Update icons of tools in toolbox and their naming scheme. Patch by Yu Chen (jcome)
authorCarlos Lopez <genetita@gmail.com>
Tue, 12 Oct 2010 10:06:18 +0000 (12:06 +0200)
committerCarlos Lopez <genetita@gmail.com>
Tue, 12 Oct 2010 10:06:18 +0000 (12:06 +0200)
39 files changed:
synfig-studio/images/Makefile.am
synfig-studio/images/bline_icon.sif [deleted file]
synfig-studio/images/circle_icon.sif [deleted file]
synfig-studio/images/draw_icon.sif [deleted file]
synfig-studio/images/eyedrop_icon.sif [deleted file]
synfig-studio/images/fill_icon.sif [deleted file]
synfig-studio/images/gradient_icon.sif [deleted file]
synfig-studio/images/mirror_icon.sif [deleted file]
synfig-studio/images/normal_icon.sif [deleted file]
synfig-studio/images/polygon_icon.sif [deleted file]
synfig-studio/images/polyline_icon.sif [deleted file]
synfig-studio/images/rectangle_icon.sif [deleted file]
synfig-studio/images/rotate_icon.sif [deleted file]
synfig-studio/images/scale_icon.sif [deleted file]
synfig-studio/images/sketch_icon.sif [deleted file]
synfig-studio/images/smooth_move_icon.sif [deleted file]
synfig-studio/images/star_icon.sif [deleted file]
synfig-studio/images/text_icon.sif [deleted file]
synfig-studio/images/tool_bline_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_circle_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_draw_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_eyedrop_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_fill_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_gradient_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_mirror_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_normal_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_polyline_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_rectangle_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_rotate_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_scale_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_sketch_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_smooth_move_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_star_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_text_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_width_icon.sif [new file with mode: 0644]
synfig-studio/images/tool_zoom_icon.sif [new file with mode: 0644]
synfig-studio/images/width_icon.sif [deleted file]
synfig-studio/images/zoom_icon.sif [deleted file]
synfig-studio/src/gui/iconcontroller.cpp

index 80b9920..4277cdb 100644 (file)
@@ -13,66 +13,34 @@ EXTRA_DIST = \
        splash_screen-0.61.08.sif \
        splash_screen-0.61.07.sif \
        about_icon.sif \
-       type_angle_icon.sif \
-       bline_icon.sif \
-       type_blinepoint_icon.sif \
-       type_bool_icon.sif \
        canvas_icon.sif \
-       type_canvas_icon.sif \
        children_icon.sif \
-       circle_icon.sif \
        clear_redo_icon.sif \
        clear_undo_icon.sif \
-       type_color_icon.sif \
        curves_icon.sif \
-       draw_icon.sif \
        duplicate_icon.sif \
        encapsulate_icon.sif \
-       eyedrop_icon.sif \
-       fill_icon.sif \
-       gradient_icon.sif \
-       type_gradient_icon.sif \
        group_icon.sif \
        info_icon.sif \
-       type_integer_icon.sif \
        keyframe_icon.sif \
        keyframe_lock_icon.sif \
        layer_icon.sif \
-       type_list_icon.sif \
        logo.sif \
        meta_data_icon.sif \
-       mirror_icon.sif \
        navigator_icon.sif \
-       normal_icon.sif \
        pastecanvas_icon.sif \
-       polygon_icon.sif \
-       type_real_icon.sif \
-       rectangle_icon.sif \
-       rotate_icon.sif \
        saveall_icon.sif \
-       scale_icon.sif \
-       type_segment_icon.sif \
        select_all_child_layers_icon.sif \
        sif_icon.sif \
-       sketch_icon.sif \
-       smooth_move_icon.sif \
-       type_string_icon.sif \
        reset_colors_icon.sif \
        swap_colors_icon.sif \
        synfig_icon.sif \
        synfig_icon.svg \
-       type_time_icon.sif \
        time_track_icon.sif \
        valuenode_icon.sif \
-       type_vector_icon.sif \
        wallpaper.sif \
-       width_icon.sif \
-       zoom_icon.sif \
        rename_icon.sif \
        plant_icon.sif \
-       text_icon.sif \
-       polyline_icon.sif \
-       star_icon.sif \
        set_fill_color.sif \
        set_outline_color.sif \
        seek_begin.sif \
@@ -92,6 +60,11 @@ EXTRA_DIST = \
        decr_resolution_icon.sif \
        render_options_icon.sif \
        preview_options_icon.sif \
+       action_set_layer_description_icon.sif \
+       action_add_to_group_icon.sif \
+       action_remove_from_group_icon.sif \
+       action_export_icon.sif \
+       action_unexport_icon.sif
        layer_blur_blur_icon.sif \
        layer_blur_motion_icon.sif \
        layer_blur_radial_icon.sif \
@@ -139,17 +112,42 @@ EXTRA_DIST = \
        layer_transform_rotate_icon.sif \
        layer_transform_translate_icon.sif \
        layer_transform_zoom_icon.sif \
-       action_set_layer_description_icon.sif \
-       action_add_to_group_icon.sif \
-       action_remove_from_group_icon.sif \
-       action_export_icon.sif \
-       action_unexport_icon.sif
+       tool_bline_icon.sif \
+       tool_circle_icon.sif \
+       tool_draw_icon.sif \
+       tool_eyedrop_icon.sif \
+       tool_fill_icon.sif \
+       tool_gradient_icon.sif \
+       tool_mirror_icon.sif \
+       tool_normal_icon.sif \
+       tool_polyline_icon.sif \
+       tool_rectangle_icon.sif \
+       tool_rotate_icon.sif \
+       tool_scale_icon.sif \
+       tool_sketch_icon.sif \
+       tool_smooth_move_icon.sif \
+       tool_star_icon.sif \
+       tool_text_icon.sif \
+       tool_width_icon.sif \
+       tool_zoom_icon.sif \
+       type_angle_icon.sif \
+       type_blinepoint_icon.sif \
+       type_bool_icon.sif \
+       type_canvas_icon.sif \
+       type_color_icon.sif \
+       type_gradient_icon.sif \
+       type_integer_icon.sif \
+       type_list_icon.sif \
+       type_real_icon.sif \
+       type_segment_icon.sif \
+       type_string_icon.sif \
+       type_time_icon.sif \
+       type_vector_icon.sif
+
 
 IMAGES = \
        installer_logo.$(EXT) \
        installer_logo_osx.$(EXT) \
-       mirror_icon.$(EXT) \
-       type_time_icon.$(EXT) \
        time_track_icon.$(EXT) \
        curves_icon.$(EXT) \
        pastecanvas_icon.$(EXT) \
@@ -158,59 +156,29 @@ IMAGES = \
        clear_undo_icon.$(EXT) \
        navigator_icon.$(EXT) \
        info_icon.$(EXT) \
-       zoom_icon.$(EXT) \
        meta_data_icon.$(EXT) \
        children_icon.$(EXT) \
        keyframe_icon.$(EXT) \
        reset_colors_icon.$(EXT) \
        swap_colors_icon.$(EXT) \
-       rotate_icon.$(EXT) \
-       scale_icon.$(EXT) \
-       smooth_move_icon.$(EXT) \
-       width_icon.$(EXT) \
-       rectangle_icon.$(EXT) \
-       circle_icon.$(EXT) \
-       draw_icon.$(EXT) \
-       sketch_icon.$(EXT) \
-       fill_icon.$(EXT) \
-       normal_icon.$(EXT) \
        select_all_child_layers_icon.$(EXT) \
        sif_icon.$(EXT) \
        synfig_icon.$(EXT) \
        saveall_icon.$(EXT) \
-       type_bool_icon.$(EXT) \
-       type_integer_icon.$(EXT) \
-       type_angle_icon.$(EXT) \
-       type_segment_icon.$(EXT) \
-       type_blinepoint_icon.$(EXT) \
-       type_list_icon.$(EXT) \
-       type_canvas_icon.$(EXT) \
-       type_string_icon.$(EXT) \
-       eyedrop_icon.$(EXT) \
        about_icon.$(EXT) \
        splash_screen1.$(EXT) \
        splash_screen2.$(EXT) \
        canvas_icon.$(EXT) \
-       type_vector_icon.$(EXT) \
-       type_real_icon.$(EXT) \
-       type_color_icon.$(EXT) \
        valuenode_icon.$(EXT) \
-       polygon_icon.$(EXT) \
-       bline_icon.$(EXT) \
        layer_icon.$(EXT) \
        duplicate_icon.$(EXT) \
        encapsulate_icon.$(EXT) \
-       gradient_icon.$(EXT) \
-       type_gradient_icon.$(EXT) \
        keyframe_lock_all.$(EXT) \
        keyframe_lock_past.$(EXT) \
        keyframe_lock_future.$(EXT) \
        keyframe_lock_none.$(EXT) \
        rename_icon.$(EXT) \
        plant_icon.$(EXT) \
-       text_icon.$(EXT) \
-       polyline_icon.$(EXT) \
-       star_icon.$(EXT) \
        set_fill_color.$(EXT) \
        set_outline_color.$(EXT) \
        seek_begin.$(EXT) \
@@ -230,6 +198,11 @@ IMAGES = \
        decr_resolution_icon.$(EXT) \
        render_options_icon.$(EXT) \
        preview_options_icon.$(EXT) \
+       action_set_layer_description_icon.$(EXT) \
+       action_add_to_group_icon.$(EXT) \
+       action_remove_from_group_icon.$(EXT) \
+       action_export_icon.$(EXT) \
+       action_unexport_icon.$(EXT) \
        layer_blur_blur_icon.$(EXT) \
        layer_blur_motion_icon.$(EXT) \
        layer_blur_radial_icon.$(EXT) \
@@ -277,11 +250,37 @@ IMAGES = \
        layer_transform_rotate_icon.$(EXT) \
        layer_transform_translate_icon.$(EXT) \
        layer_transform_zoom_icon.$(EXT) \
-       action_set_layer_description_icon.$(EXT) \
-       action_add_to_group_icon.$(EXT) \
-       action_remove_from_group_icon.$(EXT) \
-       action_export_icon.$(EXT) \
-       action_unexport_icon.$(EXT)
+       tool_bline_icon.$(EXT) \
+       tool_circle_icon.$(EXT) \
+       tool_draw_icon.$(EXT) \
+       tool_eyedrop_icon.$(EXT) \
+       tool_fill_icon.$(EXT) \
+       tool_gradient_icon.$(EXT) \
+       tool_mirror_icon.$(EXT) \
+       tool_normal_icon.$(EXT) \
+       tool_polyline_icon.$(EXT) \
+       tool_rectangle_icon.$(EXT) \
+       tool_rotate_icon.$(EXT) \
+       tool_scale_icon.$(EXT) \
+       tool_sketch_icon.$(EXT) \
+       tool_smooth_move_icon.$(EXT) \
+       tool_star_icon.$(EXT) \
+       tool_text_icon.$(EXT) \
+       tool_width_icon.$(EXT) \
+       tool_zoom_icon.$(EXT) \
+       type_angle_icon.$(EXT) \
+       type_blinepoint_icon.$(EXT) \
+       type_bool_icon.$(EXT) \
+       type_canvas_icon.$(EXT) \
+       type_color_icon.$(EXT) \
+       type_gradient_icon.$(EXT) \
+       type_integer_icon.$(EXT) \
+       type_list_icon.$(EXT) \
+       type_real_icon.$(EXT) \
+       type_segment_icon.$(EXT) \
+       type_string_icon.$(EXT) \
+       type_time_icon.$(EXT) \
+       type_vector_icon.$(EXT)
 
 
 MAINTAINERCLEANFILES = \
diff --git a/synfig-studio/images/bline_icon.sif b/synfig-studio/images/bline_icon.sif
deleted file mode 100644 (file)
index ceb7b63..0000000
+++ /dev/null
@@ -1,1813 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio B-Line Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.081130 0.081130"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="outline" active="true" version="0.2" desc="Line">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0377842039</x>
-        <y>-0.1834019721</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.9584641457</x>
-                <y>-1.9259779453</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0884731428"/>
-                </c0>
-                <c1>
-                  <angle value="63.434952"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.0884731428"/>
-                </c0>
-                <c1>
-                  <angle value="63.434952"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.9849041700</x>
-                <y>0.3456619680</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4074599147"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="3.4074599147"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.4225540161</x>
-                <y>1.8059999943</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="8.9476338830"/>
-                </c0>
-                <c1>
-                  <angle value="-62.035015"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="8.9476338830"/>
-                </c0>
-                <c1>
-                  <angle value="-62.035015"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.5192313751"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.2716398239</x>
-              <y>-2.7584199905</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>-1.4603400230</x>
-              <y>2.9206800461</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.039242</r>
-              <g>0.733975</g>
-              <b>0.703853</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.1093800068</x>
-              <y>-2.5961599350</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>-1.6225999594</x>
-              <y>2.7584199905</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7347361115"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>2.4338970184</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7301691213"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>0.0811299011</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle009">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.7302423120"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>-2.3527672291</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle008">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.537454</r>
-              <g>0.563494</g>
-              <b>0.016721</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679823160"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>-2.3527672291</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle010">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.428529</r>
-              <g>0.100841</g>
-              <b>0.016721</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679093166"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>0.0811299011</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle011">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.233646</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.5679093166"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-1.8659877777</x>
-              <y>2.4338970184</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.844853</r>
-              <g>0.828491</g>
-              <b>0.118994</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3245196044</x>
-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.2716372013</x>
-                      <y>-0.3245196044</y>
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-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848578691</x>
-                      <y>-1.2980784178</y>
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-                  <c2>
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-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
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-                  <c6>
-                    <radial_composite type="vector">
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-                      <c1>
-                        <angle value="0.000000"/>
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-                </composite>
-              </entry>
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-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.8112990260</x>
-                      <y>-1.2980784178</y>
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-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>1.9471199512</x>
-              <y>-1.2980799675</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.4867799878</x>
-              <y>1.4603400230</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>0.537059</g>
-                <b>0.001616</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.978495">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.828491</r>
-              <g>0.537454</g>
-              <b>0.003862</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3245196044</x>
-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.9735588431</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.6225980520</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225980520</x>
-                      <y>1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867794142"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.2716372013</x>
-                      <y>-0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471176568"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848578691</x>
-                      <y>-1.2980784178</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.8112990260</x>
-                      <y>-1.2980784178</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2980784178</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="6.3281323846"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="6.3281323846"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2980784178</x>
-                      <y>1.7848578691</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle012">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.3628239534"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>1.2980784178</x>
-              <y>-0.1622598022</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>0.6490392089</x>
-              <y>-1.4603382349</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.9471176863</x>
-              <y>-3.0829362869</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.172611</r>
-              <g>0.349351</g>
-              <b>0.629024</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>0.9735588431</x>
-              <y>-1.7848578691</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.6225980520</x>
-              <y>-3.0829362869</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.3067390919</x>
-                      <y>-3.0541522503</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.961716"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="89.961716"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.3275415897</x>
-                      <y>-2.1596431732</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="88.331123"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8970700634"/>
-                      </c0>
-                      <c1>
-                        <angle value="88.331123"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3245196095"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.111449</r>
-        <g>0.112213</g>
-        <b>0.111449</b>
-        <a>0.111111</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.2000000030</x>
-        <y>-0.2000000030</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1649046391</x>
-        <y>0.1649046391</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="19"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="point1">
-      <vector>
-        <x>0.4867794216</x>
-        <y>-3.0829362869</y>
-      </vector>
-    </param>
-    <param name="point2">
-      <vector>
-        <x>2.5961568356</x>
-        <y>-3.2451961040</y>
-      </vector>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/circle_icon.sif b/synfig-studio/images/circle_icon.sif
deleted file mode 100644 (file)
index 314193b..0000000
+++ /dev/null
@@ -1,252 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Circle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.700000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-1.1364002228</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="1.8879068686"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="stretch" active="true" version="0.1">
-          <param name="amount">
-            <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
-            </vector>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-3.1892864704</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="origin">
-      <vector guid="13327BA2A020564D45104E23F2EC3A34">
-        <x>0.0000000000</x>
-        <y>0.2596159875</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.6559059620</x>
-                <y>0.0000000000</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="10.6236235287"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="10.6236235287"/>
-                </radius>
-                <theta>
-                  <angle value="90.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.6559059620</x>
-                <y>-0.0000002322</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="10.6236235287"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="10.6236235287"/>
-                </radius>
-                <theta>
-                  <angle value="-89.999992"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.3042371339"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/draw_icon.sif b/synfig-studio/images/draw_icon.sif
deleted file mode 100644 (file)
index ccab320..0000000
+++ /dev/null
@@ -1,2879 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Draw Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.162260 0.324520"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Splash">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1">
-          <param name="z_depth">
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-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
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-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
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-          <param name="offset">
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-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
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-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.4680073857</x>
-                      <y>-0.1302433461</y>
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-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
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-                      <c1>
-                        <angle value="157.598312"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4986936060"/>
-                      </c0>
-                      <c1>
-                        <angle value="157.598312"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.0594419725</x>
-                      <y>0.1615791917</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6157289173"/>
-                      </c0>
-                      <c1>
-                        <angle value="49.999897"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6157289173"/>
-                      </c0>
-                      <c1>
-                        <angle value="49.999897"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3323673308</x>
-                      <y>0.3501750827</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3226731737"/>
-                      </c0>
-                      <c1>
-                        <angle value="12.276928"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3226731737"/>
-                      </c0>
-                      <c1>
-                        <angle value="12.276928"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.1578801664"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.4277517200</x>
-              <y>-1.7467887402</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle002">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.1697160793"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>0.7232670188</x>
-              <y>0.8187858462</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle003">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.2003965875"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>2.5515329838</x>
-              <y>1.0178622007</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>1.0000000000</x>
-              <y>1.0000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.3795310557</x>
-              <y>-1.9670532942</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.172611</r>
-                <g>0.349351</g>
-                <b>0.629024</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.011238</r>
-                <g>0.065656</g>
-                <b>0.247404</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.0000000000</x>
-              <y>2.0000000000</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.0000000000</x>
-              <y>-2.0000000000</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-1.3954342604</x>
-              <y>-0.3894235194</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>1.3305304050</x>
-              <y>-0.3894235194</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.4723596573</x>
-              <y>-3.1802921295</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-3.2776479721</x>
-              <y>-3.2776479721</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="false"/>
-          </param>
-          <param name="horizon">
-            <real value="4.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.012910</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012910</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.731343</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>-0.1869648695</x>
-              <y>1.3090070486</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="1.7765365254"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-1.8803261518</x>
-              <y>2.0255250931</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>1.9384056330</x>
-              <y>-1.9093658924</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7515196800</x>
-              <y>-1.2269309759</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7515196800</x>
-              <y>-1.2269309759</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>2.7515196800</x>
-              <y>-2.7224798203</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.7515196800</x>
-              <y>-2.7079598904</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="false"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Ink">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.2716372013</x>
-                      <y>-1.2980784178</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6200691240"/>
-                      </c0>
-                      <c1>
-                        <angle value="139.899078"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6200691240"/>
-                      </c0>
-                      <c1>
-                        <angle value="139.899078"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.2716372013</x>
-                      <y>0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471176863</x>
-                      <y>0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3245196044</x>
-                      <y>0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.6490392089</x>
-                      <y>0.3245196044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.6490392089</x>
-                      <y>-1.2980784178</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5307216892"/>
-                      </c0>
-                      <c1>
-                        <angle value="-131.185913"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5307216892"/>
-                      </c0>
-                      <c1>
-                        <angle value="-131.185913"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Ink surface">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Circle004">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.172611</r>
-                    <g>0.349351</g>
-                    <b>0.629024</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="1.3156192471"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>-0.7169033289</x>
-                    <y>0.1413370967</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-              <layer type="warp" active="true" version="0.1">
-                <param name="src_tl">
-                  <vector>
-                    <x>-2.6490392685</x>
-                    <y>2.4992609024</y>
-                  </vector>
-                </param>
-                <param name="src_br">
-                  <vector>
-                    <x>1.3509606123</x>
-                    <y>-1.5007389784</y>
-                  </vector>
-                </param>
-                <param name="dest_tl">
-                  <vector>
-                    <x>-2.2716374397</x>
-                    <y>0.8237805963</y>
-                  </vector>
-                </param>
-                <param name="dest_tr">
-                  <vector>
-                    <x>0.8321015239</x>
-                    <y>0.8154594898</y>
-                  </vector>
-                </param>
-                <param name="dest_br">
-                  <vector>
-                    <x>2.1301798820</x>
-                    <y>-0.3245196044</y>
-                  </vector>
-                </param>
-                <param name="dest_bl">
-                  <vector>
-                    <x>-3.7111730576</x>
-                    <y>-0.3245196044</y>
-                  </vector>
-                </param>
-                <param name="clip">
-                  <bool value="false"/>
-                </param>
-                <param name="horizon">
-                  <real value="4.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-2.1967480183</x>
-              <y>0.3827666938</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.5325449705</x>
-              <y>0.3827666938</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.003862</g>
-                <b>0.077982</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Bottle outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point" guid="17F5A6DB403E31CC886B0FABC3DB966E">
-            <c1>
-              <vector>
-                <x>-0.0249629989</x>
-                <y>-1.5477088690</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.1242344081"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2423649133"/>
-                </c0>
-                <c1>
-                  <angle value="-172.464355"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2423649133"/>
-                </c0>
-                <c1>
-                  <angle value="-172.464355"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point" guid="087D1B405AF32C111882908F01E795F2">
-            <c1>
-              <vector>
-                <x>-1.6475610733</x>
-                <y>-1.5477088690</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.8735805750"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2707639252"/>
-                </c0>
-                <c1>
-                  <angle value="171.990723"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2707639252"/>
-                </c0>
-                <c1>
-                  <angle value="171.990723"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.2716372013</x>
-                <y>-1.2980784178</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.6200691240"/>
-                </c0>
-                <c1>
-                  <angle value="139.899078"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.6200691240"/>
-                </c0>
-                <c1>
-                  <angle value="139.899078"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.2716372013</x>
-                <y>1.2980784178</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.9471176863</x>
-                <y>1.6225980520</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.3245196044</x>
-                <y>1.6225980520</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.6490392089</x>
-                <y>1.2980784178</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.6490392089</x>
-                <y>-1.2980784178</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5307216892"/>
-                </c0>
-                <c1>
-                  <angle value="-131.185913"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5307216892"/>
-                </c0>
-                <c1>
-                  <angle value="-131.185913"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.3245196095"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lid">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>1.2980784178</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Lid outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-1.9471175671</x>
-                    <y>2.5745220184</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>0.3494826555</x>
-                    <y>-0.0216347706</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle005">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="1.1812692091"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>-0.8112990260</x>
-                    <y>-0.2596156895</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle005">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="1.1358186331"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>-0.8112990260</x>
-                    <y>2.5745220184</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Grey side of lid">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.134413</r>
-                    <g>0.134413</g>
-                    <b>0.134413</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-1.7474132776</x>
-                    <y>2.2283678055</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>0.1331362426</x>
-                    <y>-0.1081733331</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="circle" active="true" version="0.1" desc="Circle007">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.134413</r>
-                    <g>0.134413</g>
-                    <b>0.134413</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.9134599204"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="pos">
-                  <vector>
-                    <x>-0.8112990260</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>0.1622598022</x>
-                    <y>0.6490392089</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-1.7848578691</x>
-                    <y>0.6490392089</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.001151</r>
-                      <g>0.001616</g>
-                      <b>0.001616</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.978495">
-                      <r>0.134413</r>
-                      <g>0.134413</g>
-                      <b>0.134413</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Lid top">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.134413</r>
-              <g>0.134413</g>
-              <b>0.134413</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="0.9288016699"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.8112990260</x>
-              <y>2.2716372013</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="2"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.9206764698</x>
-              <y>2.2716372013</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>1.1358186007</x>
-              <y>-1.9471176863</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.9206764698</x>
-              <y>1.2980784178</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>1.1358186007</x>
-              <y>1.2980784178</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>1.1358186007</x>
-              <y>-0.3245196044</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.9206764698</x>
-              <y>-0.3245196044</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="false"/>
-          </param>
-          <param name="horizon">
-            <real value="4.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Neck highlight">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0166420303</x>
-        <y>0.1331362426</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.8306233883</x>
-                <y>1.0983740091</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2058505521"/>
-                </c0>
-                <c1>
-                  <angle value="-14.036243"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2058505521"/>
-                </c0>
-                <c1>
-                  <angle value="-14.036243"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.8487435579</x>
-                <y>0.8487435579</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.9997692193"/>
-                </c0>
-                <c1>
-                  <angle value="-2.862405"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.9997692193"/>
-                </c0>
-                <c1>
-                  <angle value="-2.862405"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2163463980</x>
-                <y>1.1150161028</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5140205808"/>
-                </c0>
-                <c1>
-                  <angle value="29.054604"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5140205808"/>
-                </c0>
-                <c1>
-                  <angle value="29.054604"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1622598047"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>-0.3661246896</x>
-        <y>0.4160507619</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false" guid="2E9B3428379AE61CDF383F1A3EE80688">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6766846180</x>
-                <y>-1.6642030478</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6766846180</x>
-                <y>0.4576558769</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.3521651030</x>
-                <y>0.7821754813</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1622598047"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6309189796</x>
-                <y>-1.3812885284</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225980520</x>
-                <y>0.6490392089</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980784178</x>
-                <y>0.9735588431</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="-0.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1622598047"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/eyedrop_icon.sif b/synfig-studio/images/eyedrop_icon.sif
deleted file mode 100644 (file)
index e071cf1..0000000
+++ /dev/null
@@ -1,2834 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Eye-drop Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.4867799878</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.012910</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.311828">
-                <r>0.013228</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.731343</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.1808688790</x>
-              <y>-0.3216028810</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="1.7765365254"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
-          <param name="src_tl">
-            <vector>
-              <x>-1.8803261518</x>
-              <y>2.0255250931</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>1.9384056330</x>
-              <y>-1.9093658924</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.9820623398</x>
-              <y>-1.8497612476</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.5961568356</x>
-              <y>0.4867799878</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>2.9924266338</x>
-              <y>-0.8112984300</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.9206800461</x>
-              <y>-2.9206800461</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="false"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Drop">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.4867799878</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>-0.0132999839</x>
-              <y>-0.6649991870</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.2920219898</x>
-                      <y>-0.7859437466</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5535967350</x>
-                      <y>-1.3166984320</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6396448713"/>
-                      </c0>
-                      <c1>
-                        <angle value="-93.576340"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6396448713"/>
-                      </c0>
-                      <c1>
-                        <angle value="-93.576340"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1412973404</x>
-                      <y>-1.6491979361</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7555978298</x>
-                      <y>-1.3432983160</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6782991639"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6782991639"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.0060851574</x>
-                      <y>-0.7668812871</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1412973404</x>
-                      <y>-0.2792996466</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="curve_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>-0.0930998847</x>
-              <y>-0.6250992417</y>
-            </vector>
-          </param>
-          <param name="width">
-            <real value="0.7788470627"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.2559943199</x>
-                      <y>-0.8017961979</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6754737758"/>
-                      </c0>
-                      <c1>
-                        <angle value="-105.850479"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6754737758"/>
-                      </c0>
-                      <c1>
-                        <angle value="-105.850479"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4569699764</x>
-                      <y>-1.3428850174</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3193084834"/>
-                      </c0>
-                      <c1>
-                        <angle value="-95.268379"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3193084834"/>
-                      </c0>
-                      <c1>
-                        <angle value="-95.268379"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1106762886</x>
-                      <y>-1.5562306643</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7458248138</x>
-                      <y>-1.3274253607</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.2319220638"/>
-                      </c0>
-                      <c1>
-                        <angle value="87.385155"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.2319220638"/>
-                      </c0>
-                      <c1>
-                        <angle value="87.385155"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.0240991116</x>
-                      <y>-0.7863364816</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5292995075"/>
-                      </c0>
-                      <c1>
-                        <angle value="103.905777"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5292995075"/>
-                      </c0>
-                      <c1>
-                        <angle value="103.905777"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1323168278</x>
-                      <y>-0.1834089756</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.016129">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.338710">
-                <r>0.028991</r>
-                <g>0.133209</g>
-                <b>0.374624</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.462366">
-                <r>0.011238</r>
-                <g>0.065656</g>
-                <b>0.247059</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-          <param name="perpendicular">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>-0.0265999679</x>
-              <y>-0.7314990759</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.2738904953</x>
-                      <y>-0.7939217091</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5057009337"/>
-                      </c0>
-                      <c1>
-                        <angle value="-103.834229"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5057009337"/>
-                      </c0>
-                      <c1>
-                        <angle value="-103.834229"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5003969669</x>
-                      <y>-1.2634984255</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6782991639"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6782991639"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1013975143</x>
-                      <y>-1.6092979908</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7422978878</x>
-                      <y>-1.2634984255</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6383992131"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6383992131"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.0151507854</x>
-                      <y>-0.7766723633</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4967972199"/>
-                      </c0>
-                      <c1>
-                        <angle value="111.262573"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4967972199"/>
-                      </c0>
-                      <c1>
-                        <angle value="111.262573"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1412973404</x>
-                      <y>-0.2393997014</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1622598047"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Dropper">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.4867799878</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.1530662775</x>
-                      <y>1.5584833622</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4430936575</x>
-                      <y>-1.0376765728</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7676136494</x>
-                      <y>-1.0376765728</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.0186016560</x>
-                      <y>-1.2941199541</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.3603677750</x>
-                      <y>-0.9054833651</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-0.6490399837</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.4867799878</x>
-                      <y>2.2716398239</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Paint Linear Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-1.2980799675</x>
-              <y>-0.8112999797</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-1.2980799675</x>
-              <y>1.7848598957</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.645161">
-                <r>0.017745</r>
-                <g>0.111701</g>
-                <b>0.372646</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.666667">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="11"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.0789170563</x>
-              <y>-0.0841611475</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.9735599756</x>
-              <y>0.8112999797</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.338710">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.639785">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="11"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.2005944252</x>
-              <y>0.0375162214</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.9735599756</x>
-              <y>0.8112999797</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.688172">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine007 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
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-                </composite>
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-                      <x>-1.4430936575</x>
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-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8800071421"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.924759"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0444387998"/>
-                      </c0>
-                      <c1>
-                        <angle value="130.504395"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>0.7652084827</x>
-              <y>2.6126971245</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>1.6358979940</x>
-              <y>1.5693980455</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.274194">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.408602">
-                <r>0.028991</r>
-                <g>0.133209</g>
-                <b>0.374624</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.543011">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="NewBLine009 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.028991</r>
-              <g>0.133209</g>
-              <b>0.374624</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point" guid="12C45CF4CEB8D95704E9675639F9B9FA">
-                  <c1>
-                    <vector>
-                      <x>0.5852279067</x>
-                      <y>1.6465466022</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.3696107864"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3062499149"/>
-                      </c0>
-                      <c1>
-                        <angle value="170.837250"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3062499149"/>
-                      </c0>
-                      <c1>
-                        <angle value="170.837250"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.3107939661</x>
-                      <y>1.8741867542</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.1073499278"/>
-                      </c0>
-                      <c1>
-                        <angle value="22.619867"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.1073499278"/>
-                      </c0>
-                      <c1>
-                        <angle value="22.619867"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.8695641160</x>
-                      <y>1.7695893049</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.9185354264"/>
-                      </c0>
-                      <c1>
-                        <angle value="-157.815994"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.9185354264"/>
-                      </c0>
-                      <c1>
-                        <angle value="-157.815994"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine008 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.4867799878</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="F8898E0C0ED89C292661E67C4D6AEBC7">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.1673063785</x>
-                      <y>2.4640371799</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.9129963409"/>
-                      </c0>
-                      <c1>
-                        <angle value="129.776825"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.1949279283"/>
-                      </c0>
-                      <c1>
-                        <angle value="2.691381"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.5627578497</x>
-                      <y>2.4488275051</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3894878761"/>
-                      </c0>
-                      <c1>
-                        <angle value="-1.022749"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3894192237"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.201027"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7452738881</x>
-                      <y>3.1332626343</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.3768217213"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.3768217213"/>
-                      </c0>
-                      <c1>
-                        <angle value="45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.8555798531</x>
-                      <y>3.1028432846</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.3768217213"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.3768217213"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.8707895279</x>
-                      <y>2.0229568481</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.3768217213"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.3768217213"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2167736292</x>
-                      <y>1.8252310753</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.2167736292</x>
-                      <y>1.4449892044</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.8800071421"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.924759"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.0444387998"/>
-                      </c0>
-                      <c1>
-                        <angle value="130.504395"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1622598047"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="spherize" active="true" version="0.2">
-          <param name="center">
-            <vector>
-              <x>1.2962405682</x>
-              <y>2.1288678646</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="0.6963819886"/>
-          </param>
-          <param name="amount">
-            <real value="3.0000000000"/>
-          </param>
-          <param name="clip">
-            <bool value="false"/>
-          </param>
-          <param name="type">
-            <integer value="0"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="0.0900000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/fill_icon.sif b/synfig-studio/images/fill_icon.sif
deleted file mode 100644 (file)
index 67ad86a..0000000
+++ /dev/null
@@ -1,1935 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Fill Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
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-          <param name="blend_method">
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-                <g>0.012910</g>
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-              <y>-0.2282502055</y>
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-    <param name="zoom">
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-    <param name="time_offset">
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-    <param name="canvas">
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-          <param name="antialias">
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-          <param name="feather">
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-          <param name="blurtype">
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-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338970184</x>
-                      <y>-1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-1.4603400230</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7848598957</x>
-                      <y>-1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7848578691</x>
-                      <y>0.8112990260</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.4867799878</x>
-                      <y>0.8112999797</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.016129">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.338710">
-                <r>0.028991</r>
-                <g>0.133209</g>
-                <b>0.374624</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.462366">
-                <r>0.011238</r>
-                <g>0.065656</g>
-                <b>0.247059</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-          <param name="perpendicular">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>1.2980799675</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.2716398239</x>
-                      <y>1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338970184</x>
-                      <y>0.8112990260</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338970184</x>
-                      <y>-1.1358186007</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-1.4603400230</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.5186993607"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7848598957</x>
-                      <y>-1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="1.0000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7848578691</x>
-                      <y>0.8112990260</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.4867799878</x>
-                      <y>0.8112999797</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1622598047"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Can">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="polygon" active="true" version="0.1" desc="Black outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.4867794216</x>
-              <y>0.3245196044</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>-2.2821619511</x>
-                  <y>0.5186938047</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.5516833067</x>
-                  <y>2.2716372013</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>2.3689930439</x>
-                  <y>-0.8437509537</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.4867794216</x>
-                  <y>-2.6610608101</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1" desc="White inner line">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>-1.5144248009</x>
-                  <y>0.7655333877</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.9818798304</x>
-                  <y>2.2799582481</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>2.5462307930</x>
-                  <y>-0.4493348300</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.0998521820</x>
-                  <y>-1.9804016352</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="polygon" active="true" version="0.1" desc="Polygon">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.2081265152</x>
-                    <y>-0.1595559418</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="vector_list">
-                  <dynamic_list type="vector">
-                    <entry>
-                      <vector>
-                        <x>-1.4562788010</x>
-                        <y>0.8751632571</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>0.7071851492</x>
-                        <y>2.1565995216</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>2.0718317032</x>
-                        <y>-0.2232107669</y>
-                      </vector>
-                    </entry>
-                    <entry>
-                      <vector>
-                        <x>-0.0250641759</x>
-                        <y>-1.5046471357</y>
-                      </vector>
-                    </entry>
-                  </dynamic_list>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>1.6445538998</x>
-                    <y>0.8490541577</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-0.6709950566</x>
-                    <y>-0.5245345235</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.133333</r>
-                      <g>0.133333</g>
-                      <b>0.133333</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.333333">
-                      <r>0.880142</r>
-                      <g>0.880142</g>
-                      <b>0.880142</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.666667">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.133333</r>
-                      <g>0.133333</g>
-                      <b>0.133333</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Handle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="circle" active="true" version="0.1" desc="Pivot">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="radius">
-                  <real value="0.4231217885"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="pos">
-                  <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
-                    <x>0.1497782767</x>
-                    <y>0.6656812429</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="falloff">
-                  <integer value="2"/>
-                </param>
-              </layer>
-              <layer type="radial_gradient" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.000000</r>
-                      <g>0.000000</g>
-                      <b>0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
-                    <x>0.1497782767</x>
-                    <y>0.6656812429</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="0.2791349385"/>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Handle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="false">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.1595997959</x>
-                            <y>1.0107988119</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.1622598022</x>
-                            <y>2.4338970184</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.9735588431</x>
-                            <y>2.9206764698</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.9471176568"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="1.9471176568"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7640552521</x>
-                            <y>2.4297363758</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.0000000000"/>
-                            </c0>
-                            <c1>
-                              <angle value="0.000000"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7806973457</x>
-                            <y>1.1483001709</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.1787671725"/>
-                            </c0>
-                            <c1>
-                              <angle value="-104.720177"/>
-                            </c1>
-                          </radial_composite>
-                        </c5>
-                        <c6>
-                          <radial_composite type="vector">
-                            <c0>
-                              <real value="0.1787671725"/>
-                            </c0>
-                            <c1>
-                              <angle value="-104.720177"/>
-                            </c1>
-                          </radial_composite>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.2596156876"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="false"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="false"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/gradient_icon.sif b/synfig-studio/images/gradient_icon.sif
deleted file mode 100644 (file)
index f3bb405..0000000
+++ /dev/null
@@ -1,548 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Gradient Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.0507061891</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6323263645</x>
-              <y>7.7884917259</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.3517891169</x>
-              <y>-2.5961844921</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.6927909851</x>
-              <y>2.8879861832</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.3365437984</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7088961601</x>
-              <y>-2.5454537868</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.5454537868</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2120192051</x>
-              <y>-3.1153881550</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.1896641254</x>
-              <y>-3.1153917313</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.2596159875</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-2.5961599350</x>
-              <y>2.4484515190</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.5961599350</x>
-              <y>-2.7376513481</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-2.1126711369</x>
-                    <y>-2.2395110130</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>2.1019213200</x>
-                    <y>1.9798951149</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-2.5414354801</x>
-                    <y>0.0909172446</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.5787625313</x>
-                    <y>0.0909172446</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.047366</r>
-                      <g>0.047366</g>
-                      <b>0.047366</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.793110</r>
-                      <g>0.793110</g>
-                      <b>0.793110</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-          <param name="focus">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.1014123783</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7395687250"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.3365438879"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="-270.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788479626"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788479626"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3042371402"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/mirror_icon.sif b/synfig-studio/images/mirror_icon.sif
deleted file mode 100644 (file)
index 56a55f1..0000000
+++ /dev/null
@@ -1,3147 +0,0 @@
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-  <name>Synfig Studio Mirror Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.300000</r>
-                <g>0.300000</g>
-                <b>0.300000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="2.4078271871"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.5961599350</x>
-              <y>2.5961599350</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6703450680</x>
-              <y>-2.1673052311</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-3.2451999187</x>
-              <y>-1.6225999594</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7584199905</x>
-              <y>-1.6225999594</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2451999187</x>
-              <y>-2.9206800461</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.7584199905</x>
-              <y>-2.9206800461</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Left side of Rectangle with gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4867799878</x>
-        <y>-0.6490399837</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-3.6021683216</x>
-              <y>-1.4278855324</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.3689925671</x>
-              <y>2.9855811596</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.172611</r>
-              <g>0.349351</g>
-              <b>0.629024</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-3.3425526619</x>
-              <y>-1.1682698727</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.8497612476</x>
-              <y>2.7259654999</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-1.7848598957</x>
-              <y>1.9471199512</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-1.2980769873</x>
-                    <y>-2.8557741642</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>3.6346211433</x>
-                    <y>0.5192298293</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.7848600149</x>
-                    <y>-1.1358200312</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>6.0036196709</x>
-                    <y>-1.1358200312</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Right side of Rectangle with gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4867799878</x>
-        <y>-0.6490399837</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-3.6021683216</x>
-              <y>-1.4278855324</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.3689925671</x>
-              <y>2.9855811596</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.172611</r>
-              <g>0.349351</g>
-              <b>0.629024</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-3.3425526619</x>
-              <y>-1.1682698727</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.1093769073</x>
-              <y>2.7259654999</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-1.7848598957</x>
-              <y>1.9471199512</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-1.2980769873</x>
-                    <y>-2.8557741642</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>3.6346211433</x>
-                    <y>0.5192298293</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.7848600149</x>
-                    <y>1.9471199512</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.9206800461</x>
-                    <y>-4.0564999580</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-0.3245199919</x>
-              <y>3.4074599743</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.4338998795</x>
-              <y>-1.6225999594</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-0.3245199919</x>
-              <y>3.4074599743</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7584199905</x>
-              <y>4.5432796478</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>2.7584199905</x>
-              <y>-2.7584199905</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-0.3245199919</x>
-              <y>-1.6225999594</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="4.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Right Arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>2.3631684780</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="White Arrow Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5254285336</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7141284943</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>-1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.0582443662</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.5185843706</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5254285336</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="Light blue Arrow Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.447059</r>
-              <g>0.623529</g>
-              <b>0.811765</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector guid="80F6181CA1918EAE33C34EC82856397B">
-              <x>0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.3631684780</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799879"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.3896085024</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799881"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.0650885105</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.0650885105</x>
-                      <y>-0.8112999797</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.2537885308</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.0650885105</x>
-                      <y>0.8112999797</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.0650885105</x>
-                      <y>0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.3896085024</x>
-                      <y>0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.3631684780</x>
-                      <y>0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799879"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector guid="80F6181CA1918EAE33C34EC82856397B">
-              <x>0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5254285336</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.7141284943</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>-1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.0582443662</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1940643787</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.5185843706</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5254285336</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="19"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-1.8763884306</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-2.2009084225</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.011238</r>
-                <g>0.065656</g>
-                <b>0.247059</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Left Arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="White Arrow Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.1622599959</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.8112999797</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.4603399634"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.9735599756"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>-1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1358199120</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.1622599959</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="light blue arrow Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.447059</r>
-              <g>0.623529</g>
-              <b>0.811765</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.3245199919</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799876"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1358199120</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>-0.8112999797</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338998795</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>0.8112999797</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2980799675</x>
-                      <y>0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.3245199919</x>
-                      <y>0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799879"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.1622599959</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.9735599756</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799877"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>-1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>1.1358199120</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.1358199120</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.1622599959</x>
-                      <y>0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.4867799878"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="19"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6490399837</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.011238</r>
-                <g>0.065656</g>
-                <b>0.247059</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/normal_icon.sif b/synfig-studio/images/normal_icon.sif
deleted file mode 100644 (file)
index 8934fb8..0000000
+++ /dev/null
@@ -1,310 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>-0.000000</r>
-        <g>0.147464</g>
-        <b>0.764577</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.8000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="bevel" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="angle">
-      <angle value="135.000000"/>
-    </param>
-    <param name="depth">
-      <real value="0.4000000000"/>
-    </param>
-    <param name="softness">
-      <real value="0.4000000000"/>
-    </param>
-    <param name="use_luma">
-      <bool value="false"/>
-    </param>
-    <param name="solid">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>4.594794</r>
-              <g>4.594794</g>
-              <b>4.594794</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.1005025133</x>
-              <y>-0.0201005023</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.8000000119</x>
-                  <y>1.6000000238</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.8000000119</x>
-                  <y>-0.2000000030</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-1.6000000238</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.8000000119</x>
-                  <y>-1.3999999762</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.0000000000</x>
-                  <y>0.2000000030</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="blur" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.2500000000</x>
-              <y>0.2500000000</y>
-            </vector>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="polygon" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.1005025133</x>
-              <y>-0.0201005023</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="vector_list">
-            <dynamic_list type="vector">
-              <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>0.4000000060</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.8000000119</x>
-                  <y>1.6000000238</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.8000000119</x>
-                  <y>-0.2000000030</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.4000000060</x>
-                  <y>0.0000000000</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.4000000060</x>
-                  <y>-1.6000000238</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>0.8000000119</x>
-                  <y>-1.3999999762</y>
-                </vector>
-              </entry>
-              <entry>
-                <vector>
-                  <x>-0.0000000000</x>
-                  <y>0.2000000030</y>
-                </vector>
-              </entry>
-            </dynamic_list>
-          </param>
-        </layer>
-        <layer type="zoom" active="true" version="0.1">
-          <param name="amount">
-            <real value="-0.1000000000"/>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/polygon_icon.sif b/synfig-studio/images/polygon_icon.sif
deleted file mode 100644 (file)
index 03f2411..0000000
+++ /dev/null
@@ -1,886 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Polygon Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>1.000000</a>
-        </color>
-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="black polygon">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="B3AD0768095C15B9FF9CB17CFD225A50">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.0000000000</x>
-                <y>2.5961568356</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
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-            <c5>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
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-                </c1>
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-              <radial_composite type="vector">
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-            </c6>
-          </composite>
-        </entry>
-        <entry>
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-            <c1>
-              <vector>
-                <x>-2.3407971859</x>
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-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
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-              <radial_composite type="vector">
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-                <c0>
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-                </c0>
-                <c1>
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-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.3033983707</x>
-                <y>-2.2077972889</y>
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-              <bool value="false"/>
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-              <radial_composite type="vector">
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-                  <real value="0.0000000000"/>
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-              <radial_composite type="vector">
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-                </c0>
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-                </c1>
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-            </c6>
-          </composite>
-        </entry>
-        <entry>
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-              <vector>
-                <x>1.4895981550</x>
-                <y>-2.2077972889</y>
-              </vector>
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-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
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-                <c1>
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-                </c1>
-              </radial_composite>
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-              <radial_composite type="vector">
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-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.3008971214</x>
-                <y>0.4920994043</y>
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-              <real value="0.5000000000"/>
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-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
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-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="White Polygon">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.0000000000</x>
-                <y>2.2875971794</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0452818027"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0452818027"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.0747973919</x>
-                <y>0.4388994575</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1171985865</x>
-                <y>-1.9816975594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.3432983160</x>
-                <y>-1.9550975561</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.0747973919</x>
-                <y>0.4388994575</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Gradient Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.428529</r>
-              <g>0.428529</g>
-              <b>0.428529</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>2.0215976238</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0452818027"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0452818027"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.8619977236</x>
-                      <y>0.3989995122</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.9708988070</x>
-                      <y>-1.7821978331</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.1836985350</x>
-                      <y>-1.7821978331</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.8619977236</x>
-                      <y>0.3457995653</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>2.5355694294</x>
-              <y>-3.3529567719</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.6339452267</x>
-              <y>0.8150724769</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/polyline_icon.sif b/synfig-studio/images/polyline_icon.sif
deleted file mode 100644 (file)
index 2b6f793..0000000
+++ /dev/null
@@ -1,682 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Polyline Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.129808 0.129808"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <defs>
-    <bline type="bline_point" loop="true" id="a">
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-3.1153917313</x>
-              <y>0.3894239664</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5192319751</x>
-              <y>2.9855837822</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>3.1153917313</x>
-              <y>-0.7788479328</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>1.6875039339</x>
-              <y>-2.3365437984</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.5192319751</x>
-              <y>-0.1298079938</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-1.6875039339</x>
-              <y>-1.2980799675</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-    </bline>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.800000</a>
-              </color>
-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-1.1364002228</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="1.8879068686"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="stretch" active="true" version="0.1">
-          <param name="amount">
-            <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
-            </vector>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-3.1892864704</y>
-            </vector>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200">
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-3.0328524113</x>
-                      <y>0.6490399837</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.6215841770</x>
-                      <y>3.0211579800</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>3.0195577145</x>
-                      <y>-0.6100772619</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>1.5893906355</x>
-                      <y>-2.1072096825</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-0.3894239664</x>
-                      <y>-0.1298079938</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-1.3487370014</x>
-                      <y>-1.0772391558</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/rectangle_icon.sif b/synfig-studio/images/rectangle_icon.sif
deleted file mode 100644 (file)
index 3e2e271..0000000
+++ /dev/null
@@ -1,393 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Rectangle Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.0507061891</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6323263645</x>
-              <y>7.7884917259</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.3517891169</x>
-              <y>-2.5961844921</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
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-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.6927909851</x>
-              <y>2.8879861832</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.3365437984</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7481141090</x>
-              <y>-2.5207901001</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7473614216</x>
-              <y>-2.5212490559</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2120192051</x>
-              <y>-3.1153881550</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.2972397804</x>
-              <y>-3.1153917313</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.2596159875</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.1014123783</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="-270.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.0000000000"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3042371402"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/rotate_icon.sif b/synfig-studio/images/rotate_icon.sif
deleted file mode 100644 (file)
index 7fab72e..0000000
+++ /dev/null
@@ -1,2393 +0,0 @@
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-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Rotate Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper rectangle shadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.300000</r>
-                <g>0.300000</g>
-                <b>0.300000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="2.4078271871"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.5961599350</x>
-              <y>2.5961599350</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6703450680</x>
-              <y>-2.1673052311</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-3.2451999187</x>
-              <y>0.8112999797</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>1.7848598957</x>
-              <y>0.8112999797</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>2.2716398239</x>
-              <y>-0.3245199919</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.9206800461</x>
-              <y>-0.3245199919</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
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-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
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-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
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-              <color pos="0.000000">
-                <r>0.300000</r>
-                <g>0.300000</g>
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-                <a>0.000000</a>
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-            </gradient>
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-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
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-          <param name="radius">
-            <real value="2.4078271871"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
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-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
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-              <x>-2.5961599350</x>
-              <y>2.5961599350</y>
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-              <x>2.6703450680</x>
-              <y>-2.1673052311</y>
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-              <x>2.7584199905</x>
-              <y>-1.4603400230</y>
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-              <x>3.2451999187</x>
-              <y>-2.5961599350</y>
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-              <x>-1.9471199512</x>
-              <y>-2.5961599350</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="true"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Rectangle with gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.4867799878</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-3.3425526619</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>0.5516827703</x>
-              <y>3.1153881550</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-3.0829367638</x>
-              <y>0.2596156895</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>0.2920670807</x>
-              <y>2.8557724953</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>-1.7848598957</x>
-              <y>1.9471199512</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-1.0384613276</x>
-                    <y>-1.4278886318</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>1.8173112869</x>
-                    <y>0.6490369439</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-1.7848600149</x>
-                    <y>1.9471199512</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>2.9206800461</x>
-                    <y>-4.0564999580</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Rectangle with gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.065656</g>
-              <b>0.247059</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-1.1146180630</x>
-              <y>-2.0209679604</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.5569021702</x>
-              <y>0.9162484407</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-0.8734864593</x>
-              <y>-1.7986452579</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>2.3052372932</x>
-              <y>0.6841450930</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.1622599959</x>
-              <y>-0.3245199919</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="point1">
-                  <vector>
-                    <x>-0.8288472295</x>
-                    <y>-1.2672259808</y>
-                  </vector>
-                </param>
-                <param name="point2">
-                  <vector>
-                    <x>1.9548872709</x>
-                    <y>0.7829568982</y>
-                  </vector>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>2.0723481178</x>
-                    <y>-2.8204009533</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-2.8938808441</x>
-                    <y>3.8485348225</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.028991</r>
-                      <g>0.133209</g>
-                      <b>0.374624</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.9735599756</x>
-              <y>-0.1622599959</y>
-            </vector>
-          </param>
-          <param name="amount">
-            <angle value="-45.000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Arrow Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
-              <x>-4.0240430832</x>
-              <y>-2.9855804443</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.7908737659</x>
-                      <y>0.8437545300</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
-                        <angle value="-90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="2.7259647195"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7524110079</x>
-                      <y>1.4927937984</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.1682705941"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7524110079</x>
-                      <y>1.8822172880</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3894235314"/>
-                      </c0>
-                      <c1>
-                        <angle value="90.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.7788470627"/>
-                      </c0>
-                      <c1>
-                        <angle value="180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.1033717394</x>
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-                    </vector>
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-                    <bool value="true"/>
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-                        <angle value="-180.000000"/>
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-                  </c5>
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-                    <radial_composite type="vector">
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-                        <angle value="45.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
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-                  <c1>
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-                      <x>1.9471199512</x>
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-          <param name="amount">
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-          <param name="color">
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-              <g>0.295082</g>
-              <b>0.303279</b>
-              <a>0.333333</a>
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-              <y>-0.1675494760</y>
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-              <x>0.1000007167</x>
-              <y>0.1000007167</y>
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-          <param name="invert">
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-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="color">
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-              <b>0.247059</b>
-              <a>1.000000</a>
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-              <y>-2.9855804443</y>
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-          <param name="antialias">
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-          <param name="feather">
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-          <param name="blurtype">
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-                      <y>0.8437545300</y>
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-                    <radial_composite type="vector">
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-                </composite>
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-                </composite>
-              </entry>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                  </c6>
-                </composite>
-              </entry>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                        <real value="1.1014560791"/>
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-                        <angle value="45.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                      <x>1.9471199512</x>
-                      <y>2.7584199905</y>
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-                  </c6>
-                </composite>
-              </entry>
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-                  <c1>
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-                    <radial_composite type="vector">
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-                  </c6>
-                </composite>
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-            </bline>
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-          <param name="width">
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-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
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-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
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-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
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-    <param name="z_depth">
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-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
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-    <param name="origin">
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-    <param name="canvas">
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-          <param name="z_depth">
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-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
-            <integer value="0"/>
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-          <param name="color">
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-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
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-          <param name="offset">
-            <vector guid="80F6181CA1918EAE33C34EC82856397B">
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-              <y>-0.3245199919</y>
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-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
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-                <composite type="bline_point">
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
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-                      <c1>
-                        <angle value="90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                      </c0>
-                      <c1>
-                        <angle value="-0.000200"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.1742811203</x>
-                      <y>2.4014453888</y>
-                    </vector>
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-                  <c2>
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-                  <c4>
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-                  <c5>
-                    <radial_composite type="vector">
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-                      </c0>
-                      <c1>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
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-                      <x>2.1742811203</x>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                </composite>
-              </entry>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                        <real value="1.6521841187"/>
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-                      <c1>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
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-                  <c1>
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-                      <x>1.9795694351</x>
-                      <y>1.1033670902</y>
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-                    <radial_composite type="vector">
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-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                      <x>1.1358184814</x>
-                      <y>1.8822140694</y>
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-                  </c1>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                </composite>
-              </entry>
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-                  <c1>
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-                      <x>1.7848598957</x>
-                      <y>2.2716398239</y>
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-                    <bool value="true"/>
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-                    <radial_composite type="vector">
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-                    <radial_composite type="vector">
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-                        <real value="0.9735599756"/>
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-                        <angle value="90.000000"/>
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-                </composite>
-              </entry>
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-                      <y>2.5312533379</y>
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-                  <c6>
-                    <radial_composite type="vector">
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-                </composite>
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-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
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-          <param name="color">
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-              <b>0.247404</b>
-              <a>1.000000</a>
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-              <x>0.1622599959</x>
-              <y>-0.3245199919</y>
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-          <param name="invert">
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-          <param name="antialias">
-            <bool value="true"/>
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-          <param name="feather">
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-          <param name="blurtype">
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-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
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-                <composite type="bline_point">
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-                      <x>1.1358199120</x>
-                      <y>2.9206800461</y>
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-                    <bool value="true"/>
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-                    <radial_composite type="vector">
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-                        <angle value="90.000000"/>
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-                        <angle value="-90.000000"/>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-              </entry>
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-                      <x>2.8233203888</x>
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-                  </c6>
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-                      <x>1.9795694351</x>
-                      <y>1.1033670902</y>
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-                  </c6>
-                </composite>
-              </entry>
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-                  <c1>
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-                      <x>1.1358184814</x>
-                      <y>1.8822140694</y>
-                    </vector>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
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-                      <x>1.7848576307</x>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
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-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>2.2716398239</y>
-                    </vector>
-                  </c1>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="true"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
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-                        <angle value="89.999016"/>
-                      </c1>
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-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
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-                      <c1>
-                        <angle value="90.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
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-                    <vector>
-                      <x>1.1358184814</x>
-                      <y>2.5312533379</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="1.9471199512"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
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-                      <c1>
-                        <angle value="90.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
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diff --git a/synfig-studio/images/scale_icon.sif b/synfig-studio/images/scale_icon.sif
deleted file mode 100644 (file)
index cd3c687..0000000
+++ /dev/null
@@ -1,3494 +0,0 @@
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-  <name>Synfig Studio Scale Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
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-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="p1">
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-        <x>-0.6717824340</x>
-        <y>8.4043684006</y>
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-    <param name="p2">
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-        <x>-0.4427109957</x>
-        <y>-1.6098945141</y>
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-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.000000">
-          <r>0.064115</r>
-          <g>0.064115</g>
-          <b>0.064115</b>
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-          <b>1.000000</b>
-          <a>0.000000</a>
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-    <param name="loop">
-      <bool value="false"/>
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-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
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-        <x>-1.1483865976</x>
-        <y>1.7675857544</y>
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-        <x>2.6703450680</x>
-        <y>-2.1673052311</y>
-      </vector>
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-    <param name="dest_tl">
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-        <x>-1.6225999594</x>
-        <y>-2.2716398239</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
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-        <x>2.7584199905</x>
-        <y>-2.2716398239</y>
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-        <x>3.4074599743</x>
-        <y>-3.0829398632</y>
-      </vector>
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-    <param name="dest_bl">
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-        <x>-1.1358199120</x>
-        <y>-3.0829398632</y>
-      </vector>
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-    <param name="clip">
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-    <param name="horizon">
-      <real value="2.0000000000"/>
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-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
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-        <b>0.247404</b>
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-      <bool value="false"/>
-    </param>
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-    <param name="amount">
-      <real value="1.0000000000"/>
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-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-              <x>2.5961568356</x>
-              <y>1.0384627581</y>
-            </vector>
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-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
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-          <param name="p1">
-            <vector>
-              <x>-1.7848600149</x>
-              <y>1.9471199512</y>
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-              <x>2.9206800461</x>
-              <y>-4.0564999580</y>
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-              <color pos="0.000000">
-                <r>0.028991</r>
-                <g>0.133209</g>
-                <b>0.374624</b>
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-                <a>1.000000</a>
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-            </gradient>
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-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
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-    <param name="children_lock">
-      <bool value="false"/>
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-  <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
-      <integer value="0"/>
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-    <param name="color">
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-        <r>0.011238</r>
-        <g>0.064115</g>
-        <b>0.247404</b>
-        <a>1.000000</a>
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-    <param name="point1">
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-        <x>-3.1153881550</x>
-        <y>0.2596156895</y>
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-    <param name="point2">
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-      </vector>
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-    <param name="expand">
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-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
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-        <r>1.000000</r>
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-        <b>1.000000</b>
-        <a>1.000000</a>
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-        <y>0.5192313790</y>
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-    <param name="point2">
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-        <x>-0.2596156895</x>
-        <y>2.5961568356</y>
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-    <param name="expand">
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-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
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-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-1.7848598957</x>
-        <y>1.9471199512</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="point1">
-            <vector>
-              <x>-0.8112969995</x>
-              <y>-1.1682728529</y>
-            </vector>
-          </param>
-          <param name="point2">
-            <vector>
-              <x>1.2656285763</x>
-              <y>0.3894212246</y>
-            </vector>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-1.7848600149</x>
-              <y>1.9471199512</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>2.9206800461</x>
-              <y>-4.0564999580</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.028991</r>
-                <g>0.133209</g>
-                <b>0.374624</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>-2.2769572735</x>
-        <y>-1.7023979425</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>1.9471199512</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.2716398239</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>1.9471199512</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>1.9471199512</x>
-              <y>0.6490399837</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.2716398239</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>1.9471199512</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>1.9471199512</x>
-              <y>1.2980799675</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.2716398239</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>0.0000000000</x>
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-                    </vector>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>1.9471199512</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.0000000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
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-          <param name="offset">
-            <vector>
-              <x>1.9471199512</x>
-              <y>-0.6490399837</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
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-                  </c1>
-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <vector>
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-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
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-                      <c1>
-                        <angle value="0.000000"/>
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-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
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-                  <c3>
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-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <vector>
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-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
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-                      <c1>
-                        <angle value="-180.000000"/>
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-                  </c6>
-                </composite>
-              </entry>
-            </bline>
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-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
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-          <param name="sharp_cusps">
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-          <param name="loopyness">
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-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
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-    <param name="zoom">
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-    </param>
-    <param name="time_offset">
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-    <param name="amount">
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-    <param name="blend_method">
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-    <param name="canvas">
-      <canvas>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
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-          </param>
-          <param name="amount">
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-          <param name="blend_method">
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-              <b>0.247404</b>
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-          <param name="antialias">
-            <bool value="true"/>
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-          <param name="feather">
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-          </param>
-          <param name="blurtype">
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-          </param>
-          <param name="bline">
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-                <composite type="bline_point">
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-                  <c3>
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-                  <c4>
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-                  <c4>
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-                  <c5>
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-                </composite>
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-          <param name="expand">
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-          <param name="round_tip[0]">
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-          <param name="round_tip[1]">
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-          <param name="loopyness">
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-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
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-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
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-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
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-          <param name="color">
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-              <b>0.247404</b>
-              <a>1.000000</a>
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-          <param name="antialias">
-            <bool value="true"/>
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-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
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-                  </c1>
-                  <c2>
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-                  <c3>
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-                  </c3>
-                  <c4>
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-                  <c5>
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-                  <c6>
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-                      <c1>
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-                  </c6>
-                </composite>
-              </entry>
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-                      <c1>
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-                  </c6>
-                </composite>
-              </entry>
-            </bline>
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-          <param name="width">
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-          </param>
-          <param name="expand">
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-          <param name="sharp_cusps">
-            <bool value="true"/>
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-          <param name="round_tip[0]">
-            <bool value="false"/>
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-          <param name="round_tip[1]">
-            <bool value="false"/>
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-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
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-          <param name="color">
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-              <b>0.247404</b>
-              <a>1.000000</a>
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-          <param name="antialias">
-            <bool value="true"/>
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-          <param name="feather">
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-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
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-                <composite type="bline_point">
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-          <param name="expand">
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-          <param name="amount">
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-          <param name="antialias">
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-          <param name="feather">
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-          <param name="bline">
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-          <param name="antialias">
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-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>1.7848598957</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>1.2980799675</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.8112999797</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
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-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
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-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.3245199919</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
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-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
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-                  <c3>
-                    <real value="0.5000000000"/>
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-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
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-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>-0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
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-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0286085363</x>
-        <y>0.0443108305</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>2.2716398239</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
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-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
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-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>1.7848598957</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
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-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                    </vector>
-                  </c1>
-                  <c2>
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-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
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-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
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-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
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-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
-            <integer value="0"/>
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-          <param name="color">
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-              <b>0.247404</b>
-              <a>1.000000</a>
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-              <x>1.2980799675</x>
-              <y>0.0000000000</y>
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-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
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-                  <c2>
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-                  <c3>
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-                  <c4>
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-                  <c5>
-                    <radial_composite type="vector">
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-                      <c1>
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-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
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-                      <c1>
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-                  </c6>
-                </composite>
-              </entry>
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-                <composite type="bline_point">
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-                  <c6>
-                    <radial_composite type="vector">
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-                      <c1>
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-                  </c6>
-                </composite>
-              </entry>
-            </bline>
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-          <param name="width">
-            <real value="0.1947117657"/>
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-          <param name="expand">
-            <real value="0.0000000000"/>
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-          <param name="sharp_cusps">
-            <bool value="true"/>
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-          <param name="round_tip[0]">
-            <bool value="false"/>
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-          <param name="round_tip[1]">
-            <bool value="false"/>
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-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
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-          <param name="color">
-            <color>
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-              <b>0.247404</b>
-              <a>1.000000</a>
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-          <param name="offset">
-            <vector>
-              <x>0.8112999797</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.3245199919</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.011238</r>
-              <g>0.064115</g>
-              <b>0.247404</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>-0.1622599959</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.6225999594</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1947117657"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="false"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="false"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1" desc="White Arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.064115</g>
-        <b>0.247404</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-1.7130378485</x>
-            <y>2.0215976238</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-2.0641574860</x>
-            <y>1.6385580301</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.7235190868</x>
-            <y>-0.7979990244</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.0033114245</x>
-            <y>-1.5410472155</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.8586863279</x>
-            <y>-1.5304071903</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.8513576984</x>
-            <y>0.3191995919</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.0852786303</x>
-            <y>-0.4468794465</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1" desc="Blue Arrow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-1.7236778736</x>
-            <y>1.7875177860</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-1.8407176733</x>
-            <y>1.6704779863</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.9682388306</x>
-            <y>-0.7979990244</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.4222880602</x>
-            <y>-1.3601673841</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.6990864277</x>
-            <y>-1.3601673841</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.6704779863</x>
-            <y>-0.1063998714</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>1.1065586805</x>
-            <y>-0.6703191996</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/sketch_icon.sif b/synfig-studio/images/sketch_icon.sif
deleted file mode 100644 (file)
index 201a04c..0000000
+++ /dev/null
@@ -1,2351 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Sketch Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.162260 0.162260"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.4867799878</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.012910</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.311828">
-                <r>0.013228</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.731343</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.2707099915</x>
-              <y>-0.5653312802</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="1.7765365254"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
-          <param name="src_tl">
-            <vector>
-              <x>-1.8803261518</x>
-              <y>2.0255250931</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>1.9384056330</x>
-              <y>-1.9093658924</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.8436625004</x>
-              <y>-1.2998692989</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.9688537121</x>
-              <y>2.2388386726</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>2.9537954330</x>
-              <y>-0.7728276849</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.5876708031</x>
-              <y>-2.2636024952</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="false"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.4867799878</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.7584199905</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2980799675</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-1.4603400230</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-1.6225999594</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338998795</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>3.5697197914</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.4338998795</x>
-                      <y>3.4074599743</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-2.4338998795</x>
-              <y>-1.4603400230</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>2.1093800068</x>
-              <y>2.9206798077</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.010753">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.064516">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.129032">
-                <r>0.706375</r>
-                <g>0.315940</g>
-                <b>0.001616</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.838710">
-                <r>0.625088</r>
-                <g>0.423825</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.892473">
-                <r>1.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="Pencil Lead">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338998795</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1906459332</x>
-                      <y>-1.2300417423</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.4999577701"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3441763565"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3441763565"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-1.4603400230</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-1.6225999594</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="Bare Wood">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>0.718828</g>
-              <b>0.313430</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2980799675</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-1.4603400230</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1958444118</x>
-                      <y>-1.2352403402</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000422001"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3441763768"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.3441763768"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338998795</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.718828</r>
-              <g>0.323086</g>
-              <b>0.100841</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.4603400230</x>
-                      <y>-0.4867799878</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2980799675</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225999594</x>
-                      <y>1.7848598957</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.4603400230</x>
-                      <y>2.4338998795</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.8112999797</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="Silver Band">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.485435</r>
-              <g>0.487383</g>
-              <b>0.487383</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.4603400230</x>
-                      <y>2.4338998795</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.6225999594</x>
-                      <y>1.7848598957</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>2.7584199905</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.1358199120</x>
-                      <y>2.9206798077</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.8112999797</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="region" active="true" version="0.1" desc="Red End cap">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>2.7584199905</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.9471199512</x>
-                      <y>2.1093800068</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.7584199905</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.4338998795</x>
-                      <y>3.4074599743</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="135.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>3.5697197914</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.1358199120</x>
-                      <y>2.9206798077</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="6"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.1622599959</x>
-              <y>-0.1622599959</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.9735599756</x>
-              <y>0.6490399837</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.639785">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="4"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6490399837</x>
-              <y>0.4867799878</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-1.1358199120</x>
-              <y>0.9735599756</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>0.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.7584199905</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="-180.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-1.2980799675</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-1.4603400230</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-1.6225999594</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.4338998795</x>
-                      <y>-1.1358200312</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-2.1093800068</x>
-                      <y>-0.3245199919</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>1.7848598957</x>
-                      <y>3.5697197914</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.0000000000"/>
-                      </c0>
-                      <c1>
-                        <angle value="0.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>2.4338998795</x>
-                      <y>3.4074599743</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="1.0000000000"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c5>
-                  <c6>
-                    <radial_composite type="vector">
-                      <c0>
-                        <real value="0.6884108607"/>
-                      </c0>
-                      <c1>
-                        <angle value="-45.000000"/>
-                      </c1>
-                    </radial_composite>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.1622598047"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="0.1000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1830623448</x>
-        <y>3.0621335506</y>
-      </vector>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/smooth_move_icon.sif b/synfig-studio/images/smooth_move_icon.sif
deleted file mode 100644 (file)
index 2e184b7..0000000
+++ /dev/null
@@ -1,3458 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Smooth Move Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.162260 0.162260"/>
-  <meta name="grid_snap" content="1"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.169382</r>
-                <g>0.175873</g>
-                <b>0.175873</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>-0.1586221159</x>
-              <y>-0.3810055256</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="2.4078271871"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.5961599350</x>
-              <y>2.5961599350</y>
-            </vector>
-          </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6703450680</x>
-              <y>-2.1673052311</y>
-            </vector>
-          </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-3.2451999187</x>
-              <y>-1.6225999594</y>
-            </vector>
-          </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.7584199905</x>
-              <y>-1.6225999594</y>
-            </vector>
-          </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.4074599743</x>
-              <y>-3.0829398632</y>
-            </vector>
-          </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.5961599350</x>
-              <y>-3.0829398632</y>
-            </vector>
-          </param>
-          <param name="clip">
-            <bool value="false"/>
-          </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Lightest circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.065656</g>
-        <b>0.247404</b>
-        <a>0.103175</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.5961599350"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Medium circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.065656</g>
-        <b>0.247404</b>
-        <a>0.404762</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.6225999594"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Darkest circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.065656</g>
-        <b>0.247404</b>
-        <a>0.680000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.9735599756"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Right Arrow Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.065656</g>
-        <b>0.247404</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>2.9206800461</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-3.0829398632</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358199120</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358201504</x>
-                <y>-0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.3245201111</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358201504</x>
-                <y>0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358199120</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-3.0829398632</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.4543274533"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Down Arrow Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.065656</g>
-        <b>0.247404</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>1.4603400230</x>
-        <y>-0.9735599756</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>0.9735599756</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3847141309"/>
-                </c0>
-                <c1>
-                  <angle value="-0.076764"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3847141309"/>
-                </c0>
-                <c1>
-                  <angle value="-90.076767"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3847141309"/>
-                </c0>
-                <c1>
-                  <angle value="-90.076767"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3847141308"/>
-                </c0>
-                <c1>
-                  <angle value="-90.076767"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>-0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.6490400434</x>
-                <y>-0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.4603400230</x>
-                <y>-1.6225999594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.2716400623</x>
-                <y>-0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>-0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3847141309"/>
-                </c0>
-                <c1>
-                  <angle value="89.923241"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>0.9735599756</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3847141309"/>
-                </c0>
-                <c1>
-                  <angle value="89.923241"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3847141309"/>
-                </c0>
-                <c1>
-                  <angle value="-0.076764"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.5192313751"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Up Arrow Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.065656</g>
-        <b>0.247404</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>1.4603400230</x>
-        <y>1.6225999594</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>-1.6225999594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="-179.295685"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="90.704315"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>-0.3245199919</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="90.704315"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778346"/>
-                </c0>
-                <c1>
-                  <angle value="90.704315"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.2716400623</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.4603400230</x>
-                <y>0.9735599756</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.6490400434</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>-0.3245199919</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="-89.295677"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>-1.6225999594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="-89.295677"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="-179.295685"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.5192313751"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Left Arrow Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.011238</r>
-        <g>0.065656</g>
-        <b>0.247404</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.3245199919</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.1622599959</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358199120</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799877"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.1093800068</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
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-            <c5>
-              <radial_composite type="vector">
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-                <c1>
-                  <angle value="-180.000000"/>
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-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
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-                  <real value="0.0000000000"/>
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-                <c1>
-                  <angle value="-180.000000"/>
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-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
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-                <x>-2.1093800068</x>
-                <y>-0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.9206800461</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
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-            </c5>
-            <c6>
-              <radial_composite type="vector">
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-                  <real value="0.0000000000"/>
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-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
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-                <x>-2.1093800068</x>
-                <y>0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
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-                  <angle value="-180.000000"/>
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-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
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-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
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-                <x>-2.1093800068</x>
-                <y>0.1622599959</y>
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-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
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-            </c5>
-            <c6>
-              <radial_composite type="vector">
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-            </c6>
-          </composite>
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-            <c1>
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-                <x>-1.1358199120</x>
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-            <c3>
-              <real value="0.5000000000"/>
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-              <bool value="true"/>
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-            <c5>
-              <radial_composite type="vector">
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-            </c5>
-            <c6>
-              <radial_composite type="vector">
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-                <c1>
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-            </c6>
-          </composite>
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-                <y>0.1622599959</y>
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-              <real value="1.0000000000"/>
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-              <real value="0.5000000000"/>
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-              <bool value="true"/>
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-                <c0>
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-                <c1>
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-            </c5>
-            <c6>
-              <radial_composite type="vector">
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-            </c6>
-          </composite>
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-    <param name="width">
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-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Down light blue arrow Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
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-        <g>0.623529</g>
-        <b>0.811765</b>
-        <a>1.000000</a>
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-    <param name="offset">
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-        <x>1.4603400230</x>
-        <y>-1.6225999594</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
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-          <composite type="bline_point">
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-              <vector>
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-                <y>1.6225999594</y>
-              </vector>
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-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="-0.076764"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="-90.076759"/>
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-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
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-            <c2>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="true"/>
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-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
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-            </c6>
-          </composite>
-        </entry>
-        <entry>
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-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
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-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
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-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
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-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
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-            <c1>
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-                <x>-0.8112999797</x>
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-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
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-            <c5>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
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-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
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-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
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-                <x>-1.4603400230</x>
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-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
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-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.1093800068</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
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-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
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-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>-0.1622599959</y>
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-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
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-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="89.923241"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>1.6225999594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="89.923241"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
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-                </c0>
-                <c1>
-                  <angle value="-0.076764"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Up light blue arrow Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.447059</r>
-        <g>0.623529</g>
-        <b>0.811765</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>1.4603400230</x>
-        <y>1.6225999594</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>-1.6225999594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="-179.295685"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778345"/>
-                </c0>
-                <c1>
-                  <angle value="90.704323"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>-0.3245199919</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="90.704315"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="90.704323"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.6225999594</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.1093800068</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.4603400230</x>
-                <y>0.8112999797</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.8112999797</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>-0.3245199919</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="-89.295677"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>-1.6225999594</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778347"/>
-                </c0>
-                <c1>
-                  <angle value="-89.295677"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3924778348"/>
-                </c0>
-                <c1>
-                  <angle value="-179.295685"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Right Light blue Arrow Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.447059</r>
-        <g>0.623529</g>
-        <b>0.811765</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>2.9206800461</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.9206800461</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799879"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.3896085024</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799881"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358199120</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358199120</x>
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-              </vector>
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-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.4867799878</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
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-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
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-            <c5>
-              <radial_composite type="vector">
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-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
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-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358199120</x>
-                <y>0.6490399837</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
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-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
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-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.1358199120</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
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-            <c5>
-              <radial_composite type="vector">
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-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
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-                <c1>
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-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.3896085024</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
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-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
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-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.9206800461</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799879"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Left light blue arrow Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.447059</r>
-        <g>0.623529</g>
-        <b>0.811765</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.3245199919</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.1622599959</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799876"/>
-                </c0>
-                <c1>
-                  <angle value="180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.1093800068</x>
-                <y>-0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.1093800068</x>
-                <y>-0.6490399837</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.7584199905</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.1093800068</x>
-                <y>0.6490399837</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.1093800068</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-1.2980799675</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
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-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.1622599959</x>
-                <y>0.1622599959</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799878"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4867799879"/>
-                </c0>
-                <c1>
-                  <angle value="-90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/star_icon.sif b/synfig-studio/images/star_icon.sif
deleted file mode 100644 (file)
index fced919..0000000
+++ /dev/null
@@ -1,493 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Star Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.129808 0.129808"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
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-              <y>0.2062759846</y>
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-            <radial_composite type="vector">
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-      <entry>
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-              </radius>
-              <theta>
-                <angle value="0.000000"/>
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-            </radial_composite>
-          </t2>
-        </composite>
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-              <theta>
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-            </radial_composite>
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-            <radial_composite type="vector">
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-            </radial_composite>
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-        </composite>
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-      <entry>
-        <composite type="bline_point">
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-              <x>1.5429599285</x>
-              <y>-2.0844035149</y>
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-            <bool value="true"/>
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-              <theta>
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-              </theta>
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-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-0.6772783995</x>
-              <y>0.3616140485</y>
-            </vector>
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-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
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-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-      <entry>
-        <composite type="bline_point">
-          <point>
-            <vector>
-              <x>-1.6594920158</x>
-              <y>-0.6549533606</y>
-            </vector>
-          </point>
-          <width>
-            <real value="1.0000000000"/>
-          </width>
-          <origin>
-            <real value="0.5000000000"/>
-          </origin>
-          <split>
-            <bool value="true"/>
-          </split>
-          <t1>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t1>
-          <t2>
-            <radial_composite type="vector">
-              <radius>
-                <real value="0.0000000000"/>
-              </radius>
-              <theta>
-                <angle value="0.000000"/>
-              </theta>
-            </radial_composite>
-          </t2>
-        </composite>
-      </entry>
-    </bline>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
-      <integer value="0"/>
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-    <param name="origin">
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-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
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-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="radial_gradient" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.021505">
-                <r>0.036113</r>
-                <g>0.036189</g>
-                <b>0.036189</b>
-                <a>0.500000</a>
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-              <color pos="0.564516">
-                <r>0.012815</r>
-                <g>0.012910</g>
-                <b>0.012910</b>
-                <a>0.300000</a>
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-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
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-            </gradient>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-1.3727831841</y>
-            </vector>
-          </param>
-          <param name="radius">
-            <real value="1.8879068686"/>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="stretch" active="true" version="0.1">
-          <param name="amount">
-            <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
-            </vector>
-          </param>
-          <param name="center">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-3.1892864704</y>
-            </vector>
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-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
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-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
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-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="star" active="true" version="0.1" desc="Star Black">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
-            <integer value="0"/>
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-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
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-            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
-              <x>0.0000000000</x>
-              <y>-0.1658886075</y>
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-          <param name="invert">
-            <bool value="false"/>
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-          <param name="antialias">
-            <bool value="true"/>
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-          <param name="feather">
-            <real value="0.0000000000"/>
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-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
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-          <param name="radius1">
-            <real value="3.3466084726"/>
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-            <angle value="90.000000"/>
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-          <param name="points">
-            <integer value="5"/>
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-          <param name="regular_polygon">
-            <bool value="false"/>
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-        <layer type="star" active="true" version="0.1" desc="Star White">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
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-          <param name="blend_method">
-            <integer value="19"/>
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-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
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-            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
-              <x>0.0000000000</x>
-              <y>-0.1658886075</y>
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-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="radius1">
-            <real value="2.6874280159"/>
-          </param>
-          <param name="radius2">
-            <real value="1.3437140080"/>
-          </param>
-          <param name="angle">
-            <angle value="90.000000"/>
-          </param>
-          <param name="points">
-            <integer value="5"/>
-          </param>
-          <param name="regular_polygon">
-            <bool value="false"/>
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-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
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diff --git a/synfig-studio/images/text_icon.sif b/synfig-studio/images/text_icon.sif
deleted file mode 100644 (file)
index a40ff4b..0000000
+++ /dev/null
@@ -1,1868 +0,0 @@
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-  <name>Synfig Studio Text Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.324520 0.324520"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
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-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.036189</r>
-          <g>0.036189</g>
-          <b>0.036189</b>
-          <a>1.000000</a>
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-        <color pos="0.564516">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.731343</a>
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-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="stretch" active="true" version="0.1">
-    <param name="amount">
-      <vector>
-        <x>1.6070324183</x>
-        <y>0.3102017045</y>
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-    <param name="center">
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-        <x>0.0000000000</x>
-        <y>-3.4489021301</y>
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-  <layer type="PasteCanvas" active="true" version="0.1" desc="interior">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
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-    <param name="amount">
-      <real value="1.0000000000"/>
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-    <param name="blend_method">
-      <integer value="0"/>
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-    <param name="origin">
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-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
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-    <param name="canvas">
-      <canvas>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="filling">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
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-          <param name="canvas">
-            <canvas>
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-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
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-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
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-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
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-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="1D73DA08FE571A11DB2899EE35CC1BCE">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.3328331709</x>
-                            <y>-1.5989754200</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.3515033722</x>
-                            <y>-1.5989754200</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.6543942690</x>
-                            <y>-2.5721487999</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.8276066780</x>
-                            <y>-2.5721487999</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.7600739598</x>
-                            <y>2.8449206352</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.8354287744</x>
-                            <y>2.8449206352</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.8667397499</x>
-                            <y>-2.5576670170</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.7163097858</x>
-                            <y>-2.5576670170</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>-0.9870144725</x>
-                    <y>1.5960564613</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>1.4410723448</x>
-                    <y>-1.2588839531</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.122233</r>
-                      <g>0.122449</g>
-                      <b>0.122233</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.011832</r>
-                      <g>0.011832</g>
-                      <b>0.012264</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Inner bright">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="A">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>0.999972</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="winding_style">
-                  <integer value="0"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true">
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.4444633722</x>
-                            <y>-1.4626319408</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.4637980461</x>
-                            <y>-1.4466253519</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-1.7722994089</x>
-                            <y>-2.4195909500</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-2.6048722267</x>
-                            <y>-2.4197824001</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>-0.6569486260</x>
-                            <y>2.6944108009</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>0.7075762153</x>
-                            <y>2.6944108009</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>2.6455960274</x>
-                            <y>-2.4195909500</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <point>
-                          <vector>
-                            <x>1.8268811703</x>
-                            <y>-2.4195909500</y>
-                          </vector>
-                        </point>
-                        <width>
-                          <real value="1.0000000000"/>
-                        </width>
-                        <origin>
-                          <real value="0.5000000000"/>
-                        </origin>
-                        <split>
-                          <bool value="true"/>
-                        </split>
-                        <t1>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t1>
-                        <t2>
-                          <radial_composite type="vector">
-                            <radius>
-                              <real value="0.0000000000"/>
-                            </radius>
-                            <theta>
-                              <angle value="0.000000"/>
-                            </theta>
-                          </radial_composite>
-                        </t2>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1947117657"/>
-                </param>
-                <param name="expand">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="homogeneous_width">
-                  <bool value="true"/>
-                </param>
-              </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="19"/>
-                </param>
-                <param name="p1">
-                  <vector guid="C9847BA569DDBCB936604ABE554D9D82">
-                    <x>-0.1559827924</x>
-                    <y>0.8094826937</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector guid="009FFC206072E810FEA16A734CFFD91E">
-                    <x>-1.2790821791</x>
-                    <y>1.5311524868</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>0.070740</r>
-                      <g>0.070740</g>
-                      <b>0.070740</b>
-                      <a>0.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="SolidColor" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.547074</r>
-                    <g>0.547074</g>
-                    <b>0.547074</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0s"/>
-          </param>
-          <param name="children_lock">
-            <bool value="false"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="A">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>-0.000032</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="1D73DA08FE571A11DB2899EE35CC1BCE">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.3328331709</x>
-                <y>-1.5989754200</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.3515033722</x>
-                <y>-1.5989754200</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-1.6543942690</x>
-                <y>-2.5721487999</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-2.8276066780</x>
-                <y>-2.5721487999</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.7600739598</x>
-                <y>2.8449206352</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8354287744</x>
-                <y>2.8449206352</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>2.8667397499</x>
-                <y>-2.5576670170</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>1.7163097858</x>
-                <y>-2.5576670170</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="true"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1622598047"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="A hole">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="19"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="8665492845DDD374744696BE857EE717">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000000</x>
-                <y>1.9024590254</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8326944113</x>
-                <y>-0.4500553310</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.8326944113</x>
-                <y>-0.4500553310</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="A hole">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="8665492845DDD374744696BE857EE717">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.0000000000</x>
-                <y>1.9024590254</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.8326944113</x>
-                <y>-0.4500553310</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.8326944113</x>
-                <y>-0.4500553310</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="bright">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.484528</r>
-        <g>0.484528</g>
-        <b>0.484528</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>-0.9735588431</x>
-                <y>-0.6490392089</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0094239985"/>
-                </radius>
-                <theta>
-                  <angle value="-93.945190"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0094239985"/>
-                </radius>
-                <theta>
-                  <angle value="-93.945190"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <point>
-              <vector>
-                <x>0.9735588431</x>
-                <y>-0.6490392089</y>
-              </vector>
-            </point>
-            <width>
-              <real value="1.0000000000"/>
-            </width>
-            <origin>
-              <real value="0.5000000000"/>
-            </origin>
-            <split>
-              <bool value="false"/>
-            </split>
-            <t1>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t1>
-            <t2>
-              <radial_composite type="vector">
-                <radius>
-                  <real value="0.0000000000"/>
-                </radius>
-                <theta>
-                  <angle value="0.000000"/>
-                </theta>
-              </radial_composite>
-            </t2>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/tool_bline_icon.sif b/synfig-studio/images/tool_bline_icon.sif
new file mode 100644 (file)
index 0000000..a7d78e7
--- /dev/null
@@ -0,0 +1,1893 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio B-Line Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.081130 0.081130"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="BLine Tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="Line">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0377842039</x>
+              <y>-0.1834019721</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.9584641457</x>
+                      <y>-1.9259779453</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0884731428"/>
+                      </radius>
+                      <theta>
+                        <angle value="63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.0884731428"/>
+                      </radius>
+                      <theta>
+                        <angle value="63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9849041700</x>
+                      <y>0.3456619680</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.4074599147"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="3.4074599147"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.4225540161</x>
+                      <y>1.8059999943</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.9476338830"/>
+                      </radius>
+                      <theta>
+                        <angle value="-62.035015"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="8.9476338830"/>
+                      </radius>
+                      <theta>
+                        <angle value="-62.035015"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.5192313751"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.2716398239</x>
+                    <y>-2.7584199905</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>-1.4603400230</x>
+                    <y>2.9206800461</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.039242</r>
+                    <g>0.733975</g>
+                    <b>0.703853</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-2.1093800068</x>
+                    <y>-2.5961599350</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>-1.6225999594</x>
+                    <y>2.7584199905</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle009">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7347361115"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.8659877777</x>
+                    <y>2.4338970184</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle009">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7301691213"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.8659877777</x>
+                    <y>0.0811299011</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle009">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.7302423120"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.8659877777</x>
+                    <y>-2.3527672291</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle008">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.537454</r>
+                    <g>0.563494</g>
+                    <b>0.016721</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.5679823160"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.8659877777</x>
+                    <y>-2.3527672291</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle010">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.428529</r>
+                    <g>0.100841</g>
+                    <b>0.016721</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.5679093166"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.8659877777</x>
+                    <y>0.0811299011</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle011">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.537454</r>
+                    <g>0.563494</g>
+                    <b>0.016721</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.5679093166"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.8659877777</x>
+                    <y>2.4338970184</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.844853</r>
+                    <g>0.828491</g>
+                    <b>0.118994</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3245196044</x>
+                            <y>-0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9735588431</x>
+                            <y>1.1358186007</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9735588431</x>
+                            <y>1.6225980520</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225980520</x>
+                            <y>1.6225980520</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225980520</x>
+                            <y>1.1358186007</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.2716372013</x>
+                            <y>-0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848578691</x>
+                            <y>-1.2980784178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112990260</x>
+                            <y>-1.2980784178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>-1.2980799675</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.4867799878</x>
+                    <y>1.4603400230</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>0.537059</g>
+                      <b>0.001616</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.978495">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.828491</r>
+                    <g>0.537454</g>
+                    <b>0.003862</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3245196044</x>
+                            <y>-0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9735588431</x>
+                            <y>1.1358186007</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9735588431</x>
+                            <y>1.6225980520</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225980520</x>
+                            <y>1.6225980520</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225980520</x>
+                            <y>1.1358186007</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867794142"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.2716372013</x>
+                            <y>-0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848578691</x>
+                            <y>-1.2980784178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112990260</x>
+                            <y>-1.2980784178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.3245196095"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2980784178</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="6.3281323846"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="6.3281323846"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2980784178</x>
+                            <y>1.7848578691</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.3245196095"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle012">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.3628239534"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.2980784178</x>
+                    <y>-0.1622598022</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>0.6490392089</x>
+                    <y>-1.4603382349</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>1.9471176863</x>
+                    <y>-3.0829362869</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.172611</r>
+                    <g>0.349351</g>
+                    <b>0.629024</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>0.9735588431</x>
+                    <y>-1.7848578691</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>1.6225980520</x>
+                    <y>-3.0829362869</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.3067390919</x>
+                            <y>-3.0541522503</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8970700634"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.961708"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8970700634"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.961708"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.3275415897</x>
+                            <y>-2.1596431732</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8970700634"/>
+                            </radius>
+                            <theta>
+                              <angle value="88.331123"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8970700634"/>
+                            </radius>
+                            <theta>
+                              <angle value="88.331123"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.3245196095"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.111449</r>
+              <g>0.112213</g>
+              <b>0.111449</b>
+              <a>0.111111</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2000000030</x>
+              <y>-0.2000000030</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1649046391</x>
+              <y>0.1649046391</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>0.4867794216</x>
+              <y>-3.0829362869</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.5961568356</x>
+              <y>-3.2451961040</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1700000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_circle_icon.sif b/synfig-studio/images/tool_circle_icon.sif
new file mode 100644 (file)
index 0000000..4cdb596
--- /dev/null
@@ -0,0 +1,256 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Circle Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.700000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0229007639</x>
+              <y>-0.5983757973</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.9327837395"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.9034482837</x>
+              <y>0.2620691061</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.8206897974</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="circle tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="circle" active="true" version="0.1" desc="Circle086">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.9166666934"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="6F082C3096AA4C919E0880825B0E2446">
+              <x>0.0000000000</x>
+              <y>0.0520833358</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle086">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.8166667064"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="6F082C3096AA4C919E0880825B0E2446">
+              <x>0.0000000000</x>
+              <y>0.0520833358</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle086">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.7333333706"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="6F082C3096AA4C919E0880825B0E2446">
+              <x>0.0000000000</x>
+              <y>0.0520833358</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_draw_icon.sif b/synfig-studio/images/tool_draw_icon.sif
new file mode 100644 (file)
index 0000000..9f5a5a9
--- /dev/null
@@ -0,0 +1,2986 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Draw Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.324520"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="draw tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Splash">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4680073857</x>
+                            <y>-0.1302433461</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5377204693"/>
+                            </radius>
+                            <theta>
+                              <angle value="-21.801407"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5377204693"/>
+                            </radius>
+                            <theta>
+                              <angle value="-21.801407"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.0151638985</x>
+                            <y>0.0332840607</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7150730848"/>
+                            </radius>
+                            <theta>
+                              <angle value="36.880932"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7150730848"/>
+                            </radius>
+                            <theta>
+                              <angle value="36.880932"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8139812946</x>
+                            <y>0.3994087279</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8193462891"/>
+                            </radius>
+                            <theta>
+                              <angle value="-18.340042"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8193462891"/>
+                            </radius>
+                            <theta>
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+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
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+                            <y>-0.3661246896</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8193462891"/>
+                            </radius>
+                            <theta>
+                              <angle value="-40.486568"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8193462891"/>
+                            </radius>
+                            <theta>
+                              <angle value="-40.486568"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.3631684780</x>
+                            <y>-0.2496304661</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7202832256"/>
+                            </radius>
+                            <theta>
+                              <angle value="11.687392"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7202832256"/>
+                            </radius>
+                            <theta>
+                              <angle value="11.687392"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.8291451931</x>
+                            <y>-0.5159029365</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5369599150"/>
+                            </radius>
+                            <theta>
+                              <angle value="-110.896843"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5369599150"/>
+                            </radius>
+                            <theta>
+                              <angle value="-110.896843"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
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+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7269348767"/>
+                            </radius>
+                            <theta>
+                              <angle value="-164.054596"/>
+                            </theta>
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+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7269348767"/>
+                            </radius>
+                            <theta>
+                              <angle value="-164.054596"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
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+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
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+                          </radial_composite>
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+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
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+                            </radius>
+                            <theta>
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+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.0690946579</x>
+                            <y>-1.4653589725</y>
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+                        <width>
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+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
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+                            <theta>
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+                          <radial_composite type="vector">
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+                            </radius>
+                            <theta>
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+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
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+                        <origin>
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+                        <t1>
+                          <radial_composite type="vector">
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+                    </entry>
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+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1150161028</x>
+                            <y>-1.1483001709</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7514546580"/>
+                            </radius>
+                            <theta>
+                              <angle value="170.764999"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7514546580"/>
+                            </radius>
+                            <theta>
+                              <angle value="170.764999"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4659768641</x>
+                            <y>-1.4312146902</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8655256286"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.075012"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8655256286"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.075012"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1664203107</x>
+                            <y>-1.5976349115</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4942431664"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4942431664"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1331362426</x>
+                            <y>-1.1649421453</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4917149837"/>
+                            </radius>
+                            <theta>
+                              <angle value="23.962490"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4917149837"/>
+                            </radius>
+                            <theta>
+                              <angle value="23.962490"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5824710727</x>
+                            <y>-0.6656812429</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2688602353"/>
+                            </radius>
+                            <theta>
+                              <angle value="111.801407"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2688602353"/>
+                            </radius>
+                            <theta>
+                              <angle value="111.801407"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1015108600</x>
+                            <y>-0.2318952978</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4986936060"/>
+                            </radius>
+                            <theta>
+                              <angle value="157.598312"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4986936060"/>
+                            </radius>
+                            <theta>
+                              <angle value="157.598312"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0594419725</x>
+                            <y>0.1615791917</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6157289173"/>
+                            </radius>
+                            <theta>
+                              <angle value="49.999901"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6157289173"/>
+                            </radius>
+                            <theta>
+                              <angle value="49.999901"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3323673308</x>
+                            <y>0.3501750827</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3226731737"/>
+                            </radius>
+                            <theta>
+                              <angle value="12.276928"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3226731737"/>
+                            </radius>
+                            <theta>
+                              <angle value="12.276928"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.1578801664"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.4277517200</x>
+                    <y>-1.7467887402</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle002">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.1697160793"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.7232670188</x>
+                    <y>0.8187858462</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle003">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.2003965875"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>2.5515329838</x>
+                    <y>1.0178622007</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.3795310557</x>
+                    <y>-1.9670532942</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.172611</r>
+                      <g>0.349351</g>
+                      <b>0.629024</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.011238</r>
+                      <g>0.065656</g>
+                      <b>0.247404</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-2.0000000000</x>
+                    <y>2.0000000000</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>2.0000000000</x>
+                    <y>-2.0000000000</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-1.3954342604</x>
+                    <y>-0.3894235194</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>1.3305304050</x>
+                    <y>-0.3894235194</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>3.4723596573</x>
+                    <y>-3.1802921295</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-3.2776479721</x>
+                    <y>-3.2776479721</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.021505">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.564516">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>0.731343</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-0.1869648695</x>
+                    <y>1.3090070486</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.7765365254"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.8803261518</x>
+                    <y>2.0255250931</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.9384056330</x>
+                    <y>-1.9093658924</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.7515196800</x>
+                    <y>-1.2269309759</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.7515196800</x>
+                    <y>-1.2269309759</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.7515196800</x>
+                    <y>-2.7224798203</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.7515196800</x>
+                    <y>-2.7079598904</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Ink">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2716372013</x>
+                            <y>-1.2980784178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6200691240"/>
+                            </radius>
+                            <theta>
+                              <angle value="139.899078"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6200691240"/>
+                            </radius>
+                            <theta>
+                              <angle value="139.899078"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2716372013</x>
+                            <y>0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471176863</x>
+                            <y>0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3245196044</x>
+                            <y>0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6490392089</x>
+                            <y>0.3245196044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.6490392089</x>
+                            <y>-1.2980784178</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5307216892"/>
+                            </radius>
+                            <theta>
+                              <angle value="-131.185913"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5307216892"/>
+                            </radius>
+                            <theta>
+                              <angle value="-131.185913"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Ink surface">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Circle004">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.172611</r>
+                          <g>0.349351</g>
+                          <b>0.629024</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="1.3156192471"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.7169033289</x>
+                          <y>0.1413370967</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="warp" active="true" version="0.1">
+                      <param name="src_tl">
+                        <vector>
+                          <x>-2.6490392685</x>
+                          <y>2.4992609024</y>
+                        </vector>
+                      </param>
+                      <param name="src_br">
+                        <vector>
+                          <x>1.3509606123</x>
+                          <y>-1.5007389784</y>
+                        </vector>
+                      </param>
+                      <param name="dest_tl">
+                        <vector>
+                          <x>-2.2716374397</x>
+                          <y>0.8237805963</y>
+                        </vector>
+                      </param>
+                      <param name="dest_tr">
+                        <vector>
+                          <x>0.8321015239</x>
+                          <y>0.8154594898</y>
+                        </vector>
+                      </param>
+                      <param name="dest_br">
+                        <vector>
+                          <x>2.1301798820</x>
+                          <y>-0.3245196044</y>
+                        </vector>
+                      </param>
+                      <param name="dest_bl">
+                        <vector>
+                          <x>-3.7111730576</x>
+                          <y>-0.3245196044</y>
+                        </vector>
+                      </param>
+                      <param name="clip">
+                        <bool value="false"/>
+                      </param>
+                      <param name="horizon">
+                        <real value="4.0000000000"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.1967480183</x>
+                    <y>0.3827666938</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.5325449705</x>
+                    <y>0.3827666938</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.003862</g>
+                      <b>0.077982</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Bottle outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0249629989</x>
+                      <y>-1.5477088690</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1242344081"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2423649133"/>
+                      </radius>
+                      <theta>
+                        <angle value="-172.464355"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2423649133"/>
+                      </radius>
+                      <theta>
+                        <angle value="-172.464355"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6475610733</x>
+                      <y>-1.5477088690</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8735805750"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2707639252"/>
+                      </radius>
+                      <theta>
+                        <angle value="171.990723"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2707639252"/>
+                      </radius>
+                      <theta>
+                        <angle value="171.990723"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.2716372013</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6200691240"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.899078"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6200691240"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.899078"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.2716372013</x>
+                      <y>1.2980784178</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.9471176863</x>
+                      <y>1.6225980520</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3245196044</x>
+                      <y>1.6225980520</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6490392089</x>
+                      <y>1.2980784178</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.6490392089</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5307216892"/>
+                      </radius>
+                      <theta>
+                        <angle value="-131.185913"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5307216892"/>
+                      </radius>
+                      <theta>
+                        <angle value="-131.185913"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3245196095"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lid">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>1.2980784178</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Lid outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-1.9471175671</x>
+                          <y>2.5745220184</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>0.3494826555</x>
+                          <y>-0.0216347706</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle005">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="1.1812692091"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.8112990260</x>
+                          <y>-0.2596156895</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle005">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="1.1358186331"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.8112990260</x>
+                          <y>2.5745220184</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Grey side of lid">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.134413</r>
+                          <g>0.134413</g>
+                          <b>0.134413</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-1.7474132776</x>
+                          <y>2.2283678055</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>0.1331362426</x>
+                          <y>-0.1081733331</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Circle007">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.134413</r>
+                          <g>0.134413</g>
+                          <b>0.134413</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.9134599204"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>-0.8112990260</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>0.1622598022</x>
+                          <y>0.6490392089</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-1.7848578691</x>
+                          <y>0.6490392089</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.001151</r>
+                            <g>0.001616</g>
+                            <b>0.001616</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.978495">
+                            <r>0.134413</r>
+                            <g>0.134413</g>
+                            <b>0.134413</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Lid top">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.134413</r>
+                    <g>0.134413</g>
+                    <b>0.134413</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.9288016699"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.8112990260</x>
+                    <y>2.2716372013</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-2.9206764698</x>
+                    <y>2.2716372013</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.1358186007</x>
+                    <y>-1.9471176863</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.9206764698</x>
+                    <y>1.2980784178</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>1.1358186007</x>
+                    <y>1.2980784178</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>1.1358186007</x>
+                    <y>-0.3245196044</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.9206764698</x>
+                    <y>-0.3245196044</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Neck highlight">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0166420303</x>
+              <y>0.1331362426</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.8306233883</x>
+                      <y>1.0983740091</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2058505521"/>
+                      </radius>
+                      <theta>
+                        <angle value="-14.036244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2058505521"/>
+                      </radius>
+                      <theta>
+                        <angle value="-14.036244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8487435579</x>
+                      <y>0.8487435579</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9997692193"/>
+                      </radius>
+                      <theta>
+                        <angle value="-2.862405"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9997692193"/>
+                      </radius>
+                      <theta>
+                        <angle value="-2.862405"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2163463980</x>
+                      <y>1.1150161028</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5140205808"/>
+                      </radius>
+                      <theta>
+                        <angle value="29.054607"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5140205808"/>
+                      </radius>
+                      <theta>
+                        <angle value="29.054607"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.3661246896</x>
+              <y>0.4160507619</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6766846180</x>
+                      <y>-1.6642030478</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6766846180</x>
+                      <y>0.4576558769</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.3521651030</x>
+                      <y>0.7821754813</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6309189796</x>
+                      <y>-1.3812885284</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6225980520</x>
+                      <y>0.6490392089</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.2980784178</x>
+                      <y>0.9735588431</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="-0.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.0208333340</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_eyedrop_icon.sif b/synfig-studio/images/tool_eyedrop_icon.sif
new file mode 100644 (file)
index 0000000..1e66e9d
--- /dev/null
@@ -0,0 +1,2918 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Eye-drop Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="eyedrop tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.4867799878</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.021505">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.311828">
+                      <r>0.013228</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>0.731343</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.1808688790</x>
+                    <y>-0.3216028810</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.7765365254"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.8803261518</x>
+                    <y>2.0255250931</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.9384056330</x>
+                    <y>-1.9093658924</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.9820623398</x>
+                    <y>-1.8497612476</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.5961568356</x>
+                    <y>0.4867799878</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.9924266338</x>
+                    <y>-0.8112984300</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.9206800461</x>
+                    <y>-2.9206800461</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Drop">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.4867799878</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0132999839</x>
+                    <y>-0.6649991870</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2920219898</x>
+                            <y>-0.7859437466</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5535967350</x>
+                            <y>-1.3166984320</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6396448713"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.576332"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6396448713"/>
+                            </radius>
+                            <theta>
+                              <angle value="-93.576332"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1412973404</x>
+                            <y>-1.6491979361</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7555978298</x>
+                            <y>-1.3432983160</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6782991639"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6782991639"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0060851574</x>
+                            <y>-0.7668812871</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1412973404</x>
+                            <y>-0.2792996466</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="curve_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0930998847</x>
+                    <y>-0.6250992417</y>
+                  </vector>
+                </param>
+                <param name="width">
+                  <real value="0.7788470627"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2559943199</x>
+                            <y>-0.8017961979</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6754737758"/>
+                            </radius>
+                            <theta>
+                              <angle value="-105.850479"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6754737758"/>
+                            </radius>
+                            <theta>
+                              <angle value="-105.850479"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4569699764</x>
+                            <y>-1.3428850174</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3193084834"/>
+                            </radius>
+                            <theta>
+                              <angle value="-95.268379"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3193084834"/>
+                            </radius>
+                            <theta>
+                              <angle value="-95.268379"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1106762886</x>
+                            <y>-1.5562306643</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7458248138</x>
+                            <y>-1.3274253607</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2319220638"/>
+                            </radius>
+                            <theta>
+                              <angle value="87.385155"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2319220638"/>
+                            </radius>
+                            <theta>
+                              <angle value="87.385155"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0240991116</x>
+                            <y>-0.7863364816</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5292995075"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.905777"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5292995075"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.905777"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1323168278</x>
+                            <y>-0.1834089756</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.016129">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.338710">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.462366">
+                      <r>0.011238</r>
+                      <g>0.065656</g>
+                      <b>0.247059</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+                <param name="perpendicular">
+                  <bool value="false"/>
+                </param>
+                <param name="fast">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0265999679</x>
+                    <y>-0.7314990759</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2738904953</x>
+                            <y>-0.7939217091</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5057009337"/>
+                            </radius>
+                            <theta>
+                              <angle value="-103.834236"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5057009337"/>
+                            </radius>
+                            <theta>
+                              <angle value="-103.834236"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5003969669</x>
+                            <y>-1.2634984255</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6782991639"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6782991639"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1013975143</x>
+                            <y>-1.6092979908</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7422978878</x>
+                            <y>-1.2634984255</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6383992131"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6383992131"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0151507854</x>
+                            <y>-0.7766723633</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4967972199"/>
+                            </radius>
+                            <theta>
+                              <angle value="111.262573"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4967972199"/>
+                            </radius>
+                            <theta>
+                              <angle value="111.262573"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1412973404</x>
+                            <y>-0.2393997014</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Dropper">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.4867799878</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1530662775</x>
+                            <y>1.5584833622</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4430936575</x>
+                            <y>-1.0376765728</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7676136494</x>
+                            <y>-1.0376765728</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0186016560</x>
+                            <y>-1.2941199541</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.3603677750</x>
+                            <y>-0.9054833651</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.6490399837</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4867799878</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Paint Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.2980799675</x>
+                    <y>-0.8112999797</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.2980799675</x>
+                    <y>1.7848598957</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.645161">
+                      <r>0.017745</r>
+                      <g>0.111701</g>
+                      <b>0.372646</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.666667">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="11"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.0789170563</x>
+                    <y>-0.0841611475</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.9735599756</x>
+                    <y>0.8112999797</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.338710">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.639785">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="11"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.2005944252</x>
+                    <y>0.0375162214</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.9735599756</x>
+                    <y>0.8112999797</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.688172">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine007 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1530662775</x>
+                            <y>1.5584833622</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4430936575</x>
+                            <y>-1.0376765728</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7676136494</x>
+                            <y>-1.0376765728</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.0186016560</x>
+                            <y>-1.2941199541</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.3603677750</x>
+                            <y>-0.9054833651</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.6490399837</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.4867799878</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Bulb">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0194535479</x>
+              <y>-0.0824068487</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine008 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.4867799878</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="F8898E0C0ED89C292661E67C4D6AEBC7">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1673063785</x>
+                            <y>2.4640371799</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9129963409"/>
+                            </radius>
+                            <theta>
+                              <angle value="129.776825"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1949279283"/>
+                            </radius>
+                            <theta>
+                              <angle value="2.691381"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5627578497</x>
+                            <y>2.4488275051</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894878761"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.022749"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894192237"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.201027"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7452738881</x>
+                            <y>3.1332626343</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8555798531</x>
+                            <y>3.1028432846</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8707895279</x>
+                            <y>2.0229568481</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2167736292</x>
+                            <y>1.8252310753</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2167736292</x>
+                            <y>1.4449892044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8800071421"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.924759"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0444387998"/>
+                            </radius>
+                            <theta>
+                              <angle value="130.504395"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.7652084827</x>
+                    <y>2.6126971245</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>1.6358979940</x>
+                    <y>1.5693980455</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.274194">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.408602">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.543011">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="NewBLine009 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.028991</r>
+                    <g>0.133209</g>
+                    <b>0.374624</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5852279067</x>
+                            <y>1.6465466022</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3696107864"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3062499149"/>
+                            </radius>
+                            <theta>
+                              <angle value="170.837250"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3062499149"/>
+                            </radius>
+                            <theta>
+                              <angle value="170.837250"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.3107939661</x>
+                            <y>1.8741867542</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1073499278"/>
+                            </radius>
+                            <theta>
+                              <angle value="22.619867"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1073499278"/>
+                            </radius>
+                            <theta>
+                              <angle value="22.619867"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8695641160</x>
+                            <y>1.7695893049</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9185354264"/>
+                            </radius>
+                            <theta>
+                              <angle value="-157.815994"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9185354264"/>
+                            </radius>
+                            <theta>
+                              <angle value="-157.815994"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine008 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.4867799878</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="F8898E0C0ED89C292661E67C4D6AEBC7">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1673063785</x>
+                            <y>2.4640371799</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9129963409"/>
+                            </radius>
+                            <theta>
+                              <angle value="129.776825"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1949279283"/>
+                            </radius>
+                            <theta>
+                              <angle value="2.691381"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5627578497</x>
+                            <y>2.4488275051</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894878761"/>
+                            </radius>
+                            <theta>
+                              <angle value="-1.022749"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894192237"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.201027"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.7452738881</x>
+                            <y>3.1332626343</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8555798531</x>
+                            <y>3.1028432846</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.8707895279</x>
+                            <y>2.0229568481</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.3768217213"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2167736292</x>
+                            <y>1.8252310753</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.2167736292</x>
+                            <y>1.4449892044</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8800071421"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.924759"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0444387998"/>
+                            </radius>
+                            <theta>
+                              <angle value="130.504395"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="spherize" active="true" version="0.2">
+                <param name="center">
+                  <vector>
+                    <x>1.2962405682</x>
+                    <y>2.1288678646</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.6963819886"/>
+                </param>
+                <param name="amount">
+                  <real value="3.0000000000"/>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="type">
+                  <integer value="0"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_fill_icon.sif b/synfig-studio/images/tool_fill_icon.sif
new file mode 100644 (file)
index 0000000..7d995df
--- /dev/null
@@ -0,0 +1,2033 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Fill Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="fill tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.021505">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.564516">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>0.731343</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.4421221614</x>
+                    <y>-0.2282502055</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.7765365254"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.8803261518</x>
+                    <y>2.0255250931</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.9384056330</x>
+                    <y>-1.9093658924</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.7515196800</x>
+                    <y>-1.2269309759</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.7515196800</x>
+                    <y>-1.2269309759</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.7515196800</x>
+                    <y>-2.6331782341</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.7515196800</x>
+                    <y>-2.6186583042</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>1.2980799675</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2716398239</x>
+                            <y>1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338970184</x>
+                            <y>0.8112990260</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338970184</x>
+                            <y>-1.1358186007</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7848598957</x>
+                            <y>-1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7848578691</x>
+                            <y>0.8112990260</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4867799878</x>
+                            <y>0.8112999797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="curve_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.0797998980</x>
+                    <y>0.0531999357</y>
+                  </vector>
+                </param>
+                <param name="width">
+                  <real value="0.7139431408"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>1.2980799675</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2716398239</x>
+                            <y>1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338970184</x>
+                            <y>0.8112990260</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338970184</x>
+                            <y>-1.1358186007</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7848598957</x>
+                            <y>-1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7848578691</x>
+                            <y>0.8112990260</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4867799878</x>
+                            <y>0.8112999797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.016129">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.338710">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.462366">
+                      <r>0.011238</r>
+                      <g>0.065656</g>
+                      <b>0.247059</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+                <param name="perpendicular">
+                  <bool value="false"/>
+                </param>
+                <param name="fast">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247059</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>1.2980799675</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.2716398239</x>
+                            <y>1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338970184</x>
+                            <y>0.8112990260</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338970184</x>
+                            <y>-1.1358186007</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5186993607"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7848598957</x>
+                            <y>-1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="1.0000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7848578691</x>
+                            <y>0.8112990260</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.4867799878</x>
+                            <y>0.8112999797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Can">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="polygon" active="true" version="0.1" desc="Black outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.4867794216</x>
+                    <y>0.3245196044</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>-2.2821619511</x>
+                        <y>0.5186938047</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.5516833067</x>
+                        <y>2.2716372013</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>2.3689930439</x>
+                        <y>-0.8437509537</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.4867794216</x>
+                        <y>-2.6610608101</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="polygon" active="true" version="0.1" desc="White inner line">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="vector_list">
+                  <dynamic_list type="vector">
+                    <entry>
+                      <vector>
+                        <x>-1.5144248009</x>
+                        <y>0.7655333877</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.9818798304</x>
+                        <y>2.2799582481</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>2.5462307930</x>
+                        <y>-0.4493348300</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>0.0998521820</x>
+                        <y>-1.9804016352</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="polygon" active="true" version="0.1" desc="Polygon">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.2081265152</x>
+                          <y>-0.1595559418</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="vector_list">
+                        <dynamic_list type="vector">
+                          <entry>
+                            <vector>
+                              <x>-1.4562788010</x>
+                              <y>0.8751632571</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>0.7071851492</x>
+                              <y>2.1565995216</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>2.0718317032</x>
+                              <y>-0.2232107669</y>
+                            </vector>
+                          </entry>
+                          <entry>
+                            <vector>
+                              <x>-0.0250641759</x>
+                              <y>-1.5046471357</y>
+                            </vector>
+                          </entry>
+                        </dynamic_list>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>1.6445538998</x>
+                          <y>0.8490541577</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-0.6709950566</x>
+                          <y>-0.5245345235</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.133333</r>
+                            <g>0.133333</g>
+                            <b>0.133333</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.333333">
+                            <r>0.880142</r>
+                            <g>0.880142</g>
+                            <b>0.880142</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="0.666667">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.133333</r>
+                            <g>0.133333</g>
+                            <b>0.133333</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Handle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Pivot">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.4231217885"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+                          <x>0.1497782767</x>
+                          <y>0.6656812429</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.000000</r>
+                            <g>0.000000</g>
+                            <b>0.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+                          <x>0.1497782767</x>
+                          <y>0.6656812429</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="0.2791349385"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="Handle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.000000</r>
+                          <g>0.000000</g>
+                          <b>0.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="false">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1595997959</x>
+                                  <y>1.0107988119</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.1622598022</x>
+                                  <y>2.4338970184</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9735588431</x>
+                                  <y>2.9206764698</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9471176568"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="1.9471176568"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7640552521</x>
+                                  <y>2.4297363758</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7806973457</x>
+                                  <y>1.1483001709</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1787671725"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-104.720177"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1787671725"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-104.720177"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.2596156876"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="false"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.1250000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_gradient_icon.sif b/synfig-studio/images/tool_gradient_icon.sif
new file mode 100644 (file)
index 0000000..369c008
--- /dev/null
@@ -0,0 +1,913 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Gradient Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine155 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.158 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="82B1023C7398DFC44193B286EC89D899">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7760416865</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7812500000</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6573649049</x>
+              <y>0.0921052620</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.6510066986</x>
+              <y>0.0872483253</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.047366</r>
+                <g>0.047366</g>
+                <b>0.047366</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.793110</r>
+                <g>0.793110</g>
+                <b>0.793110</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.158 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7760416865</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7812500000</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2500000073"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.158 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="82B1023C7398DFC44193B286EC89D899">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7760416865</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7812500000</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1000000069"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_mirror_icon.sif b/synfig-studio/images/tool_mirror_icon.sif
new file mode 100644 (file)
index 0000000..775678a
--- /dev/null
@@ -0,0 +1,3254 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Mirror Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="mirror tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.300000</r>
+                      <g>0.300000</g>
+                      <b>0.300000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.4078271871"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-2.5961599350</x>
+                    <y>2.5961599350</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>2.6703450680</x>
+                    <y>-2.1673052311</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-3.2451999187</x>
+                    <y>-1.6225999594</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.7584199905</x>
+                    <y>-1.6225999594</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>3.2451999187</x>
+                    <y>-2.9206800461</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.7584199905</x>
+                    <y>-2.9206800461</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Left side of Rectangle with gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.4867799878</x>
+              <y>-0.6490399837</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247059</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-3.6021683216</x>
+                    <y>-1.4278855324</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.3689925671</x>
+                    <y>2.9855811596</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.172611</r>
+                    <g>0.349351</g>
+                    <b>0.629024</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-3.3425526619</x>
+                    <y>-1.1682698727</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>1.8497612476</x>
+                    <y>2.7259654999</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.7848598957</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+                    <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-1.2980769873</x>
+                          <y>-2.8557741642</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>3.6346211433</x>
+                          <y>0.5192298293</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-1.7848600149</x>
+                          <y>-1.1358200312</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>6.0036196709</x>
+                          <y>-1.1358200312</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.028991</r>
+                            <g>0.133209</g>
+                            <b>0.374624</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Right side of Rectangle with gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.4867799878</x>
+              <y>-0.6490399837</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-3.6021683216</x>
+                    <y>-1.4278855324</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.3689925671</x>
+                    <y>2.9855811596</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.172611</r>
+                    <g>0.349351</g>
+                    <b>0.629024</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-3.3425526619</x>
+                    <y>-1.1682698727</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.1093769073</x>
+                    <y>2.7259654999</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.7848598957</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+                    <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-1.2980769873</x>
+                          <y>-2.8557741642</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>3.6346211433</x>
+                          <y>0.5192298293</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-1.7848600149</x>
+                          <y>1.9471199512</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>2.9206800461</x>
+                          <y>-4.0564999580</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.028991</r>
+                            <g>0.133209</g>
+                            <b>0.374624</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-0.3245199919</x>
+                    <y>3.4074599743</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>2.4338998795</x>
+                    <y>-1.6225999594</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-0.3245199919</x>
+                    <y>3.4074599743</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.7584199905</x>
+                    <y>4.5432796478</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.7584199905</x>
+                    <y>-2.7584199905</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-0.3245199919</x>
+                    <y>-1.6225999594</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Right Arrow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>2.3631684780</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="White Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5254285336</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7141284943</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>-1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0582443662</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.5185843706</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5254285336</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Light blue Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.447059</r>
+                    <g>0.623529</g>
+                    <b>0.811765</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="80F6181CA1918EAE33C34EC82856397B">
+                    <x>0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.3631684780</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799879"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.3896085024</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799881"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0650885105</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0650885105</x>
+                            <y>-0.8112999797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2537885308</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0650885105</x>
+                            <y>0.8112999797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.0650885105</x>
+                            <y>0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.3896085024</x>
+                            <y>0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.3631684780</x>
+                            <y>0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799879"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="80F6181CA1918EAE33C34EC82856397B">
+                    <x>0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5254285336</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.7141284943</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>-1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0582443662</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1940643787</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.5185843706</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5254285336</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.8763884306</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-2.2009084225</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.011238</r>
+                      <g>0.065656</g>
+                      <b>0.247059</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Left Arrow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="White Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1622599959</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8112999797</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9735599756"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1358199120</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1622599959</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="light blue arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.447059</r>
+                    <g>0.623529</g>
+                    <b>0.811765</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3245199919</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799876"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1358199120</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>-0.8112999797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>0.8112999797</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3245199919</x>
+                            <y>0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799879"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1622599959</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.9735599756</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799877"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>1.1358199120</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.1358199120</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1622599959</x>
+                            <y>0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="19"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.6490399837</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.011238</r>
+                      <g>0.065656</g>
+                      <b>0.247059</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_normal_icon.sif b/synfig-studio/images/tool_normal_icon.sif
new file mode 100644 (file)
index 0000000..4b5904e
--- /dev/null
@@ -0,0 +1,1236 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Normal Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000"/>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.1605321020</x>
+        <y>-0.1016042754</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas xres="2952.755900" yres="2952.755900">
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.250840</r>
+                <g>0.259027</g>
+                <b>0.238828</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>-0.1016042754</x>
+              <y>-0.7806929350</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.9816616975"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8163157701</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="3932F399D50014C71954B55ABEA98F38">
+              <x>-0.1016042754</x>
+              <y>-0.7806929350</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.0641711205</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.157 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="EA245844776DAA04AA0B3D221FC69DE6">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="8BBF3855CC60C37929A972477428D7E6">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9451323748</x>
+                      <y>0.0490623340</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4756601155"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3659976125</x>
+                      <y>-0.6253117323</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2282412201</x>
+                      <y>-0.1520298272</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1968976855"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8962129354</x>
+                      <y>-0.1520298272</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8962129354</x>
+                      <y>0.1874716431</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2282412201</x>
+                      <y>0.1874716729</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8171187043"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3659976125</x>
+                      <y>0.6607534885</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>1.3741301298</x>
+              <y>0.4941928983</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-1.2023663521</x>
+              <y>-0.1570874900</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.028991</r>
+                <g>0.133209</g>
+                <b>0.374624</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.157 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.287959</r>
+              <g>0.364382</g>
+              <b>0.541412</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="EA245844776DAA04AA0B3D221FC69DE6">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="8BBF3855CC60C37929A972477428D7E6">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9451323748</x>
+                      <y>0.0490623340</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4756601155"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3659976125</x>
+                      <y>-0.6253117323</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2282412201</x>
+                      <y>-0.1520298272</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1968976855"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8962129354</x>
+                      <y>-0.1520298272</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8962129354</x>
+                      <y>0.1874716431</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2282412201</x>
+                      <y>0.1874716729</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8171187043"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3659976125</x>
+                      <y>0.6607534885</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.157 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="8BBF3855CC60C37929A972477428D7E6">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9451323748</x>
+                      <y>0.0490623340</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4756601155"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3659976125</x>
+                      <y>-0.6253117323</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2282412201</x>
+                      <y>-0.1520298272</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.1968976855"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8962129354</x>
+                      <y>-0.1520298272</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8962129354</x>
+                      <y>0.1874716431</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2282412201</x>
+                      <y>0.1874716729</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8171187043"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3659976125</x>
+                      <y>0.6607534885</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="-61.999996"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_polyline_icon.sif b/synfig-studio/images/tool_polyline_icon.sif
new file mode 100644 (file)
index 0000000..85e9f7c
--- /dev/null
@@ -0,0 +1,1045 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Polygon Icon</name>
+  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="SolidColor" active="false" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.250840</r>
+                <g>0.259027</g>
+                <b>0.238828</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="F2F6F67F1FFBFE3A4B736AFF854DB11F">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.9816616975"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8697916865</x>
+              <y>0.1302083284</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="F2F6F67F1FFBFE3A4B736AFF854DB11F">
+              <x>0.0000000000</x>
+              <y>-0.8020833135</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="polygon tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.134&#x533A;&#x57DF;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F8FA422F71F3D375F1EF5616244501DA">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7477352023</x>
+                      <y>-0.5577291846</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1086955220</x>
+                      <y>-0.5577331781</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4306779802"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1086955220</x>
+                      <y>-0.0749852583</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7912524343</x>
+                      <y>-0.0749852583</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4805210829"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7912511826</x>
+                      <y>0.5241421461</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7477352023</x>
+                      <y>0.5241421461</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F8FA422F71F3D375F1EF5616244501DA">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7477352023</x>
+                      <y>-0.5577291846</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1086955220</x>
+                      <y>-0.5577331781</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4306779802"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1086955220</x>
+                      <y>-0.0749852583</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7912524343</x>
+                      <y>-0.0749852583</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4805210829"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7912511826</x>
+                      <y>0.5241421461</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7477352023</x>
+                      <y>0.5241421461</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2333333362"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.134&#x8F6E;&#x5ED3;">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F8FA422F71F3D375F1EF5616244501DA">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7477352023</x>
+                      <y>-0.5577291846</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1086955220</x>
+                      <y>-0.5577331781</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4306779802"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1086955220</x>
+                      <y>-0.0749852583</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7912524343</x>
+                      <y>-0.0749852583</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4805210829"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7912511826</x>
+                      <y>0.5241421461</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7477352023</x>
+                      <y>0.5241421461</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1000000069"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="-45.000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_rectangle_icon.sif b/synfig-studio/images/tool_rectangle_icon.sif
new file mode 100644 (file)
index 0000000..e31eb84
--- /dev/null
@@ -0,0 +1,868 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Rectangle Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine155 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0833333358"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1666666715"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.158 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="82B1023C7398DFC44193B286EC89D899">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7760416865</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7812500000</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.158 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7760416865</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7812500000</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2500000073"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.158 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.023104</r>
+              <g>0.030257</g>
+              <b>0.032876</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="82B1023C7398DFC44193B286EC89D899">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="2B1258706D83D3260FCEA3F4B8556621">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="32B96F578D754070E1317657A2FE4353">
+                      <x>-0.7812500000</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector guid="C6BE6260745A111F6F689E8238301050">
+                      <x>0.7760416865</x>
+                      <y>-0.7239583135</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7760416865</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7812500000</x>
+                      <y>0.8229166865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1000000069"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_rotate_icon.sif b/synfig-studio/images/tool_rotate_icon.sif
new file mode 100644 (file)
index 0000000..0a6e424
--- /dev/null
@@ -0,0 +1,2500 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Rotate Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="rotate tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Upper rectangle shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.300000</r>
+                      <g>0.300000</g>
+                      <b>0.300000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.4078271871"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-2.5961599350</x>
+                    <y>2.5961599350</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>2.6703450680</x>
+                    <y>-2.1673052311</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-3.2451999187</x>
+                    <y>0.8112999797</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>1.7848598957</x>
+                    <y>0.8112999797</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.2716398239</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.9206800461</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.300000</r>
+                      <g>0.300000</g>
+                      <b>0.300000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.4078271871"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-2.5961599350</x>
+                    <y>2.5961599350</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>2.6703450680</x>
+                    <y>-2.1673052311</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.2716398239</x>
+                    <y>-1.4603400230</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.7584199905</x>
+                    <y>-1.4603400230</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>3.2451999187</x>
+                    <y>-2.5961599350</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-1.9471199512</x>
+                    <y>-2.5961599350</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="true"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Rectangle with gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.4867799878</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247059</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-3.3940052986</x>
+                    <y>-0.0514525548</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.6031353474</x>
+                    <y>3.1668407917</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-3.0829367638</x>
+                    <y>0.2596156895</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.2920670807</x>
+                    <y>2.8557724953</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-1.7848598957</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+                    <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-1.0384613276</x>
+                          <y>-1.4278886318</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>1.8173112869</x>
+                          <y>0.6490369439</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-1.7848600149</x>
+                          <y>1.9471199512</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>2.9206800461</x>
+                          <y>-4.0564999580</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.028991</r>
+                            <g>0.133209</g>
+                            <b>0.374624</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Rectangle with gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247059</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.1660705805</x>
+                    <y>-2.0724205971</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.6083548069</x>
+                    <y>0.9677010179</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-0.8734864593</x>
+                    <y>-1.7986452579</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.3052372932</x>
+                    <y>0.6841450930</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.1622599959</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="point1">
+                        <vector>
+                          <x>-0.8288472295</x>
+                          <y>-1.2672259808</y>
+                        </vector>
+                      </param>
+                      <param name="point2">
+                        <vector>
+                          <x>1.9548872709</x>
+                          <y>0.7829568982</y>
+                        </vector>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>2.0723481178</x>
+                          <y>-2.8204009533</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-2.8938808441</x>
+                          <y>3.8485348225</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.028991</r>
+                            <g>0.133209</g>
+                            <b>0.374624</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="rotate" active="true" version="0.1">
+                <param name="origin">
+                  <vector>
+                    <x>0.9735599756</x>
+                    <y>-0.1622599959</y>
+                  </vector>
+                </param>
+                <param name="amount">
+                  <angle value="-45.000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lower arrow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
+                    <x>-4.0240430832</x>
+                    <y>-2.9855804443</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7908737659</x>
+                            <y>0.8437545300</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7259647195"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7524110079</x>
+                            <y>1.4927937984</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1682705941"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7524110079</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1033717394</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1014560791"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9975694309"/>
+                            </radius>
+                            <theta>
+                              <angle value="46.975094"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4473043330"/>
+                            </radius>
+                            <theta>
+                              <angle value="-47.726044"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7908737659</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6521841187"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7645753250"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1418344975</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1418344975</x>
+                            <y>1.6226016283</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1682705941"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7908737659</x>
+                            <y>1.2331780195</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="shade" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="12"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.303279</r>
+                    <g>0.295082</g>
+                    <b>0.303279</b>
+                    <a>0.333333</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.1894220859</x>
+                    <y>-0.1675494760</y>
+                  </vector>
+                </param>
+                <param name="size">
+                  <vector>
+                    <x>0.1000007167</x>
+                    <y>0.1000007167</y>
+                  </vector>
+                </param>
+                <param name="type">
+                  <integer value="1"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247059</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
+                    <x>-4.0240430832</x>
+                    <y>-2.9855804443</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7908737659</x>
+                            <y>0.8437545300</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7259647195"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7524110079</x>
+                            <y>1.4927937984</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1682705941"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7524110079</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1033717394</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1014560791"/>
+                            </radius>
+                            <theta>
+                              <angle value="45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9975694309"/>
+                            </radius>
+                            <theta>
+                              <angle value="46.975094"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4473043330"/>
+                            </radius>
+                            <theta>
+                              <angle value="-47.726044"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7908737659</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6521841187"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.7645753250"/>
+                            </radius>
+                            <theta>
+                              <angle value="180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1418344975</x>
+                            <y>1.8822172880</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1418344975</x>
+                            <y>1.6226016283</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1682705941"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.7908737659</x>
+                            <y>1.2331780195</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471176568"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2271637266"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Arrow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Arrow Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="80F6181CA1918EAE33C34EC82856397B">
+                    <x>0.1622599959</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206800461</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7259603095"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.000200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1742811203</x>
+                            <y>2.4014453888</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5576941254"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9735599756"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1742811203</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.8233203888</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6521841187"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9795694351</x>
+                            <y>1.1033670902</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5207475048"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.194427"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1014560791"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358184814</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1014560791"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848576307</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1947060299"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.001968"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894300570"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999023"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9735599756"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358184814</x>
+                            <y>2.5312533379</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471199512"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector guid="80F6181CA1918EAE33C34EC82856397B">
+                    <x>0.1622599959</x>
+                    <y>-0.3245199919</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206800461</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.4603399634"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.7259603095"/>
+                            </radius>
+                            <theta>
+                              <angle value="-0.000200"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1742811203</x>
+                            <y>2.4014453888</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5576941254"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9735599756"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.1742811203</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.8233203888</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.6521841187"/>
+                            </radius>
+                            <theta>
+                              <angle value="-135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9795694351</x>
+                            <y>1.1033670902</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.5207475048"/>
+                            </radius>
+                            <theta>
+                              <angle value="-140.194427"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1014560791"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358184814</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.1014560791"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.7788470627"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848576307</x>
+                            <y>1.8822140694</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894235314"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1947060299"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.001968"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3894300570"/>
+                            </radius>
+                            <theta>
+                              <angle value="89.999023"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9735599756"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358184814</x>
+                            <y>2.5312533379</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.9471199512"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4867799878"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.2271637266"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1800000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_scale_icon.sif b/synfig-studio/images/tool_scale_icon.sif
new file mode 100644 (file)
index 0000000..9084594
--- /dev/null
@@ -0,0 +1,3643 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Scale Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="scale tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6717824340</x>
+              <y>8.4043684006</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.4427109957</x>
+              <y>-1.6098945141</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-1.1483865976</x>
+              <y>1.7675857544</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6703450680</x>
+              <y>-2.1673052311</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-1.6225999594</x>
+              <y>-2.2716398239</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-2.2716398239</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.4074599743</x>
+              <y>-3.0829398632</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-1.1358199120</x>
+              <y>-3.0829398632</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8793680668</x>
+              <y>-2.6582150459</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>3.1774463654</x>
+              <y>1.6197522879</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.5576940775</x>
+              <y>-2.3365411758</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.8557724953</x>
+              <y>1.2980784178</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.2980784178</x>
+                    <y>-2.0769255161</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>2.5961568356</x>
+                    <y>1.0384627581</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.7848600149</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.9206800461</x>
+                    <y>-4.0564999580</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.1774463654</x>
+              <y>0.1975574344</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.0620582588</x>
+              <y>2.9178307056</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-2.8557724953</x>
+              <y>0.5192313790</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>-0.2596156895</x>
+              <y>2.5961568356</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-1.7848598957</x>
+              <y>1.9471199512</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-0.8112969995</x>
+                    <y>-1.1682728529</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>1.2656285763</x>
+                    <y>0.3894212246</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.7848600149</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.9206800461</x>
+                    <y>-4.0564999580</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-2.2769572735</x>
+              <y>-1.7023979425</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>1.2980799675</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>-0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.9788787961</x>
+              <y>-1.5747181177</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>1.2980799675</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.9471199512</x>
+                    <y>-0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.2716398239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>1.9471199512</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-0.0957598835</x>
+              <y>-2.7983164787</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>2.2716398239</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.7848598957</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.2980799675</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.8112999797</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.3245199919</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0286085363</x>
+              <y>0.0443108305</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>2.2716398239</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.7848598957</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>1.2980799675</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.8112999797</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.3245199919</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.064115</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>-0.1622599959</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.6225999594</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1947117657"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1" desc="White Arrow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-1.7130378485</x>
+                  <y>2.0215976238</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-2.0641574860</x>
+                  <y>1.6385580301</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.7235190868</x>
+                  <y>-0.7979990244</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.0033114245</x>
+                  <y>-1.5410472155</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>1.8586863279</x>
+                  <y>-1.5304071903</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>1.8513576984</x>
+                  <y>0.3191995919</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>1.0852786303</x>
+                  <y>-0.4468794465</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1" desc="Blue Arrow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-1.7236778736</x>
+                  <y>1.7875177860</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-1.8407176733</x>
+                  <y>1.6704779863</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.9682388306</x>
+                  <y>-0.7979990244</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.4222880602</x>
+                  <y>-1.3601673841</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>1.6990864277</x>
+                  <y>-1.3601673841</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>1.6704779863</x>
+                  <y>-0.1063998714</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>1.1065586805</x>
+                  <y>-0.6703191996</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_sketch_icon.sif b/synfig-studio/images/tool_sketch_icon.sif
new file mode 100644 (file)
index 0000000..1e736c6
--- /dev/null
@@ -0,0 +1,2420 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Sketch Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.162260"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="sketch tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.4867799878</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.021505">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.311828">
+                      <r>0.013228</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>0.731343</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.2707099915</x>
+                    <y>-0.5653312802</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.7765365254"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.8803261518</x>
+                    <y>2.0255250931</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.9384056330</x>
+                    <y>-1.9093658924</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.8436625004</x>
+                    <y>-1.2998692989</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.9688537121</x>
+                    <y>2.2388386726</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.9537954330</x>
+                    <y>-0.7728276849</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.5876708031</x>
+                    <y>-2.2636024952</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.4867799878</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.4338998795</x>
+                    <y>-1.4603400230</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.1093800068</x>
+                    <y>2.9206798077</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.010753">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.064516">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.129032">
+                      <r>0.706375</r>
+                      <g>0.315940</g>
+                      <b>0.001616</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.838710">
+                      <r>0.625088</r>
+                      <g>0.423825</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.892473">
+                      <r>1.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1906459332</x>
+                            <y>-1.2300417423</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4999577701"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763565"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Bare Wood">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.718828</g>
+                    <b>0.313430</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1958444118</x>
+                            <y>-1.2352403402</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000422001"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763768"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3441763768"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.718828</r>
+                    <g>0.323086</g>
+                    <b>0.100841</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Silver Band">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.485435</r>
+                    <g>0.487383</g>
+                    <b>0.487383</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Red End cap">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="135.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="6"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.1622599959</x>
+                    <y>-0.1622599959</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.9735599756</x>
+                    <y>0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.639785">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="4"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.6490399837</x>
+                    <y>0.4867799878</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.1358199120</x>
+                    <y>0.9735599756</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-180.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6884108607"/>
+                            </radius>
+                            <theta>
+                              <angle value="-45.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.0100000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0117302053</x>
+        <y>-0.2815249264</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_smooth_move_icon.sif b/synfig-studio/images/tool_smooth_move_icon.sif
new file mode 100644 (file)
index 0000000..1452f24
--- /dev/null
@@ -0,0 +1,3563 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Smooth Move Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.162260"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.169382</r>
+                <g>0.175873</g>
+                <b>0.175873</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.0002177426</x>
+              <y>-0.4621492326</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="0.7116898582"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="blur" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="1" static="true"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1052396223</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-0.8666613102</x>
+              <y>0.7618432641</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>0.8640370965</x>
+              <y>-0.9356200695</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-0.8774373531</x>
+              <y>-0.4900588989</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>0.8830083609</x>
+              <y>-0.4900588989</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>0.9972165227</x>
+              <y>-0.9970226884</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-0.9832869172</x>
+              <y>-0.9970226884</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="smooth move tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.0348432064</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="smoother">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="false" version="0.1" desc="proposal 1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="Lightest circle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.011238</r>
+                          <g>0.065656</g>
+                          <b>0.247404</b>
+                          <a>0.200000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.8014260805"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0106047522</x>
+                          <y>0.0690618455</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Medium circle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.011238</r>
+                          <g>0.065656</g>
+                          <b>0.247404</b>
+                          <a>0.400000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.5772884323"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+                          <x>0.0106047522</x>
+                          <y>0.0690618455</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="Darkest circle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.011238</r>
+                          <g>0.065656</g>
+                          <b>0.247404</b>
+                          <a>0.600000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.4212494865"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+                          <x>0.0106047522</x>
+                          <y>0.0690618455</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="2"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="circle" active="false" version="0.1" desc="proposal 2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.030257</r>
+                    <g>0.130352</g>
+                    <b>0.378676</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.5102905049"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0162259805"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0106047522</x>
+                    <y>0.0690618455</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="false" version="0.1" desc="proposal 3">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="circle" active="true" version="0.1" desc="proposal 3">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.089194</r>
+                          <g>0.093876</g>
+                          <b>0.084642</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.8401129727"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0096147973</x>
+                          <y>0.0811240524</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.499505</r>
+                            <g>0.517401</g>
+                            <b>0.476177</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.089194</r>
+                            <g>0.093876</g>
+                            <b>0.084642</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>0.0083565461</x>
+                          <y>0.0821969658</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="0.8564542379"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="circle" active="true" version="0.1" desc="proposal 3">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.073828</r>
+                          <g>0.329729</g>
+                          <b>0.000262</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="radius">
+                        <real value="0.4794043552"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0096147973</x>
+                          <y>0.0811240524</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="falloff">
+                        <integer value="1"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="false" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.0972222239</x>
+                          <y>1.0070654154</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>0.0555555560</x>
+                          <y>-0.9512678981</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.173439</r>
+                            <g>0.652370</g>
+                            <b>0.004560</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.073828</r>
+                            <g>0.329729</g>
+                            <b>0.000262</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="arrows">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="arrows -2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0833333358</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - right">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="40B974E56493AA09666A2E7A183640B9">
+                                <r>0.442676</r>
+                                <g>0.526828</g>
+                                <b>0.721777</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="FCF2A2C1DE53BD4FFB8304A359997208">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="DFC4F2763621F4750FF87288B23C83AA">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0381513536</x>
+                                        <y>-0.1747676283</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1580628397"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5402860045</x>
+                                        <y>-0.1747676283</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5401782990</x>
+                                        <y>-0.3657178879</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.8751294017</x>
+                                        <y>-0.0107396506</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5415421128</x>
+                                        <y>0.3384943306</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5409280062</x>
+                                        <y>0.1475440711</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0370195694</x>
+                                        <y>0.1475440711</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1578368424"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.011238</r>
+                                <g>0.065656</g>
+                                <b>0.247404</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="FCF2A2C1DE53BD4FFB8304A359997208">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="DFC4F2763621F4750FF87288B23C83AA">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0381513536</x>
+                                        <y>-0.1747676283</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1580628397"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5402860045</x>
+                                        <y>-0.1747676283</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5401782990</x>
+                                        <y>-0.3657178879</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.8751294017</x>
+                                        <y>-0.0107396506</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5415421128</x>
+                                        <y>0.3384943306</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5409280062</x>
+                                        <y>0.1475440711</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0370195694</x>
+                                        <y>0.1475440711</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1578368424"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.0833333358" guid="693C0FFCEE1612A4CA75D47B5E0CACA5"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - left">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="40B974E56493AA09666A2E7A183640B9">
+                                <r>0.442676</r>
+                                <g>0.526828</g>
+                                <b>0.721777</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="9AA6CE96337DB3C10B28F82C2CC21800">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="B9909E21DB0FFAFBFF538E07C767E9A2">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0425577611</x>
+                                        <y>-0.1747676283</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1580620315"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6257402301</x>
+                                        <y>-0.1747676134</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6270934939</x>
+                                        <y>-0.3657179177</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.9561485052</x>
+                                        <y>-0.0107396375</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6220620871</x>
+                                        <y>0.3442385793</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6234153509</x>
+                                        <y>0.1532883346</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0413933471</x>
+                                        <y>0.1532883346</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1578298889"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.011238</r>
+                                <g>0.065656</g>
+                                <b>0.247404</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="9AA6CE96337DB3C10B28F82C2CC21800">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="B9909E21DB0FFAFBFF538E07C767E9A2">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0425577611</x>
+                                        <y>-0.1747676283</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1580620315"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6257402301</x>
+                                        <y>-0.1747676134</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6270934939</x>
+                                        <y>-0.3657179177</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.9561485052</x>
+                                        <y>-0.0107396375</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6220620871</x>
+                                        <y>0.3442385793</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.6234153509</x>
+                                        <y>0.1532883346</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0413933471</x>
+                                        <y>0.1532883346</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1578298889"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.0833333358" guid="693C0FFCEE1612A4CA75D47B5E0CACA5"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="false"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="false"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="rotate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.0006574250</x>
+                          <y>0.0058743013</y>
+                        </vector>
+                      </param>
+                      <param name="amount">
+                        <angle value="90.000000"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="arrows -1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0833333358</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - right">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="40B974E56493AA09666A2E7A183640B9">
+                                <r>0.442676</r>
+                                <g>0.526828</g>
+                                <b>0.721777</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="64455D5D9366AEF5BCE34C43BC9D60C7">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="47730DEA7B14E7CF48983A6857389165">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0574395470</x>
+                                        <y>-0.2198134214</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570059430"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.257629"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>-0.2201557755</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>-0.4122027755</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.9140214920</x>
+                                        <y>-0.0538546443</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>0.3023203313</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>0.1100608334</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0574395470</x>
+                                        <y>0.1102756038</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570050423"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-0.169262"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.011238</r>
+                                <g>0.065656</g>
+                                <b>0.247404</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="64455D5D9366AEF5BCE34C43BC9D60C7">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="47730DEA7B14E7CF48983A6857389165">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0574395470</x>
+                                        <y>-0.2198134214</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570059430"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.257629"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>-0.2201557755</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>-0.4122027755</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.9140214920</x>
+                                        <y>-0.0538546443</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>0.3023203313</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.5816050768</x>
+                                        <y>0.1100608334</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>0.0574395470</x>
+                                        <y>0.1102756038</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570050423"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-0.169262"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.0833333358" guid="693C0FFCEE1612A4CA75D47B5E0CACA5"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="true"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                    <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - left">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="canvas">
+                        <canvas>
+                          <layer type="region" active="true" version="0.1">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color guid="40B974E56493AA09666A2E7A183640B9">
+                                <r>0.442676</r>
+                                <g>0.526828</g>
+                                <b>0.721777</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="0211310A7E48A07B4C48B0CCC9C60ACF">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="212761BD963AE941B833C6E72263FB6D">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0328187384</x>
+                                        <y>-0.2193951756</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570064028"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.292435"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>-0.2160532176</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>-0.4074299932</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.9096140862</x>
+                                        <y>-0.0495062880</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>0.3050332665</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>0.1131941900</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0328187384</x>
+                                        <y>0.1105540991</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570053506"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-0.203725"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                          </layer>
+                          <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+                            <param name="z_depth">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="amount">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="blend_method">
+                              <integer value="0"/>
+                            </param>
+                            <param name="color">
+                              <color>
+                                <r>0.011238</r>
+                                <g>0.065656</g>
+                                <b>0.247404</b>
+                                <a>1.000000</a>
+                              </color>
+                            </param>
+                            <param name="origin">
+                              <vector guid="0211310A7E48A07B4C48B0CCC9C60ACF">
+                                <x>0.0000000000</x>
+                                <y>0.0000000000</y>
+                              </vector>
+                            </param>
+                            <param name="invert">
+                              <bool value="false"/>
+                            </param>
+                            <param name="antialias">
+                              <bool value="true"/>
+                            </param>
+                            <param name="feather">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="blurtype">
+                              <integer value="1"/>
+                            </param>
+                            <param name="winding_style">
+                              <integer value="0"/>
+                            </param>
+                            <param name="bline">
+                              <bline type="bline_point" loop="false" guid="212761BD963AE941B833C6E72263FB6D">
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0328187384</x>
+                                        <y>-0.2193951756</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570064028"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.292435"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>-0.2160532176</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>-0.4074299932</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.9096140862</x>
+                                        <y>-0.0495062880</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>0.3050332665</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-180.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.5771976709</x>
+                                        <y>0.1131941900</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.0000000000"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="0.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                                <entry>
+                                  <composite type="bline_point">
+                                    <point>
+                                      <vector>
+                                        <x>-0.0328187384</x>
+                                        <y>0.1105540991</y>
+                                      </vector>
+                                    </point>
+                                    <width>
+                                      <real value="1.0000000000"/>
+                                    </width>
+                                    <origin>
+                                      <real value="0.5000000000"/>
+                                    </origin>
+                                    <split>
+                                      <bool value="true"/>
+                                    </split>
+                                    <t1>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1570053506"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-0.203725"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t1>
+                                    <t2>
+                                      <radial_composite type="vector">
+                                        <radius>
+                                          <real value="0.1723256940"/>
+                                        </radius>
+                                        <theta>
+                                          <angle value="-90.000000"/>
+                                        </theta>
+                                      </radial_composite>
+                                    </t2>
+                                  </composite>
+                                </entry>
+                              </bline>
+                            </param>
+                            <param name="width">
+                              <real value="0.0833333358" guid="693C0FFCEE1612A4CA75D47B5E0CACA5"/>
+                            </param>
+                            <param name="expand">
+                              <real value="0.0000000000"/>
+                            </param>
+                            <param name="sharp_cusps">
+                              <bool value="true"/>
+                            </param>
+                            <param name="round_tip[0]">
+                              <bool value="false"/>
+                            </param>
+                            <param name="round_tip[1]">
+                              <bool value="false"/>
+                            </param>
+                            <param name="loopyness">
+                              <real value="1.0000000000"/>
+                            </param>
+                            <param name="homogeneous_width">
+                              <bool value="true"/>
+                            </param>
+                          </layer>
+                        </canvas>
+                      </param>
+                      <param name="zoom">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="time_offset">
+                        <time value="0s"/>
+                      </param>
+                      <param name="children_lock">
+                        <bool value="false" static="true"/>
+                      </param>
+                      <param name="focus">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle088">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.011238</r>
+                    <g>0.065656</g>
+                    <b>0.247404</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.3899106428"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="96A8ACE42A75ED0390C508FBD47CF2EB">
+                    <x>0.0096147973</x>
+                    <y>0.0811240524</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle088">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.442676</r>
+                    <g>0.526828</g>
+                    <b>0.721777</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.3087807404"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="origin">
+                  <vector guid="96A8ACE42A75ED0390C508FBD47CF2EB">
+                    <x>0.0096147973</x>
+                    <y>0.0811240524</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_star_icon.sif b/synfig-studio/images/tool_star_icon.sif
new file mode 100644 (file)
index 0000000..b152aaa
--- /dev/null
@@ -0,0 +1,548 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Star Icon</name>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete), in 2010 by Yu Chen (jcome)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.129808 0.129808"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <defs>
+    <bline type="bline_point" loop="true" id="a">
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-2.3637278080</x>
+              <y>0.2062759846</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-0.5688224435</x>
+              <y>2.1194937229</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>2.4810948372</x>
+              <y>-0.9839330316</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>1.5429599285</x>
+              <y>-2.0844035149</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-0.6772783995</x>
+              <y>0.3616140485</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+      <entry>
+        <composite type="bline_point">
+          <point>
+            <vector>
+              <x>-1.6594920158</x>
+              <y>-0.6549533606</y>
+            </vector>
+          </point>
+          <width>
+            <real value="1.0000000000"/>
+          </width>
+          <origin>
+            <real value="0.5000000000"/>
+          </origin>
+          <split>
+            <bool value="true"/>
+          </split>
+          <t1>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t1>
+          <t2>
+            <radial_composite type="vector">
+              <radius>
+                <real value="0.0000000000"/>
+              </radius>
+              <theta>
+                <angle value="0.000000"/>
+              </theta>
+            </radial_composite>
+          </t2>
+        </composite>
+      </entry>
+    </bline>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>0.500000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012815</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.300000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector guid="D01289FBB1C5A36F4D241969AD188ACD">
+              <x>0.0000000000</x>
+              <y>-0.8384265900</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.1068427371"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.8691320419</x>
+              <y>0.1073549911</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector guid="D01289FBB1C5A36F4D241969AD188ACD">
+              <x>0.0000000000</x>
+              <y>-0.8384265900</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="star tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="star" active="true" version="0.1" desc="Star Black">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+              <x>0.0000000000</x>
+              <y>-0.0551394224</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="radius1">
+            <real value="1.0141237796"/>
+          </param>
+          <param name="radius2">
+            <real value="0.5577680788"/>
+          </param>
+          <param name="angle">
+            <angle value="90.000000"/>
+          </param>
+          <param name="points">
+            <integer value="5"/>
+          </param>
+          <param name="regular_polygon">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="star" active="true" version="0.1" desc="Star White">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+              <x>0.0000000000</x>
+              <y>-0.0551394224</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="radius1">
+            <real value="0.8467933946"/>
+          </param>
+          <param name="radius2">
+            <real value="0.4563557008"/>
+          </param>
+          <param name="angle">
+            <angle value="90.000000"/>
+          </param>
+          <param name="points">
+            <integer value="5"/>
+          </param>
+          <param name="regular_polygon">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="star" active="true" version="0.1" desc="Star White">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.859174</r>
+              <g>0.859174</g>
+              <b>0.843370</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+              <x>0.0000000000</x>
+              <y>-0.0551394224</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="radius1">
+            <real value="0.6845335512"/>
+          </param>
+          <param name="radius2">
+            <real value="0.3650845510"/>
+          </param>
+          <param name="angle">
+            <angle value="90.000000"/>
+          </param>
+          <param name="points">
+            <integer value="5"/>
+          </param>
+          <param name="regular_polygon">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_text_icon.sif b/synfig-studio/images/tool_text_icon.sif
new file mode 100644 (file)
index 0000000..23d0d59
--- /dev/null
@@ -0,0 +1,1933 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Text Icon</name>
+  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.324520 0.324520"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="text tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036189</r>
+                <g>0.036189</g>
+                <b>0.036189</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.731343</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.7765365254"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>1.6070324183</x>
+              <y>0.3102017045</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-3.4489021301</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="interior">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="filling">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="A">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="1D73DA08FE571A11DB2899EE35CC1BCE">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.3328331709</x>
+                                  <y>-1.5989754200</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.3515033722</x>
+                                  <y>-1.5989754200</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.6543942690</x>
+                                  <y>-2.5721487999</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.8276066780</x>
+                                  <y>-2.5721487999</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7600739598</x>
+                                  <y>2.8449206352</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.8354287744</x>
+                                  <y>2.8449206352</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.8667397499</x>
+                                  <y>-2.5576670170</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.7163097858</x>
+                                  <y>-2.5576670170</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.9870144725</x>
+                          <y>1.5960564613</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>1.4410723448</x>
+                          <y>-1.2588839531</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>0.122233</r>
+                            <g>0.122449</g>
+                            <b>0.122233</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.011832</r>
+                            <g>0.011832</g>
+                            <b>0.012264</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1" desc="Inner bright">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="outline" active="true" version="0.2" desc="A">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>0.999972</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.4444633722</x>
+                                  <y>-1.4626319408</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.4637980461</x>
+                                  <y>-1.4466253519</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-1.7722994089</x>
+                                  <y>-2.4195909500</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-2.6048722267</x>
+                                  <y>-2.4197824001</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6569486260</x>
+                                  <y>2.6944108009</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7075762153</x>
+                                  <y>2.6944108009</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>2.6455960274</x>
+                                  <y>-2.4195909500</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>1.8268811703</x>
+                                  <y>-2.4195909500</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.1947117657"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="19"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>-0.1559827924</x>
+                          <y>0.8094826937</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-1.2790821791</x>
+                          <y>1.5311524868</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.070740</r>
+                            <g>0.070740</g>
+                            <b>0.070740</b>
+                            <a>0.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="SolidColor" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.547074</r>
+                          <g>0.547074</g>
+                          <b>0.547074</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="A">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>-0.000032</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="1D73DA08FE571A11DB2899EE35CC1BCE">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.3328331709</x>
+                      <y>-1.5989754200</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.3515033722</x>
+                      <y>-1.5989754200</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-1.6543942690</x>
+                      <y>-2.5721487999</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.8276066780</x>
+                      <y>-2.5721487999</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7600739598</x>
+                      <y>2.8449206352</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8354287744</x>
+                      <y>2.8449206352</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.8667397499</x>
+                      <y>-2.5576670170</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.7163097858</x>
+                      <y>-2.5576670170</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="A hole">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="8665492845DDD374744696BE857EE717">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>1.9024590254</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8326944113</x>
+                      <y>-0.4500553310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8326944113</x>
+                      <y>-0.4500553310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="A hole">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="8665492845DDD374744696BE857EE717">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>1.9024590254</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8326944113</x>
+                      <y>-0.4500553310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8326944113</x>
+                      <y>-0.4500553310</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="bright">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.484528</r>
+              <g>0.484528</g>
+              <b>0.484528</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9735588431</x>
+                      <y>-0.6490392089</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0094239985"/>
+                      </radius>
+                      <theta>
+                        <angle value="-93.945190"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0094239985"/>
+                      </radius>
+                      <theta>
+                        <angle value="-93.945190"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.9735588431</x>
+                      <y>-0.6490392089</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.1500000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_width_icon.sif b/synfig-studio/images/tool_width_icon.sif
new file mode 100644 (file)
index 0000000..d769680
--- /dev/null
@@ -0,0 +1,162 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio: Tool: Width Icon</name>
+  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.1000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.8906250000</x>
+                <y>0.7656250000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="0.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>1.0937500000</x>
+                <y>1.0000000000</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>1.0937500000</x>
+                <y>1.0000000000</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>-0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="9.4062940700"/>
+            </width>
+            <origin>
+              <real value="0.4728665650"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>0.2197851539</x>
+                <y>-0.9105731249</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>0.2197851539</x>
+                <y>-0.9105731249</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <point>
+              <vector>
+                <x>0.8906250000</x>
+                <y>-0.8125000000</y>
+              </vector>
+            </point>
+            <width>
+              <real value="0.0000000000"/>
+            </width>
+            <origin>
+              <real value="0.5000000000"/>
+            </origin>
+            <split>
+              <bool value="false"/>
+            </split>
+            <t1>
+              <vector>
+                <x>1.6562500000</x>
+                <y>0.7656250000</y>
+              </vector>
+            </t1>
+            <t2>
+              <vector>
+                <x>1.6562500000</x>
+                <y>0.7656250000</y>
+              </vector>
+            </t2>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1200000000"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/tool_zoom_icon.sif b/synfig-studio/images/tool_zoom_icon.sif
new file mode 100644 (file)
index 0000000..ae1ac75
--- /dev/null
@@ -0,0 +1,2035 @@
+<?xml version="1.0"?>
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Zoom Icon</name>
+  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="zoom tool">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.791045</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.013228</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.1808688790</x>
+              <y>-0.3216028810</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.0198561649"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-2.7224798203</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-2.7079598904</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Handle Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.373780</r>
+              <g>0.373780</g>
+              <b>0.373780</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2596156895</x>
+              <y>-0.2596156895</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3228553534</x>
+                      <y>-0.6057698131</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2232762725"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2232762725"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5558438301</x>
+                      <y>-0.9885365963</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7095830945"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7095830945"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.2548090219</x>
+                      <y>-1.9038481712</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4478566769"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4478566769"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1534788609</x>
+                      <y>-2.6860237122</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5212437065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5212437065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6194555759</x>
+                      <y>-2.5695295334</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6011897625"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6011897625"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.8025181293</x>
+                      <y>-2.1035525799</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5091482378"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5091482378"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0369846821</x>
+                      <y>-1.3213771582</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7004214313"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7004214313"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8720423579</x>
+                      <y>-0.6224118471</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4602958276"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4602958276"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5059177279</x>
+                      <y>-0.4060654938</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2118184706"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2118184706"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5059177279</x>
+                      <y>-0.3894234598</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Handle Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.2596156895</x>
+              <y>-0.2596156895</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.3228553534</x>
+                      <y>-0.6057698131</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2232762725"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2232762725"/>
+                      </radius>
+                      <theta>
+                        <angle value="-63.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5558438301</x>
+                      <y>-0.9885365963</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7095830945"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7095830945"/>
+                      </radius>
+                      <theta>
+                        <angle value="-129.289398"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.2548090219</x>
+                      <y>-1.9038481712</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4478566769"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4478566769"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.602814"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.1534788609</x>
+                      <y>-2.6860237122</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5212437065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5212437065"/>
+                      </radius>
+                      <theta>
+                        <angle value="-16.699244"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6194555759</x>
+                      <y>-2.5695295334</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6011897625"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6011897625"/>
+                      </radius>
+                      <theta>
+                        <angle value="48.366463"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.8025181293</x>
+                      <y>-2.1035525799</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5091482378"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5091482378"/>
+                      </radius>
+                      <theta>
+                        <angle value="101.309929"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.0369846821</x>
+                      <y>-1.3213771582</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7004214313"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.7004214313"/>
+                      </radius>
+                      <theta>
+                        <angle value="139.763641"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8720423579</x>
+                      <y>-0.6224118471</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4602958276"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4602958276"/>
+                      </radius>
+                      <theta>
+                        <angle value="-139.398712"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5059177279</x>
+                      <y>-0.4060654938</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2118184706"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2118184706"/>
+                      </radius>
+                      <theta>
+                        <angle value="135.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5059177279</x>
+                      <y>-0.3894234598</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.2596156876"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.8154594898</x>
+              <y>-0.7322493792</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.9304755926</x>
+                      <y>-1.1150159836</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4025170245"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4025170245"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6142770052</x>
+                      <y>-1.5477088690</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3196829717"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3196829717"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0983740091</x>
+                      <y>-1.9138334990</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4710018128"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4710018128"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.3994087279</x>
+              <y>-0.3661246896</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8971915245</x>
+                      <y>-1.0817320347</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4025170245"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4025170245"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6142770052</x>
+                      <y>-1.5477088690</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3196829717"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3196829717"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.1316580772</x>
+                      <y>-1.9304755926</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4710018128"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4710018128"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.8805494308</x>
+                      <y>-1.1316580772</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4025170245"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4025170245"/>
+                      </radius>
+                      <theta>
+                        <angle value="-119.744881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.6142770052</x>
+                      <y>-1.5477088690</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3196829717"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3196829717"/>
+                      </radius>
+                      <theta>
+                        <angle value="-128.659805"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.1316580772</x>
+                      <y>-1.9304755926</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4710018128"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4710018128"/>
+                      </radius>
+                      <theta>
+                        <angle value="-147.994614"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.2814362049</x>
+                      <y>-1.3247057199</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0487955347"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.025066"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0487955347"/>
+                      </radius>
+                      <theta>
+                        <angle value="-43.025066"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>2.6960089207</x>
+                      <y>-2.5395739079</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0273928156"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.998734"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="2.0273928156"/>
+                      </radius>
+                      <theta>
+                        <angle value="-37.998734"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Black Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.006310</r>
+              <g>0.006310</g>
+              <b>0.006310</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.3365411882"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+              <x>-0.7788470387</x>
+              <y>0.7788470387</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="White Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="2.0769255006"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+              <x>-0.7788470387</x>
+              <y>0.7788470387</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172611</r>
+              <g>0.349351</g>
+              <b>0.629024</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="1.8173098130"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="origin">
+            <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+              <x>-0.7788470387</x>
+              <y>0.7788470387</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Darker Blue Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.028991</r>
+              <g>0.133209</g>
+              <b>0.374624</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-2.5961568356</x>
+                      <y>0.7788470387</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.7788470387</x>
+                      <y>-1.0384627581</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="5.1524113606"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.222077"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="5.1524113606"/>
+                      </radius>
+                      <theta>
+                        <angle value="-0.222077"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>1.0384627581</x>
+                      <y>0.7788470387</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8154594898</x>
+                      <y>0.3328406215</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.1937917538"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="4.1937917538"/>
+                      </radius>
+                      <theta>
+                        <angle value="-180.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false" static="true"/>
+    </param>
+    <param name="focus">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
+</canvas>
diff --git a/synfig-studio/images/width_icon.sif b/synfig-studio/images/width_icon.sif
deleted file mode 100644 (file)
index 886143a..0000000
+++ /dev/null
@@ -1,153 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.1000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.8906250000</x>
-                <y>0.7656250000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>1.0937500000</x>
-                <y>1.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>1.0937500000</x>
-                <y>1.0000000000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="9.4062940700"/>
-            </c2>
-            <c3>
-              <real value="0.4728665650"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>0.2197851539</x>
-                <y>-0.9105731249</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>0.2197851539</x>
-                <y>-0.9105731249</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.8906250000</x>
-                <y>-0.8125000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>1.6562500000</x>
-                <y>0.7656250000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>1.6562500000</x>
-                <y>0.7656250000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1200000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-  </layer>
-</canvas>
diff --git a/synfig-studio/images/zoom_icon.sif b/synfig-studio/images/zoom_icon.sif
deleted file mode 100644 (file)
index df7d888..0000000
+++ /dev/null
@@ -1,1967 +0,0 @@
-<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Zoom Icon</name>
-  <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
-  <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
-  <meta name="grid_snap" content="0"/>
-  <meta name="guide_show" content="1"/>
-  <meta name="guide_snap" content="0"/>
-  <meta name="onion_skin" content="0"/>
-  <layer type="radial_gradient" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="gradient">
-      <gradient>
-        <color pos="0.021505">
-          <r>0.012910</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.791045</a>
-        </color>
-        <color pos="1.000000">
-          <r>0.013228</r>
-          <g>0.012910</g>
-          <b>0.012910</b>
-          <a>0.000000</a>
-        </color>
-        <color pos="1.000000">
-          <r>1.000000</r>
-          <g>1.000000</g>
-          <b>1.000000</b>
-          <a>0.000000</a>
-        </color>
-      </gradient>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.1808688790</x>
-        <y>-0.3216028810</y>
-      </vector>
-    </param>
-    <param name="radius">
-      <real value="2.0198561649"/>
-    </param>
-    <param name="loop">
-      <bool value="false"/>
-    </param>
-    <param name="zigzag">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="warp" active="true" version="0.1">
-    <param name="src_tl">
-      <vector>
-        <x>-1.8803261518</x>
-        <y>2.0255250931</y>
-      </vector>
-    </param>
-    <param name="src_br">
-      <vector>
-        <x>1.9384056330</x>
-        <y>-1.9093658924</y>
-      </vector>
-    </param>
-    <param name="dest_tl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_tr">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-1.2269309759</y>
-      </vector>
-    </param>
-    <param name="dest_br">
-      <vector>
-        <x>2.7515196800</x>
-        <y>-2.7224798203</y>
-      </vector>
-    </param>
-    <param name="dest_bl">
-      <vector>
-        <x>-2.7515196800</x>
-        <y>-2.7079598904</y>
-      </vector>
-    </param>
-    <param name="clip">
-      <bool value="false"/>
-    </param>
-    <param name="horizon">
-      <real value="2.0000000000"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Handle Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.373780</r>
-        <g>0.373780</g>
-        <b>0.373780</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.2596156895</x>
-        <y>-0.2596156895</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.3228553534</x>
-                <y>-0.6057698131</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2232762725"/>
-                </c0>
-                <c1>
-                  <angle value="-63.434952"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2232762725"/>
-                </c0>
-                <c1>
-                  <angle value="-63.434952"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.5558438301</x>
-                <y>-0.9885365963</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7095830945"/>
-                </c0>
-                <c1>
-                  <angle value="-129.289398"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7095830945"/>
-                </c0>
-                <c1>
-                  <angle value="-129.289398"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2548090219</x>
-                <y>-1.9038481712</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.4478566769"/>
-                </c0>
-                <c1>
-                  <angle value="-43.602818"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.4478566769"/>
-                </c0>
-                <c1>
-                  <angle value="-43.602818"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.1534788609</x>
-                <y>-2.6860237122</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5212437065"/>
-                </c0>
-                <c1>
-                  <angle value="-16.699244"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5212437065"/>
-                </c0>
-                <c1>
-                  <angle value="-16.699244"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.6194555759</x>
-                <y>-2.5695295334</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.6011897625"/>
-                </c0>
-                <c1>
-                  <angle value="48.366463"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.6011897625"/>
-                </c0>
-                <c1>
-                  <angle value="48.366463"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.8025181293</x>
-                <y>-2.1035525799</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5091482378"/>
-                </c0>
-                <c1>
-                  <angle value="101.309937"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.5091482378"/>
-                </c0>
-                <c1>
-                  <angle value="101.309937"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.0369846821</x>
-                <y>-1.3213771582</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.7004214313"/>
-                </c0>
-                <c1>
-                  <angle value="139.763641"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="1.7004214313"/>
-                </c0>
-                <c1>
-                  <angle value="139.763641"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.8720423579</x>
-                <y>-0.6224118471</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4602958276"/>
-                </c0>
-                <c1>
-                  <angle value="-139.398712"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4602958276"/>
-                </c0>
-                <c1>
-                  <angle value="-139.398712"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.5059177279</x>
-                <y>-0.4060654938</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2118184706"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2118184706"/>
-                </c0>
-                <c1>
-                  <angle value="135.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.5059177279</x>
-                <y>-0.3894234598</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2" desc="Handle Outline">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.2596156895</x>
-        <y>-0.2596156895</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.3228553534</x>
-                <y>-0.6057698131</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2232762725"/>
-                </c0>
-                <c1>
-                  <angle value="-63.434952"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2232762725"/>
-                </c0>
-                <c1>
-                  <angle value="-63.434952"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.5558438301</x>
-                <y>-0.9885365963</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7095830945"/>
-                </c0>
-                <c1>
-                  <angle value="-129.289398"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7095830945"/>
-                </c0>
-                <c1>
-                  <angle value="-129.289398"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
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-    <param name="homogeneous_width">
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-    <param name="amount">
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-    <param name="blend_method">
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-    <param name="antialias">
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-    <param name="feather">
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-    <param name="blurtype">
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-    <param name="bline">
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-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4710018128"/>
-                </c0>
-                <c1>
-                  <angle value="-147.994614"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4710018128"/>
-                </c0>
-                <c1>
-                  <angle value="-147.994614"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.8805494308</x>
-                <y>-1.1316580772</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4025170245"/>
-                </c0>
-                <c1>
-                  <angle value="-119.744881"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4025170245"/>
-                </c0>
-                <c1>
-                  <angle value="-119.744881"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.6142770052</x>
-                <y>-1.5477088690</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3196829717"/>
-                </c0>
-                <c1>
-                  <angle value="-128.659805"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.3196829717"/>
-                </c0>
-                <c1>
-                  <angle value="-128.659805"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.1316580772</x>
-                <y>-1.9304755926</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4710018128"/>
-                </c0>
-                <c1>
-                  <angle value="-147.994614"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.4710018128"/>
-                </c0>
-                <c1>
-                  <angle value="-147.994614"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="outline" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2814362049</x>
-                <y>-1.3247057199</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.0487955347"/>
-                </c0>
-                <c1>
-                  <angle value="-43.025066"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.0487955347"/>
-                </c0>
-                <c1>
-                  <angle value="-43.025066"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>2.6960089207</x>
-                <y>-2.5395739079</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.0273928156"/>
-                </c0>
-                <c1>
-                  <angle value="-37.998734"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="2.0273928156"/>
-                </c0>
-                <c1>
-                  <angle value="-37.998734"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1947117657"/>
-    </param>
-    <param name="expand">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="homogeneous_width">
-      <bool value="true"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Black Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.006310</r>
-        <g>0.006310</g>
-        <b>0.006310</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.3365411882"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.7788470387</x>
-        <y>0.7788470387</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="White Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="2.0769255006"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.7788470387</x>
-        <y>0.7788470387</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.172611</r>
-        <g>0.349351</g>
-        <b>0.629024</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.8173098130"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
-      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
-        <x>-0.7788470387</x>
-        <y>0.7788470387</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
-  </layer>
-  <layer type="region" active="true" version="0.1" desc="Darker Blue Region">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.028991</r>
-        <g>0.133209</g>
-        <b>0.374624</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-2.5961568356</x>
-                <y>0.7788470387</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.7788470387</x>
-                <y>-1.0384627581</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="5.1524113606"/>
-                </c0>
-                <c1>
-                  <angle value="-0.222077"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="5.1524113606"/>
-                </c0>
-                <c1>
-                  <angle value="-0.222077"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.0384627581</x>
-                <y>0.7788470387</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.8154594898</x>
-                <y>0.3328406215</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="4.1937917538"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="4.1937917538"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-  </layer>
-</canvas>
index e4d9232..4c935f3 100644 (file)
@@ -147,6 +147,26 @@ IconController::IconController(const synfig::String& /*basepath*/)
        INIT_STOCK_ICON(type_canvas,"type_canvas_icon."IMAGE_EXT,_("Canvas"));
        INIT_STOCK_ICON(type_gradient,"type_gradient_icon."IMAGE_EXT,_("Gradient"))
 
+       // ToolBox Tools
+       INIT_STOCK_ICON(normal,"tool_normal_icon."IMAGE_EXT,_("Transform Tool"));
+        INIT_STOCK_ICON(polygon,"tool_polyline_icon."IMAGE_EXT,_("Polygon Tool"));
+        INIT_STOCK_ICON(bline,"tool_bline_icon."IMAGE_EXT,_("BLine Tool"));
+        INIT_STOCK_ICON(eyedrop,"tool_eyedrop_icon."IMAGE_EXT,_("Eyedrop Tool"));
+        INIT_STOCK_ICON(fill,"tool_fill_icon."IMAGE_EXT,_("Fill Tool"));
+        INIT_STOCK_ICON(draw,"tool_draw_icon."IMAGE_EXT,_("Draw Tool"));
+        INIT_STOCK_ICON(sketch,"tool_sketch_icon."IMAGE_EXT,_("Sketch Tool"));
+        INIT_STOCK_ICON(circle,"tool_circle_icon."IMAGE_EXT,_("Circle Tool"));
+        INIT_STOCK_ICON(rectangle,"tool_rectangle_icon."IMAGE_EXT,_("Rectangle Tool"));
+        INIT_STOCK_ICON(smooth_move,"tool_smooth_move_icon."IMAGE_EXT,_("SmoothMove Tool"));
+        INIT_STOCK_ICON(rotate,"tool_rotate_icon."IMAGE_EXT,"Rotate Tool");
+        INIT_STOCK_ICON(width,"tool_width_icon."IMAGE_EXT,_("Width Tool"));
+        INIT_STOCK_ICON(scale,"tool_scale_icon."IMAGE_EXT,"Scale Tool");
+        INIT_STOCK_ICON(zoom,"tool_zoom_icon."IMAGE_EXT,_("Zoom Tool"));
+        INIT_STOCK_ICON(mirror,"tool_mirror_icon."IMAGE_EXT,_("Mirror Tool"));
+        INIT_STOCK_ICON(text,"tool_text_icon."IMAGE_EXT,"Text Tool");
+        INIT_STOCK_ICON(gradient,"tool_gradient_icon."IMAGE_EXT,_("Gradient Tool"));
+        INIT_STOCK_ICON(star,"tool_star_icon."IMAGE_EXT,_("Star Tool"));
+       //ToolBox Others
        INIT_STOCK_ICON(reset_colors,"reset_colors_icon."IMAGE_EXT,_("Reset Colors"));
        INIT_STOCK_ICON(swap_colors,"swap_colors_icon."IMAGE_EXT,_("Swap Colors"));
        INIT_STOCK_ICON(value_node,"valuenode_icon."IMAGE_EXT,_("ValueNode"));
@@ -218,7 +238,9 @@ IconController::IconController(const synfig::String& /*basepath*/)
 
        INIT_STOCK_ICON(plant,"plant_icon."IMAGE_EXT,"");
 
+       INIT_STOCK_ICON(info,"info_icon."IMAGE_EXT,_("Info Tool"));
        INIT_STOCK_ICON(group,"group_icon."IMAGE_EXT,_("Group"));
+
        INIT_STOCK_ICON(grid_enable,"grid_enable_icon."IMAGE_EXT,_("Show Grid"));
        INIT_STOCK_ICON(grid_disable,"grid_disable_icon."IMAGE_EXT,_("Hide Grid"));
        INIT_STOCK_ICON(grid_snap_enable,"grid_snap_enable_icon."IMAGE_EXT,_("Enable Grid Snap"));
@@ -278,28 +300,6 @@ IconController::IconController(const synfig::String& /*basepath*/)
        INIT_STOCK_ICON_CLONE(cvs_commit,"gtk-save",_("CVS Commit"));
        INIT_STOCK_ICON_CLONE(cvs_revert,"gtk-revert",_("CVS Revert"));
 
-       // Tools
-       INIT_STOCK_ICON(normal,"normal_icon."IMAGE_EXT,_("Transform Tool"));
-       INIT_STOCK_ICON(transform,"transform_icon."IMAGE_EXT,_("Transform Tool"));
-       INIT_STOCK_ICON(polygon,"polyline_icon."IMAGE_EXT,_("Polygon Tool"));
-       INIT_STOCK_ICON(bline,"bline_icon."IMAGE_EXT,_("BLine Tool"));
-       INIT_STOCK_ICON(eyedrop,"eyedrop_icon."IMAGE_EXT,_("Eyedrop Tool"));
-       INIT_STOCK_ICON(fill,"fill_icon."IMAGE_EXT,_("Fill Tool"));
-       INIT_STOCK_ICON(draw,"draw_icon."IMAGE_EXT,_("Draw Tool"));
-       INIT_STOCK_ICON(sketch,"sketch_icon."IMAGE_EXT,_("Sketch Tool"));
-       INIT_STOCK_ICON(circle,"circle_icon."IMAGE_EXT,_("Circle Tool"));
-       INIT_STOCK_ICON(rectangle,"rectangle_icon."IMAGE_EXT,_("Rectangle Tool"));
-       INIT_STOCK_ICON(smooth_move,"smooth_move_icon."IMAGE_EXT,_("SmoothMove Tool"));
-       INIT_STOCK_ICON(rotate,"rotate_icon."IMAGE_EXT,"Rotate Tool");
-       INIT_STOCK_ICON(width,"width_icon."IMAGE_EXT,_("Width Tool"));
-       INIT_STOCK_ICON(scale,"scale_icon."IMAGE_EXT,"Scale Tool");
-       INIT_STOCK_ICON(zoom,"zoom_icon."IMAGE_EXT,_("Zoom Tool"));
-       INIT_STOCK_ICON(info,"info_icon."IMAGE_EXT,_("Info Tool"));
-       INIT_STOCK_ICON(mirror,"mirror_icon."IMAGE_EXT,_("Mirror Tool"));
-       INIT_STOCK_ICON(text,"text_icon."IMAGE_EXT,"Text Tool");
-       INIT_STOCK_ICON(gradient,"gradient_icon."IMAGE_EXT,_("Gradient Tool"));
-       INIT_STOCK_ICON(star,"star_icon."IMAGE_EXT,_("Star Tool"));
-
 #undef INIT_STOCK_ICON
 #undef INIT_STOCK_ICON_CLONE