Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / select_all_child_layers_icon.sif
index f056364..f9517d3 100644 (file)
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-  <name>Synfig Studio Select All Child Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
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-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
-                          <x>-0.2500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
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-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
-                          <x>-0.2500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="0.8000000119"/>
-        </param>
-        <param name="blend_method">
-          <integer value="13"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.000000</r>
-            <g>0.000000</g>
-            <b>0.000000</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.4882812491"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.3589743674</x>
-            <y>-0.1217948720</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="true"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
-                          <x>0.7500000000</x>
-                          <y>0.6217948794</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
-                          <x>0.7500000000</x>
-                          <y>-0.3782051206</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="SolidColor" active="true" version="0.1" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="canvas">
-          <canvas>
-            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.850000</r>
-                  <g>0.640000</g>
-                  <b>0.200000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-            </layer>
-            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="blend_method">
-                <integer value="0"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="offset">
-                <vector>
-                  <x>0.0000000000</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="false"/>
-              </param>
-              <param name="antialias">
-                <bool value="true"/>
-              </param>
-              <param name="feather">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="blurtype">
-                <integer value="1"/>
-              </param>
-              <param name="winding_style">
-                <integer value="0"/>
-              </param>
-              <param name="bline">
-                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
-                          <x>-0.7500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
-                          <x>0.2500000000</x>
-                          <y>0.2500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
-                          <x>0.2500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="-180.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                  <entry>
-                    <composite type="bline_point">
-                      <point>
-                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
-                          <x>-0.7500000000</x>
-                          <y>-0.7500000000</y>
-                        </vector>
-                      </point>
-                      <width>
-                        <real value="1.0000000000"/>
-                      </width>
-                      <origin>
-                        <real value="0.5000000000"/>
-                      </origin>
-                      <split>
-                        <bool value="false"/>
-                      </split>
-                      <t1>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t1>
-                      <t2>
-                        <radial_composite type="vector">
-                          <radius>
-                            <real value="0.0000000000"/>
-                          </radius>
-                          <theta>
-                            <angle value="0.000000"/>
-                          </theta>
-                        </radial_composite>
-                      </t2>
-                    </composite>
-                  </entry>
-                </bline>
-              </param>
-              <param name="width">
-                <real value="0.0651041665"/>
-              </param>
-              <param name="expand">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="sharp_cusps">
-                <bool value="false"/>
-              </param>
-              <param name="round_tip[0]">
-                <bool value="true"/>
-              </param>
-              <param name="round_tip[1]">
-                <bool value="true"/>
-              </param>
-              <param name="loopyness">
-                <real value="1.0000000000"/>
-              </param>
-              <param name="homogeneous_width">
-                <bool value="true"/>
-              </param>
-            </layer>
-            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
-              <param name="z_depth">
-                <real value="0.0000000000"/>
-              </param>
-              <param name="amount">
-                <real value="0.5500000119"/>
-              </param>
-              <param name="blend_method">
-                <integer value="13"/>
-              </param>
-              <param name="color">
-                <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
-                  <a>1.000000</a>
-                </color>
-              </param>
-              <param name="radius">
-                <real value="0.7500000000"/>
-              </param>
-              <param name="feather">
-                <real value="0.4882812491"/>
-              </param>
-              <param name="pos">
-                <vector>
-                  <x>-0.7500000000</x>
-                  <y>0.2500000000</y>
-                </vector>
-              </param>
-              <param name="invert">
-                <bool value="true"/>
-              </param>
-              <param name="falloff">
-                <integer value="2"/>
-              </param>
-            </layer>
-          </canvas>
-        </param>
-        <param name="zoom">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="time_offset">
-          <time value="0s"/>
-        </param>
-        <param name="children_lock">
-          <bool value="false"/>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="false" version="0.1">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Select All Child Layers Icon</name>
+  <layer type="PasteCanvas" active="false" version="0.1" desc="shadow" group="group">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>0.2500000000</x>
-        <y>-0.2500000000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.753012</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.0007005745</x>
+              <y>-0.0046388037</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.0160195692"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.0000000000</x>
+              <y>0.2286811471</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.9188736081</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="false" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.0012820513</x>
-        <y>0.0064102565</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
+    <param name="canvas">
+      <canvas end-time="5s">
+        <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.170138</r>
+              <g>0.353741</g>
+              <b>0.632043</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="21"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>0.3179682493</x>
+              <y>0.5962009430</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.3148947656</x>
+              <y>-0.7701209188</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.251852">
+                <r>0.893289</r>
+                <g>0.893289</g>
+                <b>0.893289</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.070740</r>
+                <g>0.070740</g>
+                <b>0.070740</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9452971816</x>
+                            <y>0.0038117205</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5188763142"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8318396707"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>-0.7002620697</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4941919148"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4988383949"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.5156165957</x>
+                            <y>0.7078855038</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="21"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.5222832561</x>
+                    <y>0.5060606003</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.5253440738</x>
+                    <y>-0.7227939963</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.260589</r>
+                      <g>0.580137</g>
+                      <b>0.147914</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>-0.025302</r>
+                      <g>0.158524</g>
+                      <b>-0.025213</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.202312</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1464843747"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9022637010</x>
+                      <y>0.0567707084</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.7016309985"/>
+                      </radius>
+                      <theta>
+                        <angle value="89.590874"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4862291598"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7252321839</x>
+                      <y>0.4208026528</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2152935035"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7646610141</x>
+                      <y>0.0829769224</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3930932933"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3365171975"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0475939326</x>
+                      <y>-0.3468050659</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7706158073"/>
+                      </radius>
+                      <theta>
+                        <angle value="-88.858391"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle045&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.763006</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1464843747"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3978376985</x>
+                      <y>0.6294519901</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611564984"/>
+                      </radius>
+                      <theta>
+                        <angle value="111.373665"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.6230367422</x>
+                      <y>0.6363779902</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160197829"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.682999"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7385769486</x>
+                      <y>0.4895866513</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1611565427"/>
+                      </radius>
+                      <theta>
+                        <angle value="-68.626312"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5616047382</x>
+                      <y>0.4794096351</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2160198005"/>
+                      </radius>
+                      <theta>
+                        <angle value="22.316982"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
+              <r>0.000000</r>
+              <g>0.189107</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5188763142"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8318396707"/>
+                      </radius>
+                      <theta>
+                        <angle value="-90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4941919148"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2738960196"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9452971816</x>
+                      <y>0.0038117205</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5217803717"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.8252373508"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4988383949"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2860398559"/>
+                      </radius>
+                      <theta>
+                        <angle value="180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.5156165957</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0208333339"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="D263F6E0F33E223961A43CF880B51E10">
+              <r>0.000000</r>
+              <g>0.189107</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.7078855038</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-0.7002620697</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0416666679"/>
+          </param>
+          <param name="expand">
+            <real value="0.0208333339"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="-0.4000000000"/>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
+      <bool value="false" static="true"/>
     </param>
-    <param name="origin">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="false" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-0.4871794879</x>
-        <y>0.5750963688</y>
-      </vector>
-    </param>
-    <param name="canvas" use="paste-canvas"/>
-    <param name="zoom">
-      <real value="-0.5000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
   </layer>
   <layer type="PasteCanvas" active="true" version="0.1" desc="dashed lines">
     <param name="z_depth">
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="offset">
-            <vector guid="B9125A4712259DB1277C20090D2BDC57">
+          <param name="origin">
+            <vector guid="453548256FB4DB3435897BE99FE7CD30">
               <x>-0.0209230706</x>
               <y>0.0100513026</y>
             </vector>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
+            <bline type="bline_point" loop="true" guid="D88C8CD2C70A0C41DFD977AEA8132EAF">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0102564106</x>
-                      <y>-1.7641025782</y>
+                      <x>-0.0083333375</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
+                      <x>-0.0083333375</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7692307234</x>
-                      <y>-0.0102564106</y>
+                      <x>1.7614583969</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7641025782</x>
-                      <y>-1.7641025782</y>
+                      <x>1.7614583969</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
             </bline>
           </param>
           <param name="width">
-            <real value="0.0162760416"/>
+            <real value="0.1666666715"/>
           </param>
           <param name="expand">
-            <real value="0.0488281249"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           <param name="blend_method">
             <integer value="21"/>
           </param>
-          <param name="offset">
-            <vector guid="B9125A4712259DB1277C20090D2BDC57">
+          <param name="origin">
+            <vector guid="453548256FB4DB3435897BE99FE7CD30">
               <x>-0.0209230706</x>
               <y>0.0100513026</y>
             </vector>
             <real value="0.0000000000"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
+            <bline type="bline_point" loop="true" guid="D88C8CD2C70A0C41DFD977AEA8132EAF">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0102564106</x>
-                      <y>-1.7641025782</y>
+                      <x>-0.0083333375</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
+                      <x>-0.0083333375</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7692307234</x>
-                      <y>-0.0102564106</y>
+                      <x>1.7614583969</x>
+                      <y>0.0052083344</y>
                     </vector>
                   </point>
                   <width>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>1.7641025782</x>
-                      <y>-1.7641025782</y>
+                      <x>1.7614583969</x>
+                      <y>-1.7626250982</y>
                     </vector>
                   </point>
                   <width>
               </color1>
               <color2>
                 <color>
-                  <r>0.000000</r>
-                  <g>0.000000</g>
-                  <b>0.000000</b>
+                  <r>0.023104</r>
+                  <g>0.030257</g>
+                  <b>0.032876</b>
                   <a>1.000000</a>
                 </color>
               </color2>
               <stripes>
-                <integer value="8"/>
+                <integer value="16"/>
               </stripes>
               <width>
                 <real value="0.6000000000"/>
     <param name="children_lock">
       <bool value="false"/>
     </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
   </layer>
 </canvas>