>
+                  <point>
                     <vector>
                       <x>1.1358184814</x>
                       <y>2.5312533379</y>
                     </vector>
-                  </c1>
-                  <c2>
+                  </point>
+                  <width>
                     <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
+                  </width>
+                  <origin>
                     <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
+                  </origin>
+                  <split>
                     <bool value="true"/>
-                  </c4>
-                  <c5>
+                  </split>
+                  <t1>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="1.9471199512"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="-180.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c5>
-                  <c6>
+                  </t1>
+                  <t2>
                     <radial_composite type="vector">
-                      <c0>
+                      <radius>
                         <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
+                      </radius>
+                      <theta>
                         <angle value="90.000000"/>
-                      </c1>
+                      </theta>
                     </radial_composite>
-                  </c6>
+                  </t2>
                 </composite>
               </entry>
             </bline>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>