Fix load z_depth_ static option properly
active_(true),
z_depth_(0.0f),
dirty_time_(Time::end()),
active_(true),
z_depth_(0.0f),
dirty_time_(Time::end()),
{
_LayerCounter::counter++;
}
{
_LayerCounter::counter++;
}
bool
Layer::set_param(const String ¶m, const ValueBase &value)
{
bool
Layer::set_param(const String ¶m, const ValueBase &value)
{
-/* if(param=="z_depth" && value.same_type_as(z_depth_))
- {
- z_depth_=value.get(z_depth_);
- set_param_static(param, value.get_static());
- return true;
- }
- */
IMPORT_AS(z_depth_,"z_depth")
return false;
}
IMPORT_AS(z_depth_,"z_depth")
return false;
}
bool
Layer::set_param_static(const String ¶m, const bool x)
{
bool
Layer::set_param_static(const String ¶m, const bool x)
{
bool
Layer::get_param_static(const String ¶m) const
{
bool
Layer::get_param_static(const String ¶m) const
{
if(param=="z_depth")
{
synfig::ValueBase ret(get_z_depth());
if(param=="z_depth")
{
synfig::ValueBase ret(get_z_depth());
- ret.set_static(z_depth_static);
+ ret.set_static(z_depth__static);
return ret;
}
return ValueBase();
return ret;
}
return ValueBase();
float z_depth_;
//! True if zdepth is not affected when in animation mode
float z_depth_;
//! True if zdepth is not affected when in animation mode
//! \writeme
mutable Time dirty_time_;
//! \writeme
mutable Time dirty_time_;