Some icons reviewed. Patch thanks to Yu Chen (jcome)
[synfig.git] / synfig-studio / images / rectangle_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Rectangle Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>-0.0507061891</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas>
29         <layer type="linear_gradient" active="true" version="0.0">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="p1">
40             <vector>
41               <x>-0.6323263645</x>
42               <y>7.7884917259</y>
43             </vector>
44           </param>
45           <param name="p2">
46             <vector>
47               <x>-0.3517891169</x>
48               <y>-2.5961844921</y>
49             </vector>
50           </param>
51           <param name="gradient">
52             <gradient>
53               <color pos="0.000000">
54                 <r>0.064115</r>
55                 <g>0.064115</g>
56                 <b>0.064115</b>
57                 <a>1.000000</a>
58               </color>
59               <color pos="1.000000">
60                 <r>1.000000</r>
61                 <g>1.000000</g>
62                 <b>1.000000</b>
63                 <a>0.000000</a>
64               </color>
65             </gradient>
66           </param>
67           <param name="loop">
68             <bool value="false"/>
69           </param>
70           <param name="zigzag">
71             <bool value="false"/>
72           </param>
73         </layer>
74         <layer type="warp" active="true" version="0.1">
75           <param name="src_tl">
76             <vector>
77               <x>-2.6927909851</x>
78               <y>2.8879861832</y>
79             </vector>
80           </param>
81           <param name="src_br">
82             <vector>
83               <x>2.6927909851</x>
84               <y>-2.3365437984</y>
85             </vector>
86           </param>
87           <param name="dest_tl">
88             <vector>
89               <x>-2.7481141090</x>
90               <y>-2.5207901001</y>
91             </vector>
92           </param>
93           <param name="dest_tr">
94             <vector>
95               <x>2.7473614216</x>
96               <y>-2.5212490559</y>
97             </vector>
98           </param>
99           <param name="dest_br">
100             <vector>
101               <x>3.2120192051</x>
102               <y>-3.1153881550</y>
103             </vector>
104           </param>
105           <param name="dest_bl">
106             <vector>
107               <x>-2.2972397804</x>
108               <y>-3.1153917313</y>
109             </vector>
110           </param>
111           <param name="clip">
112             <bool value="true"/>
113           </param>
114           <param name="horizon">
115             <real value="2.0000000000"/>
116           </param>
117         </layer>
118       </canvas>
119     </param>
120     <param name="zoom">
121       <real value="0.0000000000"/>
122     </param>
123     <param name="time_offset">
124       <time value="0s"/>
125     </param>
126     <param name="children_lock">
127       <bool value="false"/>
128     </param>
129     <param name="focus">
130       <vector>
131         <x>0.0000000000</x>
132         <y>0.0000000000</y>
133       </vector>
134     </param>
135   </layer>
136   <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
137     <param name="z_depth">
138       <real value="0.0000000000"/>
139     </param>
140     <param name="amount">
141       <real value="1.0000000000"/>
142     </param>
143     <param name="blend_method">
144       <integer value="0"/>
145     </param>
146     <param name="origin">
147       <vector>
148         <x>0.0000000000</x>
149         <y>0.2596159875</y>
150       </vector>
151     </param>
152     <param name="canvas">
153       <canvas>
154         <layer type="outline" active="true" version="0.2" desc="Outline">
155           <param name="z_depth">
156             <real value="0.0000000000"/>
157           </param>
158           <param name="amount">
159             <real value="1.0000000000"/>
160           </param>
161           <param name="blend_method">
162             <integer value="0"/>
163           </param>
164           <param name="color">
165             <color>
166               <r>0.000000</r>
167               <g>0.000000</g>
168               <b>0.000000</b>
169               <a>1.000000</a>
170             </color>
171           </param>
172           <param name="origin">
173             <vector>
174               <x>0.0000000000</x>
175               <y>-0.1014123783</y>
176             </vector>
177           </param>
178           <param name="invert">
179             <bool value="false"/>
180           </param>
181           <param name="antialias">
182             <bool value="true"/>
183           </param>
184           <param name="feather">
185             <real value="0.0000000000"/>
186           </param>
187           <param name="blurtype">
188             <integer value="1"/>
189           </param>
190           <param name="winding_style">
191             <integer value="0"/>
192           </param>
193           <param name="bline">
194             <bline type="bline_point" loop="true">
195               <entry>
196                 <composite type="bline_point">
197                   <point>
198                     <vector>
199                       <x>-2.5961599350</x>
200                       <y>-2.5961599350</y>
201                     </vector>
202                   </point>
203                   <width>
204                     <real value="1.0000000000"/>
205                   </width>
206                   <origin>
207                     <real value="0.5000000000"/>
208                   </origin>
209                   <split>
210                     <bool value="true"/>
211                   </split>
212                   <t1>
213                     <radial_composite type="vector">
214                       <radius>
215                         <real value="0.0000000000"/>
216                       </radius>
217                       <theta>
218                         <angle value="-90.000000"/>
219                       </theta>
220                     </radial_composite>
221                   </t1>
222                   <t2>
223                     <radial_composite type="vector">
224                       <radius>
225                         <real value="0.0000000000"/>
226                       </radius>
227                       <theta>
228                         <angle value="0.000000"/>
229                       </theta>
230                     </radial_composite>
231                   </t2>
232                 </composite>
233               </entry>
234               <entry>
235                 <composite type="bline_point">
236                   <point>
237                     <vector>
238                       <x>2.5961599350</x>
239                       <y>-2.5961599350</y>
240                     </vector>
241                   </point>
242                   <width>
243                     <real value="1.0000000000"/>
244                   </width>
245                   <origin>
246                     <real value="0.5000000000"/>
247                   </origin>
248                   <split>
249                     <bool value="true"/>
250                   </split>
251                   <t1>
252                     <radial_composite type="vector">
253                       <radius>
254                         <real value="0.0000000000"/>
255                       </radius>
256                       <theta>
257                         <angle value="0.000000"/>
258                       </theta>
259                     </radial_composite>
260                   </t1>
261                   <t2>
262                     <radial_composite type="vector">
263                       <radius>
264                         <real value="0.0000000000"/>
265                       </radius>
266                       <theta>
267                         <angle value="-270.000000"/>
268                       </theta>
269                     </radial_composite>
270                   </t2>
271                 </composite>
272               </entry>
273               <entry>
274                 <composite type="bline_point">
275                   <point>
276                     <vector>
277                       <x>2.5961599350</x>
278                       <y>2.5961599350</y>
279                     </vector>
280                   </point>
281                   <width>
282                     <real value="1.0000000000"/>
283                   </width>
284                   <origin>
285                     <real value="0.5000000000"/>
286                   </origin>
287                   <split>
288                     <bool value="true"/>
289                   </split>
290                   <t1>
291                     <radial_composite type="vector">
292                       <radius>
293                         <real value="0.0000000000"/>
294                       </radius>
295                       <theta>
296                         <angle value="90.000000"/>
297                       </theta>
298                     </radial_composite>
299                   </t1>
300                   <t2>
301                     <radial_composite type="vector">
302                       <radius>
303                         <real value="0.0000000000"/>
304                       </radius>
305                       <theta>
306                         <angle value="180.000000"/>
307                       </theta>
308                     </radial_composite>
309                   </t2>
310                 </composite>
311               </entry>
312               <entry>
313                 <composite type="bline_point">
314                   <point>
315                     <vector>
316                       <x>-2.5961599350</x>
317                       <y>2.5961599350</y>
318                     </vector>
319                   </point>
320                   <width>
321                     <real value="1.0000000000"/>
322                   </width>
323                   <origin>
324                     <real value="0.5000000000"/>
325                   </origin>
326                   <split>
327                     <bool value="true"/>
328                   </split>
329                   <t1>
330                     <radial_composite type="vector">
331                       <radius>
332                         <real value="0.0000000000"/>
333                       </radius>
334                       <theta>
335                         <angle value="-180.000000"/>
336                       </theta>
337                     </radial_composite>
338                   </t1>
339                   <t2>
340                     <radial_composite type="vector">
341                       <radius>
342                         <real value="0.0000000000"/>
343                       </radius>
344                       <theta>
345                         <angle value="-90.000000"/>
346                       </theta>
347                     </radial_composite>
348                   </t2>
349                 </composite>
350               </entry>
351             </bline>
352           </param>
353           <param name="width">
354             <real value="0.3042371402"/>
355           </param>
356           <param name="expand">
357             <real value="0.0000000000"/>
358           </param>
359           <param name="sharp_cusps">
360             <bool value="true"/>
361           </param>
362           <param name="round_tip[0]">
363             <bool value="true"/>
364           </param>
365           <param name="round_tip[1]">
366             <bool value="true"/>
367           </param>
368           <param name="loopyness">
369             <real value="1.0000000000"/>
370           </param>
371           <param name="homogeneous_width">
372             <bool value="true"/>
373           </param>
374         </layer>
375       </canvas>
376     </param>
377     <param name="zoom">
378       <real value="0.0000000000"/>
379     </param>
380     <param name="time_offset">
381       <time value="0s"/>
382     </param>
383     <param name="children_lock">
384       <bool value="false"/>
385     </param>
386     <param name="focus">
387       <vector>
388         <x>0.0000000000</x>
389         <y>0.0000000000</y>
390       </vector>
391     </param>
392   </layer>
393 </canvas>