<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Circle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.1808688790</x>
- <y>-0.3216028810</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
+ <param name="origin">
<vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="dest_tl">
- <vector>
- <x>-2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="dest_tr">
- <vector>
- <x>2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="dest_br">
- <vector>
- <x>2.7515196800</x>
- <y>-2.7224798203</y>
- </vector>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="dest_bl">
+ <param name="focus">
<vector>
- <x>-2.7515196800</x>
- <y>-2.7079598904</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="clip">
- <bool value="false"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
</layer>
- <layer type="circle" active="true" version="0.1" desc="Black Circle">
+ <layer type="outline" active="true" version="0.2" desc="Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<a>1.000000</a>
</color>
</param>
- <param name="radius">
- <real value="2.3365411882"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
+ <param name="origin">
+ <vector guid="13327BA2A020564D45104E23F2EC3A34">
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
- <param name="falloff">
- <integer value="1"/>
+ <param name="antialias">
+ <bool value="true"/>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="White Circle">
- <param name="z_depth">
+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="blend_method">
+ <param name="winding_style">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.0769255006"/>
- </param>
- <param name="feather">
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.6559059620</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.6559059620</x>
+ <y>-0.0000002322</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371339"/>
+ </param>
+ <param name="expand">
<real value="0.0000000000"/>
</param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="invert">
- <bool value="false"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
</param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
+ <param name="round_tip[1]">
+ <bool value="true"/>
</param>
- <param name="amount">
+ <param name="loopyness">
<real value="1.0000000000"/>
</param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="1.8173098130"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="p1">
- <vector>
- <x>1.6642030478</x>
- <y>-1.9762411118</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.6339452267</x>
- <y>0.8150724769</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <defs>
- <vector id="duck1_orig">
- <x>-1.7043024302</x>
- <y>1.6898298264</y>
- </vector>
- <real value="0.4218754923" id="duck_outline"/>
- </defs>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
+ <canvas>
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="origin">
<vector>
- <x>-1.6974871159</x>
- <y>1.7141292095</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
- <vector>
- <x>1.7973393202</x>
- <y>-1.7640552521</y>
- </vector>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-2.5414354801</x>
+ <y>0.0909172446</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.5787625313</x>
+ <y>0.0909172446</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.047366</r>
+ <g>0.047366</g>
+ <b>0.047366</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>0.793110</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.055556">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.893289</r>
- <g>0.893289</g>
- <b>0.893289</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="zigzag">
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas width="200" height="200">
- <layer type="outline" active="true" version="0.2" desc="line">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1014123783</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="false">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.7395687250"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.3365438879"/>
</radius>
<theta>
<angle value="0.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
<angle value="0.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-270.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.3245196095"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.973842</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
<param name="width">
- <real value="0.0649039219"/>
+ <real value="0.3042371402"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>3.5780365467</x>
- <y>-3.5613946915</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius" use=":duck_outline"/>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0532853603</x>
- <y>2.0602900982</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0532853603</x>
- <y>2.0602900982</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.1595997959</x>
- <y>-0.1728997827</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius" use=":duck_outline"/>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin" use=":duck1_orig"/>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin" use=":duck1_orig"/>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
</canvas>
</param>
<param name="zoom">
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Curve Wrap Icon</name>
- <desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
+ <desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
<meta name="grid_snap" content="0"/>
</step>
</duplicate>
</defs>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>1.9941018820</x>
- <y>-0.2567747533</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="curvewarp">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+ <layer type="outline" active="true" version="0.2" desc="wing">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.013061</r>
+ <g>0.013061</g>
+ <b>0.013061</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-1.2980784178</x>
+ <y>-0.1298078448</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-2.0193657875</x>
- <y>-0.0235736556</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5756335855"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="1.8823426591"/>
- </radius>
- <theta>
- <angle value="137.178131"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="1.8823426591"/>
- </radius>
- <theta>
- <angle value="137.178131"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-2.5931022167</x>
- <y>2.2713716030</y>
+ <x>-1.3156199455</x>
+ <y>2.8812077045</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="3.0986099378"/>
- </radius>
- <theta>
- <angle value="43.726967"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="3.0986099378"/>
- </radius>
- <theta>
- <angle value="43.726967"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.2663369179</x>
- <y>1.0163234472</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.6088231206"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="3.1271013856"/>
+ <real value="9.7751856675"/>
</radius>
<theta>
- <angle value="-40.815083"/>
+ <angle value="-87.271523"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="3.1271013856"/>
+ <real value="9.7751856675"/>
</radius>
<theta>
- <angle value="-40.815083"/>
+ <angle value="-87.271523"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>0.0962867662</x>
- <y>-0.0235736556</y>
+ <x>3.9249331951</x>
+ <y>-2.1488459110</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.5113766885"/>
+ <real value="13.0483219526"/>
</radius>
<theta>
- <angle value="-99.865814"/>
+ <angle value="0.034663"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.5113766885"/>
+ <real value="13.0483219526"/>
</radius>
<theta>
- <angle value="-99.865814"/>
+ <angle value="0.034663"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
<param name="width">
- <real value="0.9735588284"/>
+ <real value="0.3894235314"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
<bool value="true"/>
</param>
</layer>
- <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="shape">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <gradientcolor type="color">
- <gradient>
- <gradient>
- <color pos="0.159763">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.302085</r>
- <g>0.302085</g>
- <b>0.302086</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </gradient>
- <index>
- <real value="0.6000000000"/>
- </index>
- <loop>
- <bool value="false"/>
- </loop>
- </gradientcolor>
- </param>
<param name="origin">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>1.9941018820</x>
+ <y>-0.2567747533</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.0842697620</x>
+ <y>-0.0235736556</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5756335855"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8823426591"/>
+ </radius>
+ <theta>
+ <angle value="137.178131"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8823426591"/>
+ </radius>
+ <theta>
+ <angle value="137.178131"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.6106891632</x>
+ <y>2.6582198143</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0986099378"/>
+ </radius>
+ <theta>
+ <angle value="43.726967"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0986099378"/>
+ </radius>
+ <theta>
+ <angle value="43.726967"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.2663369179</x>
+ <y>1.0812274218</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6088231206"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.1271013856"/>
+ </radius>
+ <theta>
+ <angle value="-40.815083"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.1271013856"/>
+ </radius>
+ <theta>
+ <angle value="-40.815083"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.6020548940</x>
+ <y>-0.1326487660</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.5113766885"/>
+ </radius>
+ <theta>
+ <angle value="-99.865814"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.5113766885"/>
+ </radius>
+ <theta>
+ <angle value="-99.865814"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="1.1682705941"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <gradientcolor type="color">
+ <gradient>
+ <gradient>
+ <color pos="0.159763">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.302085</r>
+ <g>0.302085</g>
+ <b>0.302086</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </gradient>
+ <index>
+ <real value="0.6000000000"/>
+ </index>
+ <loop>
+ <bool value="false"/>
+ </loop>
+ </gradientcolor>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.0842697620</x>
+ <y>-0.0235736556</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5756335855"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8823426591"/>
+ </radius>
+ <theta>
+ <angle value="137.178131"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8823426591"/>
+ </radius>
+ <theta>
+ <angle value="137.178131"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.6106891632</x>
+ <y>2.6582198143</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0986099378"/>
+ </radius>
+ <theta>
+ <angle value="43.726967"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.0986099378"/>
+ </radius>
+ <theta>
+ <angle value="43.726967"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.2663369179</x>
+ <y>1.0812274218</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6088231206"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.1271013856"/>
+ </radius>
+ <theta>
+ <angle value="-40.815083"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.1271013856"/>
+ </radius>
+ <theta>
+ <angle value="-40.815083"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.6020548940</x>
+ <y>-0.1326487660</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.5113766885"/>
+ </radius>
+ <theta>
+ <angle value="-99.865814"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.5113766885"/>
+ </radius>
+ <theta>
+ <angle value="-99.865814"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="feather">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="winding_style">
- <integer value="0"/>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="E96155872AD3C4063FC99CBEFFB3CC24">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-2.0193657875</x>
- <y>-0.0235736556</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5756335855"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="1.8823426591"/>
- </radius>
- <theta>
- <angle value="137.178131"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="1.8823426591"/>
- </radius>
- <theta>
- <angle value="137.178131"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-2.5931022167</x>
- <y>2.2713716030</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="3.0986099378"/>
- </radius>
- <theta>
- <angle value="43.726967"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="3.0986099378"/>
- </radius>
- <theta>
- <angle value="43.726967"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.2663369179</x>
- <y>1.0163234472</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.6088231206"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="3.1271013856"/>
- </radius>
- <theta>
- <angle value="-40.815083"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="3.1271013856"/>
- </radius>
- <theta>
- <angle value="-40.815083"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>0.0962867662</x>
- <y>-0.0235736556</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="2.5113766885"/>
- </radius>
- <theta>
- <angle value="-99.865814"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="2.5113766885"/>
- </radius>
- <theta>
- <angle value="-99.865814"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>
</vector>
</param>
</layer>
- <layer type="region" active="true" version="0.1" desc="Circle019 Region">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.4000000060"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>-2.5847954750</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="false"/>
- </param>
- <param name="feather">
- <real value="0.4867794142"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>2.2337062359</x>
- <y>0.0139259165</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="true"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.8542030127"/>
- </radius>
- <theta>
- <angle value="90.000000"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.8542030127"/>
- </radius>
- <theta>
- <angle value="90.000000"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-0.0175705366</x>
- <y>0.4894979596</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="4.7435666483"/>
- </radius>
- <theta>
- <angle value="-179.999985"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="4.7435666483"/>
- </radius>
- <theta>
- <angle value="-179.999985"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.7015790939</x>
- <y>0.0713365972</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.8542030127"/>
- </radius>
- <theta>
- <angle value="-89.999992"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="0.8542030127"/>
- </radius>
- <theta>
- <angle value="-89.999992"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-0.0175703783</x>
- <y>-0.5416163802</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="4.7435666483"/>
- </radius>
- <theta>
- <angle value="0.000001"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="4.7435666483"/>
- </radius>
- <theta>
- <angle value="0.000001"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="wing002 Outline">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.013061</r>
- <g>0.013061</g>
- <b>0.013061</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector>
- <x>-0.6139559746</x>
- <y>-0.0877079964</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>-1.3156199455</x>
- <y>2.7189478874</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="9.7751856675"/>
- </radius>
- <theta>
- <angle value="-87.271523"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="9.7751856675"/>
- </radius>
- <theta>
- <angle value="-87.271523"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>3.1136341095</x>
- <y>-2.1488459110</y>
- </vector>
- </point>
- <width>
- <real value="1.0000000000"/>
- </width>
- <origin>
- <real value="0.5000000000"/>
- </origin>
- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="9.8684313871"/>
- </radius>
- <theta>
- <angle value="-3.595816"/>
- </theta>
- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
- <radius>
- <real value="9.8684313871"/>
- </radius>
- <theta>
- <angle value="-3.595816"/>
- </theta>
- </radial_composite>
- </t2>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.2920676485"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="false"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
</canvas>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.2776479721</x>
- <y>-2.7908685207</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.7199538946</x>
- <y>-2.7908685207</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7481141090</x>
+ <y>-2.5207901001</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.7473614216</x>
+ <y>-2.5212490559</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.2972397804</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.4988009930</x>
- <y>2.1499423981</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.2391853333</x>
- <y>-1.7524058819</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.2391853333</x>
- <y>1.8903266191</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="point1">
<vector>
- <x>-1.9795696735</x>
- <y>-1.4927902222</y>
+ <x>-2.7475929260</x>
+ <y>2.6462929249</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.9795696735</x>
- <y>1.6307109594</y>
+ <x>2.7471959591</x>
+ <y>-2.8485701084</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle Gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="origin">
<vector>
- <x>3.1478400230</x>
- <y>-2.7908685207</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1379981041</x>
+ <y>2.0366981030</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1196720600</x>
+ <y>-2.2031168938</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-2.2052989006</x>
+ <y>-0.9588571191</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.2052989006</x>
+ <y>-0.9588571191</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.612066</r>
+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
- <x>-2.7908685207</x>
- <y>2.5312528610</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="amount">
+ <real value="1.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
+ </param>
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Circle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.1808688790</x>
- <y>-0.3216028810</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>2.7515196800</x>
- <y>-2.7224798203</y>
- </vector>
- </param>
- <param name="dest_bl">
- <vector>
- <x>-2.7515196800</x>
- <y>-2.7079598904</y>
- </vector>
- </param>
- <param name="clip">
- <bool value="false"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Black Circle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.3365411882"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="White Circle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.0769255006"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="pos">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="circle" active="true" version="0.1">
+ <layer type="circle" active="true" version="0.1" desc="Circle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</color>
</param>
<param name="radius">
- <real value="1.8173098130"/>
+ <real value="2.6559058822"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="pos">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="invert">
<integer value="1"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>1.6642030478</x>
- <y>-1.9762411118</y>
- </vector>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="p2">
+ <param name="origin">
<vector>
- <x>-0.6339452267</x>
- <y>0.8150724769</y>
+ <x>0.0000000000</x>
+ <y>0.2596159875</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.6559059620</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.6559059620</x>
+ <y>-0.0000002322</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371339"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Checkerboard Layer Icon</name>
- <desc>Placed in the Public Domain in 2010 by Carlos López (genete)</desc>
+ <desc>Placed in the Public Domain in 2010 by Carlos López (genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.454327 0.454327"/>
- <meta name="grid_snap" content="1"/>
+ <meta name="grid_snap" content="0"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
- <vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.0507061891</y>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas width="200" height="200">
+ <layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
<param name="p1">
<vector>
- <x>2.1013975143</x>
- <y>-2.0880973339</y>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
</vector>
</param>
<param name="p2">
<vector>
- <x>-1.7954977751</x>
- <y>1.7954977751</y>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
</vector>
</param>
<param name="gradient">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
- <a>1.000000</a>
+ <a>0.000000</a>
</color>
</gradient>
</param>
<bool value="false"/>
</param>
</layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
</canvas>
</param>
<param name="zoom">
</vector>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="checkerboard">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas width="200" height="200">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.5637049675</x>
+ <y>-2.3365411758</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.5312528610</x>
+ <y>2.7259647846</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>2.5312528610</x>
+ <y>-2.3365411758</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-2.5961568356</x>
+ <y>2.6610608101</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="point1">
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
- <x>-1.7963591814</x>
- <y>-1.8173098564</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="point2">
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
<vector>
- <x>1.8152815104</x>
- <y>1.7963591814</y>
+ <x>0.0000000000</x>
+ <y>0.2596159875</y>
</vector>
</param>
- <param name="expand">
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1738083363</x>
+ <y>-2.2583372593</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1705572605</x>
+ <y>2.0811810493</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="checker_board" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.0106399870</x>
+ <y>-0.0893761963</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>1.0895347595</x>
+ <y>1.0895347595</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="invert">
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
- <layer type="checker_board" active="true" version="0.1">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.1315760463</y>
</vector>
</param>
- <param name="size">
- <vector>
- <x>0.9086549282</x>
- <y>0.9086549282</y>
- </vector>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7193069002"/>
+ </radius>
+ <theta>
+ <angle value="-180.424026"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Circle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+ <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.1808688790</x>
- <y>-0.3216028810</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>2.7515196800</x>
- <y>-2.7224798203</y>
- </vector>
- </param>
- <param name="dest_bl">
- <vector>
- <x>-2.7515196800</x>
- <y>-2.7079598904</y>
- </vector>
- </param>
- <param name="clip">
- <bool value="false"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Black Circle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.3365411882"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="White Circle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="2.0769255006"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="pos">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="circle" active="true" version="0.1">
+ <layer type="circle" active="true" version="0.1" desc="Circle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</color>
</param>
<param name="radius">
- <real value="1.8173098130"/>
+ <real value="2.6559058822"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="pos">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="invert">
<integer value="1"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Circle Gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="origin">
<vector>
- <x>1.6642030478</x>
- <y>-1.9762411118</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Circle0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="2.2310723151"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2596159875</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>2.5961599350</x>
+ <y>0.1521185637</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-2.5961599350</x>
+ <y>0.1521185637</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.612066</r>
+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
- <x>-0.6339452267</x>
- <y>0.8150724769</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="amount">
+ <real value="1.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2596159875</y>
+ </vector>
+ </param>
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.6559059620</x>
+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.6559059620</x>
+ <y>-0.0000002322</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="10.6236235287"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371339"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
- <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Outline Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.259616 0.259616"/>
+ <meta name="grid_snap" content="1"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.1000000000"/>
+ <real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.8906250000</x>
- <y>0.7656250000</y>
+ <x>-0.6774355769</x>
+ <y>3.0547001362</y>
</vector>
</point>
<width>
- <real value="0.0000000000"/>
+ <real value="0.6530418446"/>
</width>
<origin>
<real value="0.5000000000"/>
<bool value="false"/>
</split>
<t1>
- <vector>
- <x>1.0937500000</x>
- <y>1.0000000000</y>
- </vector>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.9054824814"/>
+ </radius>
+ <theta>
+ <angle value="-120.666916"/>
+ </theta>
+ </radial_composite>
</t1>
<t2>
- <vector>
- <x>1.0937500000</x>
- <y>1.0000000000</y>
- </vector>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.9054824814"/>
+ </radius>
+ <theta>
+ <angle value="-120.666916"/>
+ </theta>
+ </radial_composite>
</t2>
</composite>
</entry>
<composite type="bline_point">
<point>
<vector>
- <x>-0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-2.4764924049</x>
+ <y>-1.0056726933</y>
</vector>
</point>
<width>
- <real value="9.4062940700"/>
+ <real value="3.5238409900"/>
</width>
<origin>
- <real value="0.4728665650"/>
+ <real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
- <vector>
- <x>0.2197851539</x>
- <y>-0.9105731249</y>
- </vector>
+ <radial_composite type="vector">
+ <radius>
+ <real value="5.7369136407"/>
+ </radius>
+ <theta>
+ <angle value="-52.003551"/>
+ </theta>
+ </radial_composite>
</t1>
<t2>
- <vector>
- <x>0.2197851539</x>
- <y>-0.9105731249</y>
- </vector>
+ <radial_composite type="vector">
+ <radius>
+ <real value="5.7369136407"/>
+ </radius>
+ <theta>
+ <angle value="-52.003551"/>
+ </theta>
+ </radial_composite>
</t2>
</composite>
</entry>
<composite type="bline_point">
<point>
<vector>
- <x>0.8906250000</x>
- <y>-0.8125000000</y>
+ <x>2.5393686295</x>
+ <y>0.0000000000</y>
</vector>
</point>
<width>
- <real value="0.0000000000"/>
+ <real value="6.7033688633"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
- <vector>
- <x>1.6562500000</x>
- <y>0.7656250000</y>
- </vector>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.5414250034"/>
+ </radius>
+ <theta>
+ <angle value="59.036251"/>
+ </theta>
+ </radial_composite>
</t1>
<t2>
- <vector>
- <x>1.6562500000</x>
- <y>0.7656250000</y>
- </vector>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.9870604335"/>
+ </radius>
+ <theta>
+ <angle value="51.340195"/>
+ </theta>
+ </radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="0.1200000000"/>
+ <real value="0.1901482087"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Synfig Studio Polygon Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Polyline Icon</name>
+ <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
- <meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_size" content="0.129808 0.129808"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="radial_gradient" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.1808688790</x>
- <y>-0.3216028810</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.7515196800</x>
- <y>-1.2269309759</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>2.7515196800</x>
- <y>-2.7224798203</y>
- </vector>
- </param>
- <param name="dest_bl">
- <vector>
- <x>-2.7515196800</x>
- <y>-2.7079598904</y>
- </vector>
- </param>
- <param name="clip">
- <bool value="false"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
- </param>
- </layer>
- <layer type="region" active="true" version="0.1" desc="black polygon">
+ <defs>
+ <bline type="bline_point" loop="true" id="a">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.1153917313</x>
+ <y>0.3894239664</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.5192319751</x>
+ <y>2.9855837822</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>3.1153917313</x>
+ <y>-0.7788479328</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.6875039339</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.5192319751</x>
+ <y>-0.1298079938</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.6875039339</x>
+ <y>-1.2980799675</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </defs>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="B3AD0768095C15B9FF9CB17CFD225A50">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.0000000000</x>
- <y>2.5961568356</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-2.3407971859</x>
- <y>0.4787994027</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-1.3033983707</x>
- <y>-2.2077972889</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.4895981550</x>
- <y>-2.2077972889</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>2.3008971214</x>
- <y>0.4920994043</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.800000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="region" active="true" version="0.1" desc="White Polygon">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="offset">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.0000000000</x>
- <y>2.2875971794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-2.0747973919</x>
- <y>0.4388994575</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-1.1171985865</x>
- <y>-1.9816975594</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.3432983160</x>
- <y>-1.9550975561</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>2.0747973919</x>
- <y>0.4388994575</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="Gradient Region">
+ <canvas width="200" height="200">
+ <layer type="outline" active="true" version="0.2" desc="white line">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.428529</r>
- <g>0.428529</g>
- <b>0.428529</b>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>0.0000000000</x>
- <y>2.0215976238</y>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0452818027"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-1.8619977236</x>
- <y>0.3989995122</y>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-0.9708988070</x>
- <y>-1.7821978331</y>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>1.1836985350</x>
- <y>-1.7821978331</y>
+ <x>-0.6219982505</x>
+ <y>2.7464330196</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>1.8619977236</x>
- <y>0.3457995653</y>
+ <x>-2.7577657700</x>
+ <y>0.6465590596</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3464418650</x>
+ <y>-0.8009691834</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.3894235314"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
<vector>
- <x>2.5355694294</x>
- <y>-3.3529567719</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-3.0328524113</x>
+ <y>0.6490399837</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6215841770</x>
+ <y>3.0211579800</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>3.0195577145</x>
+ <y>-0.6100772619</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5893906355</x>
+ <y>-2.1072096825</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3894239664</x>
+ <y>-0.1298079938</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3487370014</x>
+ <y>-1.0772391558</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1947117657"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="polyline gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
<vector>
- <x>-0.6339452267</x>
- <y>0.8150724769</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="NewBLine020区域">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.333333</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="895648AF64FF88E922C8600A55B74492">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="5A5ABC34EE7C8610AB14625649586B65">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6219982505</x>
+ <y>2.7464330196</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.7577657700</x>
+ <y>0.6465590596</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3464418650</x>
+ <y>-0.8009691834</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-1.9775413275</x>
+ <y>0.3549433053</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.0282475948</x>
+ <y>0.3549433053</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.612066</r>
+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="white line">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.3882599771</x>
+ <y>0.1446780860</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.5862575769</x>
+ <y>-1.8290388584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.7473807335</x>
+ <y>-0.6132830977</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6219982505</x>
+ <y>2.7464330196</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.7577657700</x>
+ <y>0.6465590596</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.3464418650</x>
+ <y>-0.8009691834</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1298078438"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.2776479721</x>
- <y>-2.7908685207</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.7199538946</x>
- <y>-2.7908685207</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7481141090</x>
+ <y>-2.5207901001</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.7473614216</x>
+ <y>-2.5212490559</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.2972397804</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.4988009930</x>
- <y>2.1499423981</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.2391853333</x>
- <y>-1.7524058819</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.2391853333</x>
- <y>1.8903266191</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="point1">
<vector>
- <x>-1.9795696735</x>
- <y>-1.4927902222</y>
+ <x>-2.7475929260</x>
+ <y>2.6462929249</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.9795696735</x>
- <y>1.6307109594</y>
+ <x>2.7471959591</x>
+ <y>-2.8485701084</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>3.1478400230</x>
- <y>-2.7908685207</y>
- </vector>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="p2">
+ <param name="origin">
<vector>
- <x>-2.7908685207</x>
- <y>2.5312528610</y>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Synfig Studio B-Line Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Gradient Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
- <meta name="grid_size" content="0.081130 0.081130"/>
+ <meta name="grid_size" content="0.259616 0.259616"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="outline" active="true" version="0.2" desc="Line">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0377842039</x>
- <y>-0.1834019721</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-2.9584641457</x>
- <y>-1.9259779453</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.0884731428"/>
- </c0>
- <c1>
- <angle value="63.434952"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.0884731428"/>
- </c0>
- <c1>
- <angle value="63.434952"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-1.9849041700</x>
- <y>0.3456619680</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="3.4074599147"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="3.4074599147"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.4225540161</x>
- <y>1.8059999943</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="8.9476338830"/>
- </c0>
- <c1>
- <angle value="-62.035015"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="8.9476338830"/>
- </c0>
- <c1>
- <angle value="-62.035015"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.5192313751"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.2716398239</x>
- <y>-2.7584199905</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>-1.4603400230</x>
- <y>2.9206800461</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.039242</r>
- <g>0.733975</g>
- <b>0.703853</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.1093800068</x>
- <y>-2.5961599350</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>-1.6225999594</x>
- <y>2.7584199905</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle009">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.7347361115"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-1.8659877777</x>
- <y>2.4338970184</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle009">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.7301691213"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-1.8659877777</x>
- <y>0.0811299011</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle009">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.7302423120"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-1.8659877777</x>
- <y>-2.3527672291</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle008">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.537454</r>
- <g>0.563494</g>
- <b>0.016721</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.5679823160"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-1.8659877777</x>
- <y>-2.3527672291</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle010">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.428529</r>
- <g>0.100841</g>
- <b>0.016721</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.5679093166"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-1.8659877777</x>
- <y>0.0811299011</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle011">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.233646</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.5679093166"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
- <vector>
- <x>-1.8659877777</x>
- <y>2.4338970184</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.844853</r>
- <g>0.828491</g>
- <b>0.118994</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.3245196044</x>
- <y>-0.3245196044</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.9735588431</x>
- <y>1.1358186007</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.9735588431</x>
- <y>1.6225980520</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="true"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.6225980520</x>
- <y>1.6225980520</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="true"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.6225980520</x>
- <y>1.1358186007</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>2.2716372013</x>
- <y>-0.3245196044</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.7848578691</x>
- <y>-1.2980784178</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.8112990260</x>
- <y>-1.2980784178</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="p1">
- <vector>
- <x>1.9471199512</x>
- <y>-1.2980799675</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>0.4867799878</x>
- <y>1.4603400230</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>0.537059</g>
- <b>0.001616</b>
- <a>1.000000</a>
- </color>
- <color pos="0.978495">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.828491</r>
- <g>0.537454</g>
- <b>0.003862</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.3245196044</x>
- <y>-0.3245196044</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.9735588431</x>
- <y>1.1358186007</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.9735588431</x>
- <y>1.6225980520</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="true"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.6225980520</x>
- <y>1.6225980520</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="true"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.6225980520</x>
- <y>1.1358186007</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.4867794142"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>2.2716372013</x>
- <y>-0.3245196044</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.9471176568"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.7848578691</x>
- <y>-1.2980784178</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.8112990260</x>
- <y>-1.2980784178</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.3245196095"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="false"/>
- </param>
- <param name="round_tip[1]">
- <bool value="false"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
</param>
- <param name="offset">
+ <param name="center">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-1.1364002228</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.2980784178</x>
- <y>0.0000000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="6.3281323846"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="6.3281323846"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>1.2980784178</x>
- <y>1.7848578691</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.3245196095"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
+ <param name="radius">
+ <real value="1.8879068686"/>
</param>
- <param name="loopyness">
- <real value="1.0000000000"/>
+ <param name="loop">
+ <bool value="false"/>
</param>
- <param name="homogeneous_width">
- <bool value="true"/>
+ <param name="zigzag">
+ <bool value="false"/>
</param>
</layer>
- <layer type="circle" active="true" version="0.1" desc="Circle012">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
+ <layer type="stretch" active="true" version="0.1">
<param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.3628239534"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="pos">
<vector>
- <x>1.2980784178</x>
- <y>-0.1622598022</y>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
</param>
</layer>
</canvas>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
+ <layer type="region" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.011238</r>
- <g>0.065656</g>
- <b>0.247404</b>
+ <r>0.531049</r>
+ <g>0.531049</g>
+ <b>0.531049</b>
<a>1.000000</a>
</color>
</param>
- <param name="point1">
- <vector>
- <x>0.6490392089</x>
- <y>-1.4603382349</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="origin">
<vector>
- <x>1.9471176863</x>
- <y>-3.0829362869</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
<param name="invert">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
- <param name="z_depth">
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="blend_method">
+ <param name="winding_style">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>0.172611</r>
- <g>0.349351</g>
- <b>0.629024</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>0.9735588431</x>
- <y>-1.7848578691</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>1.6225980520</x>
- <y>-3.0829362869</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
+ <x>-0.9317516685</x>
+ <y>3.1153917313</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
+ <radius>
+ <real value="8.2885836692"/>
+ </radius>
+ <theta>
+ <angle value="-142.218674"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="8.2885836692"/>
+ </radius>
+ <theta>
+ <angle value="-142.218674"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="184B2D7468FC259543FF7E2882B13CA1">
+ <x>-2.3365437984</x>
+ <y>-2.1337192059</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+ <radius>
+ <real value="4.4920659065"/>
+ </radius>
+ <theta>
+ <angle value="-20.289635"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.4920659065"/>
+ </radius>
+ <theta>
+ <angle value="-20.289635"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="5BD6271D5C61854F888054C813260923">
+ <x>3.1153917313</x>
+ <y>0.5440223813</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+ <radius>
+ <real value="6.6590191215"/>
+ </radius>
+ <theta>
+ <angle value="62.105476"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="6.6590191215"/>
+ </radius>
+ <theta>
+ <angle value="62.105476"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
</param>
</layer>
<layer type="outline" active="true" version="0.2">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="0"/>
+ <integer value="13"/>
</param>
<param name="color">
<color>
- <r>0.011238</r>
- <g>0.065656</g>
- <b>0.247404</b>
+ <r>0.325037</r>
+ <g>0.325037</g>
+ <b>0.325037</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.1014123780"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
- <vector>
- <x>1.3067390919</x>
- <y>-3.0541522503</y>
+ <point>
+ <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
+ <x>-0.9317516685</x>
+ <y>3.1153917313</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.8970700634"/>
- </c0>
- <c1>
- <angle value="89.961716"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.8970700634"/>
- </c0>
- <c1>
- <angle value="89.961716"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
+ <radius>
+ <real value="8.2885836692"/>
+ </radius>
+ <theta>
+ <angle value="-142.218674"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="7.5222092293"/>
+ </radius>
+ <theta>
+ <angle value="-124.073631"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector>
- <x>1.3275415897</x>
- <y>-2.1596431732</y>
+ <point>
+ <vector guid="184B2D7468FC259543FF7E2882B13CA1">
+ <x>-2.3365437984</x>
+ <y>-2.1337192059</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.8970700634"/>
- </c0>
- <c1>
- <angle value="88.331123"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.8970700634"/>
- </c0>
- <c1>
- <angle value="88.331123"/>
- </c1>
+ </split>
+ <t1>
+ <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+ <radius>
+ <real value="4.4920659065"/>
+ </radius>
+ <theta>
+ <angle value="-20.289635"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="4.2870497244"/>
+ </radius>
+ <theta>
+ <angle value="-43.389694"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="5BD6271D5C61854F888054C813260923">
+ <x>3.1153917313</x>
+ <y>0.5440223813</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+ <radius>
+ <real value="6.6590191215"/>
+ </radius>
+ <theta>
+ <angle value="62.105476"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.4109151065"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="0.3245196095"/>
+ <real value="0.1521185669"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
<param name="round_tip[0]">
- <bool value="false"/>
+ <bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
<param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="shade" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="12"/>
- </param>
- <param name="color">
- <color>
- <r>0.111449</r>
- <g>0.112213</g>
- <b>0.111449</b>
- <a>0.111111</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </param>
- <param name="size">
- <vector>
- <x>0.1649046391</x>
- <y>0.1649046391</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="19"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>0.4867794216</x>
- <y>-3.0829362869</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.5961568356</x>
- <y>-3.2451961040</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio SolidColor Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
<defs>
- <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.5000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="blur" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="size">
- <vector>
- <x>0.2000000030</x>
- <y>0.2000000030</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>0.900000</g>
- <b>0.600000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- </canvas>
+ <color id="outline1-color">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <real value="0.1600000000" id="outline1-width"/>
+ <real value="5.7427342595" id="character-outlinewidth"/>
</defs>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="SolidColor" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="origin">
- <vector>
- <x>0.5000000000</x>
- <y>-0.5000000000</y>
- </vector>
- </param>
- <param name="canvas" use="Layer"/>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </param>
- <param name="canvas" use="Layer"/>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>-0.1000000015</x>
- <y>0.1000000015</y>
- </vector>
- </param>
- <param name="canvas" use="Layer"/>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.456263</r>
+ <g>0.456263</g>
+ <b>0.456263</b>
<a>1.000000</a>
</color>
</param>
- <param name="radius">
- <real value="1.5000000000"/>
- </param>
- <param name="feather">
- <real value="1.5000000075"/>
- </param>
- <param name="pos">
- <vector>
- <x>-0.6999999881</x>
- <y>0.6999999881</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Star Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
+ <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.129808 0.129808"/>
<meta name="grid_snap" content="0"/>
</entry>
</bline>
</defs>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.036189</r>
- <g>0.036189</g>
- <b>0.036189</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="stretch" active="true" version="0.1">
- <param name="amount">
- <vector>
- <x>1.6070324183</x>
- <y>0.3102017045</y>
- </vector>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>-3.4489021301</y>
- </vector>
- </param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.500000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.3727831841</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="feather">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="radius1">
- <real value="2.9855804071"/>
- </param>
- <param name="radius2">
- <real value="1.4927902036"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
- </param>
- <param name="points">
- <integer value="5"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="regular_polygon">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="radius1">
- <real value="2.4663490320"/>
- </param>
- <param name="radius2">
- <real value="1.2331745160"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
- </param>
- <param name="points">
- <integer value="5"/>
- </param>
- <param name="regular_polygon">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="star">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="star" active="true" version="0.1">
+ <layer type="star" active="true" version="0.1" desc="Star Black">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
- <vector>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1658886075</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="radius1">
- <real value="1.9471176568"/>
+ <real value="3.3466084726"/>
</param>
<param name="radius2">
- <real value="0.9735588284"/>
+ <real value="1.6733042363"/>
</param>
<param name="angle">
<angle value="90.000000"/>
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="star" active="true" version="0.1" desc="Star White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>2.4688332081</x>
- <y>-3.3694140911</y>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+ <x>0.0000000000</x>
+ <y>-0.1658886075</y>
</vector>
</param>
- <param name="p2">
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="radius1">
+ <real value="2.6874280159"/>
+ </param>
+ <param name="radius2">
+ <real value="1.3437140080"/>
+ </param>
+ <param name="angle">
+ <angle value="90.000000"/>
+ </param>
+ <param name="points">
+ <integer value="5"/>
+ </param>
+ <param name="regular_polygon">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Star Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
<vector>
- <x>-0.5900356174</x>
- <y>0.8074172139</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="canvas">
+ <canvas>
+ <layer type="star" active="true" version="0.1" desc="Star White">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1658886075</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="radius1">
+ <real value="2.0282475592"/>
+ </param>
+ <param name="radius2">
+ <real value="1.0141237796"/>
+ </param>
+ <param name="angle">
+ <angle value="90.000000"/>
+ </param>
+ <param name="points">
+ <integer value="5"/>
+ </param>
+ <param name="regular_polygon">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-1.9775413275</x>
+ <y>0.3549433053</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.0282475948</x>
+ <y>0.3549433053</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.612066</r>
+ <g>0.612066</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="zigzag">
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Conical Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="conical gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="conical_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="conical_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="angle">
+ <angle value="-225.000000"/>
+ </param>
+ <param name="symmetric">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="center">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="angle">
- <angle value="-225.000000"/>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
</param>
- <param name="symmetric">
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Curve Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="curve gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="curve_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
<param name="origin">
<vector>
<y>0.0000000000</y>
</vector>
</param>
- <param name="width">
- <real value="0.0486779414"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="curve_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="width">
+ <real value="0.0486779414"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.4803912044</x>
+ <y>2.8805587292</y>
+ </vector>
+ </point>
+ <width>
+ <real value="27.0814124101"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="5.1701882017"/>
+ </radius>
+ <theta>
+ <angle value="-118.054489"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="5.1701882017"/>
+ </radius>
+ <theta>
+ <angle value="-118.054489"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.1140987873</x>
+ <y>-0.3411288857</y>
+ </vector>
+ </point>
+ <width>
+ <real value="26.4754331979"/>
+ </width>
+ <origin>
+ <real value="0.4823928177"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8779869414"/>
+ </radius>
+ <theta>
+ <angle value="-37.637039"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8779869414"/>
+ </radius>
+ <theta>
+ <angle value="-37.637039"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9168317318</x>
+ <y>-0.0733363181</y>
+ </vector>
+ </point>
+ <width>
+ <real value="26.9595989088"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.2236897445"/>
+ </radius>
+ <theta>
+ <angle value="-29.832756"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.2236897445"/>
+ </radius>
+ <theta>
+ <angle value="-29.832756"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0827908292</x>
+ <y>-3.3328418732</y>
+ </vector>
+ </point>
+ <width>
+ <real value="27.1030889090"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3007110706"/>
+ </radius>
+ <theta>
+ <angle value="-128.530167"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3007110706"/>
+ </radius>
+ <theta>
+ <angle value="-128.530167"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ <param name="perpendicular">
+ <bool value="false"/>
+ </param>
+ <param name="fast">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="false">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-0.4803912044</x>
- <y>2.8805587292</y>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
- <real value="27.0814124101"/>
+ <real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="5.1701882017"/>
+ <real value="2.7395687250"/>
</radius>
<theta>
- <angle value="-118.054489"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="5.1701882017"/>
+ <real value="2.3365438879"/>
</radius>
<theta>
- <angle value="-118.054489"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>-1.1140987873</x>
- <y>-0.3411288857</y>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
- <real value="26.4754331979"/>
+ <real value="1.0000000000"/>
</width>
<origin>
- <real value="0.4823928177"/>
+ <real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="1.8779869414"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="-37.637039"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="1.8779869414"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="-37.637039"/>
+ <angle value="-270.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>0.9168317318</x>
- <y>-0.0733363181</y>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
- <real value="26.9595989088"/>
+ <real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="3.2236897445"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="-29.832756"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="3.2236897445"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="-29.832756"/>
+ <angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>0.0827908292</x>
- <y>-3.3328418732</y>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
- <real value="27.1030889090"/>
+ <real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="2.3007110706"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="-128.530167"/>
+ <angle value="-180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="2.3007110706"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="-128.530167"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</entry>
</bline>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="width">
+ <real value="0.3042371402"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="perpendicular">
- <bool value="false"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
</param>
- <param name="fast">
+ <param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Synfig Studio Gradient Icon</name>
+ <name>Synfig Studio Linear Gradient Icon</name>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <defs>
- <vector id="duck1_orig">
- <x>-1.6735321283</x>
- <y>1.6797120571</y>
- </vector>
- <real value="0.4218754923" id="duck_outline"/>
- </defs>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="linear gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
+ <canvas>
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="p1">
+ <param name="origin">
<vector>
- <x>-1.6974871159</x>
- <y>1.7141292095</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="p2">
- <vector>
- <x>1.7973393202</x>
- <y>-1.7640552521</y>
- </vector>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-2.5414354801</x>
+ <y>0.0909172446</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>2.5787625313</x>
+ <y>0.0909172446</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.047366</r>
+ <g>0.047366</g>
+ <b>0.047366</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.793110</r>
+ <g>0.793110</g>
+ <b>0.793110</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.000000</r>
- <g>0.793110</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="0.992593">
- <r>1.000000</r>
- <g>0.010309</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="zigzag">
+ <param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="docks">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas width="200" height="200">
- <layer type="outline" active="true" version="0.2" desc="line">
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1014123783</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="false">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.7395687250"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="2.3365438879"/>
</radius>
<theta>
<angle value="0.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
<angle value="0.000000"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-270.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.3245196095"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
- </layer>
- <layer type="outline" active="true" version="0.2" desc="line">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.973842</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6475610733</x>
- <y>1.6142770052</y>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="1.5576959252"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>1.6309189796</x>
- <y>-1.6309189796</y>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="false"/>
+ <bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.0000000000"/>
+ <real value="0.7788479626"/>
</radius>
<theta>
- <angle value="0.000000"/>
+ <angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</bline>
</param>
<param name="width">
- <real value="0.0649039219"/>
+ <real value="0.3042371402"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>3.5780365467</x>
- <y>-3.5613946915</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius" use=":duck_outline"/>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0767474174</x>
- <y>2.0529854298</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin">
- <vector guid="BA3EFA40AB34DC6247EAEA2E6E580A0B">
- <x>-2.0767474174</x>
- <y>2.0529854298</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="duck">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.1595997959</x>
- <y>-0.1728997827</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius" use=":duck_outline"/>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin" use=":duck1_orig"/>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Circle088">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>1.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2920676485" guid="A94C18C44B68946FF710331B031C83A9"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="origin" use=":duck1_orig"/>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
- </param>
- <param name="focus">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
</canvas>
</param>
<param name="zoom">
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Noise Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="noise gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="noise" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
- <param name="seed">
- <integer value="1262706733"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="noise" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="seed">
+ <integer value="1262706733"/>
+ </param>
+ <param name="size">
+ <vector>
+ <x>-0.5785136819</x>
+ <y>0.5432509184</y>
+ </vector>
+ </param>
+ <param name="smooth">
+ <integer value="2"/>
+ </param>
+ <param name="detail">
+ <integer value="4"/>
+ </param>
+ <param name="speed">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="turbulent">
+ <bool value="false"/>
+ </param>
+ <param name="do_alpha">
+ <bool value="false"/>
+ </param>
+ <param name="super_sample">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="size">
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
- <x>-0.5785136819</x>
- <y>0.5432509184</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="smooth">
- <integer value="2"/>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
</param>
- <param name="detail">
- <integer value="4"/>
+ <param name="amount">
+ <real value="1.0000000000"/>
</param>
- <param name="speed">
- <real value="0.0000000000"/>
+ <param name="blend_method">
+ <integer value="0"/>
</param>
- <param name="turbulent">
- <bool value="false"/>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="do_alpha">
- <bool value="false"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
</param>
- <param name="super_sample">
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Radial Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="radial gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <integer value="0"/>
</param>
- <param name="center">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="radius">
- <real value="2.4176965922"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="2.1803660625"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="loop">
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
<bool value="false"/>
</param>
- <param name="zigzag">
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
+ </param>
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Spiral Gradient Icon</name>
- <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman</desc>
+ <desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.1153881550</x>
- <y>-3.1153881550</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.5576940775</x>
- <y>-3.1153881550</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7088961601</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.5454537868</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.1896641254</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.3365411758</x>
- <y>-2.3365411758</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.3365411758</x>
- <y>2.3365411758</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.0769255161</x>
- <y>-2.0769255161</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.0769255161</x>
- <y>2.0769255161</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="spiral gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
</param>
<param name="point1">
<vector>
- <x>-1.8173098564</x>
- <y>-1.8173098564</y>
+ <x>-2.5961599350</x>
+ <y>2.4484515190</y>
</vector>
</param>
<param name="point2">
<vector>
- <x>1.8173098564</x>
- <y>1.8173098564</y>
+ <x>2.5961599350</x>
+ <y>-2.7376513481</y>
</vector>
</param>
<param name="expand">
<bool value="false"/>
</param>
</layer>
- <layer type="spiral_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-2.1126711369</x>
+ <y>-2.2395110130</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>2.1019213200</x>
+ <y>1.9798951149</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="spiral_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.893289</r>
+ <g>0.893289</g>
+ <b>0.893289</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.1905813128"/>
+ </param>
+ <param name="angle">
+ <angle value="0.779032"/>
+ </param>
+ <param name="clockwise">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="center">
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="radius">
- <real value="1.0384627503"/>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="angle">
- <angle value="0.779032"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
+ </vector>
</param>
- <param name="clockwise">
+ <param name="invert">
<bool value="false"/>
</param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7395687250"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.3365438879"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5576959252"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7788479626"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.3042371402"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
</canvas>
</param>
<?xml version="1.0"?>
-<canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Import Image Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
<defs>
- <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.5000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="blur" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="size">
- <vector>
- <x>0.2000000030</x>
- <y>0.2000000030</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>0.900000</g>
- <b>0.600000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- </canvas>
+ <color id="outline1-color">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <real value="0.1600000000" id="outline1-width"/>
+ <real value="5.7427342595" id="character-outlinewidth"/>
</defs>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>0.5000000000</x>
- <y>-0.5000000000</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="canvas" use="Layer"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.700000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
+ <time value="0s"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
+ <param name="focus">
<vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="canvas" use="Layer"/>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>-0.1000000015</x>
- <y>0.1000000015</y>
+ <x>0.0000000000</x>
+ <y>0.3042364717</y>
</vector>
</param>
- <param name="canvas" use="Layer"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3807091713</x>
+ <y>1.9864042997</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0241646127"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0213952921"/>
+ </radius>
+ <theta>
+ <angle value="-1.060912"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.4081976414</x>
+ <y>1.9864042997</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.4081976414</x>
+ <y>-0.4474872351</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2127992207"/>
+ </radius>
+ <theta>
+ <angle value="-82.779137"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5984558734"/>
+ </radius>
+ <theta>
+ <angle value="-93.132820"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0655186176</x>
+ <y>-1.7208422422</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="2.7432541706"/>
+ </radius>
+ <theta>
+ <angle value="-170.076294"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1831416952"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3664343357</x>
+ <y>-1.7373532057</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.5070607960"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="sheet">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="cell">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3672661781</x>
+ <y>-1.7393362522</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9380773306</x>
+ <y>-1.7393362522</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6858575344"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.9369884514"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2954844682"/>
+ </radius>
+ <theta>
+ <angle value="-0.392455"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
+ <x>1.1744242907</x>
+ <y>-0.7615970373</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0358607367"/>
+ </radius>
+ <theta>
+ <angle value="105.642242"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2774189554"/>
+ </radius>
+ <theta>
+ <angle value="-14.470296"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.4024064541</x>
+ <y>-0.4137853384</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.3029636145"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0755903984"/>
+ </radius>
+ <theta>
+ <angle value="89.653732"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.3905940807"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.4024064541</x>
+ <y>1.9793536663</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3672661781</x>
+ <y>1.9793536663</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient027">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>1.9216941595</x>
+ <y>-1.3407168388</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-2.3909449577</x>
+ <y>2.0110752583</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.268410</r>
+ <g>0.268410</g>
+ <b>0.268410</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.001980">
+ <r>0.428075</r>
+ <g>0.414347</g>
+ <b>0.400864</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.457426">
+ <r>1.000000</r>
+ <g>0.956527</g>
+ <b>0.717623</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Rectangle057 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="3AF0AC41BC1502CDCD87A272443AB914">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="8581F1130605236ABDA12D37BD37C232">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.0313861370</x>
+ <y>1.1595760584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5066257119"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.9711728096</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0990264058"/>
+ </radius>
+ <theta>
+ <angle value="-1.520702"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9039406180</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0464498465"/>
+ </radius>
+ <theta>
+ <angle value="1.420920"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1720766377"/>
+ </radius>
+ <theta>
+ <angle value="0.809156"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8247123957</x>
+ <y>1.1660419703</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5089119077"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9039406180</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1290790631"/>
+ </radius>
+ <theta>
+ <angle value="-179.664261"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.9711728096</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0592533453"/>
+ </radius>
+ <theta>
+ <angle value="-178.215302"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1271322350"/>
+ </radius>
+ <theta>
+ <angle value="179.168304"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Rectangle057 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="32D5F5D0FEAE2981BDEC9C5F3D520B69">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="8DA4A88244BE0826CDCA131AC45F704F">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7932230830</x>
+ <y>1.1595760584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5066257119"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8534365296</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0990264058"/>
+ </radius>
+ <theta>
+ <angle value="-1.520702"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.9206687212</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0464498465"/>
+ </radius>
+ <theta>
+ <angle value="1.420920"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1720766377"/>
+ </radius>
+ <theta>
+ <angle value="0.809156"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.9998968840</x>
+ <y>1.1660419703</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5089119077"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.9206687212</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1290790631"/>
+ </radius>
+ <theta>
+ <angle value="-179.664261"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8534365296</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0592533453"/>
+ </radius>
+ <theta>
+ <angle value="-178.215302"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1271322350"/>
+ </radius>
+ <theta>
+ <angle value="179.168304"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle091 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="367F23255656CB1BE8A2FED8695A9D12">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.3753311634</x>
+ <y>1.1614180803</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.4165869951</x>
+ <y>1.1614180803</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Rectangle057 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color" use=":outline1-color"/>
+ <param name="origin">
+ <vector guid="3AF0AC41BC1502CDCD87A272443AB914">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="8581F1130605236ABDA12D37BD37C232">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.0313861370</x>
+ <y>1.1595760584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5066257119"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.9711728096</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0990264058"/>
+ </radius>
+ <theta>
+ <angle value="-1.520702"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9039406180</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0464498465"/>
+ </radius>
+ <theta>
+ <angle value="1.420920"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1720766377"/>
+ </radius>
+ <theta>
+ <angle value="0.809156"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.8247123957</x>
+ <y>1.1660419703</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5089119077"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9039406180</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1290790631"/>
+ </radius>
+ <theta>
+ <angle value="-179.664261"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.9711728096</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0592533453"/>
+ </radius>
+ <theta>
+ <angle value="-178.215302"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1271322350"/>
+ </radius>
+ <theta>
+ <angle value="179.168304"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width" use=":outline1-width"/>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Rectangle057 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color" use=":outline1-color"/>
+ <param name="origin">
+ <vector guid="32D5F5D0FEAE2981BDEC9C5F3D520B69">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="8DA4A88244BE0826CDCA131AC45F704F">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.7932230830</x>
+ <y>1.1595760584</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5066257119"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5766927778"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8534365296</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0990264058"/>
+ </radius>
+ <theta>
+ <angle value="-1.520702"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.9206687212</x>
+ <y>0.8057304621</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0464498465"/>
+ </radius>
+ <theta>
+ <angle value="1.420920"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1720766377"/>
+ </radius>
+ <theta>
+ <angle value="0.809156"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.9998968840</x>
+ <y>1.1660419703</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5089119077"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.5752319404"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.9206687212</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1290790631"/>
+ </radius>
+ <theta>
+ <angle value="-179.664261"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.8534365296</x>
+ <y>1.5070955753</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0592533453"/>
+ </radius>
+ <theta>
+ <angle value="-178.215302"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1271322350"/>
+ </radius>
+ <theta>
+ <angle value="179.168304"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width" use=":outline1-width"/>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Circle091 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color" use=":outline1-color"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="367F23255656CB1BE8A2FED8695A9D12">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.3753311634</x>
+ <y>1.1614180803</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.4165869951</x>
+ <y>1.1614180803</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5490872426"/>
+ </radius>
+ <theta>
+ <angle value="-89.999992"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width" use=":outline1-width"/>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc=" tem033 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3730041981</x>
+ <y>-1.0495742559</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0241646127"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="9.6302487614"/>
+ </radius>
+ <theta>
+ <angle value="8.377746"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.4102540016</x>
+ <y>0.7526010871</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="5.4684024544"/>
+ </radius>
+ <theta>
+ <angle value="11.318956"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.4081976414</x>
+ <y>-0.4474872351</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0673037767</x>
+ <y>-1.7207731009</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="3.3155551125"/>
+ </radius>
+ <theta>
+ <angle value="-159.717438"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1831416952"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.3587293625</x>
+ <y>-1.7373532057</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.5000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>2.0159785748</x>
+ <y>1.6624671221</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>0.7348399758</x>
+ <y>-1.6617667675</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000013</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="coner">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Rectangle055 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0655186176</x>
+ <y>-1.7208422422</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.6858575344"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.9649832983"/>
+ </radius>
+ <theta>
+ <angle value="-172.724625"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.8893096270"/>
+ </radius>
+ <theta>
+ <angle value="44.326153"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
+ <x>1.1744242907</x>
+ <y>-0.7615970373</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1175431386"/>
+ </radius>
+ <theta>
+ <angle value="102.927689"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2618727801"/>
+ </radius>
+ <theta>
+ <angle value="-19.189526"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="6BDF5B4142EA1CA794C654D71DB05A87">
+ <x>2.5019521713</x>
+ <y>-0.4387928247</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.3029636145"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <vector>
+ <x>0.4637465179</x>
+ <y>0.7907865047</y>
+ </vector>
+ </t1>
+ <t2>
+ <vector>
+ <x>-0.6123811007</x>
+ <y>-1.2812807560</y>
+ </vector>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>0.978132</g>
+ <b>0.699394</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.428075</r>
+ <g>0.414347</g>
+ <b>0.400864</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.268410</r>
+ <g>0.268410</g>
+ <b>0.268410</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>1.3925434351</x>
+ <y>-0.7023499608</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.4402412902"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="6BDF5B4142EA1CA794C654D71DB05A87">
+ <x>2.5019521713</x>
+ <y>-0.4387928247</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.9963017503"/>
+ </radius>
+ <theta>
+ <angle value="-96.581940"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.9963017503"/>
+ </radius>
+ <theta>
+ <angle value="-96.581940"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="909EE88B3E25B1724A0D4AD136E5F050">
+ <x>1.1744242907</x>
+ <y>-0.7615970373</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.4329969103"/>
+ </radius>
+ <theta>
+ <angle value="177.986862"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.6640959476"/>
+ </radius>
+ <theta>
+ <angle value="-74.639771"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>1.0655186176</x>
+ <y>-1.8199018240</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7277914352"/>
+ </radius>
+ <theta>
+ <angle value="-162.202408"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.4475165579"/>
+ </radius>
+ <theta>
+ <angle value="-167.300430"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.2028243184"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="0.1500000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
+ </param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
+ <time value="0s"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="1.5000000000"/>
- </param>
- <param name="feather">
- <real value="1.5000000075"/>
- </param>
- <param name="pos">
+ <param name="focus">
<vector>
- <x>-0.6999999881</x>
- <y>0.6999999881</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Polyline Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
+ <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.129808 0.129808"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
<defs>
- <bline type="bline_point" loop="true" id="a" guid="FF107635E435E3D6AD3BB52EFD478547">
+ <bline type="bline_point" loop="true" id="a">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>-2.3637278080</x>
- <y>0.2062759846</y>
+ <x>-3.1153917313</x>
+ <y>0.3894239664</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-0.5688224435</x>
- <y>2.1194937229</y>
+ <x>-0.5192319751</x>
+ <y>2.9855837822</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>2.4810948372</x>
- <y>-0.9839330316</y>
+ <x>3.1153917313</x>
+ <y>-0.7788479328</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>1.5429599285</x>
- <y>-2.0844035149</y>
+ <x>1.6875039339</x>
+ <y>-2.3365437984</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-0.6772783995</x>
- <y>0.3616140485</y>
+ <x>-0.5192319751</x>
+ <y>-0.1298079938</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6594920158</x>
- <y>-0.6549533606</y>
+ <x>-1.6875039339</x>
+ <y>-1.2980799675</y>
</vector>
</point>
<width>
</entry>
</bline>
</defs>
- <layer type="radial_gradient" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.036189</r>
- <g>0.036189</g>
- <b>0.036189</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="stretch" active="true" version="0.1">
- <param name="amount">
- <vector>
- <x>1.6070324183</x>
- <y>0.3102017045</y>
- </vector>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>-3.4489021301</y>
- </vector>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="region" active="true" version="0.1" desc="Bline031Region">
+ <layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline" use=":a"/>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="p1">
- <vector>
- <x>2.9432895184</x>
- <y>-3.7802658081</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-1.0177584887</x>
- <y>0.9443578720</y>
- </vector>
- </param>
<param name="gradient">
<gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.800000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
- <a>1.000000</a>
+ <a>0.000000</a>
</color>
</gradient>
</param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.1364002228</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
<param name="loop">
<bool value="false"/>
</param>
<bool value="false"/>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="Outline">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
+ <layer type="stretch" active="true" version="0.1">
<param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
</param>
- <param name="offset">
+ <param name="center">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-3.1892864704</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline" use=":a"/>
- <param name="width">
- <real value="0.1947117657"/>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="sharp_cusps">
- <bool value="true"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- <param name="homogeneous_width">
- <bool value="true"/>
- </param>
</layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="polyline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas width="200" height="200">
<layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<composite type="bline_point">
<point>
<vector>
- <x>-2.6194977760</x>
- <y>0.2062759846</y>
+ <x>-3.0328524113</x>
+ <y>0.6490399837</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-0.5688224435</x>
- <y>2.3933870792</y>
+ <x>-0.6215841770</x>
+ <y>3.0211579800</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>2.7468631268</x>
- <y>-0.9839330316</y>
+ <x>3.0195577145</x>
+ <y>-0.6100772619</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>1.5429599285</x>
- <y>-2.3679156303</y>
+ <x>1.5893906355</x>
+ <y>-2.1072096825</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-0.6772783995</x>
- <y>0.1130477637</y>
+ <x>-0.3894239664</x>
+ <y>-0.1298079938</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>-1.6594920158</x>
- <y>-0.9259382486</y>
+ <x>-1.3487370014</x>
+ <y>-1.0772391558</y>
</vector>
</point>
<width>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="linear_gradient" active="true" version="0.0">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>-0.6717824340</x>
- <y>8.4043684006</y>
- </vector>
- </param>
- <param name="p2">
- <vector>
- <x>-0.4427109957</x>
- <y>-1.6098945141</y>
- </vector>
- </param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-1.8803261518</x>
- <y>2.0255250931</y>
- </vector>
- </param>
- <param name="src_br">
- <vector>
- <x>1.9384056330</x>
- <y>-1.9093658924</y>
- </vector>
- </param>
- <param name="dest_tl">
- <vector>
- <x>-2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="dest_tr">
- <vector>
- <x>2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="dest_br">
- <vector>
- <x>3.2776479721</x>
- <y>-2.7908685207</y>
- </vector>
- </param>
- <param name="dest_bl">
+ <param name="origin">
<vector>
- <x>-1.7199538946</x>
- <y>-2.7908685207</y>
+ <x>0.0000000000</x>
+ <y>-0.0507061891</y>
</vector>
</param>
- <param name="clip">
- <bool value="true"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>-0.6323263645</x>
+ <y>7.7884917259</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.3517891169</x>
+ <y>-2.5961844921</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-2.6927909851</x>
+ <y>2.8879861832</y>
+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>2.6927909851</x>
+ <y>-2.3365437984</y>
+ </vector>
+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-2.7481141090</x>
+ <y>-2.5207901001</y>
+ </vector>
+ </param>
+ <param name="dest_tr">
+ <vector>
+ <x>2.7473614216</x>
+ <y>-2.5212490559</y>
+ </vector>
+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>3.2120192051</x>
+ <y>-3.1153881550</y>
+ </vector>
+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-2.2972397804</x>
+ <y>-3.1153917313</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="true"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
- <param name="z_depth">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.4988009930</x>
- <y>-2.0120215416</y>
- </vector>
- </param>
- <param name="point2">
- <vector>
- <x>2.4988009930</x>
- <y>2.1499423981</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="point1">
- <vector>
- <x>-2.2391853333</x>
- <y>-1.7524058819</y>
- </vector>
- </param>
- <param name="point2">
+ <param name="focus">
<vector>
- <x>2.2391853333</x>
- <y>1.8903266191</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>0.2596159875</y>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
- <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+ <canvas>
+ <layer type="outline" active="true" version="0.2" desc="Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="point1">
+ <param name="origin">
<vector>
- <x>-1.9795696735</x>
- <y>-1.4927902222</y>
+ <x>0.0000000000</x>
+ <y>-0.1014123783</y>
</vector>
</param>
- <param name="point2">
- <vector>
- <x>1.9795696735</x>
- <y>1.6307109594</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
<param name="invert">
<bool value="false"/>
</param>
- </layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
- <param name="z_depth">
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="amount">
- <real value="1.0000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="blend_method">
- <integer value="13"/>
+ <param name="winding_style">
+ <integer value="0"/>
</param>
- <param name="p1">
- <vector>
- <x>3.1478400230</x>
- <y>-2.7908685207</y>
- </vector>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>-2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-270.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.5961599350</x>
+ <y>2.5961599350</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
</param>
- <param name="p2">
- <vector>
- <x>-2.7908685207</x>
- <y>2.5312528610</y>
- </vector>
+ <param name="width">
+ <real value="0.3042371402"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
- <param name="loop">
- <bool value="false"/>
+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Star Icon</name>
- <desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
+ <desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.129808 0.129808"/>
<meta name="grid_snap" content="0"/>
</entry>
</bline>
</defs>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.021505">
- <r>0.036189</r>
- <g>0.036189</g>
- <b>0.036189</b>
- <a>1.000000</a>
- </color>
- <color pos="0.564516">
- <r>0.012910</r>
- <g>0.012910</g>
- <b>0.012910</b>
- <a>0.731343</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>0.000000</a>
- </color>
- </gradient>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="radius">
- <real value="1.7765365254"/>
- </param>
- <param name="loop">
- <bool value="false"/>
- </param>
- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="stretch" active="true" version="0.1">
- <param name="amount">
- <vector>
- <x>1.6070324183</x>
- <y>0.3102017045</y>
- </vector>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>-3.4489021301</y>
- </vector>
- </param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.036113</r>
+ <g>0.036189</g>
+ <b>0.036189</b>
+ <a>0.500000</a>
+ </color>
+ <color pos="0.564516">
+ <r>0.012815</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>0.300000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-1.3727831841</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.8879068686"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.6070324183</x>
+ <y>0.2128458172</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-3.1892864704</y>
+ </vector>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="feather">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="radius1">
- <real value="2.9855804071"/>
- </param>
- <param name="radius2">
- <real value="1.4927902036"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
- </param>
- <param name="points">
- <integer value="5"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="regular_polygon">
+ <param name="children_lock">
<bool value="false"/>
</param>
- </layer>
- <layer type="star" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="radius1">
- <real value="2.4663490320"/>
- </param>
- <param name="radius2">
- <real value="1.2331745160"/>
- </param>
- <param name="angle">
- <angle value="90.000000"/>
- </param>
- <param name="points">
- <integer value="5"/>
- </param>
- <param name="regular_polygon">
- <bool value="false"/>
- </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="star">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="star" active="true" version="0.1">
+ <layer type="star" active="true" version="0.1" desc="Star Black">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
- <vector>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>-0.1658886075</y>
</vector>
</param>
<param name="invert">
<integer value="0"/>
</param>
<param name="radius1">
- <real value="1.9471176568"/>
+ <real value="3.3466084726"/>
</param>
<param name="radius2">
- <real value="0.9735588284"/>
+ <real value="1.6733042363"/>
</param>
<param name="angle">
<angle value="90.000000"/>
<bool value="false"/>
</param>
</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <layer type="star" active="true" version="0.1" desc="Star White">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="19"/>
</param>
- <param name="p1">
- <vector>
- <x>2.4688332081</x>
- <y>-3.3694140911</y>
- </vector>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
</param>
- <param name="p2">
- <vector>
- <x>-0.5900356174</x>
- <y>0.8074172139</y>
+ <param name="origin">
+ <vector guid="FE13484A5322D77FE94E6E52EC4AE9CC">
+ <x>0.0000000000</x>
+ <y>-0.1658886075</y>
</vector>
</param>
- <param name="gradient">
- <gradient>
- <color pos="0.000000">
- <r>0.064115</r>
- <g>0.064115</g>
- <b>0.064115</b>
- <a>1.000000</a>
- </color>
- <color pos="1.000000">
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="radius1">
+ <real value="2.6874280159"/>
+ </param>
+ <param name="radius2">
+ <real value="1.3437140080"/>
+ </param>
+ <param name="angle">
+ <angle value="90.000000"/>
+ </param>
+ <param name="points">
+ <integer value="5"/>
+ </param>
+ <param name="regular_polygon">
<bool value="false"/>
</param>
</layer>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
INIT_STOCK_ICON(canvas_new,"canvas_icon."IMAGE_EXT,_("New Canvas"));
INIT_STOCK_ICON(saveall,"saveall_icon."IMAGE_EXT,_("Save All"));
- // Layers
+ // Layers
INIT_STOCK_ICON(layer,"layer_icon."IMAGE_EXT,_("Layer"));
// Blur Layers
INIT_STOCK_ICON(layer_blur_blur,"layer_blur_blur_icon."IMAGE_EXT,_("Blur Layer"));
return Gtk::StockID("synfig-layer_geometry_rectangle");
else if(layer=="region")
return Gtk::StockID("synfig-layer_geometry_region");
- else if(layer=="solid_color")
+ else if(layer=="solid_color" || layer=="SolidColor")
return Gtk::StockID("synfig-layer_geometry_solidcolor");
else if(layer=="star")
return Gtk::StockID("synfig-layer_geometry_star");
// Other Layers
else if(layer=="duplicate")
return Gtk::StockID("synfig-layer_other_duplicate");
- else if(layer=="importimage")
+ else if(layer=="importimage" || layer=="import")
return Gtk::StockID("synfig-layer_other_importimage");
else if(layer=="PasteCanvas" || layer=="pastecanvas" || layer=="paste_canvas")
return Gtk::StockID("synfig-layer_other_pastecanvas");