Splash screen for development snapshots.
authorKonstantin Dmitriev <ksee.zelgadis@gmail.com>
Mon, 4 Oct 2010 08:13:14 +0000 (15:13 +0700)
committerKonstantin Dmitriev <ksee.zelgadis@gmail.com>
Mon, 4 Oct 2010 08:13:14 +0000 (15:13 +0700)
There's a new option in configure.ac file - DEVELOPMENT_SNAPSHOT.
If its value is "true", then development splash is used. Official splash is used otherwise.

.gitignore
synfig-studio/configure.ac
synfig-studio/images/Makefile.am
synfig-studio/images/splash_screen_development.sif.in [new file with mode: 0644]

index bb53295..afb4e42 100644 (file)
@@ -178,6 +178,8 @@ Makefile
 
 !synfig-studio/images/*.sif
 
+synfig-studio/images/splash_screen_development.sif
+
 # ------------------------------------------------------------------------
 # These are executables produced by 'make check' in ETL/trunk
 # ------------------------------------------------------------------------
index 81367ed..220646f 100755 (executable)
@@ -3,6 +3,7 @@
 # -- I N I T --------------------------------------------------
 
 AC_INIT([Synfig Studio],[0.62.01],[http://synfig.org/Bugs],[synfigstudio])
+AM_CONDITIONAL(DEVELOPMENT_SNAPSHOT, true)
 AC_REVISION
 
 AC_CONFIG_AUX_DIR(config)
index 3c1768d..01e3c26 100644 (file)
@@ -359,8 +359,19 @@ keyframe_lock_none.$(EXT): $(srcdir)/keyframe_lock_icon.sif
        echo "  File \"images\\$@\"" >>./images.nsh
        echo "  Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
 
+if DEVELOPMENT_SNAPSHOT
+splash_screen_development.sif: $(srcdir)/splash_screen_development.sif.in
+       export commit_id=`git log --no-color -1 | head -n 1 | cut -f 2 -d ' ' | cut -c -6` && \
+       export commit_date=`git show --pretty=format:%ci HEAD |  head -c 10` && \
+       export branch=`git branch -a --no-color --contains HEAD | sed -e s/\*\ // | sed -e s/\(no\ branch\)// | tr '\n' ' ' | tr -s ' ' | sed s/^' '//` && \
+       export branch=`echo $$branch | egrep origin/master > /dev/null && echo master || echo $$branch | cut -d ' ' -f 1 | sed -e 's/.*\///'` && \
+       sed "s|%branch%|$$branch|" $< | sed "s|%commit_date%|$$commit_date|" | sed "s|%commit_id%|$$commit_id|" > $@
+splash_screen.$(EXT): $(srcdir)/splash_screen_development.sif
+       $(SYNFIG) -q $< -o $@ --time 0
+else
 splash_screen.$(EXT): $(srcdir)/splash_screen-$(PACKAGE_VERSION).sif
        $(SYNFIG) -q $< -o $@ --time 0
+endif
 
 if !WIN32_PKG
 if !MACOSX_PKG
diff --git a/synfig-studio/images/splash_screen_development.sif.in b/synfig-studio/images/splash_screen_development.sif.in
new file mode 100644 (file)
index 0000000..9474796
--- /dev/null
@@ -0,0 +1,5104 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="300" height="400" xres="2834.645752" yres="2834.645752" view-box="-2.753634 3.671512 2.753634 -3.671512" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Development Version Splash Screen</name>
+  <desc>Released under GPL 2.0 license or above</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.183576 0.183576"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <canvas id="upper-jaw" end-time="5s" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="region" active="true" version="0.1" desc="NewBLine656Region">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.226228</g>
+            <b>0.800000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector guid="B50C67578885F18F87838AF91184B6EE">
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="false" guid="A3072CC600B6B8ED715B1B6235DC264B">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.4522728324</x>
+                    <y>0.1676559597</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6335791666"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3095841635"/>
+                    </radius>
+                    <theta>
+                      <angle value="169.696548"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3095841635"/>
+                    </radius>
+                    <theta>
+                      <angle value="169.696548"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.8399352431</x>
+                    <y>0.0753682777</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4353638735"/>
+                    </radius>
+                    <theta>
+                      <angle value="-147.998199"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4353638735"/>
+                    </radius>
+                    <theta>
+                      <angle value="-147.998199"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-1.1137603521</x>
+                    <y>-0.3614601195</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1782404004"/>
+                    </radius>
+                    <theta>
+                      <angle value="-68.746788"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1782404004"/>
+                    </radius>
+                    <theta>
+                      <angle value="-68.746788"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.6205590367</x>
+                    <y>-0.6893107295</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4987647573"/>
+                    </radius>
+                    <theta>
+                      <angle value="-2.120800"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4987647573"/>
+                    </radius>
+                    <theta>
+                      <angle value="-2.120800"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.3968924880</x>
+                    <y>-0.5891031027</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1869133529"/>
+                    </radius>
+                    <theta>
+                      <angle value="62.543804"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1869133529"/>
+                    </radius>
+                    <theta>
+                      <angle value="62.543804"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.2925318480</x>
+                    <y>-0.4217519462</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1321535044"/>
+                    </radius>
+                    <theta>
+                      <angle value="12.093118"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1321535044"/>
+                    </radius>
+                    <theta>
+                      <angle value="12.093118"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.1446042359</x>
+                    <y>-0.3706888855</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1536035972"/>
+                    </radius>
+                    <theta>
+                      <angle value="57.261139"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1536035972"/>
+                    </radius>
+                    <theta>
+                      <angle value="57.261139"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0617194660</x>
+                    <y>-0.2525002360</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0702857323"/>
+                    </radius>
+                    <theta>
+                      <angle value="66.798515"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0702857323"/>
+                    </radius>
+                    <theta>
+                      <angle value="66.798515"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0010261008</x>
+                    <y>-0.1503145844</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1115245449"/>
+                    </radius>
+                    <theta>
+                      <angle value="24.440941"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1115245449"/>
+                    </radius>
+                    <theta>
+                      <angle value="24.440941"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.1175535843</x>
+                    <y>-0.1485218555</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1328315290"/>
+                    </radius>
+                    <theta>
+                      <angle value="31.759481"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1328315290"/>
+                    </radius>
+                    <theta>
+                      <angle value="31.759481"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.2093758285</x>
+                    <y>-0.0350989476</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0594469342"/>
+                    </radius>
+                    <theta>
+                      <angle value="-36.223019"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1730832528"/>
+                    </radius>
+                    <theta>
+                      <angle value="18.043188"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+      </layer>
+      <layer type="region" active="true" version="0.1" desc="NewBLine789Region">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.3000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="16"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>1.000000</g>
+            <b>1.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="true">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.8446023464</x>
+                    <y>0.0531354845</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0935379113"/>
+                    </radius>
+                    <theta>
+                      <angle value="-153.434952"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0935379113"/>
+                    </radius>
+                    <theta>
+                      <angle value="-153.434952"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.9191290140</x>
+                    <y>-0.0772511512</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5387166739"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1667279820"/>
+                    </radius>
+                    <theta>
+                      <angle value="16.695011"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1667279820"/>
+                    </radius>
+                    <theta>
+                      <angle value="16.695011"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.7088573575</x>
+                    <y>0.1036935672</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0798285553"/>
+                    </radius>
+                    <theta>
+                      <angle value="90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0798285553"/>
+                    </radius>
+                    <theta>
+                      <angle value="90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+      </layer>
+      <layer type="outline" active="true" version="0.2" desc="NewBLine656Contorno">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector guid="B50C67578885F18F87838AF91184B6EE">
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="false" guid="A3072CC600B6B8ED715B1B6235DC264B">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.4522728324</x>
+                    <y>0.1676559597</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.6335791666"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3095841635"/>
+                    </radius>
+                    <theta>
+                      <angle value="169.696548"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3095841635"/>
+                    </radius>
+                    <theta>
+                      <angle value="169.696548"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.8399352431</x>
+                    <y>0.0753682777</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4353638735"/>
+                    </radius>
+                    <theta>
+                      <angle value="-147.998199"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4353638735"/>
+                    </radius>
+                    <theta>
+                      <angle value="-147.998199"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-1.1137603521</x>
+                    <y>-0.3614601195</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1782404004"/>
+                    </radius>
+                    <theta>
+                      <angle value="-68.746788"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1782404004"/>
+                    </radius>
+                    <theta>
+                      <angle value="-68.746788"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.6205590367</x>
+                    <y>-0.6893107295</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4987647573"/>
+                    </radius>
+                    <theta>
+                      <angle value="-2.120800"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4987647573"/>
+                    </radius>
+                    <theta>
+                      <angle value="-2.120800"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.3968924880</x>
+                    <y>-0.5891031027</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1869133529"/>
+                    </radius>
+                    <theta>
+                      <angle value="62.543804"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1869133529"/>
+                    </radius>
+                    <theta>
+                      <angle value="62.543804"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.2925318480</x>
+                    <y>-0.4217519462</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1321535044"/>
+                    </radius>
+                    <theta>
+                      <angle value="12.093118"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1321535044"/>
+                    </radius>
+                    <theta>
+                      <angle value="12.093118"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.1446042359</x>
+                    <y>-0.3706888855</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1536035972"/>
+                    </radius>
+                    <theta>
+                      <angle value="57.261139"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1536035972"/>
+                    </radius>
+                    <theta>
+                      <angle value="57.261139"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0617194660</x>
+                    <y>-0.2525002360</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0702857323"/>
+                    </radius>
+                    <theta>
+                      <angle value="66.798515"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0702857323"/>
+                    </radius>
+                    <theta>
+                      <angle value="66.798515"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0010261008</x>
+                    <y>-0.1503145844</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1115245449"/>
+                    </radius>
+                    <theta>
+                      <angle value="24.440941"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1115245449"/>
+                    </radius>
+                    <theta>
+                      <angle value="24.440941"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.1175535843</x>
+                    <y>-0.1485218555</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1328315290"/>
+                    </radius>
+                    <theta>
+                      <angle value="31.759481"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1328315290"/>
+                    </radius>
+                    <theta>
+                      <angle value="31.759481"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.2093758285</x>
+                    <y>-0.0350989476</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0594469342"/>
+                    </radius>
+                    <theta>
+                      <angle value="-36.223019"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1730832528"/>
+                    </radius>
+                    <theta>
+                      <angle value="18.043188"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+        <param name="width">
+          <real value="0.0183575597"/>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="sharp_cusps">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[0]">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[1]">
+          <bool value="true"/>
+        </param>
+        <param name="loopyness">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="homogeneous_width">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="region" active="true" version="0.1" desc="NewBLine008 Region">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="6"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="true">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.6089240909</x>
+                    <y>-0.6789758205</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3381717601"/>
+                    </radius>
+                    <theta>
+                      <angle value="82.145332"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3381717601"/>
+                    </radius>
+                    <theta>
+                      <angle value="82.145332"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.4086598158</x>
+                    <y>-0.4402408898</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2425854809"/>
+                    </radius>
+                    <theta>
+                      <angle value="90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2425854809"/>
+                    </radius>
+                    <theta>
+                      <angle value="90.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.2777177989</x>
+                    <y>-0.3170228601</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2890736284"/>
+                    </radius>
+                    <theta>
+                      <angle value="2.290210"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2890736284"/>
+                    </radius>
+                    <theta>
+                      <angle value="2.290210"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.1313708127</x>
+                    <y>-0.1707014591</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2447805838"/>
+                    </radius>
+                    <theta>
+                      <angle value="70.706825"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2447805838"/>
+                    </radius>
+                    <theta>
+                      <angle value="70.706825"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0072737001</x>
+                    <y>-0.0782879442</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3128045066"/>
+                    </radius>
+                    <theta>
+                      <angle value="4.235657"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.3128045066"/>
+                    </radius>
+                    <theta>
+                      <angle value="4.235657"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.2036867589</x>
+                    <y>-0.0128283715</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1189478120"/>
+                    </radius>
+                    <theta>
+                      <angle value="-29.050352"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1189478120"/>
+                    </radius>
+                    <theta>
+                      <angle value="-29.050352"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0196849536</x>
+                    <y>-0.6212173700</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.5319430677"/>
+                    </radius>
+                    <theta>
+                      <angle value="-145.624313"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.5319430677"/>
+                    </radius>
+                    <theta>
+                      <angle value="-145.624313"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+      </layer>
+      <layer type="region" active="true" version="0.1" desc="NewBLine009 Region">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="6"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="true">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.4854790270</x>
+                    <y>-0.3851709068</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1849205653"/>
+                    </radius>
+                    <theta>
+                      <angle value="121.047020"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1849205653"/>
+                    </radius>
+                    <theta>
+                      <angle value="121.047020"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.3309495747</x>
+                    <y>-0.0897596255</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.4050995409"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4367842361"/>
+                    </radius>
+                    <theta>
+                      <angle value="43.185646"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4367842361"/>
+                    </radius>
+                    <theta>
+                      <angle value="43.185646"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0038065780</x>
+                    <y>-0.0291092843</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5546968579"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0559074277"/>
+                    </radius>
+                    <theta>
+                      <angle value="-185.045441"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0559074277"/>
+                    </radius>
+                    <theta>
+                      <angle value="-185.045441"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.1446297169</x>
+                    <y>-0.0637666211</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.4079805017"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2384496956"/>
+                    </radius>
+                    <theta>
+                      <angle value="-162.556030"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2384496956"/>
+                    </radius>
+                    <theta>
+                      <angle value="-162.556030"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.2377896458</x>
+                    <y>-0.2153924853</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.4734122157"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2174970764"/>
+                    </radius>
+                    <theta>
+                      <angle value="-141.899170"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2174970764"/>
+                    </radius>
+                    <theta>
+                      <angle value="-141.899170"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.4176099598</x>
+                    <y>-0.2890393436</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="false"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1395293265"/>
+                    </radius>
+                    <theta>
+                      <angle value="-117.763184"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1395293265"/>
+                    </radius>
+                    <theta>
+                      <angle value="-117.763184"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="logo" end-time="5s" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="region" active="true" version="0.1" desc="Colored Region">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.333333</g>
+            <b>1.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="true" guid="2D047C7E855498E052A594081C8898AD">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>1.2500000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>-2.2500000000</x>
+                    <y>2.2500000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>-2.2500000000</x>
+                    <y>-2.2500000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>-0.2500000000</x>
+                    <y>-2.2500000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>1.5000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-1.5000000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>0.7500000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>1.5000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>-0.2500000000</x>
+                    <y>2.2500000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+      </layer>
+      <layer type="shade" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.3000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="4"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>1.000000</g>
+            <b>1.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>-1.3750000000</y>
+          </vector>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.7500000000</x>
+            <y>0.7500000000</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="shade" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.2500001192"/>
+        </param>
+        <param name="blend_method">
+          <integer value="6"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="size">
+          <vector>
+            <x>1.3999999762</x>
+            <y>1.3999999762</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+        <param name="invert">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Sun Texture">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.2000000030"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="circle" active="false" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="radius">
+                <real value="0.2500000000"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>-0.5000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="falloff">
+                <integer value="1"/>
+              </param>
+            </layer>
+            <layer type="conical_gradient" active="true" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="gradient">
+                <stripes type="gradient">
+                  <color1>
+                    <color>
+                      <r>-0.000000</r>
+                      <g>-0.000000</g>
+                      <b>-0.000000</b>
+                      <a>-0.000000</a>
+                    </color>
+                  </color1>
+                  <color2>
+                    <color>
+                      <r>-0.000000</r>
+                      <g>-0.000000</g>
+                      <b>-0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </color2>
+                  <stripes>
+                    <integer value="10"/>
+                  </stripes>
+                  <width>
+                    <real value="0.5000000000"/>
+                  </width>
+                </stripes>
+              </param>
+              <param name="center">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>-0.5000000000</y>
+                </vector>
+              </param>
+              <param name="angle">
+                <angle value="90.000000"/>
+              </param>
+              <param name="symmetric">
+                <bool value="false"/>
+              </param>
+            </layer>
+            <layer type="star" active="false" version="0.1">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>-0.5000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="radius1">
+                <real value="0.2500000000"/>
+              </param>
+              <param name="radius2">
+                <real value="0.3750000000"/>
+              </param>
+              <param name="angle">
+                <angle value="90.000000"/>
+              </param>
+              <param name="points">
+                <integer value="10"/>
+              </param>
+              <param name="regular_polygon">
+                <bool value="false"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="outline" active="true" version="0.2" desc="Logo Outline">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="true" guid="2D047C7E855498E052A594081C8898AD">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>1.2500000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>-2.2500000000</x>
+                    <y>2.2500000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>-2.2500000000</x>
+                    <y>-2.2500000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>-0.2500000000</x>
+                    <y>-2.2500000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>1.5000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-1.5000000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>0.7500000000</x>
+                    <y>0.7500000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-1.0000000000</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="0.0250000000" guid="FCB5E210D5BEADC1C36DD50AA6DC0324"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <vector>
+                    <x>1.5000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </t1>
+                <t2>
+                  <vector>
+                    <x>-0.2500000000</x>
+                    <y>2.2500000000</y>
+                  </vector>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+        <param name="width">
+          <real value="2.0000000000"/>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="sharp_cusps">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[0]">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[1]">
+          <bool value="true"/>
+        </param>
+        <param name="loopyness">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="homogeneous_width">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Hatch Marks">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.7500000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.7500000000</x>
+                          <y>-0.2500000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="ABE3FB24E7BDBAF009E31ADF382C76F1">
+                          <x>0.0000000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0400000000" guid="BD5CA193DD9E1DD53E9EE3D947A8D5D6"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.5000000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.7300000191</x>
+                          <y>-0.2599999905</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.5000000000</x>
+                          <y>-1.1250000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.3750000000</x>
+                          <y>-0.6250000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.4900000095</x>
+                          <y>-0.6999999881</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.7500000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.7500000000</x>
+                          <y>-0.2500000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="ABE3FB24E7BDBAF009E31ADF382C76F1">
+                          <x>0.0000000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0400000000" guid="BD5CA193DD9E1DD53E9EE3D947A8D5D6"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.5000000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>-0.8012820482</x>
+                          <y>-0.5311999917</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.5000000000</x>
+                          <y>-1.1250000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.3750000000</x>
+                          <y>-0.6250000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>-0.5833333135</x>
+                          <y>-0.3968000114</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.8846153617</x>
+                          <y>-0.4679712355</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.3538461626</x>
+                          <y>-0.0614596680</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="ECD19437CEA235D5678B840228040D5C">
+                          <x>-0.5615384579</x>
+                          <y>-0.5704039931</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.2500000000</x>
+                          <y>-0.1250000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.2794871926</x>
+                          <y>-0.7752695680</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.2615384758</x>
+                          <y>-0.2612035871</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.3871794939</x>
+                          <y>-0.2170109153</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.1846153885</x>
+                          <y>-0.2612035871</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="ECD19437CEA235D5678B840228040D5C">
+                          <x>-0.5615384579</x>
+                          <y>-0.5704039931</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.1538461596</x>
+                          <y>-0.3533930779</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.6999999881</x>
+                          <y>-0.9955000281</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.0769230798</x>
+                          <y>-0.3687579930</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.8846153617</x>
+                          <y>-0.4679712355</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.3538461626</x>
+                          <y>-0.0614596680</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F146B721DFA405446ECB580EDD1B0420">
+                          <x>0.5615384579</x>
+                          <y>-0.5704039931</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.2500000000</x>
+                          <y>-0.1250000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.2794871926</x>
+                          <y>-0.7752695680</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.2615384758</x>
+                          <y>-0.2612035871</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.3871794939</x>
+                          <y>-0.2170109153</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.1846153885</x>
+                          <y>-0.2612035871</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F146B721DFA405446ECB580EDD1B0420">
+                          <x>0.5615384579</x>
+                          <y>-0.5704039931</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.1538461596</x>
+                          <y>-0.3533930779</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.6999999881</x>
+                          <y>-0.9955000281</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.0769230798</x>
+                          <y>-0.3687579930</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.4713114798</x>
+                          <y>0.6239523292</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.5000000000</x>
+                          <y>-0.1875000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="C84FAFC128331DAA507BFE9823448E12">
+                          <x>0.0000000000</x>
+                          <y>0.3125000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.3750000000</x>
+                          <y>-0.3750000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.3639999926</x>
+                          <y>-0.1780321598</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.1875000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.4713114798</x>
+                          <y>0.6239523292</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.5000000000</x>
+                          <y>-0.1875000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="C84FAFC128331DAA507BFE9823448E12">
+                          <x>0.0000000000</x>
+                          <y>0.3125000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0200000000" guid="85607DD53E1FD48CB137728F3CC8FCB3"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.3750000000</x>
+                          <y>-0.3750000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.3639999926</x>
+                          <y>-0.1780321598</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.1875000000</x>
+                          <y>-0.5000000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.2500000000</x>
+                          <y>-0.8125000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.2500000000</x>
+                          <y>-0.1250000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9D60ED6B23373849306066B16EA5A2C9">
+                          <x>0.0000000000</x>
+                          <y>-1.0000000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0150000000" guid="3CF4AC5CC66D9313D67AECF499811258"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.1875000000</x>
+                          <y>-0.1875000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.2019230723</x>
+                          <y>-1.2694432735</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>0.1888111830</x>
+                          <y>-0.3540983498</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="origin">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="false">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>0.2500000000</x>
+                          <y>-0.8125000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.2500000000</x>
+                          <y>-0.1250000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9D60ED6B23373849306066B16EA5A2C9">
+                          <x>0.0000000000</x>
+                          <y>-1.0000000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0150000000" guid="3CF4AC5CC66D9313D67AECF499811258"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.1875000000</x>
+                          <y>-0.1875000000</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.3076923192</x>
+                          <y>-0.1280000061</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector>
+                          <x>-0.2045454532</x>
+                          <y>-1.2720662355</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="0.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <vector>
+                          <x>-0.1730769277</x>
+                          <y>-0.3304918110</y>
+                        </vector>
+                      </t1>
+                      <t2>
+                        <vector>
+                          <x>0.1923076957</x>
+                          <y>-0.1536000073</y>
+                        </vector>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="2.0000000000"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="false"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+        <param name="focus">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="zoom" active="true" version="0.1">
+        <param name="amount">
+          <real value="0.8000000000"/>
+        </param>
+        <param name="center">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="spiral" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="outline" active="true" version="0.2" desc="spiral">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="bline">
+          <bline type="bline_point" loop="false">
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0016256728</x>
+                    <y>-0.0001743948</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0000000000"/>
+                    </radius>
+                    <theta>
+                      <angle value="0.000000"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0318634338"/>
+                    </radius>
+                    <theta>
+                      <angle value="-31.263578"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0107871704</x>
+                    <y>-0.0152639765</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0186355248"/>
+                    </radius>
+                    <theta>
+                      <angle value="181.217834"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0505012880"/>
+                    </radius>
+                    <theta>
+                      <angle value="-178.782074"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0318048820</x>
+                    <y>0.0181486905</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0430600646"/>
+                    </radius>
+                    <theta>
+                      <angle value="76.393188"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0770241566"/>
+                    </radius>
+                    <theta>
+                      <angle value="76.393127"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0258589108</x>
+                    <y>0.0450944416</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.0715442307"/>
+                    </radius>
+                    <theta>
+                      <angle value="340.717163"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1049940825"/>
+                    </radius>
+                    <theta>
+                      <angle value="-19.282898"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0587327443</x>
+                    <y>-0.0368204750</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1000767779"/>
+                    </radius>
+                    <theta>
+                      <angle value="247.779373"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1333865996"/>
+                    </radius>
+                    <theta>
+                      <angle value="-112.220612"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0474332981</x>
+                    <y>-0.0756223947</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1287010341"/>
+                    </radius>
+                    <theta>
+                      <angle value="155.992386"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1619570018"/>
+                    </radius>
+                    <theta>
+                      <angle value="155.992401"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>-0.0921633020</x>
+                    <y>0.0547948182</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1573886809"/>
+                    </radius>
+                    <theta>
+                      <angle value="64.792915"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1906190312"/>
+                    </radius>
+                    <theta>
+                      <angle value="64.792953"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.0625050366</x>
+                    <y>0.1054528579</y>
+                  </vector>
+                </point>
+                <width>
+                  <real value="1.0000000000"/>
+                </width>
+                <origin>
+                  <real value="0.5000000000"/>
+                </origin>
+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.1861179988"/>
+                    </radius>
+                    <theta>
+                      <angle value="333.932800"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2193334832"/>
+                    </radius>
+                    <theta>
+                      <angle value="-26.067154"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+            <entry>
+              <composite type="bline_point">
+                <point>
+                  <vector>
+                    <x>0.1190911606</x>
+                    <y>-0.0734666511</y>
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+                </point>
+                <width>
+                  <real value="1.0000000000"/>
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+                <origin>
+                  <real value="0.5000000000"/>
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+                <split>
+                  <bool value="true"/>
+                </split>
+                <t1>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.2148749646"/>
+                    </radius>
+                    <theta>
+                      <angle value="243.286209"/>
+                    </theta>
+                  </radial_composite>
+                </t1>
+                <t2>
+                  <radial_composite type="vector">
+                    <radius>
+                      <real value="0.4353943750"/>
+                    </radius>
+                    <theta>
+                      <angle value="-116.713837"/>
+                    </theta>
+                  </radial_composite>
+                </t2>
+              </composite>
+            </entry>
+          </bline>
+        </param>
+        <param name="width">
+          <real value="0.0183575605"/>
+        </param>
+        <param name="expand">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="sharp_cusps">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[0]">
+          <bool value="true"/>
+        </param>
+        <param name="round_tip[1]">
+          <bool value="true"/>
+        </param>
+        <param name="loopyness">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="homogeneous_width">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="bevel" active="false" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.4500000477"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+        <param name="color1">
+          <color>
+            <r>1.000000</r>
+            <g>1.000000</g>
+            <b>1.000000</b>
+            <a>0.505682</a>
+          </color>
+        </param>
+        <param name="color2">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="angle">
+          <angle value="-45.000000"/>
+        </param>
+        <param name="depth">
+          <real value="0.0137681704"/>
+        </param>
+        <param name="softness">
+          <real value="0.0018357561"/>
+        </param>
+        <param name="use_luma">
+          <bool value="false"/>
+        </param>
+        <param name="solid">
+          <bool value="false"/>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="SolidColor" active="true" version="0.1" desc="BG">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+  </layer>
+  <layer type="text" active="true" version="0.2" desc="Version Info">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="text">
+      <string>Branch: %branch%
+Date: %commit_date%
+Commit ID: %commit_id%</string>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="family">
+      <string>Sans Serif</string>
+    </param>
+    <param name="style">
+      <integer value="0"/>
+    </param>
+    <param name="weight">
+      <integer value="400"/>
+    </param>
+    <param name="compress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="vcompress">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="size">
+      <vector>
+        <x>0.1101453602</x>
+        <y>0.1101453602</y>
+      </vector>
+    </param>
+    <param name="orient">
+      <vector>
+        <x>0.0000000000</x>
+        <y>1.1014536619</y>
+      </vector>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-2.3864879608</x>
+        <y>-3.3043680191</y>
+      </vector>
+    </param>
+    <param name="use_kerning">
+      <bool value="true"/>
+    </param>
+    <param name="grid_fit">
+      <bool value="false"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Software Logo and Title">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.1960936338</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Software Title">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0503699630</x>
+              <y>-2.0649549961</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="text" active="true" version="0.2" desc="Studio">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="text">
+                  <string>S   T   U   D   I   O</string>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="family">
+                  <string>Arial</string>
+                </param>
+                <param name="style">
+                  <integer value="0"/>
+                </param>
+                <param name="weight">
+                  <integer value="700"/>
+                </param>
+                <param name="compress">
+                  <real value="0.7000000000"/>
+                </param>
+                <param name="vcompress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.3000000119</x>
+                    <y>0.2166666687</y>
+                  </vector>
+                </param>
+                <param name="orient">
+                  <vector>
+                    <x>0.5000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0056594773</x>
+                    <y>-0.0023167194</y>
+                  </vector>
+                </param>
+                <param name="use_kerning">
+                  <bool value="true"/>
+                </param>
+                <param name="grid_fit">
+                  <bool value="false"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="text" active="true" version="0.2" desc="Synfig">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="text">
+                  <string>S Y N F I G</string>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="family">
+                  <string>Times New Roman</string>
+                </param>
+                <param name="style">
+                  <integer value="0"/>
+                </param>
+                <param name="weight">
+                  <integer value="400"/>
+                </param>
+                <param name="compress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="vcompress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.5000000000</x>
+                    <y>0.4500000179</y>
+                  </vector>
+                </param>
+                <param name="orient">
+                  <vector>
+                    <x>0.5000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.4589389861</y>
+                  </vector>
+                </param>
+                <param name="use_kerning">
+                  <bool value="true"/>
+                </param>
+                <param name="grid_fit">
+                  <bool value="false"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="shade" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="12"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.226875</r>
+                    <g>0.226875</g>
+                    <b>0.226875</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.1000000015</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="-0.3000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.4589389861</y>
+            </vector>
+          </param>
+          <param name="canvas" use="synfig_icon.sif#"/>
+          <param name="zoom">
+            <real value="-0.2000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Development Snapshot">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.0230180211</x>
+        <y>0.1545740366</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.919101</r>
+              <g>0.507873</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-2.4599435329</x>
+              <y>0.1180147678</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>3.0459651947</x>
+              <y>-0.2524481118</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-1.6020797491</x>
+              <y>2.6020798683</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-1.1479202509</x>
+              <y>2.1479201317</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient_rotate type="gradient">
+              <gradient>
+                <gradient>
+                  <color pos="0.250000">
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.000000</a>
+                  </color>
+                  <color pos="0.250000">
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                  <color pos="0.750000">
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                  <color pos="0.750000">
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>0.000000</a>
+                  </color>
+                </gradient>
+              </gradient>
+              <offset>
+                <real value="-0.2500000000"/>
+              </offset>
+            </gradient_rotate>
+          </param>
+          <param name="loop">
+            <bool value="true"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="text" active="true" version="0.2" desc="Text004">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="text">
+                  <string>DEVELOPMENT SNAPSHOT</string>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="family">
+                  <string>Sans Serif</string>
+                </param>
+                <param name="style">
+                  <integer value="0"/>
+                </param>
+                <param name="weight">
+                  <integer value="400"/>
+                </param>
+                <param name="compress">
+                  <real value="1.1000000000"/>
+                </param>
+                <param name="vcompress">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1468604803</x>
+                    <y>0.1468604803</y>
+                  </vector>
+                </param>
+                <param name="orient">
+                  <vector>
+                    <x>0.5000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0210410096</y>
+                  </vector>
+                </param>
+                <param name="use_kerning">
+                  <bool value="true"/>
+                </param>
+                <param name="grid_fit">
+                  <bool value="false"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="shade" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="12"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.0550726801</x>
+                    <y>0.0550726801</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>0.174721</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0751494914</x>
+              <y>-0.0375747457</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1375747472</x>
+              <y>0.1375747472</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.2000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="true" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>