{
synfig::String name;
if(is_inline())
- name="inline";
+ name=_("in line");
else
{
name=get_id()+"_CLONE";
}
- id_="inline";
+ id_=_("in line");
is_inline_=true;
parent_=parent;
//if(parent->is_inline())
// return create_inline(parent->parent());
- Handle canvas(new Canvas("inline"));
+ Handle canvas(new Canvas(_("in line")));
canvas->set_inline(parent);
return canvas;
}
switch (get_type())
{
default:
- // Notice that target_value is the rotation between the current
- // 'link' value and the target angle in the canvas, so we need
- // to add it to 'link'
- if(Angle::rad(maximum).get()>=Angle::rad(link+target_value).get() && Angle::rad(link+target_value).get()>=Angle::rad(minimum).get())
- return link + target_value;
+
+ if(Angle::rad(maximum).get()>=Angle::rad(target_value).get() && Angle::rad(target_value).get()>=Angle::rad(minimum).get())
+ return target_value;
else if (Angle::rad(minimum).get()>Angle::rad(target_value).get())
return minimum;
else
switch (get_type())
{
default:
- return (*value_node)(t).get(Angle()) + target_value / scalar_value;
+ return target_value / scalar_value;
}
}
return ValueBase();
splash_screen-0.61.08.sif \
splash_screen-0.61.07.sif \
about_icon.sif \
- angle_icon.sif \
+ type_angle_icon.sif \
bline_icon.sif \
- blinepoint_icon.sif \
- bool_icon.sif \
+ type_blinepoint_icon.sif \
+ type_bool_icon.sif \
canvas_icon.sif \
- canvas_pointer_icon.sif \
+ type_canvas_icon.sif \
children_icon.sif \
circle_icon.sif \
clear_redo_icon.sif \
clear_undo_icon.sif \
- color_icon.sif \
+ type_color_icon.sif \
curves_icon.sif \
draw_icon.sif \
duplicate_icon.sif \
eyedrop_icon.sif \
fill_icon.sif \
gradient_icon.sif \
+ type_gradient_icon.sif \
group_icon.sif \
info_icon.sif \
- integer_icon.sif \
+ type_integer_icon.sif \
keyframe_icon.sif \
keyframe_lock_icon.sif \
layer_icon.sif \
- list_icon.sif \
+ type_list_icon.sif \
logo.sif \
meta_data_icon.sif \
mirror_icon.sif \
normal_icon.sif \
pastecanvas_icon.sif \
polygon_icon.sif \
- real_icon.sif \
+ type_real_icon.sif \
rectangle_icon.sif \
rotate_icon.sif \
saveall_icon.sif \
scale_icon.sif \
- segment_icon.sif \
+ type_segment_icon.sif \
select_all_child_layers_icon.sif \
sif_icon.sif \
sketch_icon.sif \
smooth_move_icon.sif \
- string_icon.sif \
+ type_string_icon.sif \
reset_colors_icon.sif \
swap_colors_icon.sif \
synfig_icon.sif \
synfig_icon.svg \
- time_icon.sif \
+ type_time_icon.sif \
time_track_icon.sif \
valuenode_icon.sif \
- vector_icon.sif \
+ type_vector_icon.sif \
wallpaper.sif \
width_icon.sif \
zoom_icon.sif \
installer_logo.$(EXT) \
installer_logo_osx.$(EXT) \
mirror_icon.$(EXT) \
- time_icon.$(EXT) \
+ type_time_icon.$(EXT) \
time_track_icon.$(EXT) \
curves_icon.$(EXT) \
pastecanvas_icon.$(EXT) \
sif_icon.$(EXT) \
synfig_icon.$(EXT) \
saveall_icon.$(EXT) \
- bool_icon.$(EXT) \
- integer_icon.$(EXT) \
- angle_icon.$(EXT) \
- segment_icon.$(EXT) \
- blinepoint_icon.$(EXT) \
- list_icon.$(EXT) \
- canvas_pointer_icon.$(EXT) \
- string_icon.$(EXT) \
+ type_bool_icon.$(EXT) \
+ type_integer_icon.$(EXT) \
+ type_angle_icon.$(EXT) \
+ type_segment_icon.$(EXT) \
+ type_blinepoint_icon.$(EXT) \
+ type_list_icon.$(EXT) \
+ type_canvas_icon.$(EXT) \
+ type_string_icon.$(EXT) \
eyedrop_icon.$(EXT) \
about_icon.$(EXT) \
splash_screen.$(EXT) \
canvas_icon.$(EXT) \
- vector_icon.$(EXT) \
- real_icon.$(EXT) \
- color_icon.$(EXT) \
+ type_vector_icon.$(EXT) \
+ type_real_icon.$(EXT) \
+ type_color_icon.$(EXT) \
valuenode_icon.$(EXT) \
polygon_icon.$(EXT) \
bline_icon.$(EXT) \
duplicate_icon.$(EXT) \
encapsulate_icon.$(EXT) \
gradient_icon.$(EXT) \
+ type_gradient_icon.$(EXT) \
keyframe_lock_all.$(EXT) \
keyframe_lock_past.$(EXT) \
keyframe_lock_future.$(EXT) \
+++ /dev/null
-<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="25.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Synfig Studio Angle Icon</name>
- <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman)</desc>
- <layer type="PasteCanvas" active="true" version="0.1" desc="ANGLE">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>-0.1120000035</x>
- <y>0.4799999893</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="PasteCanvas" active="true" version="0.1" desc="GRADIENT">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector guid="F71D13AEA5F19EF4A80C506D59AB1EBA">
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.3125000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="9BE62D791F0BF7ADC535FD12FF3E4407">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>0.8799999952</x>
- <y>0.6240000129</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="true"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="1.6135426861"/>
- </radius>
- <theta>
- <angle value="149.620865"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.8145870136"/>
- </radius>
- <theta>
- <angle value="225.000015"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.8719999790</x>
- <y>-1.6319999695</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>1.6480000019</x>
- <y>-1.4880000353</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="true"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="1.3440000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="2.2687300412"/>
- </radius>
- <theta>
- <angle value="83.927536"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- </layer>
- <layer type="radial_gradient" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="21"/>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.252964">
- <r>0.027421</r>
- <g>0.129412</g>
- <b>0.372549</b>
- <a>1.000000</a>
- </color>
- <color pos="0.612648">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>-0.7360000014</x>
- <y>-1.6959999800</y>
- </vector>
- </param>
- <param name="radius">
- <real value="2.5601999922"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="ANGLE">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.007782</r>
- <g>0.062745</g>
- <b>0.247059</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>1.6875000000</x>
- <y>-1.4687500000</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.6250000000</x>
- <y>-1.5000000000</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
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- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
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- </radius>
- <theta>
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- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
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- </radius>
- <theta>
- <angle value="90.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>0.9279999733</x>
- <y>0.6560000181</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0937500000"/>
- </radius>
- <theta>
- <angle value="180.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.0937500000"/>
- </radius>
- <theta>
- <angle value="180.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.3125000000"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="outline" active="false" version="0.2" desc="NewBLine047 Outline">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.007843</r>
- <g>0.062745</g>
- <b>0.247059</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector guid="F71D13AEA5F19EF4A80C506D59AB1EBA">
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
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- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="9BE62D791F0BF7ADC535FD12FF3E4407">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>0.8799999952</x>
- <y>0.6240000129</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
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- <split>
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- </split>
- <t1>
- <radial_composite type="vector">
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- <theta>
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- </theta>
- </radial_composite>
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- <t2>
- <radial_composite type="vector">
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- </radius>
- <theta>
- <angle value="225.000015"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.8719999790</x>
- <y>-1.6319999695</y>
- </vector>
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- <width>
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- <radial_composite type="vector">
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- <t1>
- <radial_composite type="vector">
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- <param name="expand">
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- <param name="sharp_cusps">
- <bool value="true"/>
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- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
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- </param>
- <param name="homogeneous_width">
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- <layer type="outline" active="true" version="0.2" desc="DEGR">
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- <param name="blend_method">
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- <param name="color">
- <color>
- <r>0.007843</r>
- <g>0.062745</g>
- <b>0.247059</b>
- <a>1.000000</a>
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- <time value="0f"/>
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+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Circle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
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- <g>0.012910</g>
- <b>0.012910</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
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- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
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- <vector>
- <x>0.1808688790</x>
- <y>-0.3216028810</y>
- </vector>
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- <param name="radius">
- <real value="1.7765365254"/>
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- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
+ <param name="origin">
<vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="dest_tl">
- <vector>
- <x>-2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="dest_tr">
- <vector>
- <x>2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="dest_br">
- <vector>
- <x>2.7515196800</x>
- <y>-2.7224798203</y>
- </vector>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="dest_bl">
+ <param name="focus">
<vector>
- <x>-2.7515196800</x>
- <y>-2.7079598904</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="clip">
- <bool value="false"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
</layer>
- <layer type="circle" active="true" version="0.1" desc="Black Circle">
+ <layer type="outline" active="true" version="0.2" desc="Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<a>1.000000</a>
</color>
</param>
- <param name="radius">
- <real value="2.3365411882"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
+ <param name="origin">
+ <vector guid="13327BA2A020564D45104E23F2EC3A34">
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
- <param name="falloff">
- <integer value="1"/>
+ <param name="antialias">
+ <bool value="true"/>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="White Circle">
- <param name="z_depth">
+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="blend_method">
+ <param name="winding_style">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.0769255006"/>
- </param>
- <param name="feather">
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.6559059620</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.6559059620</x>
+ <y>-0.0000002322</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371339"/>
+ </param>
+ <param name="expand">
<real value="0.0000000000"/>
</param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="invert">
- <bool value="false"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
</param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
+ <param name="round_tip[1]">
+ <bool value="true"/>
</param>
- <param name="amount">
+ <param name="loopyness">
<real value="1.0000000000"/>
</param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
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- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
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- <param name="blend_method">
- <integer value="0"/>
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- <param name="color">
- <color>
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- <b>1.000000</b>
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- </color>
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- <param name="radius">
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- <param name="feather">
- <real value="0.0000000000"/>
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- <param name="pos">
- <vector>
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- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
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- </param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <param name="p1">
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- </param>
- <param name="loop">
- <bool value="false"/>
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- <param name="zigzag">
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- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
+++ /dev/null
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- <name>Synfig Studio Color Icon</name>
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- </param>
- </layer>
-</canvas>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <defs>
- <vector id="duck1_orig">
- <x>-1.7043024302</x>
- <y>1.6898298264</y>
- </vector>
- <real value="0.4218754923" id="duck_outline"/>
- </defs>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
+ <canvas>
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="origin">
<vector>
- <x>-1.6974871159</x>
- <y>1.7141292095</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
- <vector>
- <x>1.7973393202</x>
- <y>-1.7640552521</y>
- </vector>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-2.5414354801</x>
+ <y>0.0909172446</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.5787625313</x>
+ <y>0.0909172446</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.047366</r>
+ <g>0.047366</g>
+ <b>0.047366</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>0.793110</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.055556">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.893289</r>
- <g>0.893289</g>
- <b>0.893289</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="zigzag">
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas width="200" height="200">
- <layer type="outline" active="true" version="0.2" desc="line">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1014123783</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="false">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.7395687250"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.3365438879"/>
</radius>
<theta>
<angle value="0.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
<angle value="0.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-270.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.3245196095"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.973842</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
<param name="width">
- <real value="0.0649039219"/>
+ <real value="0.3042371402"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>3.5780365467</x>
- <y>-3.5613946915</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius" use=":duck_outline"/>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0532853603</x>
- <y>2.0602900982</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0532853603</x>
- <y>2.0602900982</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- </canvas>
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- <param name="amount">
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- <param name="blend_method">
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- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
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- <param name="amount">
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- <param name="radius" use=":duck_outline"/>
- <param name="feather">
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- <param name="origin" use=":duck1_orig"/>
- <param name="invert">
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- <param name="falloff">
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- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
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- <param name="feather">
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- <param name="invert">
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- <param name="time_offset">
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- <param name="children_lock">
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- <param name="focus">
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- <y>0.0000000000</y>
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- </layer>
</canvas>
</param>
<param name="zoom">
+++ /dev/null
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- <name>Untitled0</name>
- <layer type="text" active="true" version="0.2">
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- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <param name="text">
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- <param name="compress">
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- <param name="use_kerning">
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- <param name="grid_fit">
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<name>Synfig Studio Curve Wrap Icon</name>
- <desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
+ <desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
<meta name="grid_snap" content="0"/>
</step>
</duplicate>
</defs>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>1.9941018820</x>
- <y>-0.2567747533</y>
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+ <y>0.0000000000</y>
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+ </param>
+ <param name="canvas">
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
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+ <color pos="0.564516">
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+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
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+ </color>
+ </gradient>
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+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
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+ <param name="radius">
+ <real value="1.8879068686"/>
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+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
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+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
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+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
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+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="curvewarp">
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+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <param name="origin">
+ <vector>
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</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+ <layer type="outline" active="true" version="0.2" desc="wing">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
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+ <r>0.013061</r>
+ <g>0.013061</g>
+ <b>0.013061</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-1.2980784178</x>
+ <y>-0.1298078448</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="bline">
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- <theta>
- <angle value="137.178131"/>
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- </radial_composite>
- </t2>
- </composite>
- </entry>
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-2.5931022167</x>
- <y>2.2713716030</y>
+ <x>-1.3156199455</x>
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<width>
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<radial_composite type="vector">
<radius>
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- <split>
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- <radial_composite type="vector">
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+ <real value="9.7751856675"/>
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<theta>
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<radial_composite type="vector">
<radius>
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+ <real value="9.7751856675"/>
</radius>
<theta>
- <angle value="-40.815083"/>
+ <angle value="-87.271523"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
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- <y>-0.0235736556</y>
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<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5113766885"/>
+ <real value="13.0483219526"/>
</radius>
<theta>
- <angle value="-99.865814"/>
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</radial_composite>
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<radial_composite type="vector">
<radius>
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</radius>
<theta>
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+ <angle value="0.034663"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
<param name="width">
- <real value="0.9735588284"/>
+ <real value="0.3894235314"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
<bool value="true"/>
</param>
</layer>
- <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="shape">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
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<param name="origin">
<vector>
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+ <x>1.9941018820</x>
+ <y>-0.2567747533</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
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- <param name="antialias">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
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+ <color>
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+ <param name="invert">
+ <bool value="false"/>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
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+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <width>
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+ <origin>
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+ <split>
+ <bool value="false"/>
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+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="137.178131"/>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="137.178131"/>
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+ </composite>
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+ <composite type="bline_point">
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+ </radius>
+ <theta>
+ <angle value="-40.815083"/>
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+ </radial_composite>
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+ </composite>
+ </entry>
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+ <composite type="bline_point">
+ <point>
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+ <width>
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+ <param name="expand">
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
+ <bool value="true"/>
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+ <param name="round_tip[1]">
+ <bool value="true"/>
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
+ <bool value="true"/>
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+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
+ <integer value="0"/>
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+ <gradientcolor type="color">
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+ <color pos="0.159763">
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+ <b>1.000000</b>
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+ </gradient>
+ <index>
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+ <loop>
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+ </gradientcolor>
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+ <param name="origin">
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+ <param name="invert">
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+ <param name="antialias">
+ <bool value="true"/>
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+ <param name="feather">
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
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<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
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<param name="z_depth">
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<param name="blend_method">
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- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.2391853333</x>
- <y>-1.7524058819</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.2391853333</x>
- <y>1.8903266191</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="point1">
<vector>
- <x>-1.9795696735</x>
- <y>-1.4927902222</y>
+ <x>-2.7475929260</x>
+ <y>2.6462929249</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.9795696735</x>
- <y>1.6307109594</y>
+ <x>2.7471959591</x>
+ <y>-2.8485701084</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle Gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="origin">
<vector>
- <x>3.1478400230</x>
- <y>-2.7908685207</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1379981041</x>
+ <y>2.0366981030</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1196720600</x>
+ <y>-2.2031168938</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-2.2052989006</x>
+ <y>-0.9588571191</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.2052989006</x>
+ <y>-0.9588571191</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.612066</r>
+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
- <x>-2.7908685207</x>
- <y>2.5312528610</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="amount">
+ <real value="1.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
+ </param>
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Circle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.1808688790</x>
- <y>-0.3216028810</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>2.7515196800</x>
- <y>-2.7224798203</y>
- </vector>
- </param>
- <param name="dest_bl">
- <vector>
- <x>-2.7515196800</x>
- <y>-2.7079598904</y>
- </vector>
- </param>
- <param name="clip">
- <bool value="false"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Black Circle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.3365411882"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="White Circle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.0769255006"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="pos">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="circle" active="true" version="0.1">
+ <layer type="circle" active="true" version="0.1" desc="Circle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</color>
</param>
<param name="radius">
- <real value="1.8173098130"/>
+ <real value="2.6559058822"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="pos">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="invert">
<integer value="1"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>1.6642030478</x>
- <y>-1.9762411118</y>
- </vector>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="p2">
+ <param name="origin">
<vector>
- <x>-0.6339452267</x>
- <y>0.8150724769</y>
+ <x>0.0000000000</x>
+ <y>0.2596159875</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.6559059620</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.6559059620</x>
+ <y>-0.0000002322</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371339"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Checkerboard Layer Icon</name>
- <desc>Placed in the Public Domain in 2010 by Carlos López (genete)</desc>
+ <desc>Placed in the Public Domain in 2010 by Carlos López (genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.454327 0.454327"/>
- <meta name="grid_snap" content="1"/>
+ <meta name="grid_snap" content="0"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
- <param name="z_depth">
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- <param name="amount">
- <real value="1.0000000000"/>
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- <param name="blend_method">
- <integer value="0"/>
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- <param name="p1">
- <vector>
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- <y>8.4043684006</y>
- </vector>
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- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
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- <g>0.064115</g>
- <b>0.064115</b>
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- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
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- <y>-3.1153881550</y>
- </vector>
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- <param name="dest_bl">
- <vector>
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- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <param name="color">
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- <param name="point1">
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- </vector>
- </param>
- <param name="point2">
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- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.0507061891</y>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas width="200" height="200">
+ <layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
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- <param name="point1">
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- <y>-2.0769255161</y>
- </vector>
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- <param name="point2">
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- <y>2.0769255161</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
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- </param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
<param name="p1">
<vector>
- <x>2.1013975143</x>
- <y>-2.0880973339</y>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
</vector>
</param>
<param name="p2">
<vector>
- <x>-1.7954977751</x>
- <y>1.7954977751</y>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
</vector>
</param>
<param name="gradient">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
- <a>1.000000</a>
+ <a>0.000000</a>
</color>
</gradient>
</param>
<bool value="false"/>
</param>
</layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
</canvas>
</param>
<param name="zoom">
</vector>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="checkerboard">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas width="200" height="200">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.5637049675</x>
+ <y>-2.3365411758</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.5312528610</x>
+ <y>2.7259647846</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>2.5312528610</x>
+ <y>-2.3365411758</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-2.5961568356</x>
+ <y>2.6610608101</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="point1">
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
- <x>-1.7963591814</x>
- <y>-1.8173098564</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="point2">
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
<vector>
- <x>1.8152815104</x>
- <y>1.7963591814</y>
+ <x>0.0000000000</x>
+ <y>0.2596159875</y>
</vector>
</param>
- <param name="expand">
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1738083363</x>
+ <y>-2.2583372593</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1705572605</x>
+ <y>2.0811810493</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="checker_board" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.0106399870</x>
+ <y>-0.0893761963</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>1.0895347595</x>
+ <y>1.0895347595</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="invert">
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
- <layer type="checker_board" active="true" version="0.1">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.1315760463</y>
</vector>
</param>
- <param name="size">
- <vector>
- <x>0.9086549282</x>
- <y>0.9086549282</y>
- </vector>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7193069002"/>
+ </radius>
+ <theta>
+ <angle value="-180.424026"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<?xml version="1.0"?>
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<name>Synfig Studio Circle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
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<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
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- <param name="feather">
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</vector>
</param>
- <param name="invert">
- <bool value="false"/>
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- <param name="falloff">
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+ <canvas>
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+ <param name="amount">
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- <layer type="circle" active="true" version="0.1" desc="White Circle">
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+ <param name="zoom">
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- <param name="falloff">
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</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
<param name="z_depth">
<real value="0.0000000000"/>
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</param>
<param name="canvas">
<canvas>
- <layer type="circle" active="true" version="0.1">
+ <layer type="circle" active="true" version="0.1" desc="Circle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</color>
</param>
<param name="radius">
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<param name="feather">
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<param name="invert">
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</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Circle Gradient">
<param name="z_depth">
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</param>
<real value="1.0000000000"/>
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<param name="blend_method">
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+ <layer type="circle" active="true" version="0.1" desc="Circle0">
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+ <layer type="linear_gradient" active="true" version="0.0">
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+ <param name="zoom">
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+ <layer type="outline" active="true" version="0.2" desc="Circle">
+ <param name="z_depth">
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+ <name>Synfig Studio Outline Icon</name>
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- <radial_composite type="vector">
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- <real value="0.0000000000"/>
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- <c1>
- <angle value="0.000000"/>
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- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>2.0747973919</x>
- <y>0.4388994575</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
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- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
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- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
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- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
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- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="Gradient Region">
+ <canvas width="200" height="200">
+ <layer type="outline" active="true" version="0.2" desc="white line">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.428529</r>
- <g>0.428529</g>
- <b>0.428529</b>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>0.0000000000</x>
- <y>2.0215976238</y>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-1.8619977236</x>
- <y>0.3989995122</y>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-0.9708988070</x>
- <y>-1.7821978331</y>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>1.1836985350</x>
- <y>-1.7821978331</y>
+ <x>-0.6219982505</x>
+ <y>2.7464330196</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>1.8619977236</x>
- <y>0.3457995653</y>
+ <x>-2.7577657700</x>
+ <y>0.6465590596</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3464418650</x>
+ <y>-0.8009691834</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.3894235314"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
<vector>
- <x>2.5355694294</x>
- <y>-3.3529567719</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0328524113</x>
+ <y>0.6490399837</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6215841770</x>
+ <y>3.0211579800</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>3.0195577145</x>
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+ </vector>
+ </point>
+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5893906355</x>
+ <y>-2.1072096825</y>
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+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
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+ <split>
+ <bool value="true"/>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ </vector>
+ </point>
+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3487370014</x>
+ <y>-1.0772391558</y>
+ </vector>
+ </point>
+ <width>
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+ <origin>
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+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1947117657"/>
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+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="polyline gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
<vector>
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- <y>0.8150724769</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
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- <gradient>
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- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
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- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="NewBLine020区域">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.333333</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="895648AF64FF88E922C8600A55B74492">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="5A5ABC34EE7C8610AB14625649586B65">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
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+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
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+ </radial_composite>
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+ </composite>
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+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <radial_composite type="vector">
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+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
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+ <width>
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+ <origin>
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+ </origin>
+ <split>
+ <bool value="false"/>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
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+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
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+ <param name="p1">
+ <vector>
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+ <param name="p2">
+ <vector>
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+ <y>0.3549433053</y>
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+ <b>1.000000</b>
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+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
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+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="white line">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
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+ <g>1.000000</g>
+ <b>1.000000</b>
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+ <param name="origin">
+ <vector>
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+ </vector>
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+ <param name="invert">
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+ <param name="antialias">
+ <bool value="true"/>
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+ <param name="feather">
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+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>0.1446780860</y>
+ </vector>
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+ <width>
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+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
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+ <y>-1.8290388584</y>
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+ <width>
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+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
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+ <t1>
+ <radial_composite type="vector">
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+ </theta>
+ </radial_composite>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <theta>
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+ </theta>
+ </radial_composite>
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+ <width>
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+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </theta>
+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
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+ <y>0.6465590596</y>
+ </vector>
+ </point>
+ <width>
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+ <split>
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+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
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+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
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+ <width>
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+ <origin>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
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+ </composite>
+ </entry>
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+ <param name="expand">
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
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+ <param name="round_tip[1]">
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
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+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
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</layer>
</canvas>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
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+ </vector>
+ </param>
</layer>
</canvas>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
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</param>
<param name="blend_method">
<integer value="0"/>
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- <param name="p2">
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- <param name="dest_tr">
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- <param name="dest_br">
- <vector>
- <x>3.2776479721</x>
- <y>-2.7908685207</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
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- <y>-2.7908685207</y>
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</vector>
</param>
- <param name="clip">
- <bool value="true"/>
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- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
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+ </param>
+ <param name="p2">
+ <vector>
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+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <b>0.064115</b>
+ <a>1.000000</a>
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+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
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+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
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+ <param name="src_br">
+ <vector>
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+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
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+ <param name="dest_tr">
+ <vector>
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+ <y>-2.5212490559</y>
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+ <param name="dest_br">
+ <vector>
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+ <param name="dest_bl">
+ <vector>
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+ <y>-3.1153917313</y>
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+ </param>
+ <param name="clip">
+ <bool value="true"/>
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+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <y>2.1499423981</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
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- <param name="amount">
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- <param name="blend_method">
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- <param name="point1">
- <vector>
- <x>-2.2391853333</x>
- <y>-1.7524058819</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
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- <y>1.8903266191</y>
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+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
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- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="point1">
<vector>
- <x>-1.9795696735</x>
- <y>-1.4927902222</y>
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</vector>
</param>
<param name="point2">
<vector>
- <x>1.9795696735</x>
- <y>1.6307109594</y>
+ <x>2.7471959591</x>
+ <y>-2.8485701084</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>3.1478400230</x>
- <y>-2.7908685207</y>
- </vector>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="p2">
+ <param name="origin">
<vector>
- <x>-2.7908685207</x>
- <y>2.5312528610</y>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
</vector>
</param>
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- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
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- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
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- <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
- <param name="z_depth">
+ <param name="antialias">
+ <bool value="true"/>
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+ <param name="blurtype">
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- <param name="blend_method">
+ <param name="winding_style">
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- <param name="invert">
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+ <param name="bline">
+ <bline type="bline_point" loop="false">
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+ <composite type="bline_point">
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+ <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
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+ <radial_composite type="vector">
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+ <angle value="-142.218674"/>
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+ </entry>
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+ </radial_composite>
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</param>
<param name="blend_method">
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</param>
<param name="color">
<color>
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- <b>0.247404</b>
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+ <g>0.325037</g>
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<a>1.000000</a>
</color>
</param>
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+ <param name="origin">
<vector>
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<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
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<param name="blurtype">
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+ <param name="winding_style">
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<param name="bline">
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<entry>
<composite type="bline_point">
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+ <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
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+ </radial_composite>
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<entry>
<composite type="bline_point">
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- <vector>
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+ <point>
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+ <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
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<param name="expand">
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<bool value="true"/>
</param>
<param name="round_tip[0]">
- <bool value="false"/>
+ <bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
<param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="shade" active="true" version="0.2">
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- <param name="point2">
+ <param name="focus">
<vector>
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+ <name>Synfig Studio SolidColor Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_show" content="1"/>
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<param name="z_depth">
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<param name="blend_method">
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<param name="color">
<color>
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<a>1.000000</a>
</color>
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- <x>-0.6999999881</x>
- <y>0.6999999881</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
</layer>
</canvas>
<?xml version="1.0"?>
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+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Star Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
+ <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.129808 0.129808"/>
<meta name="grid_snap" content="0"/>
</entry>
</bline>
</defs>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
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- <g>0.036189</g>
- <b>0.036189</b>
- <a>1.000000</a>
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- <color pos="0.564516">
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- <g>0.012910</g>
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- <color pos="1.000000">
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- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
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- </gradient>
- </param>
- <param name="center">
- <vector>
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- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="stretch" active="true" version="0.1">
- <param name="amount">
- <vector>
- <x>1.6070324183</x>
- <y>0.3102017045</y>
- </vector>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>-3.4489021301</y>
- </vector>
- </param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
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- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.500000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.3727831841</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="feather">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
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- <param name="radius1">
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- </param>
- <param name="radius2">
- <real value="1.4927902036"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
- </param>
- <param name="points">
- <integer value="5"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="regular_polygon">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
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- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
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- <param name="feather">
- <real value="0.0000000000"/>
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- <param name="blurtype">
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- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="radius1">
- <real value="2.4663490320"/>
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- <param name="radius2">
- <real value="1.2331745160"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
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- <param name="points">
- <integer value="5"/>
- </param>
- <param name="regular_polygon">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="star">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="star" active="true" version="0.1">
+ <layer type="star" active="true" version="0.1" desc="Star Black">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
- <vector>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1658886075</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="radius1">
- <real value="1.9471176568"/>
+ <real value="3.3466084726"/>
</param>
<param name="radius2">
- <real value="0.9735588284"/>
+ <real value="1.6733042363"/>
</param>
<param name="angle">
<angle value="90.000000"/>
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="star" active="true" version="0.1" desc="Star White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>2.4688332081</x>
- <y>-3.3694140911</y>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+ <x>0.0000000000</x>
+ <y>-0.1658886075</y>
</vector>
</param>
- <param name="p2">
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="radius1">
+ <real value="2.6874280159"/>
+ </param>
+ <param name="radius2">
+ <real value="1.3437140080"/>
+ </param>
+ <param name="angle">
+ <angle value="90.000000"/>
+ </param>
+ <param name="points">
+ <integer value="5"/>
+ </param>
+ <param name="regular_polygon">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Star Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
<vector>
- <x>-0.5900356174</x>
- <y>0.8074172139</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
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- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="canvas">
+ <canvas>
+ <layer type="star" active="true" version="0.1" desc="Star White">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1658886075</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="radius1">
+ <real value="2.0282475592"/>
+ </param>
+ <param name="radius2">
+ <real value="1.0141237796"/>
+ </param>
+ <param name="angle">
+ <angle value="90.000000"/>
+ </param>
+ <param name="points">
+ <integer value="5"/>
+ </param>
+ <param name="regular_polygon">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-1.9775413275</x>
+ <y>0.3549433053</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.0282475948</x>
+ <y>0.3549433053</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.612066</r>
+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Conical Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
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- <param name="gradient">
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- <param name="loop">
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- <param name="zigzag">
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- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
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- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
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+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
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- <x>2.3365411758</x>
- <y>2.3365411758</y>
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- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
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- <param name="amount">
- <real value="1.0000000000"/>
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- <param name="blend_method">
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- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="conical gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="conical_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="conical_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="angle">
+ <angle value="-225.000000"/>
+ </param>
+ <param name="symmetric">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="center">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="angle">
- <angle value="-225.000000"/>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
</param>
- <param name="symmetric">
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Curve Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="curve gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="curve_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
<param name="origin">
<vector>
<y>0.0000000000</y>
</vector>
</param>
- <param name="width">
- <real value="0.0486779414"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="curve_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="width">
+ <real value="0.0486779414"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.4803912044</x>
+ <y>2.8805587292</y>
+ </vector>
+ </point>
+ <width>
+ <real value="27.0814124101"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="5.1701882017"/>
+ </radius>
+ <theta>
+ <angle value="-118.054489"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="5.1701882017"/>
+ </radius>
+ <theta>
+ <angle value="-118.054489"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
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+ </color>
+ <color pos="1.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>0.793110</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.000000</r>
- <g>0.793110</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="0.992593">
- <r>1.000000</r>
- <g>0.010309</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="zigzag">
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas width="200" height="200">
- <layer type="outline" active="true" version="0.2" desc="line">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1014123783</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="false">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.7395687250"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.3365438879"/>
</radius>
<theta>
<angle value="0.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
<angle value="0.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-270.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.3245196095"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.973842</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
<param name="width">
- <real value="0.0649039219"/>
+ <real value="0.3042371402"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>3.5780365467</x>
- <y>-3.5613946915</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius" use=":duck_outline"/>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0767474174</x>
- <y>2.0529854298</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0767474174</x>
- <y>2.0529854298</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.1595997959</x>
- <y>-0.1728997827</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius" use=":duck_outline"/>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin" use=":duck1_orig"/>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin" use=":duck1_orig"/>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
</canvas>
</param>
<param name="zoom">
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Noise Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="noise gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="noise" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
- <param name="seed">
- <integer value="1262706733"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="noise" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="seed">
+ <integer value="1262706733"/>
+ </param>
+ <param name="size">
+ <vector>
+ <x>-0.5785136819</x>
+ <y>0.5432509184</y>
+ </vector>
+ </param>
+ <param name="smooth">
+ <integer value="2"/>
+ </param>
+ <param name="detail">
+ <integer value="4"/>
+ </param>
+ <param name="speed">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="turbulent">
+ <bool value="false"/>
+ </param>
+ <param name="do_alpha">
+ <bool value="false"/>
+ </param>
+ <param name="super_sample">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="size">
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
- <x>-0.5785136819</x>
- <y>0.5432509184</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="smooth">
- <integer value="2"/>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
</param>
- <param name="detail">
- <integer value="4"/>
+ <param name="amount">
+ <real value="1.0000000000"/>
</param>
- <param name="speed">
- <real value="0.0000000000"/>
+ <param name="blend_method">
+ <integer value="0"/>
</param>
- <param name="turbulent">
- <bool value="false"/>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="do_alpha">
- <bool value="false"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
</param>
- <param name="super_sample">
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Radial Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="radial gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <integer value="0"/>
</param>
- <param name="center">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="radius">
- <real value="2.4176965922"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="2.1803660625"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="loop">
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
- <param name="zigzag">
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
+ </param>
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Spiral Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="spiral gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="spiral_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="spiral_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.1905813128"/>
+ </param>
+ <param name="angle">
+ <angle value="0.779032"/>
+ </param>
+ <param name="clockwise">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="center">
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="radius">
- <real value="1.0384627503"/>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="angle">
- <angle value="0.779032"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
</param>
- <param name="clockwise">
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
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+ <name>Synfig Studio Import Image Icon</name>
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- <layer type="PasteCanvas" active="true" version="0.1">
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+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Rectangle055 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <integer value="0"/>
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+ <bool value="true"/>
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+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="-172.724625"/>
+ </theta>
+ </radial_composite>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="44.326153"/>
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+ </radial_composite>
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+ </entry>
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+ <origin>
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+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="102.927689"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2618727801"/>
+ </radius>
+ <theta>
+ <angle value="-19.189526"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
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+ <x>2.5019521713</x>
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+ <width>
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+ </width>
+ <origin>
+ <real value="0.3029636145"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <vector>
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+ <t2>
+ <vector>
+ <x>-0.6123811007</x>
+ <y>-1.2812807560</y>
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+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
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+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <b>0.699394</b>
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+ <g>0.268410</g>
+ <b>0.268410</b>
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+ <x>1.3925434351</x>
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+ <param name="radius">
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+ <param name="loop">
+ <bool value="false"/>
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+ <param name="zigzag">
+ <bool value="false"/>
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+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
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+ <param name="focus">
+ <vector>
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+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
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+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
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+ <param name="focus">
+ <vector>
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+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <bool value="true"/>
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="6BDF5B4142EA1CA794C654D71DB05A87">
+ <x>2.5019521713</x>
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+ <origin>
+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="-96.581940"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
+ <radius>
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+ </radius>
+ <theta>
+ <angle value="-96.581940"/>
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+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
+ <x>1.1744242907</x>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="177.986862"/>
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+ </radial_composite>
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+ </radius>
+ <theta>
+ <angle value="-74.639771"/>
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+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
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+ <point>
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+ <width>
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+ <split>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="-162.202408"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <angle value="-167.300430"/>
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+ <param name="expand">
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
+ <bool value="true"/>
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+ <param name="round_tip[1]">
+ <bool value="true"/>
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
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+ </layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="0.1500000000"/>
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+ <param name="center">
+ <vector>
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+ </canvas>
+ </param>
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</param>
<param name="time_offset">
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- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
+ <time value="0s"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="children_lock">
+ <bool value="false"/>
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- <param name="blend_method">
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- <real value="1.5000000000"/>
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- <param name="feather">
- <real value="1.5000000075"/>
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- <param name="pos">
+ <param name="focus">
<vector>
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- <param name="invert">
- <bool value="true"/>
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- <param name="falloff">
- <integer value="2"/>
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</layer>
</canvas>
+++ /dev/null
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- <param name="compress">
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- <param name="size">
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- <param name="use_kerning">
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<name>Synfig Studio Polyline Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
+ <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.129808 0.129808"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
<defs>
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+ <bline type="bline_point" loop="true" id="a">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-2.3637278080</x>
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</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-0.5688224435</x>
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</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>2.4810948372</x>
- <y>-0.9839330316</y>
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</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>1.5429599285</x>
- <y>-2.0844035149</y>
+ <x>1.6875039339</x>
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</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-0.6772783995</x>
- <y>0.3616140485</y>
+ <x>-0.5192319751</x>
+ <y>-0.1298079938</y>
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</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6594920158</x>
- <y>-0.6549533606</y>
+ <x>-1.6875039339</x>
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</vector>
</point>
<width>
</entry>
</bline>
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- <param name="amount">
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- <param name="blend_method">
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- <param name="loop">
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- <param name="zigzag">
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- </layer>
- <layer type="stretch" active="true" version="0.1">
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- <y>-3.4489021301</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="region" active="true" version="0.1" desc="Bline031Region">
+ <layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
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- <param name="winding_style">
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- <param name="bline" use=":a"/>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
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+ <y>-0.1014123783</y>
</vector>
</param>
- <param name="point2">
- <vector>
- <x>1.9795696735</x>
- <y>1.6307109594</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
<param name="invert">
<bool value="false"/>
</param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="blend_method">
- <integer value="13"/>
+ <param name="winding_style">
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>3.1478400230</x>
- <y>-2.7908685207</y>
- </vector>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
</param>
- <param name="p2">
- <vector>
- <x>-2.7908685207</x>
- <y>2.5312528610</y>
- </vector>
+ <param name="width">
+ <real value="0.3042371402"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
+++ /dev/null
-<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
- <layer type="text" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="text">
- <string>SEG</string>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="family">
- <string>Sans Serif</string>
- </param>
- <param name="style">
- <integer value="0"/>
- </param>
- <param name="weight">
- <integer value="700"/>
- </param>
- <param name="compress">
- <real value="1.0000000000"/>
- </param>
- <param name="vcompress">
- <real value="1.0000000000"/>
- </param>
- <param name="size">
- <vector>
- <x>1.0000000000</x>
- <y>1.2500000000</y>
- </vector>
- </param>
- <param name="orient">
- <vector>
- <x>0.5000000000</x>
- <y>0.5000000000</y>
- </vector>
- </param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="use_kerning">
- <bool value="true"/>
- </param>
- <param name="grid_fit">
- <bool value="false"/>
- </param>
- </layer>
-</canvas>
<?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Star Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
+ <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.129808 0.129808"/>
<meta name="grid_snap" content="0"/>
</entry>
</bline>
</defs>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.036189</r>
- <g>0.036189</g>
- <b>0.036189</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="stretch" active="true" version="0.1">
- <param name="amount">
- <vector>
- <x>1.6070324183</x>
- <y>0.3102017045</y>
- </vector>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>-3.4489021301</y>
- </vector>
- </param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.500000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.3727831841</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="feather">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="radius1">
- <real value="2.9855804071"/>
- </param>
- <param name="radius2">
- <real value="1.4927902036"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
- </param>
- <param name="points">
- <integer value="5"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="regular_polygon">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="radius1">
- <real value="2.4663490320"/>
- </param>
- <param name="radius2">
- <real value="1.2331745160"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
- </param>
- <param name="points">
- <integer value="5"/>
- </param>
- <param name="regular_polygon">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="star">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="star" active="true" version="0.1">
+ <layer type="star" active="true" version="0.1" desc="Star Black">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
- <vector>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1658886075</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="radius1">
- <real value="1.9471176568"/>
+ <real value="3.3466084726"/>
</param>
<param name="radius2">
- <real value="0.9735588284"/>
+ <real value="1.6733042363"/>
</param>
<param name="angle">
<angle value="90.000000"/>
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="star" active="true" version="0.1" desc="Star White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="19"/>
</param>
- <param name="p1">
- <vector>
- <x>2.4688332081</x>
- <y>-3.3694140911</y>
- </vector>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="p2">
- <vector>
- <x>-0.5900356174</x>
- <y>0.8074172139</y>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+ <x>0.0000000000</x>
+ <y>-0.1658886075</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="radius1">
+ <real value="2.6874280159"/>
+ </param>
+ <param name="radius2">
+ <real value="1.3437140080"/>
+ </param>
+ <param name="angle">
+ <angle value="90.000000"/>
+ </param>
+ <param name="points">
+ <integer value="5"/>
+ </param>
+ <param name="regular_polygon">
<bool value="false"/>
</param>
</layer>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
+++ /dev/null
-<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
- <layer type="text" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="text">
- <string>STR</string>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="family">
- <string>Sans Serif</string>
- </param>
- <param name="style">
- <integer value="0"/>
- </param>
- <param name="weight">
- <integer value="700"/>
- </param>
- <param name="compress">
- <real value="1.0000000000"/>
- </param>
- <param name="vcompress">
- <real value="1.0000000000"/>
- </param>
- <param name="size">
- <vector>
- <x>1.0000000000</x>
- <y>1.1250000000</y>
- </vector>
- </param>
- <param name="orient">
- <vector>
- <x>0.5000000000</x>
- <y>0.5000000000</y>
- </vector>
- </param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="use_kerning">
- <bool value="true"/>
- </param>
- <param name="grid_fit">
- <bool value="false"/>
- </param>
- </layer>
-</canvas>
+++ /dev/null
-<?xml version="1.0"?>
-<canvas version="0.2" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Synfig Studio Time Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
- <defs>
- <duplicate type="real" id="Índice 1" guid="8856CA2E06B390AE1E5FD9CDE44D8D18">
- <from>
- <real value="0.0000000000"/>
- </from>
- <to>
- <real value="360.0000000000"/>
- </to>
- <step>
- <real value="15.0000000000"/>
- </step>
- </duplicate>
- </defs>
- <layer type="SolidColor" active="false" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
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+ <param name="softness">
+ <real value="0.1000000000"/>
+ </param>
+ <param name="use_luma">
+ <bool value="false"/>
+ </param>
+ <param name="solid">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="shade" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="2.7500000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.0000000000</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.3499999940</x>
+ <y>0.3499999940</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas" use="canvas_icon.sif#"/>
+ <param name="zoom">
+ <real value="0.3000000045"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+</canvas>
--- /dev/null
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2952.755928" yres="2952.755928" view-box="-1.200000 1.200000 1.200000 -1.200000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Color Icon</name>
+ <defs>
+ <canvas id="ColorDisc" xres="2952.755900" yres="2952.755900" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>ColorDisc</name>
+ <defs>
+ <gradient id="Colors">
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+ <g>0.000000</g>
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+ </color>
+ <color pos="0.333333">
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+ </color>
+ <color pos="0.500000">
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+ <a>1.000000</a>
+ </color>
+ <color pos="0.666667">
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+ <b>1.000000</b>
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+ </color>
+ <color pos="0.833333">
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+ <color pos="1.000000">
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+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </defs>
+ <layer type="conical_gradient" active="true" version="0.1">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="gradient" use="Colors"/>
+ <param name="center">
+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="angle">
+ <angle value="0.000000"/>
+ </param>
+ <param name="symmetric">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="blur" active="true" version="0.2">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <param name="size">
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+ </param>
+ <param name="type">
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+ </param>
+ </layer>
+ <layer type="circle" active="false" version="0.1">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ </param>
+ <param name="color">
+ <color>
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+ <b>1.000000</b>
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+ </color>
+ </param>
+ <param name="radius">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.3000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
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+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="falloff">
+ <integer value="3"/>
+ </param>
+ </layer>
+ <layer type="SolidColor" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
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+ <param name="color">
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+ <g>0.000000</g>
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+ <a>1.000000</a>
+ </color>
+ </param>
+ </layer>
+ <layer type="circle" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <param name="feather">
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+ <param name="pos">
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+ <param name="invert">
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+ </param>
+ <param name="falloff">
+ <integer value="3"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
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+ <param name="amount">
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+ </param>
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+ </param>
+ <param name="color">
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+ <param name="feather">
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+ <param name="pos">
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+ <param name="invert">
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+ <param name="falloff">
+ <integer value="0"/>
+ </param>
+ </layer>
+ </canvas>
+ </defs>
+ <layer type="SolidColor" active="false" version="0.1">
+ <param name="z_depth">
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+ <param name="amount">
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+ </param>
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+ <param name="feather">
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+ </param>
+ <param name="pos">
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+ </param>
+ <param name="invert">
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+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ </param>
+ <param name="origin">
+ <vector>
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+ </param>
+ <param name="canvas" use="ColorDisc"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="bevel" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="color1">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="color2">
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+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
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+ <param name="depth">
+ <real value="0.3000000000"/>
+ </param>
+ <param name="softness">
+ <real value="0.2000000000"/>
+ </param>
+ <param name="use_luma">
+ <bool value="false"/>
+ </param>
+ <param name="solid">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="shade" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
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+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
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+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.1000000015</x>
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+ </param>
+ <param name="size">
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+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+</canvas>
--- /dev/null
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Gradient Icon</name>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.259616 0.259616"/>
+ <meta name="grid_snap" content="1"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+ <param name="z_depth">
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ </param>
+ <param name="origin">
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+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
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+ </param>
+ <param name="gradient">
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+ </color>
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+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
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+ <param name="src_br">
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+ <param name="dest_tl">
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+ <param name="clip">
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+ <param name="horizon">
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+ </layer>
+ </canvas>
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+ <param name="zoom">
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+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
+ <bool value="false"/>
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+ <param name="focus">
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+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
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+ <param name="amount">
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+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
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+ <real value="0.0000000000"/>
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+ <param name="amount">
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+ <param name="blend_method">
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+ <param name="invert">
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+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
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+ <param name="blend_method">
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+ <canvas>
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+ <param name="z_depth">
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+ <param name="amount">
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+ <param name="blend_method">
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+ <param name="expand">
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+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ </param>
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+ <param name="zigzag">
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+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
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+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
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+ <param name="focus">
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+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <bool value="false"/>
+ </param>
+ </layer>
+</canvas>
--- /dev/null
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+ </param>
+ <param name="blend_method">
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+ <param name="compress">
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+ <param name="grid_fit">
+ <bool value="false"/>
+ </param>
+ </layer>
+</canvas>
--- /dev/null
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+ <param name="compress">
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+ <bool value="false"/>
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+ </layer>
+</canvas>
--- /dev/null
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+ <param name="blend_method">
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+ <param name="grid_fit">
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+ </param>
+ </layer>
+</canvas>
--- /dev/null
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+ <param name="blend_method">
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+ </layer>
+</canvas>
--- /dev/null
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+ </c0>
+ <c1>
+ <angle value="45.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1521182388"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Línea Beizer006Contorno">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2535304129</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="128.367493"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="128.367493"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.9831250906</x>
+ <y>1.0006059408</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="128.659805"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="128.659805"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042364776"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle037">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.4056486368"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2535304129</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle037">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.3042364776"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2535304129</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ </layer>
+</canvas>
--- /dev/null
+<?xml version="1.0"?>
+<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.600000 -1.600000 1.600000 1.600000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Vector Icon</name>
+ <defs>
+ <canvas id="Sphere" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Sphere</name>
+ <layer type="SolidColor" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.898889</r>
+ <g>0.100146</g>
+ <b>0.001630</b>
+ <a>0.986486</a>
+ </color>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.8722901741"/>
+ </param>
+ <param name="feather">
+ <real value="0.7499999993"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>-0.2187500000</x>
+ <y>-0.2812500000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.6499999762"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.2500000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.2500000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>-0.2031250000</x>
+ <y>-0.2656250000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="blur" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.4375000000</x>
+ <y>0.4218750000</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="falloff">
+ <integer value="0"/>
+ </param>
+ </layer>
+ </canvas>
+ </defs>
+ <layer type="SolidColor" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.8999999762"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.9499999992"/>
+ </param>
+ <param name="feather">
+ <real value="0.3000000090"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>0.1000000015</x>
+ <y>0.1000000015</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas" use="Sphere"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0f"/>
+ </param>
+ </layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="0.2100000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.5749999881</x>
+ <y>0.5500000119</y>
+ </vector>
+ </param>
+ </layer>
+</canvas>
+++ /dev/null
-<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.600000 -1.600000 1.600000 1.600000" antialias="2" fps="12.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Synfig Studio Vector Icon</name>
- <defs>
- <canvas id="Sphere" view-box="-1.000000 -1.000000 1.000000 1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Sphere</name>
- <layer type="SolidColor" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.898889</r>
- <g>0.100146</g>
- <b>0.001630</b>
- <a>0.986486</a>
- </color>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.8722901741"/>
- </param>
- <param name="feather">
- <real value="0.7499999993"/>
- </param>
- <param name="pos">
- <vector>
- <x>-0.2187500000</x>
- <y>-0.2812500000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.6499999762"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2500000000"/>
- </param>
- <param name="feather">
- <real value="0.2500000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-0.2031250000</x>
- <y>-0.2656250000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="blur" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="size">
- <vector>
- <x>0.4375000000</x>
- <y>0.4218750000</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="19"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="1.0000000000"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="0"/>
- </param>
- </layer>
- </canvas>
- </defs>
- <layer type="SolidColor" active="false" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.8999999762"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.9499999992"/>
- </param>
- <param name="feather">
- <real value="0.3000000090"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.1000000015</x>
- <y>0.1000000015</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas" use="Sphere"/>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="zoom" active="true" version="0.1">
- <param name="amount">
- <real value="0.2100000000"/>
- </param>
- <param name="center">
- <vector>
- <x>0.5749999881</x>
- <y>0.5500000119</y>
- </vector>
- </param>
- </layer>
-</canvas>
property_text()=(Glib::ustring)data.get(Time()).get_string(get_canvas()->rend_desc().get_frame_rate(),App::get_time_format());
break;
case ValueBase::TYPE_ANGLE:
- property_text()=(Glib::ustring)strprintf("%.2f DEG",(Real)Angle::deg(data.get(Angle())).get());
+ property_text()=(Glib::ustring)strprintf("%.2fᵒ",(Real)Angle::deg(data.get(Angle())).get());
break;
case ValueBase::TYPE_INTEGER:
if(((synfig::ParamDesc)property_param_desc_).get_hint()!="enum")
property_text()=(Glib::ustring)data.get(etl::handle<synfig::Canvas>())->get_id();
}
else
- property_text()="<No Image Selected>";
+ property_text()=_("<No Image Selected>");
break;
case ValueBase::TYPE_COLOR:
{
{
synfig::Point closest_point = get_point();
synfig::Real radius = 0.0;
- ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+ ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link("bline"));
synfig::find_closest_point(
(*bline)(time),
get_point(),
if ( (*iter)->get_origin_duck()==duck /*&& !duck_is_selected(*iter)*/ )
{
synfig::Real radius = 0.0;
- ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))));
+ ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link("bline")));
Real amount = synfig::find_closest_point((*bline)(time), duck->get_point(), radius, bline->get_loop());
- int vertex_amount_index(bline_vertex->get_link_index_from_name("amount"));
- ValueNode::Handle vertex_amount_value_node(bline_vertex->get_link(vertex_amount_index));
+ ValueNode::Handle vertex_amount_value_node(bline_vertex->get_link("amount"));
ValueNode::Handle duck_value_node((*iter)->get_value_desc().get_value_node());
if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(duck_value_node))
{
- if (bline_tangent->get_link(bline_tangent->get_link_index_from_name("amount")) == vertex_amount_value_node)
+ if (bline_tangent->get_link("amount") == vertex_amount_value_node)
{
switch (bline_tangent->get_type())
{
}
else if (ValueNode_BLineCalcWidth::Handle bline_width = ValueNode_BLineCalcWidth::Handle::cast_dynamic(duck_value_node))
{
- if (bline_width->get_link(bline_width->get_link_index_from_name("amount")) == vertex_amount_value_node)
+ if (bline_width->get_link("amount") == vertex_amount_value_node)
(*iter)->set_point(Point((*bline_width)(time, amount).get(Real()), 0));
}
}
bool
Duckmatic::on_duck_changed(const synfig::Point &value,const synfigapp::ValueDesc& value_desc)
{
- if (ValueNode_BLineCalcWidth::Handle bline_width = ValueNode_BLineCalcWidth::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- Real old_width((*bline_width)(get_time()).get(Real()));
- Real new_width(value.mag());
- int scale_index(bline_width->get_link_index_from_name("scale"));
- Real scale((*(bline_width->get_link(scale_index)))(get_time()).get(Real()));
- return canvas_interface->change_value(synfigapp::ValueDesc(bline_width,scale_index), new_width * scale / old_width);
- }
-
- if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link("bline"));
- Real radius = 0.0;
- if (((*(bline_vertex->get_link("loop")))(get_time()).get(bool()))){
- Real amount_old((*(bline_vertex->get_link("amount")))(get_time()).get(Real()));
- Real amount_new = synfig::find_closest_point((*bline)(get_time()), value, radius, bline->get_loop());
- Real difference = fmod( fmod(amount_new - amount_old, 1.0) + 1.0 , 1.0);
- //fmod is called twice to avoid negative values
- if (difference > 0.5) difference=difference-1.0;
- return canvas_interface->change_value(synfigapp::ValueDesc(bline_vertex,bline_vertex->get_link_index_from_name("amount")), amount_old+difference);
-
- } else {
- Real amount = synfig::find_closest_point((*bline)(get_time()), value, radius, bline->get_loop());
- return canvas_interface->change_value(synfigapp::ValueDesc(bline_vertex,bline_vertex->get_link_index_from_name("amount")), amount);
- }
- }
-
- if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- switch(value_desc.get_value_type())
- {
- case ValueBase::TYPE_REAL:
- {
- Real old_length = (*bline_tangent)(get_time()).get(Real());
- Real new_length = value.mag();
- int scale_index(bline_tangent->get_link_index_from_name("scale"));
- int fixed_length_index(bline_tangent->get_link_index_from_name("fixed_length"));
- Real scale((*(bline_tangent->get_link(scale_index)))(get_time()).get(Real()));
- bool fixed_length((*(bline_tangent->get_link(fixed_length_index)))(get_time()).get(bool()));
- if (fixed_length)
- return canvas_interface->change_value(synfigapp::ValueDesc(bline_tangent,scale_index), new_length);
- if (old_length == 0)
- return true;
- return canvas_interface->change_value(synfigapp::ValueDesc(bline_tangent,scale_index), new_length * scale / old_length);
- }
-
- case ValueBase::TYPE_ANGLE:
- assert(0); // doesn't happen?
- break;
-
- case ValueBase::TYPE_VECTOR:
- {
- Vector old_tangent = (*bline_tangent)(get_time()).get(Vector());
- Angle old_angle = old_tangent.angle();
- Real old_length = old_tangent.mag();
- Angle new_angle = value.angle();
- Real new_length = value.mag();
- int offset_index(bline_tangent->get_link_index_from_name("offset"));
- int scale_index(bline_tangent->get_link_index_from_name("scale"));
- int fixed_length_index(bline_tangent->get_link_index_from_name("fixed_length"));
- Angle old_offset((*(bline_tangent->get_link(offset_index)))(get_time()).get(Angle()));
- Real scale((*(bline_tangent->get_link(scale_index)))(get_time()).get(Real()));
- bool fixed_length((*(bline_tangent->get_link(fixed_length_index)))(get_time()).get(bool()));
- if (fixed_length)
- {
- if (!(canvas_interface->change_value(synfigapp::ValueDesc(bline_tangent,scale_index), new_length)))
- return false;
- }
- else if (old_length != 0 && !(canvas_interface->change_value(synfigapp::ValueDesc(bline_tangent,scale_index), new_length * scale / old_length)))
- return false;
- return canvas_interface->change_value(synfigapp::ValueDesc(bline_tangent,offset_index), old_offset + new_angle - old_angle);
- }
- default:
- break;
- }
- }
-
- if (ValueNode_Scale::Handle scale_value_node = ValueNode_Scale::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- int link_index(scale_value_node->get_link_index_from_name("link"));
- if(scale_value_node->is_invertible(get_time()))
- return canvas_interface->change_value(
- synfigapp::ValueDesc(scale_value_node,link_index),
- scale_value_node->get_inverse(get_time(), value)
- );
- else
- return false;
- }
-
- if (ValueNode_Range::Handle range_value_node = ValueNode_Range::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- int link_index(range_value_node->get_link_index_from_name("link"));
- return canvas_interface->change_value(
- synfigapp::ValueDesc(range_value_node,link_index),
- range_value_node->get_inverse(get_time(), value)
- );
- }
-
switch(value_desc.get_value_type())
{
case ValueBase::TYPE_REAL:
bool
Duckmatic::on_duck_angle_changed(const synfig::Angle &rotation,const synfigapp::ValueDesc& value_desc)
{
- if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- int offset_index(bline_tangent->get_link_index_from_name("offset"));
- Angle old_offset((*(bline_tangent->get_link(offset_index)))(get_time()).get(Angle()));
- return canvas_interface->change_value(synfigapp::ValueDesc(bline_tangent,offset_index), old_offset + rotation);
- }
-
- if (ValueNode_Scale::Handle scale_value_node = ValueNode_Scale::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- int link_index(scale_value_node->get_link_index_from_name("link"));
- if(scale_value_node->is_invertible(get_time()))
- return canvas_interface->change_value(
- synfigapp::ValueDesc(scale_value_node,link_index),
- scale_value_node->get_inverse(get_time(), rotation)
- );
- else
- return false;
-
- }
- if (ValueNode_Range::Handle range_value_node = ValueNode_Range::Handle::cast_dynamic(value_desc.get_value_node()))
- {
- int link_index(range_value_node->get_link_index_from_name("link"));
- return canvas_interface->change_value(
- synfigapp::ValueDesc(range_value_node,link_index),
- range_value_node->get_inverse(get_time(), rotation)
- );
- }
// \todo will this really always be the case?
assert(value_desc.get_value_type() == ValueBase::TYPE_ANGLE);
return canvas_interface->change_value(value_desc, value_desc.get_value(get_time()).get(Angle()) + rotation);
return false;
etl::handle<Duck> vertex_duck(last_duck());
vertex_duck->set_type(Duck::TYPE_VERTEX);
- if(!add_to_ducks(synfigapp::ValueDesc(value_node,4),canvas_view,transform_stack))
+ if(!add_to_ducks(synfigapp::ValueDesc(value_node,4,-TANGENT_HANDLE_SCALE),canvas_view,transform_stack))
return false;
etl::handle<Duck> t1_duck(last_duck());
// If the tangents are split
if((*value_node->get_link("split"))(get_time()).get(bool()))
{
- if(!add_to_ducks(synfigapp::ValueDesc(value_node,5),canvas_view,transform_stack))
+ if(!add_to_ducks(synfigapp::ValueDesc(value_node,5,TANGENT_HANDLE_SCALE),canvas_view,transform_stack))
return false;
t2_duck=last_duck();
t2_duck->set_origin(vertex_duck);
}
else
{
- if(!add_to_ducks(synfigapp::ValueDesc(value_node,4),canvas_view,transform_stack))
+ if(!add_to_ducks(synfigapp::ValueDesc(value_node,4,TANGENT_HANDLE_SCALE),canvas_view,transform_stack))
return false;
t2_duck=last_duck();
t2_duck->set_origin(vertex_duck);
// Add the tangent1 duck
if(composite_vertex_value_node)
{
- if(!add_to_ducks(synfigapp::ValueDesc(composite_vertex_value_node,4),canvas_view,transform_stack))
+ if(!add_to_ducks(synfigapp::ValueDesc(composite_vertex_value_node,4,-TANGENT_BEZIER_SCALE),canvas_view,transform_stack))
return false;
tduck=last_duck();
}
if(composite_vertex_value_node)
{
int i=bline_point.get_split_tangent_flag()?5:4;
- if(!add_to_ducks(synfigapp::ValueDesc(composite_vertex_value_node,i),canvas_view,transform_stack,0,2))
+ if(!add_to_ducks(synfigapp::ValueDesc(composite_vertex_value_node,i,TANGENT_BEZIER_SCALE),canvas_view,transform_stack,0,2))
return false;
tduck=last_duck();
}
stock_##name=Gtk::StockItem(Gtk::StockID("synfig-" #name),desc); \
Gtk::Stock::add(stock_##name);
- INIT_STOCK_ICON(bool,"bool_icon."IMAGE_EXT,_("Bool"));
- INIT_STOCK_ICON(integer,"integer_icon."IMAGE_EXT,_("Integer"));
- INIT_STOCK_ICON(angle,"angle_icon."IMAGE_EXT,_("Angle"));
- INIT_STOCK_ICON(time,"time_icon."IMAGE_EXT,_("Time"));
- INIT_STOCK_ICON(real,"real_icon."IMAGE_EXT,_("Real"));
- INIT_STOCK_ICON(vector,"vector_icon."IMAGE_EXT,_("Vector"));
- INIT_STOCK_ICON(color,"color_icon."IMAGE_EXT,_("Color"));
- INIT_STOCK_ICON(segment,"segment_icon."IMAGE_EXT,_("Segment"));
- INIT_STOCK_ICON(blinepoint,"blinepoint_icon."IMAGE_EXT,_("BLine Point"));
- INIT_STOCK_ICON(list,"list_icon."IMAGE_EXT,_("Rename"));
- INIT_STOCK_ICON(canvas,"canvas_icon."IMAGE_EXT,_("Canvas"));
- INIT_STOCK_ICON(string,"string_icon."IMAGE_EXT,_("Rename"));
+ // Types
+ INIT_STOCK_ICON(type_bool,"type_bool_icon."IMAGE_EXT,_("Bool"));
+ INIT_STOCK_ICON(type_integer,"type_integer_icon."IMAGE_EXT,_("Integer"));
+ INIT_STOCK_ICON(type_angle,"type_angle_icon."IMAGE_EXT,_("Angle"));
+ INIT_STOCK_ICON(type_time,"type_time_icon."IMAGE_EXT,_("Time"));
+ INIT_STOCK_ICON(type_real,"type_real_icon."IMAGE_EXT,_("Real"));
+ INIT_STOCK_ICON(type_vector,"type_vector_icon."IMAGE_EXT,_("Vector"));
+ INIT_STOCK_ICON(type_color,"type_color_icon."IMAGE_EXT,_("Color"));
+ INIT_STOCK_ICON(type_segment,"type_segment_icon."IMAGE_EXT,_("Segment"));
+ INIT_STOCK_ICON(type_blinepoint,"type_blinepoint_icon."IMAGE_EXT,_("BLine Point"));
+ INIT_STOCK_ICON(type_list,"type_list_icon."IMAGE_EXT,_("List"));
+ INIT_STOCK_ICON(type_string,"type_string_icon."IMAGE_EXT,_("String"));
+ INIT_STOCK_ICON(type_canvas,"type_canvas_icon."IMAGE_EXT,_("Canvas"));
+ INIT_STOCK_ICON(type_gradient,"type_gradient_icon."IMAGE_EXT,_("Gradient"))
INIT_STOCK_ICON(reset_colors,"reset_colors_icon."IMAGE_EXT,_("Reset Colors"));
INIT_STOCK_ICON(swap_colors,"swap_colors_icon."IMAGE_EXT,_("Swap Colors"));
INIT_STOCK_ICON(value_node,"valuenode_icon."IMAGE_EXT,_("ValueNode"));
INIT_STOCK_ICON(about,"about_icon."IMAGE_EXT,_("About"));
INIT_STOCK_ICON(rename,"rename_icon."IMAGE_EXT,_("Rename"));
- INIT_STOCK_ICON(canvas_pointer,"canvas_pointer_icon."IMAGE_EXT,_("Rename"));
+ INIT_STOCK_ICON(canvas,"canvas_icon."IMAGE_EXT,_("Canvas"));
INIT_STOCK_ICON(canvas_new,"canvas_icon."IMAGE_EXT,_("New Canvas"));
INIT_STOCK_ICON(saveall,"saveall_icon."IMAGE_EXT,_("Save All"));
- // Layers
+ // Layers
INIT_STOCK_ICON(layer,"layer_icon."IMAGE_EXT,_("Layer"));
// Blur Layers
INIT_STOCK_ICON(layer_blur_blur,"layer_blur_blur_icon."IMAGE_EXT,_("Blur Layer"));
switch(type)
{
case ValueBase::TYPE_BOOL:
- return Gtk::StockID("synfig-bool");
+ return Gtk::StockID("synfig-type_bool");
break;
case ValueBase::TYPE_INTEGER:
- return Gtk::StockID("synfig-integer");
+ return Gtk::StockID("synfig-type_integer");
break;
case ValueBase::TYPE_ANGLE:
- return Gtk::StockID("synfig-angle");
+ return Gtk::StockID("synfig-type_angle");
break;
case ValueBase::TYPE_TIME:
- return Gtk::StockID("synfig-time");
+ return Gtk::StockID("synfig-type_time");
break;
case ValueBase::TYPE_REAL:
- return Gtk::StockID("synfig-real");
+ return Gtk::StockID("synfig-type_real");
break;
case ValueBase::TYPE_VECTOR:
- return Gtk::StockID("synfig-vector");
+ return Gtk::StockID("synfig-type_vector");
break;
case ValueBase::TYPE_COLOR:
- return Gtk::StockID("synfig-color");
+ return Gtk::StockID("synfig-type_color");
break;
case ValueBase::TYPE_SEGMENT:
- return Gtk::StockID("synfig-segment");
+ return Gtk::StockID("synfig-type_segment");
break;
case ValueBase::TYPE_BLINEPOINT:
- return Gtk::StockID("synfig-blinepoint");
+ return Gtk::StockID("synfig-type_blinepoint");
break;
case ValueBase::TYPE_LIST:
- return Gtk::StockID("synfig-list");
+ return Gtk::StockID("synfig-type_list");
break;
case ValueBase::TYPE_CANVAS:
- return Gtk::StockID("synfig-canvas_pointer");
+ return Gtk::StockID("synfig-type_canvas");
break;
case ValueBase::TYPE_STRING:
- return Gtk::StockID("synfig-string");
+ return Gtk::StockID("synfig-type_string");
break;
case ValueBase::TYPE_GRADIENT:
- return Gtk::StockID("synfig-gradient");
+ return Gtk::StockID("synfig-type_gradient");
break;
case ValueBase::TYPE_NIL:
default:
return Gtk::StockID("synfig-layer_geometry_rectangle");
else if(layer=="region")
return Gtk::StockID("synfig-layer_geometry_region");
- else if(layer=="solid_color")
+ else if(layer=="solid_color" || layer=="SolidColor")
return Gtk::StockID("synfig-layer_geometry_solidcolor");
else if(layer=="star")
return Gtk::StockID("synfig-layer_geometry_star");
// Other Layers
else if(layer=="duplicate")
return Gtk::StockID("synfig-layer_other_duplicate");
- else if(layer=="importimage")
+ else if(layer=="importimage" || layer=="import")
return Gtk::StockID("synfig-layer_other_importimage");
else if(layer=="PasteCanvas" || layer=="pastecanvas" || layer=="paste_canvas")
return Gtk::StockID("synfig-layer_other_pastecanvas");
if(!(*iter)->get_editable())
screen_duck.color=(DUCK_COLOR_NOT_EDITABLE);
else if((*iter)->get_tangent())
- screen_duck.color=((*iter)->get_scalar()<0 ? DUCK_COLOR_TANGENT_1 : DUCK_COLOR_TANGENT_2);
+ {
+ // Check if we can reach the canvas and set the time to
+ // evaluate the split value accordingly
+ synfig::Canvas::Handle canvas_h(get_work_area()->get_canvas());
+ synfig::Time time(canvas_h?canvas_h->get_time():synfig::Time(0));
+ // Retrieve the split value of the bline point.
+ synfigapp::ValueDesc& v_d((*iter)->get_value_desc());
+ synfig::LinkableValueNode::Handle parent;
+ if(v_d.parent_is_linkable_value_node())
+ {
+ parent=v_d.get_parent_value_node();
+ bool split;
+ synfig::ValueNode::Handle child(parent->get_link("split"));
+ if(synfig::ValueNode_Animated::Handle::cast_dynamic(child))
+ {
+ synfig::ValueNode_Animated::Handle animated_child(synfig::ValueNode_Animated::Handle::cast_dynamic(child));
+ split=animated_child->new_waypoint_at_time(time).get_value(time).get(split);
+ }
+ else if(synfig::ValueNode_Const::Handle::cast_dynamic(child))
+ {
+ synfig::ValueNode_Const::Handle const_child(synfig::ValueNode_Const::Handle::cast_dynamic(child));
+ split=(const_child->get_value()).get(split);
+ }
+ screen_duck.color=(split? DUCK_COLOR_TANGENT_2 : DUCK_COLOR_TANGENT_1);
+ }
+ else
+ screen_duck.color=DUCK_COLOR_TANGENT_1;
+ }
else if((*iter)->get_type()&Duck::TYPE_VERTEX)
screen_duck.color=DUCK_COLOR_VERTEX;
else if((*iter)->get_type()&Duck::TYPE_RADIUS)
ADD_ACTION(Action::ValueDescConnect);
ADD_ACTION(Action::ValueDescDisconnect);
ADD_ACTION(Action::ValueDescLink);
+ ADD_ACTION(Action::ValueDescLinkOpposite);
ADD_ACTION(Action::ValueDescBLineLink);
ADD_ACTION(Action::WaypointAdd);
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2007, 2008 Chris Moore
+** Copyright (c) 2010 Carlos López
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
#include <synfigapp/canvasinterface.h>
#include <synfig/valuenode_const.h>
+#include <synfig/valuenode_scale.h>
#include <synfigapp/general.h>
ACTION_SET_VERSION(Action::ValueDescLink,"0.0");
ACTION_SET_CVS_ID(Action::ValueDescLink,"$Id$");
+ACTION_INIT(Action::ValueDescLinkOpposite);
+ACTION_SET_NAME(Action::ValueDescLinkOpposite,"ValueDescLinkOpposite");
+ACTION_SET_LOCAL_NAME(Action::ValueDescLinkOpposite,N_("Link Opposite"));
+ACTION_SET_TASK(Action::ValueDescLinkOpposite,"connect");
+ACTION_SET_CATEGORY(Action::ValueDescLinkOpposite,Action::CATEGORY_VALUEDESC);
+ACTION_SET_PRIORITY(Action::ValueDescLinkOpposite,0);
+ACTION_SET_VERSION(Action::ValueDescLinkOpposite,"0.0");
+ACTION_SET_CVS_ID(Action::ValueDescLinkOpposite,"$Id$");
+
/* === G L O B A L S ======================================================= */
/* === P R O C E D U R E S ================================================= */
/* === M E T H O D S ======================================================= */
-Action::ValueDescLink::ValueDescLink(): poison(false), status_level(0)
+Action::ValueDescLink::ValueDescLink():
+poison(false), status_level(0), link_scalar(0.0), link_opposite(false)
{
}
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
ret.push_back(ParamDesc("value_desc",Param::TYPE_VALUEDESC)
- .set_local_name(_("ValueDesc to link"))
+ .set_local_name(_("ValueDesc to smart link"))
.set_requires_multiple()
);
}
link_value_node=value_desc.get_value_node();
+ link_scalar=value_desc.get_scalar();
status_message = _("Used exported ValueNode ('") + link_value_node->get_id() + _("').");
}
else if(value_desc.is_value_node())
status_level = 1;
status_message = _("Using the only available ValueNode.");
link_value_node=value_desc.get_value_node();
+ link_scalar=value_desc.get_scalar();
}
else if(link_value_node->is_exported())
{
status_level = 2;
status_message = _("Using the most referenced ValueNode.");
link_value_node=value_desc.get_value_node();
+ link_scalar=value_desc.get_scalar();
}
else if (status_level <= 2)
{
status_level = 3;
status_message = _("There's a tie for most referenced; using the animated ValueNode.");
link_value_node=value_desc.get_value_node();
+ link_scalar=value_desc.get_scalar();
}
else if(ValueNode_Const::Handle::cast_dynamic(value_desc.get_value_node()) && !ValueNode_Const::Handle::cast_dynamic(link_value_node))
{
status_level = 4;
status_message = _("There's a tie for most referenced, and both are animated; using the one with the most waypoints.");
link_value_node=value_desc.get_value_node();
+ link_scalar=value_desc.get_scalar();
}
else if (status_level <= 4)
{
status_message = _("There's a tie for most referenced, and both are animated; using the one with the most waypoints.");
}
}
+ // If both are Linkable Value Nodes and has waypoint in its children, use the one with more waypoints
+ else if(LinkableValueNode::Handle::cast_dynamic(link_value_node) &&
+ LinkableValueNode::Handle::cast_dynamic(value_desc.get_value_node()) &&
+ LinkableValueNode::Handle::cast_dynamic(link_value_node)->get_times().size() !=
+ LinkableValueNode::Handle::cast_dynamic(value_desc.get_value_node())->get_times().size())
+ {
+ if(LinkableValueNode::Handle::cast_dynamic(link_value_node)->get_times().size() <
+ LinkableValueNode::Handle::cast_dynamic(value_desc.get_value_node())->get_times().size())
+ {
+ status_level = 4;
+ status_message = _("There's a tie for most referenced, and both are linkable value node animated; using the one with the most waypoints.");
+ link_value_node=value_desc.get_value_node();
+ link_scalar=value_desc.get_scalar();
+ }
+ else if (status_level <= 4)
+ {
+ status_level = 4;
+ status_message = _("There's a tie for most referenced, and both are linkable value node animated; using the one with the most waypoints.");
+ }
+ }
// Use the one that was least recently changed
else if(link_value_node->get_time_last_changed()!=value_desc.get_value_node()->get_time_last_changed())
{
status_level = 5;
status_message = _("Everything is tied; using the least recently modified value.");
link_value_node=value_desc.get_value_node();
+ link_scalar=value_desc.get_scalar();
}
else if (status_level <= 5)
{
add_action_front(action);
}
- /*
- if(!link_value_node->is_exported())
- {
- Action::Handle action(Action::create("ValueNodeAdd"));
-
- action->set_param("canvas",get_canvas());
- action->set_param("canvas_interface",get_canvas_interface());
- action->set_param("new",link_value_node);
- action->set_param("name",strprintf(_("Unnamed%08d"),synfig::UniqueID().get_uid()));
-
- assert(action->is_ready());
- if(!action->is_ready())
- throw Error(Error::TYPE_NOTREADY);
-
- add_action_front(action);
- }
- */
+ // Check if the selected link value node is already a scale -1.0 Linkable Value Node
+ bool link_is_scaled(false);
+ if(synfig::ValueNode_Scale::Handle::cast_dynamic(link_value_node))
+ {
+ synfig::ValueNode_Const::Handle scale_vn(
+ synfig::ValueNode_Const::Handle::cast_dynamic(
+ synfig::ValueNode_Scale::Handle::cast_dynamic(link_value_node)->get_link(1)
+ )
+ );
+ if(scale_vn)
+ if((*scale_vn)(synfig::Time(0))==synfig::ValueBase(Real(-1.0)))
+ link_is_scaled=true;
+ }
std::list<ValueDesc>::iterator iter;
+ // Gets the scalar value of the current value node
+ Real current_scalar(value_desc_list.begin()->get_scalar());
+ bool found_inverse(false);
+ // Check if we are dealing the case of linking differnt types of tangents
+ for(iter=value_desc_list.begin();iter!=value_desc_list.end();++iter)
+ {
+ ValueDesc& v_desc(*iter);
+ // If parent is linkable value node
+ if(v_desc.parent_is_linkable_value_node())
+ {
+ // if the link describe to any tangent (index 4 or 5), continue
+ if(v_desc.get_index() == 4 || v_desc.get_index() == 5)
+ {
+ synfig::Real iter_scalar=v_desc.get_scalar();
+ // Let's compare the sign of scalar of the value node witht the current one
+ // and remember if a change of sign is seen.
+ if(iter_scalar*current_scalar < 0) // if they have different signs
+ {
+ found_inverse=true;
+ current_scalar=iter_scalar;
+ }
+ }
+ else // link doesn't describe a tangent
+ {
+ found_inverse=false;
+ break;
+ }
+ }
+ else // parent is not a linkable value node
+ {
+ found_inverse=false;
+ break;
+ }
+ }
+ // found_inverse = true only if all they are tangents and some are inversed tangents
+ //Noe let's loop throug all the value desc
for(iter=value_desc_list.begin();iter!=value_desc_list.end();++iter)
{
ValueDesc& value_desc(*iter);
// don't link it to itself
if (value_desc.is_exported())
continue;
+ // Don't link the selected to itself (maybe it is redundant with the previous check)
+ if(value_desc.get_value_node() == link_value_node)
+ continue;
+ // found_inverse xor link_opposite
+ // If found_inverse and not link_opposite then scale by -1 first (smart link)
+ // If found inverse and link_opposite then do a direct link instead
+ // If not found_inverse and not link_opposite then do a direct link instead
+ // If not found_inverse and link_opposite then scale by -1 first (smart link)
+ if((found_inverse && !link_opposite) || (!found_inverse && link_opposite))
+ {
+ //Check if the current value node has opposite scalar than the link
+ // value node to convert to scale -1.0 before connect.
+ // Check also if the link value node is NOT also a scale -1
+ // And check also if we are linking opposite
+ if( (value_desc.get_scalar()*link_scalar<0 || link_opposite) && (link_is_scaled==false))
+ {
+ //Let's create a Scale Value Node
+ synfig::ValueNode::Handle scale_value_node=synfig::LinkableValueNode::create("scale",iter->get_value(time));
+ if(!scale_value_node)
+ throw Error(Error::TYPE_BUG);
+ scale_value_node->set_parent_canvas(get_canvas());
+ //Let's connect the new Scale Value Node to the value node
+ Action::Handle action1(Action::create("ValueDescConnect"));
+ if(!action1)
+ throw Error(Error::TYPE_CRITICAL);
+ action1->set_param("canvas",get_canvas());
+ action1->set_param("canvas_interface",get_canvas_interface());
+ action1->set_param("dest",value_desc);
+ action1->set_param("src",scale_value_node);
+ assert(action1->is_ready());
+ if(!action1->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+ add_action_front(action1);
+
+ //Let's Connect the link value node to the scale value node link subparam
+ Action::Handle action2(Action::create("ValueNodeLinkConnect"));
+ if(!action2)
+ throw Error(Error::TYPE_CRITICAL);
+
+ action2->set_param("canvas",get_canvas());
+ action2->set_param("canvas_interface",get_canvas_interface());
+ action2->set_param("parent_value_node",scale_value_node);
+ action2->set_param("index",0);
+ action2->set_param("value_node",link_value_node);
+ assert(action2->is_ready());
+ if(!action2->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+ add_action_front(action2);
+
+ //Let's Set the scale to -1
+ Action::Handle action3(Action::create("ValueNodeConstSet"));
+ if(!action3)
+ throw Error(Error::TYPE_CRITICAL);
+
+ action3->set_param("canvas",get_canvas());
+ action3->set_param("canvas_interface",get_canvas_interface());
+ action3->set_param("value_node",synfig::LinkableValueNode::Handle::cast_dynamic(scale_value_node)->get_link(1));
+ action3->set_param("new_value",synfig::ValueBase(Real(-1.0)));
+ assert(action3->is_ready());
+ if(!action3->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+ add_action_front(action3);
+ }
+ else if((iter->get_scalar()*link_scalar<0 || link_opposite) && (link_is_scaled==true))
+ {
+ //Let's connect the link value node -> link to the value node
+ // There is not needed conversion to scale of the value node
+ // because the link value node is already a scale -1
+ Action::Handle action4(Action::create("ValueDescConnect"));
+ if(!action4)
+ throw Error(Error::TYPE_CRITICAL);
+ action4->set_param("canvas",get_canvas());
+ action4->set_param("canvas_interface",get_canvas_interface());
+ action4->set_param("dest",value_desc);
+ action4->set_param("src",synfig::ValueNode_Scale::Handle::cast_dynamic(link_value_node)->get_link(0));
+ assert(action4->is_ready());
+ if(!action4->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+ add_action_front(action4);
+ }
+ else
+ {
+ //Let's connect the link value node to the value node
+ Action::Handle action(Action::create("ValueDescConnect"));
- Action::Handle action(Action::create("ValueDescConnect"));
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("src",link_value_node);
+ action->set_param("dest",value_desc);
- action->set_param("canvas",get_canvas());
- action->set_param("canvas_interface",get_canvas_interface());
- action->set_param("src",link_value_node);
- action->set_param("dest",value_desc);
+ assert(action->is_ready());
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
- assert(action->is_ready());
- if(!action->is_ready())
- throw Error(Error::TYPE_NOTREADY);
+ add_action_front(action);
+ }
+ } // found inverse
+ else // Not found inverse so do a regualr link
+ {
+ //Let's connect the link value node to the value node
+ Action::Handle action(Action::create("ValueDescConnect"));
- add_action_front(action);
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("src",link_value_node);
+ action->set_param("dest",value_desc);
+
+ assert(action->is_ready());
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action_front(action);
+ }
}
synfig::info("http://synfig.org/Linking#Tier_%d : %s", status_level, status_message.c_str());
}
+
+
+Action::ValueDescLinkOpposite::ValueDescLinkOpposite()
+{
+}
+
+Action::ParamVocab
+Action::ValueDescLinkOpposite::get_param_vocab()
+{
+ return Action::ValueDescLink::get_param_vocab();
+}
+
+bool
+Action::ValueDescLinkOpposite::is_candidate(const ParamList &x)
+{
+ // If action parameters are not Value Desc
+ if(!candidate_check(get_param_vocab(),x))
+ return false;
+
+ int total_tangents=0;
+ ParamList::const_iterator iter;
+ //Search thru all the Param and pick up the value descriptions
+ for(iter=x.begin(); iter!=x.end(); iter++)
+ {
+ if(iter->first == "value_desc")
+ {
+ ValueDesc v_desc(iter->second.get_value_desc());
+ // if the value description parent is linkable value node, continue
+ if(!v_desc.parent_is_linkable_value_node())
+ return false;
+ // if the link describe to any tangent (index 4 or 5), continue
+ if(v_desc.get_index() != 4 && v_desc.get_index() != 5)
+ return false;
+ total_tangents++;
+ }
+ }
+ // If we found two tangents then continue
+ if(total_tangents!=2)
+ return false;
+ // We have reached exactly two tangents
+ return true;
+}
+
+bool
+Action::ValueDescLinkOpposite::set_param(const synfig::String& name, const Action::Param ¶m)
+{
+ return Action::ValueDescLink::set_param(name,param);
+}
+
+bool
+Action::ValueDescLinkOpposite::is_ready()const
+{
+ return Action::ValueDescLink::is_ready();
+}
+
+void
+Action::ValueDescLinkOpposite::prepare()
+{
+ // prepare to do a opposite link and reuse the code from ValueDescLink
+ link_opposite=true;
+ ValueDescLink::prepare();
+}
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2007 Chris Moore
+** Copyright (c) 2010 Carlos López
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
public Super
{
private:
-
+ friend class ValueDescLinkOpposite;
+ //! List of Value Descriptions retrieved from the action Parameters list
+ //! to be linked
std::list<ValueDesc> value_desc_list;
+ //! Selected value node from the Value Descriptions (maybe none)
+ //! to which the others would link
synfig::ValueNode::Handle link_value_node;
+ //! If poison is true then Link is not possible (two exported value nodes found)
bool poison;
+ //! Used to monitorize the tie decision when selecting the link value node
int status_level;
+ //! Message to inform the status of the tie decision when selecting the link value node
synfig::String status_message;
+ //! Time where the value nodes are evaluated
synfig::Time time;
+ //! Scalar value of the link value node. It is used for linking tangents.
+ //! In the synfig::ParamDesc list there is a value used to draw the tangents on the
+ //! canvas that is called scalar
+ synfig::Real link_scalar;
+ //! If true then link opposite is being called.
+ bool link_opposite;
public:
ValueDescLink();
ACTION_MODULE_EXT
};
+class ValueDescLinkOpposite :
+ public ValueDescLink
+{
+public:
+
+ ValueDescLinkOpposite();
+
+ static ParamVocab get_param_vocab();
+ static bool is_candidate(const ParamList &x);
+
+ virtual bool set_param(const synfig::String& name, const Param &);
+ virtual bool is_ready()const;
+
+ virtual void prepare();
+
+ ACTION_MODULE_EXT
+};
+
}; // END of namespace action
}; // END of namespace studio
#include "valuedescset.h"
#include <synfigapp/canvasinterface.h>
+#include <synfig/valuenode_bline.h>
+#include <synfig/valuenode_blinecalctangent.h>
+#include <synfig/valuenode_blinecalcvertex.h>
+#include <synfig/valuenode_blinecalcwidth.h>
#include <synfig/valuenode_composite.h>
#include <synfig/valuenode_radialcomposite.h>
+#include <synfig/valuenode_range.h>
#include <synfig/valuenode_reference.h>
+#include <synfig/valuenode_scale.h>
#include <synfigapp/main.h>
#include <synfigapp/general.h>
return;
}
+ // Perform reverse manipulations
+
+ // If we are a scale value node, then edit the link
+ // such that it will scale to our target value
+ if (ValueNode_Scale::Handle scale_value_node = ValueNode_Scale::Handle::cast_dynamic(value_desc.get_value_node()))
+ {
+ if(! scale_value_node->is_invertible(time))
+ {
+ synfig::warning(_("Attempt to edit scale ValueNode with a scale factor of zero."));
+ return;
+ }
+
+ ValueBase new_value;
+
+ if (value.get_type() == ValueBase::TYPE_ANGLE)
+ new_value = scale_value_node->get_inverse(time, value.get(Angle()));
+ else if (value.get_type() == ValueBase::TYPE_REAL)
+ throw Error(_("Inverse manipulation of real scale values not implemented in core."));
+ else
+ new_value = scale_value_node->get_inverse(time, value.get(Vector()));
+
+ Action::Handle action(Action::create("ValueDescSet"));
+
+ if(!action)
+ throw Error(_("Unable to find action ValueDescSet (bug)"));
+
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("time",time);
+ action->set_param("new_value",new_value);
+ action->set_param("value_desc",ValueDesc(scale_value_node, scale_value_node->get_link_index_from_name("link")));
+
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action(action);
+ return;
+ }
+
+ // Range: disallow values outside the range
+ if (ValueNode_Range::Handle range_value_node = ValueNode_Range::Handle::cast_dynamic(value_desc.get_value_node()))
+ {
+ ValueBase new_value;
+
+ if (value.get_type() == ValueBase::TYPE_ANGLE)
+ new_value = range_value_node->get_inverse(time, value.get(Angle()));
+ else if (value.get_type() == ValueBase::TYPE_REAL)
+ throw Error(_("Inverse manipulation of real range values not implemented in core."));
+ else
+ new_value = range_value_node->get_inverse(time, value.get(Vector()));
+
+ Action::Handle action(Action::create("ValueDescSet"));
+
+ if(!action)
+ throw Error(_("Unable to find action ValueDescSet (bug)"));
+
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("time",time);
+ action->set_param("new_value",new_value);
+ action->set_param("value_desc",ValueDesc(range_value_node,range_value_node->get_link_index_from_name("link")));
+
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action(action);
+ return;
+ }
+
+ // BlineCalcWidth: modify the scale value node
+ // so that the target width is achieved
+ if (ValueNode_BLineCalcWidth::Handle bline_width = ValueNode_BLineCalcWidth::Handle::cast_dynamic(value_desc.get_value_node()))
+ {
+ Real old_width((*bline_width)(time).get(Real()));
+ Real scale((*(bline_width->get_link("scale")))(time).get(Real()));
+
+ ValueBase new_width(value.get(Real()) * scale / old_width);
+
+ Action::Handle action(Action::create("ValueDescSet"));
+
+ if(!action)
+ throw Error(_("Unable to find action ValueDescSet (bug)"));
+
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("time",time);
+ action->set_param("new_value",new_width);
+ action->set_param("value_desc",ValueDesc(bline_width, bline_width->get_link_index_from_name("scale")));
+
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action(action);
+ return;
+ }
+
+ // BLineCalcVertex: snap the point to the nearest
+ // allowed position.
+ if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(value_desc.get_value_node()))
+ {
+ ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link("bline"));
+ Real radius = 0.0;
+ ValueBase new_amount;
+ if (((*(bline_vertex->get_link("loop")))(time).get(bool()))){
+ // The bline is looped. Animation may require an amount parameter
+ // outside the range of 0-1, so make sure that the amount does
+ // not change drastically.
+ Real amount_old((*(bline_vertex->get_link("amount")))(time).get(Real()));
+ Real amount_new = synfig::find_closest_point((*bline)(time), value, radius, bline->get_loop());
+ Real difference = fmod( fmod(amount_new - amount_old, 1.0) + 1.0 , 1.0);
+ //fmod is called twice to avoid negative values
+ if (difference > 0.5) difference=difference-1.0;
+
+ new_amount = amount_old+difference;
+ } else {
+ new_amount = synfig::find_closest_point((*bline)(time), value, radius, bline->get_loop());
+ }
+
+ Action::Handle action(Action::create("ValueDescSet"));
+
+ if(!action)
+ throw Error(_("Unable to find action ValueDescSet (bug)"));
+
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("time",time);
+ action->set_param("new_value",new_amount);
+ action->set_param("value_desc",ValueDesc(bline_vertex, bline_vertex->get_link_index_from_name("amount")));
+
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action(action);
+ return;
+ }
+
+
+ // BLineCalcTangent: adjust scale and offset
+ // to achieve the desired tangent
+ if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(value_desc.get_value_node()))
+ {
+ ValueBase new_scale;
+ ValueDesc scale_value_desc(bline_tangent,bline_tangent->get_link_index_from_name("scale"));
+ ValueDesc offset_value_desc(bline_tangent,bline_tangent->get_link_index_from_name("offset"));
+
+ switch(value_desc.get_value_type())
+ {
+ case ValueBase::TYPE_REAL:
+ {
+ Real old_length = (*bline_tangent)(time).get(Real());
+ Real new_length = value.get(Vector()).mag();
+ Real scale((*(bline_tangent->get_link("scale")))(time).get(Real()));
+ bool fixed_length((*(bline_tangent->get_link("fixed_length")))(time).get(bool()));
+
+ if (fixed_length)
+ {
+ new_scale = new_length;
+ break;
+ }
+ if (old_length == 0)
+ return;
+ new_scale = new_length * scale / old_length;
+ }
+
+ case ValueBase::TYPE_VECTOR:
+ {
+ Vector old_tangent = (*bline_tangent)(time).get(Vector());
+ Angle old_angle = old_tangent.angle();
+ Real old_length = old_tangent.mag();
+ Angle new_angle = value.get(Vector()).angle();
+ Real new_length = value.get(Vector()).mag();
+ Angle old_offset((*(bline_tangent->get_link("offset")))(time).get(Angle()));
+ Real scale((*(bline_tangent->get_link("scale")))(time).get(Real()));
+ bool fixed_length((*(bline_tangent->get_link("fixed_length")))(time).get(bool()));
+ if (fixed_length)
+ {
+ new_scale = new_length;
+ break;
+ }
+ if (old_length != 0)
+ {
+ new_scale = new_length * scale / old_length;
+
+
+ Action::Handle action(Action::create("ValueDescSet"));
+
+ if(!action)
+ throw Error(_("Unable to find action ValueDescSet (bug)"));
+
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("time",time);
+ action->set_param("new_value", ValueBase(old_offset + new_angle - old_angle));
+ action->set_param("value_desc",offset_value_desc);
+
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action(action);
+ }
+ }
+ break;
+
+ case ValueBase::TYPE_ANGLE:
+ {
+ Angle old_angle = (*bline_tangent)(time).get(Angle());
+ Angle new_angle = value.get(Vector()).angle();
+ Angle old_offset((*(bline_tangent->get_link("offset")))(time).get(Angle()));
+
+
+ Action::Handle action(Action::create("ValueDescSet"));
+
+ if(!action)
+ throw Error(_("Unable to find action ValueDescSet (bug)"));
+
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("time",time);
+ action->set_param("new_value", ValueBase(old_offset + new_angle - old_angle));
+ action->set_param("value_desc",offset_value_desc);
+
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action(action);
+ return;
+ }
+
+ default:
+ break;
+ }
+
+ if (new_scale)
+ {
+ Action::Handle action(Action::create("ValueDescSet"));
+
+ if(!action)
+ throw Error(_("Unable to find action ValueDescSet (bug)"));
+
+ action->set_param("canvas",get_canvas());
+ action->set_param("canvas_interface",get_canvas_interface());
+ action->set_param("time",time);
+ action->set_param("new_value",new_scale);
+ action->set_param("value_desc",scale_value_desc);
+
+ if(!action->is_ready())
+ throw Error(Error::TYPE_NOTREADY);
+
+ add_action(action);
+ }
+ return;
+ }
+
+ // end reverse manipulations
+
+
+
// If we are merging the tangents of a BLinePoint,
// we must also set the second tangent for things
// to interpolate properly
// Info for exported ValueNode
synfig::Canvas::Handle canvas;
+ // Info for visual editon
+ synfig::Real scalar;
+
public:
bool operator==(const ValueDesc &rhs)const
{
return true;
if((canvas||rhs.canvas) && canvas!=rhs.canvas)
return false;
- if((parent_value_node||rhs.parent_value_node) && parent_value_node!=rhs.parent_value_node)
+ if((parent_value_node||rhs.parent_value_node) && (parent_value_node!=rhs.parent_value_node))
+ return false;
+ if(scalar!=rhs.scalar)
return false;
if(index!=rhs.index)
return false;
layer(layer),
name(param_name) { }
- ValueDesc(synfig::LinkableValueNode::Handle parent_value_node,int index):
+ ValueDesc(synfig::LinkableValueNode::Handle parent_value_node,int index, synfig::Real s=1.0):
parent_value_node(parent_value_node),
- index(index) { }
+ index(index),
+ scalar(s) { }
// ValueDesc(synfig::LinkableValueNode::Handle parent_value_node,const synfig::String& param_name):
// parent_value_node(parent_value_node),
synfig::ValueNode::Handle get_parent_value_node()const { assert(parent_is_value_node()); return parent_value_node; }
int get_index()const { assert(parent_is_linkable_value_node()); return index; }
+ synfig::Real get_scalar()const { assert(parent_is_linkable_value_node()); return scalar; }
synfig::String get_name()const { assert(parent_is_linkable_value_node()); return (synfig::LinkableValueNode::Handle::cast_reinterpret(parent_value_node))->link_name(index); }
synfig::Time get_waypoint_time()const { assert(parent_is_waypoint()); return waypoint_time; }
synfig::String
get_description(bool show_exported_name = true)const;
+
}; // END of class ValueDesc
}; // END of namespace synfigapp_instance