Add new icons for toggle buttons. Thanks to Gerald Young
[synfig.git] / synfig-studio / trunk / images / duck_angle_icon.sif
index b4f89f8..882da55 100644 (file)
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   <name>Duck Angle Icon.</name>
-  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
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   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172709</r>
+        <g>0.660939</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0288373232</x>
+                <y>1.5358983278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
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+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.5358983278</x>
+                <y>1.0288373232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0288373232</x>
+                <y>1.5358983278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.5358983278</x>
+                <y>1.0288373232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Circle193Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
       <color>
         <r>0.000000</r>
         <g>0.000000</g>
-        <b>1.000000</b>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
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+                <x>1.0141220093</x>
+                <y>-0.0000000000</y>
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+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
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+            <t1>
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+            </width>
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+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
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+              <radial_composite type="vector">
+                <radius>
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+              <radial_composite type="vector">
+                <radius>
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+                </radius>
+                <theta>
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+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
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+          <composite type="bline_point">
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+                <y>-0.0000000894</y>
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+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
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+                <theta>
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+          </composite>
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+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
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+                <radius>
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+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
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+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="origin">
       <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
       </vector>
     </param>
     <param name="invert">
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>1.0141220093</x>
+                <y>-0.0000000000</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6531713053"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="1.6531713053"/>
                 </radius>
                 <theta>
                   <angle value="90.000000"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>-0.0082739592</x>
+                <y>1.0223959684</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-179.999985"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>-1.0306698084</x>
+                <y>-0.0000000894</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="-89.999992"/>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>-0.0082738996</x>
+                <y>-1.0223959684</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="1.6939609190"/>
                 </radius>
                 <theta>
                   <angle value="0.000001"/>
         </entry>
       </bline>
     </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+  <layer type="outline" active="true" version="0.2" desc="NewBLine059 Outline">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </color>
     </param>
     <param name="origin">
-      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+      <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
       <integer value="0"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>1.5211824179</x>
-                <y>0.0000000156</y>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="90.000000"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.4596880754"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="90.000000"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t2>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-0.0000000700</x>
-                <y>1.5211824179</y>
+                <x>3.0423660278</x>
+                <y>-3.0423660278</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="-179.999985"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="0.0000000000"/>
                 </radius>
                 <theta>
-                  <angle value="-179.999985"/>
+                  <angle value="0.000000"/>
                 </theta>
               </radial_composite>
             </t2>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle070 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-2.5353050232</x>
+        <y>-3.0423660278</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>-1.5211824179</x>
-                <y>-0.0000001173</y>
+                <x>4.0564880371</x>
+                <y>0.0000000000</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426958"/>
                 </radius>
                 <theta>
-                  <angle value="-89.999992"/>
+                  <angle value="90.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426958"/>
                 </radius>
                 <theta>
-                  <angle value="-89.999992"/>
+                  <angle value="90.000000"/>
                 </theta>
               </radial_composite>
             </t2>
           <composite type="bline_point">
             <point>
               <vector>
-                <x>0.0000000145</x>
-                <y>-1.5211824179</y>
+                <x>2.8683700562</x>
+                <y>2.8683700562</y>
               </vector>
             </point>
             <width>
             <t1>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426406"/>
                 </radius>
                 <theta>
-                  <angle value="0.000001"/>
+                  <angle value="135.000000"/>
                 </theta>
               </radial_composite>
             </t1>
             <t2>
               <radial_composite type="vector">
                 <radius>
-                  <real value="2.5203773253"/>
+                  <real value="3.2275426406"/>
                 </radius>
                 <theta>
-                  <angle value="0.000001"/>
+                  <angle value="135.000000"/>
                 </theta>
               </radial_composite>
             </t2>
       </bline>
     </param>
     <param name="width">
-      <real value="0.4056485931"/>
+      <real value="0.2535303980"/>
     </param>
     <param name="expand">
       <real value="0.0000000000"/>