Review all icons. Patch by Yu Chen (jcome)
[synfig.git] / synfig-studio / images / swap_colors_icon.sif
index 2b75b0b..c31ca82 100644 (file)
@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
   <name>Untitled1</name>
   <meta name="grid_show" content="0"/>
   <meta name="grid_size" content="0.125000 0.125000"/>
@@ -23,7 +23,7 @@
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.2500000000</x>
                 <y>0.3750000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>0.3750000000</x>
                 <y>-0.2500000000</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="1.5000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.2500000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-90.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     <param name="width">
       <real value="0.2187500000"/>
     </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
     <param name="sharp_cusps">
       <bool value="true"/>
     </param>
     <param name="loopyness">
       <real value="1.0000000000"/>
     </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
   <layer type="polygon" active="true" version="0.1" desc="Polygon004">
     <param name="z_depth">
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="vector_list">
       <dynamic_list type="vector">
         <entry>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="vector_list">
       <dynamic_list type="vector">
         <entry>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0625000000</x>
         <y>-0.0625000000</y>