Merge branch 'master' into zelgadis_master
authorKonstantin Dmitriev <ksee.zelgadis@gmail.com>
Thu, 16 Jul 2009 13:21:26 +0000 (20:21 +0700)
committerKonstantin Dmitriev <ksee.zelgadis@gmail.com>
Thu, 16 Jul 2009 13:21:26 +0000 (20:21 +0700)
47 files changed:
.gitignore
ETL/trunk/ETL.pbproj/etl_profile.h
ETL/trunk/ETL.pc.in
ETL/trunk/ETL/Makefile.am
ETL/trunk/ETL/_mutex_pthreads.h
ETL/trunk/ETL/_stringf.h
ETL/trunk/ETL/_thread.h
ETL/trunk/ETL/clock
ETL/trunk/ETL/etl_config.h
ETL/trunk/ETL/etl_profile.h.in [deleted file]
ETL/trunk/ETL/handle
ETL/trunk/ETL/mutex
ETL/trunk/Makefile.am
ETL/trunk/configure.ac
ETL/trunk/m4/ETL.m4
synfig-core/trunk/src/synfig/valuenode_scale.cpp
synfig-core/trunk/src/synfig/valuenode_scale.h
synfig-studio/trunk/images/Makefile.am
synfig-studio/trunk/images/duck_angle_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/duck_position_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/duck_radius_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/duck_tangent_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/duck_vertex_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/duck_width_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/onion_skin_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/show_grid_icon.sif [new file with mode: 0644]
synfig-studio/trunk/images/snap_grid_icon.sif [new file with mode: 0644]
synfig-studio/trunk/src/gtkmm/Makefile.am
synfig-studio/trunk/src/gtkmm/app.cpp
synfig-studio/trunk/src/gtkmm/app.h
synfig-studio/trunk/src/gtkmm/canvasview.cpp
synfig-studio/trunk/src/gtkmm/canvasview.h
synfig-studio/trunk/src/gtkmm/dialog_setup.cpp
synfig-studio/trunk/src/gtkmm/dialog_setup.h
synfig-studio/trunk/src/gtkmm/framedial.cpp
synfig-studio/trunk/src/gtkmm/framedial.h
synfig-studio/trunk/src/gtkmm/iconcontroller.cpp
synfig-studio/trunk/src/gtkmm/keyframedial.cpp
synfig-studio/trunk/src/gtkmm/keyframedial.h
synfig-studio/trunk/src/gtkmm/render.cpp
synfig-studio/trunk/src/gtkmm/resolutiondial.cpp [new file with mode: 0644]
synfig-studio/trunk/src/gtkmm/resolutiondial.h [new file with mode: 0644]
synfig-studio/trunk/src/gtkmm/toggleducksdial.cpp [new file with mode: 0644]
synfig-studio/trunk/src/gtkmm/toggleducksdial.h [new file with mode: 0644]
synfig-studio/trunk/src/gtkmm/workarea.cpp
synfig-studio/trunk/src/gtkmm/workarea.h
synfig-studio/trunk/src/synfigapp/instance.cpp

index b43aba7..36dc72b 100644 (file)
@@ -24,16 +24,30 @@ synfig-studio/src
 # ------------------------------------------------------------------------
 
 # generated in ETL, core and studio
+*-config
+ABOUT-NLS
+Makefile.in.in
+Makevars.template
+POTFILES
+Rules-quot
 aclocal.m4
+autom4te.cache
+boldquot.sed
 config.*
 configure
-*-config
 depcomp
+en@boldquot.header
+en@quot.header
+insert-header.sin
 install-sh
 libtool
 ltmain.sh
 missing
+quot.sed
+remove-potcdate.sed
+remove-potcdate.sin
 stamp-h1
+stamp-po
 
 # ------------------------------------------------------------------------
 
@@ -43,18 +57,95 @@ ETL/trunk/ETL/etl_profile_.h
 
 synfig-core/trunk/libltdl
 synfig-core/trunk/pkg-info/macosx/synfig-core.info
+synfig-core/trunk/po/*.gmo
+synfig-core/trunk/po/synfig.pot
 synfig-core/trunk/src/modules/synfig_modules.cfg
 synfig-core/trunk/src/synfig/proto/nodebase.h
 synfig-core/trunk/src/tool/synfig
 synfig-core/trunk/synfig.pc.in
 
+synfig-core/trunk/m4/codeset.m4
+synfig-core/trunk/m4/gettext.m4
+synfig-core/trunk/m4/glibc2.m4
+synfig-core/trunk/m4/glibc21.m4
+synfig-core/trunk/m4/iconv.m4
+synfig-core/trunk/m4/intdiv0.m4
+synfig-core/trunk/m4/inttypes.m4
+synfig-core/trunk/m4/inttypes-h.m4
+synfig-core/trunk/m4/inttypes_h.m4
+synfig-core/trunk/m4/inttypes-pri.m4
+synfig-core/trunk/m4/intmax.m4
+synfig-core/trunk/m4/isc-posix.m4
+synfig-core/trunk/m4/lcmessage.m4
+synfig-core/trunk/m4/lib-ld.m4
+synfig-core/trunk/m4/lib-link.m4
+synfig-core/trunk/m4/lib-prefix.m4
+synfig-core/trunk/m4/lock.m4
+synfig-core/trunk/m4/longdouble.m4
+synfig-core/trunk/m4/longlong.m4
+synfig-core/trunk/m4/po.m4
+synfig-core/trunk/m4/progtest.m4
+synfig-core/trunk/m4/nls.m4
+synfig-core/trunk/m4/printf-posix.m4
+synfig-core/trunk/m4/uintmax_t.m4
+synfig-core/trunk/m4/ulonglong.m4
+synfig-core/trunk/m4/signed.m4
+synfig-core/trunk/m4/size_max.m4
+synfig-core/trunk/m4/stdint_h.m4
+synfig-core/trunk/m4/visibility.m4
+synfig-core/trunk/m4/wchar_t.m4
+synfig-core/trunk/m4/wint_t.m4
+synfig-core/trunk/m4/xsize.m4
+
+synfig-studio/trunk/autorevision.h
+synfig-studio/trunk/images/128x128
+synfig-studio/trunk/images/16x16
+synfig-studio/trunk/images/22x22
+synfig-studio/trunk/images/24x24
+synfig-studio/trunk/images/32x32
+synfig-studio/trunk/images/48x48
+synfig-studio/trunk/images/64x64
+synfig-studio/trunk/images/*.png
+synfig-studio/trunk/images/images.nsh
+synfig-studio/trunk/images/unimages.nsh
+synfig-studio/trunk/m4/codeset.m4
+synfig-studio/trunk/m4/gettext.m4
+synfig-studio/trunk/m4/glibc21.m4
+synfig-studio/trunk/m4/glibc2.m4
+synfig-studio/trunk/m4/iconv.m4
+synfig-studio/trunk/m4/intdiv0.m4
+synfig-studio/trunk/m4/intmax.m4
+synfig-studio/trunk/m4/inttypes-h.m4
+synfig-studio/trunk/m4/inttypes_h.m4
+synfig-studio/trunk/m4/inttypes.m4
+synfig-studio/trunk/m4/inttypes-pri.m4
+synfig-studio/trunk/m4/isc-posix.m4
+synfig-studio/trunk/m4/lcmessage.m4
+synfig-studio/trunk/m4/lib-ld.m4
+synfig-studio/trunk/m4/lib-link.m4
+synfig-studio/trunk/m4/lib-prefix.m4
+synfig-studio/trunk/m4/lock.m4
+synfig-studio/trunk/m4/longdouble.m4
+synfig-studio/trunk/m4/longlong.m4
+synfig-studio/trunk/m4/nls.m4
+synfig-studio/trunk/m4/po.m4
+synfig-studio/trunk/m4/printf-posix.m4
+synfig-studio/trunk/m4/progtest.m4
+synfig-studio/trunk/m4/signed.m4
+synfig-studio/trunk/m4/size_max.m4
+synfig-studio/trunk/m4/stdint_h.m4
+synfig-studio/trunk/m4/uintmax_t.m4
+synfig-studio/trunk/m4/ulonglong.m4
+synfig-studio/trunk/m4/visibility.m4
+synfig-studio/trunk/m4/wchar_t.m4
+synfig-studio/trunk/m4/wint_t.m4
+synfig-studio/trunk/m4/xsize.m4
 synfig-studio/trunk/pkg-info/macosx/synfig-studio.info
+synfig-studio/trunk/po/*.gmo
+synfig-studio/trunk/po/synfigstudio.pot
 synfig-studio/trunk/src/gtkmm/synfigstudio
 synfig-studio/trunk/synfigstudio-thumbnailer.schemas
 synfig-studio/trunk/synfigstudio.desktop
-synfig-studio/trunk/images/*.png
-synfig-studio/trunk/images/images.nsh
-synfig-studio/trunk/images/unimages.nsh
 
 # ------------------------------------------------------------------------
 
index 8d1b845..e63e0fe 100644 (file)
@@ -8,32 +8,32 @@
 /* define if target is big endian */
 #define WORDS_BIGENDIAN
 
-#ifndef __ETL_HAS_GETTIMEOFDAY
-#define __ETL_HAS_GETTIMEOFDAY
+#ifndef HAVE_GETTIMEOFDAY
+#define HAVE_GETTIMEOFDAY
 #endif
 
-#ifndef __ETL_HAS_PTHREAD_H
-#define __ETL_HAS_PTHREAD_H
+#ifndef HAVE_PTHREAD_H
+#define HAVE_PTHREAD_H
 #endif
 
-#ifndef __ETL_HAS_SCHED_H
-#define __ETL_HAS_SCHED_H
+#ifndef HAVE_SCHED_H
+#define HAVE_SCHED_H
 #endif
 
-#ifndef __ETL_HAS_PTHREAD_CREATE
-#define __ETL_HAS_PTHREAD_CREATE
+#ifndef HAVE_PTHREAD_CREATE
+#define HAVE_PTHREAD_CREATE
 #endif
 
-#ifndef __ETL_HAS_VASPRINTF
-#define __ETL_HAS_VASPRINTF
+#ifndef HAVE_VASPRINTF
+#define HAVE_VASPRINTF
 #endif
 
-#ifndef __ETL_HAS_VSNPRINTF
-#define __ETL_HAS_VSNPRINTF
+#ifndef HAVE_VSNPRINTF
+#define HAVE_VSNPRINTF
 #endif
 
-#ifndef __ETL_HAS_VSPRINTF
-#define __ETL_HAS_VSPRINTF
+#ifndef HAVE_VSPRINTF
+#define HAVE_VSPRINTF
 #endif
 
 #endif // __VETL_CONFIG_H
index 4417485..93c32bf 100644 (file)
@@ -8,4 +8,4 @@ Description: @PACKAGE_NAME@
 Requires:
 Version: @VERSION@
 Libs: @LIBS@
-Cflags: -I${includedir} -I${libdir}/ETL/include
+Cflags: -I${includedir}
index ffa8f64..b08fdcf 100644 (file)
@@ -3,10 +3,9 @@
 MAINTAINERCLEANFILES = \
        Makefile.in
 
+CLEANFILES = \
+       $(top_builddir)/ETL/etl_profile.h
 
-etlconfigdir = $(libdir)/ETL/include
-
-etlconfig_DATA = etl_profile.h
 
 etldir = $(includedir)/ETL
 
@@ -56,6 +55,7 @@ etl_HEADERS = \
        _trivial.h \
        _fixed.h \
        etl_config.h \
+       $(top_builddir)/ETL/etl_profile.h \
        _fastangle_tables.h \
        bezier \
        _bezier.h \
@@ -77,6 +77,10 @@ etl_HEADERS = \
        _mutex_pthreads_simple.h
 
 
+$(top_builddir)/ETL/etl_profile.h:$(top_builddir)/ETL/etl_profile_.h
+       sed "s/PACKAGE/ETL/g;" < $(top_builddir)/ETL/etl_profile_.h > $(top_builddir)/ETL/etl_profile.h
+
+
 # FIXME: figure out why this is in SVN, but isn't installed
 EXTRA_DIST = \
        _bit_rotate.h
index 8720617..aed6766 100644 (file)
@@ -33,7 +33,7 @@
 
 #include <pthread.h>
 
-#ifdef __ETL_HAS_SCHED_H
+#ifdef HAVE_SCHED_H
 # include <sched.h>
 #endif
 
index 22939a2..3d0c020 100644 (file)
 #define POPEN_BINARY_WRITE_TYPE "w"
 #endif
 
-#ifdef __ETL_HAS__VSNPRINTF
-#ifndef __ETL_HAS_VSNPRINTF
-#define vnsprintf _vnsprintf
-#define __ETL_HAS_VSNPRINTF
-#endif
-#endif
-
 /* === T Y P E D E F S ===================================================== */
 
 _ETL_BEGIN_CDECLS
@@ -73,13 +66,13 @@ _ETL_BEGIN_CDECLS
 // Prefer prototypes from glibc headers, since defining them ourselves
 // works around glibc security mechanisms
 
-#ifdef __ETL_HAS_VASPRINTF     // This is the preferred method
+#ifdef HAVE_VASPRINTF  // This is the preferred method
  #ifndef __GLIBC__
   extern int vasprintf(char **,const char *,va_list)ETL_NO_THROW;
  #endif
 #else
 
-# ifdef __ETL_HAS_VSNPRINTF    // This is the secondary method
+# ifdef HAVE_VSNPRINTF // This is the secondary method
  #ifndef __GLIBC__
   extern int vsnprintf(char *,size_t,const char*,va_list)ETL_NO_THROW;
  #endif
@@ -87,13 +80,13 @@ _ETL_BEGIN_CDECLS
 
 #endif
 
-#ifdef __ETL_HAS_VSSCANF
+#ifdef HAVE_VSSCANF
  #ifndef __GLIBC__
   extern int vsscanf(const char *,const char *,va_list)ETL_NO_THROW;
  #endif
 #else
 #define ETL_NO_VSTRSCANF
-#ifdef __ETL_HAS_SSCANF
+#ifdef HAVE_SSCANF
  #ifndef __GLIBC__
   extern int sscanf(const char *buf, const char *format, ...)ETL_NO_THROW;
  #endif
@@ -111,7 +104,7 @@ _ETL_BEGIN_NAMESPACE
 inline std::string
 vstrprintf(const char *format, va_list args)
 {
-#ifdef __ETL_HAS_VASPRINTF     // This is the preferred method (and safest)
+#ifdef HAVE_VASPRINTF  // This is the preferred method (and safest)
        char *buffer;
        std::string ret;
        int i=vasprintf(&buffer,format,args);
@@ -122,7 +115,7 @@ vstrprintf(const char *format, va_list args)
        }
        return ret;
 #else
-#ifdef __ETL_HAS_VSNPRINTF     // This is the secondary method (Safe, but bulky)
+#ifdef HAVE_VSNPRINTF  // This is the secondary method (Safe, but bulky)
 #warning etl::vstrprintf() has a maximum size of ETL_STRPRINTF_MAX_LENGTH in this configuration.
 #ifdef ETL_THREAD_SAFE
        char buffer[ETL_STRPRINTF_MAX_LENGTH];
@@ -171,7 +164,7 @@ strscanf(const std::string &data, const char*format, ...)
 }
 #else
 
-#if defined (__ETL_HAS_SSCANF) && defined (__GNUC__)
+#if defined (HAVE_SSCANF) && defined (__GNUC__)
 #define strscanf(data,format,...) sscanf(data.c_str(),format,__VA_ARGS__)
 #endif
 #endif
index cb64933..8f70be8 100644 (file)
 
 #define __USE_GNU
 
-#ifdef __ETL_HAS_PTHREAD_H
+#ifdef HAVE_PTHREAD_H
 # include <pthread.h>
 #endif
 
-#ifdef __ETL_HAS_SCHED_H
+#ifdef HAVE_SCHED_H
 # include <sched.h>
 #endif
 
-#ifdef __ETL_HAS_CREATETHREAD
+#ifdef HAVE_CREATETHREAD
 # include <windows.h>
 #endif
 
 /* === M A C R O S ========================================================= */
 
-#if ( defined (__ETL_HAS_PTHREAD_CREATE) || defined (__ETL_HAS_CLONE) || defined (__ETL_HAS_CREATETHREAD) ) && !defined (NO_THREADS)
+#if ( defined (HAVE_PTHREAD_CREATE) || defined (HAVE_CLONE) || defined (HAVE_CREATETHREAD) ) && !defined (NO_THREADS)
 # define CALLISTO_THREADS
 #endif
 
@@ -53,7 +53,7 @@
 
 /* === C L A S S E S & S T R U C T S ======================================= */
 
-#if defined(CALLISTO_THREADS) && defined(__ETL_HAS_PTHREAD_CREATE)
+#if defined(CALLISTO_THREADS) && defined(HAVE_PTHREAD_CREATE)
 static inline void Yield(void)
 {
        sched_yield();
@@ -68,7 +68,7 @@ inline void Yield(void) { }
 
 #ifdef CALLISTO_THREADS
 
-#ifdef __ETL_HAS_PTHREAD_CREATE
+#ifdef HAVE_PTHREAD_CREATE
 
 class Thread
 {
@@ -207,7 +207,7 @@ public:
        }
 };
 
-#ifdef __ETL_HAS_PTHREAD_RW_LOCK_INIT
+#ifdef HAVE_PTHREAD_RW_LOCK_INIT
 class ReadWriteLock
 {
        pthread_rwlock_t rwlock;
@@ -290,8 +290,8 @@ public:
 };
 */
 
-#else // if defined __ETL_HAS_PTHREAD_CREATE
-#ifdef __ETL_HAS_CREATETHREAD
+#else // if defined HAVE_PTHREAD
+#ifdef HAVE_CREATETHREAD
 
 
 #ifdef THREAD_ENTRYPOINT
@@ -448,8 +448,8 @@ public:
 };
 
 
-#endif // if defined __ETL_HAS_CREATETHREAD
-#endif // if defined __ETL_HAS_PTHREAD_CREATE
+#endif // if defined HAVE_CREATETHREAD
+#endif // if defined HAVE_PTHREAD_CREATE
 #endif // if defined CALLISTO_THREADS
 
 
index 73ec6ea..2457b6c 100644 (file)
@@ -29,7 +29,7 @@
 
 #include "etl_config.h"
 
-#ifdef __ETL_HAS_GETTIMEOFDAY
+#ifdef HAVE_GETTIMEOFDAY
 #include "_clock_gettimeofday.h"
 #ifndef ETL_CLOCK_DEFAULT_DESC_CLASS
 #define ETL_CLOCK_DEFAULT_DESC_CLASS   _ETL::clock_desc_gettimeofday
index 4e1be8d..94b4056 100644 (file)
@@ -3,7 +3,7 @@
 #ifndef __ETL_CONFIG_H
 #define __ETL_CONFIG_H
 
-#include <etl_profile.h>
+#include "etl_profile.h"
 #include <utility>
 
 #ifndef ETL_NAMESPACE
diff --git a/ETL/trunk/ETL/etl_profile.h.in b/ETL/trunk/ETL/etl_profile.h.in
deleted file mode 100644 (file)
index e5b59b5..0000000
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- *
- * ETL platform-specific configuration header
- *
- * Built platform: @build@
- * Host platform: @host@
- *
- */
-
-#ifndef __ETL_PROFILE_H__
-#define __ETL_PROFILE_H__
-
-// Public ETL definitions
-
-#define ETL_NAME "@PACKAGE_NAME@"
-#define ETL_TARNAME "@PACKAGE_TARNAME@"
-#define ETL_VERSION "@PACKAGE_VERSION@"
-
-// Private ETL definitions
-
-// Libraries
-@D_LIBPTHREAD@ __ETL_HAS_LIBPTHREAD
-
-// Headers
-@D_PTHREAD_H@ __ETL_HAS_PTHREAD_H
-@D_SCHED_H@ __ETL_HAS_SCHED_H
-
-// Functions
-@D_PTHREAD_CREATE@ __ETL_HAS_PTHREAD_CREATE
-@D_PTHREAD_RWLOCK_INIT@ __ETL_HAS_PTHREAD_RWLOCK_INIT
-@D_SCHED_YIELD@ __ETL_HAS_SCHED_YIELD
-@D_CREATETHREAD@ __ETL_HAS_CREATETHREAD
-@D_QUERYPERFORMANCECOUNTER@ __ETL_HAS_QUERYPERFORMANCECOUNTER
-@D_GETTIMEOFDAY@ __ETL_HAS_GETTIMEOFDAY
-@D_SSCANF@ __ETL_HAS_SSCANF
-@D_VSSCANF@ __ETL_HAS_VSSCANF
-@D_VSPRINTF@ __ETL_HAS_VSPRINTF
-@D_VASPRINTF@ __ETL_HAS_VASPRINTF
-@D_VSNPRINTF@ __ETL_HAS_VSNPRINTF
-@D__VSNPRINTF@ __ETL_HAS__VSNPRINTF
-
-#endif // __ETL_PROFILE_H__
index d5ef74a..76508bc 100644 (file)
 // include the next line in an attempt to increase stability
 // it seems to make things much *less* stable on MS Windows
 #ifndef _WIN32
-#ifdef __ETL_HAS_LIBPTHREAD
-#define __ETL_LOCK_REFCOUNTS
+#ifdef HAVE_LIBPTHREAD
+#define ETL_LOCK_REFCOUNTS
 #endif
 #endif
 
-#ifdef __ETL_LOCK_REFCOUNTS
+#ifdef ETL_LOCK_REFCOUNTS
 #  include "mutex"
 #endif
 
index 03fa734..f4d1263 100644 (file)
@@ -29,7 +29,7 @@
 
 #include "etl_config.h"
 
-#ifdef __ETL_HAS_LIBPTHREAD
+#ifdef HAVE_LIBPTHREAD
 #  include "_mutex_pthreads_simple.h"
 #else
 #ifdef _WIN32
index 40d9abf..48447b7 100644 (file)
@@ -21,6 +21,7 @@ MAINTAINERCLEANFILES = \
        config.status \
        .doc_stamp \
        .DS_Store \
+       include/etl_profile.h.in \
        doxygen.cfg
 
 
@@ -45,6 +46,7 @@ EXTRA_DIST = \
        config/depcomp \
        m4/cxx_macros.m4 \
        ETL.pbproj/project.pbxproj \
+       ETL.pbproj/etl_profile.h \
        ETL.pbproj/frameworkfix.cpp \
        ETL-config.in \
        m4/ETL.m4 \
index fff4a6a..63f5e96 100644 (file)
@@ -6,7 +6,7 @@ AC_INIT([Extended Template Library],[0.04.12],[http://synfig.org/Bugs],[ETL])
 AC_REVISION
 
 AC_CONFIG_AUX_DIR(config)
-AC_CONFIG_HEADERS([config.h])
+AC_CONFIG_HEADERS([ETL/etl_profile_.h])
 AC_CANONICAL_HOST
 AC_CANONICAL_TARGET
 
@@ -41,41 +41,27 @@ AC_WIN32_QUIRKS
 
 # -- L I B R A R I E S ----------------------------------------
 
-AC_CHECK_LIB([user32], [main])
-AC_CHECK_LIB([kernel32], [CreateMutex])
-AC_CHECK_LIB([pthread], [pthread_mutex_init], , [HAVE_LIBPTHREAD=no])
+# -- H E A D E R S --------------------------------------------
 
-if test x$HAVE_LIBPTHREAD = xno ; then
-        D_LIBPTHREAD="#undef"
-else
-        D_LIBPTHREAD="#define"
-fi
+AH_TOP([
+// We want to be autoconf/autoheader friendly, so 
+// if the developer has already included an
+// autoheader-generated configuration script, 
+// we can assume that the user knew what they
+// were doing and let them use their own config.h.
+//#ifndef PACKAGE_TARNAME
+])
 
-# -- H E A D E R S --------------------------------------------
+AH_BOTTOM([
+//#endif // ifndef PACKAGE_TARNAME
+])
 
-AC_HEADER_STDC
-AC_CHECK_HEADERS([pthread.h], [D_PTHREAD_H="#define"], [D_PTHREAD_H="#undef"])
-AC_CHECK_HEADERS([sched.h], [D_SCHED_H="#define"], [D_SCHED_H="#undef"])
-AC_CHECK_HEADERS([sys/time.h])
-AC_CHECK_HEADERS([unistd.h])
-AC_CHECK_HEADERS([windows.h])
 
 # -- T Y P E S & S T R U C T S --------------------------------
 
 # -- F U N C T I O N S ----------------------------------------
 
-AC_CHECK_FUNCS([pthread_create], [D_PTHREAD_CREATE="#define"], [D_PTHREAD_CREATE="#undef"])
-AC_CHECK_FUNCS([pthread_rwlock_init], [D_PTHREAD_RWLOCK_INIT="#define"], [D_PTHREAD_RWLOCK_INIT="#undef"])
-AC_CHECK_FUNCS([sched_yield], [D_SCHED_YIELD="#define"], [D_SCHED_YIELD="#undef"])
-AC_CHECK_FUNCS([CreateThread], [D_CREATETHREAD="#define"], [D_CREATETHREAD="#undef"])
-AC_CHECK_FUNCS([QueryPerformanceCounter], [D_QUERYPERFORMANCECOUNTER="#define"], [D_QUERYPERFORMANCECOUNTER="#undef"])
-AC_CHECK_FUNCS([gettimeofday], [D_GETTIMEOFDAY="#define"], [D_GETTIMEOFDAY="#undef"])
-AC_CHECK_FUNCS([sscanf], [D_SSCANF="#define"], [D_SSCANF="#undef"])
-AC_CHECK_FUNCS([vsscanf], [D_VSSCANF="#define"], [D_VSSCANF="#undef"])
-AC_CHECK_FUNCS([vsprintf], [D_VSPRINTF="#define"], [D_VSPRINTF="#undef"])
-AC_CHECK_FUNCS([vasprintf], [D_VASPRINTF="#define"], [D_VASPRINTF="#undef"])
-AC_CHECK_FUNCS([vsnprintf], [D_VSNPRINTF="#define"], [D_VSNPRINTF="#undef"])
-AC_CHECK_FUNCS([_vsnprintf], [D__VSNPRINTF="#define"], [D__VSNPRINTF="#undef"])
+ETL_DEPS
 
 # -- O U T P U T ----------------------------------------------
 
@@ -83,29 +69,7 @@ AC_SUBST(CFLAGS)
 AC_SUBST(CPPFLAGS)
 AC_SUBST(LDFLAGS)
 
-# Libraries
-AC_SUBST(D_LIBPTHREAD)
-
-# Headers
-AC_SUBST(D_PTHREAD_H)
-AC_SUBST(D_SCHED_H)
-
-# Functions
-AC_SUBST(D_PTHREAD_CREATE)
-AC_SUBST(D_PTHREAD_RWLOCK_INIT)
-AC_SUBST(D_SCHED_YIELD)
-AC_SUBST(D_CREATETHREAD)
-AC_SUBST(D_QUERYPERFORMANCECOUNTER)
-AC_SUBST(D_GETTIMEOFDAY)
-AC_SUBST(D_SSCANF)
-AC_SUBST(D_VSSCANF)
-AC_SUBST(D_VSPRINTF)
-AC_SUBST(D_VASPRINTF)
-AC_SUBST(D_VSNPRINTF)
-AC_SUBST(D__VSNPRINTF)
-
 AC_CONFIG_FILES([ETL-config
-ETL/etl_profile.h
 Makefile
 ETL/Makefile
 test/Makefile
index 08ae7ba..c2dc7a4 100644 (file)
@@ -5,6 +5,38 @@
 # By Robert B. Quattlebaum Jr. <darco@users.sf.net>
 #
 
+AC_DEFUN([ETL_DEPS],
+[
+       AC_CHECK_LIB(user32, main)
+       AC_CHECK_LIB([kernel32], [CreateMutex])
+       AC_CHECK_LIB([pthread], [pthread_mutex_init])
+               
+       AC_HEADER_STDC
+       
+       AC_CHECK_HEADERS(pthread.h)
+       AC_CHECK_HEADERS(sched.h)
+       AC_CHECK_HEADERS(sys/time.h)
+       AC_CHECK_HEADERS(unistd.h)
+       AC_CHECK_HEADERS(windows.h)
+       AC_CHECK_FUNCS([pthread_create])
+       AC_CHECK_FUNCS([pthread_rwlock_init])
+       AC_CHECK_FUNCS([sched_yield])
+       AC_CHECK_FUNCS([CreateThread])
+       AC_CHECK_FUNCS([QueryPerformanceCounter])
+       
+       AC_CHECK_FUNCS([gettimeofday])
+       AC_CHECK_FUNCS([sscanf])
+       AC_CHECK_FUNCS([vsscanf])
+       AC_CHECK_FUNCS([vsprintf])
+       AC_CHECK_FUNCS([vasprintf])
+       AC_CHECK_FUNCS([vsnprintf],[],[
+               AC_CHECK_FUNC([_vsnprintf],[
+                       AC_DEFINE(vsnprintf,_vsnprintf,[define if the vsnprintf function is mangled])
+                       AC_DEFINE(HAVE_VSNPRINTF,1)
+               ])
+       ])
+])
+
 AC_DEFUN([USING_ETL],
 [
        AC_ARG_WITH(ETL-includes,
index a0bba53..b272d7d 100644 (file)
@@ -141,6 +141,50 @@ synfig::ValueNode_Scale::operator()(Time t)const
        return ValueBase();
 }
 
+synfig::ValueBase
+synfig::ValueNode_Scale::get_inverse(Time t, const synfig::Vector &target_value) const
+{
+       Real scalar_value((*scalar)(t).get(Real()));
+       if(scalar_value==0)
+                       throw runtime_error(strprintf("ValueNode_Scale: %s",_("Attempting to get the inverse of a non invertible Valuenode")));
+       else
+               {
+                       switch (get_type())
+                       {
+                               case ValueBase::TYPE_REAL:
+                                       return target_value.mag() / scalar_value;
+                               case ValueBase::TYPE_ANGLE:
+                                       return Angle::tan(target_value[1] / scalar_value ,target_value[0] / scalar_value);
+                               default:
+                                       return target_value / scalar_value;
+                       }
+               }
+       return ValueBase();
+}
+
+synfig::ValueBase
+synfig::ValueNode_Scale::get_inverse(Time t, const synfig::Angle &target_value) const
+{
+       Real scalar_value((*scalar)(t).get(Real()));
+       if(scalar_value==0)
+                       throw runtime_error(strprintf("ValueNode_Scale: %s",_("Attempting to get the inverse of a non invertible Valuenode")));
+       else
+               {
+                       switch (get_type())
+                       {
+                                       default:
+                                       return (*value_node)(t).get(Angle()) + target_value / scalar_value;
+                       }
+               }
+       return ValueBase();
+}
+
+bool
+synfig::ValueNode_Scale::is_invertible(Time t) const
+{
+       Real scalar_value((*scalar)(t).get(Real()));
+       return (!scalar_value==0);
+}
 
 bool
 ValueNode_Scale::set_link_vfunc(int i,ValueNode::Handle value)
index bb1ccd0..fba1aa0 100644 (file)
@@ -64,6 +64,12 @@ public:
 
        virtual ValueBase operator()(Time t)const;
 
+       //! Returns the modified Link to match the target value at time t
+       ValueBase get_inverse(Time t, const synfig::Vector &target_value) const;
+       ValueBase get_inverse(Time t, const synfig::Angle &target_value) const;
+
+       bool is_invertible(Time t)const;
+
        virtual String get_name()const;
 
        virtual String get_local_name()const;
index 5db7c38..84e53fa 100644 (file)
@@ -74,8 +74,16 @@ EXTRA_DIST = \
        seek_begin.sif \
        seek_end.sif \
        seek_next_frame.sif \
-       seek_prev_frame.sif
-
+       seek_prev_frame.sif \
+       duck_position_icon.sif \
+       duck_vertex_icon.sif \
+       duck_tangent_icon.sif \
+       duck_radius_icon.sif \
+       duck_width_icon.sif \
+       duck_angle_icon.sif \
+       show_grid_icon.sif \
+       snap_grid_icon.sif \
+       onion_skin_icon.sif
 
 
 IMAGES = \
@@ -147,7 +155,16 @@ IMAGES = \
        seek_begin.$(EXT) \
        seek_end.$(EXT) \
        seek_next_frame.$(EXT) \
-       seek_prev_frame.$(EXT)
+       seek_prev_frame.$(EXT) \
+       duck_position_icon.$(EXT) \
+       duck_vertex_icon.$(EXT) \
+       duck_tangent_icon.$(EXT) \
+       duck_radius_icon.$(EXT) \
+       duck_width_icon.$(EXT) \
+       duck_angle_icon.$(EXT) \
+       show_grid_icon.$(EXT) \
+       snap_grid_icon.$(EXT) \
+       onion_skin_icon.$(EXT)
 
 
 MAINTAINERCLEANFILES = \
diff --git a/synfig-studio/trunk/images/duck_angle_icon.sif b/synfig-studio/trunk/images/duck_angle_icon.sif
new file mode 100644 (file)
index 0000000..882da55
--- /dev/null
@@ -0,0 +1,1139 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Duck Angle Icon.</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.507061 0.507061"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172709</r>
+        <g>0.660939</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0288373232</x>
+                <y>1.5358983278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.5358983278</x>
+                <y>1.0288373232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="D3F78756A85D205ECDBD9D08399CDF2A">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="435B978D6D32183AFE883DABA3BB8368">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0288373232</x>
+                <y>1.5358983278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.5358983278</x>
+                <y>1.0288373232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle193Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0141220093</x>
+                <y>-0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6531713053"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6531713053"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0082739592</x>
+                <y>1.0223959684</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0306698084</x>
+                <y>-0.0000000894</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0082738996</x>
+                <y>-1.0223959684</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0141220093</x>
+                <y>-0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6531713053"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6531713053"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0082739592</x>
+                <y>1.0223959684</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0306698084</x>
+                <y>-0.0000000894</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0082738996</x>
+                <y>-1.0223959684</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6939609190"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine059 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.0423660278</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle070 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-2.5353050232</x>
+        <y>-3.0423660278</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>4.0564880371</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.2275426958"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.2275426958"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.8683700562</x>
+                <y>2.8683700562</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.2275426406"/>
+                </radius>
+                <theta>
+                  <angle value="135.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.2275426406"/>
+                </radius>
+                <theta>
+                  <angle value="135.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/duck_position_icon.sif b/synfig-studio/trunk/images/duck_position_icon.sif
new file mode 100644 (file)
index 0000000..ef219c0
--- /dev/null
@@ -0,0 +1,959 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Duck Position Icon.</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.507061 0.507061"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="circle" active="true" version="0.1" desc="Black Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.3365411882"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="White Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.0769255006"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.8173098130"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.6642030478</x>
+                    <y>-1.9762411118</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.6339452267</x>
+                    <y>0.8150724769</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.064115</r>
+                      <g>0.064115</g>
+                      <b>0.064115</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.2500000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle193Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>1.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0194250345</x>
+                <y>0.0000000290</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000515</x>
+                <y>1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0194250345</x>
+                <y>-0.0000000601</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000052</x>
+                <y>-1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0194250345</x>
+                <y>0.0000000290</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000515</x>
+                <y>1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0194250345</x>
+                <y>-0.0000000601</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000052</x>
+                <y>-1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="false" version="0.2" desc="NewBLine058 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.9076893330</x>
+                <y>0.5070610046</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.6341121148"/>
+                </radius>
+                <theta>
+                  <angle value="79.988579"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.6341121148"/>
+                </radius>
+                <theta>
+                  <angle value="79.988579"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.5070610046</x>
+                <y>2.0282440186</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="45.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="45.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5353050232</x>
+                <y>2.9336509705</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.3855263162"/>
+                </radius>
+                <theta>
+                  <angle value="-39.618435"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.3855263162"/>
+                </radius>
+                <theta>
+                  <angle value="-39.618435"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.0282440186</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.4014686253"/>
+                </radius>
+                <theta>
+                  <angle value="-63.434952"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.4014686253"/>
+                </radius>
+                <theta>
+                  <angle value="-63.434952"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.1557690650</x>
+                <y>-2.6480741501</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3971142465"/>
+                </radius>
+                <theta>
+                  <angle value="206.601791"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3971142465"/>
+                </radius>
+                <theta>
+                  <angle value="206.601791"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.5211830139</x>
+                <y>-1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="135.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.1512776491"/>
+                </radius>
+                <theta>
+                  <angle value="135.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/duck_radius_icon.sif b/synfig-studio/trunk/images/duck_radius_icon.sif
new file mode 100644 (file)
index 0000000..b50a62d
--- /dev/null
@@ -0,0 +1,1232 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Duck Vertex Icon.</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.507061 0.507061"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5353050232</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000001108</x>
+                <y>2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5353050232</x>
+                <y>-0.0000002216</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000302</x>
+                <y>-2.5353050232</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.2006310313"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.488248</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.3105745316</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000001010</x>
+                <y>2.3105745316</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.3105745316</x>
+                <y>-0.0000002020</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000276</x>
+                <y>-2.3105745316</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.8282854101"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.0309278965</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000888</x>
+                <y>2.0309278965</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.0309278965</x>
+                <y>-0.0000001775</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000242</x>
+                <y>-2.0309278965</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.3649516202"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="19"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.8432673216</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000806</x>
+                <y>1.8432673216</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.8432673216</x>
+                <y>-0.0000001611</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000220</x>
+                <y>-1.8432673216</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.0540254395"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle193Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397927002"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397927002"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0141220093</x>
+                <y>-0.0000000595</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397927002"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397927002"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0141220093</x>
+                <y>-0.0000000595</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802522162"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/duck_tangent_icon.sif b/synfig-studio/trunk/images/duck_tangent_icon.sif
new file mode 100644 (file)
index 0000000..0fead6c
--- /dev/null
@@ -0,0 +1,1838 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Duck Tangent Icon.</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.507061 0.507061"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172709</r>
+        <g>0.660939</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+        <x>-0.5070610046</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
+        <x>-0.5070610046</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172709</r>
+        <g>0.660939</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+        <x>0.5070610046</x>
+        <y>-2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>2.0282440186</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.0423660278</x>
+                <y>-2.0282440186</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
+        <x>0.5070610046</x>
+        <y>-2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5107734203</x>
+                <y>0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5088565350</x>
+                <y>0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.5107734203</x>
+                <y>-0.3518353105</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5088565350</x>
+                <y>-0.3652547002</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle193Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0194891691</x>
+                <y>0.0000000290</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6484711873"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6484711873"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000515</x>
+                <y>1.0194891691</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0194891691</x>
+                <y>-0.0000000601</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000052</x>
+                <y>-1.0194891691</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0194891691</x>
+                <y>0.0000000290</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6484711873"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6484711873"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000515</x>
+                <y>1.0194891691</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0194891691</x>
+                <y>-0.0000000601</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000052</x>
+                <y>-1.0194891691</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6891448324"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle193Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="856C54DA31FE5AFDD95778A761F574D2">
+        <x>-2.0282440186</x>
+        <y>-2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0264549255</x>
+                <y>0.0000000288</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6597344760"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6597344760"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000517</x>
+                <y>1.0264549255</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0264549255</x>
+                <y>-0.0000000609</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000053</x>
+                <y>-1.0264549255</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="856C54DA31FE5AFDD95778A761F574D2">
+        <x>-2.0282440186</x>
+        <y>-2.0282440186</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0264549255</x>
+                <y>0.0000000288</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6597344760"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6597344760"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000517</x>
+                <y>1.0264549255</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0264549255</x>
+                <y>-0.0000000609</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000053</x>
+                <y>-1.0264549255</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7006860265"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/duck_vertex_icon.sif b/synfig-studio/trunk/images/duck_vertex_icon.sif
new file mode 100644 (file)
index 0000000..ff7bba5
--- /dev/null
@@ -0,0 +1,575 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Duck Vertex Icon.</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.507061 0.507061"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0423660278</x>
+                <y>3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.0423660278</x>
+                <y>-3.0423660278</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="12.1694641112"/>
+                </radius>
+                <theta>
+                  <angle value="-0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2535303980"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle193Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>0.498039</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="00B497AF7F5644FB062361A9B4C95B60">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397926812"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397926812"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0141220093</x>
+                <y>-0.0000000596</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="00B497AF7F5644FB062361A9B4C95B60">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0141220093</x>
+                <y>0.0000000291</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397926812"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6397926812"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000513</x>
+                <y>1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0141220093</x>
+                <y>-0.0000000596</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000051</x>
+                <y>-1.0141220093</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6802521967"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/duck_width_icon.sif b/synfig-studio/trunk/images/duck_width_icon.sif
new file mode 100644 (file)
index 0000000..19f7199
--- /dev/null
@@ -0,0 +1,1426 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Duck Width Icon.</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.507061 0.507061"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="false" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.5070610046</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Circle052 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.5394833088</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001121</x>
+                      <y>2.5394833088</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5394833088</x>
+                      <y>-0.0000002174</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000292</x>
+                      <y>-2.5394835472</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.2075540228"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle054 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.488248</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.3143825531</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000001023</x>
+                      <y>2.3143825531</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.3143825531</x>
+                      <y>-0.0000001978</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000265</x>
+                      <y>-2.3143825531</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.8345947449"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle056 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0342750549</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000900</x>
+                      <y>2.0342750549</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.0342750549</x>
+                      <y>-0.0000001732</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000231</x>
+                      <y>-2.0342750549</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.3704973422"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Circle068 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8463052511</x>
+                      <y>0.0000000046</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0000000818</x>
+                      <y>1.8463052511</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-179.999985"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8463052511</x>
+                      <y>-0.0000001568</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="-89.999992"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000209</x>
+                      <y>-1.8463051319</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.0590587291"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000001"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.1000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.0216197968</x>
+                <y>2.5601470470</y>
+              </vector>
+            </point>
+            <width>
+              <real value="0.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>3.7107613087</x>
+                <y>3.3926959038</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>3.7107613087</x>
+                <y>3.3926959038</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000000</x>
+                <y>-0.0373858735</y>
+              </vector>
+            </point>
+            <width>
+              <real value="31.9126958460"/>
+            </width>
+            <origin>
+              <real value="0.4728665650"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>0.7456641793</x>
+                <y>-3.0892977715</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>0.7456641793</x>
+                <y>-3.0892977715</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.0216197968</x>
+                <y>-2.7939512730</y>
+              </vector>
+            </point>
+            <width>
+              <real value="0.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>5.6191525459</x>
+                <y>2.5975327492</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>5.6191525459</x>
+                <y>2.5975327492</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1200000000"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Circle193Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>0.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0194250345</x>
+                <y>0.0000000290</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000515</x>
+                <y>1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0194250345</x>
+                <y>-0.0000000601</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000052</x>
+                <y>-1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
+        <x>2.0282440186</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0194250345</x>
+                <y>0.0000000290</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6483675183"/>
+                </radius>
+                <theta>
+                  <angle value="90.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000515</x>
+                <y>1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-179.999985"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.0194250345</x>
+                <y>-0.0000000601</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="-89.999992"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.0000000052</x>
+                <y>-1.0194250345</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.6890386055"/>
+                </radius>
+                <theta>
+                  <angle value="0.000001"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4056485931"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/onion_skin_icon.sif b/synfig-studio/trunk/images/onion_skin_icon.sif
new file mode 100644 (file)
index 0000000..c05b49a
--- /dev/null
@@ -0,0 +1,3897 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="15.000" begin-time="0f" end-time="5s" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Onion Skin Icon</name>
+  <desc>opyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <layer type="region" active="false" version="0.1" desc="NewBLine592Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.4000000060"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.3245188744"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.9229531288</x>
+                <y>-2.9576816559</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.9057352750"/>
+                </radius>
+                <theta>
+                  <angle value="-88.798325"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.9057352750"/>
+                </radius>
+                <theta>
+                  <angle value="-88.798325"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.1877044588</x>
+                <y>-3.2387652397</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.5878150906"/>
+                </radius>
+                <theta>
+                  <angle value="1.201678"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.5878150906"/>
+                </radius>
+                <theta>
+                  <angle value="1.201678"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.3171010017</x>
+                <y>-2.8265094757</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.7790355906"/>
+                </radius>
+                <theta>
+                  <angle value="86.438026"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.7790355906"/>
+                </radius>
+                <theta>
+                  <angle value="86.438026"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.1127488539</x>
+                <y>-2.4892091751</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.9112921407"/>
+                </radius>
+                <theta>
+                  <angle value="181.201706"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="2.9112921407"/>
+                </radius>
+                <theta>
+                  <angle value="181.201706"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine585Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.068320</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.1829863787</x>
+                <y>-2.1152374744</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0406866845"/>
+                </radius>
+                <theta>
+                  <angle value="-79.270302"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0406866845"/>
+                </radius>
+                <theta>
+                  <angle value="-79.270302"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.8230646849</x>
+                <y>-2.4402816296</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2596151276"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine585Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.068320</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.5269945860</x>
+                <y>-2.3839306831</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0406866845"/>
+                </radius>
+                <theta>
+                  <angle value="-79.270302"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0406866845"/>
+                </radius>
+                <theta>
+                  <angle value="-79.270302"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.4706437290</x>
+                <y>-3.1352758408</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2596151276"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine586Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.068320</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.7523981333</x>
+                <y>-2.3651473522</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0153688192</x>
+                <y>-2.9098720551</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2596151276"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine587Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.068320</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.9449565411</x>
+                <y>-2.2688050270</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.4661759138</x>
+                <y>-2.7408194542</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2596151276"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine584Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.368591</r>
+              <g>0.054592</g>
+              <b>0.000367</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="DA6622ADF757FA0A3BE2E4034E2C675F">
+              <x>-0.0643781647</x>
+              <y>-0.2328656912</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="540C86A1EAAD6E308A83A041627C5654">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.3215346336</x>
+                      <y>3.2606282234</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3131871532"/>
+                      </radius>
+                      <theta>
+                        <angle value="-9.688138"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3131871532"/>
+                      </radius>
+                      <theta>
+                        <angle value="-9.688138"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8768180609</x>
+                      <y>3.0616166592</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2806321178"/>
+                      </radius>
+                      <theta>
+                        <angle value="-55.007980"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2806321178"/>
+                      </radius>
+                      <theta>
+                        <angle value="-55.007980"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.4014495611</x>
+                      <y>2.6467370987</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7412668968"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.363239"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7412668968"/>
+                      </radius>
+                      <theta>
+                        <angle value="-45.363239"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0805414915</x>
+                      <y>2.2623436451</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.3085280870"/>
+                      </radius>
+                      <theta>
+                        <angle value="-13.157153"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.3085280870"/>
+                      </radius>
+                      <theta>
+                        <angle value="-13.157153"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6633694172</x>
+                      <y>-0.6326169372</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2735724365"/>
+                      </radius>
+                      <theta>
+                        <angle value="-109.750313"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.2735724365"/>
+                      </radius>
+                      <theta>
+                        <angle value="-109.750313"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6852339506</x>
+                      <y>-2.3124501705</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.9622334082"/>
+                      </radius>
+                      <theta>
+                        <angle value="149.119049"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.9622334082"/>
+                      </radius>
+                      <theta>
+                        <angle value="149.119049"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.4364871979</x>
+                      <y>0.5622851253</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.6621570921"/>
+                      </radius>
+                      <theta>
+                        <angle value="56.718857"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.6621570921"/>
+                      </radius>
+                      <theta>
+                        <angle value="56.718857"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8326535225</x>
+                      <y>2.6206669807</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0408978904"/>
+                      </radius>
+                      <theta>
+                        <angle value="122.924744"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0408978904"/>
+                      </radius>
+                      <theta>
+                        <angle value="122.924744"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="false" version="0.1" desc="NewBLine588Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0193932056</x>
+                            <y>1.8821717501</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7199099660"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1203060804"/>
+                            </radius>
+                            <theta>
+                              <angle value="164.861465"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1203060804"/>
+                            </radius>
+                            <theta>
+                              <angle value="164.861465"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9770790339</x>
+                            <y>2.8565862179</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7026780747"/>
+                            </radius>
+                            <theta>
+                              <angle value="124.548363"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3429156501"/>
+                            </radius>
+                            <theta>
+                              <angle value="-51.952957"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8248791099</x>
+                            <y>2.0168352127</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2992635071"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3595401673"/>
+                            </radius>
+                            <theta>
+                              <angle value="-3.878525"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3595401673"/>
+                            </radius>
+                            <theta>
+                              <angle value="-3.878525"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8384674788</x>
+                            <y>1.1490032673</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.9655643564"/>
+                            </radius>
+                            <theta>
+                              <angle value="-53.673180"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.9655643564"/>
+                            </radius>
+                            <theta>
+                              <angle value="-53.673180"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.3447009325</x>
+                            <y>-1.9482592344</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.1268542749"/>
+                            </radius>
+                            <theta>
+                              <angle value="-139.616364"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.9100429165"/>
+                            </radius>
+                            <theta>
+                              <angle value="67.420433"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4344767332</x>
+                            <y>0.9245639443</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0985633324"/>
+                            </radius>
+                            <theta>
+                              <angle value="128.530182"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0985633324"/>
+                            </radius>
+                            <theta>
+                              <angle value="128.530182"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="NewBLine589Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.8273745775</x>
+                            <y>2.6303029060</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9854905101"/>
+                            </radius>
+                            <theta>
+                              <angle value="-59.931419"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9854905101"/>
+                            </radius>
+                            <theta>
+                              <angle value="-59.931419"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9146548510</x>
+                            <y>1.6876575947</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1086484316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-31.759481"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1086484316"/>
+                            </radius>
+                            <theta>
+                              <angle value="-31.759481"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.3147757053</x>
+                            <y>0.5804236531</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.6116096675"/>
+                            </radius>
+                            <theta>
+                              <angle value="-61.232353"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.6116096675"/>
+                            </radius>
+                            <theta>
+                              <angle value="-61.232353"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9706354141</x>
+                            <y>-2.2026238441</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8943528914"/>
+                            </radius>
+                            <theta>
+                              <angle value="-126.326836"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.5269115692"/>
+                            </radius>
+                            <theta>
+                              <angle value="77.691978"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8958223462</x>
+                            <y>0.3709469736</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.0924678300"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.394806"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.0924678300"/>
+                            </radius>
+                            <theta>
+                              <angle value="125.394806"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2587951422</x>
+                            <y>1.7624707222</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1268511694"/>
+                            </radius>
+                            <theta>
+                              <angle value="134.144913"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1268511694"/>
+                            </radius>
+                            <theta>
+                              <angle value="134.144913"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="NewBLine590Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.8423373699</x>
+                            <y>2.8397793770</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.0171501828"/>
+                            </radius>
+                            <theta>
+                              <angle value="108.232491"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="5.2664389226"/>
+                            </radius>
+                            <theta>
+                              <angle value="-71.101753"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.3503803015</x>
+                            <y>-0.6677243114</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0829174414"/>
+                            </radius>
+                            <theta>
+                              <angle value="-68.447403"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0829174414"/>
+                            </radius>
+                            <theta>
+                              <angle value="-68.447403"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8021189570</x>
+                            <y>-2.2205784321</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0707425763"/>
+                            </radius>
+                            <theta>
+                              <angle value="6.625687"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1097295278"/>
+                            </radius>
+                            <theta>
+                              <angle value="153.601837"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9296174645</x>
+                            <y>-0.3921466768</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.8464000844"/>
+                            </radius>
+                            <theta>
+                              <angle value="115.647591"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.8464000844"/>
+                            </radius>
+                            <theta>
+                              <angle value="115.647591"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="NewBLine591Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6627858877</x>
+                            <y>2.2412745953</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.3074161728"/>
+                            </radius>
+                            <theta>
+                              <angle value="108.189041"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1667404960"/>
+                            </radius>
+                            <theta>
+                              <angle value="-76.827446"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2413368821</x>
+                            <y>-0.0928942785</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6938850534"/>
+                            </radius>
+                            <theta>
+                              <angle value="-57.994617"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6938850534"/>
+                            </radius>
+                            <theta>
+                              <angle value="-57.994617"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7761213183</x>
+                            <y>-2.1726987362</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9720030414"/>
+                            </radius>
+                            <theta>
+                              <angle value="-78.178505"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1592882060"/>
+                            </radius>
+                            <theta>
+                              <angle value="133.315323"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.6004397869</x>
+                            <y>-0.3023709953</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6873299124"/>
+                            </radius>
+                            <theta>
+                              <angle value="118.610451"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6873299124"/>
+                            </radius>
+                            <theta>
+                              <angle value="118.610451"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="NewBLine590Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.8124120235</x>
+                            <y>2.5255644321</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.6702795845"/>
+                            </radius>
+                            <theta>
+                              <angle value="107.912514"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.9500953725"/>
+                            </radius>
+                            <theta>
+                              <angle value="-59.481770"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4020558298</x>
+                            <y>0.3859095871</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0829172654"/>
+                            </radius>
+                            <theta>
+                              <angle value="-47.950779"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0829172654"/>
+                            </radius>
+                            <theta>
+                              <angle value="-47.950779"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8359718919</x>
+                            <y>-2.2325491905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0707425653"/>
+                            </radius>
+                            <theta>
+                              <angle value="-123.023865"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1097295638"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0318601802</x>
+                            <y>0.1315450519</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.8464002123"/>
+                            </radius>
+                            <theta>
+                              <angle value="127.954239"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.8464002123"/>
+                            </radius>
+                            <theta>
+                              <angle value="127.954239"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="NewBLine589Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.8707103729</x>
+                            <y>2.7586135864</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9854905107"/>
+                            </radius>
+                            <theta>
+                              <angle value="-66.675217"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9854905107"/>
+                            </radius>
+                            <theta>
+                              <angle value="-66.675217"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6582746506</x>
+                            <y>1.4638130665</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1086484106"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.847137"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1086484106"/>
+                            </radius>
+                            <theta>
+                              <angle value="-94.847137"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9770009518</x>
+                            <y>-1.0355393887</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.6116097962"/>
+                            </radius>
+                            <theta>
+                              <angle value="-65.374283"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.6116097962"/>
+                            </radius>
+                            <theta>
+                              <angle value="-65.374283"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3404104412</x>
+                            <y>-2.3694448471</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.8943529219"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.279799"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.5269113153"/>
+                            </radius>
+                            <theta>
+                              <angle value="155.701401"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7076736689</x>
+                            <y>-0.7961374521</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.0924676757"/>
+                            </radius>
+                            <theta>
+                              <angle value="107.998558"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.0924676757"/>
+                            </radius>
+                            <theta>
+                              <angle value="107.998558"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.5131137371</x>
+                            <y>1.7846834660</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1268511802"/>
+                            </radius>
+                            <theta>
+                              <angle value="99.248466"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.1268511802"/>
+                            </radius>
+                            <theta>
+                              <angle value="99.248466"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="false" version="0.1" desc="NewBLine588Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6627858877</x>
+                            <y>1.5679566860</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7199099660"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1203060815"/>
+                            </radius>
+                            <theta>
+                              <angle value="76.823814"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1203060815"/>
+                            </radius>
+                            <theta>
+                              <angle value="76.823814"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1719386578</x>
+                            <y>2.8153848648</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7026779900"/>
+                            </radius>
+                            <theta>
+                              <angle value="117.136925"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3429156352"/>
+                            </radius>
+                            <theta>
+                              <angle value="-66.361755"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7675241232</x>
+                            <y>1.5230687857</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2992635071"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3595401218"/>
+                            </radius>
+                            <theta>
+                              <angle value="-114.436195"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3595401218"/>
+                            </radius>
+                            <theta>
+                              <angle value="-114.436195"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4707674980</x>
+                            <y>-1.3497544527</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.9655641917"/>
+                            </radius>
+                            <theta>
+                              <angle value="-64.641548"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.9655641917"/>
+                            </radius>
+                            <theta>
+                              <angle value="-64.641548"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3466558754</x>
+                            <y>-2.4507670403</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.7541094953"/>
+                            </radius>
+                            <theta>
+                              <angle value="10.013504"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="4.8220512355"/>
+                            </radius>
+                            <theta>
+                              <angle value="175.864380"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2240104675</x>
+                            <y>-1.1337386370</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0985632031"/>
+                            </radius>
+                            <theta>
+                              <angle value="113.155106"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="3.0985632031"/>
+                            </radius>
+                            <theta>
+                              <angle value="113.155106"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.4867386520</x>
+                    <y>0.3261826038</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.1016255617</x>
+                    <y>-0.5668530464</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <repeat_gradient type="gradient">
+                    <gradient>
+                      <gradient>
+                        <color pos="0.281513">
+                          <r>1.000000</r>
+                          <g>0.526239</g>
+                          <b>0.229116</b>
+                          <a>1.000000</a>
+                        </color>
+                        <color pos="0.747899">
+                          <r>0.368591</r>
+                          <g>0.054592</g>
+                          <b>0.000367</b>
+                          <a>1.000000</a>
+                        </color>
+                      </gradient>
+                    </gradient>
+                    <count>
+                      <integer value="2"/>
+                    </count>
+                    <width>
+                      <real value="0.5000000000"/>
+                    </width>
+                    <specify_start>
+                      <bool value="false"/>
+                    </specify_start>
+                    <specify_end>
+                      <bool value="false"/>
+                    </specify_end>
+                    <start_color>
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.000000</g>
+                        <b>0.000000</b>
+                        <a>0.000000</a>
+                      </color>
+                    </start_color>
+                    <end_color>
+                      <color>
+                        <r>0.000000</r>
+                        <g>0.000000</g>
+                        <b>0.000000</b>
+                        <a>0.000000</a>
+                      </color>
+                    </end_color>
+                  </repeat_gradient>
+                </param>
+                <param name="loop">
+                  <bool value="true"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="spherize" active="true" version="0.2">
+                <param name="center">
+                  <vector>
+                    <x>-0.2920670211</x>
+                    <y>-0.0973556712</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.8233144300"/>
+                </param>
+                <param name="amount">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="type">
+                  <integer value="0"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.368590</r>
+                      <g>0.093209</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.614758</r>
+                      <g>0.205665</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.0933790579</x>
+                    <y>-0.1468464881</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="3.0919187578"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="bevel" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="color1">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>0.000000</a>
+            </color>
+          </param>
+          <param name="color2">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="angle">
+            <angle value="135.000000"/>
+          </param>
+          <param name="depth">
+            <real value="0.9735566233"/>
+          </param>
+          <param name="softness">
+            <real value="0.9735566233"/>
+          </param>
+          <param name="use_luma">
+            <bool value="false"/>
+          </param>
+          <param name="solid">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.492537</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.368591</r>
+                <g>0.054592</g>
+                <b>0.000367</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-1.5252388716</x>
+              <y>-0.7139415741</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.5576907200"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine584Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.668137</r>
+        <g>0.445613</g>
+        <b>0.180129</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector guid="DA6622ADF757FA0A3BE2E4034E2C675F">
+        <x>-0.0643781647</x>
+        <y>-0.2328656912</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="540C86A1EAAD6E308A83A041627C5654">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.3215346336</x>
+                <y>3.2606282234</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.3131871532"/>
+                </radius>
+                <theta>
+                  <angle value="-9.688138"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.3131871532"/>
+                </radius>
+                <theta>
+                  <angle value="-9.688138"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.8768180609</x>
+                <y>3.0616166592</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.2806321178"/>
+                </radius>
+                <theta>
+                  <angle value="-55.007980"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.2806321178"/>
+                </radius>
+                <theta>
+                  <angle value="-55.007980"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.4014495611</x>
+                <y>2.6467370987</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7412668968"/>
+                </radius>
+                <theta>
+                  <angle value="-45.363239"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7412668968"/>
+                </radius>
+                <theta>
+                  <angle value="-45.363239"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.0805414915</x>
+                <y>2.2623436451</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.3085280870"/>
+                </radius>
+                <theta>
+                  <angle value="-13.157153"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.3085280870"/>
+                </radius>
+                <theta>
+                  <angle value="-13.157153"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.6633694172</x>
+                <y>-0.6326169372</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.2735724365"/>
+                </radius>
+                <theta>
+                  <angle value="-109.750313"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.2735724365"/>
+                </radius>
+                <theta>
+                  <angle value="-109.750313"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.6852339506</x>
+                <y>-2.3124501705</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.9622334082"/>
+                </radius>
+                <theta>
+                  <angle value="149.119049"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.9622334082"/>
+                </radius>
+                <theta>
+                  <angle value="149.119049"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.4364871979</x>
+                <y>0.5622851253</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.6621570921"/>
+                </radius>
+                <theta>
+                  <angle value="56.718857"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.6621570921"/>
+                </radius>
+                <theta>
+                  <angle value="56.718857"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.8326535225</x>
+                <y>2.6206669807</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.0408978904"/>
+                </radius>
+                <theta>
+                  <angle value="122.924744"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.0408978904"/>
+                </radius>
+                <theta>
+                  <angle value="122.924744"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2596151276"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine584Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.136579</r>
+        <g>0.025753</g>
+        <b>0.003409</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.0643781647</x>
+        <y>-0.2328656912</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.5124592781</x>
+                <y>3.4483561516</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.6846033870"/>
+                </radius>
+                <theta>
+                  <angle value="-14.221177"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.6846033870"/>
+                </radius>
+                <theta>
+                  <angle value="-14.221177"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.7273231745</x>
+                <y>3.2022943497</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.2475664687"/>
+                </radius>
+                <theta>
+                  <angle value="-74.929810"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.2475664687"/>
+                </radius>
+                <theta>
+                  <angle value="-74.929810"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.2700022459</x>
+                <y>2.7833168507</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7412668968"/>
+                </radius>
+                <theta>
+                  <angle value="-45.363239"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.7412668968"/>
+                </radius>
+                <theta>
+                  <angle value="-45.363239"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>1.1697320938</x>
+                <y>2.4385998249</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.3085280870"/>
+                </radius>
+                <theta>
+                  <angle value="-13.157153"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="4.3085280870"/>
+                </radius>
+                <theta>
+                  <angle value="-13.157153"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.8539276123</x>
+                <y>-0.6387156248</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.4759858129"/>
+                </radius>
+                <theta>
+                  <angle value="-109.903748"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.4759858129"/>
+                </radius>
+                <theta>
+                  <angle value="-109.903748"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-1.7990334034</x>
+                <y>-2.4649844170</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.9622334082"/>
+                </radius>
+                <theta>
+                  <angle value="149.119049"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.9622334082"/>
+                </radius>
+                <theta>
+                  <angle value="149.119049"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.6231255531</x>
+                <y>0.6254264116</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.6621570921"/>
+                </radius>
+                <theta>
+                  <angle value="56.718857"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="3.6621570921"/>
+                </radius>
+                <theta>
+                  <angle value="56.718857"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.0307235718</x>
+                <y>2.5930707455</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.0408978904"/>
+                </radius>
+                <theta>
+                  <angle value="122.924744"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="1.0408978904"/>
+                </radius>
+                <theta>
+                  <angle value="122.924744"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.2596151276"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/show_grid_icon.sif b/synfig-studio/trunk/images/show_grid_icon.sif
new file mode 100644 (file)
index 0000000..8799241
--- /dev/null
@@ -0,0 +1,1155 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Show Grig Icon</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="1"/>
+  <meta name="grid_size" content="0.649038 0.649038"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952149868</x>
+                <y>0.7988043427</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952171326</x>
+                <y>0.7988043427</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952161789</x>
+                <y>-0.7988040447</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952159405</x>
+                <y>-0.7988040447</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952161789</x>
+                <y>-2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952159405</x>
+                <y>-2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.3964121342</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.3964121342</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.7988041639</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.7988041639</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.7988039255</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.7988039255</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.3964118958</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.3964118958</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952161789</x>
+                <y>2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952159405</x>
+                <y>2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/trunk/images/snap_grid_icon.sif b/synfig-studio/trunk/images/snap_grid_icon.sif
new file mode 100644 (file)
index 0000000..96c5613
--- /dev/null
@@ -0,0 +1,1155 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Snap Grig Icon</name>
+  <desc>Copyright 2009 Carlos L&#xF3;pez. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.649038 0.649038"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.100000</r>
+        <g>0.100000</g>
+        <b>0.100000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952149868</x>
+                <y>0.7988043427</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952171326</x>
+                <y>0.7988043427</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.100000</r>
+        <g>0.100000</g>
+        <b>0.100000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952161789</x>
+                <y>-2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952159405</x>
+                <y>-2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.100000</r>
+        <g>0.100000</g>
+        <b>0.100000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.3964121342</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-2.3964121342</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.100000</r>
+        <g>0.100000</g>
+        <b>0.100000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.7988041639</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.7988041639</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.100000</r>
+        <g>0.100000</g>
+        <b>0.100000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.3964118958</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>2.3964118958</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.100000</r>
+        <g>0.100000</g>
+        <b>0.100000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952161789</x>
+                <y>2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952159405</x>
+                <y>2.3964121342</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.3042364448"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine571Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-3.1952161789</x>
+                <y>-0.7988040447</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>3.1952159405</x>
+                <y>-0.7988040447</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.5070607960"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.7988039255</x>
+                <y>3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.7988039255</x>
+                <y>-3.1952161789</y>
+              </vector>
+            </point>
+            <width>
+              <real value="1.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t1>
+            <t2>
+              <radial_composite type="vector">
+                <radius>
+                  <real value="0.0000000000"/>
+                </radius>
+                <theta>
+                  <angle value="0.000000"/>
+                </theta>
+              </radial_composite>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.5070607960"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="false"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="false"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
index 39acf8c..1be3e71 100644 (file)
@@ -294,7 +294,9 @@ OTHER_HH = \
        workarea.h \
        zoomdial.h \
        framedial.h \
-       keyframedial.h
+       keyframedial.h \
+       toggleducksdial.h \
+       resolutiondial.h
 
 OTHER_CC = \
        main.cpp \
@@ -326,8 +328,9 @@ OTHER_CC = \
        workarea.cpp \
        zoomdial.cpp \
        framedial.cpp \
-       keyframedial.cpp
-
+       keyframedial.cpp \
+       toggleducksdial.cpp \
+       resolutiondial.cpp
 
 INCLUDES = \
        -I$(top_srcdir)/src
index 3099c44..27bdf4f 100644 (file)
@@ -280,6 +280,8 @@ String studio::App::custom_filename_prefix(DEFAULT_FILENAME_PREFIX);
 int studio::App::preferred_x_size=480;
 int studio::App::preferred_y_size=270;
 String studio::App::predefined_size(DEFAULT_PREDEFINED_SIZE);
+String studio::App::predefined_fps(DEFAULT_PREDEFINED_FPS);
+float studio::App::preferred_fps=24.0;
 #ifdef USE_OPEN_FOR_URLS
 String studio::App::browser_command("open"); // MacOS only
 #else
@@ -570,6 +572,16 @@ public:
                        value=strprintf("%s",App::predefined_size.c_str());
                        return true;
                }
+               if(key=="preferred_fps")
+               {
+                       value=strprintf("%f",App::preferred_fps);
+                       return true;
+               }
+               if(key=="predefined_fps")
+               {
+                       value=strprintf("%s",App::predefined_fps.c_str());
+                       return true;
+               }
 
                return synfigapp::Settings::get_value(key,value);
        }
@@ -667,6 +679,18 @@ public:
                        App::predefined_size=value;
                        return true;
                }
+               if(key=="preferred_fps")
+               {
+                       float i(atof(value.c_str()));
+                       App::preferred_fps=i;
+                       return true;
+               }
+               if(key=="predefined_fps")
+               {
+                       App::predefined_fps=value;
+                       return true;
+               }
+
                return synfigapp::Settings::set_value(key,value);
        }
 
@@ -689,6 +713,8 @@ public:
                ret.push_back("preferred_x_size");
                ret.push_back("preferred_y_size");
                ret.push_back("predefined_size");
+               ret.push_back("preferred_fps");
+               ret.push_back("predefined_fps");
                return ret;
        }
 };
@@ -1768,6 +1794,8 @@ App::reset_initial_window_configuration()
        synfigapp::Main::settings().set_value("pref.preferred_x_size","480");
        synfigapp::Main::settings().set_value("pref.preferred_y_size","270");
        synfigapp::Main::settings().set_value("pref.predefined_size",DEFAULT_PREDEFINED_SIZE);
+       synfigapp::Main::settings().set_value("pref.preferred_fps","24.0");
+       synfigapp::Main::settings().set_value("pref.predefined_fps",DEFAULT_PREDEFINED_FPS);
        synfigapp::Main::settings().set_value("window.toolbox.pos","4 4");
 }
 
@@ -2438,7 +2466,7 @@ App::new_instance()
        canvas->set_name(file_name);
        file_name += ".sifz";
 
-       canvas->rend_desc().set_frame_rate(24.0);
+       canvas->rend_desc().set_frame_rate(preferred_fps);
        canvas->rend_desc().set_time_start(0.0);
        canvas->rend_desc().set_time_end(5.0);
        canvas->rend_desc().set_x_res(DPI2DPM(72.0f));
index 507bc75..89cd528 100644 (file)
@@ -204,6 +204,8 @@ public:
        static int preferred_x_size;
        static int preferred_y_size;
        static synfig::String predefined_size;
+       static synfig::String predefined_fps;
+       static float preferred_fps;
        /*
  -- ** -- S I G N A L S -------------------------------------------------------
        */
index a3c42cc..a76b1a0 100644 (file)
@@ -7,6 +7,7 @@
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
 **     Copyright (c) 2007, 2008 Chris Moore
+**     Copyright (c) 2009 Carlos López
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -41,6 +42,7 @@
 #include <gtkmm/messagedialog.h>
 #include <gtkmm/treemodelsort.h>
 #include <gtkmm/buttonbox.h>
+#include <gtkmm/separator.h>
 
 #include <gtk/gtktreestore.h>
 #include <gtk/gtkversion.h>
@@ -682,6 +684,9 @@ CanvasView::CanvasView(etl::loose_handle<Instance> instance,etl::handle<synfigap
        //keyframe_tree_store_  (KeyframeTreeStore::create(canvas_interface_)),
        time_adjustment_                (0,0,25,0,0,0),
        time_window_adjustment_ (0,0,25,0,0,0),
+       quality_adjustment_             (8,1,10,1,1,0),
+       future_onion_adjustment_ (0,0,2,1,1,0),
+       past_onion_adjustment_  (0,0,2,1,1,0),
        statusbar                               (manage(new class Gtk::Statusbar())),
 
        timeslider                              (new Widget_Timeslider),
@@ -704,6 +709,12 @@ CanvasView::CanvasView(etl::loose_handle<Instance> instance,etl::handle<synfigap
        layer_tree=0;
        children_tree=0;
        duck_refresh_flag=true;
+       toggling_ducks_=false;
+       changing_resolution_=false;
+       updating_quality_=false;
+       toggling_show_grid=false;
+       toggling_snap_grid=false;
+       toggling_onion_skin=false;
 
        smach_.set_default_state(&state_normal);
 
@@ -735,9 +746,10 @@ CanvasView::CanvasView(etl::loose_handle<Instance> instance,etl::handle<synfigap
        //create all allocated stuff for this canvas
        audio = new AudioContainer();
 
-       Gtk::Table *layout_table= manage(new class Gtk::Table(1, 3, false));
+       Gtk::Table *layout_table= manage(new class Gtk::Table(1, 4, false));
        //layout_table->attach(*vpaned, 0, 1, 0, 1, Gtk::EXPAND|Gtk::FILL, Gtk::EXPAND|Gtk::FILL, 0, 0);
        layout_table->attach(*create_work_area(), 0, 1, 1, 2, Gtk::EXPAND|Gtk::FILL, Gtk::EXPAND|Gtk::FILL, 0, 0);
+       layout_table->attach(*create_display_bar(), 0, 1, 0, 1, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, 0, 0);
        init_menus();
        //layout_table->attach(*App::ui_manager()->get_widget("/menu-main"), 0, 1, 0, 1, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, 0, 0);
 
@@ -1021,23 +1033,21 @@ CanvasView::create_time_bar()
        keyframedial->show();
        keyframebutton=keyframedial->get_lock_button();
 
-       Gtk::Table *table = manage(new class Gtk::Table(5, 3, false));
-       timebar = table;
+       timebar = manage(new class Gtk::Table(5, 4, false));
 
-       //Attach widgets to the time bar table
-       table->attach(*manage(disp_audio), 1, 5, 0, 1, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK);
-       table->attach(*framedial, 0, 1, 2, 3,Gtk::SHRINK, Gtk::SHRINK);
-       table->attach(*current_time_widget, 0, 1, 1, 2, Gtk::SHRINK|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, 0, 0);
-       table->attach(*timeslider, 1, 3, 1, 2, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK);
-       table->attach(*time_window_scroll, 1, 3, 2, 3, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK);
-       table->attach(*keyframedial, 3, 4, 1, 2, Gtk::SHRINK, Gtk::SHRINK);
-       table->attach(*animatebutton, 4, 5, 1, 2, Gtk::SHRINK, Gtk::SHRINK);
-       //table->attach(*keyframebutton, 1, 2, 3, 4, Gtk::SHRINK, Gtk::SHRINK);
+       //Attach widgets to the timebar
+       timebar->attach(*manage(disp_audio), 1, 5, 0, 1, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK);
+       timebar->attach(*framedial, 0, 1, 2, 3,Gtk::SHRINK, Gtk::SHRINK);
+       timebar->attach(*current_time_widget, 0, 1, 1, 2, Gtk::SHRINK|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, 0, 0);
+       timebar->attach(*timeslider, 1, 3, 1, 2, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK);
+       timebar->attach(*time_window_scroll, 1, 3, 2, 3, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK);
+       timebar->attach(*keyframedial, 3, 4, 1, 2, Gtk::SHRINK, Gtk::SHRINK);
+       timebar->attach(*animatebutton, 4, 5, 1, 2, Gtk::SHRINK, Gtk::SHRINK);
+       //timebar->attach(*keyframebutton, 1, 2, 3, 4, Gtk::SHRINK, Gtk::SHRINK);
 
+       timebar->show();
 
-       table->show();
-
-       return table;
+       return timebar;
 }
 
 Gtk::Widget *
@@ -1095,6 +1105,133 @@ CanvasView::create_status_bar()
        return statusbartable;
 }
 
+Gtk::Widget*
+CanvasView::create_display_bar()
+{
+       displaybar = manage(new class Gtk::Table(1, 7, false));
+
+       // Setup the ToggleDuckDial widget
+       toggleducksdial = Gtk::manage(new class ToggleDucksDial());
+
+       Duck::Type m = work_area->get_type_mask();
+       toggleducksdial->update_toggles(m);
+
+       toggleducksdial->signal_ducks_position().connect(
+                       sigc::bind(sigc::mem_fun(*this, &studio::CanvasView::toggle_duck_mask),Duck::TYPE_POSITION)
+                       );
+       toggleducksdial->signal_ducks_vertex().connect(
+                       sigc::bind(sigc::mem_fun(*this, &studio::CanvasView::toggle_duck_mask),Duck::TYPE_VERTEX)
+                       );
+       toggleducksdial->signal_ducks_tangent().connect(
+                       sigc::bind(sigc::mem_fun(*this, &studio::CanvasView::toggle_duck_mask),Duck::TYPE_TANGENT)
+                       );
+       toggleducksdial->signal_ducks_radius().connect(
+                       sigc::bind(sigc::mem_fun(*this, &studio::CanvasView::toggle_duck_mask),Duck::TYPE_RADIUS)
+                       );
+       toggleducksdial->signal_ducks_width().connect(
+                       sigc::bind(sigc::mem_fun(*this, &studio::CanvasView::toggle_duck_mask),Duck::TYPE_WIDTH)
+                       );
+       toggleducksdial->signal_ducks_angle().connect(
+                       sigc::bind(sigc::mem_fun(*this, &studio::CanvasView::toggle_duck_mask),Duck::TYPE_ANGLE)
+                       );
+       toggleducksdial->show();
+
+       // Set up the ResolutionDial widget
+       resolutiondial=Gtk::manage(new class ResolutionDial());
+
+       resolutiondial->update_lowres(work_area->get_low_resolution_flag());
+       resolutiondial->signal_increase_resolution().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::decrease_low_res_pixel_size));
+       resolutiondial->signal_decrease_resolution().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::increase_low_res_pixel_size));
+       resolutiondial->signal_use_low_resolution().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::toggle_low_res_pixel_flag));
+       resolutiondial->show();
+
+       // Set up a separator
+       Gtk::VSeparator *separator1 = Gtk::manage(new class Gtk::VSeparator());
+       separator1->show();
+       Gtk::VSeparator *separator2 = Gtk::manage(new class Gtk::VSeparator());
+       separator2->show();
+
+       // Set up quality spin button
+       quality_spin=Gtk::manage(new class Gtk::SpinButton(quality_adjustment_));
+       quality_spin->signal_value_changed().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::update_quality));
+       tooltips.set_tip(*quality_spin, _("Quality (lower is better)"));
+       quality_spin->show();
+
+       // Set up the show grid toggle button
+       show_grid = Gtk::manage(new class Gtk::ToggleButton());
+       show_grid->set_active(work_area->grid_status());
+       Gtk::Image *icon = manage(new Gtk::Image(Gtk::StockID("synfig-toggle_show_grid"), Gtk::IconSize::from_name("synfig-small_icon")));
+       icon->set_padding(0, 0);
+       icon->show();
+       show_grid->add(*icon);
+       show_grid->signal_toggled().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::toggle_show_grid));
+       tooltips.set_tip(*show_grid, _("Show grid when enabled"));
+       show_grid->set_relief(Gtk::RELIEF_NONE);
+       show_grid->show();
+
+       // Set up the snap to grid toggle button
+       snap_grid = Gtk::manage(new class Gtk::ToggleButton());
+       snap_grid->set_active(work_area->grid_status());
+       Gtk::Image *icon2 = manage(new Gtk::Image(Gtk::StockID("synfig-toggle_snap_grid"), Gtk::IconSize::from_name("synfig-small_icon")));
+       icon2->set_padding(0, 0);
+       icon2->show();
+       snap_grid->add(*icon2);
+       snap_grid->signal_toggled().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::toggle_snap_grid));
+       tooltips.set_tip(*snap_grid, _("Snap grid when enabled"));
+       snap_grid->set_relief(Gtk::RELIEF_NONE);
+       snap_grid->show();
+
+       // Set up the onion skin toggle button
+       onion_skin = Gtk::manage(new class Gtk::ToggleButton());
+       onion_skin->set_active(work_area->get_onion_skin());
+       Gtk::Image *icon3 = manage(new Gtk::Image(Gtk::StockID("synfig-toggle_onion_skin"), Gtk::IconSize::from_name("synfig-small_icon")));
+       icon3->set_padding(0, 0);
+       icon3->show();
+       onion_skin->add(*icon3);
+       onion_skin->signal_toggled().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::toggle_onion_skin));
+       tooltips.set_tip(*onion_skin, _("Shows onion skin when enabled"));
+       onion_skin->set_relief(Gtk::RELIEF_NONE);
+       onion_skin->show();
+
+       // Set up past onion skin spin button
+       past_onion_spin=Gtk::manage(new class Gtk::SpinButton(past_onion_adjustment_));
+       past_onion_spin->signal_value_changed().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::set_onion_skins));
+       tooltips.set_tip(*past_onion_spin, _("Past onion skins"));
+       past_onion_spin->show();
+
+       // Set up future onion skin spin button
+       future_onion_spin=Gtk::manage(new class Gtk::SpinButton(future_onion_adjustment_));
+       future_onion_spin->signal_value_changed().connect(
+                       sigc::mem_fun(*this, &studio::CanvasView::set_onion_skins));
+       tooltips.set_tip(*future_onion_spin, _("Future onion skins"));
+       future_onion_spin->show();
+
+
+       displaybar->attach(*toggleducksdial, 0, 1, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+       displaybar->attach(*separator1, 1, 2, 0, 1, Gtk::FILL, Gtk::FILL);
+       displaybar->attach(*resolutiondial, 2, 3, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+       displaybar->attach(*separator2, 3, 4, 0, 1, Gtk::FILL, Gtk::FILL);
+       displaybar->attach(*quality_spin, 4, 5, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+       displaybar->attach(*show_grid, 5, 6, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+       displaybar->attach(*snap_grid, 6, 7, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+       displaybar->attach(*past_onion_spin, 7, 8, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+       displaybar->attach(*onion_skin, 8, 9, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+       displaybar->attach(*future_onion_spin, 9, 10, 0, 1, Gtk::SHRINK, Gtk::SHRINK);
+
+       displaybar->show();
+
+       return displaybar;
+
+}
+
 void
 CanvasView::on_current_time_widget_changed()
 {
@@ -1352,7 +1489,7 @@ CanvasView::init_menus()
                        }
                        action_group->add( action,
                                sigc::bind(
-                                       sigc::mem_fun(*work_area, &studio::WorkArea::set_quality),
+                                       sigc::mem_fun(*this, &studio::CanvasView::set_quality),
                                        i
                                )
                        );
@@ -1403,11 +1540,11 @@ CanvasView::init_menus()
 
                grid_show_toggle = Gtk::ToggleAction::create("toggle-grid-show", _("Show Grid"));
                grid_show_toggle->set_active(work_area->grid_status());
-               action_group->add(grid_show_toggle, sigc::mem_fun(*work_area, &studio::WorkArea::toggle_grid));
+               action_group->add(grid_show_toggle, sigc::mem_fun(*this, &studio::CanvasView::toggle_show_grid));
 
                grid_snap_toggle = Gtk::ToggleAction::create("toggle-grid-snap", _("Snap to Grid"));
                grid_snap_toggle->set_active(work_area->get_grid_snap());
-               action_group->add(grid_snap_toggle, sigc::mem_fun(*work_area, &studio::WorkArea::toggle_grid_snap));
+               action_group->add(grid_snap_toggle, sigc::mem_fun(*this, &studio::CanvasView::toggle_snap_grid));
 
                action = Gtk::ToggleAction::create("toggle-guide-show", _("Show Guides"));
                action->set_active(work_area->get_show_guides());
@@ -1415,11 +1552,11 @@ CanvasView::init_menus()
 
                action = Gtk::ToggleAction::create("toggle-low-res", _("Use Low-Res"));
                action->set_active(work_area->get_low_resolution_flag());
-               action_group->add(action, sigc::mem_fun(*work_area, &studio::WorkArea::toggle_low_resolution_flag));
+               action_group->add(action, sigc::mem_fun(*this, &studio::CanvasView::toggle_low_res_pixel_flag));
 
                action = Gtk::ToggleAction::create("toggle-onion-skin", _("Show Onion Skin"));
                action->set_active(work_area->get_onion_skin());
-               action_group->add(action, sigc::mem_fun(*work_area, &studio::WorkArea::toggle_onion_skin));
+               action_group->add(action, sigc::mem_fun(*this, &studio::CanvasView::toggle_onion_skin));
        }
 
        action_group->add( Gtk::Action::create("canvas-zoom-fit", Gtk::StockID("gtk-zoom-fit")),
@@ -2750,6 +2887,18 @@ CanvasView::on_duck_changed(const synfig::Point &value,const synfigapp::ValueDes
                }
        }
 
+       if (ValueNode_Scale::Handle scale_value_node = ValueNode_Scale::Handle::cast_dynamic(value_desc.get_value_node()))
+       {
+               int link_index(scale_value_node->get_link_index_from_name("link"));
+               if(scale_value_node->is_invertible(get_time()))
+                       return canvas_interface()->change_value(
+                               synfigapp::ValueDesc(scale_value_node,link_index),
+                                       scale_value_node->get_inverse(get_time(), value)
+                                       );
+               else
+                       return false;
+       }
+
        switch(value_desc.get_value_type())
        {
        case ValueBase::TYPE_REAL:
@@ -2771,6 +2920,18 @@ CanvasView::on_duck_angle_changed(const synfig::Angle &rotation,const synfigapp:
                return canvas_interface()->change_value(synfigapp::ValueDesc(bline_tangent,offset_index), old_offset + rotation);
        }
 
+       if (ValueNode_Scale::Handle scale_value_node = ValueNode_Scale::Handle::cast_dynamic(value_desc.get_value_node()))
+       {
+               int link_index(scale_value_node->get_link_index_from_name("link"));
+               if(scale_value_node->is_invertible(get_time()))
+                       return canvas_interface()->change_value(
+                               synfigapp::ValueDesc(scale_value_node,link_index),
+                                       scale_value_node->get_inverse(get_time(), rotation)
+                                       );
+               else
+                       return false;
+
+       }
        // \todo will this really always be the case?
        assert(value_desc.get_value_type() == ValueBase::TYPE_ANGLE);
        return canvas_interface()->change_value(value_desc, value_desc.get_value(get_time()).get(Angle()) + rotation);
@@ -3029,9 +3190,11 @@ CanvasView::rebuild_ducks()
 void
 CanvasView::decrease_low_res_pixel_size()
 {
+       if(changing_resolution_)
+               return;
+       changing_resolution_=true;
        list<int> sizes = CanvasView::get_pixel_sizes();
        int pixel_size = work_area->get_low_res_pixel_size();
-
        for (list<int>::iterator iter = sizes.begin(); iter != sizes.end(); iter++)
                if (*iter == pixel_size)
                {
@@ -3047,17 +3210,32 @@ CanvasView::decrease_low_res_pixel_size()
                        }
                        break;
                }
+       // Update the "toggle-low-res" action
+       Glib::RefPtr<Gtk::ToggleAction> action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("toggle-low-res"));
+       action->set_active(work_area->get_low_resolution_flag());
+       // Update toggle low res button
+       resolutiondial->update_lowres(work_area->get_low_resolution_flag());
+       changing_resolution_=false;
 }
 
 void
 CanvasView::increase_low_res_pixel_size()
 {
+       if(changing_resolution_)
+               return;
+       changing_resolution_=true;
        list<int> sizes = CanvasView::get_pixel_sizes();
        int pixel_size = work_area->get_low_res_pixel_size();
-
        if (!work_area->get_low_resolution_flag())
        {
+               // We were using "hi res" so change it to low res.
                work_area->set_low_resolution_flag(true);
+               // Update the "toggle-low-res" action
+               Glib::RefPtr<Gtk::ToggleAction> action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("toggle-low-res"));
+               action->set_active(true);
+               // Update the toggle low res button
+               resolutiondial->update_lowres(true);
+               changing_resolution_=false;
                return;
        }
 
@@ -3073,6 +3251,109 @@ CanvasView::increase_low_res_pixel_size()
                        }
                        break;
                }
+       // Update the "toggle-low-res" action
+       Glib::RefPtr<Gtk::ToggleAction> action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("toggle-low-res"));
+       action->set_active(work_area->get_low_resolution_flag());
+       // Update toggle low res button
+       resolutiondial->update_lowres(work_area->get_low_resolution_flag());
+       changing_resolution_=false;
+}
+
+void
+CanvasView::toggle_low_res_pixel_flag()
+{
+       if(changing_resolution_)
+               return;
+       changing_resolution_=true;
+       work_area->toggle_low_resolution_flag();
+       // Update the toggle low res button
+       resolutiondial->update_lowres(work_area->get_low_resolution_flag());
+       // Update the "toggle-low-res" action
+       Glib::RefPtr<Gtk::ToggleAction> action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("toggle-low-res"));
+       action->set_active(work_area->get_low_resolution_flag());
+       changing_resolution_=false;
+}
+
+void
+CanvasView::update_quality()
+{
+       //if(working_depth)
+       //              return;
+       if(updating_quality_)
+               return;
+       updating_quality_=true;
+       work_area->set_quality((int) quality_spin->get_value());
+       // Update Quality Radio actions
+       Glib::RefPtr<Gtk::RadioAction> action=Glib::RefPtr<Gtk::RadioAction>::cast_dynamic(
+               action_group->get_action(strprintf("quality-%02d",(int) quality_spin->get_value()))
+               );
+       action->set_active();
+
+       updating_quality_=false;
+}
+
+void
+CanvasView::set_quality(int x)
+{
+       if(updating_quality_)
+               return;
+       work_area->set_quality(x);
+       // Update the quality spin button
+       quality_spin->set_value(x);
+}
+
+void
+CanvasView::set_onion_skins()
+{
+       if(toggling_onion_skin)
+               return;
+       int onion_skins[2];
+       onion_skins[0]=past_onion_spin->get_value();
+       onion_skins[1]=future_onion_spin->get_value();
+       work_area->set_onion_skins(onion_skins);
+}
+
+void
+CanvasView::toggle_show_grid()
+{
+       if(toggling_show_grid)
+               return;
+       toggling_show_grid=true;
+       work_area->toggle_grid();
+       // Update the toggle grid show action
+       set_grid_show_toggle(work_area->grid_status());
+       // Update the toggle grid show check button
+       show_grid->set_active(work_area->grid_status());
+       toggling_show_grid=false;
+}
+
+void
+CanvasView::toggle_snap_grid()
+{
+       if(toggling_snap_grid)
+               return;
+       toggling_snap_grid=true;
+       work_area->toggle_grid_snap();
+       // Update the toggle grid snap action
+       set_grid_snap_toggle(work_area->get_grid_snap());
+       // Update the toggle grid snap check button
+       snap_grid->set_active(work_area->get_grid_snap());
+       toggling_snap_grid=false;
+}
+
+void
+CanvasView::toggle_onion_skin()
+{
+       if(toggling_onion_skin)
+               return;
+       toggling_onion_skin=true;
+       work_area->toggle_onion_skin();
+       // Update the toggle onion skin action
+       Glib::RefPtr<Gtk::ToggleAction> action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("toggle-onion-skin"));
+       action->set_active(work_area->get_onion_skin());
+       // Update the toggle grid snap check button
+       onion_skin->set_active(work_area->get_onion_skin());
+       toggling_onion_skin=false;
 }
 
 void
@@ -3634,6 +3915,9 @@ CanvasView::on_keyframe_remove_pressed()
 void
 CanvasView::toggle_duck_mask(Duckmatic::Type type)
 {
+       if(toggling_ducks_)
+               return;
+       toggling_ducks_=true;
        bool is_currently_on(work_area->get_type_mask()&type);
 
        if(is_currently_on)
@@ -3642,6 +3926,30 @@ CanvasView::toggle_duck_mask(Duckmatic::Type type)
                work_area->set_type_mask(work_area->get_type_mask()|type);
 
        work_area->queue_draw();
+       try
+       {
+               // Update the toggle ducks actions
+               Glib::RefPtr<Gtk::ToggleAction> action;
+               action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("mask-position-ducks"));
+               action->set_active((bool)(work_area->get_type_mask()&Duck::TYPE_POSITION));
+               action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("mask-tangent-ducks"));
+               action->set_active((bool)(work_area->get_type_mask()&Duck::TYPE_TANGENT));
+               action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("mask-vertex-ducks"));
+               action->set_active((bool)(work_area->get_type_mask()&Duck::TYPE_VERTEX));
+               action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("mask-radius-ducks"));
+               action->set_active((bool)(work_area->get_type_mask()&Duck::TYPE_RADIUS));
+               action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("mask-width-ducks"));
+               action->set_active((bool)(work_area->get_type_mask()&Duck::TYPE_WIDTH));
+               action = Glib::RefPtr<Gtk::ToggleAction>::cast_dynamic(action_group->get_action("mask-angle-ducks"));
+               action->set_active((bool)(work_area->get_type_mask()&Duck::TYPE_ANGLE));
+               // Update toggle ducks buttons
+               toggleducksdial->update_toggles(work_area->get_type_mask());
+       }
+       catch(...)
+       {
+               toggling_ducks_=false;
+       }
+       toggling_ducks_=false;
 }
 
 void
index 844a57f..a33fb26 100644 (file)
@@ -7,6 +7,7 @@
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
 **     Copyright (c) 2007, 2008 Chris Moore
+**     Copyright (c) 2009 Carlos López
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -41,6 +42,7 @@
 #include <gtkmm/scrolledwindow.h>
 #include <gtkmm/notebook.h>
 #include <gdkmm/device.h>
+#include <gtkmm/spinbutton.h>
 
 #include <synfigapp/canvasinterface.h>
 #include <synfigapp/selectionmanager.h>
@@ -66,6 +68,8 @@
 #include "dialog_waypoint.h"
 #include "dialog_keyframe.h"
 #include "framedial.h"
+#include "toggleducksdial.h"
+#include "resolutiondial.h"
 
 #include "duckmatic.h"
 #include <gtkmm/scale.h>
@@ -261,12 +265,28 @@ private:
        Gtk::Button *refreshbutton;
        Gtk::Button *treetogglebutton;  // not used
        Gtk::Notebook *notebook; // not used
-       Gtk::Widget *timebar;
+       Gtk::Table *timebar;
+       Gtk::Table *displaybar;
        Gtk::Button *animatebutton;
        Gtk::Button *keyframebutton;
        FrameDial *framedial;
-
-
+       ToggleDucksDial *toggleducksdial;
+       bool toggling_ducks_;
+       ResolutionDial *resolutiondial;
+       bool changing_resolution_;
+       Gtk::Adjustment quality_adjustment_;
+       Gtk::SpinButton *quality_spin;
+       Gtk::Adjustment past_onion_adjustment_;
+       Gtk::SpinButton *past_onion_spin;
+       Gtk::Adjustment future_onion_adjustment_;
+       Gtk::SpinButton *future_onion_spin;
+       bool updating_quality_;
+       Gtk::ToggleButton *show_grid;
+       Gtk::ToggleButton *snap_grid;
+       Gtk::ToggleButton *onion_skin;
+       bool toggling_show_grid;
+       bool toggling_snap_grid;
+       bool toggling_onion_skin;
        //! Shows current time and allows edition
        Widget_Time *current_time_widget;
        void on_current_time_widget_changed();
@@ -405,6 +425,8 @@ private:
 
        Gtk::Widget *create_time_bar();
 
+       Gtk::Widget *create_display_bar();
+
        //! Pop up menu for the bezier (bline, draw) tool (?)
        void popup_param_menu_bezier(float location, synfigapp::ValueDesc value_desc)
        { popup_param_menu(value_desc,location,true); }
@@ -425,6 +447,12 @@ private:
 
        void decrease_low_res_pixel_size();
        void increase_low_res_pixel_size();
+       void toggle_low_res_pixel_flag();
+       void set_quality(int x);
+       void set_onion_skins();
+       void toggle_show_grid();
+       void toggle_snap_grid();
+       void toggle_onion_skin();
 
        /*
  -- ** -- P U B L I C   M E T H O D S -----------------------------------------
@@ -596,6 +624,10 @@ public:
 
        bool is_playing() { return is_playing_; }
 
+       void update_quality();
+
+
+
        /*
  -- ** -- S I G N A L   T E R M I N A L S -------------------------------------
        */
index 9f849b0..89199c9 100644 (file)
@@ -7,7 +7,7 @@
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
 **     Copyright (c) 2007, 2008 Chris Moore
-**  Copyright (c) 2008 Carlos López
+**     Copyright (c) 2008, 2009 Carlos López
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -37,7 +37,6 @@
 #include <gtkmm/table.h>
 #include <gtkmm/frame.h>
 #include <gtkmm/notebook.h>
-#include <gtkmm/spinbutton.h>
 #include "widget_enum.h"
 #include "autorecover.h"
 
@@ -84,7 +83,8 @@ Dialog_Setup::Dialog_Setup():
        toggle_restrict_radius_ducks(_("Restrict Real-Valued Ducks to Top Right Quadrant")),
        toggle_resize_imported_images(_("Scale New Imported Images to Fit Canvas")),
        adj_pref_x_size(480,1,10000,1,10,0),
-       adj_pref_y_size(270,1,10000,1,10,0)
+       adj_pref_y_size(270,1,10000,1,10,0),
+       adj_pref_fps(24.0,1.0,100,0.1,1,0)
 
        {
        // Setup the buttons
@@ -219,33 +219,33 @@ Dialog_Setup::Dialog_Setup():
        misc_table->attach(textbox_browser_command, 1, 2, 4, 5, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
 
        // Document
-       Gtk::Table *document_table=manage(new Gtk::Table(2,4,false));
-       notebook->append_page(*document_table,_("Document"));
+       Gtk::Table *document_table = manage(new Gtk::Table(2, 4, false));
+       notebook->append_page(*document_table, _("Document"));
 
        // Document - Preferred file name prefix
        attach_label(document_table, _("New Document filename prefix"), 0, xpadding, ypadding);
        document_table->attach(textbox_custom_filename_prefix, 1, 4, 0, 1, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
-       tooltips_.set_tip(textbox_custom_filename_prefix,_("File name prefix for the new created document"));
+       tooltips_.set_tip(textbox_custom_filename_prefix, _("File name prefix for the new created document"));
 
        // Document - New Document X size
-       Gtk::SpinButton* pref_x_size_spinbutton(manage(new Gtk::SpinButton(adj_pref_x_size,1,0)));
-       attach_label(document_table,_("New Document X size"),1, xpadding, ypadding);
-       document_table->attach(*pref_x_size_spinbutton, 1, 2, 1, 2,Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
-       tooltips_.set_tip(*pref_x_size_spinbutton,_("Width in pixels of the new created document"));
+       pref_x_size_spinbutton = Gtk::manage(new Gtk::SpinButton(adj_pref_x_size, 1, 0));
+       attach_label(document_table, _("New Document X size"),1, xpadding, ypadding);
+       document_table->attach(*pref_x_size_spinbutton, 1, 2, 1, 2, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
+       tooltips_.set_tip(*pref_x_size_spinbutton, _("Width in pixels of the new created document"));
 
        // Document - New Document Y size
-       Gtk::SpinButton* pref_y_size_spinbutton(manage(new Gtk::SpinButton(adj_pref_y_size,1,0)));
-       attach_label(document_table,_("New Document Y size"),2, xpadding, ypadding);
+       pref_y_size_spinbutton = Gtk::manage(new Gtk::SpinButton(adj_pref_y_size, 1, 0));
+       attach_label(document_table,_("New Document Y size"), 2, xpadding, ypadding);
        document_table->attach(*pref_y_size_spinbutton, 1, 2, 2, 3,Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
-       tooltips_.set_tip(*pref_y_size_spinbutton,_("High in pixels of the new created document"));
+       tooltips_.set_tip(*pref_y_size_spinbutton, _("High in pixels of the new created document"));
 
        //Document - Template for predefined sizes of canvases.
-       size_template_combo=Gtk::manage(new Gtk::ComboBoxText());
+       size_template_combo = Gtk::manage(new Gtk::ComboBoxText());
        Gtk::Label* label(manage(new Gtk::Label(_("Predefined Resolutions:"))));
        label->set_alignment(Gtk::ALIGN_LEFT, Gtk::ALIGN_CENTER);
        document_table->attach(*label, 2, 3, 1, 2, Gtk::SHRINK|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
-       document_table->attach(*size_template_combo,2, 3, 2, 3, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
-       size_template_combo->signal_changed().connect(sigc::mem_fun(*this,&studio::Dialog_Setup::on_size_template_combo_change));
+       document_table->attach(*size_template_combo, 2, 3, 2, 3, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
+       size_template_combo->signal_changed().connect(sigc::mem_fun(*this, &studio::Dialog_Setup::on_size_template_combo_change));
        size_template_combo->prepend_text(_("4096x3112 Full Aperture 4K"));
        size_template_combo->prepend_text(_("2048x1556 Full Aperture Native 2K"));
        size_template_combo->prepend_text(_("1920x1080 HDTV 1080p/i"));
@@ -262,6 +262,34 @@ Dialog_Setup::Dialog_Setup():
        size_template_combo->prepend_text(_("360x203   Web 360x HD"));
        size_template_combo->prepend_text(DEFAULT_PREDEFINED_SIZE);
 
+       //Document - Template for predefined fps
+       fps_template_combo = Gtk::manage(new Gtk::ComboBoxText());
+       Gtk::Label* label1(manage(new Gtk::Label(_("Predefined FPS:"))));
+       label1->set_alignment(Gtk::ALIGN_LEFT, Gtk::ALIGN_CENTER);
+       document_table->attach(*label1, 2, 3, 3, 4, Gtk::SHRINK|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
+       document_table->attach(*fps_template_combo,2, 3, 4, 5, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
+       fps_template_combo->signal_changed().connect(sigc::mem_fun(*this, &studio::Dialog_Setup::on_fps_template_combo_change));
+       //Document - Fill the FPS combo box with proper strings (not localised)
+       float f[8];
+       f[0] = 60;
+       f[1] = 50;
+       f[2] = 30;
+       f[3] = 25;
+       f[4] = 24.967;
+       f[5] = 24;
+       f[6] = 15;
+       f[7] = 12;
+       for (int i=0; i<8; i++)
+               fps_template_combo->prepend_text(strprintf("%5.3f", f[i]));
+
+       fps_template_combo->prepend_text(DEFAULT_PREDEFINED_FPS);
+
+       // Document - New Document FPS
+       pref_fps_spinbutton = Gtk::manage(new Gtk::SpinButton(adj_pref_fps, 1, 3));
+       attach_label(document_table,_("New Document FPS"), 4, xpadding, ypadding);
+       document_table->attach(*pref_fps_spinbutton, 1, 2, 4, 5, Gtk::EXPAND|Gtk::FILL, Gtk::SHRINK|Gtk::FILL, xpadding, ypadding);
+       tooltips_.set_tip(*pref_fps_spinbutton, _("Frames per second of the new created document"));
+
        show_all_children();
 }
 
@@ -320,6 +348,12 @@ Dialog_Setup::on_apply_pressed()
        // Set the preferred Predefined size
        App::predefined_size=size_template_combo->get_active_text();
 
+       // Set the preferred Predefined fps
+       App::predefined_fps=fps_template_combo->get_active_text();
+
+       // Set the preferred FPS
+       App::preferred_fps=Real(adj_pref_fps.get_value());
+
        App::save_settings();
 }
 
@@ -369,6 +403,8 @@ Dialog_Setup::on_size_template_combo_change()
        String selection(size_template_combo->get_active_text());
        if(selection==DEFAULT_PREDEFINED_SIZE)
        {
+               pref_y_size_spinbutton->set_sensitive(true);
+               pref_x_size_spinbutton->set_sensitive(true);
                return;
        }
        String::size_type locx=selection.find_first_of("x"); // here should be some comparison with string::npos
@@ -379,6 +415,23 @@ Dialog_Setup::on_size_template_combo_change()
        int y=atoi(y_size.c_str());
        adj_pref_x_size.set_value(x);
        adj_pref_y_size.set_value(y);
+       pref_y_size_spinbutton->set_sensitive(false);
+       pref_x_size_spinbutton->set_sensitive(false);
+
+       return;
+}
+
+void
+Dialog_Setup::on_fps_template_combo_change()
+{
+       String selection(fps_template_combo->get_active_text());
+       if(selection==DEFAULT_PREDEFINED_FPS)
+       {
+               pref_fps_spinbutton->set_sensitive(true);
+               return;
+       }
+       adj_pref_fps.set_value(atof(selection.c_str()));
+       pref_fps_spinbutton->set_sensitive(false);
        return;
 }
 
@@ -439,6 +492,12 @@ Dialog_Setup::refresh()
 
        // Refresh the preferred Predefined size
        size_template_combo->set_active_text(App::predefined_size);
+
+       //Refresh the preferred FPS
+       adj_pref_fps.set_value(App::preferred_fps);
+
+       //Refresh the predefined FPS
+       fps_template_combo->set_active_text(App::predefined_fps);
 }
 
 GammaPattern::GammaPattern():
index e0d8fcd..530e4fa 100644 (file)
@@ -7,7 +7,7 @@
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
 **     Copyright (c) 2007, 2008 Chris Moore
-**  Copyright (c) 2008 Carlos López
+**     Copyright (c) 2008, 2009 Carlos López
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -40,6 +40,7 @@
 #include <gtkmm/widget_time.h>
 #include <gtkmm/tooltips.h>
 #include <gtkmm/comboboxtext.h>
+#include <gtkmm/spinbutton.h>
 
 #include <synfig/gamma.h>
 #include <synfig/time.h>
 #ifndef DEFAULT_PREDEFINED_SIZE
 #define DEFAULT_PREDEFINED_SIZE _("Custom Size")
 #endif
+#ifndef DEFAULT_PREDEFINED_FPS
+#define DEFAULT_PREDEFINED_FPS _("Custom fps")
+#endif
+
 /* === T Y P E D E F S ===================================================== */
 
 /* === C L A S S E S & S T R U C T S ======================================= */
@@ -156,6 +161,7 @@ class Dialog_Setup : public Gtk::Dialog
        void on_black_level_change();
        void on_red_blue_level_change();
        void on_size_template_combo_change();
+       void on_fps_template_combo_change();
 
        GammaPattern gamma_pattern;
        BlackLevelSelector black_level_selector;
@@ -187,9 +193,14 @@ class Dialog_Setup : public Gtk::Dialog
        Gtk::Entry textbox_browser_command;
 
        Gtk::ComboBoxText* size_template_combo;
+       Gtk::ComboBoxText* fps_template_combo;
        Gtk::Entry textbox_custom_filename_prefix;
        Gtk::Adjustment adj_pref_x_size;
        Gtk::Adjustment adj_pref_y_size;
+       Gtk::Adjustment adj_pref_fps;
+       Gtk::SpinButton* pref_fps_spinbutton;
+       Gtk::SpinButton* pref_y_size_spinbutton;
+       Gtk::SpinButton* pref_x_size_spinbutton;
        Gtk::Tooltips tooltips_;
 public:
 
index 0392f4b..6437930 100644 (file)
@@ -6,7 +6,9 @@
 **
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**  Copyright (c) 2008 Chris Moore
 **  Copyright (c) 2009 Gerco Ballintijn
+**     Copyright (c) 2009 Carlos López
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
index 89dfac3..4fc51ca 100644 (file)
@@ -8,6 +8,7 @@
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
 **  Copyright (c) 2008 Chris Moore
 **  Copyright (c) 2009 Gerco Ballintijn
+**     Copyright (c) 2009 Carlos López
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
index 32d3001..8af9357 100644 (file)
@@ -8,6 +8,8 @@
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
 **     Copyright (c) 2007, 2008 Chris Moore
 **  Copyright (c) 2008 Paul Wise
+**  Copyright (c) 2009 Gerco Ballintijn
+**     Copyright (c) 2009 Carlos López
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -193,6 +195,18 @@ IconController::IconController(const synfig::String& /*basepath*/)
        INIT_STOCK_ICON(seek_next_frame,"seek_next_frame."IMAGE_EXT,_("Next Frame"));
        INIT_STOCK_ICON(seek_end,"seek_end."IMAGE_EXT,_("Seek to End"));
 
+       INIT_STOCK_ICON(toggle_duck_position,"duck_position_icon."IMAGE_EXT,_("Toogle position ducks"));
+       INIT_STOCK_ICON(toggle_duck_vertex,"duck_vertex_icon."IMAGE_EXT,_("Toogle vertex ducks"));
+       INIT_STOCK_ICON(toggle_duck_tangent,"duck_tangent_icon."IMAGE_EXT,_("Toogle tangent ducks"));
+       INIT_STOCK_ICON(toggle_duck_radius,"duck_radius_icon."IMAGE_EXT,_("Toogle radius ducks"));
+       INIT_STOCK_ICON(toggle_duck_width,"duck_width_icon."IMAGE_EXT,_("Toogle width ducks"));
+       INIT_STOCK_ICON(toggle_duck_angle,"duck_angle_icon."IMAGE_EXT,_("Toogle angle ducks"));
+
+       INIT_STOCK_ICON(toggle_show_grid,"show_grid_icon."IMAGE_EXT,_("Toggle show grid"));
+       INIT_STOCK_ICON(toggle_snap_grid,"snap_grid_icon."IMAGE_EXT,_("Toggle snap grid"));
+
+       INIT_STOCK_ICON(toggle_onion_skin,"onion_skin_icon."IMAGE_EXT,_("Toggle onion skin"));
+
        INIT_STOCK_ICON_CLONE(cvs_add,"gtk-add",_("CVS Add"));
        INIT_STOCK_ICON_CLONE(cvs_update,"gtk-open",_("CVS Update"));
        INIT_STOCK_ICON_CLONE(cvs_commit,"gtk-save",_("CVS Commit"));
index a9bf328..c7b5c56 100644 (file)
@@ -33,6 +33,7 @@
 
 #include "keyframedial.h"
 #include <gtkmm/image.h>
+#include <gtkmm/stock.h>
 
 #endif
 
@@ -53,8 +54,8 @@ KeyFrameDial::KeyFrameDial(): Gtk::Table(1, 3, false)
 {
        Gtk::IconSize iconsize = Gtk::IconSize::from_name("synfig-small_icon");
 
-       seek_prev_keyframe = create_icon(iconsize, GTK_STOCK_GO_BACK, _("Previous KeyFrame"));
-       seek_next_keyframe = create_icon(iconsize, GTK_STOCK_GO_FORWARD, _("Next KeyFrame"));
+       seek_prev_keyframe = create_icon(iconsize, Gtk::Stock::GO_BACK, _("Previous KeyFrame"));
+       seek_next_keyframe = create_icon(iconsize, Gtk::Stock::GO_FORWARD, _("Next KeyFrame"));
        lock_keyframe = create_icon(Gtk::ICON_SIZE_BUTTON, "synfig-keyframe_lock_all",_("All Keyframes Locked"));
 
        attach(*seek_prev_keyframe, 0, 1, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
@@ -77,3 +78,19 @@ KeyFrameDial::create_icon(Gtk::IconSize iconsize, const char * stockid,
 
        return button;
 }
+
+Gtk::Button *
+KeyFrameDial::create_icon(Gtk::IconSize iconsize, const Gtk::BuiltinStockID & stockid,
+               const char * tooltip)
+{
+       Gtk::Button *button = manage(new class Gtk::Button());
+       Gtk::Image *icon = manage(new Gtk::Image(stockid, iconsize));
+       button->add(*icon);
+       tooltips.set_tip(*button, tooltip);
+       icon->set_padding(0, 0);
+       icon->show();
+       button->set_relief(Gtk::RELIEF_NONE);
+       button->show();
+
+       return button;
+}
index 41dfc57..a6491c9 100644 (file)
@@ -54,6 +54,7 @@ class KeyFrameDial : public Gtk::Table
        Gtk::Button *lock_keyframe;
 
        Gtk::Button *create_icon(Gtk::IconSize iconsize, const char * stockid, const char * tooltip);
+       Gtk::Button *create_icon(Gtk::IconSize iconsize, const Gtk::BuiltinStockID & stockid, const char * tooltip);
 
 public:
 
index 4696a47..cec4215 100644 (file)
@@ -40,6 +40,8 @@
 
 #include "general.h"
 
+#include <fstream>
+
 #endif
 
 /* === U S I N G =========================================================== */
@@ -287,6 +289,14 @@ RenderSettings::on_render_pressed()
                canvas_interface_->get_ui_interface()->error(_("Unable to create target for ")+filename);
                return;
        }
+       // This is the only way I've found to avoid send a non writable
+       // filename path to the renderer.
+       fstream filetest (filename.c_str(), fstream::out);
+       if (filetest.fail())
+       {
+               canvas_interface_->get_ui_interface()->error(_("Unable to create file for ")+filename);
+               return;
+       }
 
        hide();
 
diff --git a/synfig-studio/trunk/src/gtkmm/resolutiondial.cpp b/synfig-studio/trunk/src/gtkmm/resolutiondial.cpp
new file mode 100644 (file)
index 0000000..5680f62
--- /dev/null
@@ -0,0 +1,97 @@
+/* === S Y N F I G ========================================================= */
+/*!    \file resolutiondial.cpp
+**     \brief Template File
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2009 Gerco Ballintijn
+**     Copyright (c) 2009 Carlos Lopez
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include "resolutiondial.h"
+#include <gtkmm/image.h>
+#include <gtkmm/stock.h>
+
+#endif
+
+/* === U S I N G =========================================================== */
+
+using namespace std;
+using namespace studio;
+
+/* === M A C R O S ========================================================= */
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+/* === M E T H O D S ======================================================= */
+
+ResolutionDial::ResolutionDial(): Gtk::Table(1, 3, false)
+{
+       Gtk::IconSize iconsize = Gtk::IconSize::from_name("synfig-small_icon");
+
+       increase_resolution = create_icon(iconsize, Gtk::Stock::ADD, _("Increase Display Resolution"));
+       decrease_resolution = create_icon(iconsize, Gtk::Stock::REMOVE, _("Decrease Display Resolution"));
+       use_low_resolution = create_check(_("Low Res"), _("Use Low Resolution when enabled"));
+
+       attach(*decrease_resolution, 0, 1, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+       attach(*use_low_resolution, 1, 2, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+       attach(*increase_resolution, 2, 3, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+}
+
+Gtk::Button *
+ResolutionDial::create_icon(Gtk::IconSize size, const Gtk::BuiltinStockID & stockid,
+               const char * tooltip)
+{
+       Gtk::Button *button = manage(new class Gtk::Button());
+       Gtk::Image *icon = manage(new Gtk::Image(stockid, size));
+       button->add(*icon);
+       tooltips.set_tip(*button, tooltip);
+       icon->set_padding(0, 0);
+       icon->show();
+       button->set_relief(Gtk::RELIEF_NONE);
+       button->show();
+
+       return button;
+}
+
+Gtk::CheckButton *
+ResolutionDial::create_check(const char *label, const char * tooltip)
+{
+       Gtk::CheckButton *cbutton = manage(new class Gtk::CheckButton());
+       cbutton->set_label(label);
+       tooltips.set_tip(*cbutton, tooltip);
+       cbutton->show();
+
+       return cbutton;
+}
+
+void
+ResolutionDial::update_lowres(bool flag)
+{
+       use_low_resolution->set_active(flag);
+}
diff --git a/synfig-studio/trunk/src/gtkmm/resolutiondial.h b/synfig-studio/trunk/src/gtkmm/resolutiondial.h
new file mode 100644 (file)
index 0000000..5ee9df9
--- /dev/null
@@ -0,0 +1,77 @@
+/* === S Y N F I G ========================================================= */
+/*!    \file resolutiondial.h
+**     \brief Template Header
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2008 Chris Moore
+**     Copyright (c) 2009 Gerco Ballintijn
+**     Copyright (c) 2009 Carlos Lopez
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === S T A R T =========================================================== */
+
+#ifndef __SYNFIG_STUDIO_RESOLUTIONDIAL_H
+#define __SYNFIG_STUDIO_RESOLUTIONDIAL_H
+
+/* === H E A D E R S ======================================================= */
+
+#include <gtkmm/tooltips.h>
+#include <gtkmm/table.h>
+#include <gtkmm/checkbutton.h>
+#include "duckmatic.h"
+
+#include "general.h"
+
+
+/* === M A C R O S ========================================================= */
+
+/* === T Y P E D E F S ===================================================== */
+
+/* === C L A S S E S & S T R U C T S ======================================= */
+
+namespace studio
+{
+
+class ResolutionDial : public Gtk::Table
+{
+       Gtk::Tooltips tooltips;
+
+       Gtk::Button *increase_resolution;
+       Gtk::Button *decrease_resolution;
+       Gtk::CheckButton *use_low_resolution;
+
+       Gtk::Button *create_icon(Gtk::IconSize size, const Gtk::BuiltinStockID & stockid, const char * tooltip);
+       Gtk::CheckButton *create_check(const char *text, const char *tooltip);
+
+public:
+
+       ResolutionDial();
+
+       void update_lowres(bool flag);
+       Glib::SignalProxy0<void> signal_increase_resolution()  { return increase_resolution->signal_clicked(); }
+       Glib::SignalProxy0<void> signal_decrease_resolution()  { return decrease_resolution->signal_clicked(); }
+       Glib::SignalProxy0<void> signal_use_low_resolution()   { return use_low_resolution-> signal_toggled(); }
+
+}; // END of class ResolutionDial
+
+}; // END of namespace studio
+
+
+/* === E N D =============================================================== */
+
+#endif
diff --git a/synfig-studio/trunk/src/gtkmm/toggleducksdial.cpp b/synfig-studio/trunk/src/gtkmm/toggleducksdial.cpp
new file mode 100644 (file)
index 0000000..3f1230a
--- /dev/null
@@ -0,0 +1,97 @@
+/* === S Y N F I G ========================================================= */
+/*!    \file toggleducksdial.cpp
+**     \brief Template File
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2009 Gerco Ballintijn
+**     Copyright (c) 2009 Carlos Lopez
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+#      include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+#      include <config.h>
+#endif
+
+#include "toggleducksdial.h"
+#include <gtkmm/image.h>
+#include <gtkmm/stock.h>
+
+#endif
+
+/* === U S I N G =========================================================== */
+
+using namespace std;
+using namespace studio;
+
+/* === M A C R O S ========================================================= */
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+/* === M E T H O D S ======================================================= */
+
+ToggleDucksDial::ToggleDucksDial(): Gtk::Table(1, 6, false)
+{
+       Gtk::IconSize iconsize = Gtk::IconSize::from_name("synfig-small_icon");
+
+       ducks_position = create_label_button(iconsize, "synfig-toggle_duck_position", _("Toogle position ducks"));
+       ducks_vertex = create_label_button(iconsize, "synfig-toggle_duck_vertex", _("Toogle vertex ducks"));
+       ducks_tangent = create_label_button(iconsize, "synfig-toggle_duck_tangent", _("Toogle tangent ducks"));
+       ducks_radius = create_label_button(iconsize, "synfig-toggle_duck_radius", _("Toogle radius ducks"));
+       ducks_width = create_label_button(iconsize, "synfig-toggle_duck_width", _("Toogle width ducks"));
+       ducks_angle = create_label_button(iconsize, "synfig-toggle_duck_angle", _("Toogle angle ducks"));
+
+       attach(*ducks_position, 0, 1, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+       attach(*ducks_vertex, 1, 2, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+       attach(*ducks_tangent, 2, 3, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+       attach(*ducks_radius, 3, 4, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+       attach(*ducks_width, 4, 5, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+       attach(*ducks_angle, 5, 6, 0, 1, Gtk::SHRINK, Gtk::SHRINK, 0, 0);
+}
+
+Gtk::ToggleButton *
+ToggleDucksDial::create_label_button(Gtk::IconSize iconsize, const char *stockid,
+               const char * tooltip)
+{
+       Gtk::ToggleButton *tbutton = manage(new class Gtk::ToggleButton());
+       Gtk::Image *icon = manage(new Gtk::Image(Gtk::StockID(stockid), iconsize));
+       tooltips.set_tip(*tbutton, tooltip);
+       tbutton->add(*icon);
+       icon->set_padding(0, 0);
+       icon->show();
+       tbutton->set_relief(Gtk::RELIEF_NONE);
+       tbutton->show();
+
+       return tbutton;
+}
+
+void
+ToggleDucksDial::update_toggles(Duck::Type mask)
+{
+       ducks_position-> set_active((mask & Duck::TYPE_POSITION));
+       ducks_vertex  -> set_active((mask & Duck::TYPE_VERTEX));
+       ducks_tangent -> set_active((mask & Duck::TYPE_TANGENT));
+       ducks_radius  -> set_active((mask & Duck::TYPE_RADIUS));
+       ducks_width   -> set_active((mask & Duck::TYPE_WIDTH));
+       ducks_angle   -> set_active((mask & Duck::TYPE_ANGLE));
+}
diff --git a/synfig-studio/trunk/src/gtkmm/toggleducksdial.h b/synfig-studio/trunk/src/gtkmm/toggleducksdial.h
new file mode 100644 (file)
index 0000000..d02cdea
--- /dev/null
@@ -0,0 +1,81 @@
+/* === S Y N F I G ========================================================= */
+/*!    \file toggleducksdial.h
+**     \brief Template Header
+**
+**     $Id$
+**
+**     \legal
+**     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2008 Chris Moore
+**     Copyright (c) 2009 Gerco Ballintijn
+**     Copyright (c) 2009 Carlos Lopez
+**
+**     This package is free software; you can redistribute it and/or
+**     modify it under the terms of the GNU General Public License as
+**     published by the Free Software Foundation; either version 2 of
+**     the License, or (at your option) any later version.
+**
+**     This package is distributed in the hope that it will be useful,
+**     but WITHOUT ANY WARRANTY; without even the implied warranty of
+**     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+**     General Public License for more details.
+**     \endlegal
+*/
+/* ========================================================================= */
+
+/* === S T A R T =========================================================== */
+
+#ifndef __SYNFIG_STUDIO_TOOGLEDUCKSDIAL_H
+#define __SYNFIG_STUDIO_TOOGLEDUCKSDIAL_H
+
+/* === H E A D E R S ======================================================= */
+
+#include <gtkmm/tooltips.h>
+#include <gtkmm/table.h>
+#include <gtkmm/togglebutton.h>
+#include "duckmatic.h"
+
+#include "general.h"
+
+
+/* === M A C R O S ========================================================= */
+
+/* === T Y P E D E F S ===================================================== */
+
+/* === C L A S S E S & S T R U C T S ======================================= */
+
+namespace studio
+{
+
+class ToggleDucksDial : public Gtk::Table
+{
+       Gtk::Tooltips tooltips;
+
+       Gtk::ToggleButton *ducks_position;
+       Gtk::ToggleButton *ducks_vertex;
+       Gtk::ToggleButton *ducks_tangent;
+       Gtk::ToggleButton *ducks_radius;
+       Gtk::ToggleButton *ducks_width;
+       Gtk::ToggleButton *ducks_angle;
+
+       Gtk::ToggleButton *create_label_button(Gtk::IconSize iconsize, const char * stockid, const char * tooltip);
+
+public:
+
+       ToggleDucksDial();
+       void update_toggles(Duck::Type mask);
+       Glib::SignalProxy0<void> signal_ducks_position()  { return ducks_position->signal_toggled(); }
+       Glib::SignalProxy0<void> signal_ducks_vertex()    { return ducks_vertex->  signal_toggled(); }
+       Glib::SignalProxy0<void> signal_ducks_tangent()   { return ducks_tangent-> signal_toggled(); }
+       Glib::SignalProxy0<void> signal_ducks_radius()    { return ducks_radius->  signal_toggled(); }
+       Glib::SignalProxy0<void> signal_ducks_width()     { return ducks_width->   signal_toggled(); }
+       Glib::SignalProxy0<void> signal_ducks_angle()     { return ducks_angle->   signal_toggled(); }
+
+}; // END of class ToggleDucksDial
+
+}; // END of namespace studio
+
+
+/* === E N D =============================================================== */
+
+#endif
index 0ebd729..edc989d 100644 (file)
@@ -117,7 +117,7 @@ public:
 
        synfig::Mutex mutex;
 
-       void set_onion_skin(bool x)
+       void set_onion_skin(bool x, int *onions)
        {
                onionskin=x;
 
@@ -126,26 +126,29 @@ public:
                if(!onionskin)
                        return;
                onion_skin_queue.push_back(time);
-               //onion_skin_queue.push_back(time-1);
-               //onion_skin_queue.push_back(time+1);
+
                try
                {
-                       onion_skin_queue.push_back(
-                               get_canvas()->keyframe_list().find_prev(
-                                       time
-                               )->get_time()
-                       );
+               Time thistime=time;
+               for(int i=0; i<onions[0]; i++)
+                       {
+                               Time keytime=get_canvas()->keyframe_list().find_prev(thistime)->get_time();
+                               onion_skin_queue.push_back(keytime);
+                               thistime=keytime;
+                       }
                }
                catch(...)
                {  }
 
                try
                {
-                       onion_skin_queue.push_back(
-                               get_canvas()->keyframe_list().find_next(
-                                       time
-                               )->get_time()
-                       );
+               Time thistime=time;
+               for(int i=0; i<onions[1]; i++)
+                       {
+                               Time keytime=get_canvas()->keyframe_list().find_next(thistime)->get_time();
+                               onion_skin_queue.push_back(keytime);
+                               thistime=keytime;
+                       }
                }
                catch(...)
                {  }
@@ -414,7 +417,7 @@ public:
 
        std::list<synfig::Time> onion_skin_queue;
 
-       void set_onion_skin(bool x)
+       void set_onion_skin(bool x, int *onions)
        {
                onionskin=x;
 
@@ -427,22 +430,26 @@ public:
                //onion_skin_queue.push_back(time+1);
                try
                {
-                       onion_skin_queue.push_back(
-                               get_canvas()->keyframe_list().find_prev(
-                                       time
-                               )->get_time()
-                       );
+               Time thistime=time;
+               for(int i=0; i<onions[0]; i++)
+                       {
+                               Time keytime=get_canvas()->keyframe_list().find_prev(thistime)->get_time();
+                               onion_skin_queue.push_back(keytime);
+                               thistime=keytime;
+                       }
                }
                catch(...)
                {  }
 
                try
                {
-                       onion_skin_queue.push_back(
-                               get_canvas()->keyframe_list().find_next(
-                                       time
-                               )->get_time()
-                       );
+               Time thistime=time;
+               for(int i=0; i<onions[1]; i++)
+                       {
+                               Time keytime=get_canvas()->keyframe_list().find_next(thistime)->get_time();
+                               onion_skin_queue.push_back(keytime);
+                               thistime=keytime;
+                       }
                }
                catch(...)
                {  }
@@ -672,6 +679,8 @@ WorkArea::WorkArea(etl::loose_handle<synfigapp::CanvasInterface> canvas_interfac
        ph=0.001;
        last_focus_point=Point(0,0);
        onion_skin=false;
+       onion_skins[0]=0;
+       onion_skins[1]=0;
        queued=false;
        dirty_trap_enabled=false;
        solid_lines=true;
@@ -1019,6 +1028,14 @@ WorkArea::get_onion_skin()const
        return onion_skin;
 }
 
+void WorkArea::set_onion_skins(int *onions)
+{
+       onion_skins[0]=onions[0];
+       onion_skins[1]=onions[1];
+       if(onion_skin)
+               queue_render_preview();
+}
+
 void
 WorkArea::enable_grid()
 {
@@ -2289,7 +2306,7 @@ studio::WorkArea::async_update_preview()
                handle<WorkAreaTarget> trgt(new class WorkAreaTarget(this,w,h));
 
                trgt->set_rend_desc(&desc);
-               trgt->set_onion_skin(get_onion_skin());
+               trgt->set_onion_skin(get_onion_skin(), onion_skins);
                target=trgt;
        }
        else
@@ -2298,7 +2315,7 @@ studio::WorkArea::async_update_preview()
                handle<WorkAreaTarget_Full> trgt(new class WorkAreaTarget_Full(this,w,h));
 
                trgt->set_rend_desc(&desc);
-               trgt->set_onion_skin(get_onion_skin());
+               trgt->set_onion_skin(get_onion_skin(), onion_skins);
                target=trgt;
        }
 
index 6e5ab7f..989ac8d 100644 (file)
@@ -235,6 +235,8 @@ private:
 
 
        bool onion_skin;
+       //! stores the future [1] and past [0] onion skins based on keyframes
+       int onion_skins[2];
 
        etl::loose_handle<synfig::ValueNode> selected_value_node_;
 
@@ -348,6 +350,7 @@ public:
        void set_onion_skin(bool x);
        bool get_onion_skin()const;
        void toggle_onion_skin() { set_onion_skin(!get_onion_skin()); }
+       void set_onion_skins(int *onions);
 
        void set_selected_value_node(etl::loose_handle<synfig::ValueNode> x);
 
index 020d337..c3c542b 100644 (file)
@@ -42,6 +42,7 @@
 #include <synfig/valuenode_blinecalctangent.h>
 #include <synfig/valuenode_blinecalcvertex.h>
 #include <synfig/valuenode_blinecalcwidth.h>
+#include <synfig/valuenode_scale.h>
 #include <map>
 
 #include "general.h"
@@ -74,6 +75,7 @@ synfigapp::is_editable(synfig::ValueNode::Handle value_node)
                || ValueNode_BLineCalcVertex::Handle::cast_dynamic(value_node)
                || ValueNode_BLineCalcTangent::Handle::cast_dynamic(value_node)
                || ValueNode_BLineCalcWidth::Handle::cast_dynamic(value_node)
+               || ValueNode_Scale::Handle::cast_dynamic(value_node)
        )
                return true;
        return false;