New panel icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / navigator_icon.sif
index f09c758..8059f34 100644 (file)
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-  <name>Untitled0</name>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Panel: Navigator Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
-  <layer type="circle" active="true" version="0.1" desc="Circle070">
-    <param name="z_depth">
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-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.411657</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <duplicate type="real" id="&#x7D22;&#x5F15;1">
+      <from>
+        <real value="1.0000000000"/>
+      </from>
+      <to>
+        <real value="2.0000000000"/>
+      </to>
+      <step>
+        <real value="2.0000000000"/>
+      </step>
+    </duplicate>
+    <duplicate type="real" id="Index 1">
+      <from>
+        <real value="1.0000000000"/>
+      </from>
+      <to>
+        <real value="2.0000000000"/>
+      </to>
+      <step>
+        <real value="2.0000000000"/>
+      </step>
+    </duplicate>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
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+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon006">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>1.7500000000</y>
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-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.5000000000</x>
-                  <y>1.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.5000000000</x>
-                  <y>1.0000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
         </layer>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon007">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Gradient047">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.765060</a>
+                    </color>
+                    <color pos="0.981481">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0114366049</x>
+                    <y>-0.7385992408</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.9957182705"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="stretch" active="true" version="0.1">
+                <param name="amount">
+                  <vector>
+                    <x>0.9322916865</x>
+                    <y>0.1770833284</y>
+                  </vector>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.8102750182</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="blur" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1" static="true"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>1.7500000000</x>
-                  <y>0.0000000000</y>
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-              <entry>
-                <vector>
-                  <x>1.0000000000</x>
-                  <y>0.5000000000</y>
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-              <entry>
-                <vector>
-                  <x>1.0000000000</x>
-                  <y>-0.5000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon008">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
+          <param name="focus">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
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-                  <x>-0.5000000000</x>
-                  <y>-1.0000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
         </layer>
-        <layer type="polygon" active="true" version="0.1" desc="Polygon009">
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="navigator">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="false" version="0.1" desc="trial1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.068166</r>
-              <g>0.086724</g>
-              <b>0.444444</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="A5AFCCB44C23C8175C13362C891AF608">
+                                        <x>0.2375223488</x>
+                                        <y>0.0781260356</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002769"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7611297369</x>
+                                        <y>0.0781260207</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="8DF9EE23605DEC441E3FB842D0C51D96">
+                                        <x>-0.2375223488</x>
+                                        <y>0.0781260058</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002661"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7611297369</x>
+                                        <y>0.0873518363</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="D90EA1EDB54424EC46BE4BE30AE598CF">
+                                        <x>-0.0000000138</x>
+                                        <y>0.3156483769</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002800"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0057044877</x>
+                                        <y>0.8391969204</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector guid="A10E745D870285D757158540BA5D1B5A">
+                                        <x>-0.0000000006</x>
+                                        <y>-0.1593963206</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002693"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0019998716</x>
+                                        <y>-0.6829292774</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="3DE71A62C1815C35217C11846856C319"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="4703D223E3995BFDAF0D3FDC6213AC1E"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine126&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.859174</r>
+                          <g>0.859174</g>
+                          <b>0.843370</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.4810856283</x>
+                                  <y>0.1544299722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1696738232"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="3.691389"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1696738232"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="3.691389"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7814952731</x>
+                                  <y>0.1708159447</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.7549743652"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0494604559"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-6.340192"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0494604559"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-6.340192"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8543218374</x>
+                                  <y>0.1234786659</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0898327767"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-70.463348"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0898327767"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-70.463348"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.0083333337"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.2375223488</x>
+                                        <y>0.0781260356</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002769"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7611297369</x>
+                                        <y>0.0781260207</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.2375223488</x>
+                                        <y>0.0781260058</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002661"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7611297369</x>
+                                        <y>0.0873518363</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0000000138</x>
+                                        <y>0.3156483769</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002800"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0057044877</x>
+                                        <y>0.8391969204</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="NewBLine122 Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="0D7C895CF07575D98EBABDFD79764FBE">
+                                <r>0.089194</r>
+                                <g>0.093876</g>
+                                <b>0.084642</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0000000006</x>
+                                        <y>-0.1593963206</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="0.8149002693"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0019998716</x>
+                                        <y>-0.6829292774</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.1855525890" guid="BA278AE585FC5A9FFBC121BB184928F5"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.1666666715" guid="C0C342A4A7E45D5775B00FE3120C47F2"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="rotate" active="true" version="0.1">
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0781250000</y>
+                              </vector>
+                            </param>
+                            <param name="amount">
+                              <angle value="45.000000"/>
+                            </param>
+                          </layer>
+                          <layer type="zoom" active="true" version="0.1">
+                            <param name="amount">
+                              <real value="-0.0500000000"/>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle066 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.250840</r>
+                    <g>0.259027</g>
+                    <b>0.238828</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="BE69DD92E560544CEDF17AE03B4250A8">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4600904286</x>
+                            <y>0.0781260207</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000215</x>
+                            <y>0.5382164717</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4600904286</x>
+                            <y>0.0781259835</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000042</x>
+                            <y>-0.3819643855</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Circle066 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2347712070</x>
+                            <y>0.0781260356</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000139</x>
+                            <y>0.3128972650</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2347712219</x>
+                            <y>0.0781260058</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000008</x>
+                            <y>-0.1566451937</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4207967122"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Circle066 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="BE69DD92E560544CEDF17AE03B4250A8">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4600904286</x>
+                            <y>0.0781260207</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0000000215</x>
+                            <y>0.5382164717</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4600904286</x>
+                            <y>0.0781259835</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000042</x>
+                            <y>-0.3819643855</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8246519316"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Circle066 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.089194</r>
+                    <g>0.093876</g>
+                    <b>0.084642</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="A5AFCCB44C23C8175C13362C891AF608">
+                            <x>0.2375223488</x>
+                            <y>0.0781260356</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="D90EA1EDB54424EC46BE4BE30AE598CF">
+                            <x>-0.0000000138</x>
+                            <y>0.3156483769</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-179.999985"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="8DF9EE23605DEC441E3FB842D0C51D96">
+                            <x>-0.2375223488</x>
+                            <y>0.0781260058</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="-89.999992"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector guid="A10E745D870285D757158540BA5D1B5A">
+                            <x>-0.0000000006</x>
+                            <y>-0.1593963206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4257277590"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000001"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.0416666679"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>-1.7500000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-1.0000000000</x>
-                  <y>-0.5000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-1.0000000000</x>
-                  <y>0.5000000000</y>
-                </vector>
-              </entry>
-            </dynamic_list>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="bevel" active="true" version="0.2">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="trial2">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+            <integer value="0"/>
           </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.0510204099</y>
+            </vector>
           </param>
-          <param name="angle">
-            <angle value="135.000000"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0156250000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="base">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="circle" active="true" version="0.1" desc="Circle068">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.859174</r>
+                                <g>0.859174</g>
+                                <b>0.843370</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.8802304803"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0512434915</x>
+                                <y>0.0635506436</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="radial_gradient" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="gradient">
+                              <gradient>
+                                <color pos="0.000000">
+                                  <r>0.956527</r>
+                                  <g>0.956527</g>
+                                  <b>0.956527</b>
+                                  <a>0.000000</a>
+                                </color>
+                                <color pos="1.000000">
+                                  <r>0.361867</r>
+                                  <g>0.361867</g>
+                                  <b>0.361867</b>
+                                  <a>0.801471</a>
+                                </color>
+                              </gradient>
+                            </param>
+                            <param name="center">
+                              <vector>
+                                <x>0.1576108783</x>
+                                <y>0.4236695170</y>
+                              </vector>
+                            </param>
+                            <param name="radius">
+                              <real value="1.5919385760"/>
+                            </param>
+                            <param name="loop">
+                              <bool value="false"/>
+                            </param>
+                            <param name="zigzag">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="pointer">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="Rectangle.139&#x533A;&#x57DF;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.867136</r>
+                                <g>0.017936</g>
+                                <b>0.017936</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.1082306728</x>
+                                <y>0.1082306653</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7296156287</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>-0.3563209176</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5663503408</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>0.2542800903</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="shade" active="true" version="0.2">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="12"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.250840</r>
+                                <g>0.259027</g>
+                                <b>0.238828</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>-0.0529769734</x>
+                                <y>-0.1072177067</y>
+                              </vector>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.0837034807</x>
+                                <y>0.0576617718</y>
+                              </vector>
+                            </param>
+                            <param name="type">
+                              <integer value="1"/>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                          </layer>
+                          <layer type="blur" active="true" version="0.2">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="1" static="true"/>
+                            </param>
+                            <param name="size">
+                              <vector>
+                                <x>0.0416666679</x>
+                                <y>0.0416666679</y>
+                              </vector>
+                            </param>
+                            <param name="type">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="region" active="true" version="0.1" desc="Rectangle.139&#x533A;&#x57DF;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.974300</r>
+                                <g>0.819964</g>
+                                <b>0.075926</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.1082306728</x>
+                                <y>0.1082306653</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7191989422</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>-0.3563209176</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>0.2542800903</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="Rectangle.139&#x8F6E;&#x5ED3;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.180144</r>
+                                <g>0.078057</g>
+                                <b>0.201096</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.1082306728</x>
+                                <y>0.1082306653</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.7296156287</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>-0.3354875743</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5663503408</x>
+                                        <y>-0.0510204099</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0816326514</x>
+                                        <y>0.2334467620</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.0833333358"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="false"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                          <layer type="circle" active="true" version="0.1" desc="Circle092">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.106156</r>
+                                <g>0.031551</g>
+                                <b>0.133209</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.1074103574"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0312500000</x>
+                                <y>0.0562287420</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="circle" active="true" version="0.1" desc="Circle092">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.433477</r>
+                                <g>0.441665</g>
+                                <b>0.421466</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="radius">
+                              <real value="0.0659130675"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0312500000</x>
+                                <y>0.0562287420</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="falloff">
+                              <integer value="1"/>
+                            </param>
+                          </layer>
+                          <layer type="region" active="false" version="0.1" desc="Circle093&#x533A;&#x57DF;">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>1.000000</r>
+                                <g>1.000000</g>
+                                <b>1.000000</b>
+                                <a>0.236994</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7652807832</x>
+                                        <y>0.0066140634</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.3870213485"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-292.479431"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.3870213485"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-292.479431"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0559942871</x>
+                                        <y>0.7984263897</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="false"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.0581252111"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-151.294052"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="1.0581252111"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-151.294052"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="border">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1" desc="dropshadow">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.106156</r>
+                                <g>0.031551</g>
+                                <b>0.133209</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0333333348"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7800121307</x>
+                                        <y>-0.1186027676</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.9080978192"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-103.187897"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.7837509532"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-271.269379"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6169622540</x>
+                                        <y>0.4446589947</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.3437503287"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-128.100677"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.5527635239"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="65.493217"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="PasteCanvas" active="true" version="0.1" desc="border">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="canvas">
+                              <canvas>
+                                <layer type="PasteCanvas" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                  <param name="canvas">
+                                    <canvas>
+                                      <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="0"/>
+                                        </param>
+                                        <param name="color">
+                                          <color>
+                                            <r>0.180144</r>
+                                            <g>0.078057</g>
+                                            <b>0.201096</b>
+                                            <a>1.000000</a>
+                                          </color>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="0.9416667100"/>
+                                        </param>
+                                        <param name="feather">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="origin">
+                                          <vector>
+                                            <x>0.0365121104</x>
+                                            <y>0.0709163547</y>
+                                          </vector>
+                                        </param>
+                                        <param name="invert">
+                                          <bool value="false"/>
+                                        </param>
+                                        <param name="falloff">
+                                          <integer value="1"/>
+                                        </param>
+                                      </layer>
+                                      <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="19"/>
+                                        </param>
+                                        <param name="color">
+                                          <color>
+                                            <r>0.859174</r>
+                                            <g>0.859174</g>
+                                            <b>0.843370</b>
+                                            <a>1.000000</a>
+                                          </color>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="0.6999999886"/>
+                                        </param>
+                                        <param name="feather">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="origin">
+                                          <vector>
+                                            <x>0.0365121104</x>
+                                            <y>0.0709163547</y>
+                                          </vector>
+                                        </param>
+                                        <param name="invert">
+                                          <bool value="false"/>
+                                        </param>
+                                        <param name="falloff">
+                                          <integer value="1"/>
+                                        </param>
+                                      </layer>
+                                    </canvas>
+                                  </param>
+                                  <param name="zoom">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="time_offset">
+                                    <time value="0s"/>
+                                  </param>
+                                  <param name="children_lock">
+                                    <bool value="false" static="true"/>
+                                  </param>
+                                  <param name="focus">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                </layer>
+                                <layer type="linear_gradient" active="true" version="0.0">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="13"/>
+                                  </param>
+                                  <param name="p1">
+                                    <vector>
+                                      <x>0.5260278583</x>
+                                      <y>1.4930478334</y>
+                                    </vector>
+                                  </param>
+                                  <param name="p2">
+                                    <vector>
+                                      <x>-0.0193640757</x>
+                                      <y>-1.3226958513</y>
+                                    </vector>
+                                  </param>
+                                  <param name="gradient">
+                                    <gradient>
+                                      <color pos="0.000000">
+                                        <r>0.425905</r>
+                                        <g>0.215764</g>
+                                        <b>0.399293</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                      <color pos="1.000000">
+                                        <r>0.106156</r>
+                                        <g>0.031551</g>
+                                        <b>0.133209</b>
+                                        <a>1.000000</a>
+                                      </color>
+                                    </gradient>
+                                  </param>
+                                  <param name="loop">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="zigzag">
+                                    <bool value="false"/>
+                                  </param>
+                                </layer>
+                                <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="13"/>
+                                  </param>
+                                  <param name="color">
+                                    <color>
+                                      <r>0.106156</r>
+                                      <g>0.031551</g>
+                                      <b>0.133209</b>
+                                      <a>1.000000</a>
+                                    </color>
+                                  </param>
+                                  <param name="radius">
+                                    <real value="0.7435554865"/>
+                                  </param>
+                                  <param name="feather">
+                                    <real value="0.0333333348"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>0.0365121104</x>
+                                      <y>0.0709163547</y>
+                                    </vector>
+                                  </param>
+                                  <param name="invert">
+                                    <bool value="false"/>
+                                  </param>
+                                  <param name="falloff">
+                                    <integer value="1"/>
+                                  </param>
+                                </layer>
+                                <layer type="PasteCanvas" active="true" version="0.1">
+                                  <param name="z_depth">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="amount">
+                                    <real value="1.0000000000"/>
+                                  </param>
+                                  <param name="blend_method">
+                                    <integer value="0"/>
+                                  </param>
+                                  <param name="origin">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                  <param name="canvas">
+                                    <canvas>
+                                      <layer type="circle" active="true" version="0.1" desc="Circle068">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="13"/>
+                                        </param>
+                                        <param name="color">
+                                          <color>
+                                            <r>0.106156</r>
+                                            <g>0.031551</g>
+                                            <b>0.133209</b>
+                                            <a>1.000000</a>
+                                          </color>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="0.9166666934"/>
+                                        </param>
+                                        <param name="feather">
+                                          <real value="0.0166666674"/>
+                                        </param>
+                                        <param name="origin">
+                                          <vector>
+                                            <x>0.0365121104</x>
+                                            <y>0.0709163547</y>
+                                          </vector>
+                                        </param>
+                                        <param name="invert">
+                                          <bool value="true"/>
+                                        </param>
+                                        <param name="falloff">
+                                          <integer value="1"/>
+                                        </param>
+                                      </layer>
+                                      <layer type="radial_gradient" active="true" version="0.1">
+                                        <param name="z_depth">
+                                          <real value="0.0000000000"/>
+                                        </param>
+                                        <param name="amount">
+                                          <real value="1.0000000000"/>
+                                        </param>
+                                        <param name="blend_method">
+                                          <integer value="13"/>
+                                        </param>
+                                        <param name="gradient">
+                                          <gradient>
+                                            <color pos="0.000000">
+                                              <r>0.859174</r>
+                                              <g>0.859174</g>
+                                              <b>0.843370</b>
+                                              <a>1.000000</a>
+                                            </color>
+                                            <color pos="1.000000">
+                                              <r>0.089194</r>
+                                              <g>0.093876</g>
+                                              <b>0.084642</b>
+                                              <a>1.000000</a>
+                                            </color>
+                                          </gradient>
+                                        </param>
+                                        <param name="center">
+                                          <vector>
+                                            <x>-0.2427003533</x>
+                                            <y>0.3133262098</y>
+                                          </vector>
+                                        </param>
+                                        <param name="radius">
+                                          <real value="1.3255760862"/>
+                                        </param>
+                                        <param name="loop">
+                                          <bool value="false"/>
+                                        </param>
+                                        <param name="zigzag">
+                                          <bool value="false"/>
+                                        </param>
+                                      </layer>
+                                    </canvas>
+                                  </param>
+                                  <param name="zoom">
+                                    <real value="0.0000000000"/>
+                                  </param>
+                                  <param name="time_offset">
+                                    <time value="0s"/>
+                                  </param>
+                                  <param name="children_lock">
+                                    <bool value="false" static="true"/>
+                                  </param>
+                                  <param name="focus">
+                                    <vector>
+                                      <x>0.0000000000</x>
+                                      <y>0.0000000000</y>
+                                    </vector>
+                                  </param>
+                                </layer>
+                              </canvas>
+                            </param>
+                            <param name="zoom">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="time_offset">
+                              <time value="0s"/>
+                            </param>
+                            <param name="children_lock">
+                              <bool value="false" static="true"/>
+                            </param>
+                            <param name="focus">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                          </layer>
+                          <layer type="region" active="true" version="0.1" desc="light">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="13"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>1.000000</r>
+                                <g>0.966103</g>
+                                <b>1.000000</b>
+                                <a>0.358382</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector>
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0333333348"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="true">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.7247694135</x>
+                                        <y>-0.0477350466</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.9343817295"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="81.991936"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.5563916509"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-130.862411"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6194700599</x>
+                                        <y>0.2432100028</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="2.3502514583"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="82.707939"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="3.0689505540"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="253.261246"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="rotate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0156250000</y>
+                        </vector>
+                      </param>
+                      <param name="amount">
+                        <angle value="45.000000"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="depth">
-            <real value="0.2000000000"/>
+          <param name="zoom">
+            <real value="0.0000000000"/>
           </param>
-          <param name="softness">
-            <real value="0.1000000000"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="use_luma">
-            <bool value="false"/>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="solid">
-            <bool value="false"/>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
     </param>
-  </layer>
-  <layer type="text" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="text">
-      <string>NAV</string>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="family">
-      <string>Sans Serif</string>
-    </param>
-    <param name="style">
-      <integer value="0"/>
-    </param>
-    <param name="weight">
-      <integer value="700"/>
-    </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.7500000000</y>
-      </vector>
-    </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="use_kerning">
-      <bool value="true"/>
-    </param>
-    <param name="grid_fit">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="size">
-      <vector>
-        <x>0.1562500000</x>
-        <y>0.1562500000</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>