$(SYNFIG) -q $< -o $@ --time 0
.sif.$(EXT):
- $(SYNFIG) -q $< -o $@ --time 0
+ $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48
echo " File \"images\\$@\"" >>./images.nsh
echo " Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
echo " Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
keyframe_lock_all.$(EXT): $(srcdir)/keyframe_lock_icon.sif
- $(SYNFIG) -q $< -o $@ --time 0
+ $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48
echo " File \"images\\$@\"" >>./images.nsh
echo " Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
keyframe_lock_past.$(EXT): $(srcdir)/keyframe_lock_icon.sif
- $(SYNFIG) -q $< -o $@ --time 0 -c PastOnly
+ $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48 -c PastOnly
echo " File \"images\\$@\"" >>./images.nsh
echo " Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
keyframe_lock_future.$(EXT): $(srcdir)/keyframe_lock_icon.sif
- $(SYNFIG) -q $< -o $@ --time 0 -c FutureOnly
+ $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48 -c FutureOnly
echo " File \"images\\$@\"" >>./images.nsh
echo " Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
keyframe_lock_none.$(EXT): $(srcdir)/keyframe_lock_icon.sif
- $(SYNFIG) -q $< -o $@ --time 0 -c Disabled
+ $(SYNFIG) -q $< -o $@ --time 0 -w 48 -h 48 -c Disabled
echo " File \"images\\$@\"" >>./images.nsh
echo " Delete \"\$$INSTDIR\\share\\pixmaps\\$@\"" >>./unimages.nsh
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<param name="z_depth">
<real value="0.2750000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
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+ <param name="children_lock">
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+ <param name="focus">
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</param>
</layer>
<layer type="shade" active="true" version="0.2">
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.1000000015</x>
<y>-0.1000000015</y>
<bool value="false"/>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
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+ <param name="center">
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</canvas>
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<param name="zoom">
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<param name="children_lock">
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<param name="focus">
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+ <angle value="-135.000000"/>
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+ </radial_composite>
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+ <y>-1.7500000000</y>
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+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0606601718"/>
+ </radius>
+ <theta>
+ <angle value="-135.000000"/>
+ </theta>
+ </radial_composite>
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+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
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+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
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+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.7500000000</x>
+ <y>-1.2500000000</y>
+ </vector>
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+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0606601718"/>
+ </radius>
+ <theta>
+ <angle value="45.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
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+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
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+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0606601718"/>
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+ <theta>
+ <angle value="45.000000"/>
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+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="135.000000"/>
+ </theta>
+ </radial_composite>
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+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
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+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <integer value="13"/>
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+ <integer value="1"/>
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+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
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+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
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+ <angle value="135.000000"/>
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+ <real value="0.2000000000"/>
+ </param>
+ <param name="softness">
+ <real value="0.1000000000"/>
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+ <param name="use_luma">
+ <bool value="false"/>
+ </param>
+ <param name="solid">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Cross Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.7500000000</x>
+ <y>1.2500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0606601718"/>
+ </radius>
+ <theta>
+ <angle value="135.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
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+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-1.2500000000</x>
+ <y>1.7500000000</y>
+ </vector>
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+ <width>
+ <real value="1.0000000000"/>
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+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ <radial_composite type="vector">
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+ </radius>
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+ <angle value="-45.000000"/>
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+ </radial_composite>
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+ </composite>
+ </entry>
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+ <y>0.5000000000</y>
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+ <radial_composite type="vector">
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+ <theta>
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+ <radial_composite type="vector">
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+ <angle value="45.000000"/>
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+ </radial_composite>
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+ </entry>
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+ </radial_composite>
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+ </radial_composite>
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+ </entry>
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+ <t1>
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+ <theta>
+ <angle value="-90.000000"/>
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+ </radial_composite>
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+ </radial_composite>
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+ </composite>
+ </entry>
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+ <origin>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="135.000000"/>
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+ <angle value="-135.000000"/>
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+ </radial_composite>
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+ <vector>
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+ <width>
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+ <origin>
+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="true"/>
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+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="-135.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>-1.2500000000</y>
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+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
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+ <theta>
+ <angle value="90.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0606601718"/>
+ </radius>
+ <theta>
+ <angle value="45.000000"/>
+ </theta>
+ </radial_composite>
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+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="true"/>
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+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0606601718"/>
+ </radius>
+ <theta>
+ <angle value="45.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.0606601718"/>
+ </radius>
+ <theta>
+ <angle value="135.000000"/>
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+ </radial_composite>
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+ </composite>
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+ </bline>
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+ <param name="expand">
+ <real value="0.0000000000"/>
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+ <param name="sharp_cusps">
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+ <param name="round_tip[0]">
+ <bool value="true"/>
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+ <param name="round_tip[1]">
+ <bool value="true"/>
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+ <param name="loopyness">
+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
+ <bool value="true"/>
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+ </canvas>
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- <param name="round_tip[0]">
- <bool value="true"/>
+ <param name="zoom">
+ <real value="-0.2000000000"/>
</param>
- <param name="round_tip[1]">
- <bool value="true"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="loopyness">
- <real value="1.0000000000"/>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
- <param name="homogeneous_width">
- <bool value="true"/>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
- <real value="-0.2000000000"/>
+ <real value="-0.6000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</canvas>
</param>
<param name="zoom">
- <real value="-0.6000000000"/>
+ <real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
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- <name>Synfig Studio Action Remove Layer from Group Icon</name>
- <desc>Released for Public Domain by Carlos López (genete) 2010</desc>
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- <param name="antialias">
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- <layer type="polygon" active="true" version="0.1">
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- <param name="amount">
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<canvas>
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<param name="z_depth">
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<param name="canvas">
<canvas>
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<param name="z_depth">
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<param name="focus">
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<param name="children_lock">
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+ <duplicate type="real" id="索引1">
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+ <layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
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- <param name="focus">
- <vector>
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+ <param name="color">
+ <color>
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+ <a>1.000000</a>
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</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="pencil group">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>0.3698430955</x>
- <y>0.0359473936</y>
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+ <y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+ <layer type="outline" active="true" version="0.2" desc="NewBLine188轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
+ <param name="color">
+ <color>
+ <r>0.088997</r>
+ <g>0.093876</g>
+ <b>0.084641</b>
+ <a>0.600000</a>
+ </color>
+ </param>
<param name="origin">
<vector>
- <x>0.0526808240</x>
- <y>-0.2571428716</y>
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+ <y>0.0000000000</y>
</vector>
</param>
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- <canvas>
- <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
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- <bool value="false"/>
- </param>
- <param name="horizon">
- <real value="2.0000000000"/>
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- </layer>
- </canvas>
+ <param name="invert">
+ <bool value="false"/>
</param>
- <param name="zoom">
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0833333358"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.7557314038</x>
+ <y>-0.7675291300</y>
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+ <width>
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+ <origin>
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+ <split>
+ <bool value="false"/>
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+ <radial_composite type="vector">
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<canvas>
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<param name="origin">
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+ <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
<entry>
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<origin>
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<split>
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<radial_composite type="vector">
<radius>
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<radius>
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<composite type="bline_point">
<point>
<vector>
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</param>
</layer>
- <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
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<param name="p1">
<vector>
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<vector>
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<gradient>
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</param>
<param name="loop">
<bool value="false"/>
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</layer>
- <layer type="region" active="true" version="0.1" desc="Pencil Lead">
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+ <param name="zoom">
+ <real value="0.0000000000"/>
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+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
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+ <param name="focus">
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+ <param name="bline">
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+ <layer type="PasteCanvas" active="true" version="0.1" desc="layer description">
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<param name="bline">
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<color>
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<width>
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+ <param name="homogeneous_width">
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+ <param name="expand">
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+ <param name="homogeneous_width">
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+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Black Circle">
+ <param name="z_depth">
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+ <param name="amount">
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+ <param name="invert">
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</layer>
- <layer type="checker_board" active="true" version="0.1">
+ <layer type="circle" active="true" version="0.1" desc="White Circle">
<param name="z_depth">
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<real value="1.0000000000"/>
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<param name="blend_method">
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<color>
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+ <layer type="PasteCanvas" active="true" version="0.1">
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+ <param name="amount">
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+ </layer>
+ <layer type="checker_board" active="true" version="0.1">
+ <param name="z_depth">
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+ <param name="amount">
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+ <param name="time_offset">
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+ <param name="children_lock">
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</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
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<layer type="zoom" active="true" version="0.1">
<param name="amount">
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+ <real value="-1.1600000000"/>
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<param name="center">
<vector>
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<name>Duck Angle Icon.</name>
<desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
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<param name="z_depth">
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<param name="blend_method">
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<param name="origin">
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<y>0.0000000000</y>
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- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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<meta name="guide_snap" content="0"/>
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<param name="children_lock">
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+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
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<param name="children_lock">
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+ <bool value="false" static="true"/>
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<param name="amount">
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<meta name="grid_size" content="0.250000 0.250000"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_snap" content="0"/>
<defs>
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<param name="z_depth">
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<real value="0.0000000000"/>
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<param name="time_offset">
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<layer type="SolidColor" active="true" version="0.1">
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<meta name="grid_snap" content="0"/>
<real value="0.0000000000"/>
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<param name="time_offset">
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<meta name="grid_snap" content="0"/>
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- <param name="point2">
- <vector>
- <x>0.7500000000</x>
- <y>-0.7500000000</y>
- </vector>
- </param>
- <param name="expand">
- <real value="0.0000000000"/>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0900000036</y>
+ <y>-0.5000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="polygon" active="true" version="0.1" desc="Polygon">
+ <layer type="rectangle" active="true" version="0.2" desc="LockBody">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.493452</r>
+ <g>0.491552</g>
+ <b>0.491552</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="point1">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <param name="point2">
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
</param>
- <param name="blurtype">
- <integer value="1"/>
+ <param name="expand">
+ <real value="-0.0500000000"/>
</param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>0.0000000000</x>
- <y>0.2500000000</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.2151769996</x>
- <y>-0.6455309987</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2151769996</x>
- <y>-0.6455309987</y>
- </vector>
- </entry>
- </dynamic_list>
+ <param name="invert">
+ <bool value="false"/>
</param>
</layer>
- <layer type="circle" active="true" version="0.1" desc="Circle007">
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.2500000000"/>
+ <integer value="13"/>
</param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <param name="p1">
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
- <param name="pos">
+ <param name="p2">
<vector>
- <x>0.0000000000</x>
- <y>0.2500000000</y>
+ <x>0.7500000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.150000">
+ <r>0.505263</r>
+ <g>0.505263</g>
+ <b>0.505263</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.850000">
+ <r>0.485435</r>
+ <g>0.484084</g>
+ <b>0.485435</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
<bool value="false"/>
</param>
- <param name="falloff">
- <integer value="2"/>
+ <param name="zigzag">
+ <bool value="false"/>
</param>
</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="12"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="Region007 Region">
+ <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="0"/>
+ <integer value="12"/>
</param>
<param name="color">
<color>
- <r>0.280608</r>
- <g>0.280608</g>
- <b>0.280608</b>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="point1">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-0.7500000000</x>
+ <y>0.7500000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="point2">
+ <vector>
+ <x>0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
</param>
- <param name="feather">
+ <param name="expand">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-0.0000000000</x>
- <y>1.6250000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.5000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.5000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.6250000000</x>
- <y>0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.5000000000"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.5000000000"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>0.3750000000</x>
- <y>0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.7500000000"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.7500000000"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-0.0000000000</x>
- <y>1.3750000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.1250000000"/>
- </c0>
- <c1>
- <angle value="179.999985"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.7500000000"/>
- </c0>
- <c1>
- <angle value="180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-0.3750000000</x>
- <y>0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.7500000000"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.7500000000"/>
- </c0>
- <c1>
- <angle value="-90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector>
- <x>-0.6250000000</x>
- <y>0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="1.5000000000"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="1.5000000000"/>
- </c0>
- <c1>
- <angle value="90.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
+ <param name="invert">
+ <bool value="false"/>
</param>
</layer>
- <layer type="bevel" active="true" version="0.2">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- <param name="color1">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="color2">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
+ <integer value="0"/>
</param>
- <param name="angle">
- <angle value="135.000000"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0900000036</y>
+ </vector>
</param>
- <param name="depth">
- <real value="0.2000000000"/>
+ <param name="canvas">
+ <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+ <layer type="polygon" active="true" version="0.1" desc="Polygon">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.2151769996</x>
+ <y>-0.6455309987</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.2151769996</x>
+ <y>-0.6455309987</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle007">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.2500000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="softness">
- <real value="0.1000000000"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="use_luma">
- <bool value="false"/>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
</param>
- <param name="solid">
- <bool value="false"/>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
+ <integer value="12"/>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
+ <param name="canvas">
+ <canvas width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000">
+ <layer type="region" active="true" version="0.1" desc="Region007 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.280608</r>
+ <g>0.280608</g>
+ <b>0.280608</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>1.6250000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.6250000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.5000000000"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.3750000000</x>
+ <y>0.7500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0000000000</x>
+ <y>1.3750000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.1250000000"/>
+ </radius>
+ <theta>
+ <angle value="179.999985"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7500000000"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
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+ <angle value="-90.000000"/>
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+ <radial_composite type="vector">
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
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+ </composite>
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+ <param name="amount">
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+ <r>0.000000</r>
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+ <real value="0.1000000000"/>
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+ <param name="use_luma">
+ <bool value="false"/>
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+ <param name="solid">
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+ <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
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+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>1.6250000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <split>
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+ <t1>
+ <radial_composite type="vector">
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+ <theta>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ <point>
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+ <radial_composite type="vector">
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+ <theta>
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+ <param name="time_offset">
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- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
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+ <param name="focus">
+ <vector>
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+ <y>0.0000000000</y>
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</param>
</layer>
</canvas>
</param>
<param name="zoom">
- <real value="0.0000000000"/>
+ <real value="0.3500000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
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+ <param name="children_lock">
+ <bool value="false" static="true"/>
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+ <param name="focus">
+ <vector>
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+ <y>0.0000000000</y>
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- <param name="time_offset">
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- <param name="amount">
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- <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
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- <param name="amount">
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- <param name="origin">
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- <param name="canvas">
- <canvas>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
+ <layer type="shade" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="1.0000000000"/>
+ <real value="0.7500000000"/>
</param>
<param name="blend_method">
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+ <color>
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</param>
<param name="origin">
<vector>
- <x>0.2500000000</x>
- <y>0.0000000000</y>
+ <x>0.1000000015</x>
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</vector>
</param>
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- <param name="z_depth">
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- <param name="amount">
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- <y>0.0000000000</y>
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- <param name="invert">
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- <param name="antialias">
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- <param name="feather">
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- <entry>
- <composite type="bline_point">
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- <entry>
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<a>1.000000</a>
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+ <layer type="translate" active="false" version="0.1">
+ <param name="origin">
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+ <param name="amount">
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- <param name="invert">
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+ <param name="center">
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</canvas>
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- <time value="0f"/>
+ <time value="0s"/>
</param>
- </layer>
- <layer type="translate" active="false" version="0.1">
- <param name="origin">
+ <param name="children_lock">
+ <bool value="false" static="true"/>
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+ <param name="focus">
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<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
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<param name="z_depth">
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</vector>
</param>
<param name="canvas">
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<param name="z_depth">
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</vector>
</param>
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<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
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<param name="z_depth">
<real value="0.0000000000"/>
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<param name="origin">
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<param name="bline">
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<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
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<param name="z_depth">
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<name>Synfig Studio Curve Wrap Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="outline" active="true" version="0.2" desc="wing">
<param name="z_depth">
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</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
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+ <param name="center">
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<name>Synfig Studio Inside Out Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
<real value="8.8176882272"/>
</radius>
<theta>
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<theta>
- <angle value="83.190948"/>
+ <angle value="83.190941"/>
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</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
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+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1200000000"/>
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+ <param name="center">
+ <vector>
+ <x>-0.0181268882</x>
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<name>Synfig Studio Inside Out Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
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<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
<param name="z_depth">
<real value="0.0000000000"/>
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</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.0500000000"/>
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+ <param name="center">
+ <vector>
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<name>Synfig Studio Inside Out Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
<param name="z_depth">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1500000000"/>
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+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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<name>Synfig Studio Distortion Stretch Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="region" active="true" version="0.1" desc="Circle019 Region">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1500000000"/>
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+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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+ </layer>
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<name>Synfig Studio Distortion Twirl Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1500000000"/>
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+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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<name>Synfig Studio Distortion Warp Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1500000000"/>
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+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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<name>Synfig Studio Rectangle Icon</name>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
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-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Example MetaBalls Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
<composite type="bline_point">
<point>
<vector>
- <x>1.7945270538</x>
- <y>-0.0484752767</y>
+ <x>1.1215186119</x>
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</point>
<width>
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<radial_composite type="vector">
<radius>
- <real value="0.8542030127"/>
+ <real value="0.6173717329"/>
</radius>
<theta>
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<t2>
<radial_composite type="vector">
<radius>
- <real value="0.8542030127"/>
+ <real value="0.6173717329"/>
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<theta>
<angle value="90.000000"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.2045137584</x>
- <y>0.4893692732</y>
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<width>
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<radial_composite type="vector">
<radius>
- <real value="4.7435666483"/>
+ <real value="3.4283933894"/>
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<theta>
<angle value="-179.999985"/>
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<radial_composite type="vector">
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- <real value="4.7435666483"/>
+ <real value="3.4283933894"/>
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<composite type="bline_point">
<point>
<vector>
- <x>-3.0602860451</x>
- <y>-0.0225137081</y>
+ <x>-2.3872776031</x>
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<width>
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<radial_composite type="vector">
<radius>
- <real value="0.8542030127"/>
+ <real value="0.6173717329"/>
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<radial_composite type="vector">
<radius>
- <real value="0.8542030127"/>
+ <real value="0.6173717329"/>
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<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.2045136392</x>
- <y>-0.5417450666</y>
+ <x>-0.3232798278</x>
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<radial_composite type="vector">
<radius>
- <real value="4.7435666483"/>
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<radius>
- <real value="4.7435666483"/>
+ <real value="3.4283933894"/>
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<theta>
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</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.0000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
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<name>Synfig Studio Circle Icon</name>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="circle" active="true" version="0.1" desc="Circle White">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
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- <real value="4.7435666483"/>
+ <real value="3.8130578933"/>
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<angle value="-179.999985"/>
<composite type="bline_point">
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<vector>
- <x>-3.0602860451</x>
- <y>-0.0225137081</y>
+ <x>-2.5841205120</x>
+ <y>-0.0232344251</y>
</vector>
</point>
<width>
<t1>
<radial_composite type="vector">
<radius>
- <real value="0.8542030127"/>
+ <real value="0.6866406191"/>
</radius>
<theta>
<angle value="-89.999992"/>
<t2>
<radial_composite type="vector">
<radius>
- <real value="0.8542030127"/>
+ <real value="0.6866406191"/>
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<theta>
<angle value="-89.999992"/>
<composite type="bline_point">
<point>
<vector>
- <x>-0.2045136392</x>
- <y>-0.5417450666</y>
+ <x>-0.2885428667</x>
+ <y>-0.4406121969</y>
</vector>
</point>
<width>
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<radial_composite type="vector">
<radius>
- <real value="4.7435666483"/>
+ <real value="3.8130578933"/>
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<theta>
<angle value="0.000001"/>
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<radial_composite type="vector">
<radius>
- <real value="4.7435666483"/>
+ <real value="3.8130578933"/>
</radius>
<theta>
<angle value="0.000001"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="mandelbrot" active="true" version="0.2">
<param name="iterations">
<integer value="32"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.0000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Checkerboard Layer Icon</name>
<desc>Placed in the Public Domain in 2010 by Carlos López (genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
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<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Circle Icon</name>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="circle" active="true" version="0.1" desc="Circle White">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Outline Icon</name>
<desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
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<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Polyline Icon</name>
<desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas width="200" height="200">
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="outline" active="true" version="0.2" desc="white line">
<param name="z_depth">
<real value="0.0000000000"/>
</color>
</param>
<param name="origin">
- <vector guid="895648AF64FF88E922C8600A55B74492">
+ <vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="5A5ABC34EE7C8610AB14625649586B65">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Rectangle Icon</name>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Gradient Icon</name>
<desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="region" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio SolidColor Icon</name>
<desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Star Icon</name>
<desc>Placed in the Public Domain in 2008 by Carlos López (Genete), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="star" active="true" version="0.1" desc="Star Black">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Conical Gradient Icon</name>
<desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Curve Gradient Icon</name>
<desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Linear Gradient Icon</name>
<desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Synfig Studio Noise Gradient Icon</name>
<desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Radial Gradient Icon</name>
<desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
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<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Spiral Gradient Icon</name>
<desc>Timothee Giet 2010 GPL2 Based on linear gradient icon by Chris Norman, in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Duplicate Icon</name>
<desc>Placed in the Public Domain in 2010 by Carlos López (genete)</desc>
<meta name="grid_show" content="0"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
<defs>
+ <real value="5.0000000000" id="to"/>
<duplicate type="real" to="to" id="Index 1" guid="C0234887057B7BF0F9AC62AC1B69ED1B">
<from>
<real value="0.0000000000"/>
<real value="1.0000000000"/>
</step>
</duplicate>
- <real value="5.0000000000" id="to"/>
</defs>
<layer type="region" active="true" version="0.1" desc="Circle019 Region">
<param name="z_depth">
</color>
</param>
<param name="origin">
- <vector guid="2A7C8C354632DBA6804BE035268101C5">
+ <vector>
<x>0.0000000000</x>
<y>-2.5847954750</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="D5B5386030F5BD86B37C2D25719F59F5">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1500000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Import Image Icon</name>
<desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
<layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="128" height="128" view-box="-3.245189 3.245189 3.245189 -3.245189">
<layer type="outline" active="true" version="0.2" desc="outline">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
- <meta name="grid_show" content="1"/>
- <meta name="grid_size" content="0.250000 0.250000"/>
- <meta name="grid_snap" content="0"/>
- <meta name="guide_snap" content="0"/>
- <meta name="onion_skin" content="0"/>
- <defs>
- <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.5000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="blur" active="true" version="0.2">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="size">
- <vector>
- <x>0.2000000030</x>
- <y>0.2000000030</y>
- </vector>
- </param>
- <param name="type">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.8000000119</x>
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- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>-0.2000000030</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.2000000030</x>
- <y>0.8000000119</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- <layer type="polygon" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="color">
- <color>
- <r>1.000000</r>
- <g>0.900000</g>
- <b>0.600000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>-0.6999999881</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
- </vector>
- </entry>
- <entry>
- <vector>
- <x>0.1000000015</x>
- <y>0.6999999881</y>
- </vector>
- </entry>
- </dynamic_list>
- </param>
- </layer>
- </canvas>
- </defs>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Pasted Canvas Icon</name>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="drop shadow" group="group">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+ <canvas end-time="5s">
+ <layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
- <r>0.850000</r>
- <g>0.640000</g>
- <b>0.200000</b>
+ <r>0.541798</r>
+ <g>0.208360</g>
+ <b>0.002586</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>0.753012</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-0.0007005745</x>
+ <y>-0.0846308917</y>
</vector>
</param>
- <param name="invert">
+ <param name="radius">
+ <real value="0.9946625306"/>
+ </param>
+ <param name="loop">
<bool value="false"/>
</param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="zigzag">
+ <bool value="false"/>
</param>
- <param name="feather">
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
+ <x>1.0000000000</x>
+ <y>0.2286811471</y>
+ </vector>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.9188736081</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="blur" active="true" version="0.2">
+ <param name="z_depth">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1" static="true"/>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.1000000015</x>
+ <y>0.1000000015</y>
+ </vector>
+ </param>
+ <param name="type">
<integer value="1"/>
</param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
- <entry>
- <composite type="bline_point">
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- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
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- <real value="1.0000000000"/>
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- <c3>
- <real value="0.5000000000"/>
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- <c4>
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- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
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- </radial_composite>
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- <c6>
- <radial_composite type="vector">
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- <c1>
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- </entry>
- <entry>
- <composite type="bline_point">
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- <entry>
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- <c1>
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- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas end-time="5s">
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ </radial_composite>
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+ <entry>
+ <composite type="bline_point">
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+ <entry>
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+ <origin>
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+ <radial_composite type="vector">
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+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="p1">
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+ <param name="zoom">
+ <real value="0.0000000000"/>
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+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
+ <bool value="false" static="true"/>
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+ <param name="focus">
+ <vector>
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</param>
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- <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
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<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
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+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
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+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <param name="winding_style">
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+ <param name="bline">
+ <bline type="bline_point" loop="true">
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ </composite>
+ </entry>
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+ <param name="z_depth">
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="p1">
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+ </gradient>
+ </param>
+ <param name="loop">
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+ <param name="zigzag">
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+ <param name="zoom">
+ <real value="0.0000000000"/>
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+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
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+ <param name="focus">
+ <vector>
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+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
+ <param name="z_depth">
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+ <param name="amount">
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<g>0.000000</g>
<b>0.000000</b>
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</param>
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+ <param name="origin">
<vector>
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<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.1464843747"/>
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<param name="blurtype">
<integer value="1"/>
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+ <param name="winding_style">
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<param name="bline">
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+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
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- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
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- <c2>
+ </point>
+ <width>
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+ <origin>
<real value="0.5000000000"/>
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- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
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+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </radial_composite>
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+ <radial_composite type="vector">
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<entry>
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- <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
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- </radial_composite>
- </c6>
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+ <radial_composite type="vector">
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+ <angle value="-179.999985"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <angle value="-179.999985"/>
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+ </radial_composite>
+ </t2>
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</entry>
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- <vector guid="A803805801DB415A58D0F8F64B345E7B">
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- </c6>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.3930932933"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.3365171975"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="29F6269436134CCEDC7E2A5094367DD4">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
+ <x>0.0475939326</x>
+ <y>-0.3468050659</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
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- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7706158073"/>
+ </radius>
+ <theta>
+ <angle value="-88.858391"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7706158073"/>
+ </radius>
+ <theta>
+ <angle value="-88.858391"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
- <param name="width">
- <real value="0.0651041665"/>
- </param>
- <param name="sharp_cusps">
- <bool value="false"/>
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- <param name="round_tip[0]">
- <bool value="true"/>
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- <param name="round_tip[1]">
- <bool value="true"/>
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- <param name="loopyness">
- <real value="1.0000000000"/>
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</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
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- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
- <param name="z_depth">
- <real value="0.0000000000"/>
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- <param name="amount">
- <real value="1.0000000000"/>
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- <param name="blend_method">
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- <param name="origin">
- <vector>
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- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="13"/>
</param>
<param name="color">
<color>
- <r>0.850000</r>
- <g>0.640000</g>
- <b>0.200000</b>
- <a>1.000000</a>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.763006</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.2083333394"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
+ <point>
+ <vector>
+ <x>-0.1616918892</x>
+ <y>0.6612481475</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611564984"/>
+ </radius>
+ <theta>
+ <angle value="111.373665"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611564984"/>
+ </radius>
+ <theta>
+ <angle value="111.373665"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>-0.6230367422</x>
+ <y>0.6363779902</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160197829"/>
+ </radius>
+ <theta>
+ <angle value="-157.682999"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160197829"/>
+ </radius>
+ <theta>
+ <angle value="-157.682999"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>-0.7385769486</x>
+ <y>0.4895866513</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611565427"/>
+ </radius>
+ <theta>
+ <angle value="-68.626312"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611565427"/>
+ </radius>
+ <theta>
+ <angle value="-68.626312"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="29F6269436134CCEDC7E2A5094367DD4">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
+ <x>-0.5366919041</x>
+ <y>0.5466647744</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160198005"/>
+ </radius>
+ <theta>
+ <angle value="22.316982"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160198005"/>
+ </radius>
+ <theta>
+ <angle value="22.316982"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+ <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
- <color>
+ <color guid="D263F6E0F33E223961A43CF880B51E10">
<r>0.000000</r>
- <g>0.000000</g>
+ <g>0.189107</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7078855038</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="29F6269436134CCEDC7E2A5094367DD4">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.0651041665"/>
- </param>
- <param name="sharp_cusps">
- <bool value="false"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.8000000119"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.5000000000"/>
- </param>
- <param name="feather">
- <real value="0.4882812491"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.3589743674</x>
- <y>-0.1217948720</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0416666679"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="1.0000000000"/>
+ <real value="0.1000000015"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="13"/>
</param>
<param name="color">
<color>
- <r>0.850000</r>
- <g>0.640000</g>
- <b>0.200000</b>
- <a>1.000000</a>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.763006</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.0833333358"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
+ <point>
+ <vector>
+ <x>0.6513344646</x>
+ <y>-0.5462401509</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
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</param>
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<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
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<param name="blend_method">
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<param name="color">
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<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
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<y>0.0000000000</y>
</vector>
<param name="blurtype">
<integer value="1"/>
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<param name="bline">
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+ <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
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+ <entry>
+ <composite type="bline_point">
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- <c1>
- <vector guid="A803805801DB415A58D0F8F64B345E7B">
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<radial_composite type="vector">
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<param name="width">
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<param name="sharp_cusps">
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<param name="round_tip[0]">
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<param name="loopyness">
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- <param name="canvas">
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- <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
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<param name="z_depth">
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<real value="1.0000000000"/>
</param>
<param name="blend_method">
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<param name="color">
<color>
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<a>1.000000</a>
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</param>
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<vector>
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<param name="blurtype">
<integer value="1"/>
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<param name="bline">
- <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
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- <vector guid="EEF03825B5905242002E934B6EDCE1DA">
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+ <entry>
+ <composite type="bline_point">
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+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8318396707"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8318396707"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="9EFC05B03DD5718969805BEF166864F6">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>-0.5156165957</x>
+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.4941919148"/>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.0833333358"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+ <layer type="outline" active="true" version="0.2" desc="outline gray">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.4941919148"/>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="EEF03825B5905242002E934B6EDCE1DA">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>0.5156165957</x>
+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="9EFC05B03DD5718969805BEF166864F6">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.9452971816</x>
+ <y>0.0038117205</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.5217803717"/>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
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- </c0>
- <c1>
- <angle value="-180.000000"/>
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- </radial_composite>
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- <c6>
- <radial_composite type="vector">
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8252373508"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8252373508"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.5156165957</x>
+ <y>0.7078855038</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7078855038</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.4988383949"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2860398559"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2860398559"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="0.0651041665"/>
+ <real value="0.0833333358"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
- <bool value="false"/>
+ <bool value="true"/>
</param>
<param name="round_tip[0]">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="round_tip[1]">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.5500000119"/>
- </param>
- <param name="blend_method">
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- <param name="color">
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- <b>0.000000</b>
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- <param name="radius">
- <real value="0.7500000000"/>
- </param>
- <param name="feather">
- <real value="0.4882812491"/>
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- <param name="pos">
- <vector>
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
- </vector>
- </param>
- <param name="invert">
+ <param name="homogeneous_width">
<bool value="true"/>
</param>
- <param name="falloff">
- <integer value="2"/>
- </param>
</layer>
</canvas>
</param>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Plant Icon</name>
<desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="plant" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</entry>
</bline>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="drag">
<real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
</param>
+ <param name="use_width">
+ <bool value="true"/>
+ </param>
</layer>
<layer type="SolidColor" active="true" version="0.1">
<param name="z_depth">
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="plant" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</entry>
</bline>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="drag">
<real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
</param>
+ <param name="use_width">
+ <bool value="true"/>
+ </param>
</layer>
<layer type="SolidColor" active="true" version="0.1">
<param name="z_depth">
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="plant" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</entry>
</bline>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="drag">
<real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
</param>
+ <param name="use_width">
+ <bool value="true"/>
+ </param>
</layer>
<layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
<param name="z_depth">
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.0600000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Layer SuperSample Icon</name>
<desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="region" active="true" version="0.1" desc="Circle019 Region">
<param name="z_depth">
<real value="0.0000000000"/>
</vector>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Text Icon</name>
<desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="PasteCanvas" active="true" version="0.1" desc="filling">
<param name="z_depth">
<real value="0.0000000000"/>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1" desc="Inner bright">
<param name="z_depth">
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<integer value="19"/>
</param>
<param name="p1">
- <vector guid="C9847BA569DDBCB936604ABE554D9D82">
+ <vector>
<x>-0.1559827924</x>
<y>0.8094826937</y>
</vector>
</param>
<param name="p2">
- <vector guid="009FFC206072E810FEA16A734CFFD91E">
+ <vector>
<x>-1.2790821791</x>
<y>1.5311524868</y>
</vector>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
<layer type="outline" active="true" version="0.2" desc="A">
<param name="z_depth">
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
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- <layer type="polygon" active="true" version="0.1">
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- <param name="amount">
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- <param name="invert">
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- <canvas id="arrow" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <layer type="outline" active="true" version="0.2" desc="NewBLine006 Outline">
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- <param name="amount">
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- <param name="blend_method">
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- <param name="feather">
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- <param name="winding_style">
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- <split>
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- <t1>
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- <theta>
- <angle value="131.877869"/>
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- <t2>
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- <theta>
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- <entry>
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- <width>
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- <split>
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- <t1>
- <radial_composite type="vector">
- <radius>
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- <theta>
- <angle value="0.000000"/>
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- </radial_composite>
- </t1>
- <t2>
- <radial_composite type="vector">
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- <theta>
- <angle value="0.000000"/>
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- <param name="expand">
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- <param name="sharp_cusps">
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- <param name="round_tip[0]">
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- <param name="round_tip[1]">
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- <param name="loopyness">
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- <param name="homogeneous_width">
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- <layer type="polygon" active="true" version="0.1" desc="Polygon003">
- <param name="z_depth">
- <real value="0.0000000000"/>
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- <param name="amount">
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- <param name="blend_method">
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- <param name="invert">
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- <param name="antialias">
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- <param name="feather">
- <real value="0.0000000000"/>
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- <param name="blurtype">
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- <param name="winding_style">
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- <param name="vector_list">
- <dynamic_list type="vector">
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- </param>
- </layer>
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- <layer type="PasteCanvas" active="true" version="0.1">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio: Layer: Transform: Trnalsate Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.162260 0.162260"/>
+ <meta name="grid_snap" content="1"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>0.4822429419</x>
- <y>-0.4440290034</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="canvas" use="Layer"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <b>0.175873</b>
+ <a>1.000000</a>
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+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0003051749</x>
+ <y>-0.2457819879</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="0.7116898582"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="blur" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="1" static="true"/>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.1052396223</x>
+ <y>0.1000000015</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-0.8666613102</x>
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+ </vector>
+ </param>
+ <param name="src_br">
+ <vector>
+ <x>0.8640370965</x>
+ <y>-0.9356200695</y>
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+ </param>
+ <param name="dest_tl">
+ <vector>
+ <x>-0.8774373531</x>
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+ <param name="dest_tr">
+ <vector>
+ <x>0.8830083609</x>
+ <y>-0.4900588989</y>
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+ </param>
+ <param name="dest_br">
+ <vector>
+ <x>0.9972165227</x>
+ <y>-0.9970226884</y>
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+ </param>
+ <param name="dest_bl">
+ <vector>
+ <x>-0.9832869172</x>
+ <y>-0.9970226884</y>
+ </vector>
+ </param>
+ <param name="clip">
+ <bool value="false"/>
+ </param>
+ <param name="horizon">
+ <real value="2.0000000000"/>
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+ </layer>
+ </canvas>
+ </param>
<param name="zoom">
- <real value="0.4000000000"/>
+ <real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</vector>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="translate">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="origin">
<vector>
- <x>-0.4574468136</x>
- <y>-0.4787234068</y>
+ <x>0.0000000000</x>
+ <y>-0.0348432064</y>
</vector>
</param>
- <param name="canvas" use="arrow"/>
+ <param name="canvas">
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
+ <layer type="PasteCanvas" active="false" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Lightest circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.010398</r>
+ <g>0.065754</g>
+ <b>0.246800</b>
+ <a>1.000000</a>
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+ </param>
+ <param name="radius">
+ <real value="0.5538121787"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+ <x>0.0106047522</x>
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+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Lightest circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.011238</r>
+ <g>0.065656</g>
+ <b>0.247404</b>
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+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.6079377399"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0106047522</x>
+ <y>0.0690618455</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.010398</r>
+ <g>0.065754</g>
+ <b>0.246800</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>-0.4261838496</x>
+ <y>0.6058738232</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="1.5357059047"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Medium circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.011238</r>
+ <g>0.065656</g>
+ <b>0.247404</b>
+ <a>0.404762</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.6054644354"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+ <x>0.0106047522</x>
+ <y>0.0690618455</y>
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+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Darkest circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.011238</r>
+ <g>0.065656</g>
+ <b>0.247404</b>
+ <a>0.680000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.3632786612"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector guid="824CFEFDE5C9B48A993EDEAF1FF53DB5">
+ <x>0.0106047522</x>
+ <y>0.0690618455</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="arrows -2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0833333358</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="arrow - right">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color guid="267A82B245682DCF35E4967DDDED45BA">
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="FCF2A2C1DE53BD4FFB8304A359997208">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false" guid="DFC4F2763621F4750FF87288B23C83AA">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.0077644479</x>
+ <y>-0.1425727755</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
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+ <theta>
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+ </theta>
</radial_composite>
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+ <t2>
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+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
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<vector>
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<y>0.7788470387</y>
</vector>
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+ <width>
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+ <origin>
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+ <split>
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+ <t1>
<radial_composite type="vector">
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+ <radius>
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+ </radius>
+ <theta>
<angle value="0.000000"/>
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+ </theta>
</radial_composite>
- </c5>
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+ </t1>
+ <t2>
<radial_composite type="vector">
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+ <radius>
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+ </radius>
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- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
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+ <point>
<vector>
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<y>0.3328406215</y>
</vector>
- </c1>
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+ <split>
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- <c5>
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+ <theta>
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+ </theta>
</radial_composite>
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+ </radius>
+ <theta>
<angle value="-180.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.2000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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+ </param>
+ </layer>
</canvas>
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<name>Onion Skin Icon</name>
<desc>opyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<layer type="region" active="false" version="0.1" desc="NewBLine592Region">
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245189 3.245189 3.245189 -3.245189" end-time="5s">
<layer type="region" active="true" version="0.1" desc="NewBLine584Region">
<param name="z_depth">
<real value="0.0000000000"/>
<bool value="true"/>
</param>
</layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
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+ <param name="center">
+ <vector>
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</canvas>
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- <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
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+ <name>Synfig Studio Pasted Canvas Icon</name>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="drop shadow" group="group">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+ <canvas end-time="5s">
+ <layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
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</param>
<param name="color">
<color>
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- <b>0.200000</b>
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+ <g>0.208360</g>
+ <b>0.002586</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
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+ <param name="gradient">
+ <gradient>
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+ <b>0.000000</b>
+ <a>0.753012</a>
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+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>0.000000</a>
+ </color>
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+ </param>
+ <param name="center">
<vector>
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- <y>0.0000000000</y>
+ <x>-0.0007005745</x>
+ <y>-0.0846308917</y>
</vector>
</param>
- <param name="invert">
+ <param name="radius">
+ <real value="0.9946625306"/>
+ </param>
+ <param name="loop">
<bool value="false"/>
</param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="zigzag">
+ <bool value="false"/>
</param>
- <param name="feather">
+ </layer>
+ <layer type="stretch" active="true" version="0.1">
+ <param name="amount">
+ <vector>
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+ <y>0.2286811471</y>
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+ <param name="center">
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+ </layer>
+ <layer type="blur" active="true" version="0.2">
+ <param name="z_depth">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
+ <integer value="1" static="true"/>
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+ <param name="size">
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+ <param name="type">
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- </radial_composite>
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- </entry>
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+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
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+ <param name="focus">
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+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="pill">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <param name="origin">
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+ <param name="canvas">
+ <canvas end-time="5s">
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
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+ <param name="origin">
+ <vector>
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+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Rectangle.154 Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ <r>0.170138</r>
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+ <a>1.000000</a>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9452971816</x>
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+ </point>
+ <width>
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+ <origin>
+ <real value="0.5188763142"/>
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+ <split>
+ <bool value="false"/>
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+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7706158073"/>
+ </radius>
+ <theta>
+ <angle value="-88.858391"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.7706158073"/>
+ </radius>
+ <theta>
+ <angle value="-88.858391"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
- <param name="width">
- <real value="0.0651041665"/>
- </param>
- <param name="sharp_cusps">
- <bool value="false"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
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</layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
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- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="13"/>
</param>
<param name="color">
<color>
- <r>0.850000</r>
- <g>0.640000</g>
- <b>0.200000</b>
- <a>1.000000</a>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.763006</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.2083333394"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
+ <point>
+ <vector>
+ <x>-0.1616918892</x>
+ <y>0.6612481475</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611564984"/>
+ </radius>
+ <theta>
+ <angle value="111.373665"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611564984"/>
+ </radius>
+ <theta>
+ <angle value="111.373665"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>-0.6230367422</x>
+ <y>0.6363779902</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160197829"/>
+ </radius>
+ <theta>
+ <angle value="-157.682999"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160197829"/>
+ </radius>
+ <theta>
+ <angle value="-157.682999"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>-0.7385769486</x>
+ <y>0.4895866513</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611565427"/>
+ </radius>
+ <theta>
+ <angle value="-68.626312"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.1611565427"/>
+ </radius>
+ <theta>
+ <angle value="-68.626312"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="29F6269436134CCEDC7E2A5094367DD4">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
+ <x>-0.5366919041</x>
+ <y>0.5466647744</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160198005"/>
+ </radius>
+ <theta>
+ <angle value="22.316982"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.2160198005"/>
+ </radius>
+ <theta>
+ <angle value="22.316982"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+ <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
- <color>
+ <color guid="D263F6E0F33E223961A43CF880B51E10">
<r>0.000000</r>
- <g>0.000000</g>
+ <g>0.189107</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="17D265B7DF46739C41864202D568868B">
- <x>-0.2500000000</x>
- <y>0.6217948794</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7078855038</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
- </vector>
- </c1>
- <c2>
- <real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="29F6269436134CCEDC7E2A5094367DD4">
- <x>-0.2500000000</x>
- <y>-0.3782051206</y>
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
- </composite>
- </entry>
- </bline>
- </param>
- <param name="width">
- <real value="0.0651041665"/>
- </param>
- <param name="sharp_cusps">
- <bool value="false"/>
- </param>
- <param name="round_tip[0]">
- <bool value="true"/>
- </param>
- <param name="round_tip[1]">
- <bool value="true"/>
- </param>
- <param name="loopyness">
- <real value="1.0000000000"/>
- </param>
- </layer>
- </canvas>
- </param>
- <param name="zoom">
- <real value="0.0000000000"/>
- </param>
- <param name="time_offset">
- <time value="0f"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.8000000119"/>
- </param>
- <param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="radius">
- <real value="0.5000000000"/>
- </param>
- <param name="feather">
- <real value="0.4882812491"/>
- </param>
- <param name="pos">
- <vector>
- <x>0.3589743674</x>
- <y>-0.1217948720</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="true"/>
- </param>
- <param name="falloff">
- <integer value="2"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
- </param>
- <param name="origin">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="canvas">
- <canvas>
- <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0416666679"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="region" active="true" version="0.1" desc="Circle045区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="1.0000000000"/>
+ <real value="0.1000000015"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="13"/>
</param>
<param name="color">
<color>
- <r>0.850000</r>
- <g>0.640000</g>
- <b>0.200000</b>
- <a>1.000000</a>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.763006</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<bool value="true"/>
</param>
<param name="feather">
- <real value="0.0000000000"/>
+ <real value="0.0833333358"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
+ <bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
- <x>0.7500000000</x>
- <y>0.6217948794</y>
+ <point>
+ <vector>
+ <x>0.6513344646</x>
+ <y>-0.5462401509</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c5>
- <c6>
- <radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0995377532"/>
+ </radius>
+ <theta>
+ <angle value="103.700432"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0995377532"/>
+ </radius>
+ <theta>
+ <angle value="103.700432"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="EEF03825B5905242002E934B6EDCE1DA">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
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+ <layer type="outline" active="true" version="0.2" desc="Rectangle.154 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
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<param name="blend_method">
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<param name="color">
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<b>0.000000</b>
<a>1.000000</a>
</color>
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<y>0.0000000000</y>
</vector>
<param name="blurtype">
<integer value="1"/>
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+ <integer value="0"/>
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<param name="bline">
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+ <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
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- <vector guid="A803805801DB415A58D0F8F64B345E7B">
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</param>
<param name="width">
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<param name="sharp_cusps">
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<param name="round_tip[0]">
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<param name="loopyness">
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- <param name="canvas">
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- <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
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<param name="z_depth">
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<real value="1.0000000000"/>
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<param name="blend_method">
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<param name="color">
<color>
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<a>1.000000</a>
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</param>
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<param name="blurtype">
<integer value="1"/>
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<param name="bline">
- <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
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+ <entry>
+ <composite type="bline_point">
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+ </width>
+ <origin>
<real value="0.5000000000"/>
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- <c4>
+ </origin>
+ <split>
<bool value="false"/>
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+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
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+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
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- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.4941919148"/>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.0833333358"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+ <layer type="outline" active="true" version="0.2" desc="outline gray">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
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- <b>0.000000</b>
+ <r>0.089194</r>
+ <g>0.093876</g>
+ <b>0.084642</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
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<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="D05391769240C4C39F28F37120E9E790">
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
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+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
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+ <width>
<real value="1.0000000000"/>
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- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.4941919148"/>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="EEF03825B5905242002E934B6EDCE1DA">
- <x>0.2500000000</x>
- <y>0.2500000000</y>
+ <point>
+ <vector>
+ <x>0.5156165957</x>
+ <y>-0.7002620697</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="9EFC05B03DD5718969805BEF166864F6">
- <x>0.2500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
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+ <y>0.0038117205</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.5217803717"/>
+ </origin>
+ <split>
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- <radial_composite type="vector">
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- <real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="0.000000"/>
- </c1>
- </radial_composite>
- </c6>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8252373508"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8252373508"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
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</entry>
<entry>
<composite type="bline_point">
- <c1>
- <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
- <x>-0.7500000000</x>
- <y>-0.7500000000</y>
+ <point>
+ <vector>
+ <x>0.5156165957</x>
+ <y>0.7078855038</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>0.7078855038</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.4988383949"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2860398559"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2860398559"/>
+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="0.0651041665"/>
+ <real value="0.0833333358"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
- <bool value="false"/>
+ <bool value="true"/>
</param>
<param name="round_tip[0]">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="round_tip[1]">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
- <param name="z_depth">
- <real value="0.0000000000"/>
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- <param name="amount">
- <real value="0.5500000119"/>
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- <param name="blend_method">
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- <param name="feather">
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- <param name="pos">
- <vector>
- <x>-0.7500000000</x>
- <y>0.2500000000</y>
- </vector>
- </param>
- <param name="invert">
+ <param name="homogeneous_width">
<bool value="true"/>
</param>
- <param name="falloff">
- <integer value="2"/>
- </param>
</layer>
</canvas>
</param>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio Plant Icon</name>
<desc>Placed in the Public Domain in 2008 by Carlos López (Genete)</desc>
<meta name="grid_show" content="0"/>
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="plant" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</entry>
</bline>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="drag">
<real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
</param>
+ <param name="use_width">
+ <bool value="true"/>
+ </param>
</layer>
<layer type="SolidColor" active="true" version="0.1">
<param name="z_depth">
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="plant" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</entry>
</bline>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="drag">
<real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
</param>
+ <param name="use_width">
+ <bool value="true"/>
+ </param>
</layer>
<layer type="SolidColor" active="true" version="0.1">
<param name="z_depth">
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
</vector>
</param>
<param name="canvas">
- <canvas>
+ <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
<layer type="plant" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</entry>
</bline>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="drag">
<real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
</param>
+ <param name="use_width">
+ <bool value="true"/>
+ </param>
</layer>
<layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
<param name="z_depth">
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ </layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-1.1000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
-<canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245189 3.245189 3.245189 -3.245189" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
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<name>Preview Options Icon.</name>
<desc>Copyright 2009 Henrique Lopes Barone. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
<meta name="grid_show" content="0"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
+ <layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</vector>
</param>
<param name="canvas">
- <canvas width="128" height="128">
- <layer type="circle" active="true" version="0.1" desc="Black Circle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <param name="color">
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- </color>
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- <param name="radius">
- <real value="2.3365411882"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
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- <param name="origin">
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- <y>0.0000000000</y>
- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="circle" active="true" version="0.1" desc="White Circle">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <param name="color">
- <color>
- <r>1.000000</r>
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- <param name="radius">
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- <param name="feather">
- <real value="0.0000000000"/>
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- <param name="origin">
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- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
- </param>
- </layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
+ <canvas>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="circle" active="true" version="0.1">
+ <layer type="circle" active="true" version="0.1" desc="Black Circle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="2.3365411882"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="1"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="White Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</color>
</param>
<param name="radius">
- <real value="1.8173098130"/>
+ <real value="2.0769255006"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
<integer value="1"/>
</param>
</layer>
- <layer type="radial_gradient" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
- </param>
- <param name="gradient">
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- <color pos="0.423729">
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- <param name="z_depth">
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- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
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- <param name="origin">
- <vector>
- <x>2.0214152336</x>
- <y>-4.1266427040</y>
- </vector>
- </param>
<param name="canvas">
<canvas>
- <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+ <layer type="outline" active="true" version="0.2" desc="Paper">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
- <vector>
+ <param name="origin">
+ <vector guid="7958E9074ACF204A7956D1CB5E5D1BE6">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+ <bline type="bline_point" loop="true" guid="13E96094077C885A151D0BC7F493508E">
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>2.5961599350</x>
- <y>2.7584199905</y>
+ <x>-4.3990993500</x>
+ <y>2.2938718796</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
- <angle value="-180.000000"/>
- </c1>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-1.2980799675</x>
- <y>-1.1358200312</y>
+ <x>-4.3990993500</x>
+ <y>-6.8018569946</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-2.1093800068</x>
- <y>-1.4603400230</y>
+ <x>2.5564579964</x>
+ <y>-6.8018569946</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-2.5961599350</x>
- <y>-1.6225999594</y>
+ <x>2.5564579964</x>
+ <y>0.1537004113</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-2.4338998795</x>
- <y>-1.1358200312</y>
+ <x>0.4162864685</x>
+ <y>2.2938718796</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.4867794142"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Corner">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector guid="1C63245CA24D77917E65CD4794E63EED">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="850AD41889A959C1C7F634FA8757D441">
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-2.1093800068</x>
- <y>-0.3245199919</y>
+ <x>0.4162864685</x>
+ <y>0.1537004113</y>
</vector>
- </c1>
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+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
+ </origin>
+ <split>
+ <bool value="true"/>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>1.7848598957</x>
- <y>3.5697197914</y>
+ <x>2.5564579964</x>
+ <y>0.1537004113</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="0.0000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>2.4338998795</x>
- <y>3.4074599743</y>
+ <x>0.4162864685</x>
+ <y>2.2938718796</y>
</vector>
- </c1>
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+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
- <real value="0.6884108607"/>
- </c0>
- <c1>
- <angle value="-45.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
- <real value="0.6884108607"/>
- </c0>
- <c1>
- <angle value="-45.000000"/>
- </c1>
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
</param>
+ <param name="width">
+ <real value="0.4867794142"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="false"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="text" active="true" version="0.2" desc="b">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="text">
+ <string>b</string>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
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+ <param name="family">
+ <string>Sans Serif</string>
+ </param>
+ <param name="style">
+ <integer value="0"/>
+ </param>
+ <param name="weight">
+ <integer value="400"/>
+ </param>
+ <param name="compress">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="vcompress">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="size">
+ <vector>
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+ <y>2.6752145290</y>
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+ <param name="orient">
+ <vector>
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+ <y>0.5000000000</y>
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+ </param>
+ <param name="origin">
+ <vector>
+ <x>-1.7238850594</x>
+ <y>-4.1266427040</y>
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+ </param>
+ <param name="use_kerning">
+ <bool value="true"/>
+ </param>
+ <param name="grid_fit">
+ <bool value="false"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
</layer>
- <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+ <layer type="text" active="true" version="0.2" desc="a">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
+ </param>
+ <param name="text">
+ <string>a</string>
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+ <param name="color">
+ <color>
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+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="family">
+ <string>Sans Serif</string>
+ </param>
+ <param name="style">
+ <integer value="0"/>
+ </param>
+ <param name="weight">
+ <integer value="400"/>
+ </param>
+ <param name="compress">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="vcompress">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="size">
+ <vector>
+ <x>2.6752145290</x>
+ <y>3.2102572918</y>
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</param>
- <param name="p1">
+ <param name="orient">
<vector>
- <x>-2.4338998795</x>
- <y>-1.4603400230</y>
+ <x>0.5000000000</x>
+ <y>0.5000000000</y>
</vector>
</param>
- <param name="p2">
+ <param name="origin">
<vector>
- <x>2.1093800068</x>
- <y>2.9206798077</y>
+ <x>-1.7238850594</x>
+ <y>-0.3813425004</y>
</vector>
</param>
- <param name="gradient">
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- <g>0.000000</g>
- <b>0.000000</b>
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- <color pos="0.129032">
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- <b>0.001616</b>
- <a>1.000000</a>
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- <color pos="0.838710">
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- <b>0.000000</b>
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- <color pos="0.892473">
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- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </gradient>
- </param>
- <param name="loop">
+ <param name="use_kerning">
+ <bool value="true"/>
+ </param>
+ <param name="grid_fit">
<bool value="false"/>
</param>
- <param name="zigzag">
+ <param name="invert">
<bool value="false"/>
</param>
</layer>
- <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+ <layer type="outline" active="true" version="0.2" desc="Strikethrough">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true">
+ <bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-2.4338998795</x>
- <y>-1.1358200312</y>
+ <x>-3.3290138245</x>
+ <y>-1.9864711761</y>
</vector>
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+ <width>
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- <c3>
+ </width>
+ <origin>
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- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
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+ <radius>
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- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
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+ <radius>
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- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
- <x>-2.1906459332</x>
- <y>-1.2300417423</y>
+ <x>-0.1187564358</x>
+ <y>1.2237862349</y>
</vector>
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+ </point>
+ <width>
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- <c3>
- <real value="0.4999577701"/>
- </c3>
- <c4>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
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- </c0>
- <c1>
- <angle value="-45.000000"/>
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+ <radius>
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
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- <param name="loopyness">
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</param>
- <param name="homogeneous_width">
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- <layer type="zoom" active="true" version="0.1">
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- <param name="center">
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</param>
<param name="zoom">
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</param>
<param name="children_lock">
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+ <bool value="false" static="true"/>
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</param>
<param name="canvas">
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<vector>
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+ <g>0.189107</g>
+ <b>0.000000</b>
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+ <vector guid="2440045DF63C6E4FD6EA9AC6173170F6">
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="DF1C6152E266EF954D6865B37DA81425">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.9452971816</x>
+ <y>0.0038117205</y>
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+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5188763142"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8318396707"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <real value="1.8318396707"/>
+ </radius>
+ <theta>
+ <angle value="-90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.5156165957</x>
+ <y>-0.7002620697</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>-0.7002620697</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.4941919148"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.2738960196"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.5156165957</x>
+ <y>-0.7002620697</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.9452971816</x>
+ <y>0.0038117205</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5217803717"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8252373508"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="1.8252373508"/>
+ </radius>
+ <theta>
+ <angle value="90.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.5156165957</x>
+ <y>0.7078855038</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <y>0.7078855038</y>
+ </vector>
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+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.4988383949"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="180.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ </radius>
+ <theta>
+ <angle value="180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.5156165957</x>
+ <y>0.7078855038</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0833333358"/>
+ </param>
+ <param name="expand">
+ <real value="0.0208333339"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine152 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
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+ <param name="color">
+ <color guid="D263F6E0F33E223961A43CF880B51E10">
+ <r>0.000000</r>
+ <g>0.189107</g>
+ <b>0.000000</b>
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+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
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+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.7078855038</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.0000000000</x>
+ <y>-0.7002620697</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
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+ <origin>
+ <real value="0.5000000000"/>
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+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
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+ </radius>
+ <theta>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <t2>
+ <radial_composite type="vector">
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+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0416666679"/>
+ </param>
+ <param name="expand">
+ <real value="0.0208333339"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="zoom" active="true" version="0.1">
+ <param name="amount">
+ <real value="-0.4000000000"/>
+ </param>
+ <param name="center">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
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+ </param>
+ </layer>
+ </canvas>
+ </param>
<param name="zoom">
<real value="0.0000000000"/>
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<time value="0s"/>
</param>
<param name="children_lock">
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- </param>
- <param name="amount">
- <real value="1.0000000000"/>
- </param>
- <param name="blend_method">
- <integer value="0"/>
+ <bool value="false" static="true"/>
</param>
- <param name="origin">
+ <param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="canvas" use="Item"/>
- <param name="zoom">
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- <param name="time_offset">
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- <param name="children_lock">
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- <param name="amount">
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- <param name="blend_method">
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- <param name="origin">
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- <param name="zoom">
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- <param name="time_offset">
- <time value="0s"/>
- </param>
- <param name="children_lock">
- <bool value="false"/>
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</layer>
<layer type="PasteCanvas" active="true" version="0.1" desc="dashed lines">
<param name="z_depth">
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
- <vector guid="B9125A4712259DB1277C20090D2BDC57">
+ <param name="origin">
+ <vector guid="453548256FB4DB3435897BE99FE7CD30">
<x>-0.0209230706</x>
<y>0.0100513026</y>
</vector>
<integer value="0"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
+ <bline type="bline_point" loop="true" guid="D88C8CD2C70A0C41DFD977AEA8132EAF">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>0.0102564106</x>
- <y>-1.7641025782</y>
+ <x>-0.0083333375</x>
+ <y>-1.7626250982</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-0.0083333375</x>
+ <y>0.0052083344</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>1.7692307234</x>
- <y>-0.0102564106</y>
+ <x>1.7614583969</x>
+ <y>0.0052083344</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>1.7641025782</x>
- <y>-1.7641025782</y>
+ <x>1.7614583969</x>
+ <y>-1.7626250982</y>
</vector>
</point>
<width>
</bline>
</param>
<param name="width">
- <real value="0.0162760416"/>
+ <real value="0.1666666715"/>
</param>
<param name="expand">
- <real value="0.0488281249"/>
+ <real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
<param name="blend_method">
<integer value="21"/>
</param>
- <param name="offset">
- <vector guid="B9125A4712259DB1277C20090D2BDC57">
+ <param name="origin">
+ <vector guid="453548256FB4DB3435897BE99FE7CD30">
<x>-0.0209230706</x>
<y>0.0100513026</y>
</vector>
<real value="0.0000000000"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="24AB9EB0BA9B4AC4CD2C2C4E3ADF3FC8">
+ <bline type="bline_point" loop="true" guid="D88C8CD2C70A0C41DFD977AEA8132EAF">
<entry>
<composite type="bline_point">
<point>
<vector>
- <x>0.0102564106</x>
- <y>-1.7641025782</y>
+ <x>-0.0083333375</x>
+ <y>-1.7626250982</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-0.0083333375</x>
+ <y>0.0052083344</y>
</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>1.7692307234</x>
- <y>-0.0102564106</y>
+ <x>1.7614583969</x>
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</vector>
</point>
<width>
<composite type="bline_point">
<point>
<vector>
- <x>1.7641025782</x>
- <y>-1.7641025782</y>
+ <x>1.7614583969</x>
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</vector>
</point>
<width>
</color1>
<color2>
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.023104</r>
+ <g>0.030257</g>
+ <b>0.032876</b>
<a>1.000000</a>
</color>
</color2>
<stripes>
- <integer value="8"/>
+ <integer value="16"/>
</stripes>
<width>
<real value="0.6000000000"/>
<param name="children_lock">
<bool value="false"/>
</param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
</layer>
</canvas>
<?xml version="1.0"?>
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+<canvas version="0.7" width="24" height="24" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Show Grid Icon</name>
<desc>Copyright 2009 Carlos López. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
- <meta name="grid_show" content="1"/>
+ <meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.162259 0.162259"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="outline" active="true" version="0.2" desc="NewBLine572Contorno">
+ <layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
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- <a>1.000000</a>
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- <param name="origin">
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- </vector>
- </param>
- <param name="invert">
- <bool value="false"/>
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- <param name="antialias">
- <bool value="false"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
- </param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
- </param>
- <param name="bline">
- <bline type="bline_point" loop="false">
- <entry>
- <composite type="bline_point">
- <point>
- <vector>
- <x>3.8942363262</x>
- <y>2.5961399078</y>
- </vector>
- </point>
- <width>
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- <origin>
- <real value="0.5000000000"/>
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- <split>
- <bool value="false"/>
- </split>
- <t1>
- <radial_composite type="vector">
- <radius>
- <real value="0.0000000000"/>
- </radius>
- <theta>
- <angle value="0.000000"/>
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- </radial_composite>
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- <radial_composite type="vector">
- <radius>
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- <theta>
- <angle value="0.000000"/>
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- </radial_composite>
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- </composite>
- </entry>
- <entry>
- <composite type="bline_point">
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- <width>
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+ </param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
<x>-0.2500000000</x>
<y>0.3750000000</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="1.5000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="2.2500000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="0.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
- <c1>
+ <point>
<vector>
<x>0.3750000000</x>
<y>-0.2500000000</y>
</vector>
- </c1>
- <c2>
+ </point>
+ <width>
<real value="1.0000000000"/>
- </c2>
- <c3>
+ </width>
+ <origin>
<real value="0.5000000000"/>
- </c3>
- <c4>
+ </origin>
+ <split>
<bool value="false"/>
- </c4>
- <c5>
+ </split>
+ <t1>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="1.5000000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="-90.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c5>
- <c6>
+ </t1>
+ <t2>
<radial_composite type="vector">
- <c0>
+ <radius>
<real value="2.2500000000"/>
- </c0>
- <c1>
+ </radius>
+ <theta>
<angle value="-90.000000"/>
- </c1>
+ </theta>
</radial_composite>
- </c6>
+ </t2>
</composite>
</entry>
</bline>
<param name="width">
<real value="0.2187500000"/>
</param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
</layer>
<layer type="polygon" active="true" version="0.1" desc="Polygon004">
<param name="z_depth">
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="vector_list">
<dynamic_list type="vector">
<entry>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
<param name="blurtype">
<integer value="1"/>
</param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
<param name="vector_list">
<dynamic_list type="vector">
<entry>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0625000000</x>
<y>-0.0625000000</y>