Some icons reviewed. Patch thanks to Yu Chen (jcome)
[synfig.git] / synfig-studio / images / polyline_icon.sif
index 8b5e593..2b6f793 100644 (file)
@@ -1,21 +1,21 @@
 <?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Synfig Studio Polyline Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.129808 0.129808"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
   <defs>
-    <bline type="bline_point" loop="true" id="a" guid="FF107635E435E3D6AD3BB52EFD478547">
+    <bline type="bline_point" loop="true" id="a">
       <entry>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-2.3637278080</x>
-              <y>0.2062759846</y>
+              <x>-3.1153917313</x>
+              <y>0.3894239664</y>
             </vector>
           </point>
           <width>
@@ -53,8 +53,8 @@
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-0.5688224435</x>
-              <y>2.1194937229</y>
+              <x>-0.5192319751</x>
+              <y>2.9855837822</y>
             </vector>
           </point>
           <width>
@@ -92,8 +92,8 @@
         <composite type="bline_point">
           <point>
             <vector>
-              <x>2.4810948372</x>
-              <y>-0.9839330316</y>
+              <x>3.1153917313</x>
+              <y>-0.7788479328</y>
             </vector>
           </point>
           <width>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>1.5429599285</x>
-              <y>-2.0844035149</y>
+              <x>1.6875039339</x>
+              <y>-2.3365437984</y>
             </vector>
           </point>
           <width>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-0.6772783995</x>
-              <y>0.3616140485</y>
+              <x>-0.5192319751</x>
+              <y>-0.1298079938</y>
             </vector>
           </point>
           <width>
         <composite type="bline_point">
           <point>
             <vector>
-              <x>-1.6594920158</x>
-              <y>-0.6549533606</y>
+              <x>-1.6875039339</x>
+              <y>-1.2980799675</y>
             </vector>
           </point>
           <width>
       </entry>
     </bline>
   </defs>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.036189</r>
-          <g>0.036189</g>
-          <b>0.036189</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="stretch" active="true" version="0.1">
-    <param name="amount">
-      <vector>
-        <x>1.6070324183</x>
-        <y>0.3102017045</y>
-      </vector>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-3.4489021301</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="Bline031Region">
+        <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline" use=":a"/>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>2.9432895184</x>
-              <y>-3.7802658081</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-1.0177584887</x>
-              <y>0.9443578720</y>
-            </vector>
-          </param>
           <param name="gradient">
             <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.800000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
                 <g>1.000000</g>
                 <b>1.000000</b>
-                <a>1.000000</a>
+                <a>0.000000</a>
               </color>
             </gradient>
           </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.1364002228</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.8879068686"/>
+          </param>
           <param name="loop">
             <bool value="false"/>
           </param>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
+        <layer type="stretch" active="true" version="0.1">
           <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.2128458172</y>
+            </vector>
           </param>
-          <param name="offset">
+          <param name="center">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-3.1892864704</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline" use=":a"/>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
         </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200">
         <layer type="outline" active="true" version="0.2" desc="Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
+          <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-2.6194977760</x>
-                      <y>0.2062759846</y>
+                      <x>-3.0328524113</x>
+                      <y>0.6490399837</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.5688224435</x>
-                      <y>2.3933870792</y>
+                      <x>-0.6215841770</x>
+                      <y>3.0211579800</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>2.7468631268</x>
-                      <y>-0.9839330316</y>
+                      <x>3.0195577145</x>
+                      <y>-0.6100772619</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.5429599285</x>
-                      <y>-2.3679156303</y>
+                      <x>1.5893906355</x>
+                      <y>-2.1072096825</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-0.6772783995</x>
-                      <y>0.1130477637</y>
+                      <x>-0.3894239664</x>
+                      <y>-0.1298079938</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>-1.6594920158</x>
-                      <y>-0.9259382486</y>
+                      <x>-1.3487370014</x>
+                      <y>-1.0772391558</y>
                     </vector>
                   </point>
                   <width>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>