Some icons reviewed. Patch thanks to Yu Chen (jcome)
[synfig.git] / synfig-studio / images / polyline_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Polyline Icon</name>
4   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.129808 0.129808"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <bline type="bline_point" loop="true" id="a">
13       <entry>
14         <composite type="bline_point">
15           <point>
16             <vector>
17               <x>-3.1153917313</x>
18               <y>0.3894239664</y>
19             </vector>
20           </point>
21           <width>
22             <real value="1.0000000000"/>
23           </width>
24           <origin>
25             <real value="0.5000000000"/>
26           </origin>
27           <split>
28             <bool value="true"/>
29           </split>
30           <t1>
31             <radial_composite type="vector">
32               <radius>
33                 <real value="0.0000000000"/>
34               </radius>
35               <theta>
36                 <angle value="0.000000"/>
37               </theta>
38             </radial_composite>
39           </t1>
40           <t2>
41             <radial_composite type="vector">
42               <radius>
43                 <real value="0.0000000000"/>
44               </radius>
45               <theta>
46                 <angle value="0.000000"/>
47               </theta>
48             </radial_composite>
49           </t2>
50         </composite>
51       </entry>
52       <entry>
53         <composite type="bline_point">
54           <point>
55             <vector>
56               <x>-0.5192319751</x>
57               <y>2.9855837822</y>
58             </vector>
59           </point>
60           <width>
61             <real value="1.0000000000"/>
62           </width>
63           <origin>
64             <real value="0.5000000000"/>
65           </origin>
66           <split>
67             <bool value="true"/>
68           </split>
69           <t1>
70             <radial_composite type="vector">
71               <radius>
72                 <real value="0.0000000000"/>
73               </radius>
74               <theta>
75                 <angle value="0.000000"/>
76               </theta>
77             </radial_composite>
78           </t1>
79           <t2>
80             <radial_composite type="vector">
81               <radius>
82                 <real value="0.0000000000"/>
83               </radius>
84               <theta>
85                 <angle value="0.000000"/>
86               </theta>
87             </radial_composite>
88           </t2>
89         </composite>
90       </entry>
91       <entry>
92         <composite type="bline_point">
93           <point>
94             <vector>
95               <x>3.1153917313</x>
96               <y>-0.7788479328</y>
97             </vector>
98           </point>
99           <width>
100             <real value="1.0000000000"/>
101           </width>
102           <origin>
103             <real value="0.5000000000"/>
104           </origin>
105           <split>
106             <bool value="true"/>
107           </split>
108           <t1>
109             <radial_composite type="vector">
110               <radius>
111                 <real value="0.0000000000"/>
112               </radius>
113               <theta>
114                 <angle value="0.000000"/>
115               </theta>
116             </radial_composite>
117           </t1>
118           <t2>
119             <radial_composite type="vector">
120               <radius>
121                 <real value="0.0000000000"/>
122               </radius>
123               <theta>
124                 <angle value="0.000000"/>
125               </theta>
126             </radial_composite>
127           </t2>
128         </composite>
129       </entry>
130       <entry>
131         <composite type="bline_point">
132           <point>
133             <vector>
134               <x>1.6875039339</x>
135               <y>-2.3365437984</y>
136             </vector>
137           </point>
138           <width>
139             <real value="1.0000000000"/>
140           </width>
141           <origin>
142             <real value="0.5000000000"/>
143           </origin>
144           <split>
145             <bool value="true"/>
146           </split>
147           <t1>
148             <radial_composite type="vector">
149               <radius>
150                 <real value="0.0000000000"/>
151               </radius>
152               <theta>
153                 <angle value="0.000000"/>
154               </theta>
155             </radial_composite>
156           </t1>
157           <t2>
158             <radial_composite type="vector">
159               <radius>
160                 <real value="0.0000000000"/>
161               </radius>
162               <theta>
163                 <angle value="0.000000"/>
164               </theta>
165             </radial_composite>
166           </t2>
167         </composite>
168       </entry>
169       <entry>
170         <composite type="bline_point">
171           <point>
172             <vector>
173               <x>-0.5192319751</x>
174               <y>-0.1298079938</y>
175             </vector>
176           </point>
177           <width>
178             <real value="1.0000000000"/>
179           </width>
180           <origin>
181             <real value="0.5000000000"/>
182           </origin>
183           <split>
184             <bool value="true"/>
185           </split>
186           <t1>
187             <radial_composite type="vector">
188               <radius>
189                 <real value="0.0000000000"/>
190               </radius>
191               <theta>
192                 <angle value="0.000000"/>
193               </theta>
194             </radial_composite>
195           </t1>
196           <t2>
197             <radial_composite type="vector">
198               <radius>
199                 <real value="0.0000000000"/>
200               </radius>
201               <theta>
202                 <angle value="0.000000"/>
203               </theta>
204             </radial_composite>
205           </t2>
206         </composite>
207       </entry>
208       <entry>
209         <composite type="bline_point">
210           <point>
211             <vector>
212               <x>-1.6875039339</x>
213               <y>-1.2980799675</y>
214             </vector>
215           </point>
216           <width>
217             <real value="1.0000000000"/>
218           </width>
219           <origin>
220             <real value="0.5000000000"/>
221           </origin>
222           <split>
223             <bool value="true"/>
224           </split>
225           <t1>
226             <radial_composite type="vector">
227               <radius>
228                 <real value="0.0000000000"/>
229               </radius>
230               <theta>
231                 <angle value="0.000000"/>
232               </theta>
233             </radial_composite>
234           </t1>
235           <t2>
236             <radial_composite type="vector">
237               <radius>
238                 <real value="0.0000000000"/>
239               </radius>
240               <theta>
241                 <angle value="0.000000"/>
242               </theta>
243             </radial_composite>
244           </t2>
245         </composite>
246       </entry>
247     </bline>
248   </defs>
249   <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
250     <param name="z_depth">
251       <real value="0.0000000000"/>
252     </param>
253     <param name="amount">
254       <real value="1.0000000000"/>
255     </param>
256     <param name="blend_method">
257       <integer value="0"/>
258     </param>
259     <param name="origin">
260       <vector>
261         <x>0.0000000000</x>
262         <y>0.0000000000</y>
263       </vector>
264     </param>
265     <param name="canvas">
266       <canvas>
267         <layer type="radial_gradient" active="true" version="0.1">
268           <param name="z_depth">
269             <real value="0.0000000000"/>
270           </param>
271           <param name="amount">
272             <real value="1.0000000000"/>
273           </param>
274           <param name="blend_method">
275             <integer value="0"/>
276           </param>
277           <param name="gradient">
278             <gradient>
279               <color pos="0.021505">
280                 <r>0.036113</r>
281                 <g>0.036189</g>
282                 <b>0.036189</b>
283                 <a>0.800000</a>
284               </color>
285               <color pos="0.564516">
286                 <r>0.012815</r>
287                 <g>0.012910</g>
288                 <b>0.012910</b>
289                 <a>0.300000</a>
290               </color>
291               <color pos="1.000000">
292                 <r>1.000000</r>
293                 <g>1.000000</g>
294                 <b>1.000000</b>
295                 <a>0.000000</a>
296               </color>
297             </gradient>
298           </param>
299           <param name="center">
300             <vector>
301               <x>0.0000000000</x>
302               <y>-1.1364002228</y>
303             </vector>
304           </param>
305           <param name="radius">
306             <real value="1.8879068686"/>
307           </param>
308           <param name="loop">
309             <bool value="false"/>
310           </param>
311           <param name="zigzag">
312             <bool value="false"/>
313           </param>
314         </layer>
315         <layer type="stretch" active="true" version="0.1">
316           <param name="amount">
317             <vector>
318               <x>1.6070324183</x>
319               <y>0.2128458172</y>
320             </vector>
321           </param>
322           <param name="center">
323             <vector>
324               <x>0.0000000000</x>
325               <y>-3.1892864704</y>
326             </vector>
327           </param>
328         </layer>
329       </canvas>
330     </param>
331     <param name="zoom">
332       <real value="0.0000000000"/>
333     </param>
334     <param name="time_offset">
335       <time value="0s"/>
336     </param>
337     <param name="children_lock">
338       <bool value="false"/>
339     </param>
340     <param name="focus">
341       <vector>
342         <x>0.0000000000</x>
343         <y>0.0000000000</y>
344       </vector>
345     </param>
346   </layer>
347   <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
348     <param name="z_depth">
349       <real value="0.0000000000"/>
350     </param>
351     <param name="amount">
352       <real value="1.0000000000"/>
353     </param>
354     <param name="blend_method">
355       <integer value="0"/>
356     </param>
357     <param name="origin">
358       <vector>
359         <x>0.0000000000</x>
360         <y>0.0000000000</y>
361       </vector>
362     </param>
363     <param name="canvas">
364       <canvas width="200" height="200">
365         <layer type="outline" active="true" version="0.2" desc="Outline">
366           <param name="z_depth">
367             <real value="0.0000000000"/>
368           </param>
369           <param name="amount">
370             <real value="1.0000000000"/>
371           </param>
372           <param name="blend_method">
373             <integer value="0"/>
374           </param>
375           <param name="color">
376             <color>
377               <r>0.000000</r>
378               <g>0.000000</g>
379               <b>0.000000</b>
380               <a>1.000000</a>
381             </color>
382           </param>
383           <param name="origin">
384             <vector>
385               <x>0.0000000000</x>
386               <y>0.0000000000</y>
387             </vector>
388           </param>
389           <param name="invert">
390             <bool value="false"/>
391           </param>
392           <param name="antialias">
393             <bool value="true"/>
394           </param>
395           <param name="feather">
396             <real value="0.0000000000"/>
397           </param>
398           <param name="blurtype">
399             <integer value="1"/>
400           </param>
401           <param name="winding_style">
402             <integer value="0"/>
403           </param>
404           <param name="bline">
405             <bline type="bline_point" loop="true">
406               <entry>
407                 <composite type="bline_point">
408                   <point>
409                     <vector>
410                       <x>-3.0328524113</x>
411                       <y>0.6490399837</y>
412                     </vector>
413                   </point>
414                   <width>
415                     <real value="1.0000000000"/>
416                   </width>
417                   <origin>
418                     <real value="0.5000000000"/>
419                   </origin>
420                   <split>
421                     <bool value="true"/>
422                   </split>
423                   <t1>
424                     <radial_composite type="vector">
425                       <radius>
426                         <real value="0.0000000000"/>
427                       </radius>
428                       <theta>
429                         <angle value="0.000000"/>
430                       </theta>
431                     </radial_composite>
432                   </t1>
433                   <t2>
434                     <radial_composite type="vector">
435                       <radius>
436                         <real value="0.0000000000"/>
437                       </radius>
438                       <theta>
439                         <angle value="0.000000"/>
440                       </theta>
441                     </radial_composite>
442                   </t2>
443                 </composite>
444               </entry>
445               <entry>
446                 <composite type="bline_point">
447                   <point>
448                     <vector>
449                       <x>-0.6215841770</x>
450                       <y>3.0211579800</y>
451                     </vector>
452                   </point>
453                   <width>
454                     <real value="1.0000000000"/>
455                   </width>
456                   <origin>
457                     <real value="0.5000000000"/>
458                   </origin>
459                   <split>
460                     <bool value="true"/>
461                   </split>
462                   <t1>
463                     <radial_composite type="vector">
464                       <radius>
465                         <real value="0.0000000000"/>
466                       </radius>
467                       <theta>
468                         <angle value="0.000000"/>
469                       </theta>
470                     </radial_composite>
471                   </t1>
472                   <t2>
473                     <radial_composite type="vector">
474                       <radius>
475                         <real value="0.0000000000"/>
476                       </radius>
477                       <theta>
478                         <angle value="0.000000"/>
479                       </theta>
480                     </radial_composite>
481                   </t2>
482                 </composite>
483               </entry>
484               <entry>
485                 <composite type="bline_point">
486                   <point>
487                     <vector>
488                       <x>3.0195577145</x>
489                       <y>-0.6100772619</y>
490                     </vector>
491                   </point>
492                   <width>
493                     <real value="1.0000000000"/>
494                   </width>
495                   <origin>
496                     <real value="0.5000000000"/>
497                   </origin>
498                   <split>
499                     <bool value="true"/>
500                   </split>
501                   <t1>
502                     <radial_composite type="vector">
503                       <radius>
504                         <real value="0.0000000000"/>
505                       </radius>
506                       <theta>
507                         <angle value="0.000000"/>
508                       </theta>
509                     </radial_composite>
510                   </t1>
511                   <t2>
512                     <radial_composite type="vector">
513                       <radius>
514                         <real value="0.0000000000"/>
515                       </radius>
516                       <theta>
517                         <angle value="0.000000"/>
518                       </theta>
519                     </radial_composite>
520                   </t2>
521                 </composite>
522               </entry>
523               <entry>
524                 <composite type="bline_point">
525                   <point>
526                     <vector>
527                       <x>1.5893906355</x>
528                       <y>-2.1072096825</y>
529                     </vector>
530                   </point>
531                   <width>
532                     <real value="1.0000000000"/>
533                   </width>
534                   <origin>
535                     <real value="0.5000000000"/>
536                   </origin>
537                   <split>
538                     <bool value="true"/>
539                   </split>
540                   <t1>
541                     <radial_composite type="vector">
542                       <radius>
543                         <real value="0.0000000000"/>
544                       </radius>
545                       <theta>
546                         <angle value="0.000000"/>
547                       </theta>
548                     </radial_composite>
549                   </t1>
550                   <t2>
551                     <radial_composite type="vector">
552                       <radius>
553                         <real value="0.0000000000"/>
554                       </radius>
555                       <theta>
556                         <angle value="0.000000"/>
557                       </theta>
558                     </radial_composite>
559                   </t2>
560                 </composite>
561               </entry>
562               <entry>
563                 <composite type="bline_point">
564                   <point>
565                     <vector>
566                       <x>-0.3894239664</x>
567                       <y>-0.1298079938</y>
568                     </vector>
569                   </point>
570                   <width>
571                     <real value="1.0000000000"/>
572                   </width>
573                   <origin>
574                     <real value="0.5000000000"/>
575                   </origin>
576                   <split>
577                     <bool value="true"/>
578                   </split>
579                   <t1>
580                     <radial_composite type="vector">
581                       <radius>
582                         <real value="0.0000000000"/>
583                       </radius>
584                       <theta>
585                         <angle value="0.000000"/>
586                       </theta>
587                     </radial_composite>
588                   </t1>
589                   <t2>
590                     <radial_composite type="vector">
591                       <radius>
592                         <real value="0.0000000000"/>
593                       </radius>
594                       <theta>
595                         <angle value="0.000000"/>
596                       </theta>
597                     </radial_composite>
598                   </t2>
599                 </composite>
600               </entry>
601               <entry>
602                 <composite type="bline_point">
603                   <point>
604                     <vector>
605                       <x>-1.3487370014</x>
606                       <y>-1.0772391558</y>
607                     </vector>
608                   </point>
609                   <width>
610                     <real value="1.0000000000"/>
611                   </width>
612                   <origin>
613                     <real value="0.5000000000"/>
614                   </origin>
615                   <split>
616                     <bool value="true"/>
617                   </split>
618                   <t1>
619                     <radial_composite type="vector">
620                       <radius>
621                         <real value="0.0000000000"/>
622                       </radius>
623                       <theta>
624                         <angle value="0.000000"/>
625                       </theta>
626                     </radial_composite>
627                   </t1>
628                   <t2>
629                     <radial_composite type="vector">
630                       <radius>
631                         <real value="0.0000000000"/>
632                       </radius>
633                       <theta>
634                         <angle value="0.000000"/>
635                       </theta>
636                     </radial_composite>
637                   </t2>
638                 </composite>
639               </entry>
640             </bline>
641           </param>
642           <param name="width">
643             <real value="0.1947117657"/>
644           </param>
645           <param name="expand">
646             <real value="0.0000000000"/>
647           </param>
648           <param name="sharp_cusps">
649             <bool value="true"/>
650           </param>
651           <param name="round_tip[0]">
652             <bool value="true"/>
653           </param>
654           <param name="round_tip[1]">
655             <bool value="true"/>
656           </param>
657           <param name="loopyness">
658             <real value="1.0000000000"/>
659           </param>
660           <param name="homogeneous_width">
661             <bool value="true"/>
662           </param>
663         </layer>
664       </canvas>
665     </param>
666     <param name="zoom">
667       <real value="0.0000000000"/>
668     </param>
669     <param name="time_offset">
670       <time value="0s"/>
671     </param>
672     <param name="children_lock">
673       <bool value="false"/>
674     </param>
675     <param name="focus">
676       <vector>
677         <x>0.0000000000</x>
678         <y>0.0000000000</y>
679       </vector>
680     </param>
681   </layer>
682 </canvas>